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DS lab manual

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0% found this document useful (0 votes)
10 views

DS lab manual

Uploaded by

Jeffy Shiny
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 46

// C++ program for different tree traversals

#include <iostream>
using namespace std;

struct Node {
int data;
struct Node *left, *right;
};

Node* newNode(int data)


{
Node* temp = new Node;
temp->data = data;
temp->left = temp->right = NULL;
return temp;
}

void printPostorder(struct Node* node)


{
if (node == NULL)
return;
printPostorder(node->left);
printPostorder(node->right);
cout << node->data << " ";
}

void printInorder(struct Node* node)


{
if (node == NULL)
return;
printInorder(node->left);
cout << node->data << " ";
printInorder(node->right);
}

void printPreorder(struct Node* node)


{
if (node == NULL)
return;
cout << node->data << " ";
printPreorder(node->left);
printPreorder(node->right);
}
int main()
{
struct Node* root = newNode(1);
root->left = newNode(2);
root->right = newNode(3);
root->left->left = newNode(4);
root->left->right = newNode(5);
cout << "\nPreorder traversal of binary tree is \n";
printPreorder(root);
cout << "\nInorder traversal of binary tree is \n";
printInorder(root);
cout << "\nPostorder traversal of binary tree is \n";
printPostorder(root);
return 0;
}

Iteration

/*
* C++ Program For Inorder Tree Traversal without recursion
*/
#include<iostream>
using namespace std;
#include<conio.h>
struct tree
{
tree *l, *r;
int data;
}*root = NULL, *p = NULL, *s = NULL;
struct node
{
tree *pt;
node *next;
}*q = NULL, *top = NULL, *np = NULL;
void create()
{
int value ,c = 0;
while (c < 6)
{
if (root == NULL)
{
root = new tree;
cout<<"enter value of root node\n";
cin>>root->data;
root->r = NULL;
root->l = NULL;
}
else
{
p = root;
cout<<"enter value of node\n";
cin>>value;
while(true)
{
if(value < p->data)
{
if (p->l == NULL)
{
p->l = new tree;
p = p->l;
p->data = value;
p->l = NULL;
p->r = NULL;
cout<<"value entered in left\n";
break;
}
else if (p->l != NULL)
{
p = p->l;
}
}
else if (value > p->data)
{
if (p->r == NULL)
{
p->r = new tree;
p = p->r;
p->data = value;
p->l = NULL;
p->r = NULL;
cout<<"value entered in right\n";
break;
}
else if(p->r != NULL)
{
p = p->r;
}
}
}
}
c++;
}
}
void push(tree *ptr)
{
np = new node;
np->pt = ptr;
np->next = NULL;
if (top == NULL)
{
top = np;
}
else
{
q = top;
top = np;
np->next = q;
}
}
tree *pop()
{
if (top == NULL)
{
cout<<"underflow\n";
}
else
{
q = top;
top = top->next;
return(q->pt);
delete(q);
}
}
void traverse(tree *p)
{
push(p);
while (top != NULL)
{
while (p != NULL)
{
push(p);
p = p->l;
}
if (top != NULL && p == NULL)
{
p = pop();
cout<<p->data<<endl;
p = p->r;
}
}
}
int main()
{
int val;
create();
cout<<"printing traversal in inorder\n";
traverse(root);
getch();
}

// Merge sort in C++

#include <iostream>
using namespace std;

// Merge two subarrays L and M into arr


void merge(int arr[], int p, int q, int r) {

// Create L ← A[p..q] and M ← A[q+1..r]


int n1 = q - p + 1;
int n2 = r - q;

int L[n1], M[n2];

for (int i = 0; i < n1; i++)


L[i] = arr[p + i];
for (int j = 0; j < n2; j++)
M[j] = arr[q + 1 + j];

// Maintain current index of sub-arrays and main array


int i, j, k;
i = 0;
j = 0;
k = p;

// Until we reach either end of either L or M, pick larger among


// elements L and M and place them in the correct position at A[p..r]
while (i < n1 && j < n2) {
if (L[i] <= M[j]) {
arr[k] = L[i];
i++;
} else {
arr[k] = M[j];
j++;
}
k++;
}
// When we run out of elements in either L or M,
// pick up the remaining elements and put in A[p..r]
while (i < n1) {
arr[k] = L[i];
i++;
k++;
}

while (j < n2) {


arr[k] = M[j];
j++;
k++;
}
}

// Divide the array into two subarrays, sort them and merge them
void mergeSort(int arr[], int l, int r) {
if (l < r) {
// m is the point where the array is divided into two subarrays
int m = l + (r - l) / 2;

mergeSort(arr, l, m);
mergeSort(arr, m + 1, r);

// Merge the sorted subarrays


merge(arr, l, m, r);
}
}

// Print the array


void printArray(int arr[], int size) {
for (int i = 0; i < size; i++)
cout << arr[i] << " ";
cout << endl;
}

