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VTU Exam Question Paper With Solution of BCS306A Object Oriented Programming With JAVA Jan-2024-Rajni Tiwari

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0% found this document useful (0 votes)
34K views34 pages

VTU Exam Question Paper With Solution of BCS306A Object Oriented Programming With JAVA Jan-2024-Rajni Tiwari

Uploaded by

chavanakshay1812
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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  • Module 1: This module covers basic Java topics including data types, program structure, and operator usage.

USN

VTU Final Exam – December 2023/Jan2024


Sub
Branch
Sub: OOPS WITH JAVA Code BCS306A CSE
:
:
Sem
Max
Date: 12/4/2024 Duration: 180 mins 100 / III(A, B & C) OBE
Marks:
Sec:
Answer any FIVE FULL Questions,choosing one full question from each module. MARKS CO RBT
Module -1
1 a) Discuss the different data types supported by java along with the default values
[8] CO1 L2
and literals.
Solution:

1. Primitive Data Types

Primitive data types are the most basic data types provided by Java. They are predefined
by the language and represent simple values. Java supports the following primitive data
types:

● boolean: Represents a true or false value.


○ Default Value: false
○ Literals: true, false
● byte: Represents an 8-bit signed integer.
○ Default Value: 0
○ Literals: Example: byte b = 10;
● short: Represents a 16-bit signed integer.
○ Default Value: 0
○ Literals: Example: short s = 1000;
● int: Represents a 32-bit signed integer.
○ Default Value: 0
○ Literals: Example: int i = 12345;
● long: Represents a 64-bit signed integer.
○ Default Value: 0L
○ Literals: Example: long l = 1234567890L; (suffix L or l)
● float: Represents a 32-bit floating point number.
○ Default Value: 0.0f
○ Literals: Example: float f = 3.14f; (suffix f or F)
● double: Represents a 64-bit floating point number.
○ Default Value: 0.0d
○ Literals: Example: double d = 3.14159; (suffix d or D, but not
required)
● char: Represents a single 16-bit Unicode character.
○ Default Value: '\u0000' (null character)
○ Literals: Example: char c = 'A';

2. Reference Types (Non-Primitive Data Types)

Reference types, also known as non-primitive data types, include:


1 (b)
b) Develop a java program to convert celsius to Fahrenheit. [6] CO2 L3

Solution:

import java.util.Scanner;

public class CelsiusToFahrenheit {

public static void main(String[] args) {

Scanner scanner = new Scanner(System.in);

// Prompt user to enter Celsius temperature

System.out.print("Enter temperature in Celsius: ");

double celsius = scanner.nextDouble();

// Convert Celsius to Fahrenheit

double fahrenheit = (celsius * 9/5) + 32;

// Display the result

System.out.println(celsius + " Celsius is equal to " + fahrenheit + "


Fahrenheit.");

scanner.close();

}
1(c) Justify the statement’ Compile once and run anywhere’ in java.
[6] CO1 L2

Solution:

"Compile once, run anywhere" epitomizes Java's architecture and design philosophy,
facilitating its platform independence. Java programs are compiled into bytecode, an
intermediate format understood by the JVM rather than specific to any operating system
or hardware. This bytecode can execute on any device or system with a compatible JVM,
ensuring consistency in behavior across diverse platforms. This approach streamlines
software development and deployment processes, as developers need not rewrite or
recompile code for different environments. This versatility has made Java a cornerstone in
enterprise applications, web development, and mobile applications, where reliability and
cross-platform compatibility are paramount.

Java's ability to execute on different platforms stems from its bytecode execution model.
Once compiled, Java applications can seamlessly run on Windows, macOS, Linux, and other
operating systems with minimal adaptation. This flexibility extends to embedded systems
and devices like smartphones, ensuring Java's relevance across a broad spectrum of
computing domains. By adhering to the "write once, run anywhere" principle, Java has
empowered developers to focus more on application logic and less on platform-specific
intricacies, thereby enhancing productivity and accelerating software deployment cycles in
today's interconnected world.

