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Orks 9th 1500 Aquila (HTML)

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0% found this document useful (0 votes)
17 views12 pages

Orks 9th 1500 Aquila (HTML)

Uploaded by

Vlasis Komninos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Orks 9th 1500 Aquila (Warhammer 40,000 9th Edition) [99 PL, 12CP, 1,500pts]

Battalion Detachment 0CP (Orks) [99 PL, 12CP, 1,500pts]


Rules: Ork Detachment Abilities, Waaagh!

Configuration [12CP]

Battle Size [12CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration

Clan Kultur
Selections: Goffs
Categories: Configuration
Abilities: Goffs

Abilities Description Ref

- Each time a model with this kultur makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit.
Goffs - Each time a model with this kultur makes a melee attack, if this model's unit makes a charge move, or
perfformed a Heroic Intervention this turn, add 1 to the Strength characteristic of that attack.

Detachment Command Cost


Categories: Configuration

Stratagems

Specialist Detachment
Categories: Stratagems

HQ [10 PL, 185pts]


Warboss in Mega Armour [6 PL, 115pts]
Selections: 'Uge Choppa, 3. 'Ard as Nails, Big Shoota, Super Cybork Body, Warlord
Categories: Character, Infantry, Warboss, HQ, Faction: <Clan>, Faction: Orks, Mega Armour, Warlord, Warlord - Goffs
Rules: 'Ere We Go!
Abilities: Ard as Nails, Dead Tough, Grot Gunner (Warboss), Super Cybork Body, Warboss (Aura), Unit: Warboss in Mega Armour,
Weapon: 'Uge Choppa, Big Shoota

Abilities Description Ref

Codex: Orks
Ard as Nails Each time an attack is made that targets this WARLORD, subtract 1 from that attack's wound roll.
2021 p132

Codex: Orks
Dead Tough This model has a 5+ invulnerable save.
2021 p87

Grot Gunner Each time this model makes an attack with a big shoota, or a Relic that replaces this model's big Codex: Orks
(Warboss) shoota, add 1 to that attack's hit roll. 2021 p85

Super INFANTRY model only:


Cybork - This model has a 4+ invulnerable save.
Body - Each time an attack is allocated to this model, halve the Damage characteristic of that attack.

Warboss While a friendly <CLAN> CORE or <CLAN> CHARACTER unit is within 6" of this model, each time a Codex: Orks
(Aura) model in that unit makes a melee attack, add 1 to that attack's hit roll. 2021 p94

Unit M WS BS S T W A Ld Save Ref

Warboss in Mega Armour 5" 2+ 5+ 6 6 7 5 8 2+ Codex: Orks 2021 p85

Weapon Range Type S AP D Abilities Ref

'Uge Choppa Melee Melee +3 -3 2 - Codex: Orks 2021 p85

Big Shoota 36" Dakka 5/3 5 0 1 - Codex: Orks 2021 p119

Weirdboy [4 PL, 70pts]


Selections: 2. Warpath, 3. Da Jump, Weirdboy Staff
Categories: Character, HQ, Infantry, Psyker, Faction: Orks, Faction: <Clan>, Weirdboy
Rules: 'Ere We Go!
Abilities: Waaagh! Energy, Psychic Power: Da Jump, Smite, Warpath, Psyker: Weirdboy, Unit: Weirdboy, Weapon: Weirdboy Staff

Abilities Description Ref

Waaagh! While there are 20 or more ORKS models (excluding GRETCHIN) within 12" of this model, this model Codex: Orks
Energy can attempt to manifest one additional psychic power in your Psychic phase. 2021 p85

Psychic Warp
Range Details Ref
Power Charge

BLESSING: Da Jump has a warp charge value of 7. If manifested, select one friendly <CLAN>
Da
7 12" CORE unit that is within 12" of this PSYKER. Remove that unit from the battlefield and set
Jump
them up anywhere on the battlefield more than 9" from any enemy models.

Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18"
Smite 5 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more
than 10 the target suffers D6 mortal wounds instead.

Blessing: Warpath has a warp charge value of 6. If manifested, select one friendly <CLAN>
Warpath 6 18" CORE or <CLAN> CHARACTER unit that is within 18" of this PSYKER. Unti the start of your
next Psychic phase, add 1 to the Attacks characteristic of models in that unit.

