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Shapr3D Manual 5.740 - v1

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0% found this document useful (0 votes)
117 views296 pages

Shapr3D Manual 5.740 - v1

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 296

1

Table of contents
[Online Help Center | Online Manual outline]

Getting started with Shapr3D 1


The basics 1
Download Shapr3D 1
Windows 2
From the installer 2
From the Microsoft Store 2
iPadOS 2
macOS 2
From the installer 2
From the App Store 3
Update Shapr3D 4
Windows 4
From the installer 4
From Microsoft Store 4
iPadOS 4
macOS 5
From the installer 5
From the App Store 5
Shapr3D requirements and specifications 6
Requirements 6
Compatible devices 6
Shapr3D account 6
Device specifications 6
Subscription 7
Shapr3D subscription plans 7
Shapr3D Basic 8
Shapr3D Basic features 8
Upgrading your plan 8
Shapr3D Pro 9
Website vs App Store subscription 9
Teams feature 9
Discounts and refunds 9
Subscribe to Shapr3D Pro 10
Via the Shapr3D website 10
Seats 12
Auto-renewal 12
Trial 13
Coupons 14
Via the App Store 15
Shapr3D Enterprise 16
Shapr3D on Vision Pro 17
Overview 17
Immersive experience 17
Native integration 17
Full feature availability 17
Enhanced team collaboration 17
Get started with Shapr3D on Vision Pro 17
Shapr3D EDU license 18
EDU license eligibility 19
EDU license availability FAQ 20
Apply for an EDU license 22
Approval timeline 22
Approved application 22
Declined application 22
Renew your EDU license 23
Cancellation and refunds 24
Cancel via the Shapr3D website 24
Cancel via the App Store 25
Get a refund 25
Account and storage 26
Create a Shapr3D account 26
Reset your Shapr3D account password 27
Manage your personal account and team settings 28
Access your account page 28
Log in options 28
Login with username and password 28
From the website 28
From Shapr3D 28
Login with Single Sign-On (SSO) 28
From the website 28
From Shapr3D 29
Profile 29
Manage personal account settings 30
Manage teams 31
Teams feature 31
Roles in teams 31
Owner 31
Editor 31
Manage team members as a team owner 33
Invite team members 33
Remove team members and reassign seats 34
Joining a team 34
Team settings 35
Billing 36
Data ownership 36
Manage your subscription 37
View subscription information 37
Purchase more seats 38
Manage auto-renewal 39
Data security and privacy 40
User data collection 40
Sync data frequently asked questions (FAQ) 40
Opt out from sending data 41
Shapr3D Cloud 42
Introduction to Shapr3D Cloud 42
Shapr3D Sync 43
Enable or disable Sync 43
Sharing via Webviewer 44
Sharing via web embed 45
Local storage 46
Shapr3D basics 47
Modeling concepts 47
3D CAD modeling concepts 47
Overview 47
History-Based Parametric Modeling 47
Direct modeling 48
Modeling in Shapr3D 49
Navigation 50
Shapr3D Dashboard 50
Dashboard sidebar 50
Team name and switcher 50
Invite members 51
Recents 51
Spaces 51
Teamspace 51
Private 51
Learn 51
Dashboard top bar 52
Shapr3D modeling space 53
Top bar navigation 55
Sidebars 56
Main menu and Command Search 56
Modes 56
Views and snapping 57
Items Manager 58
Accessing the Items Manager 58
Items Manager icons and structure 58
Items Manager functions 59
Make selections 59
Adjust image opacity 59
Create and use folders 59
Rename an item 59
Hide/show items 60
Zoom to an item 60
Delete an item 60
History 61
Explore the History sidebar 61
History step settings 61
History card parameters 62
Extrude 62
Fillet 62
Chamfer 63
Filter History steps 63
Filter by: Isolated Items 63
Filter by: Related to selection 63
Merge History steps 64
Manage projects and folders 65
Create a new project 65
Import a new project 65
Rename a project 65
Selecting projects 65
Selecting a project 65
Selecting multiple projects 65
Duplicate a project 66
Restore project versions 66
Quick export to your favorite formats 66
Export a project to .shapr file 66
Create and manage folders 67
Folder navigation 67
Sort projects 67
Delete a folder or project 68
Enable Sync 68
Project Versions 69
Feature overview 69
Access Project Versions 69
Restore to a previous version 69
General settings 70
Navigation Presets 70
Access Navigation Presets 70
Shapr3D presets 70
Settings or Preferences 71
Access Settings or Preferences 71
Shapr3D settings 71
Peripherals and accessories 74
SpaceMouse 74
Windows 74
macOS 74
Wacom pen tablets and displays 76
Choosing your Wacom device 76
Touch or no touch 76
Which pen to use 76
Navigation 76
Navigation with keyboard 76
Views and snapping 78
Views and Appearance 78
Views 78
Appearance 79
Orientation Cube 80
Design interface 80
Navigation 80
Set to default view 80
Rotate the cube 80
2D view 81
Orthographic view 81
Views and Appearance 81
Snapping Options 82
Snap To settings 82
Shortcuts 83
Keyboard shortcuts, gestures, and hotkeys 83
Getting started 83
Windows 83
iPadOS 83
macOS 83
Single Key Action setting 83
Hotkeys 83
Command Search 84
Choose a Single Key Action 84
Customize keyboard shortcuts 84
Cheat sheet 85
Keyboard and mouse/trackpad 85
Touch and pen 89
Adaptive user interface 91
Context menus 92
Command Search 93
Accessing Command Search 93
Keyboard and mouse/trackpad 93
Touch and pen 93
Tips for Command Search 94
Shapr3D modeling 95
Basic controls and access 95
Selecting geometry 95
Basic selection 96
Area Selection 97
Selection box direction 97
Using filters 97
Keyboard and mouse/trackpad 97
Touch and pen 97
Notable points 98
Types of notable points 98
Endpoints 98
Midpoints 98
Center points 98
Intersection points 98
Accessing tools 99
Menus 99
Project Sidebar 99
Adaptive User Interface 99
Modes 100
Items Manager 100
Keyboard shortcuts and hotkeys 100
Command Search 100
Context menus 100
Menu bar 100
Move and copy items using the gizmo 101
Gizmo center 101
Arrows 101
History settings 101
Tiles 101
Dimension label 101
Copy badge 102
History settings 102
Defining and calculating numerical values 103
Keyboard input 103
Using the numpad 103
Activate the numpad 103
Input and calculate values in the numpad 104
Boolean operations 105
Sketch controls 106
States of sketch points 106
Sketch pattern constraint 107
Modify pattern definition and quantity 107
Delete sketch pattern constraint 107
Editing sketch dimensions 108
Edit a dimension 108
Keyboard and mouse/trackpad 108
Touch and pen 108
Dimension types 109
Length 109
Diameter 109
Radius 110
Angle 110
Using sketch planes 111
How to start a sketch in different planes 111
Keyboard and mouse/trackpad 111
Touch and pen 112
How Shapr3D organizes your sketches 112
Changing a sketch plane 113
Project spaces 114
Modeling 114
Visualization 115
Access the Visualization space 115
Material 116
Add a material 116
Change a material 116
Customize your material 117
Environment 117
Select an environment 117
Customize an environment 117
Camera and Depth of Field 118
Add Depth of Field 118
Adjust Camera and Depth of Field properties 118
Sharing your projects 118
2D Drawings 119
Add a 2D Drawing 119
Title block layouts 120
Views 121
Base View 121
2D base views 121
Isometric views 121
Add a new projection 122
Section views 122
Detail View 122
Dimensions 123
Geometries 124
Centerline 124
Center mark 124
Intersection mark 124
Note 125
Image 126
Sketch menu 127
Automatic line/arc 127
History settings 127
Line 128
Keyboard and mouse/trackpad 128
Touch and pen 128
History settings 129
Arc 130
Keyboard and mouse/trackpad 130
Touch and pen 130
History settings 130
Spline 131
Fit Point Splines 131
Keyboard and mouse/trackpad 131
Touch and pen 131
Control Point Splines 132
Keyboard and trackpad 132
Touch and pen 132
History settings 133
Rectangle 134
Keyboard and mouse/trackpad 134
Touch and pen 134
History settings 135
Circle 136
History settings 136
Ellipse 137
History settings 137
Polygon 138
History settings 138
Offset Edge (Sketch) 139
History settings 139
Move/Rotate (Sketch) 140
Using the Move/Rotate tool 140
Moving planes 140
Moving and adjusting selections 141
History settings 141
Pattern (Sketch) 142
Linear pattern 142
Circular pattern 143
History settings 143
Text 144
History settings 144
Project - Sketches 145
Trim 146
Delete (Sketch) 147
Constraints menu 148
Constraints overview 148
Constraints Settings 149
Auto-constraining 149
Constraint & Locked Dimension Visibility 149
Anchored Sketch Entity 149
Adding and removing constraints 150
Adding constraints 150
Using the constraints menu 150
Using keyboard shortcuts 150
Drag and drop 151
Lock 151
Removing constraints 151
Parallel 152
Perpendicular 153
Tangent 154
Coincident 155
Midpoint 156
Concentric 157
Horizontal/Vertical 158
Equal 159
Symmetry 160
Disconnect 161
Lock/Unlock 162
Make construction 163
Add menu 164
Understanding construction geometry 164
Construction Axis 165
Creating a Construction Axis 165
Construction Axis types 166
Between 2 Points 166
History settings 166
2-Plane Intersection 167
History settings 167
Cylindrical/Conical 168
History settings 168
Along Edge 169
History settings 169
Perpendicular to Face 170
History settings 170
Construction Plane 171
Creating a Construction Plane 171
Construction Plane types 172
Offset 172
History settings 172
Midplane 173
History settings 173
3 Points 174
History settings 174
On Curve at Point 175
History settings 175
Perpendicular to Edge 176
History settings 176
Along Edge at Angle 177
History settings 177
Parallel to Face 178
History settings 178
Image 179
File 179
Transform menu 180
Copying items 180
Move/Rotate (3D) 181
History settings 181
Scale 182
History settings 182
Translate 183
History settings 183
Pattern (3D) 184
Linear pattern 184
Circular pattern 185
History settings 185
Rotate Around Axis 186
History settings 186
Align 187
Making selections 187
Using the Align tool 187
Adjusting alignment 188
Snapping into alignment 188
History settings 188
Mirror 189
History settings 189
Tools menu 190
Offset Face 190
Using the Offset Face tool 190
History settings 190
Offset Face vs. Extrude 190
Chamfer/Fillet 191
Chamfer 191
Chamfer types 191
Create a chamfer 191
Fillet 192
Fillet types 192
Understanding fillet settings 192
Radius dimension label 192
Settings badge 192
Profile slider 193
Magnitude dimension label 193
Create a fillet 194
History settings 195
Chamfer 195
Fillet 195
Extrude 196
Using the Extrude tool 196
History settings 197
Understanding default Extrude types 198
Extrude vs Offset Face 198
Shell 199
History settings 199
Loft 200
Understanding Loft elements 200
Loft profiles 200
Connection Points 200
Guide Curves 200
Using the Loft tool 201
History settings 201
Union 202
History settings 202
Subtract 203
History settings 203
Intersect 204
History settings 204
Split Body 205
History settings 205
Revolve 206
Using the Revolve tool 206
Creating helical bodies 206
History settings 207
Sweep 208
History settings 208
Replace Face 209
History settings 209
Offset Edge (3D) 210
History settings 210
Project 211
Create projections of items 211
Edge projections 211
Example 1 212
Example 2 214
Sketch projections 216
Example 216
Items to project 218
Projection surface 218
Relation between projections and projected items 218
History settings 219
Edge projections 219
Sketch projections 219
Visualize 220
Modes 221
Isolate 221
Section View 222
Measure 223
View measurements 223
Pin measurements 225
Add point-to-point measurements 225
Highlight measurements 225
Share your projects 226
Options to share your projects 226
Shapr3D Webviewer 226
Embed to a website 226
Augmented Reality (AR) 226
Capture tool via Visualization 226
Screenshot tool 226
Webviewer 227
Create a Webviewer link 227
View projects via the Webviewer link 227
3D Models 227
2D Drawings 227
Embed your projects 228
Augmented Reality 229
Requirements 229
Accessing AR 229
AR previews on iPads 230
Using a smartphone via the Webviewer 230
Exporting your project and use a 3rd-party application 230
Capture your models via Visualization 231
Screenshot tool 232
Import and export 233
Supported file types 233
Importing 233
2D sketches 233
3D bodies 234
Images 234
Advanced CAD file formats (Enterprise only) 234
NX 234
CATIA 234
Creo 234
Solid Edge 234
JT 234
Exporting 235
2D 235
3D 235
Advanced CAD file formats (Enterprise only) 235
JT 235
Import 236
Before you begin 236
Import your projects 236
Windows 236
iPadOS 237
macOS 238
History settings 239
Export 240
Before you begin 240
Export your projects 240
Exporting with isolated parts 240
File format types 240
Project details 241
Save your favorite formats 241
Assemblies 242
Importing a Solidworks assembly file to Shapr3D 242
Directly importing the main SLDASM file to Shapr3D 242
Save the assembly file as a Parasolid format (x_t) 242
Save the assembly file as a STEP format 242
Save the assembly file as a virtual component 242
Mesh files 243
Working with mesh files in Shapr3D 243
STL units 244
CNC cutting 245
Export your model for CNC cutting 245
Step 1: Create a copy of your 3D bodies 245
Step 2: Move the copied bodies to a new Items folder 245
Step 3: Hide your original bodies 245
Step 4: Create a closed reference sketch planar to the XY plane 245
Step 5: Align your bodies to your reference sketch 246
Step 6: Hide your reference sketch 246
Step 7: Add an offset plane for your repositioned parts 246
Step 8: Project the bodies to the offset plane 247
Step 9: Show your original bodies and hide unnecessary items 247
Step 10: Isolate your projected sketches 247
Step 11: Export your projected sketches 247
Step 12: Generate your toolpath from your exported file 248
Shapr3D Beta 249
Shapr3D Beta features 249
Install Shapr3D Beta 250
Windows 250
Step 1: Download Shapr3D Beta 250
Step 2: Start testing features in Shapr3D Beta 250
iPadOS/macOS 251
Step 1: Download TestFlight 251
Step 2: Download Shapr3D Beta 251
Step 3: (Optional) Turn off automatic updates 251
Step 4: Start testing features in Shapr3D Beta 251
Update Shapr3D Beta 253
Windows 253
iPadOS/macOS 253
Submit beta feedback 254
Submit feedback via email 254
Submit feedback via Shapr3D Community 254
Opt out of Shapr3D Beta 256
Windows 256
iPadOS/macOS 256
Get help 257
Submit a request 257
Create a support ticket 257
Information to provide in support tickets 258
Subject 258
Description 258
Attachments 258
Verify your Shapr3D account 259
Verify your account 259
Verification issues 259
No email received 259
Email detected as spam 259
Whitelist Shapr3D 260
Need more help? 260
Create screen recordings for your request 261
Windows 261
iPadOS 261
macOS 261
Share large cloud files with our support team 261
Find hardware and software specifications 262
Windows 262
iPadOS 262
macOS 262
EDU license email whitelist guide 263
Requirements 263
Email whitelisting process 263
For the representative making the request 263
For the members applying for the EDU license 263
Troubleshooting 264
Installation issues 264
Unable to install from the Microsoft Store 264
Multiple installation issues on Windows 265
Shapr3D stability issues 266
Symptoms 266
Troubleshooting 266
Windows 266
iPadOS 266
macOS 266
Third-party known issues 267
iOS and iPadOS sharing issues 267
Symptoms 267
Workaround 267
Error messages in History 268
Missing references 268
Plane 268
Edge 268
Profile 268
Fix broken dependencies in Design History 269
Common causes 269
Symptoms 269
Troubleshooting 269
Example #1: Missing model due to a deleted reference step 270
Scenario 270
Troubleshooting 271
Example #2: Missing model parts due to a deleted sketch item 272
Scenario 273
Troubleshooting 274
Rendering accuracy 275
Modeling vs rendering precision 275
Modeling precision 275
Rendering precision 275
Complex models accuracy 275
Troubleshooting rendering quality issues 276
Reduced rendering accuracy on sketches 276
Cause 276
Symptoms 276
Troubleshooting 277
Distance between bodies and sketches 277
Cause 277
Symptoms 277
Troubleshooting 277
Curved edges appearing as jagged edges 278
Cause 278
Symptoms 278
Troubleshooting 278
Password reset issues 279
No email received 279
Email detected as spam 279
Whitelist Shapr3D 279
Need more help? 279
Licenses 280
Third-party licenses 280
Getting started with Shapr3D
Requirements, downloading, subscriptions, accounts, storage, Shapr3D Cloud
[Section link | Table of contents | Next ]

The basics
Installation, updating, and requirements
[Section link | Table of contents | Next ]

Download Shapr3D
[Article link | Table of contents | Next]

Shapr3D Basic is free of charge, while Shapr3D Pro is available with a monthly or yearly subscription. To
prepare for software download and installation, start by checking the compatibility page.

Access the download links here:

Platform Installer

iPadOS App Store installer

macOS App Store installer

macOS Direct installer

Windows Direct installer

Windows Microsoft Store installer

For detailed instructions on how to download Shapr3D, follow the guide below.

1
Windows
From the installer
Access the download link in the following ways:

● Install directly (Recommended): Download the .appinstaller file to your computer and launch
directly via App Installer file association.
● Install via the command line: Download the .appinstaller file to your computer and then use the
following command in a PowerShell console:
Add-AppxPackage -AppInstallerFile "PATH\TO\Shapr3D.Package.appinstaller”

Note

These options require that App Installer is installed on your device. Windows versions that
have Microsoft Store enabled ship with App Installer available, however if you opted-out of
Microsoft Store, please make sure you have the latest version installed.

● Go to shapr3d.com > Get started for free > click Download for Windows under Windows.

From the Microsoft Store


Download Shapr3D from the Microsoft Store via your browser using this link:
apps.microsoft.com/store/detail/shapr3d/9N4K9QFV4XFC

You can also follow these steps to download Shapr3D from the Microsoft Store:

1. Open Microsoft Store.


2. Sign in to the Microsoft Store with your Microsoft account.
3. Search for Shapr3D.
4. Select Install.

iPadOS
Download Shapr3D from the App Store: apps.apple.com/app/shapr3d-cad-modeling/id1091675654.

macOS
From the installer
1. Access the download link in any of the following ways:
● Download the installer here: https://download.shapr3d.com/mac/latest
● Go to shapr3d.com > Get started for free > click Download for macOS under macOS.
2. Choose a folder to save the .dmg file, then click Save.
3. Open the downloaded file.
4. Follow the prompt to click and drag Shapr3D to copy it into your Applications folder.

2
From the App Store
Download Shapr3D from the App Store via your browser using this link:
apps.apple.com/app/shapr3d/id1091675654.

You can also follow these steps to download Shapr3D from the App Store:

1. Open App Store.


2. Sign in to the App Store with your Apple ID.
3. Search for Shapr3D.
4. Select Get.

Read more

If you encounter any issues during installation, visit Installation issues.

3
Update Shapr3D
[Article link | Table of contents | Back | Next ]

Ensure that you have all the latest features available by keeping your Shapr3D software version up-to-date.
Follow the guide below to learn how.

Windows
From the installer
To update Shapr3D from the website, follow the steps for downloading Shapr3D from the installer. When
prompted, confirm that you want to replace the older version with the new version that you downloaded.

From Microsoft Store


To update Shapr3D, follow these steps:

1. Open Microsoft Store. Make sure that you're signed in to your Microsoft account.
2. At the bottom left, click Library.
3. At the upper-right corner of the Library page, click Get updates.
4. If an update is available, Shapr3D automatically updates in the Updates & downloads section.
Note: If you have an older version but don't see Shapr3D in the available updates, follow the steps
to update Shapr3D from the website.

iPadOS
1. Open App Store. Make sure you’re signed in to your Apple ID.
2. Search for Shapr3D.
3. Select Shapr3D CAD modeling.
4. Under Shapr3D CAD modeling, look for the Open or Update button.
○ Open – This button means that Shapr3D has the latest version available on your device. Tap
this button to open Shapr3D.
○ Update – This button means there is a new update available. Tap this button to update
Shapr3D.

4
macOS
From the installer
To update Shapr3D from the website, follow the steps for downloading Shapr3D from the installer. When
prompted, confirm that you want to replace the older version with the new version that you’re downloading.

From the App Store


To update Shapr3D from the App Store, follow these steps:

1. Open App Store. Make sure you're signed in to your Apple ID.
2. Search for Shapr3D.
3. Select Shapr3D CAD modeling.
4. Under Shapr3D CAD modeling, look for the Open or Update button.
○ Open – This button means that Shapr3D has the latest version available on your device.
Click this button to open Shapr3D.
○ Update – This button means there is a new update available. Click this button to update
Shapr3D.

