0% found this document useful (0 votes)
136 views8 pages

Mutant Epoch CotA 06 Scraplurker

Uploaded by

Eric Tilden
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
136 views8 pages

Mutant Epoch CotA 06 Scraplurker

Uploaded by

Eric Tilden
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 8

Eric Tilden (Order #34788600)

Scraplurker Free Creature for The Mutant Epoch RPG Page 2 of 8

Version 1.0

Scraplurker
Written by Brandon Goeringer aka @SavageGM
Illustrated by William McAusland

Scraplurker Juvenile Adult Brute


Defense Value -16 -38 -45
-2 (no debris) -10 (no debris) -18 (no debris)
Endurance 10+d12 30+d20 60+3d20
Movement 4m 4m 3m
5m (no debris) 6m (no debris) 6m (no debris)
Initiative +1 +2 +1
Attacks bite bite & 2 claws bite & 2 claws or back slam
Strike Value 1-35 1-55 1-70 / 1-50 back slam
Damage d10+2 d12+6 d20+12 / 3d20+10 back slam
Strength 36 59 92
Agility 43 62 57
Accuracy 38 52 48
Intelligence 11 13 15
Willpower 28 36 53
Perception 52 66 74
Valuables d3 items* d4+1 items* 2d6 items*
Experience 24 40 80
Morale fair average excellent
Size 1 meter tall 1.6 m tall 2.8m tall
Weight 64kg 81kg 302kg
52kg (no debris) 67kg (no debris) 198kg (no debris)
Mutations 11% / 1 14%/1 18%/d2
*Items are rolled on the table on page 5 of this creature description. These are the valuable items stuck to the fleshy back of the specimen.

The dreaded Scraplurker is a formidable foe of exca- in camouflaging the beast whilst it conceals itself in
vators and scavengers alike. This pink flesh colored destroyed buildings. Only vicious when cornered, in-
aberration is vaguely human in appearance except fant Scraplurkers quickly run from intruders or other
for the bulbous putty-like skin that covers its entire predators.
body. The backside of this ruin dwelling monster ap- As the Scraplurker becomes a juvenile, it turns
pears to be hunchbacked due to a large mound of more hostile, and exhibits longer claws and fangs, as
pliable flesh. It has, white shaggy hair, red globular well as its improved debris armor. During puberty the
eyes, a sharp toothed maw and retractable claws young horror molts away its putty-like exterior only to
that serve as its main source of offensive weaponry. regrow even more putty as it gains in size. This in-
An infant Scraplurker, with only a thin layer of put- creased skin allows for larger pieces of debris and
ty skin, will start to collect small rocks and pieces of scraps to fuse with its body. Its slowed down metabo-
metal only hours after birth. It begins applying these lism now allows it to stay completely motionless for
items into its skin which hold fast, quickly harden- long periods of time as it awaits prey to come within
ing into a thin outer protective shell that also aids striking distance.

Eric Tilden (Order #34788600)