Psyker Cast Deny Powers Known Other Ref

Weirdboy 1 1 Smite + 2 PotW See Waaagh! Energy

Unit M WS BS S T W A Ld Save Ref

Weirdboy 5" 3+ 5+ 5 5 5 3 6 6+ Codex: Orks 2021 p85

Weapon Range Type S AP D Abilities Ref

Weirdboy Staff Melee Melee +3 -1 D3 - Codex: Orks 2021 p85

[ ]
Troops [34 PL, 450pts]

Boyz [10 PL, 172pts]


Selections: Trukk Boyz
Categories: Boyz, Infantry, Faction: Orks, Faction: <Clan>, Troops, Core, Mob, Specialist Mob, Faction: Trukk Boyz
Rules: 'Ere We Go!, Mob Rule
Abilities: Trukk Boyz

Boss Nob [19pts]


Selections: Power Klaw [10pts], Slugga, Stikkbombs
Unit: Boss Nob, Weapon: Power Klaw, Slugga, Stikkbomb

17x Ork Boy w/ Slugga & Choppa [153pts]


Selections: 17x Choppa, 17x Slugga, 17x Stikkbombs
Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb

Abilities Description Ref

BOYZ, NOB or WARBOSS units only. The selected unit gains the TRUKK BOYZ keyword and the following ability:
Trukk
Trukk Boyz: A TRUKK BOYZ unit can disembark from a TRUKK even if that TRUKK has made a Normal Move
Boyz
this phase. While any TRUKK BOYZ units are embarked upon a TRUKK, each time that TRUKK model makes a
ranged attack, add 1 to that attack's hit roll.

Unit M WS BS S T W A Ld Save Ref

Boss Nob 5" 3+ 5+ 5 5 2 3 7 6+ Codex: Orks 2021 p91

Ork Boy 5" 3+ 5+ 4 5 1 2 6 6+ Codex: Orks 2021 p89

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional attack Codex: Orks
Choppa Melee Melee User -1 1
with this weapon. 2021 p121

Power Each time an attack is made with this weapon, subtract 1 Codex: Orks
Melee Melee x2 -3 2
Klaw from that attack's hit roll. 2021 p121

Codex: Orks
Slugga 12" Pistol 1 4 0 1 -
2021 p120

Grenade Codex: Orks


Stikkbomb 8" 3 0 1 Blast
D6 2021 p129
Boyz [10 PL, 109pts]
Categories: Boyz, Infantry, Faction: Orks, Faction: <Clan>, Troops, Core, Mob
Rules: 'Ere We Go!, Mob Rule

Boss Nob [19pts]


Selections: Power Klaw [10pts], Slugga, Stikkbombs
Unit: Boss Nob, Weapon: Power Klaw, Slugga, Stikkbomb

10x Ork Boy w/ Slugga & Choppa [90pts]


Selections: 10x Choppa, 10x Slugga, 10x Stikkbombs
Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb

Unit M WS BS S T W A Ld Save Ref

Boss Nob 5" 3+ 5+ 5 5 2 3 7 6+ Codex: Orks 2021 p91

Ork Boy 5" 3+ 5+ 4 5 1 2 6 6+ Codex: Orks 2021 p89

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional attack Codex: Orks
Choppa Melee Melee User -1 1
with this weapon. 2021 p121

Power Each time an attack is made with this weapon, subtract 1 Codex: Orks
Melee Melee x2 -3 2
Klaw from that attack's hit roll. 2021 p121

Codex: Orks
Slugga 12" Pistol 1 4 0 1 -
2021 p120

Grenade Codex: Orks


Stikkbomb 8" 3 0 1 Blast
D6 2021 p129

Boyz [10 PL, 109pts]


Categories: Boyz, Infantry, Faction: Orks, Faction: <Clan>, Troops, Core, Mob
Rules: 'Ere We Go!, Mob Rule

Boss Nob [19pts]


Selections: Power Klaw [10pts], Slugga, Stikkbombs
Unit: Boss Nob, Weapon: Power Klaw, Slugga, Stikkbomb

10x Ork Boy w/ Slugga & Choppa [90pts]


Selections: 10x Choppa, 10x Slugga, 10x Stikkbombs
Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb

Unit M WS BS S T W A Ld Save Ref

Boss Nob 5" 3+ 5+ 5 5 2 3 7 6+ Codex: Orks 2021 p91

Ork Boy 5" 3+ 5+ 4 5 1 2 6 6+ Codex: Orks 2021 p89

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional attack Codex: Orks
Choppa Melee Melee User -1 1
with this weapon. 2021 p121

Power Each time an attack is made with this weapon, subtract 1 Codex: Orks
Melee Melee x2 -3 2
Klaw from that attack's hit roll. 2021 p121

Codex: Orks
Slugga 12" Pistol 1 4 0 1 -
2021 p120

Grenade Codex: Orks


Stikkbomb 8" 3 0 1 Blast
D6 2021 p129
Gretchin [4 PL, 60pts]
Categories: Faction: <Clan>, Faction: Orks, Gretchin, Infantry, Troops, Core
Abilities: Cowardly, Diminutive

12x Gretchin [60pts]


Selections: 12x Grot Blaster
Unit: Gretchin, Weapon: Grot Blaster

Abilities Description Ref

Unless a friendly RUNTHERD model is within 6" of this unit, each time a model in this unit makes a
Cowardly
Combat Attrition test, subtract 1 from the result.

Codex:
Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover,
Diminutive Orks
add an additional 1 to any armour saving throw made against that attack.
2021

Unit M WS BS S T W A Ld Save Ref

Gretchin 5" 5+ 4+ 2 3 1 1 4 7+ Codex: Orks 2021 p91

Weapon Range Type S AP D Abilities Ref

Grot Blaster 12" Pistol 1 3 0 1 - Codex: Orks 2021 p119

Fast Attack [12 PL, 195pts]

Warbikers [8 PL, 110pts]


Categories: Faction: <Clan>, Faction: Orks, Biker, Warbikers, Fast Attack, Speed Freeks, Core
Rules: 'Ere We Go!, Mob Rule
Abilities: Big Red Button, Cloud of Smoke

Boss Nob [35pts]


Selections: 2x Dakkagun, Power Klaw [10pts]
Unit: Boss Nob (Warbikers), Weapon: Dakkagun, Power Klaw

3x Warbiker w/ Choppa [75pts]


Selections: 3x Choppa, 6x Dakkagun
Unit: Warbiker, Weapon: Choppa, Dakkagun

Abilities Description Ref

Big Red Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase,
Button add 6" to the Move characteristic of this model.

Cloud of Codex: Orks


Each time a ranged attack is made against this unit, subtract 1 from that attack's hit roll.
Smoke 2021 p104

Unit M WS BS S T W A Ld Save Ref

Boss Nob (Warbikers) 14" 3+ 5+ 5 5 4 3 7 4+ Codex: Orks 2021 p104

Warbiker 14" 3+ 5+ 4 5 3 2 6 4+ Codex: Orks 2021 p104

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional attack Codex: Orks
Choppa Melee Melee User -1 1
with this weapon. 2021 p121

Dakka Codex: Orks


Dakkagun 18" 5 0 1 -
5/3 2021 p104

Power Each time an attack is made with this weapon, subtract 1 Codex: Orks
Melee Melee x2 -3 2
Klaw from that attack's hit roll. 2021 p121
Warbikers [4 PL, 85pts]
Categories: Faction: <Clan>, Faction: Orks, Biker, Warbikers, Fast Attack, Speed Freeks, Core
Rules: 'Ere We Go!, Mob Rule
Abilities: Big Red Button, Cloud of Smoke

Boss Nob [35pts]


Selections: 2x Dakkagun, Power Klaw [10pts]
Unit: Boss Nob (Warbikers), Weapon: Dakkagun, Power Klaw

2x Warbiker w/ Choppa [50pts]


Selections: 2x Choppa, 4x Dakkagun
Unit: Warbiker, Weapon: Choppa, Dakkagun

Abilities Description Ref

Big Red Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase,
Button add 6" to the Move characteristic of this model.

