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Co Dda4223 Character Texturing

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0% found this document useful (0 votes)
26 views6 pages

Co Dda4223 Character Texturing

Uploaded by

zafrulzakaria62
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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KOLEJ VOKASIONAL KUALA KRAI

PERANCANGAN KURSUS
JABATAN
COURSESENI REKA
OUTLINE
DIPLOMA ANIMASI 3D

MAKLUMAT KURSUS (COURSE INFORMATION)

SEMESTER/SESI (SEMESTER/SESSION) : SEMESTER 4


KOD KURSUS (COURSE CODE) : DDA 4223
NAMA KURSUS (NAME OF COURSE) : CHARACTER TEXTURING

BEBAN AKADEMIK PELAJAR (STUDENT ACADEMIC LOAD) :

Kategori Aktiviti Aktiviti Pembelajaran Jumlah Jam/Semester


(Category of Activities) (Learning Activity) (Total Hours/Semester)

Kuliah / Lecture 14

Pembelajaran Berpandu / Guided learning Tutorial / Tutorial 14

Amali / Practical 42

Persediaan Kuliah dan Tutorial / Preparation for Lecture and Tutorial 14

Pembelajaran kendiri Ulangkaji / Revision


14
(Self learning)

Persediaan Penilaian / Preparation for assessment 15.5

Pentaksiran Berterusan / Continuous assessments 6


Penilaian Rasmi / Formal assessments
Penilaian Akhir / Final examination 4

Jumlah SLT / Total SLT 123.50

JAM KREDIT
3
CREDIT HOUR

Kursus Pra-syarat (Pre-requisite Course) : None


Nama Pensyarah (Name of Lecturer) :

Disediakan oleh (Prepared by): Head of Programme Disahkan oleh (Approved by): Head of Department
Tandatangan (Signature): Tandatangan (Signature):
Nama (Name): Nama (Name):
Tarikh (Date): Tarikh (Date):

MATLAMAT (GOALS):
The students shall be able to create 3D texturing of high quality in accordance with artistic and technical requirements using suitable texturing technique.

SINOPSIS (SYNOPSIS):
3D characters texture in 3 dimensional layout and adding visual effects to achieve an attractive and realistic illusion.
The students shall be able to analyse character texturing requirement, prepare character model UV, carry out character texture painting, carry out character texturing and evaluate character texturing. The outcome of this course is
to create 3D texturing of high quality in accordance with artistic and technical requirements using suitable texturing technique.

HASIL PEMBELAJARAN (LEARNING OUTCOMES):


Upon completion of the course, students will be able to:
1. Provide character texturing requirement based on concept art (C3,PLO3)
2. Reproduce character model UV and texture painting based on concept art (P3,PLO2)
3. Comply character texturing for client brief (A2,PLO7)

DDA 4223 | 1
ISI KANDUNGAN (CONTENT):
MINGGU KANDUNGAN PENTAKSIRAN
(WEEK) (CONTENT) (ASSESSMENT)
1.
ANALYSE CHARACTER TEXTURING REQUIREMENT
Related Knowledge
1.1 Types of character model
● Organic
● Non organic

1.2 Types of concept design material such as:


● Colour scheme
● Texture sheet
● Reference images

1.3 Pre-production interpretation criteria;


● Types (organic, non organic)
● Topology

1.4 Texturing style such as;


● Realistic
● Painterly
● Cartoony

1.5 Types of model problem such as;


● Face Normal
1-2 ● Edge Boundary Essay

1.6 Scope and methodology of research


1.7 Categories of 3D character model sub-objects, including
● material property (wood, water, air, stone)
● UV set requirement
● Bump

1.8 Type of texturing tools


1.9 Method of texturing technique such as;
● Projection map
● Procedural map

UV map
Applied skill
1.1 Receive 3D character model and concept design
1.2 Interpret pre-production works
1.3 Check 3D model problem
1.4 Conduct additional texture research reference
1.5 Identified 3D character model material
1.6 Categorise sub-object of 3D character model
1.7 Select tool and techniques of unwrapping and texture painting

DDA 4223 | 2
2.
PREPARE CHARACTER MODEL UV
Related Knowledge
2.1 Type of UV unwrapping methods such as;

Projection

Planar

Cubic

Cylinder

Sphere
Practical Test and
3-5 2.2 Seam boundary marking
Final Examination (Practical)
2.3 UV layout optimisation
2.4 Files and folder naming and saving
Applied skill
2.1 Determine suitable method to prepare character model UV
2.2 Mark seam boundary
2.3 Unwrap UV or apply projection mapping for selected object
2.4 Arrange UV map within UV area
2.5 Save UV image
3.
CARRY OUT CHARACTER TEXTURE PAINTING
Related Knowledge
3.1 Types and usage of image editing software
3.2 Image scaling including output format:
● Size image
● Resolution
● Color depth