// Driver program
int main() {
int arr[] = {6, 5, 12, 10, 9, 1};
int size = sizeof(arr) / sizeof(arr[0]);

mergeSort(arr, 0, size - 1);

cout << "Sorted array: \n";


printArray(arr, size);
return 0;
}

Quick sort in C++

#include <iostream>
using namespace std;

// function to swap elements


void swap(int *a, int *b) {
int t = *a;
*a = *b;
*b = t;
}

// function to print the array


void printArray(int array[], int size) {
int i;
for (i = 0; i < size; i++)
cout << array[i] << " ";
cout << endl;
}

// function to rearrange array (find the partition point)


int partition(int array[], int low, int high) {

// select the rightmost element as pivot


int pivot = array[high];

// pointer for greater element


int i = (low - 1);

// traverse each element of the array


// compare them with the pivot
for (int j = low; j < high; j++) {
if (array[j] <= pivot) {

// if element smaller than pivot is found


// swap it with the greater element pointed by i
i++;

// swap element at i with element at j


swap(&array[i], &array[j]);
}
}
// swap pivot with the greater element at i
swap(&array[i + 1], &array[high]);

// return the partition point


return (i + 1);
}

void quickSort(int array[], int low, int high) {


if (low < high) {

// find the pivot element such that


// elements smaller than pivot are on left of pivot
// elements greater than pivot are on righ of pivot
int pi = partition(array, low, high);

// recursive call on the left of pivot


quickSort(array, low, pi - 1);

// recursive call on the right of pivot


quickSort(array, pi + 1, high);
}
}

// Driver code
int main() {
int data[] = {8, 7, 6, 1, 0, 9, 2};
int n = sizeof(data) / sizeof(data[0]);

cout << "Unsorted Array: \n";


printArray(data, n);

// perform quicksort on data


quickSort(data, 0, n - 1);

cout << "Sorted array in ascending order: \n";


printArray(data, n);
}

#include<stdio.h>
#include<conio.h>
#include<stdlib.h>
typedef struct BST
{
int data;
struct BST *left;
struct BST *right;
}node;
node *create();
void insert(node *,node *);
void preorder(node *);

int main()
{
char ch;
node *root=NULL,*temp;
do
{
temp=create();
if(root==NULL)
root=temp;
else
insert(root,temp);

printf("nDo you want to enter more(y/n)?");


getchar();
scanf("%c",&ch);
}
while(ch=='y'|ch=='Y');

printf("nPreorder Traversal: ");


preorder(root);
return 0;
}
node *create()
{
node *temp;
printf("nEnter data:");
temp=(node*)malloc(sizeof(node));
scanf("%d",&temp->data);
temp->left=temp->right=NULL;
return temp;
}
void insert(node *root,node *temp)
{
if(temp->data<root->data)
{
if(root->left!=NULL)
insert(root->left,temp);
else
root->left=temp;
}

if(temp->data>root->data)
{
if(root->right!=NULL)
insert(root->right,temp);
else
root->right=temp;
}
}

void preorder(node *root)


{
if(root!=NULL)
{
printf("%d ",root->data);
preorder(root->left);
preorder(root->right);
}
}

#include<iostream>

using namespace std;

struct node
{
int key;
node *parent;
char color;
node *left;
node *right;
};
class RBtree
{
node *root;
node *q;
public :
RBtree()
{
q=NULL;
root=NULL;
}
void insert();
void insertfix(node *);
void leftrotate(node *);
void rightrotate(node *);
void del();
node* successor(node *);
void delfix(node *);
void disp();
void display( node *);
void search();
};
void RBtree::insert()
{
int z,i=0;
cout<<"\nEnter key of the node to be inserted: ";
cin>>z;
node *p,*q;
node *t=new node;
t->key=z;
t->left=NULL;
t->right=NULL;
t->color='r';
p=root;
q=NULL;
if(root==NULL)
{
root=t;
t->parent=NULL;
}
else
{
while(p!=NULL)
{
q=p;
if(p->key<t->key)
p=p->right;
else
p=p->left;
}
t->parent=q;
if(q->key<t->key)
q->right=t;
else
q->left=t;
}
insertfix(t);
}
void RBtree::insertfix(node *t)
{
node *u;
if(root==t)
{
t->color='b';
return;
}
while(t->parent!=NULL&&t->parent->color=='r')
{
node *g=t->parent->parent;
if(g->left==t->parent)
{
if(g->right!=NULL)
{
u=g->right;
if(u->color=='r')
{
t->parent->color='b';
u->color='b';
g->color='r';
t=g;
}
}
else
{
if(t->parent->right==t)
{
t=t->parent;
leftrotate(t);
}
t->parent->color='b';
g->color='r';
rightrotate(g);
}
}
else
{
if(g->left!=NULL)
{
u=g->left;
if(u->color=='r')
{
t->parent->color='b';
u->color='b';
g->color='r';
t=g;
}
}
else
{
if(t->parent->left==t)
{
t=t->parent;
rightrotate(t);
}
t->parent->color='b';
g->color='r';
leftrotate(g);
}
}
root->color='b';
}
}

