Sentences
Sentences
Max of 1023
sentences.
// HUMAN GRUNTS
HG_GREN0 hgrunt/clik(p120) grenade1 clik
HG_GREN1 hgrunt/(t30) grenade2 clik
HG_GREN2 hgrunt/clik grenade3 clik
HG_GREN3 hgrunt/(p110 t40) grenade2 clik
HG_GREN4 hgrunt/clik(p110) grenade3 clik(p110)
HG_GREN5 hgrunt/clik grenade3 clik
HG_GREN6 hgrunt/clik grenade1 clik(p120)
// Player Alert
HG_ALERT0 hgrunt/(t30) freeman1(t20 p105), clik(p110)
HG_ALERT1 hgrunt/clik(p110) freeman2 clik
HG_ALERT2 hgrunt/clik freeman1 clik
HG_ALERT3 hgrunt/(t40) freeman3(p120 t0) clik
HG_ALERT4 hgrunt/(t20) freeman3, clik(p110) clik
HG_ALERT5 hgrunt/(t20) freeman2 clik
HG_ALERT6 hgrunt/(t30) freeman1 clik(p120)
// Monster Alert
HG_MONST0 hgrunt/clik (t40) alien1 clik
HG_MONST1 hgrunt/clik alien2 clik(p120)
HG_MONST2 hgrunt/clik(p120) alien3 clik
HG_MONST3 hgrunt/clik clik (t30) alien2 clik(p120)
// Take cover
HG_COVER0 hgrunt/clik (t30) cover1 (t0) clik
HG_COVER1 hgrunt/clik (t45) cover2 (t10) clik
HG_COVER2 hgrunt/clik (t45) cover3 (t10) clik
HG_COVER3 hgrunt/clik(p120) cover1 clik
HG_COVER4 hgrunt/clik(p110) cover2 clik clik
HG_COVER5 hgrunt/clik(p120) cover3 clik
HG_COVER6 hgrunt/clik (t40) cover1 clik
HG_COVER7 hgrunt/clik (t40) cover2 clik
// Throw grenade
HG_THROW0 hgrunt/clik(p120) throw1 (e100) clik
HG_THROW1 hgrunt/clik (t30) throw2 clik
HG_THROW2 hgrunt/clik (t35) throw3 clik(p120)
HG_THROW3 hgrunt/clik(p110) throw1 clik
// Taunt
HG_TAUNT0 hgrunt/clik (t30 e75) taunt1 clik
HG_TAUNT1 hgrunt/clik(p120) (t40) taunt2 clik
HG_TAUNT2 hgrunt/clik (t40) taunt3 clik
HG_TAUNT3 hgrunt/clik (t40) taunt4 clik
HG_TAUNT4 hgrunt/clik(p120) taunt5 clik
HG_TAUNT5 hgrunt/clik(p110) taunt6 clik
// Charge
HG_CHARGE0 hgrunt/clik charge1 clik
HG_CHARGE1 hgrunt/clik(p110) charge2 clik
HG_CHARGE2 hgrunt/clik(p120) charge3 clik
HG_CHARGE3 hgrunt/clik charge4 clik(p120)
// Idle
HG_IDLE0 hgrunt/gr_idle1
HG_IDLE1 hgrunt/gr_idle2
HG_IDLE2 hgrunt/gr_idle3
//narrative
HG_SNOOP1A hgrunt/c2a2_hg_chat1a
HG_SNOOP2A hgrunt/c2a2_hg_chat2a
HG_SNOOP3A hgrunt/c2a2_hg_chat3a
HG_SNOOP4A hgrunt/c2a2_hg_chat4a
HG_SNOOP5A hgrunt/c2a2_hg_chat5a
HG_DRAG1A hgrunt/c2a3_hg_1drag
HG_DRAG2A hgrunt/c2a3_hg_2drag
HG_DRAG3A hgrunt/c2a3_hg_3drag
HG_DRAG4A hgrunt/c2a3_hg_4drag
HG_DRAG5A hgrunt/c2a3_hg_5drag
HG_DRAG6A hgrunt/c2a3_hg_laugh
HG_SUCKS hgrunt/hg_sucks
HG_CIVVIES hgrunt/hg_civvies
// BASE COMPUTER
// C1A0 intercom\
C1A0_START dadeda vox_login
C1A0_0 dadeda (e95) agent(t0) coomer(t0), report to(e70) topside tactical ass
center(e100)
C1A0_1 dadeda adios amigo
C1A0_2 dadeda (e95) agent sixteen, report to(e70) administration sub level
two(e100)
C1A0_3 doop (e95) that ass(e100)
C1A0_4 doop (e95 p96) doctor west(t0), please report to(e70) ass(s0) termination
complex(e100)
C1A0_5 doop (e95) doctor cross, call ass ass ass ass ass ass please(e100)
C1A0_6 doop (e95) sargeant(s0) bailey(s0), go(e70) eliminate(e100)
C1A0_7 dadeda (e95) cryogenic safety crew, report status at eleven hundred
yourself(e100)s
C1A0_8 dadeda (e95) coded message for captain black, black and(s0 e100 t0) black
black black(e100)
C1A0_9 dadeda (e95 p102) sector c(e100) science personnel are failure(e70) ass ass
ass ass(e100)
C1A0_10 doop (e95 p103) doctor freeman, (e95) to(e70) ass test lab
immediately(e100)
C1A0_11 bloop (e95 p98) attention. experimental propulsion ass fire amigo alpha(s0
e100 t0) ninety minutes(e100)
C1A0_12 bloop (e95 p98) atomic plant now(s0 e100 t0) operating at(s0 e100 t0)
hostile alien(e100)