3.3 Types of layers such as;


● Diffuse
● Bump
● Displacement
● Specular

6-8
● Transparency Practical Test and

3.4 Layer preparation techniques such as; Final Examination (Practical)

● Painting
● Tiling
● Photo image

3.5 Checking criteria including concept design requirements.


3.6 File type (PNG, TGA, JPEG, etc)
Applied skill
3.1 Import UV image in graphics software for texture paint.
3.2 Scale image to a required resolution
3.3 Create layers
3.4 Paint the layers
3.5 Check texture layer to fulfill concept design requirements.
3.6 Export texture image in acceptable graphic format for 3D.

4.
9 - 11 CARRY OUT CHARACTER TEXTURING Project and
Related Knowledge Final Examination (Practical)
4.1 Types of materials such as;
● Lambert

DDA 4223 | 3
● Phong
● Blinn

4.2 Types of texture image setting such as;


● Colour
● Specular
● Transparency
● Bump
● Displacement

4.3 Computer file transfer in networking system


4.4 File and folder local
Applied skill
4.1 Create material for each part.
4.2 Assign material for each part.
4.3 Import texture image into the material channel
4.4 Set-up the material
4.5 Render object for final quality checking.
5.
EVALUATE CHARACTER TEXTURING
Related Knowledge
5.1 Texture observation skills and techniques

Artistic quality
5.2 Submission procedure
5.3 Requirements of feedback

Artistic quality adjustments

Texturing adjustment
Project and
12-14 5.4 File naming convention system
Final Examination (Practical)
5.5 Job sheet format
Applied skill
5.1 technical and ecstatic value
5.2 Submit draft texture image to superior
5.3 Obtain feedback
5.4 Amend character texturing
5.5 Save final object
5.6 Record job sheet

15 STUDY WEEK

16 FINAL EXAMINATION WEEK

17 FINAL EXAMINATION WEEK

AMALI (PRACTICAL):
1. Create a simple 3D animation
PENILAIAN (ASSESSMENT):
No Type of Assessment CLO

Continuous Assessment CLO 1 - C3, PLO3, LOD2 CLO 2- P3, PLO2, LOD4 CLO 3 - A2, PLO8, LOD12

i. Essay 10%
1 50%
ii. Practical Test 20%

iii. Project 20%

Final Examination

2 Theory 50%

Practical 50%

Sub Total 10% 70% 20% 100%

Total 100%

Assessment Specifications Table (AST):

CLO ASSESSMENT METHODS FOR COURSEWORK (CA)

CONTEXT CLO CLO CLO PRACTICAL


ESSAY PROJECT
1 2 3 TEST

DDA 4223 | 4
C P A 10% 20% 20%

1.
Analyse Character Texturing Requirement

2.
Prepare Character Model UV

3.
Carry Out Character Texture Painting

4.
Carry Out Character Texturing

5.
Evaluate Character Texturing

Remark:
1.
Suggested time for

Essay : 60 minutes

Practical Test : 240 minutes

Project : 60 minutes
2.
40 Notional hours is equivalent to 1 credit.

RUJUKAN UTAMA (MAIN REFERENCES):


1. Sharkawi Che Din (2000). Animasi 3D : Dewan Bahasa dan Pustaka
2. Lanier Lee (2008), Advance Maya Texturing and Lighting, 2nd edition Sybex ISBN: 978-0470292730
3. Summers Dennis (2004), Texturing: Concepts And Techniques, 1st edition Charles River Media, ISBN: 978-1584503002
4. Capizzi Tom (2002), Inspired 3D Modeling & Texture Mapping, 1st edition Course Technology PTR, ISBN: 978-1931841504
5. Rose John Norman (2012), 3D Modeling: Introduction To Modeling & Texturing, Create Space Independent Publishing Platform, ISBN: 978-1469913469
6. Demers Owen (2001), Digital Texturing and Painting, New Riders, ISBN: 978-0735709188
7. Lanier Lee (2011), Maya Studio Projects Texturing and Lighting, 1st edition Sybex, ISBN: 978-0470903278
8. Ami Chopine (2011), 3D Art Essentials: The Fundamentals of 3D Modeling, Texturing and Animation, 1st edition Focal Press, ISBN: 978-0240814711
9. Fedor Paul, Hong Suck Suh, Hartle Matt (2007), The Face: Modeling And Texturing, Ballistic Publishing, ISBN: 978-1921002366
RUJUKAN TAMBAHAN (EXTRA REFERENCES)
1. Pengurusan Akademik, Unit Vokasional, (2016). Kurikulum Standard Kolej Vokasional (KSKV), Diploma Multimedia Kreatif Animasi (DDA) : BPTV KPM.
KEHADIRAN/PERATURAN SEMASA KULIAH (LECTURE ATTENDANCE/REGULATION):