void RBtree::del()
{
if(root==NULL)
{
cout<<"\nEmpty Tree." ;
return ;
}
int x;
cout<<"\nEnter the key of the node to be deleted: ";
cin>>x;
node *p;
p=root;
node *y=NULL;
node *q=NULL;
int found=0;
while(p!=NULL&&found==0)
{
if(p->key==x)
found=1;
if(found==0)
{
if(p->key<x)
p=p->right;
else
p=p->left;
}
}
if(found==0)
{
cout<<"\nElement Not Found.";
return ;
}
else
{
cout<<"\nDeleted Element: "<<p->key;
cout<<"\nColour: ";
if(p->color=='b')
cout<<"Black\n";
else
cout<<"Red\n";

if(p->parent!=NULL)
cout<<"\nParent: "<<p->parent->key;
else
cout<<"\nThere is no parent of the node. ";
if(p->right!=NULL)
cout<<"\nRight Child: "<<p->right->key;
else
cout<<"\nThere is no right child of the node. ";
if(p->left!=NULL)
cout<<"\nLeft Child: "<<p->left->key;
else
cout<<"\nThere is no left child of the node. ";
cout<<"\nNode Deleted.";
if(p->left==NULL||p->right==NULL)
y=p;
else
y=successor(p);
if(y->left!=NULL)
q=y->left;
else
{
if(y->right!=NULL)
q=y->right;
else
q=NULL;
}
if(q!=NULL)
q->parent=y->parent;
if(y->parent==NULL)
root=q;
else
{
if(y==y->parent->left)
y->parent->left=q;
else
y->parent->right=q;
}
if(y!=p)
{
p->color=y->color;
p->key=y->key;
}
if(y->color=='b')
delfix(q);
}
}

void RBtree::delfix(node *p)


{
node *s;
while(p!=root&&p->color=='b')
{
if(p->parent->left==p)
{
s=p->parent->right;
if(s->color=='r')
{
s->color='b';
p->parent->color='r';
leftrotate(p->parent);
s=p->parent->right;
}
if(s->right->color=='b'&&s->left->color=='b')
{
s->color='r';
p=p->parent;
}
else
{
if(s->right->color=='b')
{
s->left->color=='b';
s->color='r';
rightrotate(s);
s=p->parent->right;
}
s->color=p->parent->color;
p->parent->color='b';
s->right->color='b';
leftrotate(p->parent);
p=root;
}
}
else
{
s=p->parent->left;
if(s->color=='r')
{
s->color='b';
p->parent->color='r';
rightrotate(p->parent);
s=p->parent->left;
}
if(s->left->color=='b'&&s->right->color=='b')
{
s->color='r';
p=p->parent;
}
else
{
if(s->left->color=='b')
{
s->right->color='b';
s->color='r';
leftrotate(s);
s=p->parent->left;
}
s->color=p->parent->color;
p->parent->color='b';
s->left->color='b';
rightrotate(p->parent);
p=root;
}
}
p->color='b';
root->color='b';
}
}

void RBtree::leftrotate(node *p)


{
if(p->right==NULL)
return ;
else
{
node *y=p->right;
if(y->left!=NULL)
{
p->right=y->left;
y->left->parent=p;
}
else
p->right=NULL;
if(p->parent!=NULL)
y->parent=p->parent;
if(p->parent==NULL)
root=y;
else
{
if(p==p->parent->left)
p->parent->left=y;
else
p->parent->right=y;
}
y->left=p;
p->parent=y;
}
}
void RBtree::rightrotate(node *p)
{
if(p->left==NULL)
return ;
else
{
node *y=p->left;
if(y->right!=NULL)
{
p->left=y->right;
y->right->parent=p;
}
else
p->left=NULL;
if(p->parent!=NULL)
y->parent=p->parent;
if(p->parent==NULL)
root=y;
else
{
if(p==p->parent->left)
p->parent->left=y;
else
p->parent->right=y;
}
y->right=p;
p->parent=y;
}
}

node* RBtree::successor(node *p)


