Helix Upright Operator Manual AM-0257
Helix Upright Operator Manual AM-0257
Operator Manual
Proprietary Copyright Notice
Copyright in this manual is owned by Aristocrat Technologies Pty Ltd and is protected by
Australian and International intellectual property laws.
Aristocrat Technologies Pty Ltd only permits use and other actions in relation to this manual by
a person who:
is licensed by each relevant gaming authority to possess equipment to which this manual
relates; and
at the time of the use or action, is legitimately in possession of the Aristocrat Technologies
Australia Pty Ltd equipment to which this manual relates.
Aristocrat Technologies Pty Ltd does not permit use or other actions in relation to this manual
by any other person. If you have not obtained a license from Aristocrat Technologies Pty Ltd to
use this manual or the equipment to which it relates, you should contact your local Aristocrat
Technologies Pty Ltd office to secure such license.
To the extent permitted by law Aristocrat Technologies Pty Ltd prohibits any copying, alteration,
modification, decompilation, or other tampering, adaptation, translation, sale, lease, or other
commercial exploitation of this manual or any part of it, or any removal, defacement, or
replacement of any registered trademarks of Aristocrat Technologies Pty Ltd which may appear
in this manual, software, or on the machinery in which it is embodied. In particular, to the extent
permitted by law, Aristocrat Technologies Pty Ltd prohibits any distribution of this manual to, or
access to this manual by, any person other than your employees and contractors who are bona
fide engaged in the operation of the equipment to which this manual relates.
Open Source Software
In some instances, Aristocrat Technologies Pty Ltd uses Open Source Software that is
distributed, without limitation, under any one or more of the following licenses: GNU GPL or
BSD. In such instances, the following language shall also apply:
Redistribution and use in source and binary forms, with or without modification, are permitted
provided that the following conditions are met:
redistributions of source code must retain the above copyright notice, this list of conditions and
the following disclaimer;
redistributions in binary form must reproduce the above copyright notice, this list of conditions
and the following disclaimer in the documentation and/or other materials provided with the
distribution.
Trademarks
Aristocrat and Aristocrat game names and Aristocrat products mentioned in this manual are
trademarks or registered trademarks of Aristocrat Technologies Australia Pty Ltd.
Record of Amendments USA Helix™ Upright Operator Manual
Record of Amendments
Rev. Date Description By
01 Apr 2014 Original issue for submission. KP
02 Jul 2014 Original issue. KP
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Contents
Table of Contents
Introduction..........................................................................................................10
General Description............................................................................................12
Physical Description................................................................................................................12
Functional Description............................................................................................................16
Specifications...........................................................................................................................17
Machine Modes....................................................................................................19
Modes of Operation .................................................................................................................19
Play Mode..................................................................................................................................19
Player Operation...................................................................................................................................22
Playbuttons...........................................................................................................................................23
EGM Self-Monitoring.............................................................................................................................23
Light Tower............................................................................................................................................25
Electromechanical Meters.....................................................................................................................26
Operator Setup/Selections....................................................................................................................29
Accounting Information.........................................................................................................................45
Miscellaneous Menu.............................................................................................................................88
Current Lockup......................................................................................................................................99
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Cabinet....................................................................................................................................100
Opening and Closing Doors................................................................................................................101
Cabinet....................................................................................................................................107
AC Power Cord.......................................................................................................................107
Bill Acceptor...........................................................................................................................108
Maintenance........................................................................................................................................108
Cleaning.............................................................................................................................................. 110
Maintenance............................................................................................................................113
Checking the Printer Function............................................................................................................. 113
Troubleshooting.................................................................................................................................. 114
Touch Screen..........................................................................................................................115
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Power 119
Hopper (optional)................................................................................................................................121
Printer (optional)..................................................................................................................................123
LCD Screens.......................................................................................................................................124
Electronic Meters................................................................................................................................125
Glossary.............................................................................................................126
Index...................................................................................................................131
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List of Figures
Figure 1 - Typical EGM Casino Top................................................................................................................... 13
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
List of Tables
Table 1 - EGM Modules..................................................................................................................................... 12
Table 7 - Environment....................................................................................................................................... 18
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Introduction
Introduction
The purpose of this document is to provide information about the features of the Aristocrat
electronic gaming machine (EGM).
Special Symbols
Warnings, Cautions, and Notes appear throughout this manual. They are designated as shown
below:
WARNING
Indicates an operating procedure or maintenance practice which, if not correctly
followed, could result in personal injury or loss of life.
CAUTION
Indicates an operating procedure or maintenance practice which, if not strictly
observed, could result in damage to or destruction of the equipment, or corruption
of the data.
NOTE
Indicates an operating procedure, maintenance practice or condition which requires
highlighting.
Support Contact
For technical assistance please contact your local service organization.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Additional Information
Additional information is available in the following documents.
Operator Manual
The operator manual is mainly aimed at club staff, particularly floor personnel.
Service Manual
The service manual is mainly aimed at technicians. It covers areas of machine servicing and
maintenance that must be carried out by licensed technicians.
Parts Catalogue
If you do not follow the directions in this manual and on warning labels you increase the risk of
the following things occurring:
Serious personal injury, including electrocution and amputation. Unless you are a trained
technician, tampering with the EGM can kill you.
Serious damage to the equipment.
Serious damage to other equipment.
Serious damage to the premises housing the equipment.
Rendering the warranty void.
You must read this document before using the equipment or opening any part of the equipment.
Ensure your staff do too.
The equipment itself is marked with important warning labels detailing dangers.
Check for warning labels whenever opening any part of the equipment.
Read and comply with all warning labels you see when operating or opening the
equipment.
