Horde Imperial Knights 1 (Warhammer 40,000 10th Edition) [1,105pts]
Army Roster (Imperium - Imperial Knights) [1,105pts]
Rules: Code Chivalric
Configuration
Battle Size
Categories: CONFIGURATION
Detachment
Selections: Noble Lance
Categories: CONFIGURATION
Rules: Feel No Pain, Indomitable Heroes
Show/Hide Options
Selections: Agents of the Imperium are visible, Legends are visible, Titans are visible, Unaligned Forces are visible,
Unaligned Fortifications are visible
Categories: CONFIGURATION
Character [445pts]
Knight Crusader [445pts]
Selections: Avenger gatling cannon, Heavy flamer, Questoris heavy stubber, Stormspear rocket pod, Thermal
cannon, Titanic feet, Warlord
Categories: VEHICLE, WALKER, TITANIC, TOWERING, CHARACTER, IMPERIUM, FACTION: IMPERIAL KNIGHTS, KNIGHT CRUSADER,
QUESTORIS, WARLORD
Rules: Blast, Bondsman Abilities, Deadly Demise D6, Ignores Cover, Melta, Rapid Fire, Super-Heavy Walker,
Sustained Hits, Torrent
Abilities: Crusader's Duty (Bondsman), Damaged: 1-7 Wounds Remaining, Invulnerable Save (5+*), Punishing
Salvoes, Melee Weapons: Titanic feet, Ranged Weapons: Avenger gatling cannon, Heavy flamer, Questoris heavy
stubber, Stormspear rocket pod, Thermal cannon, Unit: Knight Crusader
Abilities Description
Crusader's Duty While a model is affected by this ability, each time that model makes a ranged attack, add 1 to
(Bondsman) the Hit roll.
Damaged: 1-7
While this model has 1-7 wounds remaining, subtract 5 from this models Objective Control
Wounds
characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
Remaining
Invulnerable Save
This model has a 5+ invulnerable save against ranged attacks.
(5+*)
Punishing In your Movement phase, if this model Remains Stationary, until the start of your next
Salvoes Movement phase, this model’s ranged weapons have the [SUSTAINED HITS 1] ability.
Melee Weapons Range A WS S AP D Keywords
Titanic feet Melee 4 3+ 8 -1 2
Ranged Weapons Range A BS S AP D Keywords
Avenger gatling cannon 36" 18 3+ 6 -2 2
Heavy flamer 12" D6 N/A 5 -1 1 Ignores Cover, Torrent
Questoris heavy stubber 36" 3 3+ 4 -1 1 Rapid Fire 3
Stormspear rocket pod 48" 3 3+ 8 -2 D6
Thermal cannon 24" 2D3 3+ 12 -4 D6 Blast, Melta 6
Unit M T SV W LD OC
Knight Crusader 10" 12 3+ 22 6+ 10
Battleline [580pts]
Armiger Helverin [140pts]
Selections: Armiger autocannon, Armoured feet, Questoris heavy stubber
Categories: VEHICLE, WALKER, BATTLELINE, IMPERIUM, FACTION: IMPERIAL KNIGHTS, HELVERIN, ARMIGER
Rules: Deadly Demise D3, Rapid Fire
Abilities: Damaged: 1-4 Wounds Remaining, Invulnerable Save (5+*), Skyfire Protocols, Melee Weapons:
Armoured feet, Ranged Weapons: Armiger autocannon, Questoris heavy stubber, Unit: Armiger Helverin
Abilities Description
Damaged: 1-4
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1
Wounds
from the Hit roll.
Remaining
Invulnerable Save
This model has a 5+ invulnerable save against ranged attacks.
(5+*)
While this model is either wholly within your deployment zone or within range of an objective
Skyfire Protocols
marker you control, its Armiger autocannons have the [ANTI-FLY 2+] ability.
Melee Weapons Range A WS S AP D Keywords
Armoured feet Melee 4 3+ 6 0 1
Ranged Weapons Range A BS S AP D Keywords
Armiger autocannon 48" 4 3+ 9 -1 3
Questoris heavy stubber 36" 3 3+ 4 -1 1 Rapid Fire 3
Unit M T SV W LD OC
Armiger Helverin 12" 10 3+ 12 7+ 8
Armiger Helverin [140pts]
Selections: Armiger autocannon, Armoured feet, Questoris heavy stubber
Categories: VEHICLE, WALKER, BATTLELINE, IMPERIUM, FACTION: IMPERIAL KNIGHTS, HELVERIN, ARMIGER
Rules: Deadly Demise D3, Rapid Fire
Abilities: Damaged: 1-4 Wounds Remaining, Invulnerable Save (5+*), Skyfire Protocols, Melee Weapons:
Armoured feet, Ranged Weapons: Armiger autocannon, Questoris heavy stubber, Unit: Armiger Helverin
Abilities Description
Damaged: 1-4
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1
Wounds
from the Hit roll.
