Sisters - low pts (Warhammer 40,000 10th Edition) [820pts]
Army Roster (Imperium - Adepta Sororitas) [820pts]
Configuration
Battle Size
Selections: 1. Incursion (1000 Point limit)
Categories: CONFIGURATION
Detachment Choice
Selections: Hallowed Martyrs Detachment
Categories: CONFIGURATION
Rules: The Blood of Martyrs
Show/Hide Options
Selections: Agents of the Imperium are visible, Imperial Knights are visible, Legends are visible,
Titans are visible, Unaligned Forces are visible, Unaligned Fortifications are visible
Categories: CONFIGURATION
Epic Hero [125pts]
Morvenn Vahl [125pts]
Selections: Fidelis, Lance of Illumination, Paragon missile launcher, Warlord
Categories: VEHICLE, WALKER, CHARACTER, EPIC HERO, IMPERIUM, MORVENN VAHL, FACTION: ADEPTA
SORORITAS, FACTION: ACTS OF FAITH, WARLORD
Rules: Acts of Faith, Blast, Deadly Demise 1, Devastating Wounds, Leader, Supreme Commander,
Sustained Hits
Abilities: Abbess Sanctorum, Invulnerable Save, Leader, Righteous Repugnance, Melee
Weapons: Lance of Illumination - strike, Lance of Illumination - sweep, Ranged Weapons: Fidelis,
Paragon missile launcher - prioris, Paragon missile launcher - sanctorum, Unit: Morvenn Vahl
Abilities Description Ref
Abbess While this model is leading a unit, each time a model in that unit makes an
Sanctorum attack, you can re-roll the Hit roll and you can re-roll the Wound roll.
Invulnerable
This model has an invulnerable save of 4+
Save
This model can be attached to the following unit:
Leader
■ Paragon Warsuits
Once per battle, in your Command phase, this model can use this ability. If it
Righteous
does, until the start of your next Command phase, add 3 to the Attacks
Repugnance
characteristic of Fidelis and the Lance of Illumination.
Melee Weapons Range A WS S AP D Keywords Ref
Lance of Illumination - strike Melee 5 2+ 8 -2 3 Devastating Wounds
Lance of Illumination - sweep Melee 10 2+ 5 -1 1 -
Ranged Weapons Range A BS S AP D Keywords Ref
Fidelis 36" 3 2+ 6 -1 2 Sustained Hits 1
Paragon missile launcher - prioris 36" 2 2+ 9 -2 D6 -
Paragon missile launcher - sanctorum 36" 2D6 2+ 4 0 1 Blast
Unit M T SV W LD OC Ref
Morvenn Vahl 8" 6 2+ 8 6+ 2
Character [130pts]
Canoness [70pts]
Selections: Brazier of Holy Fire, Chainsword, Condemnor boltgun, Mantle of Ophelia [20pts]
Categories: CHARACTER, INFANTRY, GRENADES, CANONESS, FACTION: ADEPTA SORORITAS, FACTION: ACTS OF
FAITH
Rules: Acts of Faith, Anti-, Devastating Wounds, Ignores Cover, Leader, One Shot, Precision,
Rapid Fire, Torrent
Abilities: Invulnerable Save, Lead the Righteous, Leader, Mantle of Ophelia, The Emperor's Grace,
Melee Weapons: Chainsword, Ranged Weapons: Brazier of Holy Fire, Condemnor boltgun, Unit:
Canoness
Abilities Description Ref
Invulnerable
This model has an invulnerable save of 4+
Save
Lead the While this model is leading a unit, each time a model in that unit makes an
Righteous attack, you can re-roll the Hit roll.
This unit can be attached to the following units:
Leader - BATTLE SISTERS SQUAD
- CELESTIAN SACRESANTS
Mantle of CANONESS or PALATINE model only. Each time an attack is allocated to the
Ophelia bearer, change the Damage characteristic of that attack to 1.
The
Once per battle, at the start of any phase, this model can use this ability. If it
Emperor's
does, until the end of the phase, this model has a 2+ invulnerable save.