{
node *y=NULL;
if(p->left!=NULL)
{
y=p->left;
while(y->right!=NULL)
y=y->right;
}
else
{
y=p->right;
while(y->left!=NULL)
y=y->left;
}
return y;
}

void RBtree::disp()
{
display(root);
}
void RBtree::display(node *p)
{
if(root==NULL)
{
cout<<"\nEmpty Tree.";
return ;
}
if(p!=NULL)
{
cout<<"\n\t NODE: ";
cout<<"\n Key: "<<p->key;
cout<<"\n Colour: ";
if(p->color=='b')
cout<<"Black";
else
cout<<"Red";
if(p->parent!=NULL)
cout<<"\n Parent: "<<p->parent->key;
else
cout<<"\n There is no parent of the node. ";
if(p->right!=NULL)
cout<<"\n Right Child: "<<p->right->key;
else
cout<<"\n There is no right child of the node. ";
if(p->left!=NULL)
cout<<"\n Left Child: "<<p->left->key;
else
cout<<"\n There is no left child of the node. ";
cout<<endl;
if(p->left)
{
cout<<"\n\nLeft:\n";
display(p->left);
}
/*else
cout<<"\nNo Left Child.\n";*/
if(p->right)
{
cout<<"\n\nRight:\n";
display(p->right);
}
/*else
cout<<"\nNo Right Child.\n"*/
}
}
void RBtree::search()
{
if(root==NULL)
{
cout<<"\nEmpty Tree\n" ;
return ;
}
int x;
cout<<"\n Enter key of the node to be searched: ";
cin>>x;
node *p=root;
int found=0;
while(p!=NULL&& found==0)
{
if(p->key==x)
found=1;
if(found==0)
{
if(p->key<x)
p=p->right;
else
p=p->left;
}
}
if(found==0)
cout<<"\nElement Not Found.";
else
{
cout<<"\n\t FOUND NODE: ";
cout<<"\n Key: "<<p->key;
cout<<"\n Colour: ";
if(p->color=='b')
cout<<"Black";
else
cout<<"Red";
if(p->parent!=NULL)
cout<<"\n Parent: "<<p->parent->key;
else
cout<<"\n There is no parent of the node. ";
if(p->right!=NULL)
cout<<"\n Right Child: "<<p->right->key;
else
cout<<"\n There is no right child of the node. ";
if(p->left!=NULL)
cout<<"\n Left Child: "<<p->left->key;
else
cout<<"\n There is no left child of the node. ";
cout<<endl;

}
}
int main()
{
int ch,y=0;
RBtree obj;
do
{
cout<<"\n\t RED BLACK TREE " ;
cout<<"\n 1. Insert in the tree ";
cout<<"\n 2. Delete a node from the tree";
cout<<"\n 3. Search for an element in the tree";
cout<<"\n 4. Display the tree ";
cout<<"\n 5. Exit " ;
cout<<"\nEnter Your Choice: ";
cin>>ch;
switch(ch)
{
case 1 : obj.insert();
cout<<"\nNode Inserted.\n";
break;
case 2 : obj.del();
break;
case 3 : obj.search();
break;
case 4 : obj.disp();
break;
case 5 : y=1;
break;
default : cout<<"\nEnter a Valid Choice.";
}
cout<<endl;

}while(y!=1);
return 1;
}
Red Black Tree Using C++
Red Black Tree Using C++

Heap

#include <iostream>
#include <cstdlib>
#include <vector>
#include <iterator>
using namespace std;
/*
* Class Declaration
*/
class Heap
{
private:
vector <int> heap;
int left(int parent);
int right(int parent);
int parent(int child);
void heapifyup(int index);
void heapifydown(int index);
public:
Heap()
{}
void Insert(int element);
void DeleteMin();
int ExtractMin();
void DisplayHeap();
int Size();
};
/*
* Return Heap Size
*/
int Heap::Size()
{
return heap.size();
}

/*
* Insert Element into a Heap
*/
void Heap::Insert(int element)
{
heap.push_back(element);
heapifyup(heap.size() -1);
}
/*
* Delete Minimum Element
*/
void Heap::DeleteMin()
{
if (heap.size() == 0)
{
cout<<"Heap is Empty"<<endl;
return;
}
heap[0] = heap.at(heap.size() - 1);
heap.pop_back();
heapifydown(0);
cout<<"Element Deleted"<<endl;
}

/*
* Extract Minimum Element
*/
int Heap::ExtractMin()
{
if (heap.size() == 0)
{
return -1;
}
else
return heap.front();
}

/*
* Display Heap
*/
void Heap::DisplayHeap()
{
vector <int>::iterator pos = heap.begin();
cout<<"Heap --> ";
while (pos != heap.end())
{
cout<<*pos<<" ";
pos++;
}
cout<<endl;
}

/*
* Return Left Child
*/
int Heap::left(int parent)
{
int l = 2 * parent + 1;
if(l < heap.size())
return l;
else
return -1;
}

/*
* Return Right Child
*/
int Heap::right(int parent)
{
int r = 2 * parent + 2;
if(r < heap.size())
return r;
else
return -1;
}

/*
* Return Parent
*/
int Heap::parent(int child)
{
int p = (child - 1)/2;
if(child == 0)
return -1;
else
return p;
}