Cloud of Codex: Orks


Each time a ranged attack is made against this unit, subtract 1 from that attack's hit roll.
Smoke 2021 p104

Unit M WS BS S T W A Ld Save Ref

Boss Nob (Warbikers) 14" 3+ 5+ 5 5 4 3 7 4+ Codex: Orks 2021 p104

Warbiker 14" 3+ 5+ 4 5 3 2 6 4+ Codex: Orks 2021 p104

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional attack Codex: Orks
Choppa Melee Melee User -1 1
with this weapon. 2021 p121

Dakka Codex: Orks


Dakkagun 18" 5 0 1 -
5/3 2021 p104

Power Each time an attack is made with this weapon, subtract 1 Codex: Orks
Melee Melee x2 -3 2
Klaw from that attack's hit roll. 2021 p121

Heavy Support [35 PL, 530pts]


Battlewagon [9 PL, 180pts]
Selections: 4x Big Shoota [20pts], Deff Rolla [15pts], Fortress on Wheels [1 PL, 20pts], Kannon [5pts]
Categories: Faction: <Clan>, Faction: Orks, Transport, Vehicle, Battlewagon, Heavy Support, Wagon
Rules: 'Ere We Go!
Abilities: Explodes, Fortress on Wheels, Kannon, Open-Topped, Ramshackle, Transport: Battlewagon, Unit: Battlewagon [1] (9+
Wounds), Battlewagon [2] (5-8 Wounds), Battlewagon [3] (1-4 Wounds), Weapon: Big Shoota, Deff Rolla, Kannon (Frag), Kannon (Shell)

Abilities Description Ref

When this transport is destroyed, roll one D6 before any embarked models disembark and before
Explodes
removing it from play. On a 6, it explodes, and each unit within 6" suffers D6 moral wounds.

Fortress on
TRUKK or WAGON model only. This model has a 5+ invulnerable save.
Wheels

Kannon Before selecting targets, select one of the profiles below to make attacks with.

In your Shooting phase, units embarked within this transport can be selected to shoot with; measure
distances and draw line of sight from any point on this transport when doing so. If this transport made
Open-
a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same.
Topped
While this transport is within Engagement Range of any enemy units, embarked units cannot shoot,
excpet with Pistols.

Codex:
Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or Orks
Ramshackle
more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) 2021
p113

Transport Capacity Ref

This model has a transport capacity of 20 FLASH GITZ or <CLAN> INFANTRY models. If this model is
equipped with a killkannon, it has a transport capacity of 12 FLASH GITZ or <CLAN> INFANTRY models
Battlewagon instead. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models. IF this model has the
GOFF keyword and is not equipped with an 'ard case or a kannon, killkannon or zzap gun, it can transport 1
GHAZGHKULL THRAKA. GHAZGHKULL THRAKA takes up the space of 18 models.

Unit M WS BS S T W A Ld Save Ref

Battlewagon [1] (9+ Wounds) 12" 5+ 5+ 8 7 16 6 7 3+ Codex: Orks 2021 p106

Battlewagon [2] (5-8 Wounds) 9" 5+ 5+ 6 7 16 D6 7 3+ Codex: Orks 2021 p106

Battlewagon [3] (1-4 Wounds) 6" 5+ 5+ 4 7 16 D3 7 3+ Codex: Orks 2021 p106

Weapon Range Type S AP D Abilities Ref

Big Dakka Codex: Orks


36" 5 0 1 -
Shoota 5/3 2021 p119

Deff Each time an attack is made with this weapon, treat the bearer as Codex: Orks
Melee Melee +1 -2 2
Rolla having a Weapon Skill characteristic of 2+ 2021 p121

Kannon Heavy Codex: Orks


36" 5 0 1 Blast
(Frag) D6 2021 p119

Kannon Heavy Codex: Orks


36" 8 -2 D6 -
(Shell) 1 2021 p119
Deff Dreads [12 PL, 190pts]
Categories: Faction: <Clan>, Faction: Orks, Vehicle, Deff Dread, Heavy Support, Walkerz
Rules: 'Ere We Go!
Abilities: Dread Mob, Explodes, Ramshackle

Deff Dread [6 PL, 95pts]


Selections: Dread Klaw, Dread Klaw, Skorcha [5pts], Skorcha [5pts]
Unit: Deff Dread, Weapon: Dread Klaw, Skorcha

Deff Dread [6 PL, 95pts]


Selections: Dread Klaw, Dread Klaw, Skorcha [5pts], Skorcha [5pts]
Unit: Deff Dread, Weapon: Dread Klaw, Skorcha

Abilities Description Ref

After this unit is set up on the battlefield for the first time, if this unit has more than 1 model, all
Dread Mob models in this unit must be set up within 6" of another model from this unit. After they are set up for
the first time, each model is treated as a seperate unit.

If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any
Explodes
embarked models disembark. On a 6 it explodes, and each unit within 3" suffers D3 mortal wound.