OR
2 (a) List the various operators supported by Java . Illustrate the working of >> and >>>
operator with an example. [8] CO1 L2

Solution:

ava supports various types of operators, each serving different purposes in


programming. Here is a list of operators supported by Java:

1. Arithmetic Operators

● +: Addition
● -: Subtraction
● *: Multiplication
● /: Division
● %: Modulus (remainder)

2. Relational Operators

● ==: Equal to
● !=: Not equal to
● >: Greater than
● <: Less than
● >=: Greater than or equal to
● <=: Less than or equal to

3. Logical Operators

● &&: Logical AND


● ||: Logical OR
● !: Logical NOT

4. Bitwise Operators

● &: Bitwise AND


● |: Bitwise OR
● ^: Bitwise XOR (exclusive OR)
● ~: Bitwise NOT (complement)
● <<: Left shift
● >>: Signed right shift
● >>>: Unsigned right shift

Example of >> and >>> Operators:

>> Operator (Signed Right Shift)

The >> operator shifts the bits of a number to the right by a specified number of
positions. It preserves the sign bit (0 for positive numbers, 1 for negative numbers).

int num1 = 16; // Binary: 00000000 00000000 00000000 00010000


int result1 = num1 >> 2; // Right shift by 2 positions

// Resulting binary: 00000000 00000000 00000000 00000004


// Decimal result: 4
Develop a java program to add two matrices using command line arguments.
2(b) Solution: [10] CO2 L3
public class MatrixAddition {
public static void main(String[] args) {
// Check if two matrices are provided as command line arguments
if (args.length != 9) {
System.out.println("Please provide two 3x3 matrices as command line
arguments.");
return;
}

// Parse the command line arguments into two 3x3 matrices


int[][] matrix1 = parseMatrix(args, 0);
int[][] matrix2 = parseMatrix(args, 9);

// Check if parsing was successful


if (matrix1 == null || matrix2 == null) {
System.out.println("Invalid matrix format provided.");
return;
}

// Add the matrices


int[][] resultMatrix = addMatrices(matrix1, matrix2);

// Display the result matrix


System.out.println("Matrix 1:");
printMatrix(matrix1);
System.out.println("\nMatrix 2:");
printMatrix(matrix2);
System.out.println("\nResultant Matrix (Matrix1 + Matrix2):");
printMatrix(resultMatrix);
}

// Method to parse a 3x3 matrix from command line arguments starting from a
given index
private static int[][] parseMatrix(String[] args, int startIndex) {
int[][] matrix = new int[3][3];
try {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
matrix[i][j] = Integer.parseInt(args[startIndex + i * 3 + j]);
}
}
} catch (NumberFormatException | ArrayIndexOutOfBoundsException e) {
return null; // Return null if parsing fails
}
return matrix;
}

// Method to add two 3x3 matrices


private static int[][] addMatrices(int[][] matrix1, int[][] matrix2) {
int[][] result = new int[3][3];
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
result[i][j] = matrix1[i][j] + matrix2[i][j];
}
}
2(c) Explain the syntax of declaration of 2D Arrays in Java.
[2] CO1 L2
Solution:
Syntax of Declaration:
// Syntax 1: Declare a 2D array variable
dataType[][] arrayName;

// Syntax 2: Declare and allocate memory for a 2D array


dataType[][] arrayName = new dataType[rows][columns];

// Syntax 3: Declare, allocate memory, and initialize elements of a 2D array


dataType[][] arrayName = { {val1, val2, ...}, {val3, val4, ...}, ... };

Module - 2
3(a). Examine java Garbage collection mechanism by classifying the 3 generations of java
[6] CO1 L2
heap.
Solution:

Java's garbage collection (GC) mechanism manages memory automatically by reclaiming


memory occupied by objects that are no longer referenced. The Java heap is divided into
three generations based on the age of objects and their likelihood of surviving GC cycles.
These generations are:

1. Young Generation

● Purpose: Newly created objects are allocated in the young generation.


● Characteristics:
○ Eden Space: Initially, all new objects are allocated in the Eden space.
○ Survivor Spaces (S0 and S1): Objects that survive one GC cycle in the
young generation are moved to one of the survivor spaces.
○ Minor GC: Collection of short-lived objects (young generation) is known as
minor GC.
● Objective: Most objects die young, so efficient collection of short-lived objects
minimizes the overhead of GC.