/*
* Heapify- Maintain Heap Structure bottom up
*/
void Heap::heapifyup(int in)
{
if (in >= 0 && parent(in) >= 0 && heap[parent(in)] > heap[in])
{
int temp = heap[in];
heap[in] = heap[parent(in)];
heap[parent(in)] = temp;
heapifyup(parent(in));
}
}

/*
* Heapify- Maintain Heap Structure top down
*/
void Heap::heapifydown(int in)
{

int child = left(in);


int child1 = right(in);
if (child >= 0 && child1 >= 0 && heap[child] > heap[child1])
{
child = child1;
}
if (child > 0)
{
int temp = heap[in];
heap[in] = heap[child];
heap[child] = temp;
heapifydown(child);
}
}

/*
* Main Contains Menu
*/
int main()
{
Heap h;
while (1)
{
cout<<"------------------"<<endl;
cout<<"Operations on Heap"<<endl;
cout<<"------------------"<<endl;
cout<<"1.Insert Element"<<endl;
cout<<"2.Delete Minimum Element"<<endl;
cout<<"3.Extract Minimum Element"<<endl;
cout<<"4.Print Heap"<<endl;
cout<<"5.Exit"<<endl;
int choice, element;
cout<<"Enter your choice: ";
cin>>choice;
switch(choice)
{
case 1:
cout<<"Enter the element to be inserted: ";
cin>>element;
h.Insert(element);
break;
case 2:
h.DeleteMin();
break;
case 3:
cout<<"Minimum Element: ";
if (h.ExtractMin() == -1)
{
cout<<"Heap is Empty"<<endl;
}
else
cout<<"Minimum Element: "<<h.ExtractMin()<<endl;
break;
case 4:
cout<<"Displaying elements of Hwap: ";
h.DisplayHeap();
break;
case 5:
exit(1);
default:
cout<<"Enter Correct Choice"<<endl;
}
}
return 0;
}

Fibonacci heap
// Operations on a Fibonacci heap in C++

#include <cmath>
#include <cstdlib>
#include <iostream>

using namespace std;

// Node creation
struct node {
int n;
int degree;
node *parent;
node *child;
node *left;
node *right;
char mark;

char C;
};

// Implementation of Fibonacci heap


class FibonacciHeap {
private:
int nH;

node *H;

public:
node *InitializeHeap();
int Fibonnaci_link(node *, node *, node *);
node *Create_node(int);
node *Insert(node *, node *);
node *Union(node *, node *);
node *Extract_Min(node *);
int Consolidate(node *);
int Display(node *);
node *Find(node *, int);
int Decrease_key(node *, int, int);
int Delete_key(node *, int);
int Cut(node *, node *, node *);
int Cascase_cut(node *, node *);
FibonacciHeap() { H = InitializeHeap(); }
};

// Initialize heap
node *FibonacciHeap::InitializeHeap() {
node *np;
np = NULL;
return np;
}

// Create node
node *FibonacciHeap::Create_node(int value) {
node *x = new node;
x->n = value;
return x;
}

// Insert node
node *FibonacciHeap::Insert(node *H, node *x) {
x->degree = 0;
x->parent = NULL;
x->child = NULL;
x->left = x;
x->right = x;
x->mark = 'F';
x->C = 'N';
if (H != NULL) {
(H->left)->right = x;
x->right = H;
x->left = H->left;
H->left = x;
if (x->n < H->n)
H = x;
} else {
H = x;
}
nH = nH + 1;
return H;
}

// Create linking
int FibonacciHeap::Fibonnaci_link(node *H1, node *y, node *z) {
(y->left)->right = y->right;
(y->right)->left = y->left;
if (z->right == z)
H1 = z;
y->left = y;
y->right = y;
y->parent = z;

if (z->child == NULL)
z->child = y;

y->right = z->child;
y->left = (z->child)->left;
((z->child)->left)->right = y;
(z->child)->left = y;

if (y->n < (z->child)->n)


z->child = y;
z->degree++;
}

// Union Operation
node *FibonacciHeap::Union(node *H1, node *H2) {
node *np;
node *H = InitializeHeap();
H = H1;
(H->left)->right = H2;
(H2->left)->right = H;
np = H->left;
H->left = H2->left;
H2->left = np;
return H;
}
// Display the heap
int FibonacciHeap::Display(node *H) {
node *p = H;
if (p == NULL) {
cout << "Empty Heap" << endl;
return 0;
}
cout << "Root Nodes: " << endl;

do {
cout << p->n;
p = p->right;
if (p != H) {
cout << "-->";
}
} while (p != H && p->right != NULL);
cout << endl;
}