Under no circumstances remove or alter any warning label.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
General Description
Physical Description
Aristocrat™ electronic gaming machines (EGMs) are assembled from various modules. The
following table identifies and describes the various EGM modules.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
11
12
10 13
14
9 15
8 16
17
7
6
18
5 19
4 20
3
2
1
G03469
22 21
Legend
1 Coin Tray (optional) 9 Main LCD Screen 17 Woofer
2 Belly Door 10 Upper LCD Screen 18 Bank Note Entry
3 Electromechanical 11 Light Tower 19 Main Door Release
Meters (optional) Latch
4 Audit/Meter and Reset 12 Upper Speakers (2 off) 20 Main Door Locks
Key Switches
5 Bolster 13 Top Door 21 Belly Door Lock
6 Playbuttons 14 Cabinet 22 Belly Door Release
7 Ticket Exit (optional) 15 PMM (optional)
8 Lower Speaker 16 Lower Speaker
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5
3
6
2
7
1
G03561
Legend
1 Top Door Latch 4 Gas Strut 7 Woofer
2 Cherry Switch 5 Top Door Latch
3 Gas Strut 6 Top Door Latch
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The EGM requires keys for the following locks and switches to maintain effective security and
correct operation. A key can only be removed from its lock/key switch when returned to the
locked position. Key and lock types can vary between markets.
Main Door Lock Allows the operator to open the main door. Insert
the key and turn it clockwise. KEY
_002
Belly Door Lock Provides security for the EGM belly door (along
with the belly door switch). To open the door, KEY
_002
insert the key and turn it clockwise.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Functional Description
All processing by the EGM is done by the carrier board. The carrier board houses the central
processor and the software required for game generation and video graphics. All data and
control signals to and from the carrier board are distributed by the backplane board.
The backplane board also distributes regulated low-voltage power from the power supply unit.
00000000
Upper Main Playbuttons Electromech.
LCD Screen Speakers LCD Screen and LEDs Printer Meters Light Tower
Touchscreen Signal
Meter Increment
Playbutton LED
Sound Signal
Video Signal
Video Signal
Serial Data
Serial Data
Carrier Board Signal Backplane Board
Audit and Control Interface
Communication Signal
Denomination Signal
Audit Information
Protocol Signal
Bank Note
and/or Ticket
Communications Acceptor
Interface Display and
Indicators
I/O
Network Processor/
Subsidiary Equipment
Network Communications
G03484
Some peripherals and modules are not configured in some jurisdictions and external network
communications modules will vary depending on EGM configuration.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Specifications
Table 3 - Physical Characteristics
Dimensions
Height of cabinet with casino top 50.71” (1288mm)
Width at back of cabinet 23.62” (600mm)
Width including trims 25.20” (640mm)
Depth (at base) 18.54” (471mm)
Minimum recommended console width 27.99” (711mm)
Weight
With casino topbox and bill acceptor (approximate) 232lb (105kg)
Combustible weight
The power supply and monitor are capable of accepting different AC mains voltages.
Typical power consumption values are dependent on actual EGM configuration. The values in
the following table are given for EGMs with high range options.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Table 7 - Environment
Operating Storage
Minimum Temperature 50°F (10°C) -4°F (-20°C)
Maximum Temperature 104°F (40°C) 140°F (60°C)
Relative Humidity 0 - 85% non-condensing 0 - 95% non-condensing
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Machine Modes
Modes of Operation
The electronic gaming machine (EGM) operates in two modes:
Play mode permits game play while the main door is closed and locked, the meter/audit
key is in the neutral position, and there are no fault or lockup conditions.
Audit mode allows the operator to configure the EGM, view audit information, perform
EGM tests and reset EGM faults. To access this mode, set the meter/audit key to the audit
position.
Play Mode
In play mode the EGM:
In a cashless system, credits are transferred to and from the EGM by either a computer link or
smart card. The EGM has security features to ensure that only valid currency is accepted.
The player determines how many credits to wager by pressing one of the Bet playbuttons. The
bet meter on the screen shows the credits wagered.
The player starts a game by pressing one of the active playbuttons. The EGM runs the game
sequence and displays the outcome on the screen.
The EGM is equipped with electronic audit meters that continuously monitor and record credit
movement and EGM activity. This information is used for audit calculations and security
purposes. Electromechanical meters can also be configured.
If the EGM detects an abnormal condition, it alerts the operator by automatically entering
lockup. In lockup, game play is disabled to prevent any further player interaction. Lockup
information is displayed in the game message area.
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AUDIT
BEGIN DATA
PLAY
Communications
Central Processor Interface
AUDIT DATA
Bills, Coupons
Member Card
and Vouchers
REJECT ACCEPT
COLLECT
PLAY
YES
WIN
NO WIN NO GAME
END
Machine Displays Remaining
Game Outcome Credit
VIWSGAME_001
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The following figure shows the format of a game display. The symbols on the screen will vary
depending on game.
Player Information
area containing
-Game comments
-Game feature information
-Player instructions
-Lockup message
VIWSGAME_002
The credit, bet, and win game meters show the number of credits applicable at the current
stage of the game. Comments appear in four message lines to guide players and operators
as the game progresses. The currency denomination icon can appear in either the top right or
bottom right corners of the screen. EGM conditions, including security alerts, are also displayed
in a message area. Examples of messages are:
For lockup messages, refer to the Operator Mode Menu - Current Lockup section.
In play mode, the EGM operates with full security features. For example, the EGM monitors
operations and alerts operators if malfunction or tampering occurs. Electronic meters and
electromechanical meters (optional) record details of game play and EGM operations in play
mode.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Besides being able to alter EGM controls to suit house preferences, the EGM provides menu
controls for setting important game and player preferences, which can include:
Game percentage.
Base credit value (a game credit) and acceptable bill denominations.
Links to house and stand-alone progressives in various levels (optional).
Game gamble option.
Volume settings for sounds and tunes.
NOTE
Jurisdictional requirements must be followed when configuring games.
Player Operation
When the EGM is switched on and the main door is closed and locked, the EGM automatically
initiates a self-test. If no faults are detected, game play can begin.
Credits are added to the EGM through the bill acceptor and the credit meter on the main LCD
screen increments and the midtrim playbuttons become active and flash. The player can add
more credits or press one of the playbuttons to play the game.
The player selects the number of credits to bet. The number of bets selected is shown on the
bet meter on the main LCD screen.
To begin game play, the player pushes the Play button. The line combinations are evaluated at
the end of each game played. If a result is a winning combination, a win tune is played and the
main LCD screen shows the number of credits won in the win meter.
Some games incorporate a win-gamble feature that provides players with the chance to
multiply their win amount. This feature is initiated by pressing the Gamble playbutton. The
gamble feature can be selected a maximum of five times per game. If players do not wish to
gamble their win, they can press the Take Win playbutton, which adds the credits won to the
credit meter.
