2024-11-08T22:34:35.
916Z|0x3b58|[PhysX] Initialized MultithreadedTaskDispatcher
with 12 workers.
2024-11-08T22:34:36.597Z|0x3b58|Initialize engine version: 2022.3.41f1
(0f988161febf)
2024-11-08T22:34:36.597Z|0x3b58|[Subsystems] Discovering subsystems at path
D:/steamgames/steamapps/common/Rust/RustClient_Data/UnitySubsystems
2024-11-08T22:34:36.597Z|0x3b58|GfxDevice: creating device client; threaded=1;
jobified=1
2024-11-08T22:34:41.245Z|0x3b58|Direct3D:
2024-11-08T22:34:41.245Z|0x3b58| Version: Direct3D 11.0 [level 11.1]
2024-11-08T22:34:41.245Z|0x3b58| Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
2024-11-08T22:34:41.245Z|0x3b58| Vendor: NVIDIA
2024-11-08T22:34:41.245Z|0x3b58| VRAM: 12115 MB
2024-11-08T22:34:41.245Z|0x3b58| Driver: 32.0.15.6094
2024-11-08T22:34:42.042Z|0x3b58|<RI> Initializing input.
2024-11-08T22:34:42.073Z|0x3b58|<RI> Input initialized.
2024-11-08T22:34:42.226Z|0x3b58|<RI> Initialized touch support.
2024-11-08T22:34:42.291Z|0x3b58|Shader 'TextMeshPro/Distance Field': fallback
shader 'TextMeshPro/Mobile/Distance Field' not found
2024-11-08T22:34:42.313Z|0x3b58|[PhysX] Initialized MultithreadedTaskDispatcher
with 12 workers.
2024-11-08T22:34:42.317Z|0x3b58|UnloadTime: 5.600600 ms
2024-11-08T22:34:42.413Z|0x3b58|Bootstrap Startup
2024-11-08T22:34:42.633Z|0x3b58|Loading maps/maps.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%5c1d7dc0e152903490cc2cb8f36597a617c6be35:%91b57afe367bdfdf94af632fd5940bb08b7a3f46
(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-11-08T22:34:42.740Z|0x3b58|Loading shared/audio.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%5c1d7dc0e152903490cc2cb8f36597a617c6be35:%91b57afe367bdfdf94af632fd5940bb08b7a3f46
(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-11-08T22:34:42.762Z|0x3b58|Loading shared/content.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%5c1d7dc0e152903490cc2cb8f36597a617c6be35:%91b57afe367bdfdf94af632fd5940bb08b7a3f46
(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-11-08T22:34:48.734Z|0x3b58|Loading shared/items.preload.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%5c1d7dc0e152903490cc2cb8f36597a617c6be35:%91b57afe367bdfdf94af632fd5940bb08b7a3f46
(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-11-08T22:34:48.751Z|0x3b58|Loading shared/monuments.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%5c1d7dc0e152903490cc2cb8f36597a617c6be35:%91b57afe367bdfdf94af632fd5940bb08b7a3f46
(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-11-08T22:34:50.137Z|0x3b58|Loading shared/monuments_scenes.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%5c1d7dc0e152903490cc2cb8f36597a617c6be35:%91b57afe367bdfdf94af632fd5940bb08b7a3f46
(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-11-08T22:34:50.509Z|0x3b58|Loading shared/skinnables.preload.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%5c1d7dc0e152903490cc2cb8f36597a617c6be35:%91b57afe367bdfdf94af632fd5940bb08b7a3f46
(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-11-08T22:34:50.518Z|0x3b58|Loading shared/textures.0.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%5c1d7dc0e152903490cc2cb8f36597a617c6be35:%91b57afe367bdfdf94af632fd5940bb08b7a3f46
(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-11-08T22:34:50.536Z|0x3b58|Loading shared/textures.1.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%5c1d7dc0e152903490cc2cb8f36597a617c6be35:%91b57afe367bdfdf94af632fd5940bb08b7a3f46
(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-11-08T22:34:50.555Z|0x3b58|Loading shared/textures.2.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%5c1d7dc0e152903490cc2cb8f36597a617c6be35:%91b57afe367bdfdf94af632fd5940bb08b7a3f46