Scraplurker Free Creature for The Mutant Epoch RPG Page 3 of 8
Having a shell of possibly worthwhile relics and other heard from survivors of Scraplurker ambushes right be-
trinkets attached to its frame, its hide also serves as bait; fore the attack, seemingly a signal that is one of the last
a dangerous ruse for the foolhardy excavator or scaven- things the poor souls hear before their own shrieks of hor-
ger with an eye for shiny things. Once the curious prey is ror. Adult Scraplurkers have 3 Stealth skill points, a 14%
close enough, the Scraplurker lunges forward attempting chance of a mutation, and offer up d4+1 items from the
to shred the prey with its sharp claws and teeth. table on page 5 of this document.
A juvenile of this species will eat creatures of relative Rumors from many regions
human size or smaller, and, as it is growing tell of larger Brute Scra-
extraordinarily fast, is always ravenous plurkers. Supposedly,
from hunger and will attempt to im- this strain of Scraplurk-
mediately consume its defeated foe. er have a genetic mu-
Juvenile Scraplurkers have 2 tation that allows them
Stealth skill points and an to grow to huge sizes
11% chance of a mutation with increased strength
from the table on page 4 and thick hides with mas-
of this creature listing. A sive amounts of debris
defeated Juvenile will attached to them. Tales of
have d3 loot items relic vehicles and ancient fire
fused to its back. hydrants springing up on top
See the Scraplurker of a mound of teeth and
loot table on page 5, claws, slash-
this document. They ing whole ex-
can be found hunt- cavator groups
ing alone or in packs to shreds are not
of 3d6 in number. too far fetched.
Once Scraplurk- Their huge size
ers are of adult size, has made them
they will often join oth- slower on ac-
ers of their kind in a count of the amount
mixture breeding den of kilograms of de-
and killing zone. A typical bris these beast-men
ruined building with now collect, cladding
an infestation of them in an almost
Scraplurkers impenetrable
will house any- husk of junk.
where from 7 This shell of
to 16 (3d4+4) rock, trees,
adults. They metal bars,
each spread relics, pipes
out amongst and other
the fallen large scrap
structure, stay- has also be-
ing within 3 come a ter-
meters of one rible weapon
another, us- as the Scra-
ing their camou- plurker has
flaged backs of rel- learned to slam
ics to enhance their its back and mas-
stealth. This allows for gang sized take downs of numer- sive weight down on prey, squashing them onto the pile
ous prey at one time or the chance to tackle larger meals of rubble. Excavator bodies that meet this grizzly fate are
that are too far big for a single Scraplurker. often kept in the debris to further lure potential meals.
Though they only make hissing snarls as they attack Brutes can stay motionless for months at a time due
they do appear to have a form of communication amongst to their remarkably slow metabolism. These enormous
themselves. Their large claws are tapped on concrete, Scraplurkers have 3 Stealth skill points, an 18% chance of
brick or wooden flooring in a pattern that seems to mimic having a mutation, and carry 2d6 items of interest fused
a crude form of Morse Code. Response tapping has been to their backs.

Eric Tilden (Order #34788600)