When a player presses the Collect playbutton and the value of the EGM credits is greater than
the configured pay out limit, the Cancel Credit procedure is used to handpay the amount:
The message Cancel Credit Call Attendant displays along with the value of
credits to be paid out.
The attendant handpays the value of the credits and then resets the EGM using the reset
key.
The message Credits paid out $99.99 displays on the screen.
The Cancel Credit electronic meters and electromechanical meters record the number of
credits paid out.
The game credit on the screen and the Credit electronic meters and electromechanical
meters (optional) are reset to zero.
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If a printer is configured, the player presses the Collect playbutton and the value of game
credits is greater than the configured limit or the EGM is not configured to pay out, the printer
prints a ticket. The game credit on the screen and the Credit electronic meter are reset to zero.
Pressing the Reserve playbutton (optional) displays the message Machine Reserved on
the screen. This allows players to reserve an EGM for a short period. Pressing the Service
playbutton (optional) lights a tier in the light tower to catch the attention of floor attendants.
Game-relevant information take up most of the screen area. The area at the top of the screen
displays credit, bet and win information. Between these two areas is the top message display
area. The main LCD screen is configured with a touch screen that enables games to be played
or options to be changed by touching areas of the screen.
Sounds are played to signify different EGM conditions, such as alarm, reel spin/stop, win, lose,
double-up win, and jackpot bell. Each game has its own sounds and tunes. The volume of the
sound system can be adjusted in the Sound System Setup Menu.
A generic attract mode tune lasting approximately five seconds accompanies the attract mode
display, if enabled. It repeats at intervals specified in Operator Setup/Selections > Attract
Mode Setup. Attract mode ends when the EGM becomes active.
Playbuttons
Playbutton layouts vary in different jurisdictions and for different games. Each playbutton has
an LED inside it that can either be lit, unlit, flashing, or flashing at double speed, depending on
the game situation and the machine mode.
For more information about the playbutton configuration refer to the Operator Mode Menu -
Test/Diagnostic Modes section.
EGM Self-Monitoring
The EGM monitors conditions as it operates. If faults or other unusual conditions are detected,
the EGM enters lockup and increments the appropriate meters.
Self-test
When the EGM is switched on, it automatically initiates a self-test that continues in the
background as long as the EGM is in play mode. During the self-test, the EGM checks
the electronic meter data held in computer memory and carries out audit calculations
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using essential meter counts. The self-audit calculation formula varies depending on EGM
configuration and jurisdiction.
The memory holds up to three copies of the electronic meter data. If the data in one meter
set does not match that in the other two sets, the data of the two identical sets overwrites the
incorrect set. If all three sets do not match each other, EGM lockup occurs. Reset the memory
to clear the condition.
Bill Acceptor
The bill acceptor consists of an optical scanning unit and a stacker contained in a high-security
housing. The scanning unit achieves a high percentage of acceptances. A second-level
scanning option can be initiated for high-denomination bills.
During operation, the acceptor registers acceptances and rejections. Bills accepted increment
the Cash In electronic meter and electromechanical meter (optional). Detailed information
is recorded in the Bill Acceptor meters, which can be accessed from Operator Mode >
Accounting Information. These meters record the value and quantity of each bill accepted. A
record is also kept of the last five bills accepted.
The EGM monitors bill acceptor operation and registers unusual conditions and faults by
incrementing the diagnostic meters, displaying messages and locking up. The lockups and
video messages are Bill Acceptor Error and Bill Acceptor Out Of Service.
If the stacker door is open, the alarm sounds and the message Bill Stacker Removed
displays.
A lockup occurs if the stacker becomes full. The lockup description and video message is Bill
Stacker Full.
The Game Machine Options display enables the bill acceptor to be configured on or off and to
recognize specific bill denominations.
Door Security
A series of mechanical and optical switches can be used to monitor door access. All of the
mechanical security switches are battery-backed to enable door access to be detected even
when the EGM is not powered.
If a door configured with a security switch is opened while the EGM is powered:
A Door Open message displays on the screen, specifying which door is open. (A Door
Mismatch message refers to an EGM fault in which the mechanical and the optical door
security switches are not operating correctly).
The alarm sound plays.
The EGM locks up, suspending game play.
The appropriate Door Accesses diagnostic meter is increased by one.
Reset the condition by closing the appropriate door or by correcting faulty or poorly aligned
mechanical/optical door switches.
In some jurisdictions, the stacker door security switch function is not required. To meet this
jurisdictional standard, a loop-back plug is installed to simulate that the stacker door is always
closed.
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Light Tower
A multi-level light tower can be configured on top of the EGM to provide an additional level
of customer service, security, and house control. The tower has two tiers of different colored
lights. The colors and functionality of the light tower are determined by individual market
requirements. The typical functions of a two-tier light tower are described in the following table.
NOTE
After the main door has been closed, the bottom tier light will remain lit (unless it is
otherwise flashing) until the start of the next game.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
For two tier light towers, the top two sets and the bottom two sets of lights are combined.
Electromechanical Meters
The EGM can be configured with electromechanical meters. These meters form part of the
comprehensive security system by recording the results of EGM operations.
NOTE
An EGM configured with electromechanical meters will not function if they are not
connected.
Meter Operation
The electromechanical meters are located on the right side of the cabinet. The meters provide
a permanent and cumulative record of essential counts.
NOTE
On delivery of an EGM, these meters are not set to zero because of factory tests.
Record the initial meter values before using the game.
The meters cannot be reset and are cumulative for the life of the meter. Most of the meters
accumulate and display currency. Currency accumulations are accurate, although the meters
only display amounts in whole units. Stroke meters provide a numerical count.
To read the electromechanical meters, turn the meter/audit key counterclockwise to illuminate
the area and view the meters through the viewing window.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Meter Security
Electromechanical meters are monitored for abnormal conditions, cage accesses, and meter
disconnection. When an abnormal condition is detected:
The condition is reset when the EGM condition is cleared, the lockup is removed and the door
is closed. Refer to the Operator Mode Menu - Current Lockup section.
Electronic Meters
Electronic meters record a variety of details relating to EGM operation, game play, and player
interaction, as well as a variety of statistical counts, security events, and past games. This
means there is a record kept of recent win and pay events.
