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LecturePlan CS22021CSH-488

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14 views7 pages

LecturePlan CS22021CSH-488

Uploaded by

Mohd Yusuf
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Printed on 12/24/2024 4:21:17 PM

LECTURE PLAN

Institute/Department UNIVERSITY INSTITUTE Program Bachelor of Engineering


OF ENGINEERING (UIE) (Computer Science and
Engineering) (Hons.) (with
specialization in Artificial
Intelligence and Machine
Learning) (In association with
IBM) (Lateral Entry)(CS220)
Master Subject Coordinator Vijay Bhardwaj Master Subject Coordinator E- E12849
Name: Code:
Course Name Human Computer Interaction Course Code 21CSH-488

Lecture Tutorial Practical Self Study Credit Subject Type


3 0 2 0 4.00 T

Course Type Course Category Mode of Assessment Mode of Delivery

Major Elective Graded (GR) Hybrid Hybrid (HYB)

Mission of the M1: To provide relevant, rigorous and contemporary curriculum and aligned assessment system to ensure effective learning
Department outcomes for engineering technologies.
M2: To provide platform for industry engagement aimed at providing hands-on training on advanced technological and business
skills to our students.
M3: To provide opportunities for collaborative, interdisciplinary and cutting-edge research aimed at developing solutions to real life
problems
M4: To imbibe quest for innovation, continuous learning and zeal to pursue excellence through hard work and problem-solving
approach
M5: To foster skills of leadership, management, communication, team spirit and strong professional ethics in all academic and
societal endeavours of our students

Vision of the To be recognized as a centre of excellence for Computer Science & Engineering education and research, through effective
Department teaching practices, hands-on training on cutting edge computing technologies and excellence in innovation, for creating globally
aware competent professionals with strong work ethics whom would be proficient in implementing modern technology solutions
and shall have entrepreneurial zeal to solve problems of organizations and society at large.

Program Educational Objectives(PEOs)


PEO1 To be able to explore areas of research, technology application & innovation and make a positive impact in different types of
institutional settings such as corporate entities, government bodies, NGOs, inter-government organizations, & start-ups.
PEO2 To be able to design, and implement technology and computing solutions to organizational problems, effectively deploy knowledge
of engineering principles, demonstrate critical thinking skills & make the intellectual connections between quantitative and
qualitative tools, theories, and context to solve the organizational problems
PEO3 To be able to work with, lead & engage big and small teams comprising diverse people in terms of gender, nationality, region,
language, culture & beliefs. To understand stated and unstated differences of views, beliefs & customs in diverse &
interdisciplinary team settings
PEO4 To be able to continuously learn and update one’s knowledge, engage in lifelong learning habits and acquire latest knowledge to
perform in current work settings
PEO5 To continuously strive for justice, ethics, equality, honesty, and integrity both in personal and professional pursuits. Able to
understand and conduct in a way that is responsible and respectful.

Program Specific OutComes(PSOs)


PSO1 1. The graduate student shall be able to analyse and make valuable contributions in the design, development, and production of
computer science and related engineering applications in the areas of Artificial intelligence and Machine learning.
PSO2 2. The graduate student shall be able to use the latest software tools and technologies related to Artificial intelligence and Machine
learning and ability to practice as an engineer/researcher in the evolving field of AI and ML and its allied application domains by
employing project
PSO3 3. The graduate student shall be able to analyse and exhibit proficiency in Artificial Intelligence and Data Analytics for providing
solutions to real-world problems in Industry and Research establishments.