5
Shapr3D requirements and specifications
[Article link | Table of contents | Back | Next ]

Below are the requirements and specifications for Shapr3D on all devices.

Requirements
Compatible devices
● Visit our Compatible devices page to view all recommended system requirements for all devices.
● To learn more about different screen options for touch and pen input, visit these pages:
○ Apple: Compare iPadOS models
○ Microsoft: Compare Surface computers

Shapr3D account
● Before you start using Shapr3D, sign up for an account using a valid email address.

Device specifications
● Device limit: 3 devices at a time across all platforms.
Note: When you log in to 4 or more devices, you will be automatically logged out of the device(s)
with the oldest login date.
● Languages:
○ English
○ Chinese (Simplified and Traditional)
○ French
○ German
○ Italian
○ Japanese
○ Korean
○ Portuguese (Brazil)
○ Russian
○ Spanish
● Internet connection:
○ Modeling: No
○ Download Shapr3D: Yes
○ Update Shapr3D: Yes
○ Use Sync: Yes
○ Access web links in the software: Yes
○ Import from external cloud services: Yes
○ Export to external cloud services: Yes
○ Updating account email preferences: Yes

6
Subscription
Plans, free licenses, cancellations, and refunds
[Section link | Table of contents | Back | Next]

Shapr3D subscription plans


[Article link | Table of contents | Back | Next]

Shapr3D is a freemium app, which means all users have access to every modeling tool and basic feature,
forums, and help materials for free. On top of that, all users can work with Shapr3D on iPadOS, macOS,
and Windows.

Shapr3D offers the following subscription plans:

● Shapr3D Basic: This is the free version.


● Shapr3D Pro: A subscription-based version designed for professionals, offering advanced features
including:
○ Unlimited projects
○ Export formats for all major CAD platforms, high-quality manufacturing, and AR
○ Real-time product renders in Visualization
○ Technical drawings
○ Priority technical support
● Shapr3D Enterprise: A subscription plan tailored for businesses, offering all Pro features plus:
○ Enterprise-compliant security and data management
○ Easy access with team login or single sign-on (SSO)
○ CAD ecosystem importers and exporters (like CATIA, NX, and more)
○ PLM integration
○ Consolidated billing
○ Customized training
○ Dedicated account manager
● Shapr3D EDU License: A free subscription granting access to Pro features for students and
educators.

We offer subscriptions instead of perpetual licenses because that’s the most beneficial to you:

● You’re in charge: every month or year, you can choose to renew and keep using Shapr3D.
● Low cost of entry
● Flexible subscription-handling
● The latest updates are always at your fingertips

Tip
Visit our Pricing page to learn about the cost for each subscription, payment plan options, and
included offers.

7
Shapr3D Basic
[Article link | Table of contents | Back | Next]

Shapr3D Basic is a free version with a lot of accessible modeling essentials, making it an excellent tool for
creating models or practicing your CAD skills.

Shapr3D Basic features


With Shapr3D Basic, you have access to the following:

● Fundamentals:
○ Access your account across Windows, iPadOS, and macOS platforms
○ 2D sketching and constraints
○ 3D solid modeling
○ Augmented Reality viewer
○ Projects
Note: You can create a maximum of 2 projects.
● Shapr3D Cloud: Shapr3D Sync
● Import: All supported files. To learn more, visit Import.
● Export: Low-resolution STL and 3MF only. To learn more, visit Export.

Upgrading your plan


You can upgrade your Shapr3D Basic plan to Shapr3D Pro anytime to access more advanced features
such as Visualization and 2D Drawings.

Visit Shapr3D Pro to learn how to subscribe, and our Pricing page to learn more about the difference
between Shapr3D Basic and Shapr3D Pro.

Tip

If you choose to cancel your subscription or downgrade to Shapr3D Basic, you will still have full
access to all features until the subscription expires.

8
Shapr3D Pro
[Article link | Table of contents | Back | Next]

Upgrade your account to Shapr3D Pro to experience full functionality. With Shapr3D Pro, you can create
unlimited projects and gain access to more advanced features such as Visualization and 2D drawings
(Technical drawings).

Visit our Pricing page to learn more about the difference between Shapr3D Basic and Shapr3D Pro.

Website vs App Store subscription


You can subscribe from the Shapr3D website or the App Store. Subscribing from either method will give
you the advanced features that Shapr3D Pro offers, but we recommend subscribing via the website for
these added benefits:

● You have access to the teams feature.


● You can pay with a company card.
● You can deduct VAT by providing your company VAT number.
● Your full subscription payment goes to Shapr3D without a commission paid out to Apple.

Teams feature

When you subscribe to Shapr3D Pro from the website, you automatically get access to Pro features,
including teams.

With teams, you can enjoy the following benefits:

● Your own team


○ By default, your account becomes a team that you own.
○ You can choose to use your account individually or purchase additional seats to invite team
members to collaborate.
● Invitations to other teams
○ Easily join other teams with a simple email invite from team owners.
● Collaboration
○ With teams, you and your teammates can share projects in a single space.

Discounts and refunds


For App Store subscriptions, discounts from Shapr3D are not applicable and you can only request a refund
from Apple if you decide to cancel your subscription.

9
Subscribe to Shapr3D Pro
Via the Shapr3D website
1. If you haven't yet, create a Shapr3D account.
2. You can access the subscription page in the following ways:
● Go to account.shapr3d.com, and log in to your account. Under Subscription on your
account page, select Upgrade.
Note: You can also log in by going to shapr3d.com > Sign up.
● Go to shapr3d.com/pricing.
3. If prompted, choose Pro.
4. Choose between a Yearly or Monthly payment plan, then select Subscribe now or Start 14-day
free trial.

10
5. Under Number of seats, select how many seats you want to purchase. Go to Seats to learn more.
● A team member automatically occupies one seat.
● If you don’t plan to invite team members, you can select just 1 seat for yourself.
● You can still purchase additional seats after subscribing.

6. Under Credit card details, enter your card payment details

11
7. If required, enter your billing details under Billing information.

Note: Billing information may be optional depending on your country if you don't enter a tax ID. If
you enter a tax ID, billing information is mandatory.
8. Optional: If you have a valid coupon code, click Add coupon code. Go to Coupons to learn more.
9. Select Subscribe now.
10. Once your payment is successful, you will receive an invoice via email.
Note: If you encounter issues subscribing from the website, contact support.
11. To check if your subscription is successful, go back to the Subscription page in your account to
confirm that your subscription has been updated.
Note: By default, your subscription automatically renews. You can turn off auto-renewal by
cancelling your subscription.

Seats
Team owners can add seats and invite members during checkout or purchase more seats and invite more
members from the account page after subscribing. A team member automatically occupies one seat.

To learn how to re-assign purchased seats to new members, go to the Manage your account.

Auto-renewal

Only team owners can turn on or turn off auto-renewal for the Shapr3D Pro subscription.

If auto-renewal is turned off before the end of the billing cycle:


● All team members are automatically removed and lose access to the team and their projects at the
end of the billing cycle.
● The team owner’s plan automatically downgraded to Shapr3D Basic

To learn how to turn on or turn off auto-renewal, go to Manage your account.

12
Trial

A team trial is free regardless of the total number of seats.

During an active trial:


● Team owners can invite members to the team during the trial period.
● The newly invited team members will be enrolled in the team trial, which will last until the end of the
team owner’s trial period.

After a trial ends:


● The team owner gets charged for the total amount of seats.

13
Coupons

For website subscriptions, Shapr3D occasionally offers discounts and promotions. If you have a valid
coupon code, you can add it at checkout.

Coupons you apply at checkout automatically apply to all seats you purchase during and after the
transaction. Once the coupon expires, the seats renew at full price.

To add a coupon code:


1. From the payment details screen, click Add coupon code.

2. In the Enter code field, enter your coupon code, then select Apply to continue.

3. To finish subscribing, click Subscribe now.

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Via the App Store

Important

Unlike a Shapr3D Website subscription, the teams feature is not available through an App Store
subscription.

1. If you haven't yet, create a Shapr3D account.


Note: A Shapr3D account is not the same as an Apple ID.
2. Open Shapr3D.
3. If you use Shapr3D Basic, a prompt to start a free trial automatically appears whenever you open
Shapr3D.
Note: If you want to subscribe at a later time, select Skip & Use Limited Version at the top.
4. Select Start Free Trial. Or, select See Subscription Details first to view more details and choose
between a Yearly or Monthly payment plan. To subscribe, select Start 14-day Free Trial.
5. Confirm your App Store payment.
Note: Visit Apple Support to learn more about managing your App Store subscriptions.
6. Once you see a prompt telling you that your purchase was successful, select OK.
7. To check if your subscription is successful, log in to your account at account.shapr3d.com and go to
Subscription to confirm that your subscription has been updated.
8. Optional: If you decide to subscribe directly from the website, you can do so under Subscription
by selecting Manage under Expires on, then selecting Change to a direct Shapr3D plan.

Tip

If you choose to cancel your subscription or downgrade to Shapr3D Basic, you will still have full
access to all features until the subscription expires.

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Shapr3D Enterprise
[Article link | Table of contents | Back | Next]

Shapr3D offers subscriptions for enterprises.

Excluding account management, the Shapr3D Enterprise subscription works the same way as Shapr3D
Pro.

With Shapr3D Enterprise:


● You can engage your team and stakeholders with immersive prototyping for more dynamic product
design reviews on the Apple Vision Pro. To learn more, visit Shapr3D on Vision Pro.
● Billing will be custom and managed by the Shapr3D Team.
● All the Enterprise team members can view who is part of their team.
● An account manager will need to approve requests for adding more seats, inviting/removing team
members, or modifying the Enterprise subscription.

Shapr3D offers subscriptions for enterprises as well. If you're looking for an Enterprise license, request a
quote to kick off the discussion about the pricing.

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Shapr3D on Vision Pro
[Article link || Table of contents | Back | Next]

Overview
Apple Vision Pro is now part of Shapr3D’s multiplatform support, joining iPad, Mac, and Windows. Running
Shap3D on visionOS allows you to model natively without any supporting devices. Shapr3D on Vision Pro
offers the same robust features as other platforms, with the added benefit of an immersive and intuitive
spatial CAD experience in its augmented reality (AR) environment.

Note: Apple Vision Pro is available for enterprise users. Learn more.

Immersive experience
Vision Pro’s cutting-edge augmented reality brings 3D modeling to life, offering a seamless, immersive
experience where you can manipulate and visualize models in a three-dimensional space around you.

Native integration
Shapr3D runs natively on Vision Pro, allowing you to access the full range of features directly within the
Vision Pro environment without needing a supporting iPad, Mac, or Windows device.

Full feature availability


Vision Pro offers full access to all modeling features available on other platforms, providing you with the
same comprehensive toolkit for designing, editing, and visualizing your projects.

Enhanced team collaboration


With Vision Pro, multiple users can simultaneously view the same model in high-quality AR, allowing you to
engage your team and stakeholders with immersive prototyping for more dynamic product design reviews.
Learn more how Shapr3D immersive CAD can help your team.

Get started with Shapr3D on Vision Pro


Quickly get started with Vision Pro and Shapr3D with these helpful support pages from Apple:
● Get started with Apple Vision Pro:
○ Adjust the fit of your Apple Vision Pro
○ Turn on and set up Apple Vision Pro
○ Learn basic gestures and controls on Apple Vision Pro
● Download Shapr3D on Vision Pro
● Open Shapr3D on Apple Vision Pro

17
Shapr3D EDU license
[Article link | Table of contents | Back | Next]

A Shapr3D EDU license is a free version of Shapr3D — available in certain countries — that provides you
access to all Shapr3D Pro features. If you’re a student, teacher, or faculty member, you can apply for a
free, 1-year educational (EDU) license. The EDU license is available for renewal as long as you're still
part of an accredited educational institution.

Choose a topic to learn more:

● EDU license eligibility


● Edu license FAQ
● Apply for an EDU license
● Renew your EDU license

Important

Unlike Shapr3D Pro, a Shapr3D EDU license doesn’t offer the following:
● Teams feature
● Priority technical support

To learn more about the different subscriptions, visit shapr3d.com/pricing.

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EDU license eligibility
To be eligible for the Shapr3D EDU license for one year for free, you must meet the following requirements:

● You must be an active student, teacher, or faculty member of an accredited educational institution.
● You must have an active email address with a school email domain provided by the educational
institution.
● You must have a valid school ID with an expiration date issued by the educational institution.
● You have a valid supporting document that proves you are an active member of the educational
institution.
Once you complete the requirements above, you can proceed to apply for an EDU license.

Tip

If you've already started a Pro trial, cancel the Pro subscription before you apply for an EDU
license.

19
EDU license availability FAQ
Due to a recent restructuring of the EDU license, you may find that this plan is no longer available in your
country. Get some answers below to find out more about this change.

Q: I want to apply for the EDU license but I can see that it’s not available in my country anymore.
Why is that?

A: Due to some recent changes, we are currently restructuring our educational program. In the meantime,
you can check our pricing page for other available options.

Q: Will the EDU license be available for my country again in the future?

A: The relaunch has no definite time at the moment, but we will be sure to announce if anything changes. In
the meantime, you can check our pricing page for other options available for you.

Q: I’m a teacher and I’ve been teaching Shapr3D for two years now. My EDU license has expired and
I noticed that this option is no longer available in my country. I’m in the middle of a school semester
and Shapr3D is part of the curriculum. Can you please continue my license as an exception?

A: We understand how important it is to be able to continue with your lessons. As an alternative, you can
opt to use Shapr3D Basic which includes all our foundational tools and features for free. For other available
options, check out our pricing page.

Q: I’m studying abroad and currently spending my summer in my home country. I’m unable to
renew my EDU license from your website. Can you please help?

A: The availability of the EDU license depends on your current location. If you don’t see the option while in
your home country, we recommend that you renew once you’re back in the country of your education.

Q: I have the Shapr3D EDU license and just found out that it’s no longer available in some
countries. Should I be worried?

A: Your subscription will remain active until it expires. Once your subscription expires and you still have
access to renew your EDU license, it means that your country is not affected by the restructuring. You can
still continue to use it while you’re part of an educational institution. If you have trouble renewing your
subscription, you can visit our pricing page for other available options.

Q: Our school uses Shapr3D and now they can’t use the EDU license. What alternatives/solutions can you
offer?

A: As an alternative, you can opt to use Shapr3D Basic which includes all our foundational tools and
features for free. For other available options, check out our pricing page.

Q: I’ve already submitted the required documents for the EDU license. Are you able to give me a
license until I finish university? I only have a year left.

A: Unfortunately, we cannot give you a license if the EDU license is not available in your country. As an
alternative, you can opt to use Shapr3D Basic which includes all our foundational tools and features for
free. For other available options, check out our pricing page.

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Q: My EDU license expired and I can’t renew it. All my projects in Shapr3D are locked and I need
them to give presentations. How can I access them again?

A: Shapr3D Basic allows you to access up to 2 projects. You can export your projects to a low-res STL, and
then import the projects that you need for your presentation. For other available options, check out our
pricing page.

Q: Which countries are affected by this change? Will you restrict more countries in the future?

A: The countries affected by this change may vary depending on the ongoing restructuring. We recommend
that you visit our pricing page to check the options available for your country.

21
Apply for an EDU license
To apply for the Shapr3D EDU license, follow these steps:

1. Make sure you qualify for an EDU license.


2. Create a Shapr3D account using the email address provided by your institution.
3. Verify your account.
4. Go to shapr3d.com/pricing.
5. Select Free for Students and Educators.
6. Log in with your Shapr3D account.
7. Fill out all fields on the Request EDU license form.

Tip

If you're a faculty member who wants to request to whitelist a batch of email domains, visit
EDU license email whitelist guide.

8. For faster processing, make sure to attach the following documents:


● Student/faculty ID with an expiration date
● Supporting document that proves you are an active member of the educational institution
9. Select Send Request.

Approval timeline
After you apply for an EDU license, the Shapr3D team will review your application. The result will be sent to
you via email within 3 to 4 business days.

If your institution is part of the Shapr3D whitelist, your request will be automatically approved within 1
business day.

Approved application
Once your application is approved, you can start using Shapr3D Pro right away.

To get started, visit Shapr3D basics.

Declined application
An EDU application may be declined due to any of the following reasons:
● You applied with a personal email address instead of the email address provided by the educational
institution.
● The valid ID you attached has already expired or doesn’t have an expiration date.
● You didn’t attach any supporting documents to prove that you’re an active member of the
educational institution. You can attach any of the following documents:
○ Screenshot of your online student portal
○ Signed and stamped document that confirms your active status as a member of the
educational institution.

Once you have the complete requirements, you can re-apply at any time.

22
Renew your EDU license
You can renew your Shapr3D EDU license as long as you’re still an active member of an educational
institution.

When your EDU license expires, your account is automatically downgraded to Shapr3D Basic and you'll
only have access to the two most recent projects you modified. Once you renew your EDU license or
subscribe to Shapr3D Pro, you'll regain access to all your projects immediately.

To renew your EDU license, simply apply for an EDU license again.

23
Cancellation and refunds
[Article link | Table of contents | Back | Next]

Depending on your method of subscription, you can cancel either from the Shapr3D website or the App
Store.

Cancel via the Shapr3D website


1. Go to account.shapr3d.com and sign in.
Note: You can also log in by going to shapr3d.com > Sign up.
2. Go to Subscription.
3. In the Auto-renews on section, select Manage > Cancel subscription.

4. To confirm, select Cancel subscription..

Important

By cancelling your subscription you disable automatic renewal when the current
subscription expires. Your subscription plan remains active until the end of its term, and
your plan details are updated with an expiration date.

24
5. Optional: If you want to turn auto-renewal back on, go back to the Subscription page and then
select Turn on auto-renewal in the Expires on section.

Cancel via the App Store


1. Open the App Store on your device.
2. Go to your profile > Subscriptions > Shapr3D.
3. Select Cancel Free Trial or Cancel Subscription.
Note: For more information about managing your App Store subscriptions, visit How to switch to a
different subscription plan.

Get a refund
If you you are a consumer (and not a business user) subscribed via the Shapr3D website, you can submit
a support ticket within 14 days of purchase and the Shapr3D team will issue a refund for you.

If you subscribed via the App Store, contact Apple to check if you are eligible for a refund.

25
Account and storage
Account management and data security
[Section link | Table of contents | Back | Next]

Create a Shapr3D account


[Article link | Table of contents | Back | Next]

Before you can start using Shapr3D, you need to have an account. You can sign up through the website or
directly from Shapr3D.

Note: If you installed Shapr3D for the first time, you will be asked to create an account after the onboarding
tutorial.

To learn how to create an account, follow these steps:

1. Access the sign up page in the following ways:


○ From the website: Go to account.shapr3d.com > Sign up.
○ From Shapr3D: Select Get Started.
2. Fill out the required fields for Work email, Password, Re-enter password, and Your name.
3. Toggle the switch to accept the Terms of Use and Privacy Policy, then select Sign Up.
4. Verify your account by clicking the verification link that will be sent to your email address. If you don't
receive a verification email, check your spam or go to your account page to resend a new link.

Tip

After signing in to Shapr3D for the first time, you’ll be prompted to set up your devices and
complete the onboarding tutorial. Simply choose the device you’ll use for modeling and follow the
6-minute tutorial to get started.

26
Reset your Shapr3D account password
[Article link | Table of contents | Back | Next]

If you've forgotten your Shapr3D password, you can reset it through the website or directly from Shapr3D.
Follow the steps below to learn how.

1. Access the reset page in the following ways:


○ From the website: Go to account.shapr3d.com.
○ From Shapr3D: Open Shapr3D and then select Log In. If you're still logged in, log out first.
2. From the Log In page, select Forgot password?
3. From the Reset password page, enter your email address in the Email field.
4. Select Send Reset Link to receive an email from the Shapr3D team ([email protected]).
5. Open the email and select Reset password to direct you back to the reset page.
Note: If you don't receive an email or experience other issues, go to Password reset issues.
6. Enter your new password in the Password and Re-enter password fields.
7. To finish, select Save.

27
Manage your personal account and team settings
[Article link | Table of contents | Back | Next]

You can manage your personal account and team settings on your Shapr3D account page. From the
Shapr3D account page, you can:

● Update your email address and password


● Subscribe or view your subscription plan
● Manage your billing information
● Invite members to your team
● Manage your team settings
● View other teams you’re a part of

Access your account page


You can access your account page in the following ways:

● From the website: Go to account.shapr3d.com and then log in.


● From Shapr3D: Go to Settings or Preferences > Manage Subscription. If prompted, log in to
your account.