When the EGM is switched on, it automatically initiates a self-test that continues in the
background as long as the EGM is in play mode. During the self-test, the EGM checks the
electronic meter data held in memory.
Some jurisdictions require electronic metering data to be stored in triplicate in three separate
battery-backed RAM chips. In the case of a meter malfunction in which meter sets do not
match, the EGM displays an error message and locks up.
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Instructions are given on each display to guide the operator through the menus and options
available. Any active lockups are indicated by a flashing message at the bottom of the screen.
NOTE
The displays and options covered in this section are typical. However, slight
variations can occur between markets.
The Operator Key - Turn off to exit message does not display if a
lockup is present.
Machine Identification
Machine Identification shows essential EGM information such as machine number, credit value,
percentage return and jackpot limit.
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Operator Setup/Selections
Operator Setup/Selections Menu allows the EGM options to be set to individual house
preferences. View and change the settings by pressing the appropriate playbuttons.
To access the display, turn the meter/audit key to audit and select Operator Setup/Selections
from the menu. Credits must be zero to change values.
NOTE
In some jurisdictions, only licensed technicians can use the Operator Setup/
Selections Menu. To access the menu, the security logic cage must be open and
the seal must be broken and then resealed.
Machine Options
Machine Options shows essential EGM information such as machine number, credit value,
percentage return, and jackpot limit.
NOTE
Approval from the jurisdictional authority is required before the items in the
Machine Options can be changed.
The logic door must be open to save changes to machine options.
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If the Worldbase is being configured to operate a Paltronics Mystery link change the
Machine ID to a ‘GMID’ which is configured on the PAL Config EPROM.
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Hopper Refill
Hopper Refill is not used in a coinless EGM
Denominations Options
Denominations Options shows the denominations that are available.
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EFT/AFT/Bonus Options
EFT/AFT/Bonus Options allows the venue to enable or disable cashless transfers and specify
limits for them.
If the Worldbase is being configured to operate a Paltronics Mystery link change the
Bonus Transfer Mode to ‘Enabled’.
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Jurisdictional Settings
Jurisdictional Settings shows a detailed list of the configurations and settings required by the
jurisdictional authority that have been selected in the SetChip procedure and initiated from the
audit mode menus.
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If the Worldbase is being configured to operate a Paltronics Mystery link change the
Protocol Selected to ‘DACOM Controlled’.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
SPC Configuration
SPC Configuration shows information and settings for the serial protocol converter (SPC).
Community
Community enables the connection of a group or community of EGMs to a Vertex™ jackpot
controller.
Community Setup
Community Setup enables the setting of the Community ID. The ID on the EGM must match
that on the Vertex jackpot controller.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Community Abort
Community Abort allows a faulty EGM (which has been put offline) to be replaced with a virtual
EGM so community gaming can continue until the faulty EGM is fixed.
G2S Configuration
The G2S Configuration displays allows the operator to configure the G2S (Game to System)
protocol which allows the EGM to communicate with back office management systems.
Host Setup
The Host Setup display enables the network address of the head system to be specified.
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Descriptor Setup
The Descriptor Setup display lists the available communication classes and their details for the
G2S protocol.
Communications Setup
The Communications Setup display provides information on the communications setup of the
EGM.
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SCEP Setup
The SCEP (Simple Certificate Enrollment Protocol) Setup display enables certificates to be
requested and obtained from a remote server.
OCSP Setup
The OCSP (Online Certificate Status Protocol) Setup display enables the status of a certificate
to be determined.
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Cabinet Profile
The Cabinet Profile display allows the G2S options for a cabinet to be set. The options can be
set from a remote G2S host or via the EGM audit screens.
Cabinet Limits
The Cabinet Limits display shows the G2S cabinet limits. The options can be set from a remote
G2S host or via the EGM audit screens.
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ID Reader Options
The ID Reader Options display shows the ID Reader options that are set remotely from a G2S
host.
ID Reader Messages
The ID Reader Messages display shows the messages listed in the ID Reader profile. The
options can be set from a remote G2S host or via the EGM audit screens.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Player Options
The Player Options display is used to track player action and incentive points allocated to the
player.
Player Messages
The Player Messages display shows the messages listed in the Player profile. The options can
be set from a remote G2S host or via the EGM audit screens.
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Progressive
The Progressive display provides details of the last jackpot won.
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Accounting Information
Accounting Information and options provide information for government authorities and
additional financial and statistical details. This includes periodic performance details, game
replays and game statistics.
Current Credits
Current Credit shows the types of credits currently available. The meters can be reset via the
Operator Mode Menu > Miscellaneous Menu.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Multi-Game Accounting
Multi-Game Accounting shows play statistics on installed games.
Multi-Denomination Accounting
Multi-Denomination Accounting shows information on denomination values used in the EGM.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Cash Information
Cash Information shows statistics on the number of bill/ticket transactions and provides a
record of the number of bills of each denomination received and the total value of bills/tickets
received.
This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Gamble Statistics
The gamble feature is not supported in the USA.
Current Meters
Current Meters shows the financial counts of EGM activity. Items include turnover, total wins,
and amounts inserted in the bill acceptor device. These meters cannot be reset.
Main 1
Main 1 shows information on the financial activity of the machine.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Main 2
Main 2 shows information on the financial activity of the machine.
Other
Other shows information on other meter activity of the machine.
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JP Occurrence
JP Occurrence shows a list of the available jackpot levels and the hits for each.
JP Accumulated
JP Accumulated shows accumulated totals for each of the jackpots available.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
JP Wagered
JP Wagered shows information about the amount bet on each jackpot level.
Bonus Jackpots
Bonus Jackpots allows the venue to award a jackpot to a player. The venue can also instruct
the machine to multiply jackpot (MJT) wins.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Periodic Meters
Periodic Meters contain the same information as the Current Meters but the values held relate
only to a period specified by venue management. The periodic meters can be reset by selecting
the appropriate option.
Main 1
Main 1 shows information on the financial activity of the machine.
Main 2
Main 2 shows information on the financial activity of the machine.
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Other
Other shows information on other meter activity of the machine.
JP Occurrence
JP Occurrence shows a list of the available jackpot levels and the hits for each.
