Demigods PBTA Parade of The Dead
Demigods PBTA Parade of The Dead
INTRODUCTION
(Herald's eyes only)
The adventure works on both sides, as James is a reaper demigod and aptly ready for combat. Nevertheless,
he is also able to hide and move behind the shadows. He doesn’t want anyone to know he is the master-
mind behind the parade and will use his mortal contacts and other demigods to hide his intentions. Should
your group be focused on combat they can get the tip of James plan and then go into a chase against him
and his agents across the city.
The investigation focuses on finding out who James is and how he managed to coordinate this kind of
event. You can put as much intrigue as you want, looking for small clues and talking to people around to
put together the pieces of the puzzle so they can find out the origin. Another important part of the inves-
tigation is how to siphon that power into the different pantheons. This could be an important point for
more combat focused characters as they will be able to use this in the fight against James.
Investigaty
The main core of the investigation will be track- Social: The main avenue would be the mortals
ing down who is organizing the parade and for involved. If they are contacted they can start
which reasons. The focus could be by looking talking about this Englishman giving funds for
into the politicians involved. See if any gods are the parade to promote Mexico city. The play-
involved directly or look for signs into the plans. ers can talk to politicians involved and any of
The main clues should be how out of place it the organizers. Talking to other gods could lead
feels at the beginning. More clues should come them on a wild goose chase since none of the
when talking to the persons involved and the main ones are involved but this could lead them
designs. to the lower profile deities that are associating
with James.
Arcane: The whole purpose of the parade is to
shift the belief in it and siphon its power to Weakness: James’ main weakness is the fact that
James and his accomplices. They can track new most of his artifacts and spells are not local so
magic around the route, the parade cars and he can’t draw any power locally. If the players
statues. If they do some more research they will research him they will find out that he can’t use
find that some of the dances and performanc- his powers on outer parts of the city so drawing
es also carry significant meaning for the local him near those places can tip the scales. Re-
deities. moving his artifacts will downgrade a lot of his
abilities, each item is protected but if broken or
Tracking: Tracking in the city will be arduous stolen he will start making mistakes looking for
and long. They have many leads but one option them.
could be to infiltrate these places to seek more
clues. One of their main tracks should lead them Strength: James is very hard to ambush and his
to an entrance to Mictlan, the Aztec under- combat prowess is incredible. If he has his full
world. That is where James is preparing most of list of artifacts he can deal with most attacks.
his rituals. This place will be heavily guarded. The fight should focus on removing access to his
devices.
Fighty
James himself is a formidable opponent. He's Xochitonal are lesser creatures that are waiting
an able fighter, and with his artifacts he can for an opportunity. James plan offers the best
put most enemies in a chokehold very quickly. option for this. They are a gigantic reptile that
Discovering he was a demigod came after some dwells in the entrance to the Mictlan. Their
military training so his abilities just became work is to watch the dead passage and is an in-
more powerful. strumental piece in James’ plan. They should not
be underestimated and can put the demigods in
This is a list of abilities and moves that require the a very hard situation.
use of his artifacts, use them cautiously remem-
bering he is unlikely to reveal all his secrets in As a hard move, Xochitonal may influence the
the first fight. player to leave the Mictlan or pass through the
doors to the underworld. Ask a player to roll 2d6
Health: roughly 4x the number of demigods in + ( any physical or mental stat against magic)
the Weave. 8-20 for initial health. Some of his
artifacts may increase this. On a 10+ they ignore the call to leave or enter.
On a 7-9, the player chooses one.
Nice suit: 2 points of armor that can be ignored if > Take 3 harm and leave.
they ambush him. > Take 2 harm that ignores damage and stay.
> Take no harm but cross into the underworld.
The watch: Able to track the movements of his
agents and call reinforcements. Weakness: Xochitonal is not as strong if faced
with any reminder of the living. Ofrendas, Cem-
Hidden gun: His gun may appear normal but is ac- pasúchil, and flowers can appease them and will
tually an epic ranged weapon that deals 4 Harm. open them to negotiation.
It is always considered concealed until drawn,
and mortals will actively ignore it until then. Traitor demigod
A demigod that is supporting James offering the
Miracle escape: on a Hard move, he can escape entrance to Mictlan, introducing them to the lo-
the room or battle. He needs all his artifacts for cal creatures and protecting him from the other
this to work. gods. He could be a red herring that the players
could avoid or interrogate.