Log in options
Login with username and password

From the website


1. Go to account.shapr3d.com.
2. Enter your email address.
3. Select Continue.
4. Enter your password.
5. Select Login.

From Shapr3D
1. Open Shapr3D.
2. Select Log In.
3. Enter your email address.
4. Select Continue.
5. Enter your password.
6. Select Login.

Login with Single Sign-On (SSO)

From the website


1. Go to account.shapr3d.com.
2. Enter your email address.
3. Select Continue to access the login flow for your Identity Provider (IdP).
4. Select Log In.

28
From Shapr3D
1. Open Shapr3D.
2. Select Log In.
3. Enter your email address.
4. Select Continue to access the login flow for your Identity Provider (IdP).
5. Select Log In.

Profile
Once you're logged in, select your profile at the top-right to access the following options:

● Resend verification email – This option appears if you still haven't verified your account from the
verification email we sent.
● Help Center – Takes you to the Shapr3D Help Center.
● Account settings – Takes you to the Accounts settings page.
● Video tutorials – Takes you to the Video tutorials homepage.
● Community – Takes you to the Shapr3D Community page. Here you can interact with other users
and the Shapr3D team. Ask any questions you might have, help other users, or even share your
projects.
Note: You need to sign up for an account to create posts and leave comments in Shapr3D
Community.
● Download Shapr3D – Takes you to the Shapr3D download page.
● Log out – Logs you out of your account.

Verified account Unverified account

29
Manage personal account settings
To access your personal account settings, click/tap Account settings.

From the Account page, you can modify the following information:

● Your Name – To update your name, select Update > Enter the updated name > Save.
● Email – To update your email address, select Change > Enter the new email address > Send
confirmation link, then log in to your new email address to confirm the new email.
● Password – To update your password, select Change > Enter your current and new passwords >
Update password.
● Delete account – To delete your account, select Delete Account. You can also access this option
from Shapr3D by going to Settings or Preferences.

30
Manage teams
Teams feature

When you subscribe to Shapr3D Pro from the website, you automatically get access to Pro features,
including teams.

With teams, you can enjoy the following benefits:

● Your own team


○ By default, your account becomes a team that you own.
○ You can choose to use your account individually or purchase additional seats to invite team
members to collaborate.
● Invitations to other teams
○ Easily join other teams with a simple email invite from team owners.
● Collaboration
○ With teams, you and your teammates can share projects in a single space.

Important

The teams feature is not available for Shapr3D Basic (free version), EDU subscriptions, and App
Store-based subscriptions.

Roles in teams
In teams, you can either be an owner or an editor.

Owner
The owner role belongs to the account that initially signed up. All the data and intellectual property (IP)
created within the team belong to the team owner.

Team owners can:


● Name the team
● Manage the team’s billing and subscription
● Add and remove seats
● Invite and remove members

Important

Team owners can’t be re-assigned and there can’t be more than one team owner.

Editor
The team owner can purchase additional seats and invite members to become editors.

31
Members with an editor role can:
● Access the full feature set of Shapr3D
● Create or import new projects
● Move projects across spaces and folders
● Collaborate in the Teamspace

32
Manage team members as a team owner
Invite team members
Team owners can add or remove members from the team directly.

To add or invite a new member as a team owner:


1. Go to your account page.
2. Optional: If you’re a member of other teams, use the dropdown beside the team name to select the
name of the team you own.

3. Select Members.
4. Select Invite members.
5. From the Invite members pop-up, enter the email addresses of the members you want to invite.
6. To finish, select Invite.

Once a team owner adds a new member:


● The team member gets editor access
● A team member occupies one purchased empty seat
● The team automatically gets charged for a new seat if all purchased seats are already assigned to a
member

33
If members are removed from the team:
● The removed member’s seat will remain available
● The empty seat is assignable until the end of the billing cycle

Remove team members and reassign seats

To remove a member:

1. Select Members on your account page.


2. Select … beside the team member you want to remove.
3. Select Remove member.

4. To finish, select Remove member from the prompt.


5. To reassign the empty seats to a new member, simply Invite members again.

Joining a team

If you’ve been invited to a team, you will receive an invitation email. Simply accept the invitation to join the
team and start using Shapr3D right away.

Note: If you can’t see the team for which you have accepted an invitation in the Shapr3D Dashboard, make
sure to update Shapr3D to the latest version (the teams feature was first released in version 5.650). If the
issue persists, contact our support team.

Important

Your team subscription is handled by the team owner who sent you the invitation.

34
Team settings
You can update team settings such as your team name in Team settings on your account page.

To update your team settings:


1. Select Team settings on your account page.
2. Click Edit beside the setting you want to update and then make your edits.
3. To finish, select Save.

35
Billing

Team owners can manage the subscription billing information on the Shapr3D account page.

To manage your billing information:


1. Select Billing on your account page.
2. Click Edit beside the setting you want to update and then make your edits.
3. To finish, select Submit.

Data ownership
All the data and Intellectual Property (IP) created within a team belong to the owner.

36
Manage your subscription

You can view or update your subscription from the Subscription page in your account settings.

View subscription information

You can find your subscription type under Subscription and Purchased via.

37
Purchase more seats
To add or purchase more seats:
1. Select Manage beside Seats.
2. Add the number of seats you want to purchase and then select Buy seats.
3. If prompted, enter the details for your card payment and then select Update & buy seat.

38
Manage auto-renewal
When a team owner cancels a subscription, all the team members will be automatically removed and lose
access to the team and their projects at the end of the billing cycle.

To turn on or turn off auto-renewal for your subscription:


1. Select Manage beside Auto-renews on.
2. Select Cancel subscription.
3. In the pop-up box that appears, select Cancel subscription.

After the cancellation, the subscription will remain active until the end of the billing cycle.

39
Data security and privacy
[Article link | Table of contents | Back | Next]

Shapr3D values transparency and user privacy. Refer to our Privacy Policy and Data Processing
Agreement page to learn about your rights, what kind of personal data we collect, and other related
information about these types of policies.

Read on to learn additional information about other types of user data that Shapr3D collects, Sync
encryption, and how to opt out from sending data.

User data collection


For more information, visit our Privacy Policy and Data Processing Agreement page.

Sync data frequently asked questions (FAQ)


Find answers below for frequently asked questions about Shapr3D Sync.

Can I integrate my own server instead of the cloud?

Not at the moment.

How are my projects encrypted in the cloud?

Currently, there is no end-to-end encryption; projects are encrypted at rest and in transit. The Shapr3D
team has access to your projects but the team can only process your content to:

● Grant you access to the services and any corresponding services, such as Sync and conversion
services.
● Maintain the services so they are in working order, such as troubleshooting or responding to
incidents.
● Comply with any legal requirements or governmental requests.
● Research how the services are used so the team can improve them.

Note: If you explicitly allow the Shapr3D team to access your content, that means the team can access
your projects for the purposes shared above.

Is two-factor authentication available for users and required for Shapr3D?

Two-factor authentication is not available for end-user authentication. It is required for Shapr3D employees
who have access to the backend, including Shapr3D Sync.

Where are the storage servers physically located? Under what circumstances will you allow third
parties to access them?

Storage servers are located in the Ireland region of Amazon Web Services. Shapr3D does not allow third
parties to access projects stored via Shapr3D Sync, except for situations in which the company must
comply with any legal requirements or governmental requests.

Shapr3D crashed and I lost my work. Can my project still be restored?

Yes. As long as Sync is enabled, your work is not completely lost. If you submit a request and provide
Shapr3D consent to recover your work, our support team will do everything to help restore your project(s).

40
Opt out from sending data
When you first launch Shapr3D, a popover appears that gives you the option to stop the software from
sending your data. If you choose to enable sending usage data, you can opt out at any time in Settings or
Preferences.

When you opt out from sending data, our analytics providers will cease collecting all relevant feature usage
data.

However, there are exceptions:

● Crash reports will still be sent to Crashlytics so we can identify and fix crashes quickly. This crash
report does not include any information that can be used, in itself, to identify individual users.
● The data required for registering to Shapr3D (your email address, CAD experience, purpose of
using CAD, and field of expertise) will still be collected. Otherwise, we can’t send you onboarding
emails. To stop receiving emails from us, click Unsubscribe in any of our emails. If you want to
delete your account and user data, submit a request to our support team.

For more information about Shapr3D's policies on data usage, go to Privacy Policy.

41
Shapr3D Cloud
Cloud and storage
[Section link | Table of contents | Back]

Introduction to Shapr3D Cloud


[Article link | Table of contents | Back | Next]

Shapr3D Cloud is a set of optional cloud-based features that are automatically enabled when you sign up
for Shapr3D. With Shapr3D Cloud, you can use features like Sync to make your project available on all
your devices, and also provide backup by securely uploading your projects to the cloud.

Using Shapr3D Cloud doesn’t mean that you can only access your projects while online. By default, all
projects that you create on your device still exist locally and are exclusively tied to your account, allowing
you to use Shapr3D and access your projects offline.

Note: If you have Shapr3D Basic, you can only export your projects to low-resolution STL and
low-resolution 3MF.

Shapr3D Cloud offers the following features:

● Shapr3D Sync and backup


● Sharing via Webviewer
● Sharing via web embed

42
Shapr3D Sync
[Article link | Table of contents | Back | Next]

Shapr3D Sync is a Shapr3D Cloud feature that allows you to open, view, and edit the latest version of your
projects on any device tied to your account. With Shapr3D Sync, your projects will always be backed up in
Shapr3D Cloud, and you’ll have access to them from when they were last synced whenever you’re offline.
Shapr3D Cloud ensures that your data is yours, giving you a secured solution following industry best
practices.

Shapr3D Sync is the solution you need if:

● You want to work on the same project and switch between multiple devices seamlessly. With
Shapr3D Sync, your projects are always up-to-date on all devices, and any changes you make are
automatically synced. You can pick up where you left off on any device.
● You have a new device and you want to transfer your projects from your old device to your
new one. With Shapr3D Sync, you can simply sign in from any device to access your projects.
● You want an option to keep a cloud backup for your projects. With Shapr3D Sync, you don’t
have to worry about losing your projects if something happens to your device.

Tip

Shapr3D Sync is optional and you can opt out of it anytime.

Enable or disable Sync


If you’re a newly signed-up user, Sync is enabled by default. You can disable Sync from Settings or
Preferences or from the Dashboard.

Note: Disabling Sync doesn’t delete previously sync’d projects, but updates you make no longer sync
across all devices.

Important

If you disable Sync, projects you create without Sync will only be stored locally and cannot be
recovered if you uninstall Shapr3D. You also won’t be able to access your projects on other
devices and use Webviewer to share your projects.

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Sharing via Webviewer
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Shapr3D Webviewer is a feature of Shapr3D Cloud that allows you to share your projects via a web link.
Share stunning 360° views of your projects with anyone. Send a Webviewer link, and the recipient can view
the project using any modern browser.

Read more

To learn more, visit Webviewer.

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Sharing via web embed
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Website embedding is another feature of Shapr3D Cloud that allows you to embed your projects to your
website via HTML code. Simply copy the HTML embed code to your website for all your viewers or clients
to see.

Read more

To learn more, visit Embed your projects.

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Local storage
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To ensure smooth cross-platform usage and that the software upgrades safely, Shapr3D stores projects in
an internal database. While your projects are stored locally on your device and can be accessed offline,
they are not accessible directly over the file system of your device. To use your projects in third-party
applications, you need to export them first in one of the supported file formats

Note: If you're using Shapr3D Basic, you can only export your projects to low-resolution STL and
low-resolution 3MF.

With Shapr3D Cloud, your projects are automatically backed up via Shapr3D Sync.

Read more

To learn more, visit Shapr3D Cloud and Shapr3D Sync.

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Shapr3D basics
Basic navigation, keyboard shortcuts, peripherals, and managing projects
[Section link | Table of contents | Back | Next]

Modeling concepts
3D modeling concepts overview
[Subsection link | Table of contents | Next]

3D CAD modeling concepts


[Article link | Table of contents | Back | Next]

Overview
3D modeling is the process of creating three-dimensional representations of objects using 3D modeling
software. With a 3D CAD modeling tool, you can create detailed designs with depth, visualize concepts with
realism, and produce models for real-life simulations.

CAD is a subset of 3D modeling which is a crucial component in manufacturing. If your goal is


manufacturable designs, CAD provides a holistic design environment that allows for both 2D and 3D
representations. The level of detail you can do with CAD modeling is essential for better collaboration,
precise engineering, analysis, documentation, and visualization throughout the product development
lifecycle.

Shapr3D is a CAD software solution that offers a complete design workflow from ideation to manufacturable
models. Seamlessly transition from concept to detailed 3D modeling and documentation with the help of
these main benefits:
● Integrated workflow. The multiplatform availability for Windows, macOS, and iPadOS, and Sync
capabilities provide you the flexibility to work across various devices, giving you a much more
integrated approach to your design process.
● Offline use. Shapr3D is fully operational offline across all platforms, enabling you to work on your
designs even without an internet connection.
● Collaboration. The Webviewer feature is a quick and efficient way to share your concepts, making
collaborative reviews effortless.
● Software compatibility. Shapr3D works smoothly with other CAD tools. With its support for
universal CAD file formats such as STEP and IGES, you can conveniently integrate your designs
into other relevant software.

History-Based Parametric Modeling


CAD models are built up through a series of steps. History-Based Parametric Modeling, or Parametric
Modeling, is a feature that provides you with the history of your model by recording the series of steps in a
timeline or feature tree. As these steps are recorded, connections through dependencies are formed,
allowing you to review or modify each step cohesively.

In Shapr3D, you can access the history of your model through the History sidebar. As you continue to build
your model, the history establishes a connection through dependencies and relationships between different
features, dimensions, and constraints. With this existing connection, modifications or iterations you make to

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any step automatically propagate through the entire history, making the iterative process much easier and
faster.

By keeping the History sidebar closed, you can use Shapr3D just as you would normally without the history
feature. However, keep in mind that steps are still recorded in the background so if you want to use history
later on, there might be broken connections that you would need to fix.

To learn more about error messages in History, visit Error messages in History.

Direct modeling
Direct modeling, also known as push-and-pull modeling, is a 3D CAD method that focuses on directly
manipulating models by pushing and pulling selected topologies of a geometry. With direct modeling, you
can adjust geometry quickly without thinking about existing features and constraints. For example, if you
want to increase the height or depth of a box, you can simply “pull” any of its faces upwards or sidewards.
The same applies to cylindrical bodies or holes: just select the cylindrical faces and then adjust the
diameter by pushing and pulling them.

In Shapr3D, you can use a direct modeling approach by simply keeping the History sidebar closed. This
approach can provide you the flexibility to make quick modifications without referring to the history timeline.

For more in-depth information on direct modeling, visit How does direct modeling actually work?

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Modeling in Shapr3D
[Article link | Table of contents | Back | Next]

When you model in Shapr3D, steps you create are recorded in the History sidebar – essentially providing
you with a full-length undo and redo queue for all your actions. The History sidebar keeps a history tree
timeline with details of the connections you create within your model. These connections can exist between
dimensions, sketches, and bodies of your design-build history. With History, you have the flexibility to
quickly review and make modifications to your previous edits.

When you make modifications either directly on your model or from the History sidebar, the entire history
tree automatically re-adjusts all applicable steps to keep the connection of edits you made in your model.
To learn how to use the History sidebar, visit History.

If you don’t need to change how the model was built originally, you can simply keep the History sidebar
closed. To learn about the concepts of direct modeling, visit How does direct modeling actually work?

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Navigation
Dashboard, Items Manager, and managing projects
[Subsection link | Table of contents | Next | Back ]

Shapr3D Dashboard
[Article link | Table of contents | Back | Next]

The Shapr3D Dashboard is the default screen of Shapr3D.

In the Dashboard, you can:

● Create, organize, and open projects


● View recent Shapr3D updates
● Switch between teams
● Access learning content
● Access Shapr3D settings

Dashboard sidebar
You can find the Dashboard sidebar at the left side of the Dashboard.

Team name and switcher


The team name displays the team dashboard you’re currently in. If you’re a member of multiple teams, you
can only view the projects from the team currently selected in the sidebar.

Tip

To use the full feature of teams, make sure to enable Shapr3D Sync.

To switch between different teams:


1. Select the arrow beside the team name.
2. Select the team name you want to switch to.

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Invite members
Under the team name, you can click Invite Members... to start inviting members to your team. To learn
more, visit Manage your personal account and team settings.

Recents

Under Recents, you can find the following:


● What’s New? – Displays teasers of new features, tutorials, demos, and workflows by industry
experts.
● Recent Projects – Where you can easily find and open your most recent projects.

Spaces

Under Spaces, you can find the library of your shared and private projects under Teamspace and Private.

Teamspace
The Teamspace contains team projects synced across all team members’ accounts.

In Teamspace:
● Everyone can view and edit projects.
● Folders or projects moved into the Teamspace automatically sync across all team member’s
accounts and devices.
● Only you will retain access to a project moved to your private space.
● You can import your active team projects, team archive, part library, and more to the Teamspace to
share with your colleagues.

Tip

Projects should be opened by one person at a time. Opening a project simultaneously from two
different devices or accounts is not recommended because it may introduce Sync conflicts.

Private
Private space is where you can create projects only accessible to you.

In private space:
● Only you retain access to a project moved to your private space.
● You can create your own projects and move ongoing projects to and from Teamspace.
● Your projects aren’t visible to your colleagues and only sync within your own devices.

Learn
From the Dashboard sidebar, you can access the following:

● Tutorials – Watch tutorials to hone your Shapr3D skills. These videos range in level of expertise,
from beginner to advanced, so there’s something for everyone.
● Workflows – Learn about the workflows of featured CAD professionals.
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● Stories – Check out how other Shapr3D users are implementing Shapr3D in their projects and
workflows.
● Manual – Directly access Shapr3D Manual to quickly search for detailed instructions and
information.
● Forum – Access Shapr3D Community to interact with other users and the Shapr3D team. Ask any
questions you might have, help other users, or even share your projects.
Note: You need to sign up for an account to create posts and leave comments in Shapr3D
Community.
● Settings (iPadOS and Windows only) – Manage your account details, subscription plans, and
preferences. You can find more details in Settings or Preferences.

Dashboard top bar


You can create, import, and organize your projects from the top bar. To learn more, visit Manage your
projects.

Read more

To learn how to manage your personal account or team settings, visit Manage your personal
account and team settings.

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Shapr3D modeling space
[Article link | Table of contents | Back | Next]

This is your guide to the Shapr3D modeling space user interface.

In the modeling space, you can find the following areas:


● Top bar navigation
● Sidebars
● Main menu and Command Search
● Modes
● Views and snapping

Windows

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iPad

Mac

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Top bar navigation
The top bar navigation is where you can access most settings and basic controls. From left to right, you can
find the following:

● Back to Dashboard (Windows) – Brings you back to the Dashboard.


● Home (iPadOS/macOS) – Brings you back to the Dashboard.
● Project name and Sync – Where you can find and rename your project name and access Sync.
● File menu – Opens the basic file commands such as New project, New Drawing…, and Export
to…
● Edit menu – Opens the basic edit commands such as Undo, Redo, Select all, Deselect all.
● View menu – Opens the basic view commands related to your grid position field of view, and more.
● Help menu – Opens the basic help settings such as keyboard shortcuts, tutorial videos, and link to
Shapr3D Manual and Shapr3D Community.

● Undo – Shortcut to the Undo command, where you can revert your previous interaction.

● Redo – Shortcut to the Redo command, where you can redo your previous interaction.
● Share – Has a Share tab where you can create a Webviewer link that you can share with
anyone, and an Export tab where you can export your projects.
● Help – Shortcut to the Help menu.

● More Settings – Contains the options for Import, Export, and Settings.

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Sidebars
The sidebars section is where you can access the Project Sidebar and Items Manager. The Project Sidebar
is where you can easily jump between the different spaces and access relevant shortcuts.

● Modeling – What you see while in the modeling space. This opens the project sidebar where
you can easily navigate between the modeling, Visualization, and 2D Drawings space.
● Visualization – What you see while in the Visualization space. This opens the project sidebar
where you can easily navigate between the modeling, Visualization, and 2D Drawings space.
● Drawings – What you see while in the 2D Drawings space. This opens the project sidebar
where you can easily navigate between the modeling, Visualization, and 2D Drawings space.

● Items – Shows the Items Manager.

Main menu and Command Search


The main menu displays the Command Search and modeling tools. In the default state, only the icons are
visible and depending on your preferred setting, you can hover your mouse over the icons to see their
names.

From top to bottom, you can find the following:


● Search – Opens the command search box.
● Sketch – Opens the sketch and constraint tools menu. To learn more about each sketch or
constraint tool, visit Sketch menu.

● Add – Opens the add menu. To learn more about each tool, visit Add menu.
● Transform – Opens the transform menu. To learn more about each tool, visit Transform menu.
● Tools – Opens the tools menu. To learn more about each tool, visit Tools menu.