// Extract min
node *FibonacciHeap::Extract_Min(node *H1) {
node *p;
node *ptr;
node *z = H1;
p = z;
ptr = z;
if (z == NULL)
return z;

node *x;
node *np;

x = NULL;

if (z->child != NULL)
x = z->child;

if (x != NULL) {
ptr = x;
do {
np = x->right;
(H1->left)->right = x;
x->right = H1;
x->left = H1->left;
H1->left = x;
if (x->n < H1->n)
H1 = x;

x->parent = NULL;
x = np;
} while (np != ptr);
}

(z->left)->right = z->right;
(z->right)->left = z->left;
H1 = z->right;

if (z == z->right && z->child == NULL)


H = NULL;

else {
H1 = z->right;
Consolidate(H1);
}
nH = nH - 1;
return p;
}

// Consolidation Function
int FibonacciHeap::Consolidate(node *H1) {
int d, i;
float f = (log(nH)) / (log(2));
int D = f;
node *A[D];

for (i = 0; i <= D; i++)


A[i] = NULL;

node *x = H1;
node *y;
node *np;
node *pt = x;

do {
pt = pt->right;

d = x->degree;

while (A[d] != NULL)

{
y = A[d];
if (x->n > y->n)

{
np = x;

x = y;

y = np;
}

if (y == H1)
H1 = x;
Fibonnaci_link(H1, y, x);
if (x->right == x)
H1 = x;
A[d] = NULL;
d = d + 1;
}

A[d] = x;
x = x->right;

while (x != H1);
H = NULL;
for (int j = 0; j <= D; j++) {
if (A[j] != NULL) {
A[j]->left = A[j];
A[j]->right = A[j];
if (H != NULL) {
(H->left)->right = A[j];
A[j]->right = H;
A[j]->left = H->left;
H->left = A[j];
if (A[j]->n < H->n)
H = A[j];
} else {
H = A[j];
}
if (H == NULL)
H = A[j];
else if (A[j]->n < H->n)
H = A[j];
}
}
}
// Decrease Key Operation
int FibonacciHeap::Decrease_key(node *H1, int x, int k) {
node *y;
if (H1 == NULL) {
cout << "The Heap is Empty" << endl;
return 0;
}
node *ptr = Find(H1, x);
if (ptr == NULL) {
cout << "Node not found in the Heap" << endl;
return 1;
}

if (ptr->n < k) {
cout << "Entered key greater than current key" << endl;
return 0;
}
ptr->n = k;
y = ptr->parent;
if (y != NULL && ptr->n < y->n) {
Cut(H1, ptr, y);
Cascase_cut(H1, y);
}

if (ptr->n < H->n)


H = ptr;

return 0;
}

// Cutting Function
int FibonacciHeap::Cut(node *H1, node *x, node *y)

{
if (x == x->right)
y->child = NULL;
(x->left)->right = x->right;
(x->right)->left = x->left;
if (x == y->child)
y->child = x->right;
y->degree = y->degree - 1;
x->right = x;
x->left = x;
(H1->left)->right = x;
x->right = H1;
x->left = H1->left;
H1->left = x;
x->parent = NULL;
x->mark = 'F';
}

// Cascade cut
int FibonacciHeap::Cascase_cut(node *H1, node *y) {
node *z = y->parent;
if (z != NULL) {
if (y->mark == 'F') {
y->mark = 'T';
} else

{
Cut(H1, y, z);
Cascase_cut(H1, z);
}
}
}

// Search function
node *FibonacciHeap::Find(node *H, int k) {
node *x = H;
x->C = 'Y';
node *p = NULL;
if (x->n == k) {
p = x;
x->C = 'N';
return p;
}

if (p == NULL) {
if (x->child != NULL)
p = Find(x->child, k);
if ((x->right)->C != 'Y')
p = Find(x->right, k);
}

x->C = 'N';
return p;
}

// Deleting key
int FibonacciHeap::Delete_key(node *H1, int k) {
node *np = NULL;
int t;
t = Decrease_key(H1, k, -5000);
if (!t)
np = Extract_Min(H);
if (np != NULL)
cout << "Key Deleted" << endl;
else
cout << "Key not Deleted" << endl;
return 0;
}

int main() {
int n, m, l;
FibonacciHeap fh;
node *p;
node *H;
H = fh.InitializeHeap();

p = fh.Create_node(7);
H = fh.Insert(H, p);
p = fh.Create_node(3);
H = fh.Insert(H, p);
p = fh.Create_node(17);
H = fh.Insert(H, p);
p = fh.Create_node(24);
H = fh.Insert(H, p);

fh.Display(H);

p = fh.Extract_Min(H);
if (p != NULL)
cout << "The node with minimum key: " << p->n << endl;
else
cout << "Heap is empty" << endl;

m = 26;
l = 16;
fh.Decrease_key(H, m, l);

m = 16;
fh.Delete_key(H, m);
}
// Operations on a Fibonacci heap in C++

#include <cmath>
#include <cstdlib>
#include <iostream>

using namespace std;


// Node creation
struct node {
int n;
int degree;
node *parent;
node *child;
node *left;
node *right;
char mark;

char C;
};

