Co Dda4223 Character Texturing
Co Dda4223 Character Texturing
PERANCANGAN KURSUS
JABATAN
COURSESENI REKA
OUTLINE
DIPLOMA ANIMASI 3D
Kuliah / Lecture 14
Amali / Practical 42
JAM KREDIT
3
CREDIT HOUR
Disediakan oleh (Prepared by): Head of Programme Disahkan oleh (Approved by): Head of Department
Tandatangan (Signature): Tandatangan (Signature):
Nama (Name): Nama (Name):
Tarikh (Date): Tarikh (Date):
MATLAMAT (GOALS):
The students shall be able to create 3D texturing of high quality in accordance with artistic and technical requirements using suitable texturing technique.
SINOPSIS (SYNOPSIS):
3D characters texture in 3 dimensional layout and adding visual effects to achieve an attractive and realistic illusion.
The students shall be able to analyse character texturing requirement, prepare character model UV, carry out character texture painting, carry out character texturing and evaluate character texturing. The outcome of this course is
to create 3D texturing of high quality in accordance with artistic and technical requirements using suitable texturing technique.
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ISI KANDUNGAN (CONTENT):
MINGGU KANDUNGAN PENTAKSIRAN
(WEEK) (CONTENT) (ASSESSMENT)
1.
ANALYSE CHARACTER TEXTURING REQUIREMENT
Related Knowledge
1.1 Types of character model
● Organic
● Non organic
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2.
PREPARE CHARACTER MODEL UV
Related Knowledge
2.1 Type of UV unwrapping methods such as;
●
Projection
●
Planar
●
Cubic
●
Cylinder
●
Sphere
Practical Test and
3-5 2.2 Seam boundary marking
Final Examination (Practical)
2.3 UV layout optimisation
2.4 Files and folder naming and saving
Applied skill
2.1 Determine suitable method to prepare character model UV
2.2 Mark seam boundary
2.3 Unwrap UV or apply projection mapping for selected object
2.4 Arrange UV map within UV area
2.5 Save UV image
3.
CARRY OUT CHARACTER TEXTURE PAINTING
Related Knowledge
3.1 Types and usage of image editing software
3.2 Image scaling including output format:
● Size image
● Resolution
● Color depth
6-8
● Transparency Practical Test and
● Painting
● Tiling
● Photo image
4.
9 - 11 CARRY OUT CHARACTER TEXTURING Project and
Related Knowledge Final Examination (Practical)
4.1 Types of materials such as;
● Lambert
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● Phong
● Blinn
15 STUDY WEEK
AMALI (PRACTICAL):
1. Create a simple 3D animation
PENILAIAN (ASSESSMENT):
No Type of Assessment CLO
Continuous Assessment CLO 1 - C3, PLO3, LOD2 CLO 2- P3, PLO2, LOD4 CLO 3 - A2, PLO8, LOD12
i. Essay 10%
1 50%
ii. Practical Test 20%
Final Examination
2 Theory 50%
Practical 50%
Total 100%
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C P A 10% 20% 20%
1.
Analyse Character Texturing Requirement
2.
Prepare Character Model UV
3.
Carry Out Character Texture Painting
4.
Carry Out Character Texturing
5.
Evaluate Character Texturing
Remark:
1.
Suggested time for
⮚
Essay : 60 minutes
⮚
Practical Test : 240 minutes
⮚
Project : 60 minutes
2.
40 Notional hours is equivalent to 1 credit.
1. Pelajar mesti hadir tidak kurang dari 80% masa pertemuan yang ditentukan bagi sesuatu kursus.
Students must attend lectures not less than 80% of the contact hours for every course.
2. Pelajar yang tidak memenuhi perkara (1) di atas tidak dibenarkan menghadiri kuliah dan menduduki sebarang bentuk penilaian selanjutnya. Markah sifar (0) akan diberikan kepada pelajar yang gagal memenuhi
perkara (1).
Students who do not fulfill (1) will not be allowed to attend further lectures and sit for any further examination. Zero mark (0) will be given to students who fail to comply with (1).
3. Pelajar perlu mengikut dan patuh kepada peraturan berpakaian yang berkuatkuasa dan menjaga disiplin diri masing-masing untuk mengelakkan dari tindakan tatatertib diambil terhadap pelajar.
Students must obey all rules and regulations of the collage and must discipline themselves in order to avoid any disciplinary actions against them.
4. Pelajar perlu mematuhi peraturan keselamatan semasa proses pembelajaran dan pengajaran.
Student must obey safety regulations during learning and teaching process.
MATRIK HASIL PEMBELAJARAN KURSUS DAN HASIL PEMBELAJARAN PROGRAM
(MATRIX OF COURSE LEARNING OUTCOMES AND PROGRAMME LEARNING OUTCOMES)
Dilampirkan (As attached).
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MATRIK HASIL PEMBELAJARAN KURSUS DAN HASIL PEMBELAJARAN PROGRAM
MATRIX OF COURSE LEARNING OUTCOMES AND PROGRAMME LEARNING OUTCOMES
Jabatan(Department) : KOLEJ VOKASIONAL …………………., KEMENTERIAN PENDIDIKAN MALAYSIA Matrik ini perlu digunakan bersama:
Kod Kursus (Course Code) : DDA 4223 2. Hasil Pembelajaran Program (PLO)
PLO1 PLO2 PLO3 PLO4 PLO5 PLO6 PLO7 PLO8 PLO9 PLO10 PLO11
Provide character texturing requirement based on concept art (C3,PLO3) Case Study, Tutorial Essay 100% student obtain 50% mark
1 C3 and above
Reproduce character model UV and texture painting based on concept art (P3,PLO2) Practical, Demonstration Practical Test 100% student obtain 50% mark
2 P3
and above
Comply character texturing for client brief (A2,PLO7) Case Study, Project Project 100% student obtain 50% mark
3 A2 and above
Jumlah (Total) 1 1 1
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