Grace
Melee Weapons Range A WS S AP D Keywords Ref
Chainsword Melee 5 2+ 3 0 1
Ranged
Range A BS S AP D Keywords Ref
Weapons
Brazier of Holy
12" D6 N/A 6 -1 2 Ignores Cover, One Shot, Torrent
Fire
Condemnor Anti-Psyker 2+, Devastating Wounds,
24" 1 2+ 4 0 1
boltgun Precision, Rapid Fire 1
Unit M T SV W LD OC Ref
Canoness 6" 3 3+ 4 7+ 1
Hospitaller [60pts]
Selections: Bolt Pistol, Chirugeon's Tools, Litanies of Faith [25pts]
Categories: INFANTRY, CHARACTER, IMPERIUM, HOSPITALLER, FACTION: ADEPTA SORORITAS, FACTION: ACTS OF
FAITH
Rules: Acts of Faith, Leader, Pistol
Abilities: Invulnerable Save, Leader, Litanies of Faith, Medicus Ministorum, Sacred Healing, Melee
Weapons: Chirugeon's tools, Ranged Weapons: Bolt Pistol, Unit: Hospitaller
Abilities Description Ref
Invulnerable
This model has an invulnerable save of 6+
Save
This model can be attached to the following units:
■ Battle Sisters Squad
■ Celestian Sacresants
■ Dominion Squad
■ Retributor Squad
Leader
■ Sisters Novitiate Squad
This model can be attached to a Battle Sisters Squad, even if one Canoness,
Palatine or Junith Eruita model has already been attached to it. If you do, and
that Bodyguard unit is destroyed, the Leader units attached to it become
separate units, with their original Starting Strengths.
ADEPTA SORORITAS model only. At the end of your Command phase, if the
bearer is on the battlefield, you can re-roll one Miracle dice from your Miracle
Litanies of dice pool and return it to your Miracle dice pool with the new result you rolled.
Faith When doing so, if the bearer has lost one or more wounds or is leading a unit
that is Below Half-strength, you can re-roll up to three Miracle dice in this way
instead.
Medicus While this model is leading a unit, models in that unit have the Feel No Pain
Ministorum 5+ ability.
At the end of your Movement phase, select one friendly Adepta Sororitas
Sacred
Infantry Character unit within 3" of this model. That unit regains up to 3 lost
Healing
wounds. A unit can only be affected by this ability once per turn.
Melee Weapons Range A WS S AP D Keywords Ref
Chirugeon's tools Melee 3 4+ 3 0 1
Ranged Weapons Range A BS S AP D Keywords Ref
Bolt Pistol 12" 1 3+ 4 0 1 Pistol
Unit M T SV W LD OC Ref
Hospitaller 6" 3 3+ 3 7+ 1
Battleline [100pts]
Battle Sisters Squad [100pts]
Categories: INFANTRY, BATTLELINE, GRENADES, BATTLE SISTERS SQUAD, FACTION: ADEPTA SORORITAS,
IMPERIUM, FACTION: ACTS OF FAITH
Abilities: Cherub, Defenders of the Faith, Invulnerable Save
6x Battle Sister
Selections: 6x Bolt Pistol, 6x Boltgun, 6x Close combat weapon
Rules: Assault, Pistol, Rapid Fire
Melee Weapons: Close combat weapon, Ranged Weapons: Bolt Pistol, Boltgun, Unit: Battle
Sister
Battle Sister w/ Simulacrum Imperialus
Selections: Bolt Pistol, Boltgun, Close combat weapon, Simulacrum Imperialis
Rules: Assault, Pistol, Rapid Fire
Abilities: Simulacrum Imperialis, Melee Weapons: Close combat weapon, Ranged Weapons:
Bolt Pistol, Boltgun, Unit: Battle Sister
Battle Sister w/ Special or Heavy Weapon
Selections: Bolt Pistol, Boltgun, Close combat weapon, Ministorum heavy flamer
Rules: Assault, Ignores Cover, Pistol, Rapid Fire, Torrent
Melee Weapons: Close combat weapon, Ranged Weapons: Bolt Pistol, Boltgun, Ministorum
heavy flamer, Unit: Battle Sister
Battle Sister w/ Special Weapon
Selections: Bolt Pistol, Close combat weapon, Ministorum flamer
Rules: Ignores Cover, Pistol, Torrent
Melee Weapons: Close combat weapon, Ranged Weapons: Bolt Pistol, Ministorum flamer,
Unit: Battle Sister
Sister Superior
Selections: Bolt Pistol, Inferno pistol, Power weapon
Rules: Melta, Pistol
Melee Weapons: Close combat weapon, Power weapon, Ranged Weapons: Bolt Pistol, Inferno
pistol, Unit: Battle Sister
Abilities Description Ref
Once per battle, after this unit has performed an Act of Faith, you gain 1
Cherub
Miracle dice.