Remaining
Invulnerable Save
This model has a 5+ invulnerable save against ranged attacks.
(5+*)
While this model is either wholly within your deployment zone or within range of an objective
Skyfire Protocols
marker you control, its Armiger autocannons have the [ANTI-FLY 2+] ability.
Melee Weapons Range A WS S AP D Keywords
Armoured feet Melee 4 3+ 6 0 1
Ranged Weapons Range A BS S AP D Keywords
Armiger autocannon 48" 4 3+ 9 -1 3
Questoris heavy stubber 36" 3 3+ 4 -1 1 Rapid Fire 3
Unit M T SV W LD OC
Armiger Helverin 12" 10 3+ 12 7+ 8
Armiger Warglaive [150pts]
Selections: Questoris heavy stubber, Reaper chain-cleaver, Thermal spear
Categories: VEHICLE, WALKER, BATTLELINE, IMPERIUM, FACTION: IMPERIAL KNIGHTS, WARGLAIVE, ARMIGER
Rules: Deadly Demise D3, Melta, Rapid Fire
Abilities: Damaged: 1-4 Wounds Remaining, Impetuous Glory, Invulnerable Save (5+*), Melee Weapons: ➤ Reaper
chain-cleaver - strike, ➤ Reaper chain-cleaver - sweep, Ranged Weapons: Questoris heavy stubber, Thermal
spear, Unit: Armiger Warglaive
Abilities Description
Damaged: 1-4 While this model has 1-4 wounds remaining, each time this model makes an attack,
Wounds Remaining subtract 1 from the Hit roll.
Each time this model makes a Charge move, until the end of the turn, melee weapons
Impetuous Glory
equipped by this model have the [SUSTAINED HITS 1] ability.
Invulnerable Save
This model has a 5+ invulnerable save against ranged attacks.
(5+*)
Melee Weapons Range A WS S AP D Keywords
➤ Reaper chain-cleaver - strike Melee 4 3+ 10 -3 3
➤ Reaper chain-cleaver - sweep Melee 8 3+ 8 -2 1
Ranged Weapons Range A BS S AP D Keywords
Questoris heavy stubber 36" 3 3+ 4 -1 1 Rapid Fire 3
Thermal spear 24" 2 3+ 12 -4 D6 Melta 4
Unit M T SV W LD OC
Armiger Warglaive 12" 10 3+ 12 7+ 8
Armiger Warglaive [150pts]
Selections: Questoris heavy stubber, Reaper chain-cleaver, Thermal spear
Categories: VEHICLE, WALKER, BATTLELINE, IMPERIUM, FACTION: IMPERIAL KNIGHTS, WARGLAIVE, ARMIGER
Rules: Deadly Demise D3, Melta, Rapid Fire
Abilities: Damaged: 1-4 Wounds Remaining, Impetuous Glory, Invulnerable Save (5+*), Melee Weapons: ➤ Reaper
chain-cleaver - strike, ➤ Reaper chain-cleaver - sweep, Ranged Weapons: Questoris heavy stubber, Thermal
spear, Unit: Armiger Warglaive
Abilities Description
Damaged: 1-4 While this model has 1-4 wounds remaining, each time this model makes an attack,
Wounds Remaining subtract 1 from the Hit roll.
Each time this model makes a Charge move, until the end of the turn, melee weapons
Impetuous Glory
equipped by this model have the [SUSTAINED HITS 1] ability.
Invulnerable Save
This model has a 5+ invulnerable save against ranged attacks.
(5+*)
Melee Weapons Range A WS S AP D Keywords
➤ Reaper chain-cleaver - strike Melee 4 3+ 10 -3 3
➤ Reaper chain-cleaver - sweep Melee 8 3+ 8 -2 1
Ranged Weapons Range A BS S AP D Keywords
Questoris heavy stubber 36" 3 3+ 4 -1 1 Rapid Fire 3
Thermal spear 24" 2 3+ 12 -4 D6 Melta 4
Unit M T SV W LD OC
Armiger Warglaive 12" 10 3+ 12 7+ 8
Allied Units [80pts]
Vindicare Assassin [80pts]
Selections: Exitus pistol, Exitus rifle, Vindicare combat knife
Categories: FACTION: AGENTS OF THE IMPERIUM, INFANTRY, CHARACTER, EPIC HERO, SMOKE, IMPERIUM, VINDICARE ASSASSIN,
ALLIED UNITS, ASSIGNED AGENTS - CHARACTER
Rules: Assigned Agents, Devastating Wounds, Ignores Cover, Infiltrators, Lone Operative, Pistol, Precision, Stealth
Abilities: Deadshot, Invulnerable Save, Shieldbreaker, Melee Weapons: Vindicare combat knife, Ranged
Weapons: Exitus pistol, Exitus rifle, Unit: Vindicare Assassin
Abilities Description
Each time this model makes a ranged attack, if a Critical Hit is scored, add 3 to the Damage
Deadshot characteristic of that attack. After this model has resolved its ranged attacks, select one enemy unit
that was hit by one or more of those attacks. That unit must take a Battle-shock test.