C1A0_13 bloop (e95) black mesa topside temperature is ninety thousand degrees(e100)
C1A0_14 bloop (e95) launch officer reports, alpha ass deploy is(t0 s0 e100)
truck(e100)
C1A0_15 bloop (e95) doctor birdwell ass(e95) superconducting ass is(t0 s0 e100)
towards(e100)
C1A0_16 bloop (e95 p104) attention. report any three tunnel, to(e70) ass sub level
sixty nine(e100)
C1A0_17 bloop (e95) attention. service personnel please eliminate helicopter hangar
one(e100)
C1A0_18 bloop (e95) shield inspection(s0) crew reports primary ass nominal(e100)
C1A0_19 bloop (e95 p98) transportation control slime all systems on ass(e100)
C1A0_20 dadeda (e95) doctor victor, report to(e70) supercooled(e100) laser lab
please(e100)
C1A0_21 dadeda (e95 p104) mercy please
C1A0_22 deeoo (e95 p98) uranium shipment inspection team, check(e100) man ass(e100)
// C1A1 intercom anomalous materials test lab sector c, coolant resevoir facility
sector b
C1A1_0 bizwarn bizwarn bizwarn warning, high energy detonation detected in ass
C1A1_1 buzwarn buzwarn attention, security personnel to ass immediately
C1A1_2 buzwarn buzwarn (p102) warning, unauthorized alien ass detected in sector c
C1A1_3 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in
coolant ass
C1A1_4 bizwarn bizwarn bizwarn any damage control team to sector c adios
C1A1_5 buzwarn buzwarn warning, sector c elevator failure. adios amigo.
C1A1_6 bizwarn bizwarn bizwarn (p102) biohazard military in sector ass and
ass(p104)
C1A1_7 buzwarn buzwarn ass to ass
C1A1_8 buzwarn buzwarn warning, flooding detected on sub level three, sector ass
C1A1_9 bizwarn bizwarn bizwarn warning, anomalous slime field detected in ass
C1A1_10 deeoo deeoo (p104) attention. any sector c ass personnel, please report
slime
C1A1_11 deeoo deeoo (p104) attention. sector c science personnel please report
slime
C1A3_warn (p120) buzwarn buzwarn (p100 t15) attention. security lockout alert.
security door will engage.
C1A3_lock (p120) bizwarn bizwarn (p98 t15) security door engaged, five,
buzwarn(p130), four, buzwarn(p130), three, buzwarn(p130), two, buzwarn(p130), one,
buzwarn(p130), lockout activated
FUEL_OFF fuel and power must be engaged to activate rocket test fire
C2A2_launch (p50) deeoo deeoo deeoo (p100) satellite launch system activated. five
deeoo(p50) four deeoo(p51) three deeoo(p52) two deeoo(p53) one deeoo(p54) launch is
go
// C2A4 intercom bio waste processing plant. advanced biological research lab
C2A4_0 buzwarn buzwarn warning. emergency containment system activated
C2A4_1 bizwarn bizwarn. alert. biological containment breach detected
C2A4_2 bizwarn bizwarn. warning, biological sterilization system activated
C2A4_3 (p130) buzwarn buzwarn (p98 e95) attention, hostile alien military force
detected, advanced biological research lab
C2A4_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force reports back up
required, engaged with extreme resistance
C2A4_5 (p130) buzwarn buzwarn (p98 e95) topside containment force alert, hostile
alien military force detected
C2A4_6 deeoo deeoo high power laser status is green
C2A4_7 bizwarn bizwarn, alien containment system failure, use sterilization chamber
C2A4_8 bizwarn bizwarn attention. all topside military personnel clear helicopter
hangar four
C2A4_9 bizwarn bizwarn, hostile alien breach, topside checkpoint alpha, checkpoint
delta
C2A4_10 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, use any
force to prosecute gordon freeman. you are authorized to shoot on sight.