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LECTURE PLAN

Program OutComes(POs)
PO1 Apply the knowledge of mathematics, science, engineering fundamentals and an engineering specialization to the solution of
complex engineering problems.
PO2 Identify, formulate, review research literature and analyze complex engineering problems reaching substantiated conclusions
using first principles of mathematics, natural sciences and engineering sciences.
PO3 Design solutions for complex engineering problems and design system components or processes that meet the specified needs
with appropriate consideration for the public health and safety and the cultural, societal, and environmental considerations.
PO4 Use research-based knowledge and research methods including design of experiments, analysis and interpretation of data and
synthesis of the information to provide valid conclusions.
PO5 Create, select, and apply appropriate techniques, resources and modern engineering and IT tools including prediction and
modelling to complex engineering activities with an understanding of the limitations.
PO6 Apply reasoning informed by the contextual knowledge to assess societal, health, safety, legal and cultural issues and the
consequent responsibilities relevant to the professional engineering practice.
PO7 Understand the impact of the professional engineering solutions in societal and environmental contexts, and demonstrate the
knowledge of, and need for sustainable development.
PO8 Apply ethical principles and commit to professional ethics and responsibilities and norms of the engineering practice.

PO9 Function effectively as an individual, and as a member or leader in diverse teams, and in multidisciplinary settings.

PO10 Communicate effectively on complex engineering activities with the engineering community and with society at large, such as,
being able to comprehend and write effective reports and design documentation, make effective presentations, and give and
receive clear instructions.
PO11 Demonstrate knowledge and understanding of the engineering and management principles and apply these to one’s own work, as
member and leader in a team, to manage projects and in multidisciplinary environments.
PO12 Recognize the need for, and have the preparation and ability to engage in independent and life-long learning in the broadest
context to technological change.

Text Books
Sr No Title of the Book Author Name Volume/Edition Publish Hours Years
1 Designing Web Interfaces Bill Scott and Theresa Neil First Edition O?Reilly 2009

2 Human Computer Interaction Alan Dix, Janet Finlay, Gregory 3rd Edition Pearson Education 2004
Abowd, Russell Bea

Reference Books
Sr No Title of the Book Author Name Volume/Edition Publish Hours Years
1 Mobile Design and Development Brian Fling First Edition O?Reilly Media Inc 2000

Course OutCome
SrNo OutCome
CO1 Describe and apply core theories, models and methodologies from the field of HCI.
CO2 Describe the user-cantered design cycle and practice this approach to design interactive software
systems.
CO3 Analyze one after another the main features of interactive systems, and explain how to gauge the
usability of digital environments, tools and interfaces.
CO4 Demonstrate a thorough understanding and solid knowledge of the principles and techniques of human-
computer interaction
CO5 Apply various techniques and relevant knowledge, using them appropriately to address new situations
and real-life problems.

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LECTURE PLAN

Lecture Plan Preview-Theory


Mapped with
Pedagogical
Unit No LectureNo ChapterName Topic Text/ Reference Books CO Numer
Tool**
(s)
1 1 CHAPTER-1.1: Introduction to HCI ,T-Human Computer Interaction,R- PPT,Video CO1
I/O Mobile Design and Development Lecture
CHANNELS,
MEMORY
1 2 CHAPTER-1.1: Thinking about the needs and solving ,T-Human Computer Interaction,R- PPT,Video CO1
REASONING the problem Mobile Design and Development Lecture
AND
PROBLEM
SOLVING
1 3 CHAPTER-1.1: Basics of computer hardware ,T-Human Computer Interaction,R- PPT,Video CO1
THE Mobile Design and Development Lecture
COMPUTER:
DEVICES,
MEMORY
1 4 CHAPTER-1.1: Importance of networking and ,T-Human Computer Interaction,R- PPT,Video CO1
PROCESSING connection establishment Mobile Design and Development Lecture
AND
NETWORKS
1 5 CHAPTER-1.1: Framework development for disability ,T-Human Computer Interaction,R- PPT,Video CO1
INTERACTION: Mobile Design and Development Lecture
MODELS,
FRAMEWORK
S
1 6 CHAPTER-1.1: Interactive product development ,T-Human Computer Interaction,R- PPT,Video CO1
ERGONOMICS Mobile Design and Development Lecture
, STYLES,
ELEMENTS,
INTERACTIVIT
Y,
PARADIGMS
1 36 CHAPTER-1.2: Basics of computer hardware ,T-Human Computer Interaction,R- PPT,Video CO1
THE Mobile Design and Development Lecture
COMPUTER:
DEVICES,
MEMORY
1 37 CHAPTER-1.2: Importance of networking and ,T-Human Computer Interaction,R- PPT,Video CO1
PROCESSING connection establishment Mobile Design and Development Lecture
AND
NETWORKS
1 38 CHAPTER-1.2: Framework development for disability ,T-Human Computer Interaction,R- PPT,Video CO1
INTERACTION: Mobile Design and Development Lecture
MODELS,
FRAMEWORK
S
2 7 CHAPTER-2.1: Import the bacisc of interactive design ,T-Human Computer Interaction,R- PPT,Video CO2
INTERACTIVE for disability Mobile Design and Development Lecture
DESIGN
BASICS
2 8 CHAPTER-2.1: How the process verification and ,T-Human Computer Interaction,R- PPT,Video CO2
PROCESS, validation on product development Mobile Design and Development Lecture
SCENARIOS
2 9 CHAPTER-2.1: Visibility test and menu creations ,T-Human Computer Interaction,R- PPT,Video CO2
NAVIGATION, Mobile Design and Development Lecture
SCREEN
DESIGN
2 10 CHAPTER-2.1: Prototype development ,T-Human Computer Interaction,R- PPT,Video CO2
ITERATION Mobile Design and Development Lecture
AND
PROTOTYPIN
G

