THE INFLUENCE OF GADGETS ON THE GRADES OF THE GRADE 10 STUDENTS OF SAN JOSE
NATIONAL HIGH SCHOOL
A Researcher Paper Presented to the
Senior High School Department
San Jose National Hig School
San Jose, Libon, Albay
ALYSSA ARMILLO
HANS PERNECITA
JAYVEE REGOLLANO
Introduction
In this modern era, technological developments continue to grow, because technological
developments will go according to the development of increasingly high science. Technology was created to
provide convenience for human life in carrying out daily activities and provide positive value (Indrawarsari,
2019). However, even though it was originally created to produce positive benefits, on the other hand it is
also possible to use it for negative things. Many advanced technologies have been created, for example
gadgets (Mosquera, Valles & de Luna, 2016). Technological progress has made such a big change in human
life in various fields and has had such a big influence on social life (Sahetapy, 2021). Gadgets are a
technological tool that is currently growing rapidly and has special functions, including smartphones and
tablets (Fauzi, 2018). Gadgets with various applications can present various social media so that they are
often misused and also have a bad impact on student academic scores (Das, 2018). It is not surprising that
gadgets in this era are much liked by children. Because gadgets in the current era have turned into interesting
items, especially in touchscreen technology and have also been equipped with various applications that
attract attention, especially in children. The use of gadgets among children, (Aprianti, F., et al., 2022)
Technology has changed our lives in many ways, including how we learn in school. Gadgets like
smartphones, tablets, and laptops are everywhere, giving us easy access to information, fun learning tools,
and ways to communicate. But as technology becomes more common in education, we need to understand
how it affects students' academic performance.
This research looks into how gadgets impact the learning outcomes, such as grades, of the Grade 10
students at San Jose National High School. While gadgets can help students learn better by providing access
to online resources, educational apps, and virtual classrooms, there are concerns that they might also distract
students, reduce their focus, and even lead to cyberbullying.
This study aims to explore the relationship between using gadgets and academic performance,
specifically grades, among Grade 10 students at San Jose National High School. By studying how much
students use gadgets, how they think it affects their academic performance, and the challenges and benefits
of using gadgets in learning, this research aims to provide valuable insights for teachers, policymakers, and
students.
The results of this research will help us understand how technology can be used effectively in
education, maximizing its benefits while managing any potential risks. This study will also serve as a useful
example for other schools and educational institutions looking to understand how to navigate the changing
landscape of technology in education.
Statement of the Problem
This study determines the influence of gadgets in the grades of the grade 10 students of San Jose
National High School, School Year 2024-2025.
Specifically, it aims to answer the following questions:
1. What is the profile of the respondents in terms of:
a. Age
b. Sex
2. What is the frequency of use of students on the following gadgets:
a. Laptops
b. Smartphones
c. Tablets
3. What is the influence of gadgets in the students’ grades in terms of:
a. Creativity
b. Critical Thinking
c. Entertainment
4. Is there a significant relationship between frequency of use and influence of gadgets in the grades
of the students?
5. What intervention scheme may be proposed based on the findings of the study?
Assumptions of the Study
This study focuses on the following assumptions:
1. The profile of the respondents in terms of gender and age varies.
2. The frequency of use of gadgets on the following gadgets such as Laptops, Smartphones, and
Tablets.
3. The influence of gadgets in grades as perceived by the students in terms of creativity, critical
thinking, and entertainment varies.
4. The intervention scheme may be proposed based on the findings of the study.
Hypothesis
Locale/Settings of the Study
The main locale of the study is San Jose National High School. It is located at Purok Avocado, San
Jose, Libon, Albay.
This study focuses on the influence of gadgets in the grades of the Grade 10 Students. Gadgets are
useful tools that can be used by students in their studying. The school have a policy that cellphones are not
allowed unless it is instructed by the teacher or is needed in the learning process.
Significance of the Study
This study determines the influence of gadgets in the grades of the Grade 10 Students at San Jose
National High School.
This is significant to the following:
Students. This is important to the to know the benefits and consequences of gadgets to their grades
and help them study efficiently and effectively.
Teachers. This will help the teachers make instructional lesson using different gadgets in the
teaching and learning process.
Parents. This will serve as guide in establishing rules and regulation for responsible use of gadgets
in their children.
Community. This study will show the possible influence of of using gadgets in the learning process
of the students.
School Administration. This study might be used in creating lined rules and regulation in the
utilizing gadgets in the school.
Department of Education. This will serve as a guide to the institution for the improvement for
established rules and regulation about the usage of gadgets in the school.
Future Researchers. This study will help the future researchers in their own research to conduct the
study about the technological advancements.
Scope and Delimitation
The main objective of this study is to assess the influence of gadgets in terms of creativity, critical
thinking, and entertainment of the Junior High School Students who are enrolled in Grade 10 at San jose
National High School on the manners and perceptions of the students in using gadgets. The objectives were
limited to the influence of gadgets in the grades of the students in the school, School year 2024 - 2025. it was
limited to the three sections of Grade 10 namely: Masigasig, Magiting, and Matatag.
Definition of Terms
To make the study easier to understand. The following terms are defined conceptually and
operationally.
Frequency of Use. It refers to the rate of an individual as documented by the number of times per
day, week, or month, as appropriate, a supply is used by an individual. (Law Insider Dictionary). In this
study, it refers to the numbers of time or how often the gadgets are used by the respondents in learning.
Gadgets. It is often a small mechanical of electronic device with a practical use but often thought of
as a novelty. (Merriam-Webster, n. d.). In this study, gadgets are tools that are used by the respondents to
improve their learning. In this study, gadgets like smartphones, laptops , and tablets are used by the
respondents to improve their learning.
Influence. The power or capacity of causing an effect in indirect or intangible way. (Merriam-
Webster, n. d.) In this study, it is the effect in the grades of the students.
Grades. A mark indicating a degree of accomplishment in school (Merriam-Webster, n. d.) In this
study, it is the outcome of having gadgets as a guide for some learning aspects.