Invulnerable
This model has a 4+ invulnerable save.
Save
Once per battle, when selecting targets for this model’s exitus rifle, it can fire a shieldbreaker
Shieldbreaker round. If it does, until the end of the phase, each time this model makes an attack with that
weapon, no saving throws of any kind can be made against that attack.
Melee Weapons Range A WS S AP D Keywords
Vindicare combat knife Melee 4 2+ 4 -1 1 -
Ranged Weapons Range A BS S AP D Keywords
Exitus pistol 12" 3 2+ 5 -2 3 Devastating Wounds, Ignores Cover, Pistol, Precision
Exitus rifle 48" 1 2+ 7 -3 D3+3 Devastating Wounds, Ignores Cover, Precision
Unit M T SV W LD OC
Vindicare Assassin 7" 4 6+ 4 6+ 1
Force Rules
Code Chivalric: If your Army Faction is IMPERIAL KNIGHTS, at the end of the Read Mission Objectives step, you must select
one of the Oaths below to be active for your army. Models from your army with this ability gain the associated Oath ability, and
you gain the associated Deed to complete.
If, at the start of any of your Command phases, your selected Oath's Deed is completed, your army becomes Honoured for the
rest of the battle and your gain 3CP (you can only gain CP in this way once per battle, and CP gained in this way are an
exemption to the Core Rules that limit the maximum number of CP you can gain per battle round to 1).
Lay Low The Tyrant
- Oath Ability: Each time this model is selected to shoot or fight, you can re-roll one Hit roll and you can re-roll one Wound roll.
- Deed: This deed is completed if the enemy WARLORD is destroyed.
Reclaim the Realm
- Oath Ability: Add 1" to this model's Move characteristic and add 1 to Advance and Charge rolls made for this model.
- Deed: This deed is completed if you control one or more objective markers in your opponent's deployment zone.
Selection Rules
Assigned Agents: If every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units
in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. The maximum number of
AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size
In addition, you cannot select a VINDICARE ASSASSIN, CULEXUS ASSASSIN, EVERSOR ASSASSIN or CALLIDUS
ASSASSIN to be your WARLORD.
Blast: Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each
time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the
target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit
that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).
Bondsman Abilities: Some QUESTORIS models have a Bondsman ability, tagged with the word ‘Bondsman’. In your Command
phase, one or more models from your army with a Bondsman ability can use that ability. For each one that does, select one
friendly ARMIGER model within 12" of that model (you cannot select an ARMIGER model that is already being affected by a
Bondsman ability). Until the start of your next Command phase, the ARMIGER model you selected is affected by that Bondsman
ability.
Deadly Demise D3: Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6
before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit
within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit
within 6").
Deadly Demise D6: Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6
before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit
within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit
within 6").
Devastating Wounds: Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons.
Each time an attack is made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made
against that attack (including invulnerable saving throws). Such attacks are only allocated to models after all other attacks made
by the attacking unit have been allocated and resolved
Feel No Pain: Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and
so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the
number denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use
one of those abilities each time that model
suffers damage and so would lose a wound.
Ignores Cover: Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is
made with such a weapon, the target cannot have the Benefit of Cover against that attack.
Indomitable Heroes: All IMPERIAL KNIGHTS models from your army have the Feel No Pain 6+ ability. If your army is Honoured,
those models have the Feel No Pain 5+ ability.
Infiltrators: During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the
battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.
Lone Operative: Unless part of an Attached unit, this unit can only be selected as the target of a ranged attack if the attacking
model is within 12".
Melta: Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon
targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.
Pistol: Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit
is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy
units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy
units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are
within Engagement Range of the same enemy unit.
If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols or
with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons before
selecting targets.
Precision: Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a
weapon successfully wounds an Attached unit, if a Character model in that unit is visible to the attacking model, the attacking
model’s player can choose to have that attack allocated to that Character model instead of following the normal attack sequence.
Rapid Fire: Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a
unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.
Stealth: If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit
roll.
Super-Heavy Walker: Each time a model with this ability makes a Normal, Advance or Fall Back move, it can move over models
(excluding TITANIC models) and terrain features that are 4" or less in height as if they were not there.
Sustained Hits: Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack
is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’
Torrent: Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a
weapon, that attack automatically hits the target.
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