THE FIRST STRANGLING K7 THAT CAME
IN THE HAND OF THE WEIRD SINNER I SHALL
BRING FORTH THE ARCHIVES OF THE DEAD
By Toorte & QUESTIONS.
GAME AIDS.
THE FIRST K7
NAME_ Date K7_ Truths
/ /
Key-words
Job Skill
/ /
Details
Link
Organization Motto
States_
Circle 1 when you have to suffer a State :
Notes The Scenes_
PHYSICAL EMOTIONS SITUATIONS PEOPLE
1 Action + 1 Key-word Exhausted Enraged Disoriented Pursued
1. Opening: context, clue,question. Sick Panicked Numb Indebted
2. Tension : define, worse. Act. Hurt Discouraged Fascinated Cursed
3. Face to face : peak of tension.
4. Conclusion : return. Stress_
Flight, precisions, consequence... 1 State, -1 Truths or 1 Repercussion :
1. You lose someone 4. You draw the
Actions unfolding_ or something, attention of danger,
- Establish the Scene. 5. A danger get worse
2. Someone's hurt,
- Choose 1 Action and pay the Price, because of you,
- Determine your dice Pool, 6. Suffer a bad magical
3. A treason happen,
- Roll the dice, effect.
- Narrate the consequences.
1
THE FIRST K7
Dice Pool.
The Actions : You roll +1d6 if :
- Help from an element on your sheet ?
RISK Act without knowing the risks… VIOLENCE Break, attack, force… - You Control the situation ?
• Price : suffer instantly 1 State . - Stress : do you take risks ?
Use this Action if no others seem fitting.
○ Bonus : note on your sheet an Results.
• Price : your Pool can't exceed 2d max.
object. When you use them as a Roll your Pool and keep the best.
○ Bonus : benefit from a Bonus of another Help for your Pool, Cross them If you had to roll 0d6 or less, roll 2d6 and
Action. out of your sheet. keep the lowest instead.
MOVE Travel, run, explore… 1-2 Fail in the worst way.
• Price : if you have to suffer a State, it has to STUDY Investigate, analyze, remember… "No and …"
be from PHYSICAL or SITUATION. You make things worse and your
• Price : if you suffer a Stat, it has to be
fears turn out to be correct.
○ Bonus : during your movement, you have one from PEOPLE.
Suffer 1 State.
learned or saw something, ○ Bonus : ask 1 important question to the die.
+1 Truth. 3-5 Partial success.
Explain how you learned it.
"Yes but…"
+1 Truth
TALK Charm, threaten, ask for a favor… It costs you dearly but you got
what you wanted.
• Price : lose immediately 1 Truth Suffer 1 State.
or suffer 1 State from PEOPLE. ENDURE Survive, bear, stand up...
- Complex action :
○ Bonus : note on your sheet an ally. • Price : suffer instantly 1 State. +1 Truth or clear 1 State.
When you use them as a Help for your ○ Bonus : you can clear 2 States.
Pool, or to avoid 1 State : cross them out. 6 Total success !
"Yes and…"
HELP Assist, interfere, protect… You get what you wanted and
• Price : if you use Stress for your Pool, BREAK Flee, forget, sacrifice... luck rewards you.
it is the person you're trying to help who Apply the Bonus or
• Price : say what you fear the most in this
will suffer the consequences. clear 1 State.
Situation and let the dice tell you
○ Bonus : note on your sheet an ally. how it's worse than that. - Complex action :
When you use them as a Help for your ○ Bonus : you clear 1 State, because the lack +1 Truth or clear 1 State.
Pool, or to avoid 1 State : cross them out
2
THE FIRST K7
of details left in your mind are a mercy…
RANDOM TABLES AND INSPIRATION_ Random words :
Roll 1d6 white (or clear), and 1d6 black (or dark).
Closed questions : Symbols :
- Probably Yes ? Roll 2d6 et keep the highest. dark:
- One in two chances ? Roll 1d6. 1 2 3 4 5 6
- Improbable ? Roll 2d6 et keep the lowest.
clear:
1 Sand Alcohol Help Infant Lamp Evening
1 No and...
2 Rain Music Drugs Money Family Disappearance
2-3 No. You have to find another way.
3 Art Care Alley Blessure Flowers Electric
4-5 Yes but complications.
If Yes would not make sense, it's a "No but…"
4 Computer Secret Sky Travel Stars Weapons
6 Yes ! And in your favor.
5 Debt Hands Screen Silence Games Key
6 Attack Car Home Ruins River Message
Open-ended questions :
Roll 1d6 white (or clear), and 1d6 black (or dark). Strange :
dark:
White (what) Black (who) 1 2 3 4 5 6
1 Conspiracy or trap Ally or colleague clear:
1 Visage Crawling Accident Authority Fly Memories
2 Reveal or lies Enemy or traitor
2 Insects Death Friends Aggressive Weapon Runes
3 Support or request New or old influences
3 Building Vague Animals Giant Tears Blood
4 Opposition or opposite Old custom or magic
4 Smile Black Video Dreams Forgot Group
5 Creation or work Death or past
5 Forest Misshapen Statues Scream Sentiment Terror
6 Discovery or fall Alliance or abandoned
3
THE FIRST K7
6 Escape Blank Rite Time Eyes Swarm
4
THE FIRST K7
VARIOUS LISTS.
Places
Link - 1d6
Where ? - 1d6 How ? - 1d6
1. Superior / Subordinate
2. Kid / Grandchild 1. In a house, 1. Isolated,
3. New neighbor 2. In nature, 2. Buried,
4. Fellow hobbyist 3. At work, 3. Hidden,
5. Seller / Customer 4. Old,
4. In an alley,
6. Old rivalry 5. New,
5. In a store,
6. At a Link's 6. Busy.
Work - 2d4 house.
1. ADMINISTRATION - Jurist, a paper pusher, business executive…
2. WORKFORCE - Repairer, a construction worker, soldier… Modifiers - 1d12
3. RESEARCH - Scientist, an engineer, assistant… 1. Transparent 7. Different
2. Dark 8. Narrow
4. HEALTH - Service agent, medic, crime-scene cleaner…
3. Abandoned 9. Large
Double. UNEMPLOYED - Nomad, homeless, on the run… 4. Broken 10. Intelligent
5. Patch up 11. Calm
6. Unhealthy 12. Beautiful
Someone has... - 1d12
1. Seen… 7. Work with… Danger - 1d12
2. Lived with… 8. Read…
1. Gang 7. Authority
3. Heard… 9. Created… 2. Stolen 8. Debt
4. Killed… 10. Dreamed… 3. Poison 9. Government
5. Fought… 11. Understand… 4. Corruption 10. Trap
6. Work for… 12. A message to 5. Monster 11. Object
deliver… 6. Nature 12. Cultist