2. Old Generation (Tenured Generation)

● Purpose: Objects that survive multiple minor GC cycles are eventually promoted to
the old generation.
● Characteristics:
○ Tenured Space: Large and long-lived objects reside here.
○ Promotion: Objects that survive several minor GC cycles in the young
generation are promoted to the old generation.
○ Major GC: Collection of long-lived objects (old generation) is known as
major GC or full GC.
● Objective: Collection in the old generation is less frequent but involves more
objects and consumes more time.

3. Permanent Generation (Deprecated in Java 8 and removed in Java 9)

● Purpose: Stores metadata related to classes and methods.


● Characteristics:
○ Method Area: Previously included PermGen, it stored class metadata,
interned strings, and static final variables.
○ Removed: In Java 8, PermGen was removed and replaced with the
3(b) Develop a java program to find area of rectangle, area of circle and area of triangle
[10] CO2 L3
using method overloading concept , call these methods from main method with
suitable inputs.
Solution:
public class AreaCalculator {

// Method to calculate area of a rectangle


public static double calculateArea(double length, double width) {
return length * width;
}
// Method to calculate area of a circle
public static double calculateArea(double radius) {
return Math.PI * radius * radius;
}
// Method to calculate area of a triangle
public static double calculateArea(double base, double height) {
return 0.5 * base * height;
}
public static void main(String[] args) {
// Test the methods with sample inputs
double length = 5.0;
double width = 3.0;
double radius = 4.0;
double base = 6.0;
double height = 8.0;
// Calculate and display area of rectangle
double areaRectangle = calculateArea(length, width);
System.out.println("Area of Rectangle: " + areaRectangle);
// Calculate and display area of circle
double areaCircle = calculateArea(radius);
System.out.println("Area of Circle: " + areaCircle);
// Calculate and display area of triangle
double areaTriangle = calculateArea(base, height);
System.out.println("Area of Triangle: " + areaTriangle);
}
}
3(c) Interpret the general form of a class with example.
[4] CO2 L2
Solution:
In Java, a class serves as a blueprint or template for creating objects. It encapsulates
data (fields) and behaviors (methods) that define the characteristics and operations of
objects instantiated from it. Here's an interpretation of the general form of a class in
Java, along with an example:
public class ClassName {
// Fields (variables)
dataType fieldName1;
dataType fieldName2;
// ...

// Constructors
ClassName(parameters) {
// Initialization code
}

// Methods
returnType methodName1(parameters) {
// Method body
}

returnType methodName2(parameters) {
// Method body
}

// Other class elements: more fields, constructors, methods, etc.


}

OR
4(a) Outline the following keywords with the example:
[6] CO2 L2
(i) this
(ii)static
Solution:

(i) this Keyword

In Java, this is a reference variable that refers to the current object. It can be used inside
any method or constructor to refer to the current instance of the class. Here's how this
is typically used:

public class Person {

private String name;

private int age;

public Person(String name, int age) {

this.name = name; // 'this' refers to the instance variable 'name'

this.age = age; // 'this' refers to the instance variable 'age'

public void displayInfo() {

System.out.println("Name: " + this.name); // 'this' used to access instance variable


'name'

System.out.println("Age: " + this.age); // 'this' used to access instance variable 'age'

(ii) static Keyword


4(b) Develop a java program to create a class called Employee which contains
name,degignation, empid,basic salary as an instance variable and read() and write() [10] CO2 L3
as methods . Using this class read and write five employee information from main()
method.
Solution:

import java.util.Scanner;

public class Employee {


private String name;
private String designation;
private int empid;
private double basicSalary;

// Method to read employee information


public void read() {
Scanner scanner = new Scanner(System.in);
System.out.print("Enter name: ");
this.name = scanner.nextLine();
System.out.print("Enter designation: ");
this.designation = scanner.nextLine();
System.out.print("Enter employee ID: ");
this.empid = scanner.nextInt();
System.out.print("Enter basic salary: ");
this.basicSalary = scanner.nextDouble();
}

