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auto_cad_commands

Autocad commands

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Haseeb Sultan
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0% found this document useful (0 votes)
21 views9 pages

auto_cad_commands

Autocad commands

Uploaded by

Haseeb Sultan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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1.

Manage Drawings
Ctrl+n New Drawing
Ctrl+s Save drawing
Ctrl+o Open drawing
Ctrl+p Plot dialog box
Ctrl+Tab/Ctrl+Shift+Tab Switch to next / switch to previous drawing
Ctrl+Page Up/Page Down Switch to next tab / switch to previous tab in current drawing
Ctrl+q Exit
Select all objects
Ctrl+a
2. Toggle Drawing Modes
F3 Toggles object snap mode
F7 Toggle grid mode
F8 Toggle ortho mode
F9 Toggle snap mode
F10 Toggle polar mode
F11 Toggle object snap tracking
F12 Toggle dynamic input mode

3. Manage Screen
Ctrl+0 (zero) Clean Screen
Ctrl+1 Property Palette
Ctrl+2 Design Center Palette
Ctrl+3 Tool Palette
Ctrl+4 Sheet Set Palette
Ctrl+6 DBConnect Manager
Ctrl+7 Markup Set Manager Palette
Ctrl+8 Quick Calc
Ctrl+9 Command Line

4. Manage Workflow
Ctrl+c Copy object
Ctrl+x Cut object
Ctrl+v Paste object
Ctrl+Shift+c Copy to clipboard with base point
Ctrl+Shift+v Paste data as block
Ctrl+z Undo last action
Ctrl+y Redo last action
Ctrl+[ Cancel current command (or ctrl+\)
5. Toggle General Features
Ctrl+d Toggle coordinate display
Ctrl+g Toggle Grid
Ctrl+e Cycle isometric planes
Ctrl+f Toggle running object snaps
Ctrl+h Toggle Pick Style
Ctrl+Shift+h Toggle Hide pallets
Ctrl+i Toggle Coords
Ctrl+Shift+i Toggle Infer Constraints

6. Command
Shortcuts

3D Command Shortcuts
3A 3DARRAY / Creates a 3D matrix of objects in a rectangular or polar arrangement.
3DORBIT/ Rotates the view in 3D space, but constrained to horizontal and vertical orbit
3D0
only.
3DWALK/ Changes the 3D view in a drawing interactively to create the appearance of
3DW
walking through the model.
3F 3DFACE/ Creates a three-sided or four-sided surface in 3D space.
3DMOVE/ In a 3D view, displays the 3D Move gizmo to aid in moving 3D objects a
3M
specified distance in a specified direction.
3P 3DPOLY/ Creates a 3D polyline.
3DROTATE/ In a 3D view, displays the 3D Rotate gizmo to aid in revolving 3D objects
3R
around a base point.
3S 3DSCALE/ In a 3D view, displays the 3D Scale gizmo to aid in resizing 3D objects.

A Command Shortcuts
A ARC / Creates an arc.
ADC ADCENTER / Manages and inserts content such as blocks, xrefs, and hatch patterns.
AA AREA / Calculates the area and perimeter of objects or of defined areas.
AL ALIGN / Aligns objects with other objects in 2D and 3D
AP APPLOAD / Load Application
AR ARRAY / Creates multiple copies of objects in a pattern.
ARR ACTRECORD / Starts the Action Recorder.
ARM ACTUSERMESSAGE / Inserts a user message into an action macro.
ARU ACTUSERINPUT / Pauses for user input in an action macro.
ACTSTOP / Stops the Action Recorder and provides the option of saving the recorded
ARS
actions to an action macro file.
ATI ATTIPEDIT / Changes the textual content of an attribute within a block.
ATT ATTDEF / Redefines a block and updates associated attributes.
ATE ATTEDIT / Changes attribute information in a block.

B Command Shortcuts
B BLOCK / Creates a block definition from selected objects.
BC BCLOSE / Closes the Block Editor.
BE BEDIT / Opens the block definition in the Block Editor.
HATCH / Fills an enclosed area or selected objects with a hatch pattern, solid fill, or
BH
gradient fill.
BO BOUNDARY / Creates a region or a polyline from an enclosed area.
BR BREAK / Breaks the selected object between two points.
BS BSAVE / Saves the current block definition.
BVS BVSTATE / Creates, sets, or deletes a visibility state in a dynamic block.