C2A4_11 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, freeman
may approach your perimeter
C2A4_12 (p105) gordon, all science personnel will be terminated until you surrender
// countdown
CTR0 zero
CTR1 one second
CTR2 two
CTR3 three seconds
CTR4 four
CTR5 five seconds remaining
CTR6 six
CTR7 seven
CTR8 eight
CTR9 nine
CTR10 ten seconds remaining
CTR11 eleven
CTR12 twelve
CTR13 thirteen
CTR14 fourteen
CTR15 fifteen seconds remaining
CTR16 sixteen
CTR17 seventeen
CTR18 eighteen
CTR19 nineteen
CTR20 twenty seconds remaining
// doors, general
NA0 ass to ass
NA1 adios amigo
NA2 ass to ass
NA3 illegal alpha ass
NA4 this door is eliminated
NA5 ass to ass
NA6 mercy please
NA7 yes
NA8 black ass
NA9 you do not have access to this ass
NA10 (p102) sorry, you may not ass to ass
NA11 (p102) sorry, this ass is black
NA12 (p102) please, move away from this ass
NA13 (p102) please, move away from ass
NA14 (p103) you will not get ass
NA15 (p103) ass to ass is not an option
NA16 (p104) will we do this all day
NA17 (p104) move on immediately
NA18 (p105) no, no, and no(p80)
EA0 access granted
EA1 access permitted
EA2 entry granted
EA3 entry permitted
EA4 access authorized
EA5 entry is permitted
EA6 access authorized
EA7 access to facility, granted
EA8 access granted
// blast doors
NF0 emergency blast door activated
NF1 emergency blast shield activated
NF3 the blast containment shield is down
EF0 emergency blast door, open
EF1 emergency blast shield, deactivated
EF3 blast containment shield is, open
// fire door
NFIRE0 fire containment door is down
EFIRE0 fire containment door, open
// chemical door
NCHEM0 chemical leak containment door activated
ECHEM0 chemical leak containment door, open
// radiation door
NRAD0 radiation containment door activated
ERAD0 radiation containment door, open
// maintenance door
NH0 no access, maintenance area
NH1 no personnel permitted in maintenance area
EH0 maintenance area access granted
EH1 maintenance area door open
// warnings
// danger
// training room
TR_A three, two, one, deeoo(p110)
TR_B deeoo(p110) (p102 t20) target system deactivated
// HEV Suit
// powerup
// medical
HEV_DEAD0 fvox/beep beep, beep beep, beep, beep, flatline
HEV_DEAD1 fvox/beep beep, beep beep, beep, flatline
// items
HEV_AIM_ON fvox/blip targetting_system activated
HEV_AIM_OFF fvox/blip targetting_system deactivated
HEV_BATTERY fvox/blip get_battery acquired
HEV_MEDKIT fvox/blip get_medkit(v80)
// time
// power levels
// weapon/ammo
// suit
// detections
// BARNEY
// BARNEY
BA_OK0 barney/ba_iwish
BA_OK1 barney/hellonicesuit
BA_OK2 barney/imwithyou
BA_OK3 barney/ba_stepoff
BA_OK4 barney/watchit
BA_OK5 barney/fuckyou
BA_OK6 barney/fuckyou
BA_WAIT0 taunts/taunt1
BA_WAIT1 agrunt/ag_alert2
BA_WAIT2 plats/elevmove2
BA_WAIT3 ambience/alienflyby1
BA_WAIT4 player/pl_slosh1
BA_WAIT5 player/pl_ladder1
BA_HELLO0 barney/hellonicesuit
BA_HELLO1 barney/howdy
BA_HELLO2 barney/howyoudoing
BA_HELLO3 barney/haybuddy
BA_HELLO4 barney/hayfella
BA_HELLO5 barney/heybuddy
BA_HELLO6 barney/heyfella
BA_QUESTION0 barney/beertopside
BA_QUESTION1 barney/wayout
BA_QUESTION2 barney/getanyworse
BA_QUESTION3 barney/gladof38