Modes
The selection-based mode area is where you can find modes that you can turn on or turn off. The menus in
this area adapt to your selection so it only shows you the relevant modes that you need.

● Section View – Turns on and turns off Section View.


● Isolate – Turns on and turns off Isolate Mode. This mode is visible while using Items Manager
and other relevant tools.
● Measure – Turns on Measure Mode where you can select items to measure.

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Views and snapping

● Orientation Cube – A quick way to navigate the orientation view of your project. To learn
more, visit Orientation Cube.

● Snaps / Guides – Opens the snapping options for the grid, guide lines, and guide points.
● Units – The place to set your desired unit, lock your grid, and customize specific format settings
with inches and degrees. This # icon also displays the current grid resolution of your modeling
space, which changes according to the level of zoom.
Note: For macOS, you can lock your grid from the View menu in the Mac menu bar.
● Views/Appearance – Opens Views and Appearance.

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Items Manager
[Article link | Table of contents | Back | Next]

The Items Manager lists all items within a project and provides several functions that can keep your project
organized and help you make selections.

● Accessing the Items Manager


● Items Manager icons and structure
● Items Manager Functions

Accessing the Items Manager


From the sidebars, select Items to show or hide the Items Manager.

Items Manager icons and structure


Every sketch, body, plane, axis, image, and 2D Drawing you create in your project is defined as an item
and is listed in the Items Manager. You can quickly identify the different types of items in the Items
Manager panel by the icons displayed next to the item name. See the table below for more information on
the icons used in the Items Manager.

Body

Sketch plane

Construction Pplane or axis

MeshConstruction axis

Image

Folder

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Items Manager functions
In the Items Manager, you can:

● Make selections
● Adjust image opacity
● Create and use folders
● Rename an item
● Hide/show items
● Zoom to an item
● Delete an item

Make selections
The Items Manager is another option to make selections in your project. You can define a selection set in
the Items Manager panel and launch tools from the adaptive menu. To make selections easier, you can
filter items in the Items Manager by selecting All Items at the top and choosing an item type.

Tip

If you’re using a keyboard and mouse/trackpad, hold the CTRL or Command key to select more
than one item or press the Shift key to select a range. For more information on making selections
in Shapr3D, visit Selecting geometry.

Adjust image opacity


You can adjust the opacity of an image from the Items Manager by clicking or tapping the percentage value
beside the image to open the Opacity slider. Use this slider to adjust the transparency of the image.

Create and use folders


You can create folders in the Items Manager to organize your projects and group together selection sets.

To create a folder, select at the bottom of the Items Manager.

Once a folder is created, you can add items to the folder using drag and drop.

Rename an item
You can rename an item from the Items Manager by tapping and holding an item with a pen or secondary
clicking (right-clicking) with a pointer to an item, then selecting Rename.

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Hide/show items
Each item in the Items Manager has a Visibility icon that can be toggled to identify and control the

visibility of project elements. Select to hide an item or to show an item.

Tip

You can select the Visibility icon of folders to change the visibility of all items within a folder.

Zoom to an item
You can zoom to an item from the Items Manager by tapping and holding an item with a pen or secondary
clicking (right-clicking) with a pointer to an item, then selecting Zoom to (iPadOS or macOS) or Zoom to
Selection (Windows).

Delete an item
You can rename an item from the Items Manager by tapping and holding an item with a pen or secondary
clicking (right-clicking) with a pointer to an item, then selecting Delete.

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History
[Article link | Table of contents | Back | Next]

The History sidebar provides you with the complete feature tree timeline of all edits you make to your
model. The timeline consists of individual steps that are recorded every time you make an edit. Each step
represents a feature or action with an expandable card that allows you to view or edit the corresponding
parameters you defined.

Explore the History sidebar


To show or hide the History sidebar, tap History .

Each recorded step has an expandable card to view the parameters you previously defined. To expand a
history card, click/tap the arrow beside the step.

History step settings


You can hover over a step and select the three dots to access the step settings. The step settings give you
the option to do the following:

● Insert Breakpoint – Adds a breakpoint after the step. Steps after the breakpoint are temporarily
disabled and will not be visible on your model. To remove a breakpoint, simply hover over the
breakpoint and then select the X.
● Suppress/Unsuppress – Suppressing a step hides the step from the history and removes it from
your design-build history while unsuppressing a step adds the step back to your model history.
Suppressing and unsuppressing a step is useful for instances where you want to remove a step you
created but don’t want to temporarily delete it.
● Zoom To – Zooms to the part of your model where you performed the specific step.
● Rename – Updates the step name.
● Duplicate – Duplicates the step.
● Delete – Deletes the step.
● Expand/Collapse – Another way to expand or collapse the history card.

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History card parameters
You can view or modify parameters you defined for relevant steps in their equivalent History card.

Below are some examples of parameters you can find in the history card for Extrude, Fillet, and, Chamfer:

Extrude

Fillet

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Chamfer

Filter History steps


With the design history, all your modeling steps are recorded so you can always get back and modify the
right step. As your model gets more and more complex, finding the step to edit may take some time. To
help with that, you can filter steps for isolated or selected items in the History sidebar.

Filter by: Isolated Items


When you filter by isolated items, the History sidebar automatically filters the history, so only those steps
will be shown that are relevant to the isolated items.

To filter items by isolation:


1. Select any part of your model.
2. Turn on Isolate mode.

Filter by: Related to selection


To find a step of a certain detail on your model, simply select the detail on your model.

Once you select the detail on your model, Shapr3D will only show those steps that are relevant to your
current selection. When you filter by selection, the History sidebar automatically filters out the unrelated
items for your selection.

To filter items by selection, simply select any part of your model.

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Merge History steps
You can merge the history steps for your model using the Merge option. By merging history steps:
● All your sketches unlink or break their connections from bodies.
● You combine all previous steps and delete all steps before and after the breakpoint.
● You have the option to delete or keep sketches

Important

You cannot recover merged history steps once you quit your project.

To merge history steps:


1. Open History.
2. From the History sidebar, select History.
3. Choose what you want to happen to your sketches after merging:
● Delete sketches – Deletes your sketches after merging.
● Keep sketches – Keeps your sketches after merging.
4. To finish, select Merge.

Learn more by watching the video below:

https://youtu.be/rmmizsmc1Hk

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Manage projects and folders
[Article link | Table of contents | Back | Next]

You can manage all your work under Spaces in the Shapr3D Dashboard sidebar.

Under Spaces, you can find the library of your shared and private projects under Teamspace and Private.

Create a new project


You can create a new project directly from the Teamspace or Private space.

To create a new project:

1. Go to the space you want to create a project from.


2. From the top bar, select New .

Import a new project


To import a project into the Teamspace or Private space:

1. Go to the space where you want to import a project.

2. From the top bar, select or .

Rename a project
To rename a project:

1. Secondary click (right-click) or long-tap on a project or folder.


2. Select Rename.

Selecting projects
You can select projects in the Dashboard to manage them individually or in groups.

Selecting a project
To work with a single project, select it and open the context menu:

● Windows: Right-click on the project.


● iPadOS: Tap and hold the project.
● macOS: Secondary click on the project.

Selecting multiple projects


To manage multiple projects, select them first, then open the context menu for batch actions:

● Windows: Click to select the projects, then right-click to open the context menu.
● iPadOS: Tap Select to choose the projects, then tap and hold to open the context menu.
● macOS: On your keyboard, press and hold Shift to choose the projects, then secondary click to
open the context menu.

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Duplicate a project
To duplicate a project:

1. Secondary click (right-click) or long-tap on a project or folder.


2. Tap Select or to select multiple projects and then select Duplicate.

Restore project versions


You can view or restore previous versions of your projects by right-clicking on a project and selecting Show
Versions. To learn more, visit Project Versions.

Quick export to your favorite formats


Effortlessly export your projects to your favorite formats using the Quick Export option in the Dashboard.
With this feature, you can select multiple projects and export them all at once, making your workflow
smoother and more efficient.

To export your projects to your favorite formats:

1. Select the project(s) to export.


2. Right-click (secondary click) or long-tap on any of your selected projects.
3. Select Quick Export to Favorite Formats.
4. Select a folder or location to save your projects.

Export a project to .shapr file


To export a project to a .shapr file:

1. Select the project(s) to export.


2. Select Save as .shapr file.

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Create and manage folders
You can create folders under Teamspace or Private to organize your projects more easily. You can find
your created folders in both the main Dashboard and Dashboard sidebar.

To create a new folder:

1. Select New folder in the top-right.


2. When prompted, enter a folder name and then select Create.

To organize projects and folders into other spaces or folders, do any of the following:

● Drag and drop projects or folders from either the main Dashboard or Dashboard sidebar within or
across the Teamspace or Private space.
● Secondary click (right-click) on projects and folders and then select New Folder with Selection to
automatically move them into a new folder.

Folder navigation
You can navigate between folders and subfolders using any of the following options:

● Directly from the Dashboard sidebar


● By using the navigation arrows for iPadOS and macOS
● By using the breadcrumbs for Windows to navigate

To navigate between folders:

● Windows: From the breadcrumb trail at the top, click a folder or subfolder name to go back to its
location.
● iPadOS/macOS: Click or tap any of the back or next arrow keys at the top to go to the next or
previous folder location.

Sort projects
To sort projects within a space, click/tap Sort from the top bar and then choose a sorting type:

Windows:

● Date modified – Sorts projects by date.


● Name – Sorts projects by name.
● Ascending – If Date modified is selected, projects and folders sort in ascending order.
● Descending – If Name is selected, projects and folders sort in descending order.

iPadOS/macOS:

● Date Modified (Latest to Oldest) – Sorts projects by date in descending order.


● Date Modified (Oldest to Latest) – Sorts projects by date in ascending order.
● Name (A to Z) – Sorts projects and folders by name in ascending order.
● Name (Z to A) – Sorts projects and folders by name in descending order.

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Delete a folder or project
Secondary click (right-click) or long-tap on a project or folder, or tap Select or to select multiple
projects and then select Delete.

Important

A deleted project can't be recovered. If Sync is enabled and you delete a synced project, the
project will be deleted from all devices. You can keep a copy of your project before deleting it by
exporting it.

Enable Sync
If you have Sync disabled, you can enable Sync directly from the Projects page by selecting in the
top-right.

To learn more, visit Shapr3D Sync.

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Project Versions
[Article link | Table of contents | Back | Next]

The Project Versions feature in Shapr3D tracks and restores previous versions of your projects, ensuring
no work is lost. Whether recovering from accidental changes or comparing different design stages, this
feature provides control over your project’s revisions.

Feature overview
Project Versions offer several benefits that help you manage your project revisions efficiently:
● Project safety: Restore previous versions of your project with ease, protecting your work from
accidental changes.
● Flexibility: Switch between versions to compare different stages of your design process.
● Simple navigation: Access your version history directly from the dashboard, making it easy to
manage backups.

Access Project Versions


To access a project’s previous version:

1. Go to the Dashboard.
2. Under the Recents or Spaces, long-tap or right-click (secondary click) on the project for which you
want to access the versions.
3. From the context menu, select Show Versions to open the Project Versions pop-up.
4. Scroll down to browse through the available versions and check the version information in the
Information section.

Restore to a previous version


To restore to a previous version:
1. Open Project Versions for your project.
2. Browse through the available versions and select the one you want to restore as the latest.
3. To continue, select Restore as Latest.

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General settings
Settings, peripherals, and accessories
[Subsection link | Table of contents | Back | Next]

Navigation Presets
[Article link | Table of contents | Back | Next]

You can change your Shapr3D navigation shortcuts in Navigation Presets. Choose from the different
presets available and find the best one according to your preference.

Access Navigation Presets


To access your navigation presets:

1. Go to Settings or Preferences.
○ iPadOS: Select Navigation Preset
○ macOS: Select Navigation Presets...
○ Windows: Select Navigation Presets…
2. Select your preferred preset under Shapr3D Presets or choose among the available CAD software
presets under Popular Presets.
Note: iPadOS only supports Shapr3D Default and Shapr3D Classic.
3. To save the changes, select Apply (macOS) or Apply preset (Windows).

Shapr3D presets
Below is a list of all presets available in Shapr3D.

Recommended

● Shapr3D Default
● Shapr3D Classic

Popular presets (macOS and Windows only)

● 3ds Max
● AutoCAD
● Blender
● Cinema 4D
● Fusion 360
● Lego Studio
● OnShape
● Rhino
● SketchUp
● SolidWorks

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Settings or Preferences
[Article link | Table of contents | Back | Next]

Settings or Preferences is where you can view your Shapr3D software version and set up or update your
preferred settings for Shapr3D such as account settings, navigation preferences, and Sync.

Access Settings or Preferences


● Windows:
○ From the Dashboard, select Settings.
○ From the modeling space, go to File > Settings.
● iPadOS: Tap the Settings icon at the bottom of your screen
● macOS: To access Preferences, go to the Mac menu bar > Shapr3D > Settings...

Shapr3D settings
You can access the following settings:

Note: The setting location or placement may vary depending on your device.

Account settings

● Email Address – Shows the email address logged in to Shapr3D.


● Log Out – Logs you out of Shapr3D.
● Manage Subscription – Redirects you to the Shapr3D Subscription page in your browser.
● Restore Subscription – Restores your previous subscription.

General settings

● Language – Choose your preferred supported language.


● Theme – Choose your preferred theme: System, Light, Dark.
○ Always – Menu labels are always displayed.
○ On Hover, On All Buttons – The menu labels only display upon hovering your pointer.
○ Only for Hovered Buttons (Windows) – Only the hovered button displays the menu label.
● Accent color – Choose your preferred accent color.
● Undo/Redo Button Position (Windows) – Choose Title Bar or Bottom Bar as your preferred
placement for the Undo and Redo buttons.
● Interface (iPadOS) – Choose between Left or Right to switch the placement of the menus and
tools to the left-hand or right-hand side of your screen.
● Single Key Action
○ Command Search – Uses Command Search as your single key action.
○ Hotkeys – Uses Hotkeys as your single key action.
○ Customize keyboard shortcuts – Opens the Keyboard Shortcuts settings.
● Keyboard Shortcuts (macOS) – Select Customize… to open the keyboard shortcuts settings.
● Circular Annotations – Choose between Always Radius or Radius and Diameter as your
preferred annotation for circular sketches and geometry.
Note for Windows: You can change your circular annotation settings from Views and Appearance.

Graphics

● Rendering Quality (macOS) – Choose your preferred rendering quality.


● Anti-Aliasing (Windows) – Choose your preferred anti-aliasing setting.

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● Resolution (Windows) – Use the slider to adjust your screen resolution.

Navigation settings

● Navigation Presets – Opens Navigation Presets.


● 2-Finger Rotation (iPadOS) – Toggle to enable or disable 2-Finger Rotation.
● Zoom or Reverse Zoom Scroll Direction – Toggle to enable reverse zoom scroll direction.
Note: If you're using a keyboard, visit Navigation Presets for more navigation controls.
● Start Shapr3D with – Select the screen that appears when you launch Shapr3D: Recents,
Projects.
● Tutorial mode (macOS and Windows)
○ Display clicks – Enable to display pointer clicks while modeling.
○ Display keyboard presses – Enable to display keyboard presses while modeling.

Note: Refer to Other settings below to learn how to use tutorial mode on iPadOS.

Sync settings

● Sync Across Devices (iPadOS and Windows) – Toggle to enable or disable Sync.
● Status (macOS) – Select to Enable Across Devices or Disable Across Devices. When you
enable Sync, the Sync Projects option appears and auto-refreshes to show you the status of when
your project was last synced. You can also select this option to manually sync your projects.
● Sync Projects – Appears when Sync is enabled and auto-refreshes to show you the status of when
your project was last synced. You can also select this option to manually sync your projects.

About

● App Version – Check your software version.


● Terms of Use – Access the Shapr3D Terms of Use.
● Privacy Policy – Access the Shapr3D Privacy Policy.
● Data Setting – Open to enable or disable Send Usage Data.

Account Deletion settings

● Delete Account and Projects – Deletes your account and projects.

Warning: This action cannot be undone. Once prompted, you will lose every project you worked on in
Shapr3D.

Other settings (iPadOS only)

For iPaOS, open the system Settings, and find Shapr3D in the list of installed applications to access these
additional settings:

● Allow Shapr3D to Access – Enables access to specific device settings such as photos and
camera.
● Preferred Language – Another way to choose your preferred supported language.
● Tutorial Mode – Enables Display Pencil and touches and Display keyboard presses. Restart
Shapr3D for these changes to apply.

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Peripherals and accessories
[Article link | Table of contents | Back | Next]

You can use peripherals and accessories compatible with Shapr3D to enhance your modeling experience.

Explore the list of compatible peripherals and accessories below to learn how to set up and configure them.

● SpaceMouse
● Wacom pen tablets and display

SpaceMouse
SpaceMouse by 3Dconnexion allows you to navigate effectively in 3D space and run various commands in
Shapr3D.

Windows
To use SpaceMouse with your device:

1. Go to 3Dconnexion’s website and download the latest version of 3Dconnexion’s driver, 3DxWare64
or 3DxWare32.
2. Install the driver.
3. Once the 3Dconnexion Home program automatically opens after installing the driver, plug your
SpaceMouse into the computer via the USB cable.
Note: If you’re using the wireless SpaceMouse, connect the dedicated receiver and launch the
pairing tool in the 3Dconnexion Home program. For more information on pairing the wireless 3D
mouse, visit How do I pair a dedicated receiver with my wireless SpaceMouse?.
4. Verify that the device works correctly using the test application installed by the driver.
5. Optional: While using Shapr3D, you can change the navigation mode of your SpaceMouse in the
Views tab under Views and Appearance.

Note: For more information on SpaceMouse navigation modes, refer to the SpaceMouse manual.

macOS
To use SpaceMouse with your device:

1. Go to 3Dconnexion’s website and download the latest version of 3Dconnexion’s driver.


2. Install the driver.
3. Once the 3Dconnexion Home program automatically opens after installing the driver, restart your
Mac.
4. Plug your SpaceMouse into the computer via the USB cable.
Note: If you’re using the wireless SpaceMouse, connect the dedicated receiver and launch the
pairing tool in the 3Dconnexion Home program. For more information on pairing the wireless 3D
mouse, visit How do I pair a dedicated receiver with my wireless SpaceMouse?.
5. Allow the program to control your Mac in any of the following ways:
● From the Accessibility Access dialog – If this dialog automatically appears after
connecting SpaceMouse to your computer, click Open System Preferences, then select
3DconnexionHelper.
● From the Mac System Settings – Go to System Settings > Privacy & Security >
Accessibility. Look for 3DconnexionHelper, then enable it to allow access.

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Note: To learn more about Mac system settings, visit Allow accessibility apps to access your
Mac.
6. You can reconfigure the mapping and view command names for Shapr3D by going to your Mac
System Settings > 3Dconnexion, or opening 3Dconnexion Home then selecting Properties.

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Wacom pen tablets and displays
The compatibility of Shapr3D with digital pen input makes it a great match for Wacom devices.

Choosing your Wacom device


Wacom devices can be split into the following two categories:

● Pen displays feature a built-in screen, and are sold under the brand names “Wacom One” and
“Cintiq.”
● Pen tablets are screenless, and are sold under brand names such as “One by Wacom” and
“Intuos.”

There are advantages and disadvantages to both. Pen displays are less portable and more expensive,
while using a pen tablet takes some getting used to, as you need to look at a separate screen.

Shapr3D works with both types of devices, but we recommend devices with a built-in screen, as they
are more intuitive to use.

Touch or no touch
Wacom sells both pen displays and screen-less pen tablets with multi-touch support in addition to pen
input.

At the moment, we only support multi-touch input for view navigation on pen displays, but not on pen
tablets. While you can rely on the built-in and customizable shortcuts that the Wacom driver provides for
pen tablets, you can’t navigate the 3D space with touch input as you would on iPad.

For the best experience, we recommend touch-enabled pen displays, but Shapr3D works without touch
input as well.

Which pen to use


You can get started with the pen that was shipped with your Wacom device. For the best experience,
a pen specifically designed for 3D applications is recommended, such as the Pro Pen 3D. Notably, its
additional button allows you to navigate in 3D space using your pen only, which many users find more
convenient than using keyboard shortcuts together with pen gestures.

Navigation
If you have a touch-enabled pen display, you can navigate in 3D space using touch gestures, the same way
you’d navigate on an iPadOS or a Windows device with a built-in touchscreen. If you have a screenless pen
tablet or a pen display that has no touch input, view navigation happens with the pen.