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JP Accumulated
JP Accumulated shows accumulated totals for each of the jackpots available.
Feature Statistics
Feature Statistics varies with each game installed. It provides specific analysis of game play
and features for selected installed games.
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Game Statistics
Game Statistics shows statistics on games played and money won for each line and bet
combination.
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Information is recorded in the logs whenever an event occurs. Events are listed in time order
until the log is filled. Later events continue to be recorded and the record of the earliest events
is deleted, so each log lists the latest series of events.
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Security Meters
Security Meters shows information about door accesses, disconnections, and meter faults.
Error Log
Error Log shows the date, time, and type of the most recent error messages. The log holds
information on the last 100 errors.
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Panic Log
Panic Log shows information about critical errors from which the EGM cannot recover. The log
holds information on the last ten errors.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
EFT In Log
EFT In Log shows a record of the electronic funds transfers (EFT) that enter credits into the
EGM.
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This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Multiplier Log
Multiplier Log shows itemized multiplier events.
Doors Log
Doors Log shows a record of the door security driver and reports the status of every door in the
EGM. The opening or closing of any door is reported and logged.
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Power Log
Power Log shows a record of the number, times, and causes of power on/off.
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General Log
General Log shows a record of general events, which include all events. The log holds
information on the last 1000 events.
Combined Logs
Combined Logs itemizes events from all logs in order of occurrence.
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AFT Logs
AFT Logs shows information about advanced funds transfers.
WAT Logs
WAT Logs shows the content of the G2S wagered account transfers (WAT) transactions log.
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Script Log
Script Log shows details of the most recent G2S download command. This log will be cleared
during a game install.
Package Log
Package Log shows details of the most recent G2S game package command. This log is
cleared following a RAM clear process.
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SmartCard Info
SmartCard Info provides information about the smart card.
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This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Scratch Syslog
Scratch Syslog shows the contents of the EGM scratch partition. This is used for diagnostic
purposes only.
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ASD Information
ASD Information shows information related to the ASD (audit storage device) log for meter and
event information.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Lamp Test
Lamp Test allows the operator to test the playbutton lamps, animation lamps, and light tower
lamps. The state of individual lamps can be set to either on, off, flashing slowly, or flashing
quickly. The operator can then observe the lamps to verify correct operation.
The following figures are for EGMs with and without an LCD playbutton panel.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Playbutton Test
Playbutton Test allows each playbutton to be tested. The activated playbutton flashes and the
screen cursor brightens on the playbutton name.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Hopper Test
Hopper Test is not used in a coinless EGM.
Monitor Test
Monitor Test allows a range of tests to be conducted on the main LCD screen. The parameters
checked include picture alignment, distortion, and color purity. Inspect the display to decide
whether the results are acceptable.
Test Description
Color Balance Test Tests the shading of primary colors to confirm the adjustment of
colors
Grey Scale Test Tests the color guns are equal in intensity
12.5% White Screen Test Displays a slightly lighter color than black
Basic Colors Test Displays four colored rectangles - red, green, blue, white
Red Color Purity Test Activates all red pixels
Green Color Purity Test Activates all green pixels
Blue Color Purity Test Activates all blue pixels
Black Color Purity Test Activates all black pixels
White Color Purity Test Activates all white pixels
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This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Factory Test
Factory Test automatically conducts several tests simultaneously. Tests conducted include door
switch, main LCD screen, and sound system tests. The test continues until stopped by the
operator or until an error occurs.
Combination Test
Combination Test allows the selection a combination of symbols. This test is used to check the
graphics and sound output associated with any winning combination.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Printer Test
Printer Test shows the connection status of the printer and highlights paper problems. This
shows if the printer is selected (as configured and installed) in the device driver options in the
Game Machine Options.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Gamma Protocol
Gamma Protocol shows procedures relating to the point to point GAMMA A Link
communications protocol (ACP) used between an EGM and its machine communications
interface (MCI). Details are provided for GAMMA ACP configuration, devices (components of
the games and communications elements), and diagnostics.
Gamma Configuration
Gamma Configuration shows information on the configuration of the Gamma protocol.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Gamma Devices
Gamma Devices shows information on the components of the games and communications
elements.
Gamma Diagnostics
Gamma Diagnostics shows information for use in resolving problems with the Gamma protocol.
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Network Diagnostics
Network Diagnostics shows read-only network information in two sub-menus.
Current Connections
Current Connections shows the network addresses, ports, and state of the network.
NTP Diagnostics
NTP Diagnostics shows the NTP server address and details, if connected to an NTP server.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Miscellaneous Menu
Miscellaneous Menu shows a range of operational features relating to the bill acceptor, periodic
meters, demonstrations, accounting printouts, cancel credit procedures and EGM status.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Out of Service
Out of Service allows a floor attendant to place an EGM into or remove an EGM from out of
service mode as required.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Touch Screen
Accurate calibration of the touch screen is particularly relevant when the prize awarded
depends upon the accurate registration of a player’s selection.
Selecting the Calibrate option enables the repositioning of the human touch point to the screen
recognition point. The menu enables both calibration and the testing of the new position.
NOTE
Perform periodic recalibration.
Menu structure can vary.
Calibrate
Calibrate enables the operator to recalibrate the screen by repositioning the finger touch point
to the screen recognition point.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Using your fingertip draw something on the screen. When finished press the Exit playbutton on
the lower right corner on the screen.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Operator intervention requires a special smart card. Software will confirm that this special smart
card is present before allowing the lockup to be cleared.
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Time Graphs
Time Graphs graphs selected variables to verify stability and performance.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Current Lockup
The EGM has an extensive system of self-monitoring and automatically enters fault mode when
abnormal conditions are detected.
In fault mode, the game message area displays guidance information and the EGM is disabled
to prevent any further player interaction. Enter the Current Active Lockups display by turning
the meter/audit key to audit and selecting Current Lockup from the Operator Mode menu.
Conditions requiring attention are shown in red, on the right side of the screen, under the Active
Lockups heading. Each lockup condition has an associated help screen outlining the procedure
for fixing the fault.
NOTE
Upon exiting audit mode, the operator is returned to the state immediately
preceding entering audit mode.
When in lockup state, the operator can exit audit mode with lockups active but will
be unable to play games.
