Media Information Literacy Reviewer
Media Information Literacy Reviewer
Intellectual Property
– World Intellectual Property Organization (WIPO) creation of the mind
(inventions, literary and artistic works, designs and symbols, names, and
images used in commerce).
Plagiarism
– Using or closely imitating the language and thoughts of another author
without authorization; the representation of that author’s work as one’s
own, as by not crediting the original author.
– Using other people’s words and ideas without clearly acknowledging the
source of the information.
Fair Use
– Legal principle stating that one can use a copyrighted work without a
license for the following purposes: commentary, criticism, reporting,
–
Spectrum of Rights
Copyright
All Rights Reserved
● Re-use requires the permission from the copyright owner.
Creative Commons
Public Domain
No Rights Reserved
● May be used without permission.
PLAGIARISM COPYRIGHT
INFRINGEMENT
Act of taking someone else’s work or The use of copyright-protected
ideas and passing them off as one’s material without the permission of
own. the copyright holder.
Ethical Issue Legal Issue
Copying any work, including work Involves work that’s protected under
that has no copyright. copyright.
Involves written work in both printed Involves music, art, novels, movies,
and electronic form. website content, computer software,
etc.
Not a crime under law, but has Civil Crime
penalties
Patent
– Provides the patent owner with the rights to decide how or whether the
invention can be used by the others in exchange for this right. The patent
owner makes technical info about the invention publicly available in the
–
Trademark
– Sign capable of distinguishing goods or services of one’s enterprise from
those of others.
◆ Coverage (products sold or services offered by a business entity)
Industrial Design
– Constitutes the ornamental or aesthetic aspect of an article/object.
◆ Design of an object (shape or surface, patterns, lines or colors)
Netiquette
– Observing proper etiquette as you engage in activities over the Internet.
– Know your manners when using technology.
DO’s
● Respect other people’s privacy.
● Verify facts before reposting.
● Check message and respond promptly.
DON’Ts
● Name-call or express offensive opinions.
● Post private or embarrassing images or comments.
● Exclude people or talk behind their backs.
Cyberbullying
– Offensive action (harass, threaten, embarrass) toward another which
takes place using electronic technology
Internet Addiction
– Online Addiction or Internet Addiction Disorder (IAD)
– Broad term that covers a range of behaviors and impulse-control
problems involving internet, personal computer, and mobile technology
Opportunity
– Positive Effects
– Set of circumstances that makes it possible to do something
Challenge
– Risks, threats, or negative effects
– Something new or difficult which requires great effort and determination
Power
– Authority or influence
– Ability to make others do what we want, regardless of their own wishes or
interests
Economy Sector
Education Sector
Social Science
Opportunitie Challenges Power
s
Promote development/ Cancel culture Power to sway society’s
advocacies beliefs and perception
Provide social Living the double life Citizen empowerment
interaction among
communities
Identity theft
Internet addiction
Politics
Haptics Technology
– a feedback technology (using computer applications) that takes
advantage of the user’s sense of touch by applying force, vibrations and/
or motions to the user
– used in game controllers, joysticks and steering wheels and is becoming
more common in smartphones.
– gaining widespread acceptance as a key part of virtual reality systems
–
(i.e. computer simulated environments) - adding the sense of touch to
previously visual-only solutions.
– also used in virtual arts (sound synthesis, graphic design and animation)
– many possibilities to be applied to gaming, movies, manufacturing,
medical, and other industries.
Contextual Awareness
– Future devices will learn about users’ identities and lifestyles by
combining hard and soft sensors.
– Context-aware technology enhances user experience by providing
personalized recommendations and automating tasks.
Intelligent Routing
– Smartphones with GPS and photo capabilities enable precise issue
reporting, triggering intelligent routing for prompt action.
Wearable Technology
– Are “electronic technologies or computers that are incorporated into
items of clothing and accessories which can comfortably be worn on the
body.”
– may either be worn or incorporated to the body “to create constant,
convenient, seamless, portable, and mostly hands-free access to
electronic computers”.
Examples:
● Watches
● Glasses
● Contact Lenses
● E-textiles and smart fabrics
● Headbands
● Beanies and Caps
● Jewelry
● Hearing-aid-like devices (designed to look like earrings)
3D Technology
– Utilizes three-dimensional visual appearances to create real-life or
different virtual experiences.
– may have seen computer graphics as wells as animations and
animatronics in video games, movies, and TV shows, 3D graphics or
environments have added texture to our media experience because of the
images that we see in three-dimensional rendering.
Ubiquitous Learning
– kind of e-learning experience that is more context-based and more
adaptive to learners' needs
– a learning environment that can be accessed in various context and
situations, most prominently through mobile learning.
People Media
– Persons involved in the use, analysis, evaluation and production of media
and information.
– B. Liquigan, messages shape the way you think and behave so you should
be aware of the extent of the influence of these messages and the covert/
subtle ways that they influence you.
– B. Liquigan, media technologies are merely inanimate objects that will
only function when controlled by human beings.
– Humans are the sources of information that are only relayed through
–
these technologies.
People as Media
– Individuals who serve as channels of information.
– They make use of writing essays, literature and news to create artifacts.
– People are now empowered to not just produce artifacts but also
evaluate, analyze, edit, and give feedback to media artifacts.