Navigation with keyboard


With the default settings, you can navigate the 3D space using a combination of keypresses and either
hovering your pen over the tablet, or touching and dragging it over the surface. You can use the following
modifiers:
● Shift: Tumble (also called Orbit)
● Ctrl: Pan
● Alt: Zoom in 3D space
● Space: Focus the view on the face under the pointer

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Note: The Shapr3D onboarding tutorial teaches you these gestures when you get started. To revisit the
tutorial, go to the Dashboard > Tutorials > Redo the Basics.

To learn more about pen navigation and how to configure your Wacom device, visit this Setting Up Your
Wacom Tablet for Shapr3D Modeling.

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Views and snapping
Views, appearance, and snapping options
[Subsection link | Table of contents | Back | Next]

Views and Appearance


[Article link | Table of contents | Back | Next]

You can access the View and Appearance tabs to update your preferred view and appearance
settings for your modeling space such as grid position, projection, and surface analysis, and save up to
eight orientation views for quick access.

To access the view and appearance settings:

● Windows: Select to access the Views and Appearance tab settings or select View from the
menu bar.

● iPadOS: Select to access the Views and Appearance tab settings.

● macOS: Select to access the Views and Appearance tab settings or select View from the
menu bar.

Views
● Default View – Select to reset your view.
● Views – Select between Top, Bottom, Front, Back, Right, and Left as your preferred plane during
2D modeling.
Note: You can also use the Orientation Cube to choose a plane or reset your view.
● Saved views – Save up to eight of your orientation views to easily get back to a specific view of
your mode.
○ To save a view, hover over any of the available views and then select Save.
○ To update or replace a saved view, right-click (secondary click) on the view you want to
replace and then select Update.
○ To delete a view, right-click (secondary click) on the view you want to replace and then select
Delete.
● Grid Position – Choose between XY Plane, YZ Plane, and ZX Plane as your preferred planar
orientation.

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Appearance
● Field of view – Fine-tune your view or projection by selecting your preference on a scale of 0
(orthographic) to 90 (perspective) degrees.
● Show Hidden Edges – Toggle to enable or disable hidden edges. This setting makes the bodies
transparent, and highlights and selects their edges. This is useful if you have a complex geometry
and you want to see what’s “inside.”
● 2-Finger Rotation – Enable this option to use two fingers to rotate your view without moving the
position of the camera.
● Circular Annotations (Windows only) – Choose between Always Radius or Radius and
Diameter as your preferred annotation for circular sketches and geometry.
Note: To change circular annotations for iPadOS and macOS devices, go to Settings or
Preferences.
● Surface Analysis – Toggle to Show Zebra. When zebra is enabled, you can see how the surfaces
meet and determine the surface continuity (G0, G1, and G2). Under Direction, you can specify
whether the stripes should be horizontal or vertical.

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Orientation Cube
[Article link| Table of contents | Back | Next]

The Orientation Cube is a tool that lets you manually navigate around the modeling space while giving you
a real-time view of your current orientation. Each face of the cube represents the sides of the planar
surfaces which makes it useful for 2D modeling.

Design interface
The design of the Orientation Cube consists of the following:

● Axes – Has X, Y, and Z axes identical to the modeling space.


● Face – There are six faces: Top, Bottom, Front, Back, Right, and Left.
● Corners – There are eight corners:
○ Top/Front/Right
○ Top/Right/Back
○ Top/Back/Left
○ Top/Left/Front
○ Front/Right/Bottom
○ Right/Back/Bottom
○ Back/Left/Bottom
○ Left/Front/Bottom
● Edges – There are 12 edges:
○ Top/Front
○ Top/Right
○ Top/Back
○ Top/Left
○ Right/Back
○ Back/Left
○ Left/Front
○ Front/Right
○ Front/Bottom
○ Right/Bottom
○ Back/Bottom
○ Left/Bottom
● Rotation arrows – In planar view, there are rotation arrows above the top edges of the cube that
rotate your plane clockwise or counterclockwise.

Navigation
Set to default view
● Keyboard and mouse/trackpad – Double-click the cube to reset it to the default view.
● Touch and pen – Using your finger or pen, double-tap the cube to reset it to the default view.

Rotate the cube


● Keyboard and mouse/trackpad: Click and drag the cube to rotate it.
● Touch and pen: Use your finger or pen to drag the cube to rotate it.

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2D view
Select any face of the cube to go into the 2D view of that specific planar surface.

To rotate the plane in a clockwise or counterclockwise manner while in 2D view, select the left or right
rotation arrows.

Orthographic view
Select an edge or corner of the cube to go into an orthographic view for that specific edge or corner.

Views and Appearance


Access the Views and Appearance settings for more advanced options to navigate the modeling space.

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Snapping Options
[Article link | Table of contents | Back | Next]

Shapr3D sketch tools automatically snap to elements in your project and graphical elements in the user
interface, such as the grid. You can adjust settings in Snapping Options to modify this behavior as
desired.

Snap To settings
Shapr3D helps you define precise geometries by allowing you to snap to important points. These just offer
suggestions: you can always define points between the snap points. You can control the snapping behavior
of the following:

● Grid – Snap to points on the grid displayed for the active plane.

● Sketch Guidelines – Sketch guidelines are displayed as purple extensions from sketch
elements. They help you identify where you can achieve constraints such as coincident and
tangent.

● Sketch Guidepoints – Sketch guidepoints include endpoints, midpoints, arc center points,
and profile center points.

● 3D Guidepoints – 3D guidepoints are points from a 3D body. These include vertices,


edges, edge midpoints, and face and hole centers.

Show settings

In Snapping Options, the Show settings control the visibility of guide points in the modeling space and
allow you to turn on Snapping Hints.

Snapping Hints provide you with visible text next to the pointer that indicates what you are snapping to.

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Shortcuts
Shortcuts, gestures, and UI
[Subsection link| Table of contents | Back]

Keyboard shortcuts, gestures, and hotkeys


[Article link | Table of contents | Back | Next]

You can navigate, edit, sketch, and model intuitively with your preferred input device in Shapr3D. On
compatible hardware, using touch and pen activates basic gestures while a keyboard allows you to use
hotkeys or do quick command searches. Follow the guidelines below to learn how to use your different
input devices to interact with Shapr3D.

Getting started
Windows
Shapr3D on Windows supports simultaneous use of all input methods without any additional configuration.
Some elements of the UI slightly change depending on the input method you are using, but no manual
configuration is required.

iPadOS
To get started using a keyboard with a mouse or trackpad,

● connect your compatible Bluetooth devices to your iPadOS device, or


● connect your Magic Keyboard or Smart Keyboard (Folio) to your iPad.

If you're using a mouse,

● enable secondary click (right-click) to make sure you have full mouse capability.

If you're using a trackpad,

● you can register taps as clicks if you prefer to tap instead of press.

macOS
Shapr3D on macOS supports keyboard and mouse usage. No manual configuration is required.

Single Key Action setting


You can choose between two Single Key Action settings, Hotkeys and Command Search, to quickly
access commands and tools via the keyboard.

Hotkeys
Hotkeys are the default Single Key Action setting. When prioritizing hotkeys, you can select tools and
commands with a single key press or a simple key combination.

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On new installations of Shapr3D, hotkeys are enabled by default and accessing command search requires
an extra hotkey (X).

Note: If you have an older version of Shapr3D, your default setting might still be set to trigger command
search as you start to type.

Command Search
When prioritizing command search, you can start typing the name of the command and select from the
search box that pops up. This action requires more keystrokes but can be easier to learn.

Choose a Single Key Action


To choose between Hotkeys and Command Search:

1. Go to Settings or Preferences > Single Key Action.


2. Choose your preferred action.

Customize keyboard shortcuts


You can customize your keyboard shortcuts to modify and assign shortcuts to the actions you use most,
allowing you to streamline your workflow and enhance productivity.

To customize keyboard shortcuts:

1. Go to Settings or Preferences.
2. Open the keyboard shortcuts settings:
○ Windows/iPadOS: Select Customize Keyboard Shortcuts…
○ macOS: Under General, find Keyboard shortcuts and then select Customize…
3. Choose the category where you want to create or modify a keyboard shortcut.
4. Find the specific action, then press the keys you want to assign as the shortcut to auto-populate the
field.
5. To finish, select Save Changes.

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Cheat sheet
Below is a cheat sheet of hotkeys, shortcuts, and basic gestures for various input devices. You can also find
this cheat sheet in the Shapr3D modeling space:

● Windows: Select Help > Keyboard Shortcuts, or long-press the CTRL key.
● iPadOS: Select Help > Keyboard Shortcuts, or long-press the Command key.
● macOS: Select Help > Keyboard Shortcuts.

Keyboard and mouse/trackpad

Tip

Hotkeys are highlighted in blue. To use hotkeys, choose Hotkeys as your Single Key Action.

Tool/Action Gesture/Shortcut/Hotkey
Navigation

Orbit (Rotate camera) Mouse/Magic Mouse: Secondary click (right-click) and drag the
mouse
Trackpad:

● iPadOS/macOS: Pan with two fingers on the trackpad.


● Windows: Hold down CTRL + Shift and pan one finger
on the trackpad.

Note: These controls use the Shapr3D Default navigation


preset. To learn more, go to Navigation presets.

Pan (Move camera) Mouse: Hold down the middle mouse button and drag the
mouse. Alternatively, hold the Shift key and use secondary click
(right-click) to drag the mouse.
Magic Mouse: Hold the Shift key and use secondary click
(right-click) to drag the mouse.

Trackpad:

● iPadOS/macOS: Hold down the Shift key and pan with


two fingers on the trackpad.
● Windows: Hold down CTRL + ALT and pan one finger
on the trackpad.

Note: These controls use the Shapr3D Default navigation


preset. To learn more, go to Navigation presets.

Zoom camera Mouse: Scroll with the mouse wheel


Magic Mouse: Hold the CTRL key and pan up/down with your
finger on the mouse.
Trackpad: Pinch in or out with two fingers on the trackpad

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Tool/Action Gesture/Shortcut/Hotkey
Note: These controls use the Shapr3D Default navigation
preset. To learn more, go to Navigation presets.
Zoom to face Hover over a face and press the Space bar
Rotate 2D view by 90 degrees Click the right or left arrow above the Orientation Cube.

iPadOS/macOS Windows
Reset view ⌘1 CTRL +1
Switch to front view ⌘2 CTRL +2
Switch to back view ⌘3 CTRL +3
Switch to top view ⌘4 CTRL +4
Switch to bottom view ⌘5 CTRL +5
Switch to right view ⌘6 CTRL +6
Switch to left view ⌘7 CTRL + 7
Sketching
Start sketch Click anywhere in the modeling space
Remove last-placed point and finish sketch Escape or Backspace⌫ key
Set final endpoint and finish sketch Enter key
Add fit point to spline Long-click anywhere on the spline
Sketch Tools Constraint Settings
Arc A Parallel ⇧ Shift + A
Circle C Concentric ⇧ Shift + C
Polygon G Equal ⇧ Shift + E
Spline I Horizontal/Vertical ⇧ Shift + V
Line L Coincident ⇧ Shift + N
Offset Edge O Lock/Unlock ⇧ Shift + L
Rectangle R Midpoint ⇧ Shift + M
Trim T Perpendicular ⇧ Shift + P
Symmetry ⇧ Shift + S
Tangent ⇧ Shift + T
Modeling
Tools Boolean Operations
Extrude E Union ⌘ U or CTRL + U
Fillet/Chamfer F Subtract ⌘ B or CTRL +B
Shell H Intersect ⌘ I or CTRL + I
Move/Rotate M
Translate N
Project P
Scale S
Revolve V
Sweep W
Edit
iPadOS/macOS Windows

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Tool/Action Gesture/Shortcut/Hotkey
Search for commands X (if hotkeys are enabled) X (if hotkeys are enabled)
or or
⌘F CTRL + F
Undo ⌘Z CTRL + Z
Redo ⇧⌘Z Shift + CTRL + Z
Delete ⌫ Backspace or Delete key
Finish sketch ⏎ Enter key
Selection
Select full object Double-click the object
Select all ⌘ A or CTRL + A
Deselect all iPadOS/macOS: Esc or ⌘ .
Windows: CTRL + Shift + A or Esc
Select single item Click the item.
Select multiple items Hold down the ⇧ Shift key and click each item.

Select area Click anywhere in the modeling space and drag the arrow to the
right or left.
Cycle through selection filters ⇥ (Tab key)
Filter selection for bodies only B
Filter selection for edges only E
Filter selection for faces only F
2D Drawings
Update 2D Drawing iPadOS/macOS: ⌘ R
Windows: CTRL + R
Project Sidebar
Show/hide Project Sidebar iPadOS/macOS: ⇧⌘ \
Windows: CTRL + Shift + \
Jump to last visited document macOS: ⇧⌘ [OR ⇧⌘ ]
Windows: CTRL +Tab

Close Esc key

Show/Hide Items iPadOS/macOS: ⌘ ⌥ S


Windows: CTRL + ALT + S

Show/Hide History iPadOS/macOS: ⌘ ⌥ H


Windows: CTRL + ALT + H
Items Manager
Select all items/folders iPadOS/macOS: ⌘ A
Windows: CTRL + A
Collapse all expanded folders macOS: ⌥ L
Windows: CTRL + ALT + L
Unfocus or deselect items/folders Esc key
Delete selected items/folders iPadOS/macOS: ⌘ ⌫
Windows: Delete key
History Sidebar
Select all steps iPadOS/macOS: ⌘ A

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Tool/Action Gesture/Shortcut/Hotkey
Windows: CTRL + A
Collapse all steps macOS: ⌥ L
Windows: CTRL + ALT + L
Suppress selected steps iPadOS/macOS: ⌫
Windows: Delete or Backspace key
Unfocus or deselect steps Esc key
Delete selected steps iPadOS/macOS: ⌘ ⌫
Windows: Shift + Delete key

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Touch and pen
Tool/Action Gesture/Shortcut/Hotkey
Navigation
Pan (Move camera) iPadOS: Pan with two fingers on the screen,
Windows: Hold down the CTRL key and drag or hover over the
tablet with your pen.

Orbit (Rotate camera) iPadOS: Tap the grid with one finger and drag on the screen.
Windows: Tap the grid with one finger and drag on the screen, or
hold down the Shift key and drag or hover over the tablet with
your pen.
Note: If you enable 2-Finger Rotation, you can also use two
fingers in a twisting motion to rotate the view.
Zoom camera iPadOS: Pinch in or out with two fingers on the screen.
Windows: Hold down the Alt key and drag or hover over the
tablet with your pen.
Zoom to face iPadOS: Double-tap a face with your finger.
Windows: Double-tap a face with your finger, or hover over a
face with your pen and press the Space bar.
Rotate 2D view by 90 degrees Rotate with two fingers.
Reset view Double-tap the Orientation Cube.
Switch to front view Tap the front face of the Orientation Cube.

Switch to back view Tap the back face of Orientation Cube.

Switch to top view Tap the top face of the Orientation Cube.

Switch to bottom view Tap the bottom face of the Orientation Cube.

Switch to right view Tap the right face of the Orientation Cube.

Switch to left view Tap the left face of the Orientation Cube.

Sketching
Start sketch Use your pen to start drawing.
Finish sketch Tap the endpoint and then Delete in the menuTap on an empty
area of the grid.
Remove last-placed point Tap the endpoint and then Delete in the menu.

Add fit point to spline iPadOS: Long-tap anywhere on the spline.

Edit
Search for Commands macOS: Select Search Commands
Windows: Select Help > Search Commands
iPadOS: Swipe left with three fingers or use the Undo icon on
the screen
Undo Windows: Uuse the Undo icon on the screen.
Redo iPadOS: Swipe right with three fingers or use the Redo icon on
the screen
Windows: use the Redo icon on the screen.
Delete Tap once and tap Delete in the menu.
Finish sketch Lift the pencil from the screen.

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Tool/Action Gesture/Shortcut/Hotkey
Selection
Select wholefull object Tap twice with the pen.

Select all Tap all items in the Items Manager.


Deselect all Tap the empty space on the grid with the pen.

Select single item Tap once with the pen.


Select multiple items Tap the items, one by one, with the pen.

Select area Long-tap the screen and drag the pen across the space.

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Adaptive user interface
[Article link | Table of contents | Back | Next]

Shapr3D has an adaptive user interface functionality that automatically recommends tools as you make
selections in your projects. These tailored menus allow you to easily access everything you need without
having to browse through the default menus. Taking advantage of the adaptive user interface can
accelerate your workflow twice or thrice as much.

To use the adaptive user interface, pre-select elements in your project and then choose the tool you need
from the recommended tools.

Below are some examples of tools that get recommended based on your selections.

Select a face
Offset Face becomes active

Select a sketch profile


Extrude becomes active

Select a body
Move/Rotate becomes active

Select a sketch line or curve


Sketch mode becomes active

Select a line and a face


Rotate Around Axis becomes active.

Select a sketch profile and an axis


Revolve becomes active.

In the example below, we select a body, and the Move/Rotate tool becomes active in the adaptive menu.
From here, the body can be moved using the gizmo without having to interact with the menus.

As you continue to make selections, Shapr3D will further recommend tools.

For example, if you select two faces from different bodies, the adaptive menu provides access to tools such
as Align and Replace Face.

Tip

If you do not see the tool you are looking for directly in the adaptive menu, select More to
access additional tools that are valid for your selections.

By taking advantage of the adaptive user interface, you can complete tasks without interacting with menus,
significantly increasing your efficiency. You can also complete many of the tools accessed from the adaptive
menu without having to select Done. To do this, simply select an empty area of the grid.

Read more

For detailed information about making selections in your projects, visit Selecting geometry.

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Context menus
[Article link | Table of contents | Back | Next]

When modeling with a keyboard and mouse/trackpad, you can use context menus to select commands,
actions, or options relevant to your workflow.

Context menus are available for the following features:

● Orientation cube – Provides relevant options such as the Default View, Top View, and Zoom to
Fit.
● Sketching – Provides relevant options to the sketching tool you selected such as the option to add
a control point spline after you select Spline.
● Modeling – Provides relevant options to 3D modeling such as Isolate selection and Zoom to
Selection.
● Visualization – Provides common options for Visualization such as Set as Focus Point and
Remove Focus Point
● 2D Drawings – Provides 2D drawing-related options such as New Font View and Add Bodies

To open a context menu, simply use your secondary click (right-click), and then select your preferred action.

Read more

To learn about other quick methods to access commands, actions, or options, visit Keyboard
shortcuts, gestures, and hotkeys.

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Command Search
[Article link | Table of contents | Back | Next]

You can quickly access any command using the command search function. Command Search allows you
to type the name of the tool you are looking for and activate it from the search results. Searching for
commands can save you the time you might otherwise require to browse through menus.

Note: For information on other options for accessing tools, see Accessing tools.

Accessing Command Search


To learn how to access the Command Search function, expand the sections below:

Keyboard and mouse/trackpad


There are several ways to access Command Search:

● Hotkey or keyboard shortcut:


○ macOS: Press X or Command + F
○ Windows: Press X or Ctrl+F
● Use the top bar (macOS or Windows only)
○ Windows: Select the Magnifying Glass
○ macOS: Type in the Search Commands field
● From the main menu, select Search Commands

Read more

If you have an older version of Shapr3D, your default setting might still be set to trigger command
search as you start to type. If you are on this setting, you can’t use hotkeys or keyboard shortcuts
for actions. For more details, visit Keyboard shortcuts, gestures, and hotkeys.

Touch and pen


1. Go to Help > Search Commands.
2. Display the on-screen keyboard.
3. Use the on-screen keyboard to begin typing the name of a command.

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Tips for Command Search
The search box automatically updates a list of search suggestions as you type. You can launch tools
directly from the search field or the list of suggestions. You can also take advantage of other functionality of
Command Search, like using it to access recent tools or pre-selecting items in your project to initiate a
search for selection-based results.

Tip

You don’t need to be precise with your search terms: Shapr3D automatically finds the best match
to the letters you typed so you can even use shortcuts like “p3” for “Add Plane - 3 Points” or “snu”
for “Scale - Non-uniform”.

Explore the table below for more information on how to utilize these functions.

Touch and pen Keyboard and mouse/trackpad


Auto-complete text Press the right arrow
Cycle through Press the up and down arrows
suggestions
Run a command from Select a suggested command in When a suggested command is highlighted,
search suggestions the list press Return or Enter
Click a suggested command in the list

Clear the search Tap the X icon Press Delete


Click the X icon
Access recent commands Clear any text from the search field Clear any text from the search field
Search results based on Pre-select items, then launch Pre-select items, then launch Command Search
a selection Command Search
Close Command Search Tap outside of the search box Press Escape
Click outside of the search box

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Shapr3D modeling
Controls, modes, menus, and tools
[Section link | Table of contents | Back | Next ]

Basic controls and access


Controls, selection, accessing tools
[Subsection link | Table of contents | Next ]

Selecting geometry
[Article link | Table of contents | Back | Next]

You can use a pen, mouse, or trackpad to select any geometry. There are various methods available for
selecting geometry based on your input device and what you need to select.