This process is different from the previous software version, which did not allow the
operator to exit audit mode with lockups active.
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Overview
This section covers procedures used in day to day operations.
Cabinet
The cabinet is the outer enclosure that houses EGM components.
2 4
5
1
G03472
7 6
Legend
1 Coin Tray 4 Main Door Release 7 Belly Door Lock
Latch
2 Mechanical Meters 5 Main Door Locks
(optional)
3 Top Door 6 Belly Door Lock
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Belly Door
The belly door is hinged at the bottom.
Main Door
The main door is hinged at the bottom.
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2. Insert the stacker door key(s) into the lock(s) and turn clockwise. Pull the door down.
3. Grasp the stacker handle and withdraw the stacker from the EGM. The alarm sounds and
the message Stacker Removed Error is displayed.
4. Unlock the stacker to withdraw the bills. Each stacker can be numbered to assist
accounting and control operations.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
To load tickets:
1. Open the main door. The EGM must be turned on to enable the automatic ticket loading
mechanism.
2. Ensure the ticket printer is clear and accessible. Release the printer if necessary.
3. Place the ticket stack in the ticket tray as per the manufacturer’s instructions.
5. Release it once the motor engages and the printer grasps the ticket. The printer
automatically pulls through a ticket or two, leaving it set at the top of the next ticket.
Unused tickets can be removed by using the ticket cover or the feed button.
2. Ensure the ticket printer is clear and accessible. Release the printer if necessary.
4. Remove all tickets from the ticket path and check for any debris.
5. Load new tickets into the printer as per the manufacturer’s instructions.
8. Switch the EGM back on, then close and lock the main door.
1. Open main door. The EGM must be turned on to enable the automatic ticket loading
mechanism.
2. Ensure the ticket printer is clear and accessible. Release the printer if necessary.
6. Load new tickets into the printer as per the manufacturer’s instructions.
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3. Return the key to the original position and remove from the lock.
Cancelling Credit
When Collect is pressed, one of the following happens:
The coin handling system (optional) pays out the balance of credits in coins.
The ticket printer (optional) prints a ticket for the balance of credits to be redeemed with
the cashier or at another machine.
If the amount is above jurisdictional or venue limits, or a coin handling system or a ticket
printer is not configured, the EGM signals that a handpay is required. When a handpay
is required, the EGM locks up, a distinctive tune is played and the message Cancel
Credit is displayed on the screen.
To cancel credits:
2. Pay the player or direct the player to collect the credit amount from the cashier.
3. Reset the EGM and cancel the credits by turning the reset key on, then off.
NOTE
If the EGM credit amount does not equal whole currency units, the EGM pays
out what it can. The player can either play off the balance of credits or collect the
balance as a book payout.
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NOTE
Verifying a player’s claim can require the attendance of venue management.
1. Note and study the symbols on all lines the EGM currently displays, including credits and
lines bet.
4. Check the current game display against the last game played information in the Replay of
Previous Game display (refer to the Machine Modes section).
5. Use the information available in the previous jurisdictional meters displays associated with
the Accounting Information menu (refer to the Machine Modes section).
It may become necessary to verify the accuracy of the touch screen. Disputes may be resolved
by carrying out a touch screen test where the accuracy can be verified and demonstrated (refer
to the Machine Modes section).
NOTE
If these steps do not resolve a disputed win claim, contact your service
organization.
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Accounting and security calculations are shown in the Operator Mode Menu > Accounting
Information displays. EGM auditing is carried out by analyzing the meter information and:
The actual number of credits won by the house can be calculated as follows:
The periodic meters can be used to provide information that relates to a specific period of time.
The cash flow cycle is described by the following calculation (assuming existing credit is zero):
CASH FLOW CYCLE = (Coin In + Bills In + Cashless In + Total Wins) - (Coin Out + Cancel
Credit + Cashless Out + Turnover)
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Overview
Perform maintenance procedures regularly to keep the EGM in good operating condition.
WARNING
Due to high voltages inside the cabinet, turn the EGM off before touching
any components housed in the cabinet to prevent electrical shock unless
otherwise instructed.
CAUTION
The EGM is controlled by complex electronics. Unqualified personnel must not
interfere with the EGM components as damage can lead to expensive repairs,
component replacement, or voided warranty. Call the Aristocrat™ service
organization to perform all adjustments and repairs.
Cabinet
The exterior of the cabinet can be cleaned with a damp cloth using a mild detergent diluted with
water. Remove any residue with a clean, damp cloth. Do not allow any water to enter the EGM
or the electrical components housed in the cabinet. Do not use aggressive solvents or alkaline
cleaners.
AC Power Cord
The AC power cord connects the EGM to the mains power. If the power cord is damaged it
must be replaced by the manufacturer, its service agent, or a similarly qualified person.
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Bill Acceptor
The bill acceptor requires regular maintenance. Contact your service organization if a bill
acceptor malfunction occurs. The bill stacker must be removed to withdraw bills and tickets.
The bill acceptor transport must be removed to clear bill jams.
Maintenance
The following procedures are used to maintain the bill acceptor.
The scanning and transport channel of the bill acceptor passes items directly to the stacker.
NOTE
Remove the bill acceptor from the chassis to open the bill path. If the bill acceptor
is opened while in the chassis the connector board at the rear of the acceptor will
be damaged.
CAUTION
The bill acceptor is controlled by complex electronics. Unqualified personnel must
not interfere with the unit.
Ensure the power is turned off before any maintenance procedures are carried out
on the bill acceptor or stacker.
The scanning and transport channel of the bill acceptor passes items directly to the stacker.
2. Press down and hold the lower latch bar located at the front of the transport.
4. Open the bill acceptor and remove the jammed bill from the unit.
5. Replace the bill acceptor. Ensure that all leads are correctly connected.
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Calibration
Recalibrate the bill acceptor sensors annually and following any cleaning or repair operations,
unless operating conditions dictate increased frequency. The calibration procedure varies
depending on the bill acceptor model installed. Refer to the manufacturer’s instructions.
Stacker
To remove the stacker:
3. Grab the strap on the stacker and pull firmly to release it.
4. Unlock and open the currency access door to remove bills and tickets. This is normally
done only in a secure facility. Each stacker can be numbered to assist accounting and
control operations.