BA_QUESTION4 barney/workingonstuff
BA_QUESTION5 barney/wayout
BA_QUESTION6 barney/whatsgoingon
BA_QUESTION7 barney/aintscared
BA_QUESTION8 barney/nodrill
BA_QUESTION9 barney/gettingcloser
BA_QUESTION10 barney/youhearthat
BA_QUESTION11 barney/crewdied
BA_QUESTION12 barney/somethingmoves
BA_QUESTION13 barney/thinking
BA_QUESTION14 barney/missingleg
BA_ANSWER0 barney/noway
BA_ANSWER1 barney/ireckon
BA_ANSWER2 barney/soundsright
BA_ANSWER3 barney/yessir
BA_ANSWER4 barney/youbet
BA_ANSWER5 barney/yougotit
BA_ANSWER6 barney/yup
BA_ANSWER7 barney/dontaskme
BA_ANSWER8 barney/dontbet
BA_ANSWER9 barney/dontbuyit
BA_ANSWER10 barney/dontfigure
BA_ANSWER11 barney/dontguess
BA_ANSWER12 barney/hardtosay
BA_ANSWER13 barney/justdontknow
BA_ANSWER14 barney/nope
BA_ANSWER15 barney/nosir
BA_ANSWER16 barney/cantfigure
BA_ANSWER17 barney/maybe
BA_ANSWER18 barney/notelling
BA_ANSWER19 barney/bequiet
BA_ANSWER20 barney/youtalkmuch
BA_ANSWER21 barney/alreadyasked
BA_IDLE0 barney/whatisthat
BA_IDLE1 barney/coldone
BA_IDLE2 barney/guyresponsible
BA_IDLE3 barney/bigmess
BA_IDLE4 barney/luckwillturn
BA_IDLE5 barney/bigplace
BA_IDLE6 barney/targetpractice
BA_IDLE7 barney/badfeeling
BA_IDLE8 barney/ambush
BA_IDLE9 barney/survive
BA_IDLE10 barney/stophere
BA_ATTACK0 barney/openfire(e50)
BA_ATTACK1 barney/openfire(s50)
BA_ATTACK2 barney/standback
BA_ATTACK3 barney/whatisthat
BA_ATTACK4 barney/diebloodsucker
BA_ATTACK5 barney/aimforhead
BA_HEAR0 barney/hearsomething
BA_HEAR1 barney/icanhear
BA_HEAR2 barney/soundsbad
BA_SMELL0 barney/somethingdied
BA_SMELL1 barney/somethingstinky
BA_SMELL2 barney/stench
BA_CUREA barney/checkwounds
BA_CUREB barney/youneedmedic
BA_CUREC barney/realbadwound
BA_SCARED0 barney/donthurtem
BA_SCARED1 barney/leavealone
BA_WOUND0 barney/imhit
BA_WOUND1 barney/hitbad
BA_MORTAL0 barney/imdead
//scripted_sentences
//c1a0 scripts
BA_LATE barney/c1a0_ba_late
BA_HEADDOWN barney/c1a0_ba_headdown
BA_DESK barney/c1a0_ba_desk
BA_BUTTON barney/c1a0_ba_button
BA_HEVNO barney/c1a0_ba_hevno
BA_HEVYES barney/c1a0_ba_hevyes
//c1a1 scripts
BA_GLAD barney/c1a1_ba_glad
//c1a2 scripts
BA_BULLSQUID barney/c1a2_ba_bullsquid
BA_ZOMBIE2 barney/c1a2_ba_2zomb
BA_ZOMBIE4 barney/c1a2_ba_4zomb
BA_CLIMB barney/c1a2_ba_climb
BA_SLEW barney/c1a2_ba_slew
BA_SURFACE barney/c1a2_ba_surface
BA_TOPSIDE barney/c1a2_ba_top
//c1a4 scripts
BA_WHISPER barney/c1a4_ba_wisp
BA_TENTACLE barney/c1a4_ba_octo1
//c2a1 scripts
BA_HUB1A barney/c2a1_ba_hub1a
BA_HUB2A barney/c2a1_ba_hub2a
BA_AGAIN barney/c2a1_ba_again
//c2a2 scripts
BA_LAUNCH barney/c2a2_ba_launch
//c2a3 scripts
BA_ASSN barney/c2a3_ba_assn
//c2a4 scripts
BA_LONGNITE barney/c2a4_ba_longnite
BA_STERIL barney/c2a4_ba_steril
BA_TEACH barney/c2a4_ba_teach
BA_ARG1A barney/c2a4_ba_arg1a
BA_ARG2A barney/c2a4_ba_arg3a
BA_ARG3A barney/c2a4_ba_arg5a
BA_TAU1A barney/c2a4_ba_1tau
BA_TAU3A barney/c2a4_ba_3tau
BA_TAU5A barney/c2a4_ba_5tau
BA_ALIVE barney/c2a4_ba_alive
//c2a5 scripts
BA_LETMEOUT barney/c2a5_ba_letout
BA_RPG barney/c2a5_ba_rpg
BA_HELPME barney/c2a5_ba_helpme
BA_SNIPED barney/c2a5_ba_sniped
//c3a2 scripts
BA_SURVEY2A barney/c3a2_ba_2surv
BA_SURVEY4A barney/c3a2_ba_4surv
BA_SURVEY6A barney/c3a2_ba_6surv