C Command Shortcuts
C CIRCLE / Creates a circle.
CAMERA / Sets a camera and target location to create and save a 3D perspective view of
CAM
objects.
CONSTRAINTBAR / A toolbar-like UI element that displays the available geometric
CBAR
constraints on an object.
CH PROPERTIES / Controls properties of existing objects.
CHA CHAMFER / Bevels the edges of objects.
CHK CHECKSTANDARDS / Checks the current drawing for standards violations.
CLI COMMANDLINE / Displays the Command Line window.
COL COLOR / Sets the color for new objects.
CO COPY / Copies objects a specified distance in a specified direction.
CT CTABLESTYLE / Sets the name of the current table style
CUBE NAVVCUBE / Controls the visibility and display properties of the ViewCube tool.
CYL CYLINDER / Creates a 3D solid cylinder.

D Command Shortcuts
D DIMSTYLE / Creates and modifies dimension styles.
DAN DIMANGULAR / Creates an angular dimension.
DAR DIMARC / Creates an arc length dimension.
JOG DIMJOGGED / Creates jogged dimensions for circles and arcs.
DIMBASELINE / Creates a linear, angular, or ordinate dimension from the baseline of
DBA
the previous or selected dimension.
DBC DBCONNECT / Provides an interface to external database tables.
DCE DIMCENTER / Creates the center mark or the centerlines of circles and arcs.
DIMCONTINUE / Creates a dimension that starts from an extension line of a previously
DCO
created dimension.
DCON DIMCONSTRAINT / Applies dimensional constraints to selected objects or points on
objects.
DDA DIMDISASSOCIATE / Removes associativity from selected dimensions.
DDI DIMDIAMETER / Creates a diameter dimension for a circle or an arc.
DED DIMEDIT / Edits dimension text and extension lines.
DI DIST / Measures the distance and angle between two points.
DIVIDE / Creates evenly spaced point objects or blocks along the length or perimeter of
DIV
an object.
DJL DIMJOGLINE / Adds or removes a jog line on a linear or aligned dimension.
DJO DIMJOGGED / Creates jogged dimensions for circles and arcs.
DL DATALINK / The Data Link dialog box is displayed.
DLU DATALINKUPDATE / Updates data to or from an established external data link.
DO DONUT / Creates a filled circle or a wide ring.
DOR DIMORDINATE / Creates ordinate dimensions.
DOV DIMOVERRIDE / Controls overrides of system variables used in selected dimensions.
DR DRAWORDER / Changes the draw order of images and other objects.
DRA DIMRADIUS / Creates a radius dimension for a circle or an arc.
DIMREASSOCIATE / Associates or re-associates selected dimensions to objects or
DRE
points on objects.
DRAWINGRECOVERY / Displays a list of drawing files that can be recovered after a
DRM
program or system failure.
DSETTINGS / Sets grid and snap, polar and object snap tracking, object snap modes,
DS
Dynamic Input, and Quick Properties.
DT TEXT / Creates a single-line text object.
DV DVIEW / Defines parallel projection or perspective views by using a camera and target.
DATAEXTRACTION / Extracts drawing data and merges data from an external source
DX
to a data extraction table or external file

E-G Command Shortcuts


E ERASE / Removes objects from a drawing.
DDEDIT / Edits single-line text, dimension text, attribute definitions, and feature control
ED
frames.
EL ELLIPSE / Creates an ellipse or an elliptical arc.
ER EXTERNALREFERENCES / Opens the External References palette.
EX EXTEND / Extends objects to meet the edges of other objects.
EXIT QUIT / Exits the program.
EXP EXPORT / Saves the objects in a drawing to a different file format.
EXT EXTRUDE / Extends the dimensions of a 2D object or 3D face into 3D space.
F FILLET / Rounds and fillets the edges of objects.
FILTER / Creates a list of requirements that an object must meet to be included in a
FI
selection set.
FSHOT FLATSHOT / Creates a 2D representation of all 3D objects based on the current view.
G GROUP / Creates and manages saved sets of objects called groups.
GCON GEOCONSTRAINT / Applies or persists geometric relationships between objects or
points on objects.
GD GRADIENT / Fills an enclosed area or selected objects with a gradient fill.
GEOGRAPHICLOCATION / Specifies the geographic location information for a
GEO
drawing file.