// Method to display employee information


public void write() {
System.out.println("Name: " + this.name);
System.out.println("Designation: " + this.designation);
System.out.println("Employee ID: " + this.empid);
System.out.println("Basic Salary: " + this.basicSalary);
System.out.println(); // Empty line for separation
}

public static void main(String[] args) {


// Create an array to store multiple employees
Employee[] employees = new Employee[5];

// Read employee information using read() method


for (int i = 0; i < employees.length; i++) {
System.out.println("Enter details for Employee " + (i + 1) + ":");
employees[i] = new Employee();
employees[i].read();
}

// Display employee information using write() method


System.out.println("Employee Information:");
for (Employee emp : employees) {
emp.write();
}
}
}
4(c) Interpret with an example , types of constructions.
[4] CO2 L2
Solution:

types of constructors in Java:

1. Default Constructor: Automatically provided by Java if no other constructors are


defined. Initializes object with default values.
2. Parameterized Constructor: Accepts parameters to initialize object with specific
values.
3. Constructor Overloading: Multiple constructors in a class with different parameter
lists, providing flexibility in object initialization.
4. Private Constructor: Prevents instantiation of a class by other classes. Often used
in utility classes.
5. Copy Constructor (emulated): Creates a new object as a copy of an existing object
of the same class. Achieved by defining a constructor that accepts an object of the
same class.

Module-3
5 (a) Illustrate the usage of super keyword in java with suitable examples. Also explain
[10] CO3 L2
dynamic method dispatch.
Solution:

In Java, the super keyword is used to refer to the superclass (parent class) of the current
object. It can be used to access superclass methods, constructors, and variables. Here are
the main uses of super:

1. Accessing Superclass Variables and Methods:


○ You can use super to access superclass variables and methods that are
hidden by the subclass.

2. Invoking Superclass Constructor:

● super() is used to invoke the superclass constructor. It must be the first


statement in the subclass constructor.

Dynamic Method Dispatch

Dynamic method dispatch is a mechanism in Java where the method to be executed is


determined at runtime rather than compile-time. It is also known as runtime
polymorphism or late binding. It allows a subclass to provide a specific implementation of
a method that is already provided by its superclass.
5 (b) Build a java program to create an interface Resizable with method resize(int radius)
that allow an object should be resized. Create a class circle that implements [10] CO3 L3
resizable interface and implement the resize method.
Solution:

// Resizable interface
interface Resizable {
void resize(int radius);
}

// Circle class implementing Resizable interface


class Circle implements Resizable {
private int radius;

// Constructor
public Circle(int radius) {
this.radius = radius;
}

// Method to resize the circle by setting a new radius


@Override
public void resize(int radius) {
this.radius = radius;
System.out.println("Circle resized to radius: " + radius);
}

// Getter method for radius


public int getRadius() {
return radius;
}
}

// Main class to test Resizable interface and Circle class


public class Main {
public static void main(String[] args) {
// Create a Circle object
Circle circle = new Circle(5);

// Display original radius


System.out.println("Original Circle Radius: " + circle.getRadius());

// Resize the circle


circle.resize(10);

// Display resized radius


System.out.println("Resized Circle Radius: " + circle.getRadius());
}
}
OR
6(a) Compare and contrast method overloading and method overriding with suitable
examples. [8] CO2 L2
Solution:

Method Overloading allows a class to have multiple methods with the same name
but different parameter lists. This is achieved by changing the number or types of
parameters. Java determines which method to call based on the number and types of
arguments passed at compile-time. For example, a class can have multiple add
methods that accept different numbers or types of parameters, providing flexibility
in method usage without needing different method names.

Method Overriding, on the other hand, occurs in a subclass that provides a specific
implementation of a method that is already defined in its superclass. The overriding
method must have the same name, parameter list, and return type as the method in
the superclass. This allows a subclass to provide its own implementation of inherited
methods, promoting code customization and enabling polymorphic behavior.
Method overriding is resolved dynamically at runtime based on the actual object
type, facilitating runtime polymorphism and supporting the "is-a" relationship in
object-oriented programming.
6(b) Define Inheritance and list the different types of inheritance in java.
Solution: [4] CO3 L2
Inheritance in Java is a mechanism by which one class (subclass or derived class)
acquires the properties (fields and methods) and behaviors of another class
(superclass or base class). It promotes code reusability and allows the creation of
hierarchical relationships between classes. Inheritance enables a subclass to extend
and specialize the functionality of its superclass, thereby supporting the "is-a"
relationship

Types of Inheritance in Java:

1. Single Inheritance:
○ In single inheritance, a subclass inherits from only one superclass.
Java supports single inheritance where a class can extend only one
other class.