// Implementation of Fibonacci heap


class FibonacciHeap {
private:
int nH;

node *H;

public:
node *InitializeHeap();
int Fibonnaci_link(node *, node *, node *);
node *Create_node(int);
node *Insert(node *, node *);
node *Union(node *, node *);
node *Extract_Min(node *);
int Consolidate(node *);
int Display(node *);
node *Find(node *, int);
int Decrease_key(node *, int, int);
int Delete_key(node *, int);
int Cut(node *, node *, node *);
int Cascase_cut(node *, node *);
FibonacciHeap() { H = InitializeHeap(); }
};

// Initialize heap
node *FibonacciHeap::InitializeHeap() {
node *np;
np = NULL;
return np;
}

// Create node
node *FibonacciHeap::Create_node(int value) {
node *x = new node;
x->n = value;
return x;
}

// Insert node
node *FibonacciHeap::Insert(node *H, node *x) {
x->degree = 0;
x->parent = NULL;
x->child = NULL;
x->left = x;
x->right = x;
x->mark = 'F';
x->C = 'N';
if (H != NULL) {
(H->left)->right = x;
x->right = H;
x->left = H->left;
H->left = x;
if (x->n < H->n)
H = x;
} else {
H = x;
}
nH = nH + 1;
return H;
}

// Create linking
int FibonacciHeap::Fibonnaci_link(node *H1, node *y, node *z) {
(y->left)->right = y->right;
(y->right)->left = y->left;
if (z->right == z)
H1 = z;
y->left = y;
y->right = y;
y->parent = z;

if (z->child == NULL)
z->child = y;

y->right = z->child;
y->left = (z->child)->left;
((z->child)->left)->right = y;
(z->child)->left = y;

if (y->n < (z->child)->n)


z->child = y;
z->degree++;
}

// Union Operation
node *FibonacciHeap::Union(node *H1, node *H2) {
node *np;
node *H = InitializeHeap();
H = H1;
(H->left)->right = H2;
(H2->left)->right = H;
np = H->left;
H->left = H2->left;
H2->left = np;
return H;
}

// Display the heap


int FibonacciHeap::Display(node *H) {
node *p = H;
if (p == NULL) {
cout << "Empty Heap" << endl;
return 0;
}
cout << "Root Nodes: " << endl;

do {
cout << p->n;
p = p->right;
if (p != H) {
cout << "-->";
}
} while (p != H && p->right != NULL);
cout << endl;
}

// Extract min
node *FibonacciHeap::Extract_Min(node *H1) {
node *p;
node *ptr;
node *z = H1;
p = z;
ptr = z;
if (z == NULL)
return z;

node *x;
node *np;

x = NULL;

if (z->child != NULL)
x = z->child;

if (x != NULL) {
ptr = x;
do {
np = x->right;
(H1->left)->right = x;
x->right = H1;
x->left = H1->left;
H1->left = x;
if (x->n < H1->n)
H1 = x;

x->parent = NULL;
x = np;
} while (np != ptr);
}

(z->left)->right = z->right;
(z->right)->left = z->left;
H1 = z->right;

if (z == z->right && z->child == NULL)


H = NULL;

else {
H1 = z->right;
Consolidate(H1);
}
nH = nH - 1;
return p;
}

// Consolidation Function
int FibonacciHeap::Consolidate(node *H1) {
int d, i;
float f = (log(nH)) / (log(2));
int D = f;
node *A[D];

for (i = 0; i <= D; i++)


A[i] = NULL;
node *x = H1;
node *y;
node *np;
node *pt = x;

do {
pt = pt->right;

d = x->degree;

while (A[d] != NULL)

{
y = A[d];

if (x->n > y->n)

{
np = x;

x = y;

y = np;
}

if (y == H1)
H1 = x;
Fibonnaci_link(H1, y, x);
if (x->right == x)
H1 = x;
A[d] = NULL;
d = d + 1;
}

A[d] = x;
x = x->right;

while (x != H1);
H = NULL;
for (int j = 0; j <= D; j++) {
if (A[j] != NULL) {
A[j]->left = A[j];
A[j]->right = A[j];
if (H != NULL) {
(H->left)->right = A[j];
A[j]->right = H;
A[j]->left = H->left;
H->left = A[j];
if (A[j]->n < H->n)
H = A[j];
} else {
H = A[j];
}
if (H == NULL)
H = A[j];
else if (A[j]->n < H->n)
H = A[j];
}
}
}

// Decrease Key Operation


int FibonacciHeap::Decrease_key(node *H1, int x, int k) {
node *y;
if (H1 == NULL) {
cout << "The Heap is Empty" << endl;
return 0;
}
node *ptr = Find(H1, x);
if (ptr == NULL) {
cout << "Node not found in the Heap" << endl;
return 1;
}

if (ptr->n < k) {
cout << "Entered key greater than current key" << endl;
return 0;
}
ptr->n = k;
y = ptr->parent;
if (y != NULL && ptr->n < y->n) {
Cut(H1, ptr, y);
Cascase_cut(H1, y);
}

if (ptr->n < H->n)


