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Polygon Fill

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0% found this document useful (0 votes)
24 views3 pages

Polygon Fill

Uploaded by

radhikadikshit9
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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#include <iostream>

#include <math.h>
#include <GL/glut.h>

using namespace std;

float R=0,G=0,B=0;
int Algo;

void init(){
glClearColor(1.0,1.0,1.0,0.0);
glMatrixMode(GL_PROJECTION);
gluOrtho2D(0,640,0,480);
}

void floodFill(int x, int y, float *newCol, float *oldcol){


float pixel[3];
glReadPixels(x,y,1,1,GL_RGB,GL_FLOAT,pixel);

if(oldcol[0]==pixel[0] && oldcol[1]==pixel[1] && oldcol[2]==pixel[2]){

glBegin(GL_POINTS);
glColor3f(newCol[0],newCol[1],newCol[2]);
glVertex2i(x,y);
glEnd();
glFlush();

floodFill(x,y+1,newCol,oldcol);
floodFill(x+1,y,newCol,oldcol);
floodFill(x,y-1,newCol,oldcol);
floodFill(x-1,y,newCol,oldcol);
}

}
void boundaryFill(int x, int y, float* fillColor, float* bc){
float color[3];
glReadPixels(x,y,1.0,1.0,GL_RGB,GL_FLOAT,color);

if((color[0]!=bc[0] || color[1]!=bc[1] || color[2]!=bc[2]) &&


(fillColor[0]!=color[0] || fillColor[1]!=color[1] || fillColor[2]!=color[2])){

glColor3f(fillColor[0],fillColor[1],fillColor[2]);
glBegin(GL_POINTS);
glVertex2i(x,y);
glEnd();
glFlush();
boundaryFill(x+1,y,fillColor,bc);
boundaryFill(x-1,y,fillColor,bc);
boundaryFill(x,y+1,fillColor,bc);
boundaryFill(x,y-1,fillColor,bc);

return;
}

void mouse(int btn, int state, int x, int y){


y = 480-y;
if(btn == GLUT_LEFT_BUTTON && state == GLUT_DOWN){

float bcol[] = {1,0,0};


float oldcol[] = {1,1,1};
float newCol[] = {R,G,B};

if(Algo==1){
boundaryFill(x,y,newCol,bcol);
}
if(Algo==2){
floodFill(x,y,newCol,oldcol);
}
}
}

void B_Draw(){

glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1,0,0);
glBegin(GL_LINE_LOOP);
glVertex2i(150,100);
glVertex2i(300,300);
glVertex2i(450,100);
glEnd();
glFlush();

void F_Draw(){

glClear(GL_COLOR_BUFFER_BIT);

glBegin(GL_LINES);
glColor3f(1,0,0);glVertex2i(150,100);glVertex2i(300,300);
glEnd();
glBegin(GL_LINE_LOOP);
glColor3f(0,0,1);glVertex2i(300,300);glVertex2i(450,100);
glEnd();
glBegin(GL_LINE_LOOP);
glColor3f(0,0,0);glVertex2i(450,100);glVertex2i(150,100);
glEnd();
glFlush();

void goMenu(int value){

switch(value){

case 1:
R = 0, G = 1, B=0;
break;
case 2:
R = 1, G = 1, B=0;
break;
case 3:
R = 1, G = 0, B=1;
break;

}
glutPostRedisplay();
}

int main(int argc, char** argv){

cout<<"\n \t Select the Algorithm ";


cout<<"\n \t 1. Boundary Fill Algorithm ";
cout<<"\n \t 2. Flood Fill Algorithm \n \t";
cin>>Algo;

glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(640,480);
glutInitWindowPosition(200,200);
glutCreateWindow("A4");
init();
glutCreateMenu(goMenu);

glutAddMenuEntry("Color 1 Green",1);
glutAddMenuEntry("Color 2 Yellow",2);
glutAddMenuEntry("Color 3 Pink",3);
glutAttachMenu(GLUT_RIGHT_BUTTON);

if(Algo==1){
glutDisplayFunc(B_Draw);
}
if(Algo==2){
glutDisplayFunc(F_Draw);
}
glutMouseFunc(mouse);
glutMainLoop();
return 0;
}

/*Output

g++ filename.cpp -lGL -lGLU -lglut


./a.out*/

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