2. Multilevel Inheritance:

● Multilevel inheritance involves a chain of inheritance where one class


extends another subclass. This creates a hierarchical relationship.

3. Hierarchical Inheritance:

● Hierarchical inheritance involves one superclass being extended by multiple


subclasses. Each subclass inherits from the same superclass.

4. Multiple Inheritance (through Interfaces):

● Java does not support multiple inheritance of classes (i.e., a class cannot
directly extend more than one class). However, it supports multiple
inheritance through interfaces, where a class can implement multiple
interfaces.

5. Hybrid Inheritance:

● Hybrid inheritance is a combination of multiple types of inheritance. It


typically involves multiple inheritance (through interfaces) and single or
multilevel inheritance.
6(c)
Build a java program to create a class named Shape , Create 3 subclasses namely [8] CO3 L3
circle, triangle and square. each class has 2 methods named draw() and erase().
Demonstrate polymorphism concepts by developing suitable methods and main
program.

Solution:
// Shape superclass

class Shape {

// Draw method (to be overridden)

void draw() {

System.out.println("Drawing Shape");

// Erase method (to be overridden)

void erase() {

System.out.println("Erasing Shape");

// Circle subclass

class Circle extends Shape {

// Override draw method for Circle

@Override

void draw() {

System.out.println("Drawing Circle");

// Override erase method for Circle

@Override

void erase() {

System.out.println("Erasing Circle");

}
Module - 4
7 (a)
Examine the various levels of access protections available for packages and their 10 CO4 L2
implications with suitable examples.

Solution:

In Java, there are four levels of access protection for classes, methods, and variables:
public, protected, default (package-private), and private. Here's a brief
overview with examples:

1. Public

Access: Accessible from any other class. Implications: Least restrictive, suitable for
API methods or constants. Example:

public class PublicExample {

public int value = 10;

public class TestPublic {

public static void main(String[] args) {

PublicExample example = new PublicExample();

System.out.println(example.value); // Accessible from any class

2. Protected

Access: Accessible within the same package and subclasses. Implications: More
restricted, useful for inheritance while maintaining some encapsulation. Example:

public class ProtectedExample {

protected int value = 10;

class SubclassExample extends ProtectedExample {

public void show() {

System.out.println(value); // Accessible in subclass

3. Default (Package-Private)

Access: Accessible only within the same package. Implications: Package-level


7(b)
Build a java program for a Banking application to throw an exception , where the 10 CO4 L3
person tries to withdraw the amount even though he/she has lesser than minimum
balance (Create a custom exception).

Solution:

Step-by-Step Breakdown:

1. Define a Custom Exception: Create a custom exception class


InsufficientFundsException.
2. BankAccount Class: Define the bank account with methods for deposit and
withdraw.
3. Main Class: Use the BankAccount class and handle the custom
exception.

Custom Exception

class InsufficientFundsException extends Exception {

public InsufficientFundsException(String message) {

super(message);

BankAccount Class

class BankAccount {

private double balance;

private static final double MINIMUM_BALANCE = 100.0;

public BankAccount(double initialBalance) {

if (initialBalance >= MINIMUM_BALANCE) {

this.balance = initialBalance;

} else {

this.balance = MINIMUM_BALANCE;

public void deposit(double amount) {

if (amount > 0) {

balance += amount;
OR
8(a)
Define Exception. Explain exception handling mechanism provided in java along 10 CO4 L2
with syntax and examples.

Solution:

An exception is an event that disrupts the normal flow of a program's execution. In


Java, exceptions are objects that represent these errors and can be caught and
handled to maintain the program's normal flow.

Exception Handling Mechanism

Java provides several mechanisms to handle exceptions:

1. try: Block of code that might throw an exception.


2. catch: Block of code that handles the exception.
3. finally: Block of code that executes regardless of whether an exception was
caught or not.
4. throw: Used to explicitly throw an exception.
5. throws: Indicates that a method can throw one or more exceptions.