Scraplurker Free Creature for The Mutant Epoch RPG Page 4 of 8
The origins of these humanoids are unknown, although 50% chance it returns to the instigator as if projected
it is widely believed they were made as a bioengineered from that individual.
weapon to retake lost buildings and fortifications. During 10. Regeneration: Any depleted traits heal at 1 point
these ancient wars, Scraplurker units would slowly sneak per round.
into these destroyed positions and help in the counter as- 11. Suction Cups: The entire underside of this Scra-
sault to reclaim the area by ambushing hostile combat- plurker is covered in suction cups like those on an
ants, lessening their numbers, and terrifying those who octopuses’ tentacles. When desired, it can crawl up-
remained. Although clever hunters, they are dim witted side down along the ceilings of ruined structures, as
otherwise and have no concept of trying to employ the rel- well as up the sides of even the most slippery sur-
ics they adhere to their backs. faces, including glass.
12. Extra Arms. This specimen has d4 extra arms with
which to claw opponents. For juvenile Scraplurkers, add
Scaplurker Mutation List Roll d20 one extra bite attack for every pair of arms the creature
1. Poison Bite: This Scraplurker’s saliva contains a has. This creature also has d3 skill points in climbing
numbing toxin. The victim of a successful strike must and will go up buildings or trees after fleeing prey.
make a type C endurance based hazard check or 13. Screamer: This Scraplurker shouts when within ten
succumb to a debilitating numbness in his or her meters of prey, screaming so loud that those not wearing
limbs, making the subject half movement rate, half ear protection or a combat or better relic helmet, must
the strike value for any physical attack, and half the make an agility based type A hazard check to cover their
rate of attacks for the next 10+d6 minutes. ears in time or be deafened for d20+20 minutes.
2. Increased Girth: This specimen has a larger frame 14. Giant Mouthed: This freak has an extra-large,
than the rest and has an additional d20+10 endur- elongated mouth. Any successful bite from this maw
ance, plus an extra loot item stuck to is back. will inflict double damage.
3. Two-Heads: This aberration has an additional bite 15. Telekinetic: This specimen has developed power-
attack per round. ful telekinetic powers, with which it has perfected a
4. Mimicry: The vocal cords of this Scraplurker have hunting technique involving the hurling of stones and
mutated to allow it to recreate the sounds of other prey other heavy debris. Each round, it can throw one fist
it has fought against in previous attacks. The sounds sized stone or chunk of rubble at a random enemy
of excavators yelling for help or screams of pain are ex- target, SV 01-70, damage d12, range, 24 meters.
pertly reproduced, luring nearby quarry closer to give aid This creature will try to hang back behind cover, over-
or investigate. The range of this sound is 200 meters. looking a hunt, and hurl objects from the safety of
5. Long Legged: This freak has longer than normal rubble and tree trunks, gaining -20 DV.
legs and stays on all fours when walking or running 16. Jumper: this specimen can leap once every 4th
adding +3 meters to movement. round to a height of 6m, or horizontally 12m, allow-
6. Illuminated Tongue: This Scraplurker has a light- ing it to either escape or pursue up a ledge or be-
bulb-like tongue tip that glows with the intensity of a tween ruined skyscrapers, etc.
flashlight. This enhanced mutant uses its tongue to 17. Harpoon Tongue: This mutant can shoot its tongue
lure prey by moving the tongue around to simulate out 9 meters and impale victims. Often used on
scavengers or excavators. If severed, it will give off birds, rabbits and other small prey, which the Scra-
continuous light for 20+d20 minutes before fading. plurker can then drag back to its hungry mouth, this
7. Sticky Spit: The saliva of this Scraplurker is extreme- creature will happily employ this appendage on hu-
ly viscous and sticky. Instead of a normal attack, the manoids. If struck, the person is tugged toward the
mutant can hock a huge loogie at its foe with a SV waiting Scraplurker at a rate of 1 meter per round
1-60 and a range of 12 meters. No damage is dealt and if brought to the thing’s mouth, will be hacked
but the movement of the struck enemy is reduced by and chewed upon at +20 SV per attack. Of course,
-3 meters as the Scraplurker will aim for the target’s a heavier (more kilograms weight) target cannot be
legs. To remove the spit takes 1d6+2 rounds. pulled, in addition, the victim can hack the tongue off
8. Foul Glands: This specimen has smelly glands that (tongue DV -5, Endurance 6). The tongue attacks at
it can express to cover a 10m wide diameter in a pu- SV 01-80, damage d12 and has a 9m range.
trid funk. All inside this stench cloud must succeed at 18. Extra Mutie: Roll twice on this list, re-roll dupli-
a type C Willpower based hazard check or be at -20 cate rolls.
SV and -15 to DV. The cloud disperses in 2d6 rounds 19. Prime Mutant: A random prime mutation from
and can be expelled only once per day. either the The Mutant Epoch RPG’s hub rules or an-
9. Reflective Mind: There is a 77% chance that any other source at the GM’s discretion.
mental attack against this deviant bounces off its 20. Freakish Horror! This specimen features one ad-
mind. Of those assaults that are reflected, there is a ditional mutation from this table, and is also massive,

Eric Tilden (Order #34788600)