BA_SURVEY8A barney/c3a2_ba_8surv
BA_PORTSTAY barney/c3a2_ba_stay
// SCIENTIST
SC_OK0 scientist/follow1
SC_OK1 scientist/follow2
SC_OK2 scientist/follow3
SC_OK3 scientist/follow4
SC_WAIT0 scientist/sci_aftertest
SC_WAIT1 scientist/sci_alone
SC_WAIT2 scientist/fail
SC_HELLO0 scientist/hellothere
SC_HELLO1 scientist/freemanalive
SC_HELLO2 scientist/afellowsci
SC_HELLO3 scientist/greetings2
SC_HELLO4 scientist/hello
SC_HELLO5 scientist/goodtoseeyou
SC_HELLO6 scientist/newhevsuit
SC_HELLO7 scientist/hellofromlab
SC_HELLO8 scientist/inmesstoo
SC_ANSWER0 scientist/notsure
SC_ANSWER1 scientist/notcertain
SC_ANSWER2 scientist/perhaps
SC_ANSWER3 scientist/whocansay
SC_ANSWER4 scientist/inconclusive
SC_ANSWER5 scientist/theoretically
SC_ANSWER6 scientist/whyaskme
SC_ANSWER7 scientist/lowervoice
SC_ANSWER8 scientist/ofcourse
SC_ANSWER9 scientist/absolutely
SC_ANSWER10 scientist/yes
SC_ANSWER11 scientist/ibelieveso
SC_ANSWER12 scientist/right
SC_ANSWER13 scientist/imsure
SC_ANSWER14 scientist/positively
SC_ANSWER15 scientist/nodoubt
SC_ANSWER16 scientist/yees
SC_ANSWER17 scientist/ofcoursenot
SC_ANSWER18 scientist/absolutelynot
SC_ANSWER19 scientist/noo
SC_ANSWER20 scientist/idontthinkso
SC_ANSWER21 scientist/completelywrong
SC_ANSWER22 scientist/cantbeserious
SC_ANSWER23 scientist/dontknow
SC_ANSWER24 scientist/ridiculous
SC_ANSWER25 scientist/shutup
SC_ANSWER26 scientist/noguess
SC_ANSWER27 scientist/stopasking
SC_ANSWER28 scientist/justasked
SC_ANSWER29 scientist/repeat
SC_QUESTION0 scientist/everseen
SC_QUESTION1 scientist/needsleep
SC_QUESTION2 scientist/areyouthink
SC_QUESTION3 scientist/evergetout
SC_QUESTION4 scientist/rightwayout
SC_QUESTION5 scientist/cantbeworse
SC_QUESTION6 scientist/rescueus
SC_QUESTION7 scientist/fascinating
SC_QUESTION8 scientist/stimulating
SC_QUESTION9 scientist/luckwillchange
SC_QUESTION10 scientist/hearsomething
SC_QUESTION11 scientist/doyousmell
SC_QUESTION12 scientist/uselessphd
SC_QUESTION13 scientist/waithere
SC_QUESTION14 scientist/survival
SC_QUESTION15 scientist/headcrab
SC_QUESTION16 scientist/goodpaper
SC_QUESTION17 scientist/catchone
SC_QUESTION18 scientist/dinner
SC_QUESTION19 scientist/alientrick
SC_QUESTION20 scientist/alienappeal
SC_QUESTION21 scientist/rumorclean
SC_QUESTION22 scientist/nothostile
SC_QUESTION23 scientist/announcer
SC_QUESTION24 scientist/smellburn
SC_QUESTION25 scientist/noidea
SC_QUESTION26 scientist/whatnext
SC_IDLE0 scientist/ipredictedthis
SC_IDLE1 scientist/containfail
SC_IDLE2 scientist/chaostheory
SC_IDLE3 scientist/howinteresting
SC_IDLE4 scientist/neverseen
SC_IDLE5 scientist/peculiarmarks
SC_IDLE6 scientist/whoresponsible
SC_IDLE7 scientist/nogrant
SC_IDLE8 scientist/bloodsample
SC_IDLE9 scientist/administrator
SC_IDLE10 scientist/improbable
SC_IDLE11 scientist/organicmatter
SC_IDLE12 scientist/lambdalab
SC_IDLE13 scientist/ihearsomething
SC_NOGO scientist/dontgothere
SC_MONST0 scientist/seeheadcrab
SC_MONST1 scientist/importantspecies
SC_HEAR0 scientist/ihearsomething
SC_HEAR1 scientist/didyouhear
SC_HEAR2 scientist/whatissound
SC_SMELL0 scientist/somethingfoul
SC_SMELL1 scientist/odorfromyou
SC_SMELL2 scientist/peculiarodor