(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-11-08T22:34:50.573Z|0x3b58|Loading shared/textures.3.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%5c1d7dc0e152903490cc2cb8f36597a617c6be35:%91b57afe367bdfdf94af632fd5940bb08b7a3f46
(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-11-08T22:34:50.591Z|0x3b58|Loading shared/textures.4.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%5c1d7dc0e152903490cc2cb8f36597a617c6be35:%91b57afe367bdfdf94af632fd5940bb08b7a3f46
(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-11-08T22:34:50.798Z|0x3b58|System
Name: YSQ
OS: Windows 11 (10.0.22631) 64bit
CPU
Model: AMD Ryzen 5 5500
Cores: 12
Memory: 16175 MB
GPU
Model: NVIDIA GeForce RTX 3060
API: Direct3D 11.0 [level 11.1]
Memory: 12115 MB
SM: 50
Process
Memory: 1179 MB
Mono
Collects: 28
Memory: 13 MB
2024-11-08T22:34:53.109Z|0x3b58|SteamID: 76561199259406814 (ysq)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%0739b2f07638d9f886a527561dd454598cc72041:%3234719f4d1edb798be3421b54c30768d9112e20
(%24b3a5ddd18b79cba4e184d13b1895366f753341)
%0a80e10c8a1ccc8f062777ea5050786c84bb0f93:%3234719f4d1edb798be3421b54c30768d9112e20
(%24b3a5ddd18b79cba4e184d13b1895366f753341)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-11-08T22:34:53.384Z|0x3b58|Manifest Metadata Loaded
29680 pooled strings
13224 prefab properties
419 effect categories
1758 entity names
2024-11-08T22:34:53.778Z|0x3b58|Command Line: "D:\steamgames\steamapps\common\Rust\
RustClient.exe" "-logfile" "output_log.txt" "-timestamps" "-disable-gpu-skinning"
"--normal-rendering" "-graphics.dlss -1" "-graphics.dlss" "1-" " -graphics.dlss 1-"
2024-11-08T22:34:53.786Z|0x3b58|Setup unity update hooks
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-11-08T22:34:53.787Z|0x3b58|Command 'logfile' not found
2024-11-08T22:34:53.787Z|0x3b58|Command 'timestamps' not found
2024-11-08T22:34:53.788Z|0x3b58|Command 'disable-gpu-skinning' not found
2024-11-08T22:34:53.788Z|0x3b58|Command '-normal-rendering' not found
2024-11-08T22:34:53.788Z|0x3b58|graphics.dlss: "-1"
2024-11-08T22:34:53.788Z|0x3b58|graphics.dlss: "-1"
2024-11-08T22:34:53.788Z|0x3b58|graphics.dlss: "-1"
2024-11-08T22:35:01.305Z|0x3b58|Shader 'TextMeshPro/Distance Field': fallback
shader 'TextMeshPro/Mobile/Distance Field' not found
2024-11-08T22:35:01.378Z|0x3b58|Loading Items Took: 7.2861704 seconds
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d0be9750f979226a2081960b8dc4f9c1b8e1c60e:
%3234719f4d1edb798be3421b54c30768d9112e20()
%4105753629ae48c375209695a259cc3614d98c9e:
%2f0b548a7b0e01e94eab15a5b52ac188ba6eba6d(%89d40f4070157e10cd6bc9e8adffc0f9a6b86af3
)
%0739b2f07638d9f886a527561dd454598cc72041:%3c32bcd379d76747e598446fa2a6299363236174
(InventoryResult)
Steamworks.Dispatch:ProcessCallback(CallbackMsg_t, Boolean)
Steamworks.Dispatch:Frame(HSteamPipe)
2024-11-08T22:35:01.396Z|0x3b58|Building Items Took: 7.3052113 seconds / Items: 941
/ Blueprints: 517
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d0be9750f979226a2081960b8dc4f9c1b8e1c60e:
%3234719f4d1edb798be3421b54c30768d9112e20()
%4105753629ae48c375209695a259cc3614d98c9e:
%2f0b548a7b0e01e94eab15a5b52ac188ba6eba6d(%89d40f4070157e10cd6bc9e8adffc0f9a6b86af3
)
%0739b2f07638d9f886a527561dd454598cc72041:%3c32bcd379d76747e598446fa2a6299363236174
(InventoryResult)
Steamworks.Dispatch:ProcessCallback(CallbackMsg_t, Boolean)
Steamworks.Dispatch:Frame(HSteamPipe)
2024-11-08T22:35:01.665Z|0x3b58|Command 'logfile' not found
2024-11-08T22:35:01.665Z|0x3b58|Command 'timestamps' not found
2024-11-08T22:35:01.665Z|0x3b58|Command 'disable-gpu-skinning' not found
2024-11-08T22:35:01.665Z|0x3b58|Command '-normal-rendering' not found
2024-11-08T22:35:01.665Z|0x3b58|graphics.dlss: "-1"
2024-11-08T22:35:01.665Z|0x3b58|graphics.dlss: "-1"
2024-11-08T22:35:01.665Z|0x3b58|graphics.dlss: "-1"
2024-11-08T22:35:02.132Z|0x3b58|Config Loaded