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LECTURE PLAN

2 11 CHAPTER-2.3: SDLC ,T-Human Computer Interaction,R- PPT,Video CO2


HCI IN Mobile Design and Development Lecture
SOFTWARE
PROCESS,
SOFTWARE
LIFE CYCLE
USABILITY
ENGINEERING
2 12 CHAPTER-2.3: Requirement analysis and usability ,T-Human Computer Interaction,R- PPT CO2
SOFTWARE measures Mobile Design and Development
LIFE CYCLE
USABILITY
ENGINEERING
2 13 CHAPTER-2.3: Develop a prototype ,T-Human Computer Interaction,R- PPT,Video CO2
PROTOTYPIN Mobile Design and Development Lecture
G IN
PRACTICE,
DESIGN
RATIONALE
2 14 CHAPTER-2.3: Understanding the design principles for ,T-Human Computer Interaction,R- PPT,Video CO2
DESIGN development Mobile Design and Development Lecture
RULES:
PRINCIPLES,
STANDARDS,
GUIDELINES,
RULES
2 15 CHAPTER-2.3: Evaluation techniques ,T-Human Computer Interaction,R- PPT,Video CO2
EVALUATION Mobile Design and Development Lecture
TECHNIQUES:
UNIVERSAL
DESIGN
2 16 CHAPTER-2.3: Existing theories of framework ,T-Designing Web Interfaces,R- PPT,Video CO3
COGNITIVE Mobile Design and Development Lecture
MODELS:
SOCIO,
ORGANIZATIO
NAL ISSUES
AND
STAKEHOLDE
R
REQUIREMEN
TS
2 17 CHAPTER-2.3: Development strategies ,T-Designing Web Interfaces,R- PPT,Video CO3
ORGANIZATIO Mobile Design and Development Lecture
NAL ISSUES
AND
STAKEHOLDE
R
REQUIREMEN
TS
2 18 CHAPTER-2.3: Implementing the communication ,T-Designing Web Interfaces,R- PPT,Video CO3
COMMUNICAT development for the product Mobile Design and Development Lecture
ION AND
COLLABORATI
ON MODELS
2 19 CHAPTER-2.3: Implementing the communication ,T-Designing Web Interfaces,R- PPT,Video CO3
COLLABORATI development for the product. Mobile Design and Development Lecture
ON MODELS
2 20 CHAPTER-2.3: Developing a website for disabilities ,T-Designing Web Interfaces,R- PPT,Video CO3
HYPERTEXT, Mobile Design and Development Lecture
MULTIMEDIA
AND WWW
2 21 CHAPTER-3.1: Finding the suitable framework T-Designing Web Interfaces PPT,Video CO4
PLATFORMS, Lecture
APPLICATION
FRAMEWORK
S