H-L Command Shortcuts


HATCH / Fills an enclosed area or selected objects with a hatch pattern, solid fill, or
H
gradient fill.
HE HATCHEDIT / Modifies an existing hatch or fill.
HI HIDE / Regenerates a 3D wireframe model with hidden lines suppressed.
I INSERT / Inserts a block or drawing into the current drawing.
IMAGEADJUST / Controls the image display of the brightness, contrast, and fade values
IAD
of images.
IAT IMAGEATTACH / Inserts a reference to an image file.
ICL IMAGECLIP / Crops the display of a selected image to a specified boundary.
IM IMAGE / Displays the External References palette.
IMP IMPORT / Imports files of different formats into the current drawing.
INTERSECT / Creates a 3D solid, surface, or 2D region from overlapping solids, surfaces,
IN
or regions.
INTERFERE / Creates a temporary 3D solid from the interferences between two sets of
INF
selected 3D solids.
IO INSERTOBJ / Inserts a linked or embedded object.
J JOIN / Joins similar objects to form a single, unbroken object.
L LINE / Creates straight line segments.
LA LAYER / Manages layers and layer properties.
LAS LAYERSTATE / Saves, restores, and manages named layer states.
LE QLEADER / Creates a leader and leader annotation.
LEN LENGTHEN / Changes the length of objects and the included angle of arcs.
LESS MESHSMOOTHLESS / Decreases the level of smoothness for mesh objects by one level.
LI LIST / Displays property data for selected objects.
LO LAYOUT / Creates and modifies drawing layout tabs.
LT LINETYPE / Loads, sets, and modifies linetypes.
LTS LTSCALE / Changes the scale factor of linetypes for all objects in a drawing.
LW LWEIGHT / Sets the current lineweight, lineweight display options, and lineweight units.

M-O Command Shortcuts


M MOVE / Moves objects a specified distance in a specified direction.
MA MATCHPROP / Applies the properties of a selected object to other objects.
MAT MATERIALS / Shows or hides the Materials window.
MEASURE / Creates point objects or blocks at measured intervals along the length or
ME
perimeter of an object.
MEASUREREGION / Measures the distance, radius, angle, area, and volume of
MEA
selected objects or sequence of points.
MI MIRROR / Creates a mirrored copy of selected objects.
ML MLNE / Creates multiple parallel lines.
MLA MLEADERALIGN / Aligns and spaces selected multileader objects.
MLEADERCOLLECT / Organizes selected multileaders that contain blocks into rows
MLC
or columns, and displays the result with a single leader.
MLD MLEADER / Creates a multileader object.
MLEADEREDIT / Adds leader lines to, or removes leader lines from, a multileader
MLE
object.
MLS MLEADERSTYLE / Creates and modifies multileader styles.
MO PROPERTIES / Controls properties of existing objects.
MESHSMOOTHMORE / Increases the level of smoothness for mesh objects by one
MORE
level.
MS MSPACE / Switches from paper space to a model space viewport.
MSM MARKUP / Opens the Markup Set Manager.
MT MTEXT / Creates a multiline text object.
MV MVIEW / Creates and controls layout viewports.
GEOGRAPHICLOCATION / Specifies the geographic location information for a
NORTH
drawing file.
NEWSHOT / Creates a named view with motion that is played back when viewed with
NSHOT
ShowMotion.
NVIEW NEWVIEW / Creates a named view with no motion.
O OFFSET / Creates concentric circles, parallel lines, and parallel curves.
OP OPTIONS / Customizes the program settings.
3DORBIT / Rotates the view in 3D space, but constrained to horizontal and vertical
ORBIT
orbit only.
OS OSNAP / Sets running object snap modes.

P Command Shortcuts
P PAN / Adds a parameter with grips to a dynamic block definition.
PASTESPEC / Pastes objects from the Clipboard into the current drawing and
PA
controls the format of the data.
PAR PARAMETERS / Controls the associative parameters used in the drawing.
PARAM BPARAMETER / Adds a parameter with grips to a dynamic block definition.
PATCH SURFPATCH /
PC POINTCLOUD /
PCATTACH POINTCLOUDATTACH /
PCINDEX POINTCLOUDINDEX /
PE PEDIT / Edits polylines and 3D polygon meshes.
PL PLINE / Creates a 2D polyline.
PO POINT / Creates a point object.
HIDEPALETTES / Hides currently displayed palettes (including the command
POFF
line).
POL POLYGON / Creates an equilateral closed polyline.
PON SHOWPALETTES / Restores the display of hidden palettes.
PRE PREVIEW / Displays the drawing as it will be plotted.
PRINT PLOT / Plots a drawing to a plotter, printer, or file.
PS PSPACE / Switches from a model space viewport to paper space.
PSOLID POLYSOLID / Creates a 3D wall-like polysolid.
PUBLISHTOWEB / Creates HTML pages that include images of selected
PTW
drawings.
PURGE / Removes unused items, such as block definitions and layers, from the
PU
drawing.
PYR PYRAMID / Creates a 3D solid pyramid.