Menus are customized based on your selection in the modeling space. For example, when you select a
body, tools appropriate for working with bodies become available in the menu. Or when you select a sketch
element, the sketch tools are automatically made available. For more information, visit Accessing tools.

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Basic selection
The methods for making selections are listed in the table below:

Touch and pen Keyboard and mouse/trackpad

Select a face, sketch,or Tap once Click once


edge

Select an entire body Tap twice Double-click

Select connected sketch Tap twice Double-click


elements

Select multiple items, one Tap each item without interruption. Press the Shift key and click each
by one item.

Select all Long-tap the screen and drag across macOS: ⌘A


the space to activate the Area Selection Windows: Ctrl+A
tool.

Deselect all Tap an empty area. Click an empty area.


Windows/macOS: Esc
iPadOS: ⌘ .

Select an area Long-tap the screen and drag across Click in the modeling space and drag
the space to activate the Area Selection the pointer across the space to activate
tool. the Area Selection tool.

Tip

You can also make selections from the Items Manager.

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Area Selection
The Area Selection tool is triggered by drawing a selection box in the modeling space. The Area
Selection tool functions differently based on the direction that the selection box is created. There are also
filters that can be used to specify what elements you want to include in the selection. For more information,
explore the sections below:

● Selection box direction


● Using filters

Selection box direction


You can control what is included in the area selection by modifying the direction you draw a selection box:

● Left to right
Creating a selection box from left to right will only select elements that are completely within the
selection box.
● Right to left
Creating a selection box from right to left will select all elements that the selection box touches.

Using filters
While making your selection, you have the option to filter the selection based on item type. Options include:

● All Items
● Bodies Only
● Faces Only
● Edges Only

Keyboard and mouse/trackpad


1. Keep the selection box active by holding the mouse/trackpad button.
2. Adjust the filter using these methods:
○ Press the Tab key to cycle through the selection filters.
○ Use the following keyboard shortcuts:
■ B = Bodies Only
■ F = Faces Only
■ E = Edges Only

Touch and pen


1. Keep the selection box active by holding down on your touch device.
2. Use your finger to tap the selection filters.

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Notable points
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Notable points, also known as snapping points or object snaps, are points to help you identify specific
locations within sketches or bodies. These points are particularly useful when making measurements, using
constraints, connecting sketches, or aligning 3D bodies. You can turn on and turn off the visibility of these
points from the Snap To settings.

Types of notable points


Endpoints
Endpoints are found in linear, arc, and spline-based sketch elements or edges of bodies. Faces of 3D
bodies inherit all the notable points from their bounding edges.

Midpoints
A midpoint is the middle point between two endpoints of a line segment. Midpoints can be found on linear
sketch elements or edges.

Center points
Center points are points at the center of arc and circular edges, and planar rectangular faces. They can be
found on cylindrical and conical faces of 3D bodies.

Intersection points
An intersection point is the point at which two lines meet or intersect. Intersection points can be found on
linear sketch elements.

Tip

Splines, no matter how symmetrical, don’t have midpoints or center points. If these points are
missing an item, check if the element has a measurable radius or diameter to make sure that it is
not a spline.

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Accessing tools
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Shapr3D has an innovative user interface that provides several methods for accessing tools. You can
choose the method that best matches your project workflow or preference below.

● Menus
● Project Sidebar
● Adaptive user interface
● Selection-based modes
● Items Manager
● Keyboard shortcuts and hotkeys
● Command Search
● Context menus
● Menu bar

Menus
You can find the menus on the sides of your modeling space, floating over the canvas, keeping your project
front and center. The main menu is on the left side of the screen and sketch constraints appear on the right
side.

Sketching and modeling tools are organized into submenus, and the main menu provides convenient
access to the Project Sidebar and Items Manager.Note for iPadOS: If you're left-handed or simply prefer to
have the main menu on the right side, you can change the interface settings in Settings.We

Project Sidebar
The Project Sidebar is a quick way to navigate between the modeling, Visualization, and 2D Drawings
space. Simply select Modeling, Visualization, or Drawing from the main menu to open the Project
Sidebar.

Aside from switching between spaces, the Project Sidebar also provides you a shortcut to add, rename, or
delete 2D Drawings.

Adaptive User Interface


As you make selections in your project, Shapr3D predicts what tools you want to use next and makes them
available at the left. Using this adaptive user interface is a fast and efficient way to develop your projects.
This method allows you to focus on your model, rather than on browsing through menus.

To use the adaptive UI for accessing tools, make selections in the modeling space or Items Manager, then
make use of the default tool that becomes active or choose a tool from the customized menu at the left. For
more information, see Adaptive User Interface.

Tip

To access additional tools from the adaptive menu, select More.

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Modes
You can find modes in the bottom-left corner of the main menu that you can easily turn on or turn off. If you
don’t have any selections, Section View and Measurement Mode are readily available by default. As you
make selections or access relevant tools, the modes adapt to provide you the tools you need.

Items Manager
The Items Manager is another quick way to trigger tools whenever you select items. For example, selecting
a body from the available items triggers the adaptive UI with available tools you can use. To learn more,
visit Items Manager.

Keyboard shortcuts and hotkeys


The most frequently used tools can also be selected via keyboard shortcuts. The shortcuts are highlighted
next to the name of the tool in the side menu. To learn more about shortcuts, visit Keyboard shortcuts,
gestures, and hotkeys.

Command Search
The Command Search function allows you to access tools by searching for the command name. As you
type into the search field, valid commands appear in the list below. You can launch tools directly from the
results list.

Depending on your platform and settings, Search Commands is available via the ‘X’ or Control/Command
+ F keyboard shortcuts, from the toolbar or the help menu.. For more information, see Command Search.

Tip

You can pre-select elements in your design before searching for commands. When you pre-select
items, the search results are customized based on your selection.

Context menus
If you're using a mouse or trackpad, using context menus is another quick way to access tools and
commands. Simply secondary click (right-click) anywhere in your modeling space to open the pop-up menu
containing commands, actions, or options relevant to your workflow.

To learn about the different context menus available, visit Context menus.

Menu bar
In Shapr3D Windows, you can access basic tools and commands from the file menu in the top navigation
bar. Simply select File, Edit, View, and Help to find shortcuts to basic commands.

In Shapr3D Mac, you can also access modeling tools from the Mac menu bar. Simply go to the menu bar
and select the options for Sketch, Add, Transform, and Tools to access modeling tools, and select File,
Edit, View, Window, and Help find shortcuts to basic commands.

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Move and copy items using the gizmo
[Article link | Table of contents | Back | Next]

The gizmo provides directional control for several tools within Shapr3D. The parts of the gizmo are detailed
below.

Gizmo center
The gizmo center has two functions:

● The gizmo center defines the center of any rotational movement.


● The gizmo center controls the orientation of the gizmo.

You can move the gizmo center by dragging. The gizmo center will snap to existing geometry such as axes,
faces, edges, sketch profiles, and construction geometry, allowing you to define a new center for any
rotational movement or reorient the gizmo.

Tip

Some tools include an Auto-orientation option that can be turned on and off from the upper left
of the modeling space. Turning off this option prevents the axes of the gizmo from aligning with
other geometry.

Arrows
Gizmo arrows provide linear and rotational controls. Arrows can be used in two ways:

● Drag an arrow to move in a direction dynamically.


● Select an arrow to enter a precise value for movement in the selected direction.
Note: To learn more, visit defining and calculating numerical values.

History settings
In the History sidebar, your linear and rotational controls are defined as a Movement/Rotation step.

Tiles
Gizmo tiles can be dragged for linear movements along a plane.

Dimension label
Dimension labels appear next to a selected gizmo arrow and they display the current value for the
movement. To modify the value of a dimension label:

● Keyboard and mouse/trackpad: Hover your pointer over the arrow and click the dimension label to
enter a value. To use the numpad, click the dimension label to select it and then click again to
activate the numpad.
● Touch and pen: Tap the dimension label to modify the value using the numpad.

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Copy badge

The Copy badge can be used to to create a copy or multiple copies of a selected item.

For tools that use the Copy badge, the color of the badge indicates when it is selected:

● Unselected:

● Selected:

To use the Copy badge:

1. Select the item to copy.


2. Select the Copy badge in the gizmo.
3. Drag the linear or rotational arrows to where you want the copied item to be.
4. To create multiple copies, keep the Copy badge turned on and continue moving the arrows to the
places where you want the copies to be.
5. Optional: To unlink you copy action from History, turn off the Link badge .
6. To finish, turn off the Copy badge or select an empty area in the grid.

History settings
In the History sidebar, items you copy are defined as a Movement/Rotation step.

You can modify the Movement/Rotation step parameter to turn on or off your copy action.

Note: For unlinked copies, History displays a step called Unlinked Copy.

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Defining and calculating numerical values
[Article link | Table of contents | Back | Next]

When you model, you can quickly define or calculate numerical values such as length, radius, or distance,
using a keyboard or the built-in numpad.

Keyboard input
You can directly define values in both 2D and 3D views for dimension labels or annotation badges.

To define and calculate numerical values while you’re modeling:


1. Click the dimension label.
Note: Depending on your settings or current state, you may need to click an item or gizmo arrow to
show the dimension label.
2. Use your keyboard to input the new value.
3. To make calculations, input the values and basic mathematical operators.
4. Optional: For multiple dimension labels available in the current position, you can move between
them by pressing the Tab key.
5. To finalize the value, press Enter.

Using the numpad


The numpad, or numpad calculator, can also be used to define numerical values for your model. You can
enter values directly in the numpad or calculate a value by using the calculator functions.

Tip

Some dimension labels, such as the quantity for patterns, display a simplified numpad that does
not include the calculator functions.

Activate the numpad


To activate the numpad while you’re modeling:
● Keyboard and mouse/trackpad: Click the dimension value to select it and then click it again to
activate the numpad.
Note: Depending on your settings or current state, you may need to click an item or gizmo arrow to
activate the numpad.
● Touch and pen: Tap the dimension value to activate the numpad.

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Input and calculate values in the numpad
● Keyboard and mouse/trackpad: Click or type values and mathematical operators and then press
Enter or click the check mark to finalize the value.
● Touch and pen: Tap the buttons to input or calculate a value and then tap the check mark to
finalize the value.

Read more

To learn more about dimension labels, visit Editing sketch dimensions.

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Boolean operations
[Article link | Table of contents | Back | Next ]

Boolean operations in CAD, commonly known as the Union, Subtract, and Intersect commands, are a set
of 3D modeling tools that can merge, separate, or create geometry from existing bodies. These tools allow
you to create complex shapes and forms of your models.

In Shapr3D, boolean tools have a Keep Originals option that you can use to keep the original bodies of
your model after completing the operation. Keeping your original bodies can be useful for later use or if you
want to keep a backup for each part.

Another tool that uses boolean operations is Extrude. When creating an extrusion, the Extrude tool provides you with
a boolean badge with the options for Union, New Body, Subtract, and Intersect to help you easily choose your
preferred extrude type.

Read more

To learn more about each boolean tool and the different settings for their Keep Originals option,
visit Union, Subtract, and Intersect.

To learn more about other available 3D modeling tools, visit the Tools menu.

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Sketch controls
Sketch points, patterns, and dimensioning
[Subsection link | Table of contents | Back | Next ]

States of sketch points


[Article link | Table of contents | Back | Next]

You can determine information about points in a sketch by understanding how different states are
represented in the modeling space. The different states of sketch points are:

● Unconnected – Unconnected points are free to move in any way within the sketch.

● Connected – A connected point can indicate the following states:


○ The point is connected to another sketch point. Both points will move together when
modified.
○ The point is connected to a line or curve with a Coincident constraint. The point can move
along the line or curve or along a projection of the line or curve.
○ The point is connected to the center of a line with a Midpoint constraint. The point will remain
at the line's center if the line's length or position is modified.

● Locked – A locked point is fixed and cannot be moved.

Tip

You can modify the states of sketch points by adding and removing constraints. For more
information, visit Adding and removing constraints.

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Sketch pattern constraint
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When a Pattern is created within a sketch or a sketch profile is patterned in the 3D environment, a sketch
pattern constraint is automatically created. If your constraint visibility setting is turned on, the source sketch
from which you created your pattern displays a sketch pattern constraint badge.

A sketch pattern constraint maintains the relationship between the patterned elements so that changes you
make to one element also apply to the other elements in the pattern.

Modify pattern definition and quantity


You can quickly modify the pattern definition, distance, and quantity of patterned elements as long as there
is an existing constraint.

To modify pattern definition and quantity, follow these steps:

1. Select any sketch belonging to a sketch pattern to re-activate the pattern control badges.
2. Use the pattern control badges to adjust the pattern definition type, distance, and quantity.
3. To finish, select an empty area of the grid or select Exit Sketching.

Tip

The sketch pattern constraint can only be created using the Pattern tool for sketch elements or
sketch profiles. If a sketch pattern constraint is deleted, it will permanently break the relationship
between pattern instances.

Delete sketch pattern constraint


If you want to modify elements in your sketch pattern individually, you can break the pattern by deleting the
sketch pattern constraint.

To delete a sketch pattern constraint, follow these steps:

1. While in sketch mode, locate the source sketch from which you created your pattern.
Note: If your constraint visibility setting is turned off, select or hover over the source sketch
2. Select the sketch pattern constraint badge on the source sketch.
3. In the Sketch menu, select Delete Constraints.
4. Modify individual elements from the pattern.

Learn more by watching the video below:

Shapr3D Manual - Using pattern constraints | Sketching

Read more

To learn more about the Sketch Pattern tool, visit Pattern (Sketch).

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Editing sketch dimensions
[Article link | Table of contents | Back | Next]

Each sketch element has a dimension label where you can view and edit the dimensions and
measurements of sketches.

Edit a dimension
Keyboard and mouse/trackpad
1. Click the element to select it.
2. Hover your pointer over the dimension label.
3. Use your keyboard to type the value of the new dimension or click the dimension label again to
open the numpad.
4. Optional: You can enter simple mathematical expressions (Example: 12+34 or 50/2) into the
dimension label or use operators of the numpad to calculate the final value of the dimension.

Touch and pen


1. Tap the element to select it.
2. Select the dimension label.
3. Use the numpad to input the new dimension, or use the calculator to calculate the final value of the
dimension.
4. To apply the value, tap the check mark.

Read more
To learn more about modifying numerical values, visit Defining and calculating numerical values.

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Dimension types
The types of sketch dimensions are length, diameter, radius, and angle.

Length
The length is the distance between two endpoints such as a line.

You can define the length of two endpoints with the following distance types:

● Absolute – Distance between the two endpoints of a line.


● Horizontal – Distance between the two line endpoints relative to the horizontal axis.
● Vertical – Distance between two line endpoints relative to the vertical axis.

To define a distance type, select the Distance Type badge that appears beside the dimension label.

Diameter
The diameter is the distance between two points in a circle that passes through the center.

You can define the diameter of circles.

To define a circle by its diameter, your Circular Annotation in Settings or Preferences must be set to
Radius and Diameter.

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Radius
The radius is the distance between the center of a circle to any endpoint. For circles, the radius is half of
the diameter. Meanwhile, ellipses have two radii: major and minor, where the major is the larger of the two.

You can define the radius of circles, arcs, and ellipses.

To define a circle by its radius, your Circular Annotation in Settings or Preferences must be set to Always
Radius.

Angle
The angle is formed by the common point of two intersecting lines.

You can define the angle of the following sketch elements:

● Between two connected or unconnected lines


● Between two connected splines or arcs
● Between a connected line and arc or spline

To change the angle between two elements, select them and then enter the new value of the angle.

Learn more by watching the video below:

Editing sketch dimensions | Sketching

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Using sketch planes
[Article link | Table of contents | Back | Next]

To sketch in 2D, you must define a sketch plane where you want to create your sketch. You can define a
sketch plane in the following ways:

● By selecting a plane before you start sketching


● By selecting a planar face or construction plane
● From the Orientation Cube
● From Views in Views and Appearance

How to start a sketch in different planes


Keyboard and mouse/trackpad
To start sketching on a plane:

1. From the main menu, select Sketch.


2. From the three small rectangles that appear near the origin, click on the rectangle corresponding to
the plane you’d like to sketch on.

To select a sketch tool right away:

1. From the sketch menu, select a sketch tool.


For other methods of accessing tools, visit Accessing tools.
2. From the three small rectangles that appear near the origin, drag your pointer to hover over the
rectangle corresponding to the plane you’d like to sketch.
3. Press the Space bar.

To start sketching on a different plane:

1. Drag your pointer to hover over a planar face or construction plane.


Note: This is also possible with your pen if the platform supports hovering with the pen.
2. Press the Space bar.

Tip

If you accidentally rotate your view while in sketch mode and want to continue sketching in 2D
with a normal view on your previously selected plane, select Normal to Sketch at the top.

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Touch and pen
To start sketching on a world plane:

1. From the main menu, select Sketch.


2. From the three small rectangles that appear near the origin, tap on the rectangle corresponding to
the world plane you’d like to sketch on.
Note: You can also double-tap on the rectangle with your finger.

To start sketching on the grid or an existing plane:

● Using a finger, double-tap on the grid, a planar surface or construction plane.


Tip

If you accidentally rotate your view while in sketch mode and want to continue sketching in 2D
with a normal view on your previously selected plane, select Normal to Sketch at the top.

How Shapr3D organizes your sketches


Sketches you create are added to the Items Manager and the History sidebar as new items. If you continue
sketching on a plane immediately after creating a sketch on the same plane, Shapr3D will edit the previous
sketch. In every other case, a new sketch is created.

Note: For Shapr3D versions earlier than 5.590, sketches are organized by planes, so adding a new sketch
item to a plane you previously sketched on automatically adds it to the existing Sketch plane item in the
Items Manager.

Learn more by watching the video below:

Shapr3D Manual - Defining sketch planes | Sketching

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Changing a sketch plane
[Article link | Table of contents | Back | Next]

While in sketching mode, you can move your sketch along the planes using Move/Rotate.

To move your sketch along the planes:

1. Double-click/tap the Orientation Cube to set the view to default.


Note: To learn about the different ways to change the view, visit Orientation Cube or Views and
Appearance.
2. Select Move/Rotate.
3. Drag the tiles in the gizmo center to move your sketch along the planes.

Read more

To learn more about the Move/Rotate tool, visit Move/Rotate (Sketch) and Move/Rotate (3D).

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Project spaces
Project environments
[Subsection link | Table of contents | Back | Next]

Modeling
[Article link | Table of contents | Back | Next]

The modeling space , also referred to as project space, design space, or workspace, is your main
working area when creating 2D sketches and 3D models. Whenever you start a new project, you are
automatically brought to the modeling space. From this space, you can navigate between the Visualization
space and 2D Drawings space through the Project Sidebar.

Read more

To learn more, visit Shapr3D modeling space.

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Visualization
[Article link | Table of contents | Back | Next]

Visualization lets you create custom, real-time renders of your models. With over 100 materials,
several environment options, and a customizable camera and depth of field settings, you can give your 3D
model a realistic look and finish that allows you to share stunning projects with anyone.

Access the Visualization space


To use Visualization:

1. Make sure that you have a 3D model in your modeling space.


2. From the main menu, select Modeling to open the Project Sidebar.
You can also access this tool by selecting Tools > Visualize, or by making selections and using the
adaptive menu. For more information and additional methods, visit Accessing tools.
3. From the Project Sidebar, select Visualization.
4. Select to show the properties, and choose between the Material, Environment, and Camera
tabs to start modifying the visualization of your model.

Tip

If you use Visualization with an empty modeling space, you can find an option to import a project
or a sample model.

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Material
You can assign and change the material of your model from the Material tab. Depending on the material,
you can also adjust the color, transparency settings, and material scaling.

Add a material
To add a material to your whole model:

1. Scroll through the Material tab to choose a material to add, or use the drop-down for All Materials
to choose a category.
2. Drag and drop your chosen material on the whole body of your model.
3. Select an empty space to finish or select Modeling from the menu to go back to the modeling
space.

To add material to parts of your model:

1. Select a face or body to open Properties.


2. Under Material, select Change.
3. Drag and drop your chosen material to your selected face or body.
Note: You can also click or tap on the material to automatically apply it to your selected face or
body.
4. Select an empty space to finish or select Modeling from the menu to go back to the modeling
space.

At the top part of the Material tab, you can find the Used Materials section to view the materials you
previously chose for your model.

Change a material
You can change the material of your body from Properties in the Material tab.

To change a material:

1. In the Used Materials section, select the material you want to change (iPadOS/macOS) or click
Edit (Windows) beside the material to open Properties.
2. Under Material, select Change.
3. Scroll to choose a new material to add, or use the drop-down for All Materials to find your desired
material.
4. Drag and drop your chosen material on your model.
Note: You can also click or tap on the material to automatically apply it to your model.
5. Select an empty space to finish or select Modeling from the menu to go back to the modeling
space.

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Customize your material
You can customize a material color and adjust other settings from Properties in the Material tab.

To access Properties, select a material (iPadOS/macOS) or select Edit (Windows) beside the material
under Used Materials. Learn about the different fields available in Properties below.

● Scale – Drag the slider to change the scale of your material.


● Roughness – Drag the slider to adjust the roughness of your material.
● Auto Match to Body – Turn on to find the best material mapping based on the orientation of the
body. Turn off to fix material mapping to the XYZ axes.
● Rotate X – Rotate the material texture about the relative X (main) axes of all the bodies that this
material is assigned to.
● Rotate Y – Rotate the material texture about the relative Y (secondary) axes of all the bodies that
this material is assigned to.
● Rotate Z – Rotate the material texture about the relative Z (normal) axes of all the bodies that this
material is assigned to.
● Color Field – Adjust the brightness and saturation level of the selected color.
● Hue Slider – Pick the color you want to apply to faces and bodies.
● Opacity – If applicable, move the handle down on the slider to change the opacity or transparency
of a body or face. This setting allows you to show the interior of bodies.
Note: To make a material transparent in the modeling space, apply the Default Material or Simple
Transparent Material from the Utility material category.
● Hexadecimal – If you know the hex value of a color you want to apply, enter the value and press
the Return or Enter key to apply that color.
● Color Swatches – You can store colors that you frequently use. Choose a color in the Slider or
sample a color in your modeling space with the Pick Face Color button, and then select an empty
slot in the Color Swatches. The chosen or sampled color will be saved. To remove a color,
secondary click (right-click) it and select Delete.

Note: Depending on the material, some properties may not be applicable.

In the example below, we’re change the orientation of the Y-axis to better match the orientation of the
material to the overall body of the model.

Environment
You can change the environment of your model from the Environment tab.

Select an environment
To add an environment, go to the Environment tab and select an environment.

Customize an environment
To customize an environment:

1. Select the settings icon at the bottom-right corner of the current environment.
2. From Properties, you can adjust the following:
○ Light Rotation – Drag the slider to change the orientation of shadows.
○ Light Intensity – Drag the slider to adjust the light intensity of your environment.
○ Ground Plane – This adds an infinite plane to the scene that receives shadows from your
models. When enabled, you can choose between Snap to Model or XY Plane.
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3. Select Done to finish.

Camera and Depth of Field


You can select a surface point on a body to add a realistic depth of field effect to your visualizations.

Add Depth of Field


When you apply a depth of field effect, parts of the screen at a similar distance from the camera will remain
sharp, while areas closer or further away will become increasingly blurred.

To add a depth of field effect to your model:

● Keyboard and mouse/trackpad: Secondary click (right-click) on a part of a body to open the
context menu. Use Set as Focus Point to bring it into focus. Use the visual indicator that pops up to
help you bring a part into focus. Use Remove Focus Point to turn off Depth of Field.
● Touch and pen: Tap on a part of a body to bring it into focus. Use the visual indicator that pops up
to help you bring a part into focus. To turn off Depth of Field, select a focus point anywhere outside
a body.

Adjust Camera and Depth of Field properties


You can adjust the following Depth of Field properties in the Camera tab:

● Field of View – Adjust the field of view angle of the camera.


● Aperture – Define the depth range where the image remains sharp in the depth of field effect.
● Blur Intensity – Adjust the overall intensity of the depth of field effect.

Sharing your projects


● Capture your projects using the Capture tool
○ You can capture screenshots in Visualization to share with anyone. To learn how, visit
Capture your projects via Visualization.
● Export your projects
○ iPadOS and macOS users: you can export your workspace contents to a textured USDZ
file via the export menu. To learn how, visit Export.
● Augmented Reality
○ iPadOS users: If you want to see your model represented in a physical environment via
augmented reality, select AR at the top left corner of the screen to export your model in
USDZ format. For more details on using augmented reality with Shapr3D, visit Augmented
Reality.

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2D Drawings
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The 2D Drawings space is where you can create 2D Drawings or technical drawings for your 3D models.

Add a 2D Drawing
To add a new 2D Drawing:

1. From the Project Sidebar, select beside Drawings.


For other methods of accessing this tool, visit Accessing tools.
2. Select the 3D body for which you want to create a 2D drawing.
3. Select Next.
4. In the Drawing Preferences dialog, specify the following settings:
● Drawing Title – Enter a name for your 2D Drawing.
● Orientation – Choose between portrait and landscape.
● Sheet Size – Choose from ISO or ANSI standards.
● View-to-Sheet Scale – Choose your preferred scale.
● Include 4 Views – Enable to automatically add the front, left, top, and isometric views of
your model in the drawing sheet.
Note: The front view is the base view by default, while the other views are the projection
views.
5. Select Continue to generate the drawing sheet.
6. Optional: Adjust the following details according to your preference:
● Scale of a drawing – Double-click/tap on a drawing and select the scale dimension label
to choose a different scale.
● Show hidden lines – Double-click/tap on a drawing and select .
● Title block information – Double-click any text in the title block to change it to your preferred
text.
● Drawing Properties – Select or to update your sheet settings.
■ Sheet
● Orientation – Choose between portrait and landscape.
● Sheet Size – Choose from ISO or ANSI standards.
● View Scale – Choose for preferred view-to-sheet scale.
● Projection – Choose your preferred projection angle.
● Title Block – Choose your preferred layout. To learn more, see the Title block
layouts section below.
■ Dimensions
● Units – Choose your preferred unit.
● Angle Format – Choose your preferred angle format.
● Length Precision – Choose your length precision format.
● Angle Precision – Choose an angle precision format.
● Decimal Separator – Choose between a comma and period for your
preferred decimal separator.
■ Line Widths – Choose your preferred line width for any of the following:
● Visible Outlines
● Hidden Lines
● Dimension Lines
● Center Lines
● Section Lines
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● Detail Marks

Learn more by watching the video below:

Shapr3D Manual - Create new drawings | 2D Drawings

Title block layouts


A title block is a table that you can usually find at the bottom-right corner of 2D Drawing sheets. The main
purpose of a title block is to provide important information that can help readers understand your 2D
Drawing better.

In Shapr3D, you can choose from a variety of predefined title block layouts to personalize your drawing
sheet. You can also update the fields in your title block with any information you need.

By default, title block layouts contain the following information:

● Title
● Units
● Scale
● Projection Angle
● Size
● Last Updated Date
● Sheet Size

To choose a layout, go to Properties > Title Block, then choose any of the following:
● Simple – This is the default layout when creating a 2D Drawing. The general information is
displayed in the bottom-right of the sheet.
● Empty Sheet – This layout completely removes the title block and border.
● Border Only – This layout removes the title block and only displays the default border.
● Horizontal – The general information is displayed horizontally at the bottom of your sheet.
● Vertical – Displays your title block vertically on the right side of your sheet. This layout provides an
additional table where you can record Revision, Name, and Date information.
● Block – Displays your title block in the bottom-right of your sheet. Similar to the vertical layout, this
layout provides an additional table where you can record Revision, Name, and Date information.
● Block with Table – Displays the block layout with an additional table to the left that you can
customize with information you want such as details about model parts or important features that
you want to highlight.

Learn more by watching the video below:

Shapr3D Manual - Title block layouts | 2D Drawings

120
Views
You can add multiple projections in 2D Drawings to highlight every detail of your model. These projections
are created from any of the following view types:

● Base view
● Projection view
● Section view
● Detail view

Base View
The base view is the main building block of your 2D drawing. Additional views you create always reference
back to your base view.

In Shapr3D, projected 2D views align automatically with their base view. When you move a 2D base view,
all its 2D projected views also move in alignment. The same applies to 2D projected views: when you move
a 2D projected view, its 2D base view also move in alignment.

You can add a new base view with any of the following orientation: front, top, right, back, left, bottom,
isometric.

2D base views
To add a 2D base view of your model:

1. From the 2D Drawings menu, select Views > Front.


2. Optional: From the Base View popup, select Custom base view… to change the projection angle
from which your drawing is created
3. Choose a 2D orientation for your base view.
4. Optional: To update your reference bodies, select Bodies… > Select your new reference bodies >
Done.
5. Select + to add your base view.
6. From the projection previews that pop up, select + on a projection view you want to add.
7. To finish, select Done.
8. To move your base views and projections, double-click/tap on any of them, then use the arrows to
drag them to your desired position.

Isometric views
To add an isometric view of your model:

1. From the 2D Drawings menu, select Views > Front.


2. Optional: From the Base View popup, select Custom base view…to change the projection angle
from which your drawing is created
3. ,Choose an isometric orientation for your base view.
4. Optional: To update your reference bodies, select Bodies… > Select your new reference bodies >
Done.
5. Select + to add your isometric view.
6. Use the arrows to drag your isometric view to your desired position.
7. To finish, select an empty space, or select Deselect All from the menu.

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Add a new projection
To add more projections to your drawings:

1. From the 2D Drawings menu, select Views > Projection.


2. Select a view from which you want to create a projection.
Note: If you only have one view, the projection previews automatically pop up.
3. From the projection previews that pops up, select + on a projection view you want to add.
4. To finish, select Done.

Section views
You can create section views from base or projection views to visualize the interior of the model.

To create section views of your model:

1. From the 2D Drawings menu, select Views.


2. Select Section View.
3. Use the reference points as guides to precisely place your section line. This section line defines the
plane that cuts through the object.
Note: If you'd like to replace the section line with a different one, simply draw a new line. The
previous section line will be removed automatically.
4. Drag one of the arrows next to the section line to where you want to place your section view.
5. Select an empty space to finish, or select Close from the menu.

Detail View
You can add detail views to your 2D Drawings to highlight and annotate your dimensions in a magnified
view.

To create detail views of your 2D Drawings:


1. From the 2D Drawings menu, select Views.
2. Select Detail View.
3. Draw a circle around the area you want to magnify.
● Keyboard and mouse/trackpad: Click on a guide point, then move or drag your pointer to
form the circle.
● Touch and pen: Tap on a guide point then drag your pointer to form the circle.
4. Click or lift your pen to finalize the circle.
Note: Make sure to include the full geometry of the drawings you want to highlight with dimensions.
5. Select Next to automatically generate the detail view.
6. Click or tap to place your detail view anywhere in the drawing sheet.
7. Use the arrows or center point to adjust the placement of your detail view.
8. Optional: Select or to choose a different scale or show/hide hidden lines for your detail
view.
9. Dimension or annotate your detail view as how you would in a regular 2D drawing. Refer to
Dimensions or Geometries sections below for more information.

Learn more by watching the video below:

Shapr3D Manual - Add views to drawings | 2D Drawings

122
Dimensions
You can select from different dimension types to add to your 2D Drawings such as line length, point-to-point
distance, and arc angle.

To add dimensions to your 2D Drawing:

1. Select Dimensions in the drawings menu.


You can directly select an item in your drawing and the adaptive menu automatically dimensions the
item. Select the check mark to confirm the dimension. If there is more than one available dimension,
select the dimension before selecting the check mark.
2. Select a dimensioning tool.
○ Line Length – Measures the length of a straight line.
○ Point-to-Point Distance – Measures the distance between two selected points. These
points can be endpoints, intersections, quadrant points, and center marks.
○ Point-to-Line Distance – Measures the distance between any point and a line. These
points can be endpoints, intersections, quadrant points, and center marks.
○ Line-to-Line Distance – Measures the distance between two parallel lines.
○ Arc Angle – Measures the included angle of an arc.

○ 3-Point Angle – Measures the inner or outer angle between two virtual lines defined by
one joint vertex and two other points on the legs. These points can be endpoints,
intersections, quadrant points, or center marks.
○ Line-to-Line Angle – Measures the angle between two non-parallel lines.
○ Radius – Measures the distance between an arc or circle’s circumference and center.
○ Diameter – Measures the length of a line that would cross a circle or arc’s center and
two points on the shape’s circumference.
○ Min-Max Distance – Measures the minimum or maximum distance between a circle or
arc and another circle, arc, or line. Curves that are not part of a section of a virtual circle or
arc are not included.
3. Select the items that need to be dimensioned.
4. Drag the dimension on the sheet to reposition it anywhere you want.
Note: Dimensions you create snap at equal increments, allowing you to easily match your new
dimensions to existing ones, or place them symmetrically at a new location.
5. After you finish adding dimensions, select Done.
6. Tap the dimension editor badge that appears beside the dimension to edit any of the following:
○ Prefix Text – Enable to enter a prefix text for your dimension. For easy access, you can
select any of the commonly used symbols available in the Prefix text field below.
○ Tolerances – Enable to enter a size tolerance applicable to your dimension. To choose a
tolerance type, select the drop-down menu and choose between Symmetrical, Deviation,
Limits, and Basic.
○ Suffix Text – Enable to enter a suffix text for your dimension. For easy access, you can
select any of the available commonly used symbols below the Suffix text field.
7. Optional: To remove a dimension, select it > Delete Selection.

Note: To specify the precise decimal measurement of linear and angular dimensions, select or to
open Properties > Dimensions and then choose Length Precision or Angle Precision.

Learn more by watching the video below:


Shapr3D Manual - Add dimensions to drawings | 2D Drawings

123
Geometries
You can annotate the non-isometric views in 2D Drawings with geometries using the following geometry
types:

● Centerline
● Center mark
● Intersection mark

Centerline
Centerlines are dashed lines that run between two reference points or lines. You can use them in 2D
Drawings to:

● Show the axes of circular or cylindrical features such as holes and discs
● Dimension circular features
● Point out features that share the same central axis

Note: Centerlines can’t be dimensioned with the Line length tool.

To add a centerline, follow these steps:

1. From the 2D Drawings menu, select Geometries.


2. Select one of the centerline geometry tools:
● 2-Point Centerline – Select two points as your reference in the drawing.
● 2-Line Centerline – Select two lines as your reference in the drawing.
● 3-Point Circular Centerline – Select two points as your reference in the drawing.
● 3-Point Centerline – Select three points on a circumference.
3. To adjust the centerline, select it and then drag the arrows or points to extend the centerlines
created between the reference points or lines.
4. To finish, select Done.

Center mark
Center marks are cross-shaped annotations that indicate the centers of circles, arcs, and circular edges.
You can also mark these centers as reference points for dimensioning.

To add a center mark:

1. From the 2D Drawings menu, select Geometries > Center Mark.


2. Select the center of circular edges.
3. To finish, select Done.

Intersection mark
Intersection marks are cross-shaped annotations that indicate where two non-parallel lines intersect. You
can also mark these points as references for dimensioning.

To add an intersection mark:

1. From the 2D Drawings menu, select Geometries > Intersection Mark.


2. Select two non-parallel lines.
3. To finish, select Done.

124
Learn more by watching the video below:

Shapr3D Manual - Add geometries to drawings | 2D Drawings

Note
You can annotate parts of your 2D Drawing with the Note option.

To add an annotation:

1. From the 2D Drawings menu, select Note.


2. Select an item to add an annotation, or select an empty space to add a note.
3. Enter your annotation in the textbox that appears.
Note: The character limit is 1200.
4. Drag and drop the notes anywhere you want.
5. To finish, select Done.

To edit an annotation:

1. Double-tap or double-click on the text.


2. Enter your new annotation.
3. To finish, select an empty area.

To delete an annotation, select it and press the Backspace or Delete key, or select Delete Selection.

Learn more by watching the video below:

Shapr3D Manual - Add notes to drawings | 2D Drawings

125
Image
You can add images to your 2D Drawings such as screenshots of your visualized model, logos, or any kind
of image that helps communicate your project.

To add an image, follow these steps:

1. From the 2D Drawings menu, select Add Image.


2. Select the image you want to import > Open.
3. Use the guide points to adjust the size of your image.
4. Drag and drop your image anywhere you want.
5. To finish, select an empty area in the sheet.

To delete an image, select it and press the Backspace or Delete key, or select Delete Selection.

Learn more by watching the video below:

Shapr3D Manual - Add images to drawings | 2D Drawings

126
Sketch menu
Sketching tools
[Subsection link | Table of contents | Back | Next]

Automatic line/arc
[Article link | Table of contents | Back | Next]

The automatic Line/Arc tool is a feature specific to using a pen. In Automatic mode, Shapr3D
automatically switches your sketch to a line or arc depending on your pen gesture.

To start sketching using automatic Line/Arc:

1. Start drawing a line or arc. Notice that Shapr3D automatically enters sketch mode and detects what
you're drawing.
2. To switch from arc to line and vice versa while sketching, wiggle your pen.

If you want to override the automatic behavior, follow these steps:

1. Go to Sketch > Line/Arc.


For other methods of accessing this tool, visit Accessing tools.
2. Tap the Line Type menu below Line/Arc.
3. Change Automatic to Line or Arc.
4. Use your pen to draw a line or arc.

History settings
To manage history settings for the automatic Line/Arc action, find the step for your specific sketch and then
view or modify the following:
● Plane – Click/tap Edit… or Select… to modify the plane or face where you want the sketch to be
and then select Done.
● Projection – If applicable, click/tap Edit… to modify any existing projections to your sketch.
Note: To learn more about sketch projections, visit Project.

Learn more by watching the video below:

Shapr3D Manual - Drawing lines and arcs with a pen | Sketching

Read more

Learn how to create a line or arc.

127
Line
[Article link | Table of contents | Back | Next]

Use the Line tool under the Sketch menu to create lines.

To create lines using specific input devices, expand the sections below.

Keyboard and mouse/trackpad


By default, you can create connecting lines through a series of endpoints. Follow these steps to learn how:

1. Define your sketch plane.


2. Select Sketch > Line.
For other methods of accessing this tool, visit Accessing tools.
3. To draw a line, click to add an endpoint.
4. Drag your pointer to construct your line.
5. Click to add another endpoint.
6. To draw connecting lines, continue to click and drag your pointer to add more endpoints.
7. To finish drawing lines you can do either of the following:
○ Press Escape to cancel or exit an active endpoint.
○ Press Enter to set your final endpoint.
Note: Your drawing will automatically finish if you draw a closed shape by connecting the last
endpoint to your initial endpoint.

Touch and pen


1. Define your sketch plane.
2. Go to Sketch > Line/Arc.
For other methods of accessing this tool, visit Accessing tools.
3. Tap the Line Type menu below Line/Arc.
4. Select Line.
5. Use your pencil to start drawing a line, just like you would on paper.
6. To finish the line, lift your pencil.
7. To draw connecting lines, start drawing from the endpoint of the previous line.
8. endpoint to your initial endpoint.

128
History settings
To manage history settings for the automatic Line/Arc action, find the step for your specific sketch and then
view or modify the following:
● Plane – Click/tap Edit… or Select… to modify the plane or face where you want the sketch to be
and then select Done.
● Projection – If applicable, click/tap Edit… to modify any existing projections to your sketch.
Note: To learn more about sketch projections, visit Project.

Learn more by watching the video below:

Shapr3D Manual - Drawing lines | Sketching

Read more

For information on how to edit the dimensions of a sketch, visit Editing sketch dimensions.

129
Arc
[Article link | Table of contents | Back | Next]

Use the Arc tool under the Sketch menu to create arcs.

Keyboard and mouse/trackpad


1. Select Sketch > Arc.
2. Click and drag your pointer to add two endpoints.
3. Drag your pointer to adjust the curve of the arc.
4. Click to finalize the curve.
5. To finish, press Escape.
6. To exit sketching, select Exit Sketching.

Touch and pen


1. Define your sketch plane, go to Sketch > Line/Arc.
For other methods of accessing this tool, visit Accessing tools.
2. Tap the Line Type menu below Line/Arc.
3. Select Arc.
4. Use your pen to draw an arc.
5. To complete the Arc tool, select outside of the sketch.

History settings
To manage history settings for the automatic Line/Arc action, find the step for your specific sketch and then
view or modify the following:
● Plane – Click/tap Edit… or Select… to modify the plane or face where you want the sketch to be
and then select Done.
● Projection – If applicable, click/tap Edit… to modify any existing projections to your sketch.
Note: To learn more about sketch projections, visit Project.

Learn more by watching the video below:

Shapr3D Manual - Drawing arcs | Sketching

Read more

For information on how to edit the dimensions of a sketch, visit Editing sketch dimensions.

130
Spline
[Article link | Table of contents | Back | Next]

The Spline tool creates a curve by marking specific points of curvature. This creates a polynomial
curve, or curve with multiple points. With splines, you can construct curves and create organic shapes.
Splines have two different types:

● Fit Point Splines


● Control Point Splines

Fit Point Splines


Use Fit Point Splines to create a curve by marking the specific location of each point through which
the curve should pass. Fit Point Splines give you more flexibility to set the spline path, but controlling
the whole curve can be challenging because any change to a point impacts other parts of the spline.

