Design-Guide-for-Visual-Presentations-1
Design-Guide-for-Visual-Presentations-1
Overview
This guide offers a synthesis of the current best practices relevant to the design of visual presentations. The
practices are presented in a simplified format for use as a reference point across multiple contexts. The works of
Richard E. Mayer, Roxana Moreno, Robin Williams, Garr Reynolds, Connie Malamed, Melanie Hibbert, Scott
Dadich, and shiftlearning.com serve as primary inspiration. Full reference information is provided for each source
at the end.
Guidelines
Screen Layout
Mayer’s Spatial Contiguity Principle: People learn better when onscreen text is presented next to the animation
that it describes
Mayer’s Coherence Principle: People learn better when extraneous elements are excluded
o Use the rule of thirds: split the screen into a 3x3 grid of 3 equally spaced rows and 3 equally
spaced columns, then place important elements at 1 or more of the intersecting points
o Group content to create meaning and connection (e.g. explanatory text near related visuals)
o Establish a visual hierarchy to let viewers know where to look
o Organize horizontally or vertically – in columns or rows
o Create a strong focal point
o Avoid holes in the layout by moving that space to the outside instead
o Remember that less can sometimes be more – keep the screen as un-cluttered as possible
o Use bullet lists to group information, condense content, and increase white space
o The body of text should take up 25-40% of the screen
o Favor graphics over text
*For more ideas, check out PC World’s list of the 10 worst PowerPoint presentations!
*For more ideas, check out PC World’s list of the 10 worst PowerPoint presentations!
*For more ideas, check out PC World’s list of the 10 worst PowerPoint presentations!
Images
Mayer’s Image Principle: People don’t necessarily benefit from the speaker’s image being added to a presentation
Mayer’s Multimedia Principle: People learn better from words paired with pictures than from words alone
Mayer’s Modality Principle: People learn better from graphics with narrations than from graphics with on-screen
text
o Use high quality images
o Stick to a similar palette for all images (color schemes, environments, lighting, etc.)
Design Guide for Visual Presentations
Heather Tobin, January 2020
o Use stock photography, illustrations, or icons as appropriate to help make sense of content
o Use charts and graphs to explain complex relationships or reveal patterns and associations
o Consider using infographics to convey large amounts of information Consider pictographs or simple
line drawings to explain steps and procedures
o Use full-screen images for greater impact
o Only use images that are relevant to the content (limit decoration)
o Use a consistent image style (photos, illustrations, icons, etc.)
*For more ideas, check out PC World’s list of the 10 worst PowerPoint presentations!
*For more ideas, check out PC World’s list of the 10 worst PowerPoint presentations!
Design Guide for Visual Presentations
Heather Tobin, January 2020
Other Considerations
o Contemplate utilizing templates to optimize production efficiency and establish consistency and to
help viewers quickly identify where to look/how things work
o Use storyboards and scripts to organize flow and ensure alignment with your overall intent
o Don’t be afraid to break the rules! Some of the best design innovations come from thoughtful
and intentional deviations from industry standards and best practices
o Mayer’s Other Principles
• Segmenting: People learn better when multimedia lessons are presented in segments or
chunks rather than as one continuous piece
• Pre-training: People learn better when they understand the main concepts prior to a lesson
• Voice: People learn better from a human voice than from a machine or “foreign” accented voice
• Personalization: People learn better from conversational styles of narration than from formal styles
References
Dadich, S. (2014). Wrong Theory. Retrieved from http://www.wired.com/2014/09/wrong]theory/
Hibbert, M., (2014). What Makes an Online Instructional Video Compelling? Retrieved from
https://er.educause.edu/articles/2014/4/what-makes-an-online-instructional-video-compelling
Flaticon.com, (2020). All icons are provided copyright free from various artists at www.flaticon.com
Malamed, C. (2015). Visual Design Solutions: Principles and Creative Inspiration for Learning Professionals. John
Wiley & Sons: Hoboken, NJ.
Mayer, R. E. & Moreno, R. (2003). Nine Ways to Reduce Cognitive Load in Multimedia Learning. Educational
Psychologist.
Mayer, R. E. & Moreno, R. (2002). Animation as an Aid to Multimedia Learning. Educational Psychology Review,
Vol. 14, No. 1.
Reynolds, G. (2008). Presentation Zen: Simple Ideas on Presentation Design and Delivery. New Riders Publications:
Berkeley, CA.
Shiftlearning.com (n.d.). A Crash Course in Visual Design for eLearning. Retrieved from
https://www.shiftelearning.com/thank-you-crash-course-visual-design-elearning
Stockman, S. (2011). How to Shoot Video that Doesn’t Suck. Workman Publishing Co., Inc.: New York, NY.
Unsplash.com, (2020). All photos are provided copyright free from various artists at www.unsplash.com
Walsh, K. (2017). Mayer’s 12 Principles of Multimedia Learning are a Powerful Design Resource. Retrieved from
http://www.emergingedtech.com/2017/06/mayers-12-principles-of-multimedia-learning-are- a-
powerful-design-resource/
Williams, R. (2008). The Non-Designer’s Design Book. Peachpit Press: Berkeley, CA.