Scraplurker Free Creature for The Mutant Epoch RPG Page 5 of 8
having an extra 100 endurance, moves 3m faster per son circa 1992/ 2. Arnold Swarzenegger, as Conan,
round and does +12 more damage per bite or claw. circa 1982/ 3. Marilyn Monroe, circa 1951 / 4. Scar-
lett Johansson, circa 2014/ 5. Bettie Page, circa
1953/ 6. David Hasselhoff with the word ‘Baywatch’
Scaplurker Loot Table Roll d100 written under his name. Any of these Posters worth
Although dozens, if not hundreds of bits of scrap, 20+d20sp
gravel, twigs, weeds, and unidentifiable junk adhere 20. Magazine for automatic pistol, containing d20
to the backs of each of these humanoids, several standard pistol rounds of ammo.
valuable or curious items can also be found. The GM 21. Cybernetic implant weapon arm attached to skel-
can use the following random table, but, if the exca- etal upper arm and part of a ribcage. See page 92
vators defeat several of these beasts, other treasure in the TME hub rules for a random weapon arm, plus
table might need to be consulted to keep the variety whatever ammo it might come with.
fresh. Roll d100, but re-roll duplicated results or pick 22. Power cell, drained
the result below a reoccurring number. 23. Steering wheel from an ancient car, worth 6+d6sp
as a curiosity
01. Landmine, that has had its firing mechanism de- 24. Bottle of locally brewed red wine from last year,
pressed when the Scraplurker fell dead. The individu- worth 4+d8sp
al looting this body is permitted a type A intelligence 25. Battle Rockets, 1d2, operational
based hazard check to recognize that the landmine is 26. Baggy of dried ears, fingers, toes and other small
even a threat, let alone respond to it. If failing to rec- body parts.
ognize the explosive, the device detonates (blast ra- 27. Saltshaker, crystal with silver top, worth 10+d20sp
dius 3m, SV 01-90, damage d20+15). If the device is 28. Pocket flashlight with the battery half drained
recognized, the character is allowed an agility based 29. Leather pouch and belt of recent construction.
type C hazard check to leap aside, letting the beast’s Pouch contains 3d6 silver and d6 gold coins.
corpse drop back onto the relic before it explodes in a 30. Recently made rag doll, worth d4sp
gruesome, yet harmless, gory fountain. 31. Fragmentation grenade
02. Golden pen, with plenty of blue ink, worth 60+d100sp 32. Quiver of 3d6 arrows, recent manufacturing
03. Skateboard, worth 70+2d20sp 33. Baggy of marijuana, 3d6+10 grams
04. Plastic baggy containing 3d6 standard pistol rounds 34. Plastic ruler, 6” long, clear, worth 2+d6sp
05. Anti toxin injector 35. Plastic folder, black, with 12 pockets inside. Filled
06. Shotgun slug with tattered, yellowed ancient tax receipts and relat-
07. Gold chain, ancient construction, worth 80+2d20sp ed forms. Folder worth 6+d8sp
08. Baseball cap, LA Dodgers, faded but wearable, 36. Plastic model dragon with moveable head, arms
worth 40+d20sp and tail, 9” tall, worth 60+d100sp
09. Clown idol of old, Golden Arches faith, plastic, 37. Plastic box with snap seal lid. Contains d6 stan-
20cm tall, worth 40+d20sp dard pistol and d12 rifle rounds along with d4 shotgun
10. Mermaid insignia Coffee Cult green apron of the shells and 2d20 .22 cartridges.
faithful, tattered, worth 10+d12sp 38. Skullock child, half dead and unconscious, has d6
11. Iron manhole cover, 16kg in weight, curiosity and endurance remaining.
worth 10+d10sp 39. Squeezy bottle of hardened caramel syrup, worth
12. Pump shotgun, folding stock, pistol grip, sling and 7+d10sp
barrel light, yet empty. 40. Small statue of odd ancient metal tower (Eiffel
13. Baggy of shotgun shells, 2d4 Tower) 25cm tall, and of silver, worth 70+2d20sp
14. Deck of old world playing cards in stainless steel 41. Canister of pepper spray
tin, image of nude woman on facing side of all cards. 42. Pocket-bot, intact, badly scratched, but operation-
Worth 30+d20sp al should its power source be recharged.
15. Relic crossbow bolt with explosive arrow head, 43. Vietnam style US army helmet, SV -5, Move -0.25m,
undetonated worth 210+d100sp
16. Plastic ID card, military, maximum access to restrict- 44. Hula dancer dashboard figure with grass skirt,
ed area at a specific bunker, but location not denoted. plastic, 20cm tall, suction cup on feet, faded but in
17. Stainless steel canister with lid. Contents are dried good working order, worth 30+d20sp
powder that smells like coffee. Worth 10+d10sp 45. Rubber Chicken, slightly faded and bashed up, but
18. Baggy of standard rifle rounds, 3d6 worth 20+d20sp
19. Poly-poster, 30cm wide by 60cm long, rolled in 46. Nylon belt with huge brass buckle depicting a man
plastic shrink-wrap. Shows old world, classic movie riding a leaping bull. Worth 20+d20sp
star in scanty bathing suit. Roll d6: 1. Pamela Ander- 47. Pink plastic handcuffs with attached set of keys.

Eric Tilden (Order #34788600)