Syntax

try-catch-finally:

try {

// Code that might throw an exception

} catch (ExceptionType1 e1) {

// Handle exception of type ExceptionType1

} catch (ExceptionType2 e2) {

// Handle exception of type ExceptionType2

} finally {

// Code to be executed regardless of an exception

throw:

if (condition) {

throw new ExceptionType("Error message");

throws:

public void methodName() throws ExceptionType {

// Method code
8(b)
Build a java program to create a package ‘Balance’ containing Account class with 10 CO4 L3
displayBalance() method and import this p-ackage in another program to access the
method of Account class.

Solution:

Step 1: Create the Balance Package

First, you need to create a directory named Balance and then create the Account
class inside this directory.

Balance/Account.java

package Balance;

public class Account {

private double balance;

public Account(double balance) {

this.balance = balance;

public void displayBalance() {

System.out.println("Current balance: $" + balance);

Step 2: Import and Use the Balance Package in Another Program

Next, you need to create another Java program that imports the Balance package
and uses the Account class.

MainProgram.java

import Balance.Account;

public class MainProgram {

public static void main(String[] args) {

Account myAccount = new Account(1500.00);

myAccount.displayBalance();
Module -5
9(a)
Define a thread. Also discuss the different ways of creating a Thread. 6 CO5 L2

Solution:

Thread in Java

Definition: A thread is a lightweight subprocess, the smallest unit of processing. It


is a separate path of execution within a program, allowing concurrent execution of
tasks. Threads are used to perform multiple tasks simultaneously within a single
program.

Different Ways of Creating a Thread in Java

Java provides two main ways to create a thread:

1. By Extending the Thread Class


2. By Implementing the Runnable Interface

1. By Extending the Thread Class

When you extend the Thread class, you create a new class that inherits from
Thread and override its run() method. The run() method is where you define
the code that constitutes the new thread's task.

Example:

class MyThread extends Thread {

public void run() {

for (int i = 0; i < 5; i++) {

System.out.println(Thread.currentThread().getId() + " - Value: " + i);

try {

Thread.sleep(500); // Pause for 500 milliseconds

} catch (InterruptedException e) {

System.out.println(e);

public class ThreadExample1 {

public static void main(String[] args) {

MyThread t1 = new MyThread();


9(b)
How synchronization can be achieved between thread in java? Explain with an 6 CO5 L2
example.

Solution:

Synchronization in Java is a mechanism to control the access of multiple threads to


shared resources. It helps to prevent thread interference and consistency problems,
ensuring that only one thread can access the resource at a time.

Ways to Achieve Synchronization

1. Synchronized Method
2. Synchronized Block
3. Static Synchronization

1. Synchronized Method

A synchronized method ensures that only one thread can execute it at a time for the
same object.

Example:

class Table {

synchronized void printTable(int n) { // synchronized method

for (int i = 1; i <= 5; i++) {

System.out.println(n * i);

try {

Thread.sleep(400);

} catch (InterruptedException e) {

System.out.println(e);

class MyThread1 extends Thread {

Table t;

MyThread1(Table t) {

this.t = t;

}
9(c)
Develop a java program for automatic conversion of Wrapper class type into 8 CO5 L3
corresponding primitive type that demonstrates unboxing.

Solution:

public class UnboxingExample {

public static void main(String[] args) {

// Example of unboxing

Integer wrappedInt = new Integer(50); // Creating an Integer wrapper object

int primitiveInt = wrappedInt; // Unboxing: converting Integer to int

System.out.println("Wrapped Integer: " + wrappedInt);

System.out.println("Unboxed Primitive Integer: " + primitiveInt);

// Another example with Double

Double wrappedDouble = 25.5; // Autoboxing: double to Double

double primitiveDouble = wrappedDouble; // Unboxing: Double to double

System.out.println("\nWrapped Double: " + wrappedDouble);

System.out.println("Unboxed Primitive Double: " + primitiveDouble);

OR
10(a)
Summarize the type Wrapper supported in Java. 6 CO5 L2

Solution:

In Java, wrapper classes are used to encapsulate primitive data types into objects.
They provide a way to treat primitive data types as objects. Here's a summary of the
wrapper classes supported in Java:

1. Integer Types:
○ Byte: Represents a byte value.
○ Short: Represents a short value.
○ Integer: Represents an int value.
○ Long: Represents a long value.
2. Floating-Point Types:
○ Float: Represents a float value.
○ Double: Represents a double value.
3. Boolean Type:
○ Boolean: Represents a boolean value (true or false).
4. Character Type:
○ Character: Represents a char value.