At the end of your Command phase, for each objective marker you control
Defenders
that has one or more units from your army with this ability within range of it,
of the Faith
you gain 1 Miracle dice.
Invulnerable
This model has an invulnerable save of 6+
Save
Simulacrum
Each time a unit is destroyed by the bearer’s unit, you gain 1 Miracle dice.
Imperialis
Melee Weapons Range A WS S AP D Keywords Ref
Close combat weapon Melee 1 4+ 3 0 1
Power weapon Melee 2 4+ 4 -2 1
Ranged Weapons Range A BS S AP D Keywords Ref
Bolt Pistol 12" 1 3+ 4 0 1 Pistol
Boltgun 24" 1 3+ 4 0 1 Rapid Fire 1
Inferno pistol 6" 1 3+ 8 -4 D3 Melta 2, Pistol
Ministorum flamer 12" D6 N/A 5 0 1 Ignores Cover, Torrent
Ministorum heavy flamer 12" D6 N/A 6 -1 1 Ignores Cover, Torrent
Unit M T SV W LD OC Ref
Battle Sister 6" 3 3+ 1 7+ 2
Infantry [65pts]
Celestian Sacresants [65pts]
Categories: INFANTRY, GRENADES, IMPERIUM, CELESTIAN SACRESANTS, FACTION: ADEPTA SORORITAS, FACTION:
ACTS OF FAITH
Rules: Acts of Faith
Abilities: Invulnerable Save, Sworn Protectors
4x Celestian Sacresant (Anointed Halberd)
Selections: 4x Anointed Halberd, 4x Bolt Pistol
Rules: Pistol
Melee Weapons: Anointed Halberd, Ranged Weapons: Bolt Pistol, Unit: Celestian Sacresant
Sacresant Superior
Selections: Inferno pistol, Spear of the Faithful
Rules: Melta, Pistol
Melee Weapons: Spear of the Faithful, Ranged Weapons: Inferno pistol, Unit: Celestian
Sacresant
Abilities Description Ref
Invulnerable
Models in this unit have an Invulnerable save of 4+.
Save
Sworn While a CANONESS, PALATINE, or JUNITH ERUITA model is leading this
Protectors unit, each time an attack targets this unit, subtract 1 from the Wound roll.
Melee Weapons Range A WS S AP D Keywords Ref
Anointed Halberd Melee 2 3+ 5 -2 1 -
Spear of the Faithful Melee 3 3+ 5 -2 2 -
Ranged Weapons Range A BS S AP D Keywords Ref
Bolt Pistol 12" 1 3+ 4 0 1 Pistol
Inferno pistol 6" 1 3+ 8 -4 D3 Melta 2, Pistol
Unit M T SV W LD OC Ref
Celestian Sacresant 6" 3 3+ 1 7+ 1
Vehicle [400pts]
Paragon Warsuits [200pts]
Categories: VEHICLE, WALKER, GRENADES, IMPERIUM, PARAGON WARSUITS, FACTION: ADEPTA SORORITAS,
FACTION: ACTS OF FAITH
Rules: Acts of Faith
Abilities: Invulnerable Save, Righteous Paragons
Paragon Superior
Selections: Bolt Pistol, Ministorum heavy flamer, Paragon Storm Bolters, Paragon War Blade
Rules: Ignores Cover, Pistol, Rapid Fire, Torrent, Twin-linked
Melee Weapons: Paragon War Blade, Ranged Weapons: Bolt Pistol, Ministorum heavy flamer,
Paragon Storm Bolters, Unit: Paragon Superior
Paragon Warsuit
Selections: Bolt Pistol, Ministorum heavy flamer, Paragon Storm Bolters, Paragon War Blade
Rules: Ignores Cover, Pistol, Rapid Fire, Torrent, Twin-linked
Melee Weapons: Paragon War Blade, Ranged Weapons: Bolt Pistol, Ministorum heavy flamer,
Paragon Storm Bolters, Unit: Paragon Warsuit
Paragon Warsuit
Selections: Bolt Pistol, Ministorum heavy flamer, Paragon Storm Bolters, Paragon War Blade
Rules: Ignores Cover, Pistol, Rapid Fire, Torrent, Twin-linked
Melee Weapons: Paragon War Blade, Ranged Weapons: Bolt Pistol, Ministorum heavy flamer,
Paragon Storm Bolters, Unit: Paragon Warsuit
Abilities Description Ref
Invulnerable Save Models in this units have an Invulnerable save of 4+.