Q-R Command Shortcuts


QC QUICKCALC / Opens the QuickCalc calculator.
QCUI QUICKCUI / Displays the Customize User Interface Editor in a collapsed state.
QUICKPROPERTIES / Displays open drawings and layouts in a drawing in preview
QP
images.
QVD QVDRAWING / QVLAYOUTCLOSE
QVDRAWINGCLOSE / Closes preview images of open drawings and layouts in a
QVDC
drawing.
QVL QVLAYOUT / Displays preview images of model space and layouts in a drawing.
R REDRAW / Refreshes the display in the current viewport.
RA REDRAWALL / Refreshes the display in all viewports.
RENDERCROP / Renders a specified rectangular area, called a crop window, within a
RC
viewport.
RE REGEN / Regenerates the entire drawing from the current viewport.
REA REGENALL / Regenerates the drawing and refreshes all viewports.
REC RECTANG / Creates a rectangular polyline.
REG REGION / Converts an object that encloses an area into a region object.
REN RENAME / Changes the names assigned to items such as layers and dimension styles.
REV REVOLVE / Creates a 3D solid or surface by sweeping a 2D object around an axis.
RO ROTATE / Rotates objects around a base point.
RENDERPRESETS / Specifies render presets, reusable rendering parameters, for
RP
rendering an image.
RPREF / Displays or hides the Advanced Render Settings palette for access to advanced
RPR
rendering settings.
RENDER / Creates a photorealistic or realistically shaded image of a 3D solid or surface
RR
model.
RW RENDERWIN / Displays the Render window without starting a rendering operation.

S Command Shortcuts
S STRETCH / Stretches objects crossed by a selection window or polygon.
SCALE / Enlarges or reduces selected objects, keeping the proportions of the object
SC
the same after scaling.
SCR SCRIPT / Executes a sequence of commands from a script file.
SECTION / Uses the intersection of a plane and solids, surfaces, or mesh to create a
SEC
region.
SET SETVAR / Lists or changes the values of system variables.
SHA SHADEMODE / Starts the VSCURRENT command.
SL SLICE / Creates new 3D solids and surfaces by slicing, or dividing, existing objects.
SN SNAP / Restricts cursor movement to specified intervals.
SO SOLID / Creates solid-filled triangles and quadrilaterals.
SP SPELL / Checks spelling in a drawing.
SPL SPLINE / Creates a smooth curve that passes through or near specified points.
SECTIONPLANE / Creates a section object that acts as a cutting plane through 3D
SPLANE
objects.
SPLAY SEQUENCEPALY /
SPLIT MESHSPLIT / Splits a mesh face into two faces.
SPE SPLINEDIT / Edits a spline or spline-fit polyline.
SSM SHEETSET / Opens the Sheet Set Manager.
ST STYLE / Creates, modifies, or specifies text styles.
STA STANDARDS / Manages the association of standards files with drawings.
SU SUBTRACT / Combines selected 3D solids, surfaces, or 2D regions by subtraction.

T Command Shortcuts
T MTEXT / Creates a multiline text object.
TA TABLET / Calibrates, configures, and turns on and off an attached digitizing tablet.
TB TABLE / Creates an empty table object.
TEDIT TEXTEDIT / Edits a dimensional constraint, dimension, or text object.
TH THICKNESS /
TI TILEMODE /
TO TOOLBAR / Displays, hides, and customizes toolbars.
TOL TOLERANCE /
TOR TORUS / Creates a donut-shaped 3D solid.
TP TOOLPALETTES / Opens the Tool Palettes window.
TR TRIM / Trims objects to meet the edges of other objects.
TS TABLESTYLE / Creates, modifies, or specifies table styles.

U-Z Command Shortcuts


UC UCSMAN / Manages defined user coordinate systems.
UN UNITS / Controls coordinate and angle display formats and precision.
UNHIDE UNISOLATEOBJECTS /
UNISOLATE UNISOLATEOBJECT /
VIEW / Saves and restores named views, camera views, layout views, and preset
V
views.
VGO VIEWGO / Restores a named view.
VP DDVPOINT / Sets the 3D viewing direction.
VPLAY VIEWPLAY / Plays the animation associated to a named view.
VS VSCURRENT / Sets the visual style in the current viewport.
VISUALSTYLES / Creates and modifies visual styles and applies a visual style to
VSM
a viewport.
W WBLOCK / Writes objects or a block to a new drawing file.
WE WEDGE / Creates a 3D solid wedge.
NAVSWHEEL / Displays a wheel that contains a collection of view navigation
WHEEL
tools.
X EXPLODE / Breaks a compound object into its component objects.
XA XATTACH / Inserts a DWG file as an external reference (xref).
XBIND / Binds one or more definitions of named objects in an xref to the current
XB
drawing.
XCLIP / Crops the display of a selected external reference or block reference to a
XC
specified boundary.
XL XLINE / Creates a line of infinite length.
XR XREF / Starts the EXTERNALREFERENCES command.
ZOOM / Increases or decreases the magnification of the view in the current
Z
viewport.
ZEBRA ANALYSISZEBRA

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