5. Replace the stacker by pushing it into the frame until it locks into position.
2. Lift the acceptor release latch and slide the assembly out of the frame.
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Cleaning
To remove surface deposits and smudges, wipe the bezel with a soft, dry, lint-free cloth.
With prolonged use, a build-up of dirt from the surface of the bills will accumulate on the
pressure rollers, drive belt surfaces, and bill acceptor optics. Clean these areas to ensure
reliable operation.
CAUTION
Caution must be exercised not to flood the bezel area. Liquids must not be allowed
to seep down into the bill acceptor. Do not use any solvents as permanent damage
to the bill acceptor optics and other internal items can result.
3. Using a soft lint-free cloth, wipe the surfaces of both the upper and lower guides to remove
any surface dirt. Pay particular attention to the optics area and the magnetic head when
removing deposits from the surfaces.
4. On the upper guide assembly, clean the surface of the pressure rollers.
5. On the lower guide assembly, clean timing belt surfaces by rotating one of the drive rollers
while holding the cleaning cloth against it.
CAUTION
Do not clean the small round sensors unless a film or dirt is visible on the lens.
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Ticket Printer
Printed tickets can be redeemed for credits or cash.
If there is streaking on the printed ticket, the print head requires cleaning. Inform venue
management so service of the printer can be arranged.
3. Pull the release tab at bottom center of the printer and pull the printer out until it catches.
NOTE
Run a printer self-test or a complete EGM test after replacing the printer.
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To load tickets:
1. Open the main door. The EGM must be turned on to enable the automatic ticket loading
mechanism.
2. Ensure the ticket printer is clear and accessible. Release the printer if necessary.
3. Place the ticket stack in the ticket tray as per the manufacturer’s instructions.
5. Release it once the motor engages and the printer grasps the ticket. The printer
automatically pulls through a ticket or two, leaving it set at the top of the next ticket.
Unused tickets can be removed by using the ticket cover or the feed button.
2. Ensure the ticket printer is clear and accessible. Release the printer if necessary.
4. Remove all tickets from the ticket path and check for any debris.
5. Load new tickets into the printer as per the manufacturer’s instructions.
8. Switch the EGM back on, then close and lock the main door.
1. Open main door. The EGM must be turned on to enable the automatic ticket loading
mechanism.
2. Ensure the ticket printer is clear and accessible. Release the printer if necessary.
6. Load new tickets into the printer as per the manufacturer’s instructions.
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Self-Test Ticket
A self-test ticket can be used to confirm printer function and print quality.
1. Open main door. The EGM must be turned on to enable the automatic ticket loading
mechanism.
2. Ensure the ticket printer is clear and accessible. Release the printer if necessary.
3. Press and hold the Paper Feed button for approximately three seconds. A self-test ticket
prints after approximately five seconds.
G03539
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Maintenance
The following general maintenance is used to maintain the printer.
General Cleaning
Use a soft long-bristled paintbrush or canned air to clean the paper dust from inside the printer
and chassis area. Remove paper dust from the ticket tray and sensor optics.
NOTE
Under normal operating conditions, the printer should be cleaned at least once
every three months or 3.1 miles (5km) of paper printed, whichever comes first.
Troubleshooting
If the printer is not working:
Check to see that the unit is receiving power. The green Ready LED should be illuminated.
Check to see that the ticket bundle is loaded correctly.
Check for ticket jams in the ticket path.
Check printer status LEDs.
Check for printer error descriptions and refer to the printer manufacturer’s instructions.
A self-test ticket can be used to confirm the print quality.
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Paper Quality
Paper quality is important for trouble free printer operation. Low quality paper can be:
Unduly shiny.
Prone to create paper dust.
Undersized.
Too thin.
Ensure that only high quality paper is used. Perform appropriate maintenance as required.
Touch Screen
The touch screen must be handled with care. Take the following precautions:
Do not remove the black tape that protects the electrodes at the edge of the screen and
that excludes light and dust.
Blow contaminants from the surface with a filtered de-ionized air source before cleaning
with a soft, lint-free cloth dampened with a mild alcohol based cleaner. Ensure that there
are no contaminants in the cloth.
Prevent liquids from contacting the edges of the touch screen.
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During the EGM setup, configuration of some EGM functions and operational controls takes
place. Refer to the Machine Modes section for more information.
NOTE
Alerts and messages can vary depending on jurisdictions and game.
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Cabinet
The following sections cover fault finding procedures for the components attached to the
cabinet.
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Sound
This table describes faults that can occur with sound, and the actions to be taken if such faults
occur.
There is no sound. The volume is set too low. Adjust the volume from
The volume needs to be Operator Setup/Selections
adjusted. Menu > Sound System
Setup.
There is an open circuit in the Contact your service
speaker. organization.
The loom between the
backplane board and the
speaker is faulty.
The backplane board is
faulty.
The carrier board is faulty.
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Power
This table describes faults that can occur during power up, and the actions to be taken if such
faults occur.
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This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Hopper (optional)
This table describes faults that can occur with the hopper, and the actions to be taken if such
faults occur.
A coin jam fails to clear. The coin exit is obstructed. Ensure that the coin exit is
clear.
There is an incorrect coin in Ensure that no incorrect coins
the hopper. are in the hopper bowl.
There is a bent coin in the Ensure that no bent coins are
hopper. in the hopper bowl.
The motor fails to run. The EGM is not connected to Contact your service
power or the fuse is blown. organization.
The internal thermal cut-out
switch has tripped.
Too many coins are paid out. There is dirt or dust in the Contact your service
opto/coin exit area. organization.
Too few coins are paid out. There are not enough coins Refill the hopper.
in the hopper.
The hopper connections are Contact your service
faulty. organization.
This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Printer (optional)
This table describes faults that can occur with printers, and the actions to be taken if such faults
occur.
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LCD Screens
The following sections describe fault finding procedures for the main LCD screen and the
topbox LCD screen (optional).
LCD Screens
This table describes faults that can occur with the main LCD screen and the actions to be taken
if such faults occur.
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Electronic Meters
This table describes faults that can occur with the electronic meters and the actions to be taken
if such faults occur.
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Glossary
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Component A part that makes up a whole. For example, the bill acceptor is a
component of the EGM, while the stacker is a component of the bill
acceptor.