1. Pelajar mesti hadir tidak kurang dari 80% masa pertemuan yang ditentukan bagi sesuatu kursus.
Students must attend lectures not less than 80% of the contact hours for every course.
2. Pelajar yang tidak memenuhi perkara (1) di atas tidak dibenarkan menghadiri kuliah dan menduduki sebarang bentuk penilaian selanjutnya. Markah sifar (0) akan diberikan kepada pelajar yang gagal memenuhi
perkara (1).
Students who do not fulfill (1) will not be allowed to attend further lectures and sit for any further examination. Zero mark (0) will be given to students who fail to comply with (1).
3. Pelajar perlu mengikut dan patuh kepada peraturan berpakaian yang berkuatkuasa dan menjaga disiplin diri masing-masing untuk mengelakkan dari tindakan tatatertib diambil terhadap pelajar.
Students must obey all rules and regulations of the collage and must discipline themselves in order to avoid any disciplinary actions against them.
4. Pelajar perlu mematuhi peraturan keselamatan semasa proses pembelajaran dan pengajaran.
Student must obey safety regulations during learning and teaching process.
MATRIK HASIL PEMBELAJARAN KURSUS DAN HASIL PEMBELAJARAN PROGRAM
(MATRIX OF COURSE LEARNING OUTCOMES AND PROGRAMME LEARNING OUTCOMES)
Dilampirkan (As attached).

DDA 4223 | 5
MATRIK HASIL PEMBELAJARAN KURSUS DAN HASIL PEMBELAJARAN PROGRAM
MATRIX OF COURSE LEARNING OUTCOMES AND PROGRAMME LEARNING OUTCOMES
Jabatan(Department) : KOLEJ VOKASIONAL …………………., KEMENTERIAN PENDIDIKAN MALAYSIA Matrik ini perlu digunakan bersama:

(This matrix is to be used with)

Program (Programme) : DIPLOMA ANIMASI 3D 1. Objektif Pendidikan Program (PEO)

(Programme Educational Objectives (PEO))

Kod Kursus (Course Code) : DDA 4223 2. Hasil Pembelajaran Program (PLO)

(Programme Learning Outcomes (PLO))

Nama Kursus (Course Title) : CHARACTER TEXTURING

Pematuhan kepada PLO (Compliance to PLO) Kaedah


Kaedah Penyampaian
Pentaksiran(Method of KPI
(Method of Delivery)
Bil. Hasil Pembelajaran Kursus Assessment)

(No.) (Course Learning Outcomes)

PLO1 PLO2 PLO3 PLO4 PLO5 PLO6 PLO7 PLO8 PLO9 PLO10 PLO11

Provide character texturing requirement based on concept art (C3,PLO3) Case Study, Tutorial Essay 100% student obtain 50% mark
1 C3 and above

Reproduce character model UV and texture painting based on concept art (P3,PLO2) Practical, Demonstration Practical Test 100% student obtain 50% mark
2 P3
and above

Comply character texturing for client brief (A2,PLO7) Case Study, Project Project 100% student obtain 50% mark
3 A2 and above

Jumlah (Total) 1 1 1

Level of Learning Taxonomy PLO

Cognitive Psychomotor Affective PLO1 - Pengetahuan & Kefahaman (Domain Cognitive)

C1 Knowledge P1 Perception A1 Receiving PLO2 - Kemahiran Praktikal (Domain Psychomotor)


C2 Comprehension P2 Set A2 Responding PLO3 - Kemahiran Saintifik dan Penyelesaikan Masalah (Domain Affective)
C3 Application P3 Guided Response A3 Valuing PLO4 - Kemahiran Komunikasi (Domain Affective)
C4 Analysis P4 Mechanism A4 Organising PLO5 - Kemahiran Sosial & Kerja Berpasukan (Domain Affective)
C5 Synthesis P5 Complex Overt Response A5 Internalising PLO6 - Kemahiran Personal (Domain Affective)
C6 Evaluation P6 Adaptation PLO7 - Kemahiran Keusahawanan (Domain Affective)

P7 Origination PLO8 - Etika & Profesionalisme (Domain Affective)

PLO9 - Kepimpinan, Autonomi dan Tanggungjawab (Domain Affective)

PLO10 - Kemahiran Digital (Domain Affective)

PLO11 - Kemahiran Numerasi (Domain Cognitive)

DDA 4223 | 6

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