Example:

// Example of using Integer wrapper class

Integer num1 = new Integer(10); // Explicit creation

Integer num2 = 20; // Autoboxing

int sum = num1 + num2; // Unboxing implicitly

System.out.println("Sum: " + sum);

// Example of using Boolean wrapper class

Boolean flag1 = new Boolean(true); // Explicit creation

Boolean flag2 = false; // Autoboxing

if (flag1.equals(flag2)) {

System.out.println("Flags are equal.");

} else {

System.out.println("Flags are not equal.");

}
10(b)
Explain Autoboxing/Unboxing that occurs in expressions and operators. 6 CO5 L2

Solution:

Autoboxing and unboxing in Java are automatic conversions performed by the Java
compiler to seamlessly convert between primitive types and their corresponding
wrapper classes (objects) when necessary. This feature was introduced to simplify
coding and make it more intuitive when working with primitive types and their
object representations.

Autoboxing

Autoboxing is the automatic conversion of a primitive type to its corresponding


wrapper class object. This conversion happens when:

● Assigning a primitive value to a wrapper class reference.


● Passing a primitive value as a parameter to a method that expects the
corresponding wrapper class object.
● Using a primitive value in expressions that require a wrapper class object.

Example of Autoboxing:

// Assigning primitive value to wrapper class reference

Integer num1 = 10; // Autoboxing: int to Integer

// Passing primitive value to a method expecting Integer

void processInteger(Integer number) {

// Method implementation

processInteger(20); // Autoboxing: int to Integer

// Using primitive value in an expression requiring Integer

List<Integer> numbers = new ArrayList<>();

numbers.add(30); // Autoboxing: int to Integer

Unboxing

Unboxing is the automatic conversion of a wrapper class object to its corresponding


primitive type. This conversion happens when:

● Assigning a wrapper class object to a primitive type variable.


● Passing a wrapper class object as a parameter to a method that expects the
corresponding primitive type.
● Using a wrapper class object in expressions that require a primitive type.
10(c)
Develop a java program to create a class myThread. Call the base class constructor 8 CO5 L3
in this class’s constructor using super and start the thread . The run method of the
class starts after this . It can be observed that both the main thread and created child
thread are executed concurrently.

Solution:

// MyThread.java

class MyThread extends Thread {

MyThread(String name) {

super(name); // Calling superclass Thread's constructor

start(); // Start the thread

public void run() {

// Define the behavior of the thread here

for (int i = 1; i <= 5; i++) {

System.out.println("Child Thread: " + getName() + " - Count: " + i);

try {

Thread.sleep(1000); // Pause for 1 second

} catch (InterruptedException e) {

System.out.println(e);

System.out.println("Child Thread " + getName() + " exiting.");

// MainThread.java

public class MainThread {

public static void main(String[] args) {

MyThread thread1 = new MyThread("Thread 1");

Common questions

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Inheritance in Java allows a subclass to acquire properties and behaviors of a superclass, promoting code reuse and establishing a hierarchical class relationship. Types include single inheritance (a subclass inherits from one superclass), multilevel inheritance (creating a chain by extending subclasses), and hierarchical inheritance (multiple subclasses extend one superclass). Java also simulates multiple inheritance through interfaces. These types support the "is-a" relationship, enabling subclasses to extend and specialize superclass functionalities. In practice, inheritance facilitates the reusability of code, reduces redundancy, and enhances the application's flexibility by allowing polymorphic use through type hierarchies .

Autoboxing and unboxing are mechanisms in Java that automatically convert primitive data types to their corresponding wrapper class objects and vice versa. Autoboxing occurs when a primitive is automatically encapsulated in the appropriate wrapper object; for example, assigning an int to an Integer object. Unboxing is the reverse, where the wrapper class object is converted back to a primitive type when needed, like in arithmetic operations or method calls expecting a primitive. This seamless conversion simplifies the coding process, eliminating the need for explicit conversion and allowing primitives to interact naturally with Java's object models, such as collections that manage objects .