Codex:
Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or Orks
Ramshackle
more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) 2021
p113

Unit M WS BS S T W A Ld Save Ref

Deff Dread 6" 3+ 5+ 5 7 8 3 7 3+ Codex: Orks 2021 p109

Weapon Range Type S AP D Abilities Ref

Dread Each time the bearer fights, it can make 1 additional attack with Codex: Orks
Melee Melee x2 -3 3
Klaw this weapon 2021 p121

Assault Each time an attack is made with this weapon profile, that attack Codex: Orks
Skorcha 12" 5 -1 1
D6 automatically hits the target. 2021 p120
Killa Kans [14 PL, 160pts]
Categories: Faction: <Clan>, Faction: Orks, Vehicle, Heavy Support, Killa Kans, Gretchin, Walkerz
Abilities: Explodes, Ramshackle, Scrag 'Em

Killa Kan [40pts]


Selections: Grotzooka, Kan Klaw
Unit: Killa Kan, Weapon: Grotzooka, Kan Klaw

Killa Kan [40pts]


Selections: Grotzooka, Kan Klaw
Unit: Killa Kan, Weapon: Grotzooka, Kan Klaw

Killa Kan [40pts]


Selections: Grotzooka, Kan Klaw
Unit: Killa Kan, Weapon: Grotzooka, Kan Klaw

Killa Kan [40pts]


Selections: Grotzooka, Kan Klaw
Unit: Killa Kan, Weapon: Grotzooka, Kan Klaw

Abilities Description Ref

If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any
Explodes
embarked models disembark. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.

Codex:
Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8
Ramshackle Orks 2021
or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1)
p113

Scrag 'Em While this unit contains 3 or more models, add 1 to the Attacks characteristic of models in this unit.

Unit M WS BS S T W A Ld Save Ref

Killa Kan 6" 4+ 4+ 5 5 5 3 6 3+ Codex: Orks 2021 p109

Weapon Range Type S AP D Abilities Ref

Grotzooka 18" Heavy 2D3 6 0 1 Blast Codex: Orks 2021 p119

Kan Klaw Melee Melee +3 -3 3 -

Dedicated Transport [8 PL, 140pts]


Trukk [4 PL, 70pts]
Selections: Big Shoota
Categories: Faction: <Clan>, Faction: Orks, Transport, Trukk, Vehicle, Dedicated Transport
Rules: 'Ere We Go!
Abilities: Explodes, Open-Topped, Ramshackle, Transport: Trukk, Unit: Trukk [1] (6-10+ Wounds Remaining), Trukk [2] (3-5 Wounds
Remaining), Trukk [3] (1-2 Wounds Remaining), Weapon: Big Shoota

Abilities Description Ref

When this transport is destroyed, roll one D6 before any embarked models disembark and before
Explodes
removing it from play. On a 6, it explodes, and each unit within 6" suffers D3 moral wounds.

In your Shooting phase, units embarked within this transport can be selected to shoot with; measure
distances and draw line of sight from any point on this transport when doing so. If this transport made
Open-
a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same.
Topped
While this transport is within Engagement Range of any enemy units, embarked units cannot shoot,
excpet with Pistols.

Codex:
Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or Orks
Ramshackle
more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) 2021
p113

Transport Capacity Ref

This model has a transport capacity of 12 FLASH GITZ, SPECIALIST MOB INFANTRY or Codex: Orks 2021
Trukk
<CLAN> INFANTRY models. p118

Unit M WS BS S T W A Ld Save Ref

Trukk [1] (6-10+ Wounds Remaining) 12" 5+ 5+ 6 6 10 3 6 4+ Codex: Orks 2021 p118

Trukk [2] (3-5 Wounds Remaining) 8" 5+ 5+ 5 6 N/A D3 6 4+ Codex: Orks 2021 p118

Trukk [3] (1-2 Wounds Remaining) 6" 5+ 5+ 4 6 N/A 1 6 4+ Codex: Orks 2021 p118

Weapon Range Type S AP D Abilities Ref

Big Shoota 36" Dakka 5/3 5 0 1 - Codex: Orks 2021 p119


Trukk [4 PL, 70pts]
Selections: Big Shoota
Categories: Faction: <Clan>, Faction: Orks, Transport, Trukk, Vehicle, Dedicated Transport
Rules: 'Ere We Go!
Abilities: Explodes, Open-Topped, Ramshackle, Transport: Trukk, Unit: Trukk [1] (6-10+ Wounds Remaining), Trukk [2] (3-5 Wounds
Remaining), Trukk [3] (1-2 Wounds Remaining), Weapon: Big Shoota

Abilities Description Ref

When this transport is destroyed, roll one D6 before any embarked models disembark and before
Explodes
removing it from play. On a 6, it explodes, and each unit within 6" suffers D3 moral wounds.