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LECTURE PLAN

2 22 CHAPTER-3.1: Types of mobile application ,T-Designing Web Interfaces,R- PPT,Video CO4


TYPES OF Mobile Design and Development Lecture
MOBILE
APPLICATION
S
2 23 CHAPTER-3.1: Developing the mobile widgets ,T-Designing Web Interfaces,R- PPT,Video CO4
WIDGETS, Mobile Design and Development Lecture
APPLICATION
S
2 24 CHAPTER-3.1: Developing game for mobile application ,T-Designing Web Interfaces,R- PPT,Video CO4
GAMES- Mobile Design and Development Lecture
MOBILE
INFORMATION
ARCHITECTU
RE
2 25 CHAPTER-3.1: Types of mobile architecture ,T-Designing Web Interfaces,R- PPT,Video CO4
MOBILE 2.0, Mobile Design and Development Lecture
MOBILE
2 26 CHAPTER-3.1: Importance of mobile design needs ,T-Designing Web Interfaces,R- PPT,Video CO4
ESSENTIALS Mobile Design and Development Lecture
OF MOBILE
DESIGN
2 27 CHAPTER-3.1: Development of mobile application and ,T-Designing Web Interfaces,R- PPT,Video CO4
ELEMENTS OF it's elements Mobile Design and Development Lecture
MOBILE
DESIGN
2 28 CHAPTER3.1: Important tools for mobile application ,T-Designing Web Interfaces,R- PPT,Video CO4
TOOLS development Mobile Design and Development Lecture
2 39 CHAPTER-1.2: Interactive product development ,T-Human Computer Interaction,R- PPT,Video CO2
ERGONOMICS Mobile Design and Development Lecture
, STYLES,
ELEMENTS,
INTERACTIVIT
Y,
PARADIGMS
2 40 CHAPTER-2.4: Requirement analysis and usability ,T-Human Computer Interaction,R- PPT,Video CO2
SOFTWARE measures Mobile Design and Development Lecture
LIFE CYCLE
USABILITY
ENGINEERING
2 41 CHAPTER-2.4: Develop a prototype ,T-Human Computer Interaction,R- PPT,Video CO2
PROTOTYPIN Mobile Design and Development Lecture
G IN
PRACTICE,
DESIGN
RATIONALE
2 42 CHAPTER-2.4: Undertranding the design principles for ,T-Human Computer Interaction,R- PPT,Video CO2
DESIGN development Mobile Design and Development Lecture
RULES:
PRINCIPLES,
STANDARDS,
GUIDELINES,
RULES
2 43 CHAPTER-2.4: Evaluation techniques ,T-Human Computer Interaction,R- PPT,Video CO2
EVALUATION Mobile Design and Development Lecture
TECHNIQUES:
UNIVERSAL
DESIGN
3 29 CHAPTER: 3.2 What is web interface ,T-Designing Web Interfaces,R- PPT,Video CO5
WEB Mobile Design and Development Lecture
INTERFACES
3 30 CHAPTER: 3.2 develop a drag-and-drop type interface ,T-Designing Web Interfaces,R- PPT,Video CO5
DRAG AND Mobile Design and Development Lecture
DROP