Synchronization in Java is used to control access to shared resources by multiple threads, preventing concurrency issues such as thread interference and memory consistency errors. A synchronized method or block restricts access so that only one thread can execute it at a time for a given object. This ensures atomicity and visibility of changes, as the synchronized keyword creates a lock on the object, making thread management straightforward. However, it may introduce performance bottlenecks if overused, as it effectively serializes access. Hence, synchronization should be used judiciously to balance safety and efficiency in a multithreaded environment .

The 'super' keyword in Java is used to reference the superclass of the current object. It can be used to access superclass methods, constructors, and variables, facilitating inheritance. The 'super()' call is used to invoke a superclass's constructor, ensuring proper initialization before performing subclass-specific initialization. It must be the first statement in a subclass constructor. 'Super' also helps access superclass methods and fields that might be shadowed by subclass members, supporting clear and controlled method overrides and variable usage, enhancing code readability and maintainability .

Access modifiers in Java determine the visibility and accessibility of classes, methods, and variables. There are four main access levels: public, protected, default (package-private), and private. 'Public' access allows visibility from any class or package, suitable for APIs. 'Protected' limits access within the same package or subclasses, supporting inheritance while protecting implementation details. Default or package-private allows visibility only within the same package, promoting encapsulation within a package boundary. 'Private' restricts access to within the class itself, ensuring tight control over class internals. The choice of modifier impacts code maintainability and security by defining interaction levels between different parts of a program .

Method overloading and overriding are key concepts in Java for code reusability and polymorphism. Method overloading allows multiple methods in the same class to have the same name but different parameter lists, enabling flexibility in method calls by changing parameter types or counts. Java resolves overloaded methods at compile-time based on the arguments passed. Method overriding allows a subclass to provide a specific implementation of a method defined in its superclass with the same signature, promoting polymorphism. Overriding is resolved at runtime, ensuring the method of the actual object type is executed. This supports dynamic method dispatch, enabling flexibility and the customization of inherited methods .

Dynamic method dispatch in Java is a mechanism that allows a call to an overridden method to be resolved at runtime instead of compile-time. This enables runtime polymorphism, where a subclass can override methods from a superclass to provide a specific implementation. When a method is called on a superclass reference pointing to a subclass object, the overridden method in the subclass is executed. This supports the 'is-a' relationship and allows for dynamic, flexible code where the exact behavior of methods can be determined during execution .

Java provides two main ways to create threads: by extending the Thread class or by implementing the Runnable interface. Extending the Thread class involves creating a subclass and overriding the run() method, ideal for scenarios where additional capabilities beyond implementing run() are required. Implementing the Runnable interface is more flexible, as it allows the class to extend another superclass and is preferred when the class requires inheritance from other classes. Both approaches involve defining the run() method, which contains the code executed by the thread. Implementing Runnable is generally more robust for complex applications, maintaining design flexibility and reducing coupling .

Interfaces in Java enable a form of multiple inheritance, allowing a class to implement multiple interfaces. This approach benefits from providing a clean way to specify a contract or protocol for classes to follow, promoting loose coupling and the separation of concerns. Implementing multiple interfaces allows for multiple behavior contracts without the complications of multiple inheritance from concrete classes, as Java does not support it directly to avoid ambiguity and complexity issues. However, interfaces only define method signatures, not implementations, which can lead to code duplication if similar methods are needed across different classes. This approach requires thoughtful design to avoid unintended complexity and maintainable code .

In Java, constructors are special methods used to initialize objects. There are several types: 1. Default Constructor: Automatically provided by Java if no other constructors are defined and initializes objects with default values. 2. Parameterized Constructor: Accepts parameters to initialize objects with specific values. 3. Constructor Overloading: Involves multiple constructors with different parameter lists for flexibility. 4. Private Constructor: Restricts instantiation from outside the class, often used in utility classes. 5. Emulated Copy Constructor: Creates an object as a copy of another object of the same class by accepting it as a parameter .

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