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Introduction

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Michael Todd
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0% found this document useful (0 votes)
8 views

Introduction

Uploaded by

Michael Todd
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Introduction

1.1. Abstract

This article aims to contribute to the complex and multifaceted discourse on the potential of
artificial art generated by AI models to replace authentic human-created art. Through
literature analysis of peer-reviewed literature and visual analysis of the works of Soungwen
Chung and Refik Anadol, this article concludes that artificial art will not replace authentic
human-created art. Instead, a likely outcome is the synthesis of artificial and authentic art,
leading to new possibilities of artistic expression that neither human nor machine could
achieve alone. The article explores the collaborative potential of AI and highlights its role as
a partner that enhances rather than replaces human creativity.

1.2. Introduction and Background

Artificial Intelligence (AI) technologies have rapidly improved in recent years. The
improving accessibility and effectiveness of AI technology has impacted many industries,
including the creative one. Tiziano Fagni, Fabrizio Falchi, Margherita Gambini, Antonio
Martella and Maurizio TesconiIn explain that advancements in AI technologies have
revolutionised content generation across various modalities including texts, images and
videos (2021:1). Consequentially a speculative discourse has been sparked regarding
concerns and possibilities of AI technologies. This article will focus on the potential impact
of AI technologies in the creative industry.

By providing a theoretical background and explaining its relevance to art and design, this
article places the topic in context. Through visual analysis of the works of Soungwen Chung
and Refik Anadol, this article aims to provide examples of how AI can be integrated into the
creative process to enhance human creativity rather than replace it. This article explores the
role of AI as a collaborative partner in art and design.

1.3. Aims and Objectives


The primary focus of this research article is to explore if artificial art generated by AI models
will replace authentic human-created art. This article also explores the integration of AI in the
creative process and its impact on art and design. This article hypothesises that artificial art
will not replace authentic human-created art. Instead, a likely outcome is the synthesis of
artificial and authentic art, leading to new possibilities for creative expression.

1.4. Review of Literature


1.4.1. Scaling Laws
A close review of current literature reveals the potential and limitations of AI in creative
practices. Deep Ganguli, Danny Hernandez, Liane Lovitt, Nova Dassarma, Tom Henighan,
Andy Jones, Nicholas Joseph, Jackson Kerning, Ben Mann, Amanda Askell, Yuntao Bai,
Anna Chen, Tom Conerly, Dawn Drain, Nelson Elhage, Sheer El Showk, Stanislav Fort, Zac
Hatfield-Dodds, Scott Johnston, Shauna Kravec, Neel Nanda, Kamal Ndousse, Catherine
Olsson, Daniela Amodei, Tom Brown, Jared Kaplan, Sam McCandlish, Chris Olah, Dario
Amodei and Jack Clark investigate the requirements for improvements in AI technologies
and introduce a ‘scaling law’ which demonstrates that AI performance can improve
predictably with increased data, compute power, and model parameters (2022:3). However,
Yanzhu Guo, Guokan Shang, Michalis Vazirgiannis and Chloé Clavel highlight the limitation
of data, and suggest that the limited amount of training data in the world means that AI can
not improve indefinitely (2023:1).

1.4.2. Multimodal Models and Data Requirements


Vishaal Udandarao, Ameya Prabhu, Adhiraj Ghosh, Yash Sharma, Philip H.S. Torr, Adel
Bibi, Samuel Albanie, and Matthias Bethge examine how the performance of AI multimodal
models on downstream concepts is influenced by the frequency of these concepts in their
pertaining datasets (2024:1). Udandarao et al emphasise the exponential data requirements
for diminishing zero-shot performance (2024:1).

1.4.3. Generative Models and Synthetic Data


Ryuichiro Hataya, Han Bao, and Hiromi Arai explore the consequences of recursively
training generative models on synthetic predecessor-generated or blended data and they focus
on computer vision models, aiming to address how training these generative vision models on
predecessor-generated images impacts the quality of future datasets and the performance of
models (2023:1). Guo et al note the prominence of generative AI models and focus on LLMs,
investigating the consequences of training these models on synthetic data generated by their
predecessors (2023:1).

1.4.4. Conclusion
These studies suggest that AI has significant potential, however, the availability and quality
of training data could pose severe limitations to its improvement. This literature provides a
critical context for understanding the collaborative potential of AI in art and design.

1.5. Research Methodology and Theoretical Framework

This research article contains a literature review, focusing on the current theories behind AI
generative models, their potential and their limitations. It also includes a visual analysis of
artworks by contemporary artists Soungwen Chung and Refik Anadol. Practice-based
research is also utilised, involving the creation of original artworks that integrate AI
technologies. In the practical work, participatory design is used to gather data. A
collaborative design approach is utilised, emphasising the integration of AI into the creative
practice in a collaborative manner.

This research article is grounded in the theoretical framework of human-computer interaction


(HCI) and collaborative creativity. This framework explores how AI can be used as a tool to
enhance human artistic expression. The data collection involves participatory design, where
visual data from an audience is gathered and used to train AI models. The analysis focuses on
the collaborative potential of AI and its impact on the creative process, aiming to provide
insights into the future of AI in art and design.

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