Freehand Sketching - 1
Freehand Sketching - 1
SKETCHING
FREEHAND SKETCHING or SKETCHING is the way of mapping your entire
illustration with a series of lines and arcs.
It’s main purpose is to provide you the concept of what you want to
achieve.
Generally sketching has three steps:
ESSAY:
1. Do you find free hand sketching or drawing helpful
and benefits you in the future? What & why?
1. The object should be seen thoroughly and pondered over its objectives
and concepts.
2. More detailed aspect is considered for selection of a view.
3. Space is specified on a drawing sheet according to the sizes of views.
4. Firstly, the dim lines are drawn so that extra lines may be erased easily.
5. Scale and ruler are not used in drawing, although, ratio and proportion
of different parts of an object are considered.
6. Firstly, horizontal lines are drawn then vertical lines are drawn, and arcs
and circles are drawn lastly.
7. After completing the diagram, a clear scale is written in some suitable
manner.
AXONOMETRIC VIEWS
In this chapter you will learn useful
techniques for freehand sketching to
create both two-dimensional
orthographic sketches and three-
dimensional pictorial sketches. You
will learn how to quickly make rough
sketches to convey a concept and
how to make more refined sketches
of objects that are more complex.
AXONOMETRIC VIEWS
Axonometric projection is a type of
orthographic projection used for
creating a pictorial drawing of an
object, where the lines of sight are
perpendicular to the plane of
projection, and the object is rotated
around one or more of its axes to
reveal multiple sides
Three types of axonometric projection
Isometric Projection
Trimetric Projection
Dimetric Projection
ISOMETRIC PROJECTION
To the eye, more distant objects appear smaller and parallel lines
that are not perpendicular to the line of sight appear to converge to a
vanishing point. A perspective sketch may give a realistic picture of
an object or scene, provided that the viewpoint is carefully chosen.
LINEAR PERSPECTIVE TERMS
HORIZON- the horizon is the line for which the sky meets the land
or water below. The height of the horizon will affect the placement
of the vanishing point(s) as well as the scene’s eye level.
1. What the eye sees without distortion is within a 60-degree cone of vision. Bear
this in mind when deciding on the position of your viewpoint relative to what is to
appear as the foreground of your sketch.
3. A vanishing point often needs to be beyond the border of the sketch for a view
that does not appear distorted. Sketch in ‘by eye’ guidelines that converge to a 9
common vanishing point outside the drawing area - the exact location of remote
vanishing points is not necessary.
BASIC PRINCIPLES
4. A perspective grid can be used as an aid to draw objects at the correct relative
distance and size to one another.
5. Simple line shading can be used to indicate shape and form, with the amount
of detail shown reducing with distance.
ONE-POINT PERSPECTIVE
Step One: Define the horizon line and the vanishing points.
Step Two: Draw the corner of the object in between the vanishing points.
Step Three: Draw lines from each end of the corner to each of the vanishing
points.
Step Four: Draw parallel, vertical lines to indicate where the object ends.
Step Five: Erase the lines you no longer need to reveal your 3D form.
ACTIVITY