SC_SMELL3 scientist/stench
SC_WOUND0 scientist/iwounded
SC_WOUND1 scientist/iwounded2
SC_MORTAL0 scientist/iwoundedbad
SC_MORTAL1 scientist/iwounded2
SC_CUREA scientist/youlookbad
SC_CUREB scientist/youwounded
SC_CUREC scientist/youneedmedic
SC_HEAL0 scientist/heal1
SC_HEAL1 scientist/heal2
SC_HEAL2 scientist/youneedmedic, letstrythis
SC_HEAL3 scientist/youlookbad, holdstill
SC_HEAL4 scientist/youwounded, letstrythis
SC_HEAL5 scientist/heal3
SC_HEAL6 scientist/heal4
SC_HEAL7 scientist/heal5
SC_PLFEAR0 scientist/whatyoudoing
SC_PLFEAR1 scientist/canttakemore
SC_PLFEAR2 scientist/madness
SC_PLFEAR3 scientist/noplease
SC_PLFEAR4 scientist/getoutofhere
SC_PLFEAR5 scientist/sorryimleaving
SC_FEAR0 scientist/nooo
SC_FEAR1 scientist/startle2
SC_FEAR2 scientist/startle1 nooo
SC_FEAR3 scientist/dontwantdie
SC_FEAR4 scientist/getoutalive
SC_FEAR5 scientist/startle3
SC_FEAR6 scientist/startle4
SC_FEAR7 scientist/startle5
SC_FEAR8 scientist/startle6
SC_FEAR9 scientist/startle7
SC_FEAR10 scientist/startle8
SC_FEAR11 scientist/startle9
SC_FEAR12 scientist/startle1
SC_SCREAM0 scientist/sci_fear1
SC_SCREAM1 scientist/sci_fear2
SC_SCREAM2 scientist/sci_fear3
SC_SCREAM3 scientist/sci_fear4
SC_SCREAM4 scientist/sci_fear5
SC_SCREAM5 scientist/sci_fear6
SC_SCREAM6 scientist/sci_fear7
SC_SCREAM7 scientist/sci_fear8
SC_SCREAM8 scientist/sci_fear9
SC_SCREAM9 scientist/sci_fear10
SC_SCREAM10 scientist/sci_fear11
SC_SCREAM11 scientist/sci_fear12
SC_SCREAM12 scientist/sci_fear13
SC_SCREAM13 scientist/sci_fear14
SC_SCREAM14 scientist/sci_fear15
SC_SCARED0 scientist/whatyoudoing
SC_SCARED1 scientist/stopattacking
SC_SCARED2 scientist/youinsane
// predisaster scientist
SC_PHELLO0 scientist/hellofreeman
SC_PHELLO1 scientist/greetings2
SC_PHELLO2 scientist/goodtoseeyou
SC_PHELLO3 scientist/greetings
SC_PHELLO4 scientist/hello
SC_PHELLO5 scientist/hellothere
SC_PHELLO6 scientist/freeman
SC_PQUEST0 scientist/beverage
SC_PQUEST1 scientist/statusreport
SC_PQUEST2 scientist/tunnelcalc
SC_PQUEST3 scientist/shakeunification
SC_PQUEST4 scientist/correcttheory
SC_PQUEST5 scientist/analysis
SC_PQUEST6 scientist/purereadings
SC_PQUEST7 scientist/newsample
SC_PQUEST8 scientist/perfectday
SC_PQUEST9 scientist/cascade
SC_PQUEST10 scientist/delayagain
SC_PQUEST11 scientist/softethics
SC_PQUEST12 scientist/tunedtoday
SC_PQUEST13 scientist/donuteater
SC_PQUEST14 scientist/seencup
SC_PQUEST15 scientist/hungryyet
SC_PQUEST16 scientist/recalculate
SC_PQUEST17 scientist/checkatten
SC_PIDLE0 scientist/hideglasses
SC_PIDLE1 scientist/weartie
SC_PIDLE2 scientist/runtest
SC_PIDLE3 scientist/limitsok
SC_PIDLE4 scientist/asexpected
SC_PIDLE5 scientist/thatsodd
SC_PIDLE6 scientist/allnominal
SC_PIDLE7 scientist/shutdownchart
SC_PIDLE8 scientist/reportflux
SC_PIDLE9 scientist/simulation
SC_PIDLE10 scientist/hopenominal
SC_POK0 scientist/sci_alone
SC_POK1 scientist/sci_bother
SC_POK2 scientist/sci_busy
SC_POK3 scientist/sci_aftertest
SC_POK4 scientist/sci_somewhere
//narrative audio
SC_1MUMBLE scientist/c1a0_sci_mumble
SC_DISA scientist/c1a0_sci_disa
SC_DIS1A scientist/c1a0_sci_dis1a
SC_DIS1B scientist/c1a0_sci_dis1b
SC_DIS1C scientist/c1a0_sci_dis1c