H = ptr;

return 0;
}
// Cutting Function
int FibonacciHeap::Cut(node *H1, node *x, node *y)

{
if (x == x->right)
y->child = NULL;
(x->left)->right = x->right;
(x->right)->left = x->left;
if (x == y->child)
y->child = x->right;
y->degree = y->degree - 1;
x->right = x;
x->left = x;
(H1->left)->right = x;
x->right = H1;
x->left = H1->left;
H1->left = x;
x->parent = NULL;
x->mark = 'F';
}

// Cascade cut
int FibonacciHeap::Cascase_cut(node *H1, node *y) {
node *z = y->parent;
if (z != NULL) {
if (y->mark == 'F') {
y->mark = 'T';
} else

{
Cut(H1, y, z);
Cascase_cut(H1, z);
}
}
}

// Search function
node *FibonacciHeap::Find(node *H, int k) {
node *x = H;
x->C = 'Y';
node *p = NULL;
if (x->n == k) {
p = x;
x->C = 'N';
return p;
}
if (p == NULL) {
if (x->child != NULL)
p = Find(x->child, k);
if ((x->right)->C != 'Y')
p = Find(x->right, k);
}

x->C = 'N';
return p;
}

// Deleting key
int FibonacciHeap::Delete_key(node *H1, int k) {
node *np = NULL;
int t;
t = Decrease_key(H1, k, -5000);
if (!t)
np = Extract_Min(H);
if (np != NULL)
cout << "Key Deleted" << endl;
else
cout << "Key not Deleted" << endl;
return 0;
}

int main() {
int n, m, l;
FibonacciHeap fh;
node *p;
node *H;
H = fh.InitializeHeap();

p = fh.Create_node(7);
H = fh.Insert(H, p);
p = fh.Create_node(3);
H = fh.Insert(H, p);
p = fh.Create_node(17);
H = fh.Insert(H, p);
p = fh.Create_node(24);
H = fh.Insert(H, p);

fh.Display(H);

p = fh.Extract_Min(H);
if (p != NULL)
cout << "The node with minimum key: " << p->n << endl;
else
cout << "Heap is empty" << endl;

m = 26;
l = 16;
fh.Decrease_key(H, m, l);

m = 16;
fh.Delete_key(H, m);
}

1#include <iostream>
2#include <list>
3#include <memory>
4
5class Graph
6{
7 int _V;
8 bool _directed;
9 std::unique_ptr< std::list<int> > adj;
1
0public:
1 Graph(int V, bool directed);
1 void AddEdge(int v, int w);
1 void BreadthFirstSearch(int s);
2};
1
3Graph::Graph(int V, bool directed) : adj(new std::list<int>[V])
1{
4 _V = V;
1 _directed = directed;
5}
1
6void Graph::AddEdge(int v, int w)
1{
7 std::list<int>* adjacency = adj.get();
1 adjacency[v].push_back(w);
8
1 if (!_directed)
9 {
2 adjacency[w].push_back(v);
0 }
2}
1
2void Graph::BreadthFirstSearch(int s)
2{
2 bool *visited = new bool[_V];
3 for(int i = 0; i < _V; i++)
2 visited[i] = false;
4
2 // Create a queue for BFS
5 std::list<int> queue;
2
6 visited[s] = true;
2 queue.push_back(s);
7
2 // 'i' will be used to get all adjacent vertices of a vertex
8 std::list<int>::iterator i;
2
9 while(!queue.empty())
3 {
0 // Dequeue a vertex from queue and print it
3 s = queue.front();
1 std::cout << s << " ";
3 queue.pop_front();
2
3 // Get all adjacent vertices of the dequeued vertex s
3 // If a adjacent has not been visited, then mark it visited
3 // and enqueue it
4 for(i = (adj.get())[s].begin(); i != (adj.get())[s].end(); ++i)
3 {
5 if(!visited[*i])
3 {
6 visited[*i] = true;
3 queue.push_back(*i);
7 }
3 }
8 }
3}
9
4int main()
0{
4 Graph g(7, true);
1 g.AddEdge(0, 1);
4 g.AddEdge(0, 2);
2 g.AddEdge(0, 3);
4 g.AddEdge(1, 0);
3 g.AddEdge(1, 5);
4 g.AddEdge(2, 5);
4 g.AddEdge(3, 0);
4 g.AddEdge(3, 4);
5 g.AddEdge(4, 6);
4 g.AddEdge(5, 1);
6 g.AddEdge(6, 5);
4
7 std::cout << "Breadth First Traversal from vertex 2:\n";
4 g.BreadthFirstSearch(2);
8
4 return 0;
9}
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