Righteous This unit is eligible to shoot and declare a charge in a turn in which it
Paragons Fell Back.
Melee Weapons Range A WS S AP D Keywords Ref
Paragon War Blade Melee 4 3+ 6 -2 2 -
Ranged Weapons Range A BS S AP D Keywords Ref
Bolt Pistol 12" 1 3+ 4 0 1 Pistol
Ministorum heavy flamer 12" D6 N/A 6 -1 1 Ignores Cover, Torrent
Paragon Storm Bolters 24" 2 3+ 4 0 1 Rapid Fire 2, Twin-Linked
Unit M T SV W LD OC Ref
Paragon Superior 8" 6 2+ 4 7+ 2
Paragon Warsuit 8" 6 2+ 4 7+ 2
Paragon Warsuits [200pts]
Categories: VEHICLE, WALKER, GRENADES, IMPERIUM, PARAGON WARSUITS, FACTION: ADEPTA SORORITAS,
FACTION: ACTS OF FAITH
Rules: Acts of Faith
Abilities: Invulnerable Save, Righteous Paragons
Paragon Superior
Selections: Bolt Pistol, Ministorum heavy flamer, Paragon Storm Bolters, Paragon War Blade
Rules: Ignores Cover, Pistol, Rapid Fire, Torrent, Twin-linked
Melee Weapons: Paragon War Blade, Ranged Weapons: Bolt Pistol, Ministorum heavy flamer,
Paragon Storm Bolters, Unit: Paragon Superior
Paragon Warsuit
Selections: Bolt Pistol, Ministorum heavy flamer, Paragon Storm Bolters, Paragon War Blade
Rules: Ignores Cover, Pistol, Rapid Fire, Torrent, Twin-linked
Melee Weapons: Paragon War Blade, Ranged Weapons: Bolt Pistol, Ministorum heavy flamer,
Paragon Storm Bolters, Unit: Paragon Warsuit
Paragon Warsuit
Selections: Bolt Pistol, Ministorum heavy flamer, Paragon Storm Bolters, Paragon War Blade
Rules: Ignores Cover, Pistol, Rapid Fire, Torrent, Twin-linked
Melee Weapons: Paragon War Blade, Ranged Weapons: Bolt Pistol, Ministorum heavy flamer,
Paragon Storm Bolters, Unit: Paragon Warsuit
Abilities Description Ref
Invulnerable Save Models in this units have an Invulnerable save of 4+.
Righteous This unit is eligible to shoot and declare a charge in a turn in which it
Paragons Fell Back.
Melee Weapons Range A WS S AP D Keywords Ref
Paragon War Blade Melee 4 3+ 6 -2 2 -
Ranged Weapons Range A BS S AP D Keywords Ref
Bolt Pistol 12" 1 3+ 4 0 1 Pistol
Ministorum heavy flamer 12" D6 N/A 6 -1 1 Ignores Cover, Torrent
Paragon Storm Bolters 24" 2 3+ 4 0 1 Rapid Fire 2, Twin-Linked
Unit M T SV W LD OC Ref
Paragon Superior 8" 6 2+ 4 7+ 2
Paragon Warsuit 8" 6 2+ 4 7+ 2
Selection Rules
Acts of Faith: If your Army Faction is ADEPTA SORORITAS, each unit from your army with this ability can
perform one Act of Faith per phase. This is done using Miracle dice.