2024-11-08T22:35:02.264Z|0x3b58|[EAC] Loading EasyAntiCheat
2024-11-08T22:35:05.763Z|0x3b58|Shader 'Particles/FXVille Blood World Lighting':
fallback shader 'Paricles/Alpha Blended' not found
2024-11-08T22:35:05.902Z|0x3b58|got title filename: D:\steamgames\steamapps\common\
Rust\temp\0b598b331eafa4c68451a035b91daba6.png
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rust.UI.MainMenu.<ShowAsync>d__10:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(TStateMachine&)
Rust.UI.MainMenu.Hero:%dbb963ee23a6ccefb9981e43dcfd51eea4a8dd86()
Rust.UI.MainMenu.Hero:Roll()
MainMenuSystem:Awake()
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
Bootstrap:%c8aca98529cb5fce13b7547658f44907999c1be2(String)
Bootstrap:%fc46ac483a7ddb8cad46408b2b0b3c99c5fe0472()
<ClientStartup>d__29:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-11-08T22:35:18.130Z|0x3b58|Manifest Assets Loaded
122 skinnable objects
2024-11-08T22:35:18.223Z|0x3b74|Unloading 5 Unused Serialized files (Serialized
files now loaded: 177)
2024-11-08T22:35:18.298Z|0x3b58|[PhysX] Initialized MultithreadedTaskDispatcher
with 12 workers.
2024-11-08T22:35:18.301Z|0x3b58|UnloadTime: 4.231600 ms
2024-11-08T22:35:18.307Z|0x3b58|Playing Video
D:/steamgames/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/
moonpool.webm
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MenuBackgroundVideo:%d0aba90aad1fde8b022ddfb269edb8250a0c6c77()
MenuBackgroundVideo:Awake()
2024-11-08T22:35:18.548Z|0x3b58|Unloading 123348 unused Assets to reduce memory
usage. Loaded Objects now: 131989.
2024-11-08T22:35:18.548Z|0x3b58|Total: 171.226600 ms (FindLiveObjects: 15.534000 ms
CreateObjectMapping: 18.297300 ms MarkObjects: 101.849200 ms DeleteObjects:
35.545800 ms)
2024-11-08T22:35:18.631Z|0x3b58|Applying async loading preset number 1
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%cb46ef02b02d7fcc57ed6c70756e7b1d3826e011:%9b3ec19f2764d64aa7208587244700081c399d1d
()
<ClientStartup>d__29:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-11-08T22:35:31.733Z|0x3b58|Shader 'Effects/Explosions/Distortion/CullBack':
fallback shader 'Effects/Distortion/Free/CullOff' not found
2024-11-08T22:35:39.050Z|0x3b74|Couldn't create a Convex Mesh from source mesh
"patrol_helicopter_part02" within the maximum polygons limit (256). The partial
hull will be used. Consider simplifying your mesh.
2024-11-08T22:36:15.020Z|0x3b58|Shader 'TextMeshPro/Distance Field NoZTest':
fallback shader 'TextMeshPro/Mobile/Distance Field' not found
2024-11-08T22:36:16.646Z|0x3b74|Couldn't create a Convex Mesh from source mesh
"Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be
used. Consider simplifying your mesh.
2024-11-08T22:36:22.556Z|0x3b74|Couldn't create a Convex Mesh from source mesh
"ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull
will be used. Consider simplifying your mesh.
2024-11-08T22:36:22.561Z|0x3b74|Couldn't create a Convex Mesh from source mesh
"ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull
will be used. Consider simplifying your mesh.
2024-11-08T22:36:44.908Z|0x2638|Couldn't create a Convex Mesh from source mesh
"rocking_chair_variant2_LOD0" within the maximum polygons limit (256). The partial
hull will be used. Consider simplifying your mesh.
2024-11-08T22:37:03.535Z|0x3b74|The referenced script on this Behaviour (Game
Object '') is missing!
2024-11-08T22:37:25.906Z|0x3b74|The referenced script (Unknown) on this Behaviour
is missing!
2024-11-08T22:37:25.906Z|0x3b74|The referenced script on this Behaviour (Game
Object '') is missing!
2024-11-08T22:50:40.301Z|0x3b58|Steam Client Shutdown
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%0739b2f07638d9f886a527561dd454598cc72041:%0eb2240fbc6892f75c0fabb2608fe4f99f74e6ee
()
Client:OnApplicationQuit()