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LECTURE PLAN

3 31 CHAPTER: 3.2 Different type of selection technique ,T-Designing Web Interfaces,R- PPT,Video CO5
DIRECT Mobile Design and Development Lecture
SELECTION
3 32 CHAPTER: 3.2 Overview of the state-of-the-art in ,T-Designing Web Interfaces,R- PPT,Video CO5
CONTEXTUAL current context-awareness Mobile Design and Development Lecture
TOOLS
3 33 CHAPTER: 3.2 importance of overlays and inlays ,T-Designing Web Interfaces,R- PPT,Video CO5
OVERLAYS Mobile Design and Development Lecture
AND INLAYS
3 34 CHAPTER: 3.2 introduction to virtual pages ,T-Designing Web Interfaces,R- PPT,Video CO5
VIRTUAL Mobile Design and Development Lecture
PAGES
3 35 CHAPTER: 3.2 Process flow of web interfaces ,T-Designing Web Interfaces,R- PPT,Video CO5
PROCESS Mobile Design and Development Lecture
FLOW
3 44 CHAPTER-2.4: Implementating the communication ,T-Designing Web Interfaces,R- PPT,Video CO3
COLLABORATI development for the product Mobile Design and Development Lecture
ON MODELS
3 45 CHAPTER-2.4: Developing a website for disabilities ,T-Designing Web Interfaces,R- PPT,Video CO3
HYPERTEXT, Mobile Design and Development Lecture
MULTIMEDIA
AND WWW

Lecture Plan Preview-Practical


Mapped with CO
Unit No ExperimentNo Experiment Name Text/ Reference Books Pedagogical Tool**
Numer(s)
1 1 To understand the ,T-Designing Web Interfaces,R-Mobile Instructor Lead CO1
trouble of interacting Design and Development WorkShop
with mach
1 2 Design a system ,T-Designing Web Interfaces,R-Mobile Activity,Instructor CO2
based on a user- Design and Development Lead WorkShop
centered approach
1 3 Understand the ,T-Designing Web Interfaces,R-Mobile Activity,Instructor CO3
principles of good Design and Development Lead WorkShop
screen design.
2 4 Redesign existing ,T-Designing Web Interfaces,R-Mobile Activity,Instructor CO3
Graphical User Design and Development Lead WorkShop
Interface with sc
2 5 Design Web User ,T-Designing Web Interfaces,R-Mobile Activity,Instructor CO4
Interface based on Design and Development Lead WorkShop
Gestalt Theory
3 6 Implementation of ,T-Designing Web Interfaces,R-Mobile Activity,Instructor CO5
Different Kinds of Design and Development Lead WorkShop
Menus
3 7 Implementation of ,T-Designing Web Interfaces,R-Mobile Activity,Instructor CO5
Different Kinds of Design and Development Lead WorkShop
Windows
3 8 Design a system with ,T-Designing Web Interfaces,R-Mobile Activity,Instructor CO5
proper guidelines for Design and Development Lead WorkShop
icons
3 9 Review-1 ,T-Human Computer Interaction,R-Mobile Activity,Instructor CO5
Design and Development Lead WorkShop
3 10 Final Evalution by ,T-Human Computer Interaction,R-Mobile Activity,Instructor CO5
Teacher Design and Development Lead WorkShop

Assessment Model
Sr No Assessment Name Exam Name Max Marks
1 Hybrid Course All Practical Evaluations 40
2 Hybrid Course All End Term Hybrid Theory 60

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LECTURE PLAN

3 Hybrid Course All Attendance Marks 2


4 Hybrid Course All Surprise Test 12
5 Hybrid Course All Practical MST 10
6 Hybrid Course All Practical 30
Worksheet/Projects 1
7 Hybrid Course All Practical 30
Worksheet/Projects 2
8 Hybrid Course All Practical 30
Worksheet/Projects 3
9 Hybrid Course All Practical 30
Worksheet/Projects 4
10 Hybrid Course All Practical 30
Worksheet/Projects 5
11 Hybrid Course All Practical 30
Worksheet/Projects 6
12 Hybrid Course All Practical 30
Worksheet/Projects 7
13 Hybrid Course All Practical 30
Worksheet/Projects 8
14 Hybrid Course All Practical 30
Worksheet/Projects 9
15 Hybrid Course All Practical 30
Worksheet/Projects 10
16 Hybrid Course All Quiz 4
17 Hybrid Course All Assignment/PBL 10
18 Hybrid Course All MST-1 Hybrid 20
19 Hybrid Course All MST-2 Hybrid 20

University Information System - By - ERP Division Page 7 of 7

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