Scraplurker Free Creature for The Mutant Epoch RPG Page 6 of 8
Type A strength based hazard check to break free. combo. Lower barrel a standard shotgun and the up-
Worth 30+2d20sp per being a high caliber rifle loaded with one if each
48. Never opened plastic package of woman’s fishnet ammo type. Break action, takes a full round to load
stockings. Worth 20+2d20sp each barrel. If sold, worth 900+d1000 sp
49. Pocket pistol in original nylon ankle holster, d6 73. Hand mirror, made of bright pink plastic with fad-
rounds in magazine and spare, empty magazine in ed cartoon cat chasing mouse around the edge. Worth
holster compartment. 30+d20sp
50. Mini grenade 74. Pair of scissors with red handles, worth 15+d12sp
51. Assault rifle, d2 shots left in magazine 75. World War One replica ‘Pickelhaube’ German
52. Machete, rusted but usable spiked helmet. Made before the Apocalypse. DV -4
53. Small snake, still alive and pissed off, but its lower move -0.25m. Worth 100+2d100sp
half is fused to the husk of the Scraplurker. Looter 76. Ceramic owl piggy bank, ancient and miraculously
must make a type A perception based hazard check unbroken and worth 30+d20sp. Plus, there is a 71%
to notice the snake in time to leap back out of the chance that inside are old world coins totaling 3d100
reptile’s bite range in time. dollars (Pounds, Euros or other game locations old
54. Ancient diamond wedding ring, set in gold, worth world currency). Other than a curiosity, such coins
400+2d100sp may have no purchasing power in the GM’s setting.
55. Old world flag, worth 20+d20sp or more, depending on 77. Kitten, still alive and mewing pathetically. If pulled
locality of adventure. Roll d10: 1. United States of America/ free of the Scraplurker, it will purr and nuzzle its savior
2. California/ 3. Union Jack (UK)/ 4. China/ 5. Mexico/ 6. and make a great pet. There is a 4% chance this kitten
Canada/ 7. Japan/ 8. Texas/ 9. Italy/ 10. New Jersey is actually a robotic variant and requires a mini power
56. Stovetop Espresso brewer, 4 cup capacity, opera- cell once a year, and if so, 13% likely is a Mecha con-
tional and worth 50+d100sp trolled scout with a type D death poison bite, and if cor-
57. 100cm tall, four sided plastic safety pylon, stating nered, self destructs as an advanced frag grenade.
‘caution floor wet’, bulky, 2kg, worth 10+d20sp 78. Tube of odd shaped black dice with red numbers.
58. Never peeled bumper sticker showing a cartoony There is a four, six, eight, 2 tens, a twelve and twenty
picture of the earth with the phrase ‘Love your Mother’ sided dice. Set worth 80+d100sp
beside the icon. Worth d4sp 79. Plastic coat hanger worth 4+d4sp
59. Compound crossbow 80. Brightly painted, toy civilian automobile of about 6 cm
60. Advanced fragmentation grenade in length made of plastic and metal. Worth 14+d12sp
61. Communication headset, battery drained. 81. Silver colored wind-up clock, with alarm and worth
62. .50 Caliber rifle round 70+d100sp
63. Baggy of assorted ammo: d20 .22 rounds, d6 shot- 82. Bright red T-shirt folded up and still in original
gun shells, d6 standard pistol rounds, d3 high caliber plastic wrap. If opened it reveals writing, roll d8: 1. A
pistol rounds, 2d6 standard rifle rounds, d6 HC rifle large arrow pointing to the left saying ‘I’m with stupid’/
rounds, and 1 shotgun slug. 2. An arrow pointing right and the words ‘I confess. He
64. Pistol shotgun with 1 shotgun shell loaded did it’ / 3. Words saying ‘Mr. Wrong’/ 4. Words saying ‘I
65. Solar charging pocket music player with 1000 old may not be Mrs. Right but I’ll f--k you until she shows
world songs loaded, plus, fold open back and set of up’ / 5. An image of an automatic pistol and beneath it
ear buds. Worth 200+2d100sp. Player can be loaded the words ‘Gun Control Means Using Both Hands’ /6.
with another 5000 songs or pictures. Words saying ‘Sunny Acres Rehabilitation Resort’. / 7.
66. Small pure gold statue of Buddha, 500gm, worth A group image of Stalin, Hitler, Castro and some US
130+d100sp president with their hands up or out in a weird salute.
67. Ammo belt, holding d6 high caliber rifle rounds, The caption under the images says ‘All in Favor of Gun
but belt can hold 100 rounds of ammo in total. Control put up your Hands’. / 8. Curvy writing saying
68. Self inflating olive drab colored sleeping roll, rolled ‘Your Mom was here’. Shirt worth 18+d20sp
up, worth 40+2d20sp. 83. Deflated blowup nude woman, life size and worth
69. Pair of old world eye glasses in crush-proof case. 24+2d20sp
Worth 30+2d20sp 84. Small metal button-pin with the writing on it, roll
70. Ancient sheriff’s cowboy style hat, stained and a d6: 1. Vote YES for Texas Independence 2118 /2. Ask
bit tattered, but can be reshaped and look half de- me about Erectovisil natural male enhancement / 3.
cent. Worth 20+d20sp. Say NO to mutants getting citizenship/4. GOD hates
71. Book light, slides into spine of book and gives off human clones. Say NO to one in your home! / 5. Save
faint yellow illumination in a 40cm cone, shake for one your marriage! BAN sex robots and pleasure clones
minute to yield 2 hours light. Worth 120+2d100sp today! /6. God never made ‘em! Vote NO to citizen-
72. Rare double barrel over and under rifle-shotgun ship and benefits for non-humans!