CPU Central processing unit. The component of a computer system
that has the circuitry to control the interpretation and execution of
instructions.
Credit A value in the EGM that represents the amount of money available
to the player. One unit of currency can equal more than one credit
(e.g. $1 might equal 100 credits). Prizes are shown as credits until
the player chooses to collect them.
Credit denomination The value of each credit. For example, an EGM configured for 25
cents registers four credits for each dollar received through the bill
acceptor.
Credit meter The area on the main LCD screen where credits for play or
collection are indicated to the player.
Currency denomination The amount of money that a bill is worth (e.g. $1, $5, etc.).
DIP switch Dual in-line package switch. A set of switches mounted on circuit
boards.
Double up A secondary game in which a player can wager part or all of the
winnings from the most recent game to double them.
Drop The process of removing bills from an EGM.
EEPROM Electronically erasable programmable read only memory.
An integrated memory circuit on which data can be stored,
electronically erased and rewritten.
EGM Electronic gaming machine. A device that allows game play.
Electromechanical meters Lifetime counters within the EGM that record accounting
and security information. Usage varies with jurisdiction and
configuration. These meters cannot be reset and are cumulative for
the life of the EGM.
Electronic meters Software counters within the EGM that record audit information.
Data recorded in these meters is stored in an electronic format and
can be reset.
EMC Electromagnetic compatibility. The level of emissions that are
produced and can be accepted by a device.
EMI Electromagnetic interference. Noise in a transmission line that
affects the operation of electronic devices.
EPROM Erasable programmable read only memory. An integrated memory
circuit on which data can be stored, erased, and rewritten.
Error message A message that reports device malfunctions in the EGM.
ESD Electrostatic discharge. A build up and release of static electricity
that can harm electronic equipment.
Fault finding The process of systematically locating and eliminating the source
of a malfunction.
Firmware Software stored in an integrated circuit.
FOI Fiber optic interface. A board that connects the EGM to external
devices.
FPGA Field programmable gate array. A device that consists of
programmable logic components.
This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Main door A door that provides access to components including the bill
acceptor, ticket printer, coin validator and hopper.
Mass storage device A module that can store large amounts of data that is not erased
when powered down. Examples of mass storage devices include
hard drive disks and CompactFlash cards.
Meter/audit key switch A switch activated by a key that is used to turn on meter
illumination light and switch the EGM from play mode to audit
mode.
Meters Devices that record and display important audit information for the
operator.
Microprocessor The component of a computer system that has the circuitry to
control the interpretation and execution of instructions.
Midtrim The part of the EGM cabinet to which playbuttons are mounted.
Module A component of the EGM that performs a specific function.
Operator Any person, partnership, company or corporation who owns,
operates, services, maintains and derives profit from their
association with gaming equipment.
Operator mode menu A display that provides access to electronic accounting information,
diagnostic functions and game configuration options.
Opto Abbreviation for optical. Used to refer to optical sensors and
optointerrupters.
OSD On-screen display.
Pay panel The part of the EGM cabinet to which the bill entry and printer
apertures are mounted.
Payout book Book used to record jackpot amount and cancel credit amount.
Paytable A chart that describes the prizes that can be won from different
symbol combinations.
PCB Printed circuit board. Fiberglass on which electrical connections are
formed by a printing and etching process. Integrated circuits and
other electronic components are added, forming a functional unit.
PCBA Printed circuit board assembly.
Peripheral An intelligent device such as a touch screen, printer or bill acceptor
that is connected to the EGM.
Play mode An EGM mode in which players can play games.
Playbutton An illuminated button on the midtrim panel that is used in game
play.
Player A person who deposits money into an EGM to play a game.
PMM Player marketing module. A computer, software and accessories
connected to gaming devices that allow the operator to identify a
player, accumulate data and reward the player accordingly.
Port A connector that allows communication between a digital system
and an external device.
PSU Power supply unit. A device that supplies electricity in the correct
voltage to EGM components.
RAM Random access memory. Memory that can be read or written.
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© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
Replay A function that allows the operator to review past games, including
the winning combination, the amount collected, the amount
wagered, the amount won and available credits.
Reserve A playbutton on the EGM that allows a player to indicate to others
that the EGM is reserved. This reserve message remains lit for
three minutes.
Reset key A key switch that resets the EGM after a cashier payout or
corrected EGM fault.
SEI Subsidiary equipment interface. A module that provides
communications between the EGM and external communications
systems.
Site controller An external computer that controls multiple EGMs at a venue.
Smart card A card that houses a microchip and is used in Aristocrat EGMs to
verify authenticity of game software or to establish credits.
Solenoid An electromagnetic device that converts electrical energy into
mechanical energy.
SPC Serial protocol converter. A device that converts the Aristocrat EGM
serial protocol to the SAS protocol.
SRAM Static random access memory. A variety of RAM that has a high
speed.
Stacker A device that holds bills that have been inserted into the EGM.
Symbols The designs on the spinning reels. Common symbols include jacks,
kings, aces, cherries and gold bars.
Ticket printer bezel The outer trim of the printer that allows tickets to be collected.
Ticket printer A device that provides printed receipts.
Ticket A printed receipt that transfers credits from one EGM to another or
can be redeemed for cash, depending on jurisdiction.
TITO Ticket in, ticket out. A system in which tickets are printed by a ticket
printer and used to establish credits by the bill acceptor.
Topbox An enclosed area at the top of the EGM that typically contains a
light assembly and artwork or an LCD screen as well as a light
tower and other optional assemblies.
Topper A unit that sits on top of the topbox and displays artwork to attract
players.
Touch screen A device that allows players to make selections by touching the
LCD screen.
Transport The part of the bill acceptor that moves the bill to the stacker.
Troubleshooting The process of systematically locating and eliminating the source
of a malfunction.
Upper door A door that provides access to the logic cage, backplane board and
LCD screen.
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Index
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jp accumulated.............................................54, 58
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This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.
WAT logs............................................................70
weight.................................................................17
This document contains confidential information that is proprietary to Aristocrat Technologies Pty Ltd. It can not be copied or disclosed to unauthorized parties.
© 2014 Aristocrat Technologies Australia Pty Ltd. All rights reserved.