GAINING MIRACLE DICE
If your Army Faction is ADEPTA SORORITAS, you gain 1 Miracle dice:
■ At the start of each turn.
■ Each time an ADEPTA SORORITAS unit from your army is destroyed.
Each time you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value
cannot be changed or re-rolled, unless a rule specifically states otherwise. Keep your Miracle dice to one side –
this is your Miracle dice pool.
PERFORMING AN ACT OF FAITH
Before making a dice roll for a model or unit from your army with the Acts of Faith ability, if you have one or more
dice in your Miracle dice pool, that unit can perform an Act of Faith. If it does, select one of the dice from your
Miracle dice pool to substitute that dice roll (if a roll involves more than one dice, e.g. a Charge roll or Battle-
shock test, only a single dice can
be substituted). The dice that is being substituted is not rolled; instead the value of the selected Miracle dice is
used as if it had been rolled (this counts as an unmodified dice roll of that value for all rules purposes). Each
Miracle dice can only be selected for substitution once. Once all Miracle dice substitutions have been made,
remove the chosen Miracle dice from your Miracle dice pool, and roll all remaining, unsubstituted dice that are a
part of the dice roll. You can use Miracle dice when a unit performs an Act of Faith for any of the following types
of dice roll:
■ Advance roll
■ Battle-shock test
■ Charge roll
■ Damage roll
■ Hit roll
■ Saving throw
■ Wound roll ()
Anti-: Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is
made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of
‘x+’ scores a Critical Wound. (10th Edition Core Rules p28)
Assault: Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this
turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase.
When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are
equipped with. (10th Edition Core Rules p25)
Blast: Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of
attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every
five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can
never be used to make attacks against a unit that is within Engagement Range of one or more units from the
attacking model’s army (including its own unit). (10th Edition Core Rules p26)
Deadly Demise 1: Some models have 'Deadly Demise x' listed in their abilities. When such a model is
destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked
models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by 'x'
(if this is a random number, roll separately for each unit within 6"). (10th Edition Core Rules p23)
Devastating Wounds: Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating
Wounds weapons. Each time an attack is made with such a weapon, if that attack scores a Critical Wound, no
saving throw of any kind can be made against that attack (including invulnerable saving throws). Such attacks
are only allocated to models after all other attacks made by the attacking unit have been allocated and resolved
(10th Edition Core Rules p28)
Ignores Cover: Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each
time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.
(10th Edition Core Rules p25)
Leader: While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of
rules that are triggered when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each
time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the
Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different
Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be
allocated to a Character model in that unit, even if that Character model has lost one or more wounds or has
already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been
destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character
models in that unit. (10th Edition Core Rules p39)
Melta: Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with
such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased
by the amount denoted by ‘x’. (10th Edition Core Rules p26)
One Shot: The bearer can only shoot with this weapon once per battle. ()
Pistol: Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with
Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement
Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its
Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a
Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy
unit.
If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot
with its Pistols or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or
its other ranged weapons before selecting targets. (10th Edition Core Rules p25)
Precision: Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack
made with such a weapon successfully wounds an Attached unit, if a Character model in that unit is visible to the
attacking model, the attacking model’s player can choose to have that attack allocated to that Character model
instead of following the normal attack sequence. (10th Edition Core Rules p26)
Rapid Fire: Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a
weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by
the amount denoted by ‘x’. (10th Edition Core Rules p25)
Supreme Commander: If this model is in your army, it must be your WARLORD. ()
Sustained Hits: Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons.
Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of
additional hits on the target as denoted by ‘x’ (10th Edition Core Rules p28)
The Blood of Martyrs: Each time an ADEPTA SORORITAS model from your army makes an attack, add 1 to
the Hit roll if that model’s unit is below its Starting Strength, and add 1 to the Wound roll, as well, if that model’s
unit is Below Half-strength. For the purposes of this ability, if a unit has a Starting Strength of 1, it is considered
to be below its Starting Strength while it has lost one or more wounds. ()
Torrent: Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made
with such a weapon, that attack automatically hits the target. (10th Edition Core Rules p25)
Twin-linked: Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an
attack is made with such a weapon, you can re-roll that attack’s Wound roll. (10th Edition Core Rules p25)
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