Eric Tilden (Order #34788600)


Scraplurker Free Creature for The Mutant Epoch RPG Page 7 of 8
85. Sealed plastic box with automatic pistol inside, ny- 97. Tattered real paper book on a subject, roll d6: 1.
lon holster and 2 mags. No ammo. Dictionary / 2. Bible / 3. The Hobbit by JRR Tolkien /4.
86. Aluminum Yard stick, worth 4+d8sp Field combat medic’s handbook. GM may allow any
87. Unopened box of 20 standard pistol rounds, shrink medic with this book at hand to be +2 skill points us-
wrapped and like new. ing the medic skill./ 5. Vegan cooking complete with
88. Nerve gas grenade 300 receipts for meatless, dairy and egg free dishes./
89. Shrink wrapped box of 24 condoms, glow in the 6. Computer repair and programming manual. GM can
dark and box full worth 24+3d20sp allow a PC with the computer technician skill to be +2
90. Magazine for a .22 cal semi-auto rifle, drum style skill points higher in that skill when having this tome
holds 10+2d20 rounds, max capacity 100 rounds. with him or her while reprogramming or repairing a
91. .22 caliber revolver with 10 shot rotating cylinder computer or robot.
and loaded with 4+d6 rounds of ammo 98. Unopened, shrink-wrapped box of facial tissue, in
92. Holographic picture frame, solar powered. When floral Hawaiian print box, worth 4+d6sp
turned on it will start a slide show of 4000 family photos 99. A remote video camera, operational, flexi-antenna,
from some ancient household. The side if the player al- bolted to the Scraplurker’s head and apparently trans-
lows for folder selection plus importing of images from mitting all the audio and video to some unknown obser-
other devices and robotics. Worth 200+2d100sp vation station. Detaching the surveillance system deletes
93. Strange pink tubular object made of studded, all files and breaks transmission. Camera has a bank of
flexible plastic and with battery compartment at wide d6+1 mini power cells, half of them drained. Camera can
end. Uses one mini power cell (drained). If turned in be helmet mounted and will record and broadcast con-
all it does is warm up and vibrate. Doesn’t seem like tinuously to an advanced receiver within 1000km above
much of a weapon but worth 90+2d10sp ground and 20km below ground. One mini power cell
94. Spiderbot, stuck fast and switched off. If turned on there runs the device for 3 months. Worth 500+4d100sp
is a 57% chance it is in the service of a local anti-human Me- 100. Fifty caliber sniper rifle with scope and fold out bi-
cha hive and will attempt to kill humanoids on sight. pod, sling, cleaning kit. Magazine can hold 10 rounds,
95. Relic Bayonet stabbed into the Scraplurker’s hide but presently has d2 remaining.
96. Plastic box containing fifty 20mm (1/72nd scale)
Napoleonic French line infantrymen, unpainted in blue H
plastic. Each worth 2 silver coins if used as currency.
Free downloadable PDF for SOE (Society of Excavators) members and the gaming public. Learn more at www.mutantepoch.com
This creature designed and written by Brandon Goeringer follow him on twitter @SavageGM . The Mutant Epoch was Created By William McAusland © Copyright 2014 Outland Arts.com All Rights Reserved. For personal use only.

Interested in buying The Mutant Epoch? Want the best deal? Check out our PDF and Mail
Order Bundles page! http://www.outlandarts.com/TME-bundles-zone.htm

Eric Tilden (Order #34788600)


Scraplurker Player Handout Version

Eric Tilden (Order #34788600)

You might also like