Opinion Leaders
– Effective opinion leader when you can influence your followers to produce
educated opinions and make informed opinions and make informed
choices.
Citizen Journalism
– People without professional journalism training, can use the tools of
modern technology and Internet to create, augment or fact-check media
on their own or in collaboration with others.
– AKA public, participatory, democratic, guerrilla, or street journalism.
– Occurs when members of the public become active participants in the
collection, reportage, analysis and dissemination of news and information
to other citizens.
Social Journalism
– Using social media to make their content available to more people.
– The current state of journalism looks quite differently than it did just
years ago, and the creation of social media sites has evolved the field of
journalism even further, giving the average person the power to make and
report the news like never before.
– Get our news instantly now, and most of the news comes via social media
sites like X and FB.
Crowdsourcing
– Practice of obtaining needed services, ideas, or content by soliciting
contributions from a large group of people and especially from the online
community.
– Also called collective community.
– Group of people or crowd is solicited for information by certain entities or
institutions. (Trip Advisor, Waze, Wikis)
People in Media
– Media practitioners. Provide information coming from their expert
knowledge or fist-hand experience of events.
– People who are behind the lens and pen.
– Use text, audio, visual, and multimedia, to spread information and
messages for the public.
– Involve in the media forms that are primarily engaged in print, broadcast,
film, new media, and gaming.
Text
– Simple and flexible format of presenting information or conveying ideas
whether hand-written, printed or displayed on-screen.
Characteristics of Texts
A. Very powerful as well in disseminating information, providing
direction and giving suggestions.
B. Available in different sources whether it’s Formal (news articles,
published books, newspapers, magazines, advertisements,
research works, etc.) or Informal (blogs, personal e-mails, sms or
text messages, online messengers, social media platforms, etc.)
Types of Text
Formatted Text
– Appearance can be changed using font parameters (bold, underline,
italic, font size, font color, etc.)
Hypertext
– Serves to link different electronic documents and enable users to jump
from one to the other in a nonlinear way.
Text as Visual
A. Typeface
– AKA font, font type, or type.
– Refers to the representation or style of a text in the digital format.
– Usually comprised of alphabets, numbers, punctuation marks, symbols
and other special characters. Usually come in file formats such as true
type font (.TTF), open type font (.OTF), etc.
Types of Typefaces
Serif
– Connotes formality and readability in large amount of texts. Usually used
for the body text of books, newspapers, magazines and research
publication.
– Give a classic or elegant look when used for title or heading.
– Examples : Times New Roman, Garamond, Baskerville
Sans Serif
– Clean or minimalist look to the text.
– Used for clear and direct meaning of text such as road signage, building
directory or nutrition facts in food packages.
– Gives a modern look and is used primarily in webpage design.
– Examples : Arial, Tahoma, Verdana, Calibri
Slab Serif
– Solid or heavy look to text.
– Can be used for large advertising sign or billboards.
– Examples : Rockwell, Playbill, Blackoak
Script
– Brush-like strokes
– Used sparingly. Usually used in wedding invitation cards or other formal
events.
– Examples : Edwardian, Vladimir, Kunstler
Decorative
– Display or decorative caters to a wide variety of emotions (celebration,
fear, horror, etc.) or themes (cowboys, circus, holidays, summer, kiddie,
etc.)
– Examples : Chiller , Jokerman, Curlz Mt
Visual Media
– Images or frames of images that we can construct and reconstruct to
give different meaning to it.
– Can observe it with photographs, videos, infographics comics, memes,
and other objects that project an image.
Center of Interest
– Area that first attracts attention in a composition.
Balance
– Feeling of visual equality in shape, form, value, color, etc.
Harmony
– Brings together a composition with similar units.
Rhythm
– Movement in which some elements recur regularly.
Constrast
– Change in value discord in a composition.
– Shows the difference between shapes and can be used as background to
bring objects out and forward in a design.
– Also be used to create an are of emphasis.
Directional Movement
– Visual flow through the composition.
– Can be suggestion of motion in a design as you move from object by way
of placement and position.
– Can be created with value pattern.
Perspective
– Created through the arrangement of objects in two-dimensional space to
look like they appear in real life.
Infographics
– Information graphics or infographics.
– Graphical representation of information, data or knowledge intended to
present information quickly and clearly.
Audio
– Powerful tool to set the mood and convey emotions that visuals can’t.
– If not used well, can be distracting.
– Important to ensure that the key message and intention are consistent.
Audio Media
– Media communication that uses audio or recordings to deliver and
transfer information.
Tape
– Magnetic tape on which sound can be recorded.
CD
– Plastic-fabricated, circular medium for recording, storing, and playing
back audio, video, and computer data.
USB Drive
– External flash drive, small enough to carry on key ring, that can be used
with any computer that has a USB port.
Memory Card
– AKA flash memory card or storage card.
– Small storage medium used to store data such as text, pictures, audio,
and video, for use on small, portable, or remote computing devices.
Computer Hard Drive
– Secondary storage devices for storing audio files.
Internet / Cloud
– Websites or file repositories for retrieving audio files, and more precisely
the files are stored in some datacenter full of servers that is connected to
the internet.
Hearing VS Listening
Characteristics of Sounds
Types of Transitions
Create a Podcast
General Procedure for creating a podcast: