Drawing For Product Designers Kevin Henry Ebook All Chapters PDF
Drawing For Product Designers Kevin Henry Ebook All Chapters PDF
https://ebookfinal.com/download/may-fourth-and-translation-1st-
edition-kevin-henry/
ebookfinal.com
https://ebookfinal.com/download/portfolios-for-interior-designers-
maureen-mitton/
ebookfinal.com
https://ebookfinal.com/download/digital-drawing-for-landscape-
architecture-bradley-cantrell/
ebookfinal.com
https://ebookfinal.com/download/css3-for-web-designers-2nd-edition-
dan-cederholm/
ebookfinal.com
Grids for Graphic Designers 3rd Edition Gavin Ambrose
https://ebookfinal.com/download/grids-for-graphic-designers-3rd-
edition-gavin-ambrose/
ebookfinal.com
https://ebookfinal.com/download/format-for-graphic-designers-1st-
edition-gavin-ambrose/
ebookfinal.com
https://ebookfinal.com/download/html5-for-web-designers-1st-edition-
jeremy-keith/
ebookfinal.com
https://ebookfinal.com/download/design-and-prototyping-for-drupal-
drupal-for-designers-1st-edition-nordin/
ebookfinal.com
https://ebookfinal.com/download/freehand-figure-drawing-for-
illustrators-mastering-the-art-of-drawing-from-memory-1st-edition-
david-h-ross/
ebookfinal.com
Drawing for Product Designers Kevin Henry Digital
Instant Download
Author(s): Kevin Henry
ISBN(s): 9781856697439, 1856697436
Edition: Paperback
File Details: PDF, 42.81 MB
Year: 2012
Language: english
DRAWING FOR
PRODUCT DESIGNERS
Published in 2012 by
Laurence King Publishing Ltd
361–373 City Road
London EC1V 1LR
Tel: +44 20 7841 6900
Fax: +44 20 7841 6910
email: [email protected]
www.laurenceking.com
Kevin Henry has asserted his right under the Copyright, Designs, and
Patent Act 1988, to be identified as the Author of this Work.
A catalog record for this book is available from the British Library.
Printed in China
Author’s dedication:
To my wife Doro for such long and unbending love and to
my daughter Klara for the joys that only children can bring.
1 UNDERSTANDING SKETCHING 10
3 DEFINING SKETCHING 42
60
62
64
4 ORIENTATION 66
72
74
76
78
80
5 REGISTRATION 82
92
94
96
6 FORM 98
108
110
112
114
7 LINE 116
128
129
130
GLOSSARY 204
INDEX 205
PICTURE CREDITS 207
FURTHER READING 207
ACKNOWLEDGMENTS 208
6
INTRODUCTION:
0
DRAWING
CONNECTIONS
Fig. 1
This sketch from HLB’s Boston office is an early
iteration of a design diagram intended to visualize
complex research data in a way that will make it
clearer to both the design teams and the client.
Introduction: Drawing Connections 7
Sketching remains the fastest and most direct method for designers to get ideas
out on paper, whether they work in a collaborative setting or solve problems
alone. It can be differentiated from drawing by its level of refinement: drawing
tends to be more deliberate and accurate, following on from the initial sketching
process. Sketching should not, however, be thought of as simply giving form to
objects and spaces; it should be seen more universally as a tool for thinking,
planning, and exploring. It is used by a wide range of people including scientists,
mathematicians, engineers, economists, and coaches to help explain, provide
instruction, or simply think “aloud” on paper. In a world of increasingly complex
and instantaneous information, quickly sketched visualizations can help simplify
and compress data far more efficiently than language. Sketching can also help
visualize interactions or scenarios for smart devices such as mobile phones or
services more generally.
Sketching, like writing, works in two ways—it can be active (like writing)
or receptive (like reading)—but it is different to writing primarily because of its
immediacy: sketched marks often correspond one-to-one with what they
represent. And while some technical knowledge might be required to understand
technical drawings, most sketches can be “read” by anyone, anywhere, with
Fig. 2
seemingly little effort. The design process is extremely varied. It relies
Drawing’s real power lies in its immediacy and speed; its capacity to on many different ways of recording, organizing,
and refining ideas including: Post-it notes, quick
materialize thoughts and ideas quickly so that they can be expanded upon or
sketched doodles or handwritten notes, color
shared before they disappear. The designer uses lines and marks to shepherd coding or spatial organization, diagramming,
ideas into existence while they are still only partially formed in his or her mind. and flowcharting. Sketching is vital to every
one of these methods because of its speed
This process—a cumulative rather than linear one—allows the designer to go
and provisional nature.
back to a sketch and add to, or subtract from, it or simply revisit ideas on paper
and continue the thinking process begun earlier. Such sketch ideation is not
simply a matter of documentation or observation; instead it is a highly creative
and dynamic act where the power and poetry of line can capture character and
begin defining form or clarifying connections thereby enhancing communication.
Sketching can be used to show cause and effect, time-based interactions,
or form factors.
Fig. 3
The many ways in which sketching can assist in
the design process include general diagrams,
cause and effect sketches, quick ideation sketches,
scenario-based sketches, and concept renderings.
While all these forms are different they also have
a great deal in common.
8
Over time these skills evolve into a singular, consolidated method as the
designer matures and gains the confidence required to push and pull unrealized
ideas on paper or a computer screen. Understanding the ways in which these
skills can work separately, as well as how they can be leveraged and merged
for stronger visualizations, is critical to any design practice. Sketching, drawing,
and visualization in general become inseparable from design thinking.
In order to create a bridge between freehand sketching skills and digital-
based visualization tools, I have devised a unique system that utilizes the language
and techniques of both approaches: analog and digital. The method is grounded
in the long and rich history of perspective, which informs contemporary computer
Fig. 4
These storyboard sketches from Gravity Tank are software, as well as current and past theories of the cognition and vision so critical
used as a preliminary tool to flesh out a particular to understanding how humans see and think. The explanations and tutorials in this
problem or set of issues. The simple “cartoonish”
book clearly demonstrate how to visualize ideas quickly and effectively. Applying
sketches provide a quick and approximate method
for getting the details of potential stories out, and the logic and processes of computer-aided design to analog sketching helps to
are a refined way to envision potentially larger and amplify and clarify many drawing techniques while allowing for a smoother
more detailed stories. The final deliverable
transition between paper and computer.
presented to the client is often a high-fidelity video
presentation with sound and minimal animation, to For this book, hundreds of hand-drawn sketches have been scanned or
create an engaging and captivating story. re-traced in the computer and line art from computer models has been created
specifically to demonstrate the connection between the analog and digital.
The reader will learn to think fluidly in a three-dimensional world and, through
practice, be capable of building complex design ideas that are structurally sound
and visually clear. Central to the book is the idea that many design disciplines are
blurring their boundaries. Skills that have been important to architects and
industrial designers are becoming equally important to illustrators and
information designers, and vice versa. This is reflected in the reality that designers
(of every discipline) are using similar digital tools (vector-based graphics, raster-
based photo manipulation software tools, computer-aided design, and time-
based animation software).
Learning to sketch and draw effectively is not merely a technical skill but one
that requires a deeper understanding of the mechanics of vision, cognition,
and representation. The history and evolution of drawing is amplified by the
history of human psychology, creating a powerful and unified narrative (chapter
1, Understanding Sketching and Chapter 2, The Psychology of Sketching).
While many students feel strongly that sketching and drawing are innate
abilities, I believe that anyone can learn to draw if they are provided with clear
explanations, instructions, and properly paced exercises. For this reason the book
is structured around a single narrative that merges history and theory, and gives
in-depth explanations alongside step-by-step demonstrations.
Fig. 5
The sketch by Mexico City-based designer
Emiliano Godoy represents an exploration process
to define the concept of the cup and saucer in the
photograph. While the sketch bears similarities to
the photograph it also leverages sectional details,
various orthographic views, and shading to help
understand the form.
Introduction: Drawing Connections 9
Fig. 6
This scenario from Teague Design is intended to
communicate a particular type of on-screen
interaction. Sketching in low fidelity over time can
help the designer get ideas out quickly for later
refinement. See chapter 8 (Exploring Forms in
Space) for more detail.
The first two chapters introduce students to the history and psychology
of drawing. Chapters 3 and 4 are foundational and delve into the mechanics of
visualization and its connection to visual thinking. Chapters 5, 6, and 7 discuss
processes and focus on the particulars of form and line, demonstrating just how
critical these are to confident design ideation. Chapters 8, 9, and 10 deal with
application and are concerned with issues beyond simple sketching, including
color, explanation, articulation, information graphics, and composition. All these
can help take good design ideation to the next level and make it easier for a client
or colleague to engage with it. Finally, chapter 11 discusses how the skills and
processes described in the previous chapters can be combined at the macro level
of creating design stories.
As anyone who sketches easily and effectively knows, sketching can be a
transcendent process—if the pen were to suddenly run out of ink the thinking
process would grind to a halt. Ideas seem to flow from the brain through the pen
and onto the paper; and occasionally onto the computer screen. For individuals
who are not proficient in sketching the process can be slow and tedious. If
learning to sketch can be compared to learning to ride a bike, there is a moment
when they simply have to let go and “experience” the freedom that speed and
confidence in sketching can provide. For this reason, the physical connection to
the act of drawing is central to this book. Designers, like dancers, musicians, and
athletes, need to build “muscle memory” in order to make the most of their skills.
Repeating the tutorials is designed to flex those muscles.
When sketching is mastered the designer should feel as though he or she is
creating on paper; making rather than merely recording. For this reason, I have
searched for clear analogies, examples, and metaphors wherever possible to
provide a mental map of what is going on at every level. I have personally created
the majority of the visual explanations in the book, relying on the same techniques
I teach, including analog sketching, computer-aided design, and graphic
illustration, to ensure continuity. In the cases where I have included examples from
other designers to help amplify the book’s central themes I have included
contextualized captions and credits.
10
UNDERSTANDING
1
SKETCHING
Chapter 1 Understanding Sketching 11
The first thing a student needs to understand is that lines do not really exist in
nature, yet lines and edges are primarily what designers rely on to sketch ideas.
There are no lines in flowers or fruit or faces or fish, only outlines and edges, both
of which change as the object or the viewer moves. The photograph of my
daughter (Fig. 1) can be reduced to a series of curves and contours (re-traced in
Adobe Illustrator) that define recognizable shapes such as eyes, lips, and ears.
These natural features and openings are defined by their edges and occasionally,
like the internal lines of the lips, by their contours.
Fig. 1
The photograph represents the highest fidelity image,
while the traced sketch represents the lowest fidelity.
Adding contour lines raises the fidelity slightly, making
it easier to understand the three-dimensionality of the
face. Shading and shadows on a sketch can also
increase fidelity.
Fidelity is also a critical term in sketching and prototyping. Quick sketches tend to
be low fidelity (low level of realism) while tighter line drawings (like the one of my
daughter, for example) could be thought of as medium fidelity (realistic enough to
be recognizable as my daughter).
While a photograph is the ideal example of high fidelity, a tight line drawing
that has been rendered, as in the water pitcher (fig. 3), to include shade, shadow,
and highlights can also be considered high fidelity. Fidelity is ultimately about
tricking the eye much as a realistic painting does. But the designer has to be able
to create the accurate sketch geometry of an object in order to raise the fidelity
that comes through rendering light, color, shade, and shadow. Knowing when
lower fidelity sketches are more appropriate than higher fidelity ones is a key
aspect of any designer’s workflow.
Fig. 4
Sketching on a flat sheet of paper is very
similar to “building” on a flat computer screen.
There is always an underlying structure to objects,
whether sketched or built, and even the process
of manipulation can be very similar—such as
removing a slice from an object or filleting the
edge of a cube.
Chapter 1 Understanding Sketching 13
Fig. 5
Building computer models is like “building”
design sketches. The two processes complement
each other and require knowledge of planes,
projection, dominant and subordinate curves, and
operations like trimming or extending surfaces.
Profile
(sketch 5)
Guide curve
(sketch 1)
Path
(sketch 4) Fig. 6
The two sets of languages, while not identical,
are intimately related as indicated in the hand
sketches for a detergent bottle (fig. 5) and the
SolidWorks screen shot of an initial surface for a
detergent bottle (left).
14
In the illustration below (fig. 7) I have overlaid Paolo Uccello’s original fifteenth-
century drawing of a chalice with a sectional profile that was then revolved
90 degrees (in red). The computer-generated form lines up with the original
Renaissance drawing surprisingly well. I created this 3D model not using
CAD software but rather a vector-based illustration tool, Adobe Illustrator,
which now has some simple CAD-like capabilities incorporated into the software.
The sophistication of Uccello’s drawing reminds us that Renaissance artists
understood the underlying laws of geometric projection; these laws have
been further codified into digital software including 2D graphic software.
The freehand sketch of a Thermos (fig. 9) relies on knowledge of
orthographic projection as well as an ability to imagine the resulting form
when it is revolved 360 degrees in space. The act of sketching a series of circles
(in perspective) along a central axis, all of which touch a dominant profile,
is analogous to a revolve in a computer-aided design program. In fact, it could be
argued that extrusions, lofts, sweeps, and most other CAD features are created in
nearly identical fashion when sketching freehand. This connection between CAD
and sketching is examined further in chapter 6 and chapter 8.
Fig. 7
(Right) Uccello’s famous chalice predates CAD
wireframes by 500 years. What appears to be a
polygonal surface model was carefully crafted
using the techniques of perspective and
orthographic projection discussed on page 19.
Fig. 8
(Below) Statue of Filippo Brunelleschi in
Florence, Italy.
Chapter 1 Understanding Sketching 15
Paolo Uccello’s chalice drawing shows just how closely related fifteenth-century
manual perspective drawing is to twentieth-century computer modeling. And
while Uccello’s wireframe is static and can neither be rotated nor zoomed its
construction builds on the foundation first established by Filippo Brunelleschi
(1377–1446) and later codified by his friend Leon Battista Alberti. Artists including
Pierro della Francesca, Leonardo da Vinci, and Albrecht Dürer continued to refine
the practical knowledge while mathematicians like Girard Desargues, Simon
Stevin, and others developed and refined the theories. Computer modeling
is now going through a similar evolution, and its refinement owes a huge debt
of gratitude to these earliest pioneers, who not only empirically worked out
perspective methods but then codified that knowledge into instructions much
like the modern-day algorithms that run software. Oxford professor Martin Kemp
describes it this way in his book Visualizations: The Nature Book of Art and
Science: “When we look into the implicit ‘boxes’ of space behind the screens of
our televisions or computers, we are distant legatees of Brunelleschi’s vision.”
Filippo Brunelleschi (fig. 8) was an Italian architect and engineer who was
responsible for designing, engineering, and overseeing the construction of the
dome for the cathedral Santa Maria del Fiore (known as the Duomo) in Florence in
the fifteenth century. Although formally trained as a goldsmith, like so many artists
of the time, Brunelleschi moved into architecture and engineering quite naturally,
merging his knowledge from multiple disciplines (especially mathematics and
geometry) with a hands-on sensibility for material and process. He sought to
prove the systematic nature of vision and representation through an empirical
method now referred to as Brunelleschi’s “peepshow” (see over the page).
Fig. 9
The insulated Thermos is sketched and modeled
in analogous ways.
16
Idea
Brunelleschi’s peepshow, as the apparatus is often called, was an ingenious
empirical demonstration of perspective. The architect painted a perspectival
depiction of the baptistery of San Giovanni in Florence on a panel and drilled a
hole through it corresponding with the central vanishing point. Brunelleschi then
held the panel with the front facing the baptistry and the back opposite his eye. In
this way he could stare through the painting at the actual baptistry. By holding a
mirror in front of the painting he could see projected the painted image. By
removing and returning the mirror to the same position he could easily verify how
close to reality his image actually was.
Innovation
Brunelleschi demonstrated the existence of a direct link between human vision
and projected reality. His mirror proved that reality can be captured accurately
and displayed on a flat surface. The image coming into the eye (cone of vision)
corresponded to the network of lines receding to a central vanishing point. As the
viewer changes orientation, the network of lines changes accordingly.
Alberti formalized and codified the peepshow method in his treatise “Della
Pittura” (On Painting), 1435–6. Perhaps the most astonishing thing about this
book is that it contains only text. While Brunelleschi relied largely on drawings to
prove his method, Alberti, who was trained as a lawyer before turning to
architecture and the arts, relied entirely on textual descriptions. The illustrations
that appear in modern translations were subsequently added as an appendix.
While it might seem improbable to describe a visual process through words alone,
both Ptolemy’s Geographia and Euclid’s Elements were also based more on
descriptions than visualizations.
Pythagoras (sixth century BC) and Euclid (fourth to third century BC) were
among the first individuals to detect a system of logic behind numerical
phenomena. They provided a mathematical language for describing geometry—
point, line, and plane—in addition to a repeatable method for creating regular
forms such as equilateral triangles and polygons. These simple descriptions were
used to develop more complex axioms and propositions. Euclid’s descriptions of
a line, for example, are terse and exact: “A line is length without breadth,” and
“The extremities of a line are points.” Such a descriptive step-by-step accounting
The octagonal plan of the baptistery makes it
is essentially an algorithm, which the dictionary defines as: “A process or set of relatively easy to draw using Florentine workshop
rules to be followed in calculations or other problem-solving operations.” Euclid’s methods based on grids. Well constructed tile
patterns commonly appeared in Renaissance
Elements, which was revived in the fifteenth century and became the most widely
paintings before the codification of perspective.
printed book after The Bible, provided a foundation for perspective drawing as
well as a model for the logic of computing nearly 2,500 years later.
Alberti, in his treatise, transformed Euclid’s system into a far more practical
method. His description of a line, for example, while reminiscent of Euclid’s, is far
more visual: “A straight line is drawn directly from one point to another as an
extended point. The curved line is not straight from one point to another but
rather looks like a drawn bow. More lines, like threads woven together in a cloth,
make a plane.” These descriptions provided apt visual counterparts for other
artists struggling to understand this new codified system of drawing.
18
Idea
Alberti improved Brunelleschi’s system by adding a second plane (picture plane)
through which the viewer’s line of sight is intersected, resulting in accurate
transversals (the lines that determine depth on a tile floor, for example). These
intersecting points are projected across to intersect with the orthogonals that
recede back to the vanishing point.
Transversal
lines Picture
plane
Orthogonal
lines
Ground
plane
Innovation
The picture plane (often referred to as Alberti’s window) provided a useful
metaphor for thinking about vision and representation. Euclid had previously
defined vision as a cone constructed of visual rays with the vertex at the center
of the retina. This “cone of vision” (also known as the visual pyramid) intersects
the flat picture plane (see illustration above) resulting in an image seen from a
specific vantage point. Change the vantage point (angle of view) or the distance
from an object and the image changes with it (see left illustration).
The base of the cone or pyramid is defined by the plane furthest away.
When looking straight out on to the horizon the depth of view is infinite. When
staring at an object on the floor the depth is finite: the cone of vision ends at the
floor like the beam of a flashlight.
Alberti’s metaphor of the window, which acts like a flat but transparent
plane that captures the depth of any view and flattens it on to a two-dimensional
surface, was critical to the evolution of perspective.
The Italian painter and mathematician Piero della Francesca (1415–92) further
consolidated the ideas developed by Brunelleschi and Alberti, adding greater
rigor and method. Art historian and author James Elkins describes Piero’s process:
“Before they can be used in the proof, rays must become lines, ‘eyes’ points, and
angles triangles.” Piero managed to translate the power of geometry into a
language of drawing, and in the process connected the accuracy of orthographic
projection to the dynamism of one-point perspective; validated by the power of
the diagonal, which serves as a verification tool for the exact placement of every
nodal point in the perspective view. A kind of hinge exists between the
orthogonal and perspectival planes, around which the orthographic projection
swings into perspectival space. The diagonal, in conjunction with the boundaries
of the plane and orthogonal and transversal lines, allowed for the creation of a
reliable network of intersecting lines and resulting nodal points that connected
the flat orthographic view on the face with the perspectival view on top (fig. 10)
Fig. 10
The sequence below (fig. 11) shows how the pentagon is slowly mapped The illustration demonstrates the multiple steps
point for point from the front plane (orthographic front view) up to a one-point involved in mapping a single point from the
perspective view on top of the cube. The diagonal on the top plane is a “mirror orthographic view to what will become a
perspective view (one-point perspective). The
reflection” of the diagonal on the front plane, only viewed in perspective. diagonal in conjunction with the single vanishing
point makes all of this possible.
Fig. 11
Each of the pentagon’s vertices on the front plane
is run orthogonally over to the diagonal, and then
orthogonally up to the top plane where it is
projected back towards the single vanishing point
as a transversal line. Before reaching the vanishing
point it intersects the top diagonal, which is then
projected orthogonally. This orthogonal line will
intersect with the second projection of the same
point to form a nodal point of intersection. This
process is repeated for every point.
20
Idea
Piero della Francesca put perspective on a firmer footing by extending what his
predecessors had done. His deep understanding of mathematics and geometry,
combined with the practical experience he gained in Florentine workshops,
allowed him to connect perspective more directly to orthographic projection.
2.
3.
On the left is a pentagon in plan view “hinged” to a perspectival plane upon
1. which the same pentagon is drawn. The diagonal cuts through both views
4.
providing a critical reference line in the perspective view to help define locations
5.
4.
Innovation
Piero established a clear and mutual relationship between an orthographic view
1.
hinged to a perspectival view via the diagonal. Critical points in the orthographic
view are projected through vertical and horizontal lines along the diagonal up to
the perspectival plane where they are accurately mapped in space.
3.
2.
Fig. 12
Piero’s method reconciles the power of
orthographic with that of perspective. In
contemporary terms this is the process a designer
would employ to “chase” points quickly up, down,
and around a sketch to establish crucial geometry
for rapid ideation sketching. This process is about
speed over accuracy.
Fig. 13
Albrecht Dürer built some of the earliest
“perspective machines” to help codify the drawing
process. The metaphor of the “window” has
persisted all the way up to the present day of
computer aided design.
Fig. 14
Another Dürer machine used a stationary point
and a “gridded window” through which to view
the object as an aid to accurate drawing.
22
Idea
The gridded picture plane as further refined by Dürer allowed for the accurate
mapping of any object. In fact, Dürer applied drawing systems to the
exploration of many problems including an early form of descriptive geometry,
human proportions, and physiognomy. Dürer’s primitive perspective machine
provided tangible proof of earlier theories of perspective by physically
connecting the “rays” of vision to the object through a “window” or gridded
frame. As primitive as this system might seem, it is a precursor of early computer
drafting programs like Ivan Sutherland’s Sketchpad, working as it does off a
system of inputted points plotted in space.
Innovation
When viewing objects in a natural setting or in a built environment such as a
building or other structure, the vanishing points will converge on the natural
(Above) Rays of vision are captured as points in
horizon line. This same horizon line will cut through the eye level of every Dürer’s gridded window frame. This approach
person standing in the landscape, regardless of how far away they are (see can be thought of as a precursor to early CAD
bottom picture). programs where points are physically plotted in
space with a pen tool.
Leonardo da Vinci, perhaps more than any other artist of the Renaissance, used
sketching to record not only what exists but also to explore and explain what
might exist were it more visible. His research into the nature of light, shade, and
shadow helped him to better visualize the world in his paintings and frescoes
while adding greater depth to his illustrations of the human body and complex
machines. Through direct observation and diagrammatic drawing Leonardo was
able to theorize on issues as disparate as aerial perspective and the afterglow of
reflected light on the moon (earthshine). His inquisitive mind put sketching to the
task of understanding and recording anatomy, hydraulics, projectiles, motion, and
the makeup of the eye itself. He wrote in his notebooks (volume 1): “Drawing is
based upon perspective, which is nothing else than a thorough knowledge of the
function of the eye.” Leonardo’s drawings of the human body work in much the
way modern medical imaging technology does today, through slicing, sectioning,
and dissecting the body to expose underlying structures and mechanisms.
Leonardo also understood the limitations of static perspective receding to fixed
vanishing points, and that humans use binocular vision as well as visual cues like
shade and shadow to understand objects in space.
Idea
Leonardo da Vinci not only mastered perspective sketching but was also able to
leverage all forms of quick visualization—perspective, orthographic, section
cuts, details, etc.—to work out problems, much as a designer, mathematician, or
scientist does today. His notebooks remain the quintessential example of
creative sketching. Leonardo’s mastery over the medium allowed him to explore
everything, including the nature of seeing, using the tools of visualization. But he
also made important contributions in the areas of light and atmospheric effects
on vision that continue to affect the way we sketch and render today.
Innovation
Leonardo worked to visualize mathematical and geometrical forms for the
Renaissance mathematician Paccioli; for royal courts he studied and visualized
Leonardo da Vinci illustrated Luca Paccioli’s book
De Divina Proportione (The Divine Proportion) phenomena as diverse as sun mirrors, catapults, and flying machines, much as
on sacred geometry, and drew the first skeletal an engineer today might work out mechanical linkages on a product or device.
representations of geometric solids with
His drawings are the essence of design visualization, relying as they do on
complete accuracy.
orthographic, perspective, and quickly scribbled notes.
THE PSYCHOLOGY
2
OF SKETCHING
Fig. 1
Cursive handwriting is both unique and
categorically familiar. No two handwriting samples
are the same, yet we have little problem reading
them because we clearly discern the “model” or
cursive prototype within the unique adaptation
that is the individual’s handwriting.
Chapter 2 The Psychology of Sketching 25
The evolutionary psychologist Steven Pinker claims that humans rely less on words
than on visual images, auditory images, and propositions or rules of logic in order
to think. Even commonly used metaphors and analogies employ visual and spatial
attributes to provide us with a quick and easy context in which to communicate
and build thoughts. Donald Hoffman, author of Visual Intelligence, describes the
act of seeing as one of construction: scanning, comparing, categorizing, and
confirming. According to him we utilize a kind of internal library of forms
organized by category against which the brain checks and confirms—a process
involving logic combined with iconic, short-term, and long-term memory.
Thinking, like seeing and sketching, is a constructive process.
Hoffman claims that as babies we begin building our individual libraries
by cataloging shapes into broad but flexible categories, which accounts for why
we are able to distinguish a chihuahua from a St. Bernard while still recognizing
their mutual “dogness” (fig. 2). Such a catalog helps us to detect a “family Fig. 2
From an early age we can discern these two
resemblance” between, say, a shallow bowl and a plate or a cup and a soup entirely differently shaped entities as being
bowl while still identifying the specific characteristics of each (fig. 3). from the same “family.”
Fig. 3
The profiles of the bowl and plate are nearly
identical except for their depth. A bowl is really
a deep plate or, conversely, a plate is a shallow
bowl. A cup is a more intimate bowl with a handle
(affordance) for grabbing and holding. Viewing the
various profiles in the sketch demonstrates the
interrelationship or “family resemblance.”
Fig. 4
All the E’s are identical in font type and size. The
main difference is the vantage point from which
they are viewed. Except for the first E, the brain
has little trouble recognizing them as being
identical, which demonstrates the power of
shape invariance.
Fig. 5 Through practice a designer’s brain can be trained to project what something
Graphic software can take two distinct shapes might look like when rotated or manipulated, based in part on these coding rules,
and “blend” them, creating a kind of
transformational history. descriptions, and shape invariance.
Survival in evolutionary terms has required us to project our senses beyond
our immediate bodies. And while we can’t reach out and touch or taste something
that is 50 feet away, we can see, hear, and smell it from that distance. In fact,
we not only hear a rapidly approaching automobile from far off but can also sense
the direction from which the sound is coming and approximate the automobile’s
distance from us, and even its approximate speed, all in a split second. Such a
survival mechanism brings with it the added ability to imagine or consider things
that are not physically in our hands (or within our sight) but which instead reside
in our heads (our library of forms). We can also assign causality—”Where there’s
smoke there’s fire”—for example, imagining what a particular form looked like
before it was stepped on or squashed. Psychologist Michael Leyton refers to this as
a generative theory of shape. Various software packages now incorporate rule-
based processing to create simple primitives and complex forms or to transform
one shape into another (fig. 5). Such developments allow designers to think more
fluidly about how to manipulate form even through sketching. But how does the
psychology of seeing directly impact the process of sketching or visualizing ideas?
The incredible speed with which the brain interprets information (millisecond)
makes it impossible to observe ourselves seeing, but nevertheless our brain, in
conjunction with our eyes, is actively constructing perceived reality out of all the
data that comes in: seeing is anything but a passive activity. The word “recognition”
is made up of the prefix “re” (once more) and “cognition” (to perceive or sense).
To recognize is to see familiarity in things through a repeated occurrence or a
pattern (family resemblance for example). But what exactly is a pattern and how do
we detect one? Pattern recognition was among the first phenomena psychologists
studied in the twentieth century to better understand vision, and many of their
ideas continue to impact our understanding today. Before we look more closely
at the current cognitive science behind vision, let’s review a few significant
contributions to the psychology of vision, which have provided a wealth of
concepts and metaphors as well as a vocabulary of terms critical to sketching.
Gestalt psychology
R
Gestalt psychology began in Germany, in the early part of the twentieth century, A G
initiated by a group of psychologists who explored the visual and cognitive IL N
mechanisms behind pattern recognition. The German word “gestalt” translates SI
S RO
RO
into English as shape, figure, or form and is often used interchangeably with
A
“design” in Germany today. Gestalt psychology was initially inspired by the C D
writings of the Austrian philosopher Christian von Ehrenfels, who first noted that a
musical melody transposed to another key (raising or lowering the individual notes)
remained recognizable to the ear because we hear (actually recognize) the whole
melody rather than the individual notes (fig. 6). Wolfgang Köhler, one of the original
Gestaltists, described this phenomenon as: “The whole is different than the sum of
its parts,” later revised as “The whole is greater than the sum of its parts.”
Max Wertheimer, a Czech psychologist and a senior member of the
Gestaltists, was traveling through Germany on vacation in 1912 when he noticed
a curious phenomenon: the simple sequence of blinking lights at a train crossing
simulated motion in his brain. Wertheimer exited the train at Frankfurt, purchased Fig. 7
The alternating blinking of lights at a train crossing
a toy stroboscope and began conducting simple experiments with various drawn tricks the brain into sensing motion where there
lines which, when revolved, created the illusion of motion. is none.
He and his colleagues Kurt Koffka and Wolfgang Köhler undertook a
series of experiments over many years to better understand this and other
visual phenomena. They began codifying what they observed into simple laws
of pattern recognition with names like the “law of good continuance” and the
“law of closure.” These laws provided a concrete way to think about the brain’s
innate tendency to see “whole” patterns within sets of smaller discrete parts,
whether through proximity, similarity, or directionality. While Gestalt psychology
deals primarily with static two-dimensional patterns it is important to remember
that sketching is a 2D pattern of a 3D representation.
Fig. 8
In 1877 Eadweard Muybridge sequentially
photographed horses in motion to prove a bet
wagered by Leland Stanford that all four hooves of
a horse were off the ground when it was in full
gallop. When placed in a zoetrope (or in his own
invention, the zoopraxiscope) his photographs
anticipated motion pictures, yet no one could
explain why until the Gestaltists began their
experiments decades later.
28
Fig. 9
Gestalt Laws include:
1 2 3
Proximity: objects that are close tend to be Similarity: objects that are similar are related. Good Continuation: objects that suggest
grouped together. movement are related.
4 5 6
Closure: objects that suggest a shape are viewed Prägnanz: reality is organized or reduced to the Figure and Ground: images tend to break down
as closed. simplest form possible. into either figures or aspects of the landscape
they are part of (see p. 41).
Two other critical concepts from Gibson’s work are shape invariance and optical Fig. 11
occlusion. On page 26, the letter “E” was shown from various vantage points to These 3D models of simple bumps (convex forms)
were created to demonstrate the challenges
illustrate shape variation. This recognition of known objects remains invariant in Gibson observed for pilots flying over a landscape.
our brains, thus overruling vision so that a table remains a table despite where we When viewed from directly overhead as in the last
are positioned in relation to it in space (fig. 12). This is the brain’s way of being model the convexity flattens out much like a hill or
valley might from 30,000 feet. Shade and shadow
efficient with resources. If our brains understand the invariance of objects they can help to define form and its relationship to ground.
certainly be of assistance in imaging what something might look like when viewed
from different angles when sketching. Again, it all comes down to rules.
Optical occlusion refers to the phenomenon whereby the edges of an
object that are not viewable by the eye are still understood by the brain to exist.
The skilled designer learns to “sketch through” objects as if they were transparent
in order to accurately place critical edges or geometry and ground the objects on
a common plane relative to each other. Sketching only those parts of an object
that are viewable to the eye adds to the designer’s work because, paradoxically,
more of the information has to be guessed at.
Fig. 12
Shape invariance is the ability to recognize
objects as similar regardless of the vantage point.
A table viewed from two floors above or from a
chair directly opposite is still recognized as a table
despite the differences projected on to the retina.
This cognitive ability to recognize the general in
the specific is crucial to good sketching as it
simulates flexibility of vision.
30
Fig. 13
Hidden lines in CAD programs are typically
represented with a lighter line weight to suggest
that they would normally be obscured from view.
Fig. 14
Occlusion is the brain’s ability to know that edges
and lines do not disappear just because we can’t
see them. “Sketching through” objects as if they
are transparent is an accurate way to visualize and
ground objects.
Chapter 2 The Psychology of Sketching 31
Fig. 15
The photographs show serving plates designed by
Crucial Detail. They clearly communicate their
underlying structure and form through the power
of gradients. The wireframe from an earlier
iteration of the serving plate shows the power a
gridded set of contour lines has to represent a
similar form without any gradients. When the two
powerful tools, line and rendering, are combined
the brain is very easily convinced that what it is
seeing is three-dimensional. Quick sketching relies
on both these skills. It also relies on the ability to
imagine form from a variety of angles and “draw
through” an object, or imagine the “occluded”
edges that remain hidden by other objects or
surfaces, such as the back edges on the wireframe.
Photographs by Lara Kastner.
32
Fig. 16
(Right) This sketch of a water bottle has been
created using a series of geometrical shapes.
Fig. 17
(Below) According to Biederman’s recognition by
components theory, this US fire hydrant is actually
the intersection of several basic geons: sphere,
cylinder, truncated cone, polyhedron, cube, etc.
The illustration demonstrates the process of
intersecting these forms to arrive at the composite
we all recognize as a fire hydrant. This process of
intersection commonly occurs in computer-aided
design and involves Boolean operation.
Chapter 2 The Psychology of Sketching 33
GEONS
1 2
3 4
OBJECTS
3 3
2
In a seminal paper on geon theory Biederman wrote: “Three striking and
fundamental characteristics of human object recognition are its invariance with
changes in viewpoint, its ability to operate on unfamiliar objects, its robustness
in the face of occlusion or noise, and its speed, subjective ease, and automaticity.”
Notice that the terms invariance and occlusion, to which he has added robustness, 5
speed, subjective ease, and automaticity, remain critical components to his 3
theory. Neuroscientist Kevin O’Regan, commenting on Biederman’s research,
writes: “What I have added… is the suggestion that ‘seeing’ does not involve
simultaneously perceiving all the features present in an object, but only a very
small number, just sufficient to accomplish the task in hand.” This last idea is 5
perhaps the most critical to good sketching as it’s an exploratory process without
a clear end result. Designers need to be flexible and open to opportunities that
might emerge in response to their own initial first marks placed on the page.
They need to tolerate the ambiguity that comes with probing or, as O’Regan 3
points out, not perceiving everything at once. Biederman’s geon theory is a great
model for quick “bottom-up” sketching approaches, working from simple shapes
and adding or subtracting from them to arrive at more refined ideas—much as a
computer builds basic models around rules or descriptions (primitives). Such
strategies will be explored in greater depth (chapter 6, Shape Morphologies; 4
chapter 8, Exploring Forms in Space).
3
Fig. 18
Biederman’s illustration of the geon theory
(redrawn) from his co-authored paper “Geon
Theory as an Account of Shape Recognition in
Mind, Brain, and Machine” (1993).
34
Educator and author Betty Edwards wrote her influential book Drawing on The
Right Side of The Brain 30 years ago, drawing on research from cognitive scientist
Roger Sperry’s work with split-brain patients suffering severe epilepsy. One of
Sperry’s key insights was that the left side of the brain controls the right side of
the body while the right side of the brain controls the left side. Sperry described
the left side as the rational/verbal side and the right side is more intuitive and
adept at processing spatial/temporal information. Edwards believed strongly that
her drawing students could shift from what she called the L-Mode to the R-Mode
and in the process free themselves from the natural tendency to logically identify
(verbalize) what they were looking at: to see the world rather than name it.
Edwards’ book was intended for artists observing and recording their world
as opposed to designers tasked with envisioning a world not yet in existence,
who, as a result, need to access both sides of the brain (rational/verbal and
spatial/temporal). The juggling that has to occur between these acts gets to the
heart of what design sketching is all about. Let’s look more closely at what current
neuroscience can tell us about cognition and vision.
Recognition
One of the first things to understand about human perception is that the eye
can focus on only a very small fraction of the world. When we look out into our
environment everything appears to be crystal clear when in fact our eyes are only
focusing on a very narrow sliver of reality (approximately 2–3 percent). The brain
focuses on an “as needed basis” to make resource allocation as efficient as
possible, and does this so quickly that we are unaware of it.
2-3
180
Fig. 19 Not only is our focused view of the world highly reduced, it is inherently flat.
It is a common misconception that the world is When we look out into the world we are viewing what cognitive scientist Colin
entirely in focus at all times. The reality is that the
world is out of focus until we specifically choose Ware calls the “image plane,” which is equivalent to a photograph or painting
something to focus on. The 2-3° cone that we rather than a truly three-dimensional world. The dimensionality of this plane is
can focus when directed at an object like a tennis restricted to the up-and-down and side-to-side axes—height and width. In order
ball is just enough to compete effectively while
using precious resources sparingly. to really understand depth or what is referred to as the “toward and away” axis,
we need to crane our necks or physically move our bodies, which is far slower and
less efficient than moving our eyes from side to side or up and down. According
to Colin Ware our brains are ten to a hundred times more efficient at interpreting
information along the “up/down” and “side to side” axes than the “toward and
away” axis. Vision, in other words, is very much like looking through Alberti’s
window (see p. 18).
Chapter 2 The Psychology of Sketching 35
up
left
right
down
Fig. 20
The image plane is similar to the view created by
a camera. In actual vision our eyes tend to scan
along these axes, moving up and down and from
side to side, as opposed to the less efficient
process of moving physically or craning our necks
to change our vantage point. The challenge of
this more efficient approach is to detect the
boundaries and edges of discrete objects or
people, and successfully extract them from
their background.
Fig. 21
Here, the same photograph is used to reveal the
complexity of deciphering discrete objects in
space—something we humans do every second
of our waking day. For the normally sighted person
it is not a challenge to distinguish the individuals
from the buildings and each other, even though
they overlap and intersect: the brain is “binding”
together the individual outlines that define people
and objects in space.
The patterns that eventually come to form recognizable objects first enter the eye
as light signals (electromagnetic radiation) which are converted by an array of
photoreceptors (transducers in the form of rods, cones, and ganglion cells) into
the beginning of a chain of biological processes which will allow them to travel via
the optic nerve back to the primary visual cortex located at the very back of the
brain. The optic nerve, however, is a relatively small pathway so the incoming
signals have to be spatially encoded or compressed before being sent via the
ganglion cells to the primary visual cortex. This compression process, which
occurs in the retina, involves enhancing the edges of the object, much like
photomanipulation software might sharpen or enhance the edges of a shape
or region in a photograph.
Once in the primary visual cortex the signals move up two separate
pathways referred to as the ventral and dorsal streams (also known as the “what”
and “where” pathways). It is in these streams that the biological signals work
together to identify objects in space through being either excited or inhibited.
Fig. 22 The process is a quick but incremental one with the initial inputs moving through
The signals travelling back to the brain from the
eye are translated from light (electromagnetic
the visual areas along the ventral stream to arrive at spots deeper inside the brain.
radiation) into biological processes, thus setting up The “what” and “where” pathways move across both sides of the brain.
a chain of events that are progressively interpreted The rapid detection of patterns and subsequent comparison to stored information
into ever finer patterns in sections of the primary
visual cortex.
in the “what” pathway is so fast as to be imperceptible. The “where” pathway,
on the other hand, is more concerned with helping direct the body in specific
actions such as reaching, swinging, or sketching. Knowing when to close the hand
around a desired object when picking it up off a table may seem mindless but a
somatosensory
cortex tremendous amount of machinery is in place to make this feel effortless. Sketching
posterior parietal cortex
(spatial association area)
might best be thought of as “seeing in reverse” because the process involves
primary motor slowly putting down provisional marks, making sense of them, and responding
cortex by adding to, subtracting from, or refining them to finally create recognizable
“where”
pathway patterns. Even the experienced designer with good sketching skills exerts a great
deal of mental energy to shape thought based on quick and provisional marks in
order to build meaning where there is currently none.
Ambiguity
primary
visual cortex
Good ambiguity is intentional
“what” pathway
Ambiguity is related to fidelity in many ways. Good ambiguity is intentional and
inferior temporal lobe
(visual association area) works like a good low fidelity sketch: it focuses the conversation on a sketch’s
many possible interpretations as opposed to its final resolution, which is typically
a middle- or high fidelity sketch or rendering. The right amount of ambiguity
Fig. 23
The “what” and “where” pathways, also known as allows even the designer to see possibilities that may not have been intended.
the dorsal and ventral streams, are where objects The competent quick sketch is read as an idea in motion rather than a fully
and space are distinguished in a progressively finer
resolved idea. The sketches opposite (fig. 24) from Cooper and Associates are
set of processes that build on each other to
determine the contours of objects and space. quick, low-fidelity sketches intended to spark conversation around high-level
The pathways are critical to recognition, but also possibilities, as opposed to conversation around final form factors, color,
to committing an action like reaching for a knob
materiality, etc. The sketches shown in fig. 25 are slightly higher fidelity sketches
or lifting a pen to sketch.
intended to convey initial ideas of how a product might work and even look.
Chapter 2 The Psychology of Sketching 37
Fig. 24
Quick low-fidelity sketches from Cooper and
Associates, designed to initiate discussion of
a new product, demonstrate how human
perception can “complete” the most basic
sketches and draw meaning from them.
Fig. 25
This series of sketches is a more refined version
of the diagrammatic thumbnail sketches shown
above, looking at the product in greater detail.
38
Fig. 26
Correcting the Penrose triangle merely requires
reorienting the correct edges to each other. Some
of the impossible drawings for which the Dutch
artist M.C. Escher is famous come out of similar
manipulations.
Chapter 2 The Psychology of Sketching 39
Fig 27
Strong symmetry (like that in the Kopfermann
cube, shown here) can deceive the eye/mind
into seeing flat shapes—in this case, a hexagon
with six wedges. With the addition of color
and line-weight differentiation to suggest a
light source, the flatness is removed along with
the ambiguity.
Front top edge in direct
alignment with bottom
back edge Front top edge in direct
alignment with bottom
back edge
Fig. 28
The axis of symmetry for the Necker cube is
rotated at a 45-degree angle (illustration in red).
This, combined with a lack of receding lines and
no differentiation in line weight, creates an image
which is difficult to locate in space. Highlighting
the corners or darkening a plane adds greater
stability and thus makes the image easier to read.
Exploring the Variety of Random
Documents with Different Content
passed a small farm-village where all the field-labourers were at
work, we had to cross a very extensive forest, and I became greatly
exhausted. Having passed about noon several villages, which proved
to be all slave-villages with the exception of one, which contained a
lord’s mansion of neat appearance, suddenly the character of the
country changed entirely, and we came to a wide depression or
hollow, from one hundred to one hundred and twenty feet deep,
which, winding round on our left, formed a fine green vale, bordered
on the other side by a picturesque cone[79] rising abruptly, and
forming on the east side a wooded terrace, while on the west it
displayed a steep bare rocky bank of horizontal strata, and on this
side, after a small interruption, a low ridge attached to it encircling
the hollow on all sides.
Having reached the south-eastern foot of the cone by a gradual
ascent, we obtained a view over the varied and rich scenery before
us, a luxuriant mass of vegetation broken at intervals by
comfortable-looking little hamlets, and bounded in the distance by a
cone stretching out to a great length. Having crossed a small
watercourse, and wound along between erractic blocks of granite,
scattered about in wild disorder, and interrupted, wherever the
ground offered a small level, by rich crops of grain, we reached the
first hamlet of this most picturesque locality. It is one of the chief
seats of the Démsa, or rather comprises two distinct villages,
namely, Démsa-Póha and Démsa-Mésu.
It was indeed a most charming sight when we made our way
along a broad well-trodden path, surrounded on both sides by neatly
fenced clusters of large huts, encompassed by waving corn and
picturesque clusters of trees. Thus we reached the “lamórde,” the
residence of the governor, which is situated at a short distance from
the southern foot of the large granitic cone; but he was absent,
having gone on an expedition against the Fúri, an independent
pagan tribe in the neighbourhood, and we had to wait some time
before his servants undertook to assign us quarters, when we had to
retrace our steps to the southern part of the village. It was half-past
four in the afternoon when, feverish and extremely weak as I was, I
at length found rest, but while reclining at full length in a cool shade,
I listened with delight to Íbrahíma’s chat, who, in order to cheer my
spirits, gave me an account of that famous expedition to the far
south which the Fúlbe of Ádamáwa undertook a few years ago, and
to which I have already alluded.
This memorable campaign having proceeded from Búbanjídda,
none of the people of Ádamáwa, whose acquaintance I was able to
make during my short stay in the country, had participated in it, so
that all the accounts which I received of it were extremely vague.
The expedition, after a march of almost two months, is said to have
reached an unbounded expanse of unbroken plain, and, having kept
along it for a day or two, to have arrived at an immense tree, in the
shade of which the whole host found sufficient room. Here they
found two natives of the southern regions, who informed them that
they were the subjects of a powerful queen that resided in a vast
town of two days’ march in circumference. These people, they say,
were of short stature, and wore long beards. Frightened by these
reports, and by the waterless tract before them, the expedition
retraced their steps. Similar reports with regard to a very powerful
female sovereign towards the south are also current in Bagirmi and
all the adjacent country; but I am not able to determine whether
they originate in faint rumours, spread so far north, of the powerful
kingdom of Muata-ya-Nvo, or—of Queen Victoria.
To my great satisfaction, we were obliged to stay here the next
day, in order to await the arrival of the lámido, when, feeling greatly
recruited by a good night’s and half-a-day’s rest, I crept out of my
well-polished round little clay hut in the afternoon, and, crossing the
neatly fenced promenade of the straggling village, ascended a
neighbouring eminence formed by an irregular mass of granite
blocks, to the north of our quarters. Here I spent two delicious hours
in the tranquil contemplation of the picturesque scenery, which I
thought the most interesting I had yet seen in this quarter of the
world. The view I took presents but a very faint idea of its peculiar
features; but I hope it will give some conception of the nature of this
country in general, which enables the pagan natives between this
district and Hamárruwa to defend their liberty and independence
against the Mohammedan intruders. These tribes are, after the
Démsa, who seem to form a tolerably numerous body, first, the
Mbulá, probably the same who have given their name to the place
situated at some distance from Mount Míndif, and mentioned above;
then, further west, or north-west, the Báchama, and still further
west the Tángalé, with both of whom Mr. Vogel, on his recent
journey from Yákuba to Hamárruwa, has come in contact.
Tuesday, July 1.—We made a short but highly interesting march to
the place of our old friend the Mʿallem Delíl. The scenery was rich
and beautiful, the crops of Guinea-corn standing from four to five
feet high, alternating with fields where góza, a kind of yams, were
grown, and adorned with fine spreading trees, amongst which the
tármu and the kúka or monkey-bread-tree predominated; even the
rocky eminences were all overgrown with fresh vegetation. We then
passed a sort of shallow river, or sél, which is called by the Kanúri
“ngáljam,” and forms a characteristic feature of Démsa, while on our
right it expanded to a conspicuous sheet of water, bordered by
blocks and masses of rocks full of vegetation. It was overgrown with
rank reed at the spot where we crossed it.
Only a few minutes beyond this almost stagnant water on green
meadow-land, we crossed the broad and clear torrent of the Máyo
Tíyel, rushing ahead over a gravelly bottom, and at times rolling
along a considerable quantity of water. According to my guides, it is
formed by three branches, one issuing from Báses towards the
north-east, the other coming from the neighbourhood of Bélem, and
the third from the north-west from Bíngel. Only a few hundred yards
further on, we passed on our left another broad sheet of water,
apparently of great depth, which is said to preserve the same level
at all times of the year. It is full of crocodiles, and bordered by the
richest vegetation, and, being apparently quite isolated, has a very
curious appearance. Perhaps it is fed by subterranean sources. It is
surrounded by beautiful pasture-grounds.
We then traversed a fine open country, passing some villages,
while the road was enlivened by a troop of travellers (colonists from
Bórnu), among whom there were some remarkably handsome
women mounted on bullocks, who bore sufficient testimony to the
fact that the more elevated districts of Ádamáwa are salubrious and
favourable for man. We reached Bélem at about two o’clock; but
before we arrived there a circumstance happened which I must not
omit to mention, as it is rather characteristic: for suddenly two of
Mohammed Láwl’s servants appeared with the horse which Bíllama
had sold to the governor for the price of twenty slaves, returning it
under some pretext, but in reality for no other reason than because
he was afraid lest it might operate by way of charm, and injure him.
Bíllama was to have received the slaves in the towns still before us.
We stayed in Bélem this day and the following; and I was pestered
a little by the family of old Mʿallem Delíl, but particularly by his
daughter, rather a handsome person, who had been divorced from
her former husband (I think Mansúr, the younger brother of
Mohammed Láwl), and wanted me by all means to write her a charm
to get her another husband after her heart’s desire. She was a very
passionate sort of woman, and when smelling, against my wish,
from my phial of hartshorn, was seized with such violent
convulsions, that she was carried senseless out of my tent, and
remained in this state for nearly an hour. The stay here was the
more disagreeable to me as it was caused partly by the trading
propensities of my servant Bú-Sʿad; and not only did he buy ivory,
which he had the insolence to add to the loads of my weak camels,
but even three slaves, so that I was obliged to dismiss him instantly
from my service, although I had nothing wherewith to pay him off. It
is extremely difficult for a single European to proceed in these
countries with hired servants, as he loses all control over them. This
man, who had been the late Mr. Richardson’s servant as well as
mine, turned out like Mukni, Mr. Richardson’s interpreter, a great
slave-dealer, and in 1855, when I was leaving Central Africa,
collected a numerous gang of slaves in this very country, which he
had before visited as my servant.
Thursday, July 3.—We at length resumed our journey, but only to
reach Saráwu Beréberé, where we took up our quarters in the
comfortable courtyard which I have described on our outward
journey. I will only record the pleasing fact, that, as soon as the
news spread in the town of my having returned, a man whom I had
cured of disease during my former stay brought me a handsome
gazelle-skin as an acknowledgment.
The next day we followed our ancient road by Badaníjo, and
reached Segéro; but on Saturday, after having passed Mbutúdi
without any other delay than that of buying with beads a little milk
from our Fúlbe friends, we took a more easterly path, which brought
us to Múglebú, a village which exhibited to us an interesting picture
of the exuberance that reigns in these regions at this time of the
year. The huts were scarcely visible, on account of the rich crops of
grain which surrounded them on all sides, while Palma Christi
formed thick clusters of bushes, and a few specimens of a
remarkable tree which I had never observed before, besides isolated
bananas, rose above the rich mass of vegetation, and gave to the
whole the charm of novelty; but the weather was so wet that I could
make but a very slight sketch, and was wholly prevented from
rambling about, the rain continuing the whole of the afternoon.
Besides, all my energy was required to assist my three servants, who
were all severely ill; and while I administered to two of them
emetics, I had to soothe ʿAbdallah with a dose of laudanum. It was
very fortunate indeed that I myself felt a little better. In short, our
stay here was anything but agreeable, and I was worried by several
people with demands which exceeded my power—such as to drive
out devils, relieve impotency, and so on; but the mayor sent me a
goat, fowls, milk, and a little butter. The village, which consisted of
about two hundred huts, seemed to be in good circumstances.
Sunday, July 6.—When we started at a tolerably early hour in the
morning, the weather was clear and favourable; but after we had
crossed the little mountain-chain which surrounds the village of
Múglebú at some distance to the east and north, and reached a
small hamlet presenting signs of very careful cultivation, and
numerous herds of cattle, we were drenched by a heavy shower. It
is generally supposed that storms in the tropical climes break forth in
the afternoon, or in the course of the night—and this certainly is the
general rule; but if there has been a storm the day before, or during
the night, and the weather has not cleared up, there can be no
certainty that it will not come on again in the course of the morning.
It is rather a rare phenomenon in these regions for a storm to gather
in the morning on a clear sky; but nevertheless several examples
even of this will be found in my meteorological tables. The natives
are not at all insensible to rain; and while the Kánembú who had
attached themselves to our caravan in Badaníjo were protecting their
persons with their light wooden shields, the natives of the country
collected thick bushes, and formed a sort of natural umbrella over
their heads. To protect the head at least from wet is most essential
in these climes. On another occasion, when I come to speak about
the prevailing kinds of disease, I shall have to mention how
dreadfully the Fulbe sometimes suffer from the maladies of the rainy
season, when employed on their warlike expeditions.
Early in the morning we reached Múfi or Múbi, but were received
so inhospitably that we had great difficulty in obtaining quarters, for
which we were obliged to keep fighting the whole day, as a
quarrelsome mʿallem wished to dislodge me from the hut of which I
had taken possession. Fortunately his better half bore the
inconvenience with more equanimity; and I put up cheerfully with
the little trouble which she gave me from time to time by calling at
the door and begging me to hand to her some little articles of her
simple household furniture. My three people were so sick that they
lay like so many corpses on the ground; and their condition
prevented us from setting out even the following day,
notwithstanding the inhospitable manner in which we were treated
here, so that I had ample leisure to study minutely the architecture
of my residence, of which I subjoin a ground-plan.
The hut, measuring
about twelve feet in
diameter, was built in
the manner most usual
in these regions—
namely, of clay walls,
with a thatched roof.
The door, a little
elevated above the
floor, was three feet
high, and fifteen inches
wide, and not at all
adapted for very stout
persons. From the wall
at the right of the door
(a) ran another wall, “gáruwel súdo,” of the same height, but
unconnected with the roof, right across the hut in an oblique line, to
the length of about six feet, separating one part of the dwelling, and
securing to it more privacy. In this compartment was the bed (c),
consisting of a frame made of branches, and spread over pilasters of
clay about three feet high. In the most sequestered part of the hut,
in the corner formed by the round enclosing wall and the oblique
one, at the top of the bed—“kéla kagá,” as the Kanúri say—stood the
corn-urn (a), about six feet high, and, in its largest part, two feet
wide, destined to keep a certain provision of corn always at hand;
besides this, there was a smaller one (fe) at the foot of the bed
—“shí kagá.” At the side of this smaller urn were two small pedestals
of clay (g), serving the purpose of a sideboard, in order to place
upon them pots or other articles. Then followed the kitchen,
“defforíde” (h), still under cover of the oblique wall, but exactly on a
line with it, so that the smoke might more easily find its way through
the door, and consisting of a narrow place enclosed on each side by
a low wall, to protect the fire, between which three stones, or rather
small clay mounds like fire-bricks, supported the cooking-pot, while
a small wooden footstool (i) accommodated the industrious landlady
when busy with her most important culinary employment. While to
all this part of the hut a certain degree of privacy was secured by
the oblique wall, a considerable space to the left of the door
remained unprotected; and here stood the large water-urn (j),
which, always remaining in its place, is filled by means of smaller
portable urns or pitchers.
Our website is not just a platform for buying books, but a bridge
connecting readers to the timeless values of culture and wisdom. With
an elegant, user-friendly interface and an intelligent search system,
we are committed to providing a quick and convenient shopping
experience. Additionally, our special promotions and home delivery
services ensure that you save time and fully enjoy the joy of reading.
ebookfinal.com