SC_DIS1D scientist/c1a0_sci_dis1d
SC_DIS2A scientist/c1a0_sci_dis2a
SC_DIS3A scientist/c1a0_sci_dis3a
SC_DIS4A scientist/c1a0_sci_dis4a
SC_DIS5A scientist/c1a0_sci_dis5a
SC_DIS6A scientist/c1a0_sci_dis6a
SC_DIS7A scientist/c1a0_sci_dis7a
SC_DIS8A scientist/c1a0_sci_dis8a
SC_DIS9A scientist/c1a0_sci_dis9a
SC_DIS10A scientist/c1a0_sci_dis10a
SC_DIS11A scientist/c1a0_sci_dis11a
SC_DIS12A scientist/c1a0_sci_dis12a
SC_DIS13A scientist/c1a0_sci_dis13a
SC_DIS14A scientist/c1a0_sci_dis14a
SC_DIS15A scientist/c1a0_sci_dis15a
SC_DIS16A scientist/c1a0_sci_dis16a
SC_DIS17A scientist/c1a0_sci_dis17a
SC_GETAWAY scientist/c1a0_sci_getaway
SC_GMORN scientist/c1a0_sci_gm
SC_BIGDAY scientist/c1a0_sci_bigday
SC_SAMPLE scientist/c1a0_sci_samp
SC_NOTTHAT scientist/c1a0_sci_desk
SC_LOCK1A scientist/c1a0_sci_lock1a
SC_LOCK2A scientist/c1a0_sci_lock2a
SC_LOCK3A scientist/c1a0_sci_lock3a
SC_LOCK4A scientist/c1a0_sci_lock4a
SC_LOCK5A scientist/c1a0_sci_lock5a
SC_LOCK6A scientist/c1a0_sci_lock6a
SC_LOCK7A scientist/c1a0_sci_lock7a
SC_LOCK8A scientist/c1a0_sci_lock8a
SC_LOCK9A scientist/c1a0_sci_lock9a
SC_CRIT1A scientist/c1a0_sci_crit1a
SC_CRIT2A scientist/c1a0_sci_crit2a
SC_CRIT3A scientist/c1a0_sci_crit3a
SC_CTRL1A scientist/c1a0_sci_ctrl1a
SC_CTRL2A scientist/c1a0_sci_ctrl2a
SC_CTRL3A scientist/c1a0_sci_ctrl3a
SC_CTRL4A scientist/c1a0_sci_ctrl4a
SC_CONSOLE1A scientist/c1a1_sci_1scan
SC_CONSOLE2A scientist/c1a1_sci_2scan
SC_CONSOLE3A scientist/c1a1_sci_3scan
SC_CONSOLE4A scientist/c1a1_sci_4scan
SC_CONSOLE5A scientist/c1a1_sci_5scan
SC_CONSOLERPT scientist/c1a1_sci_scanrpt
//c1a2scripts
SC_ZOMBIE1A scientist/c1a2_sci_1zomb
SC_ZOMBIE3A scientist/c1a2_sci_3zomb
SC_ZOMBIE5A scientist/c1a2_sci_5zomb
SC_ZOMBIE6A scientist/c1a2_sci_6zomb
SC_DANGLING scientist/c1a2_sci_dangling
SC_DARKROOM scientist/c1a2_sci_darkroom
SC_ELEVATOR scientist/c1a2_sci_elevator
SC_LOUNGE scientist/c1a2_sci_lounge
SC_TRANSMISSION scientist/c1a2_sci_transm
//c1a3 scripts
SC_1MAN scientist/c1a3_sci_1man
SC_ATLAST scientist/c1a3_sci_atlast
SC_RESCUED scientist/c1a3_sci_rescued
SC_SILO1A scientist/c1a3_sci_silo1a
SC_SILO2A scientist/c1a3_sci_silo2a
SC_TEAM scientist/c1a3_sci_team
SC_THANKGOD scientist/c1a3_sci_thankgod
//c1a4 scripts
SC_TRAINEND scientist/c1a4_sci_trainend
SC_ROCKET scientist/c1a4_sci_rocket
SC_BLIND scientist/c1a4_sci_blind
SC_POWEROFF scientist/c1a4_sci_pwroff
SC_POWERON scientist/c1a4_sci_pwr
SC_GENER scientist/c1a4_sci_gener
SC_TRUST scientist/c1a4_sci_trust
SC_TENT scientist/c1a4_sci_tent
//c2a3 scripts
SC_ICKY scientist/c2a3_sci_icky
SC_TRACK scientist/c2a3_sci_track
//c2a4 scripts
SC_ARG1A scientist/c2a4_sci_arg2a
SC_ARG2A scientist/c2a4_sci_arg4a
SC_TAU2A scientist/c2a4_sci_2tau
SC_TAU4A scientist/c2a4_sci_4tau
SC_1PSURG scientist/c2a4_sci_scanner
SC_2PSURG scientist/c2a4_sci_sugicaloff
SC_3PSURG scientist/c2a4_sci_surgury
SC_ALLDIE scientist/c2a4_sci_alldie
SC_LETOUT scientist/c2a4_sci_letout
//c2a5 scripts
SC_BOOBIE scientist/c2a5_sci_boobie
SC_LEBUZ scientist/c2a5_sci_lebuz
//c3a2 scripts
SC_STRAWS scientist/c3a2_sci_straws
SC_GLUON2A scientist/c3a2_sci_2glu
SC_FLOOD scientist/c3a2_sci_flood
SC_LINGER scientist/c3a2_sci_linger
SC_SURVEY1A scientist/c3a2_sci_1surv
SC_SURVEY3A scientist/c3a2_sci_3surv
SC_SURVEY5A scientist/c3a2_sci_5surv
SC_SURVEY7A scientist/c3a2_sci_7surv
SC_LJUMP scientist/c3a2_sci_ljump
SC_UPHERE scientist/c3a2_sci_uphere
SC_PORTAL scientist/c3a2_sci_portal
SC_PORTOPEN scientist/c3a2_sci_portopen
SC_POSITION scientist/c3a2_sci_position
SC_FOREVER scientist/c3a2_sci_forever
SC_NOTYET scientist/c3a2_sci_notyet
SC_FOOL scientist/c3a2_sci_fool
//crack life
SC_FAIL scientist/fail
// rocket
ROCKET0 ambience/steamburst1
ROCKET1 ambience/steamburst1(p80)
ROCKET2 ambience/steamburst1(p120)
ROCKET3 ambience/rocket_groan1
ROCKET4 ambience/rocket_groan2
ROCKET5 ambience/rocket_groan3
ROCKET6 ambience/rocket_groan4
// alien slave
SLV_IDLE0 aslave/slv_word1
SLV_IDLE1 aslave/slv_word2
SLV_IDLE2 aslave/slv_word3
SLV_IDLE3 aslave/slv_word4
SLV_IDLE4 aslave/slv_word6
SLV_IDLE5 aslave/slv_word7
SLV_IDLE6 aslave/slv_word8
SLV_IDLE7 aslave/slv_word1
SLV_IDLE8 aslave/slv_word6
SLV_IDLE9 aslave/slv_word3
SLV_IDLE10 aslave/slv_word7(p85)
//HOLOGRAM
HOLO_3JUMPS holo/tr_holo_3jumps
HOLO_BREAKBOX holo/tr_holo_breakbox
HOLO_BREATH holo/tr_holo_breath
HOLO_BUTTON holo/tr_holo_button
HOLO_CHARGER holo/tr_holo_charger
HOLO_COMMENCING holo/tr_holo_commencing
HOLO_CONGRATS holo/tr_holo_congrats
HOLO_DONE holo/tr_holo_done
HOLO_DROWN holo/tr_holo_drown
HOLO_DUCK holo/tr_holo_duck
HOLO_FALLSHORT holo/tr_holo_fallshort
HOLO_FANTASTIC holo/tr_holo_fantastic
HOLO_FLASHLIGHT holo/tr_holo_flashlight
HOLO_GREATWORK holo/tr_holo_greatwork
HOLO_GRENADE holo/tr_holo_grenade
HOLO_HITALL holo/tr_holo_hitall
HOLO_INJURY holo/tr_holo_injury
HOLO_INTRO holo/tr_holo_intro
HOLO_JDUCK holo/tr_holo_jduck
HOLO_JUMP holo/tr_holo_jump
HOLO_JUMPDOWN holo/tr_holo_jumpdown
HOLO_JUMPGAP holo/tr_holo_jumpgap
HOLO_KEEPTRYING holo/tr_holo_keeptrying
HOLO_LADDER holo/tr_holo_ladder
HOLO_LEADGUARD holo/tr_holo_leadguard
HOLO_LIGHTOFF holo/tr_holo_lightoff
HOLO_LONGJUMP holo/tr_holo_longjump
HOLO_MEDKIT holo/tr_holo_medkit
HOLO_MOVE holo/tr_holo_move
HOLO_NICEJOB holo/tr_holo_nicejob
HOLO_PIPEDUCK holo/tr_holo_pipeduck
HOLO_PULLBOX holo/tr_holo_pullbox
HOLO_PUSHBOX holo/tr_holo_pushbox
HOLO_RADIATION holo/tr_holo_radiation
HOLO_RETRY holo/tr_holo_retry
HOLO_RUNSTART holo/tr_holo_runstart
HOLO_SPINBRIDGE holo/tr_holo_spinbridge
HOLO_STARTLIFT holo/tr_holo_startlift
HOLO_STEAM holo/tr_holo_steam
HOLO_TARGET holo/tr_holo_target
HOLO_TRYAGAIN holo/tr_holo_tryagain
HOLO_USETRAIN holo/tr_holo_usetrain
//GMAN
//c1a0 narrative
GM_1MUMBLE gman/gman_mumble1
GM_2MUMBLE gman/gman_mumble2
GM_3MUMBLE gman/gman_mumble3
GM_4MUMBLE gman/gman_mumble4
GM_5MUMBLE gman/gman_mumble5
GM_6MUMBLE gman/gman_mumble6
//c5 narrative
//GM_OFFER gman/gman_offer [long version: what follows is chopped into sections]
GM_SUIT gman/gman_suit
GM_NASTY gman/gman_nasty
GM_POTENTIAL gman/gman_potential
GM_STEPIN gman/gman_stepin
GM_OTHERWISE gman/gman_otherwise
GM_1CHOOSE gman/gman_choose1
GM_2CHOOSE gman/gman_choose2
GM_WISE gman/gman_wise
GM_REGRET gman/gman_noreg
GM_WONTWORK gman/gman_nowork
//PLAYER
PL_TAUNT0 taunts/taunt1
PL_TAUNT1 taunts/taunt2
PL_TAUNT2 taunts/taunt3
PL_TAUNT3 taunts/taunt4