Basic Video
Basic Video
form ats
Analog Video
Analog video is represented as a continuous (time varying) signal;
Digital video is represented as a sequence of digital images
NTSC Video PAL (SECAM) Video
m 525 scan lines per frame, 30 fps m 625 scan lines per frame, 25
(33.37 msec/frame). frames per second (40
m Interlaced, each frame is divided msec/frame)
into 2 fields, 262.5 lines/field m Interlaced, each frame is divided
m 20 lines reserved for control into 2 fields, 312.5 lines/field
information at the beginning of m Color representation:
each field m Uses YUV color model
m So a maximum of 485 lines of
visible data
• Laserdisc and S-VHS have actual
resolution of ~420 lines
• Ordinary TV -- ~320 lines
• Each line takes 63.5 microseconds
to scan.
m Color representation:
• Uses YIQ color model.
Frame Rate and Interlacing
H Persistence of vision: The human eye retains an image for a
fraction of a second after it views the image. This
property is essential to all visual display technologies.
m The basic idea is quite simple, single still frames are
presented at a high enough rate so that persistence of vision
integrates these still frames into motion.
H Motion pictures originally set the frame rate at 16 frames
per second. This was rapidly found to be unacceptable and
the frame rate was increased to 24 frames per second. In
Europe, this was changed to 25 frames per second, as the
European power line frequency is 50 Hz.
H When NTSC television standards were introduced, the
frame rate was set at 30 Hz (1/2 the 60 Hz line
frequency). Movies filmed at 24 frames per second are
simply converted to 30 frames per second on television
broadcasting.
Digital Video
H Advantages over analog:
m Direct random access --> good for nonlinear video editing
m No problem for repeated recording
m No need for blanking and sync pulse
H Almost all digital video uses component video
H The human eye responds more precisely to brightness information
than it does to color, chroma subsampling (decimating) takes
advantage of this.
m In a 4:4:4 scheme, each 8×8 matrix of RGB pixels converts to three
YCrCb 8×8 matrices: one for luminance (Y) and one for each of the two
chrominance bands (Cr and Cb).
m A 4:2:2 scheme also creates one 8×8 luminance matrix but decimates
every two horizontal pixels to create each chrominance-matrix entry. Thus
reducing the amount of data to 2/3rds of a 4:4:4 scheme.
m Ratios of 4:2:0 decimate chrominance both horizontally and vertically,
resulting in four Y, one Cr, and one Cb 8×8 matrix for every four 8×8
pixel-matrix sources. This conversion creates half the data required in a
4:4:4 chroma ratio.
Chroma Subsampling(…contd.)
r 4:1:1 and 4:2:0 are used in JPEG and
MPEG
r 256-level gray-scale JPEG images
8x8 : 8x8 : 8x8 aren't usually much smaller than their
24-bit color counterparts, because
4:4:4
most JPEG implementations
aggressively subsample the color
information. Color data therefore
represents a small percentage of the
total file size.
HDTV
Name Lines Aspect Opt. P/I Freq.
Ratio View MHz
dist
HDTV 1050 16:9 2.5H P 8
USA, ana
HDTV 1250 16:9 2.4 P 9
Eur, ana
HDTV 1125 16:9 3.3 I 20
NHK
NTSC© 525 4:3 7 I 4.2
NTSC 525 4:3 5 P 4.2
PAL© 625 4:3 6 I 5.5
PAL 625 4:3 4.3 P 5.5
© : Conventional