In your Shooting phase, units embarked within this transport can be selected to shoot with; measure
distances and draw line of sight from any point on this transport when doing so. If this transport made
Open-
a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same.
Topped
While this transport is within Engagement Range of any enemy units, embarked units cannot shoot,
excpet with Pistols.

Codex:
Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or Orks
Ramshackle
more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) 2021
p113

Transport Capacity Ref

This model has a transport capacity of 12 FLASH GITZ, SPECIALIST MOB INFANTRY or Codex: Orks 2021
Trukk
<CLAN> INFANTRY models. p118

Unit M WS BS S T W A Ld Save Ref

Trukk [1] (6-10+ Wounds Remaining) 12" 5+ 5+ 6 6 10 3 6 4+ Codex: Orks 2021 p118

Trukk [2] (3-5 Wounds Remaining) 8" 5+ 5+ 5 6 N/A D3 6 4+ Codex: Orks 2021 p118

Trukk [3] (1-2 Wounds Remaining) 6" 5+ 5+ 4 6 N/A 1 6 4+ Codex: Orks 2021 p118

Weapon Range Type S AP D Abilities Ref

Big Shoota 36" Dakka 5/3 5 0 1 - Codex: Orks 2021 p119

Force Rules
Ork Detachment Abilities: - <CLAN> units (excluding GRETCHIN units) in ORKS Detachments gain the Clan Kulturs ability.
- Troops units (excluding GRETCHIN units) in ORKS Detachments gain the Objective Secured ability (this ability is described in the Warhammer
40,000 Core Book). ()
Waaagh!: If your WARLORD is a WARBOSS, then once per battle, in your Command phase, you can call a Waaagh!. To do so, that WARBOSS must be
on the battlefield or embarked on a TRANSPORT that is on the battlefield. If your WARLORD is a SPEEDBOSS, then once per battle, in your COmmand
phase, you can instead call a Speedwaaagh!. To do so, that SPEEDBOSS must be on the battlefield. If your WARLORD is GHAZGHKULL THRAKA, you
can instead call a Great Waaagh!.

To do so, GHAZGHKULL THRAKA must be on the battlefield or embarked on a TRANSPORT that is on the battlefield.

A Waaagh! and Speedwaagh! each have two stages. The first stage is active from when the Waaagh! or Speedwaaagh! is called, and lasts until the
start of your next Command phase. When the first stage ends, the second stage starts, and lasts until the start of your subsequent Command phase.
After this point, the Waaagh! or Speedwaaagh! is no longer active, and has no further effect. Calling a Great Waaagh! is treated as calling both a
Waaagh! and a Speedwaagh! at the same time. Both are active from when the Great Waaagh! is called, and each stage starts and finishes as
described above.

WAAAAGH!
Stage 1: Call Da Waaagh!
- ORKS CORE and ORKS CHARACTER units from your army are eligible to declare a charge even if they Advanced this turn.
- Add 1 to the Attacks characteristic or ORKS models from your army.

Stage 2: Get Stuck In!


- Add 1 to the Attacks characteristic of ORKS models from your army.

SPEEDWAAAGH!
Stage 1: Da Big Race
- ORKS models from your army do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn their unit Advanced.
Each time an ORKS VEHICLE or ORKS BIKER model from your army shoots with a Dakka weapon, make 1 additional attack with that weapon.
- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration charcateristic
of that attack by 1.

Stage 2: Give 'Em Sum Dakka!


- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration charcateristic
of that attack by 1. (Codex: Orks 2021 p81)
Selection Rules
'Ere We Go!: You can re-roll charge rolls made for units with this ability. (Codex: Orks 2021 p82)
Mob Rule: While this unit is within 6" of a friendly <CLAN> MOB unit that is not under half strength, this unit is never considered to be under half
strength (Codex: Orks 2021 p82)

Created with BattleScribe

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