Keyboard and mouse/trackpad


To create Fit Point Splines, follow these steps:

1. Define your sketch plane, go to Sketch > Spline, then choose Fit.
For other methods of accessing this tool, visit Accessing tools.
2. Draw a line segment, then click to add points through which the curve should pass.
3. Continue to add points to define the shape of the curve segments.
4. To finish, press Escape or Backspace.
5. To move the curve points, exit Spline by pressing Escape, then click and drag the points.
6. To adjust the curvature at a point, select it and drag the handles.
7. To add points to the spline, secondary click (right-click) on a curve to open the context menu,
and select New Spline Point.
8. To remove a point, select it and then click Delete.

Touch and pen


To create Fit Point Splines, follow these steps:

1. Define your sketch plane, go to Sketch > Spline, then choose Fit.
For other methods of accessing this tool, visit Accessing tools.
2. Draw a curve segment, then lift the pen.
3. Draw more connecting curve segments.
4. To move the curve points, select and drag them directly.
5. To adjust the curvature at a point, drag the handles.
6. To add points to the spline, select the curve and long-tap it.
7. To remove a point, select it and then tap Delete.

131
Control Point Splines
Use Control Point Splines to draw and shape a curve indirectly. As you draw each section, a polyline
appears to guide the curve. Each point that you mark is a vertex of an imaginary polyline that you can
click/tap and move to adjust the shape of the curve. This approach gives you less direct manipulation,
but more control over the full curve’s smoothness.

Keyboard and trackpad


To create Control Point Splines, follow these steps:

1. Define your sketch plane, go to Sketch > Spline, then choose Control.
For other methods of accessing this tool, visit Accessing tools.
2. Draw connecting lines. This creates a polyline that guides the shape of the curve.
3. To finish, press Escape or Backspace.
4. To move the curve points, exit Spline by pressing Escape, then click and drag the control
points, not the curve itself.
5. To add a control point, secondary click (right-click) on a curve to open the context menu, and
select New Spline Point.
6. To remove a point, select it and click Delete.

Touch and pen


To create Control Point Splines, follow these steps:

1. Define your sketch plane, go to Sketch > Spline, then choose Control.
For other methods of accessing this tool, visit Accessing tools.
2. Draw connecting lines. This creates a polyline that guides the shape of the curve.
3. To adjust the curve, select and drag the control points, not the curve itself.
4. To add a control point, select the curve and long-tap it.
5. To remove a point, select it and tap Delete.

Tip

Constraints allow you to break or join splines at any point. To break or join splines at any point,
select it and then click the Break/Join badge. To connect straight lines with a tangent curve,
make sure the spline’s control polyline is in line with the neighboring lines. This will create the
curve tangent at these points.

132
History settings
To manage history settings for the automatic Line/Arc action, find the step for your specific sketch and then
view or modify the following:
● Plane – Click/tap Edit… or Select… to modify the plane or face where you want the sketch to be
and then select Done.
● Projection – If applicable, click/tap Edit… to modify any existing projections to your sketch.
Note: To learn more about sketch projections, visit Project.

Learn more by watching the video below:

Shapr3D Manual - Drawing splines | Sketching

Read more

To learn more about constraints, visit Constraints overview. For information on how to edit the
dimensions of a sketch, visit Editing sketch dimensions.

133
Rectangle
[Article link | Table of contents | Back | Next]

Use the Rectangle tool under the Sketch menu to create rectangles.

Rectangle types can either be: Center, Diagonal, or Three-point.

To select the type of rectangle you want to create, follow these steps:

1. Define your sketch plane, go to Sketch > Rectangle.


For other methods of accessing this tool, visit Accessing tools.
2. Select the menu below Rectangle to access the Rectangle type options.
● Center rectangle – A center rectangle is defined by its center point. When you select
somewhere on the grid, that point becomes the center of the rectangle (and an anchor point,
which is indicated by the X-mark) and you can drag the shape to create the sides of the
rectangle.
● Diagonal rectangle – A diagonal rectangle is defined by its two opposite corners. When you
select somewhere on the grid, you need to drag an imaginary diagonal line. This line
becomes the diagonal length of the rectangle, and the initial point becomes the anchor point.
● Three-point rectangle – A three-point rectangle is defined by three points by first drawing a
baseline, and then drawing the height. The remaining sides of the rectangle are
automatically created based on the two sides, or three points you specified. The first point
you create becomes the anchor point.
3. Select the type of rectangle you want to create.

Keyboard and mouse/trackpad


To create a Center Rectangle:

1. Click to place the center of the rectangle


2. Drag your cursor and click to place an outer vertex for the rectangle.

To create a Diagonal Rectangle :

1. Click to place the starting diagonal point of the rectangle.


2. Drag your cursor diagonally and click to place an outer vertex for the rectangle.

To create a Three-Point Rectangle:

1. Click to place the starting point of the rectangle, then move your pointer to draw a line. This will be
the length of your baseline. Click to finalize the length of the baseline.
2. Move your pointer perpendicular to the baseline to define the shape of the rectangle. Click to finalize
the shape of the rectangle

Touch and pen


To create a Center Rectangle:

Select a point on the grid for the center of the rectangle and drag to position an outer vertex

134
To create a Diagonal Rectangle :

Select a point on the grid for the starting diagonal point of the rectangle and drag diagonally to position an
outer vertex.

To create a Three-Point Rectangle :

1. Select a point on the grid for the starting point of the rectangle, then drag your pen to create a line.
This will be the length of your baseline.
2. Drag your pen perpendicular to your baseline to define the shape of the rectangle.

History settings
To manage history settings for the automatic Line/Arc action, find the step for your specific sketch and then
view or modify the following:
● Plane – Click/tap Edit… or Select… to modify the plane or face where you want the sketch to be
and then select Done.
● Projection – If applicable, click/tap Edit… to modify any existing projections to your sketch.
Note: To learn more about sketch projections, visit Project.

Learn more by watching the video below:

Shapr3D Manual - Drawing rectangles | Sketching

Read more

For information on how to edit the dimensions of a sketch, visit Editing sketch dimensions.

135
Circle
[Article link | Table of contents | Back | Next]

The Circle tool creates a closed sketch profile with a constant radius.

To create a circle:

1. Define your sketch plane, go to Sketch > Circle.


For other methods of accessing this tool, visit Accessing tools.
2. Place the center point and diameter of the circle in the sketch.
○ Touch and pen: Select a point on the grid for the center of the circle and drag to position the
circumference.
○ Keyboard and mouse/trackpad: Click to place the center of the circle, then move your
pointer to define the diameter. Click to finalize the diameter.
Note: You can specify the value for the circle annotation by entering it on the keyboard
before placing the diameter.

When drawing the circle or selecting an existing circle, you will see either a radius or diameter dimension
label, depending on your Circular Annotations setting.

History settings
To manage history settings for the automatic Line/Arc action, find the step for your specific sketch and then
view or modify the following:
● Plane – Click/tap Edit… or Select… to modify the plane or face where you want the sketch to be
and then select Done.
● Projection – If applicable, click/tap Edit… to modify any existing projections to your sketch.
Note: To learn more about sketch projections, visit Project.

Learn more by watching the video below:

Shapr3D Manual - Drawing circles

Read more

For information on how to edit the dimensions of a sketch, visit Editing sketch dimensions.

136
Ellipse
[Article link | Table of contents | Back | Next]

The Ellipse tool creates a closed sketch profile that is defined by a major and minor axis.

To create an ellipse:

1. Define your sketch plane, go to Sketch > Ellipse.


For other methods of accessing this tool, visit Accessing tools.
2. Place the center point and circumference of the ellipse in the sketch.
○ Touch and pen: Select a point on the grid for the center of the ellipse and drag to position
the circumference.
○ Keyboard and mouse/trackpad:
1. Click to place a point, then move your pointer to draw a line. This will be the length of
your first axis. Click to finalize the diameter of the first axis.
2. Move your pointer perpendicular to your first axis to define the second axis. Click to
finalize the diameter of the second axis.

Note: You can specify the values for the major and minor axes before placing the endpoints
by typing the values using a keyboard.

History settings
To manage history settings for the automatic Line/Arc action, find the step for your specific sketch and then
view or modify the following:
● Plane – Click/tap Edit… or Select… to modify the plane or face where you want the sketch to be
and then select Done.
● Projection – If applicable, click/tap Edit… to modify any existing projections to your sketch.
Note: To learn more about sketch projections, visit Project.

Learn more by watching the video below:

Shapr3D Manual - Drawing ellipses | Sketching

Read more

For information on how to edit the dimensions of a sketch, visit Editing sketch dimensions.

137
Polygon
[Article link | Table of contents | Back | Next]

The Polygon tool creates a closed sketch profile with a specified number of equal sides. There are several
pre-defined polygon types available. Once a polygon is created, you can customize the number of sides.

To create a Polygon:

1. Define your sketch plane, go to Sketch > Polygon.


For other methods of accessing this tool, visit Accessing tools.
2. Select the menu below Polygon to access the Polygon type options.
3. Select the type of polygon you want to create. The types of pre-defined polygons include:
○ Triangle
○ Pentagon
○ Hexagon
○ Octagon
Note: You can adjust the number of sides for the polygon after you place it in the sketch.
4. Place the center point and a vertex of the polygon in the sketch. For using specific input devices,
click the sections below.
○ Touch and pen: Select a point on the grid for the center of the polygon and drag to position
an outer vertex.
○ Keyboard and mouse/trackpad: Click to place the center of the polygon, then move your
pointer to define the radius. Click to place the outer vertex.
Note: You can specify the radius for the polygon before placing the vertex by typing the
value using a keyboard.
5. Use the dimension labels to adjust the number of polygon sides and define the radius.
Note: The label for adjusting the number of sides will only be available immediately after creating
the polygon. If you need to adjust this parameter, select the sides label first. Once another selection
is made, the sides label will disappear.

History settings
To manage history settings for the automatic Line/Arc action, find the step for your specific sketch and then
view or modify the following:
● Plane – Click/tap Edit… or Select… to modify the plane or face where you want the sketch to be
and then select Done.
● Projection – If applicable, click/tap Edit… to modify any existing projections to your sketch.
Note: To learn more about sketch projections, visit Project.

Learn more by watching the video below:

Shapr3D Manual - Drawing polygons | Sketching

Read more

For information on how to edit the dimensions of a sketch, visit Editing sketch dimensions.

138
Offset Edge (Sketch)
[Article link | Table of contents | Back | Next]

The Offest Edge tool creates new sketch elements that are offset from existing elements by a specified
distance. You can use the Offset Edge tool within a sketch, with sketch profiles, or with the edges and
faces of a 3D body.

To offset from a sketch element:

1. Within an existing sketch, go to Sketch > Offset Edge.


For other methods of accessing this tool, visit Accessing tools.
2. Select Type to access the Offset Edge Type menu.
3. Choose an offset type:
○ Loop – Offsets a single edge from a sketch element.
○ Single – Offsets a loop of edges from a sketch element.
4. Select the sketch element you want to offset.
5. Use the gizmo to specify the offset direction and distance.
Note: If you select a sketch item that is shared by multiple loops, arrows will be displayed for each
loop. Select the appropriate arrow for the loop you want to offset.
6. To finish, select Exit Sketching.

History settings
To manage history settings for the automatic Line/Arc action, find the step for your specific sketch and then
view or modify the following:
● Plane – Click/tap Edit… or Select… to modify the plane or face where you want the sketch to be
and then select Done.
● Projection – If applicable, click/tap Edit… to modify any existing projections to your sketch.
Note: To learn more about sketch projections, visit Project.

Learn more by watching the video below:

Shapr3D Manual - Offsetting sketches | Sketching

Read more

For information on using Offset Edge with sketch profiles and edges of 3D bodies, visit Offset
Edge (3D).

139
Move/Rotate (Sketch)
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Use the Move/Rotate tool in sketch mode to move or rotate sketch elements. This tool also includes a
Copy function that allows for selected elements to be duplicated. The Move/Rotate tool uses the gizmo,
which provides arrows and tiles for directional control, can be aligned with other geometry, and includes
dimension labels for defining precise movements.

Note: To move, rotate, and copy bodies and sketch profiles in the 3D environment, see Move/Rotate (3D).

Using the Move/Rotate tool


To use the Move/Rotate tool to move or rotate sketch elements:

1. Within an existing sketch, go to Sketch > Move/Rotate.


For other methods of accessing this tool, visit Accessing tools.
2. Select the sketch element(s) you want to move.
Note: To select a group of connected sketch elements, double-click or double-tap one of the sketch
elements in the group.
3. If you want to move or rotate a copy of your selection rather than the original, select the Copy
badge.
Note: The Copy badge appears as blue when selected .
4. Use the gizmo to specify the new location.
5. Complete the Move/Rotate tool by selecting an empty area of the grid, or pressing Escape.

Tip

For simple movements within a sketch, you can select sketch elements and drag them to a new
position. For more complex movements, the Move/Rotate tool includes the additional functionality
provided by the gizmo.

Moving planes
While in sketching mode, you can move your sketch along the planes using the Move/Rotate tool.

To move your sketch along the planes:

1. Set the view to default.


To learn about the different ways to change the view, visit Orientation Cube or Views and
Appearance.
2. Select Move/Rotate.
3. Drag the tiles in the gizmo center to move your sketch along the planes.

140
Moving and adjusting selections
While in sketch mode, you can directly move and adjust selected sketch elements without using the
Move/Rotate tool. This specific functionality is useful for adjusting certain sketch elements and constraints.

To move and adjust your selections, simply select sketch profiles, edges, or points, then drag or adjust
them accordingly.

History settings
To manage history settings for the automatic Line/Arc action, find the step for your specific sketch and then
view or modify the following:
● Plane – Click/tap Edit… or Select… to modify the plane or face where you want the sketch to be
and then select Done.
● Projection – If applicable, click/tap Edit… to modify any existing projections to your sketch.
Note: To learn more about sketch projections, visit Project.

Learn more by watching the video below:

Shapr3D Manual - Moving and rotating sketches | Sketching

Tip

To find more video tutorials, visit our Shapr3D Manual YouTube Playlist.

141
Pattern (Sketch)
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The Pattern tool within the Sketch menu creates patterns of sketch elements such as lines, arcs, and
curves. Patterns are multiple copies of selected elements, evenly spaced in the modeling space.

The Pattern tool within in sketch mode can generate two types of patterns:

● Linear pattern
● Circular pattern

Note: For information on patterning 3D bodies or sketch profiles in 3D, visit Pattern (3D).

Tip

Sketch patterns include a default pattern constraint feature that maintains the relationship
between the pattern instances. For more information on this constraint, visit Sketch pattern
constraint.

Linear pattern
A linear sketch pattern can be distributed along one or two straight axes. Follow these steps to create a
linear pattern within a sketch:

1. Within an existing sketch, go to Sketch > Pattern.


For other methods of accessing this tool, visit Accessing tools.
2. Select the menu below Pattern to access the Pattern type menu.
3. Set the pattern type to Linear.
4. Select the sketch elements that you want to pattern.
5. Customize the pattern using the pattern control badges:
○ Pattern Definition: Use the first pattern control badge to select how you want to define the
pattern. The options include:
■ Total Distance [Total]: Select this option to define the pattern using an overall
dimension. Copies of the selected sketch elements will be equally spaced across the
dimension specified.
■ Spacing Distance [Spacing]: Select this option to define the pattern by specifying
the distance between each copied instance.
○ Quantity: Use this pattern control badge to enter the number of copies required for the
pattern.
6. Drag a gizmo arrow in the direction you wish to create the pattern.
7. Select the dimension label beside Total or Spacing to enter a value.
8. To define a second direction for the pattern, repeat steps 5 & 6 with the second gizmo arrow.
9. Complete the Pattern tool by selecting an empty area of the grid, or pressing Escape.

142
Circular pattern
A circular sketch pattern distributes copies of selected elements around a specified center point. Follow
these steps to create a circular pattern within a sketch:

1. Within an existing sketch, go to Sketch > Pattern.


For other methods of accessing this tool, visit Accessing tools.
2. Select the menu below Pattern to access the Pattern type menu.
3. Set the pattern type to Circular.
4. Select the sketch elements that you want to pattern.
5. Move the gizmo center to where you want the pattern center to be.
6. Customize the pattern using the pattern control badges:
○ Pattern Definition: Use the first pattern control badge to select how you want to define the
pattern. The options include:
■ Total Angle [Total]: Select this option to define a pattern using an overall angle.
Copies of the selected sketch elements will be equally spaced across the angle
specified.
■ Spacing Angle [Spacing]: Select this option to define the pattern by specifying the
angle between each copied instance.
○ Quantity: Use this pattern control badge required for the pattern.
○ Circular Orientation: Use this pattern control badge to define how the pattern instances will
be rotated. The options include:
■ Uniform: Select this option to maintain the original item’s orientation for each copy.
■ Rotated: Select this option to rotate each copy’s orientation relative to the gizmo
center.
7. Drag a gizmo arrow in a circular motion to create the pattern.
8. Select the dimension label beside Total or Spacing to enter a value.
9. Complete the Pattern tool by selecting an empty area of the grid, or pressing Escape.

History settings
To manage history settings for the automatic Line/Arc action, find the step for your specific sketch and then
view or modify the following:
● Plane – Click/tap Edit… or Select… to modify the plane or face where you want the sketch to be
and then select Done.
● Projection – If applicable, click/tap Edit… to modify any existing projections to your sketch.
Note: To learn more about sketch projections, visit Project.

Learn more by watching the video below:

Shapr3D Manual - Creating sketch patterns | Sketching

143
Text
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The Text tool lets you add text to your projects. You can add text to a default plane, a face, or a
construction plane. Text is created as sketch profiles and can be used for solid features in the same way as
any other sketch.

To add text a sketch or model:

1. Determine how you want the text to be added to your model.


● To add text to a default plane (Front, Top, Right):
1. Adjust your view to look normal to the desired plane.
2. Go to Sketch > Text.
● To add text to an existing face or construction plane:
1. Pre-select an existing planar face or construction plane.
2. In the Adaptive User Interface menu at the left, select Add Text.
Note: You may need to select More to access the Add Text tool.
2. Use the Add Text dialog to define the text. You can also check your model to see how the text looks
in proportion to your intended destination.
● Enter the text into the Content field.
● Adjust the Font, Height, and Alignment settings.
Note: Shapr3D recognizes all fonts installed on your device.
3. Select Continue.
4. Position the text using the gizmo.
5. Select Done.

Note: Once the Text tool is completed, the text can only be edited as sketch elements.

Tip

If you have chosen a font that produces discontinuous sections, you may need to adjust the
sketch before the text can be used for a solid feature.

History settings
To manage history settings for the automatic Line/Arc action, find the step for your specific sketch and then
view or modify the following:
● Plane – Click/tap Edit… or Select… to modify the plane or face where you want the sketch to be
and then select Done.
● Projection – If applicable, click/tap Edit… to modify any existing projections to your sketch.
Note: To learn more about sketch projections, visit Project.
Learn more by watching the video below:

Shapr3D Manual - Adding text | Sketching

144
Project - Sketches
[Article link | Table of contents | Back | Next]

The Project - Sketches tool from the Sketch menu is another way to access the Sketches projection type in
the Project tool. To learn about this tool, go to Project.

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Trim
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The Trim tool removes sketch segments between two points or from within a boundary.

To use the Trim tool:

1. Within an existing sketch, go to Sketch > Trim.


For other methods of accessing this tool, visit Accessing tools.
2. Select unwanted sketch segments.
3. Complete the Trim tool by selecting an empty area of the grid, or pressing Escape.

Learn more by watching the video below:

Shapr3D Manual - Trimming sketches | Sketching

146
Delete (Sketch)
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The Delete tool lets you delete sketch elements.

To delete a sketch:

1. Within an existing sketch, select the sketch elements you want to delete.
For other methods of accessing this tool, visit Accessing tools.
2. Select Delete.
3. To finish, press Escape or select Exit sketching.

Learn more by watching the video below:

Shapr3D Manual - Deleting sketches | Sketching

147
Constraints menu
Constraint overview, settings, and types
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Constraints overview
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Constraints are essential tools that define geometric relationships between sketch elements on the same
plane, providing precise control over their behavior. In Shapr3D, Constraints helps maintain these
relationships, allowing you to dictate how sketch elements respond to modifications. For example, you can
add a Horizontal/Vertical constraint to a line to ensure it remains aligned with the axes of the sketch plane.

When working in a sketch, valid constraints for selected elements are highlighted in the menu at the right.
You can also choose to have constraints created automatically for you while sketching by adjusting options
in Constraint Settings.

Learn more by watConstraints Settingsching the video below:

Shapr3D Manual - Introduction to constraints | Sketching

148
Constraints Settings
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The Constraint Settings option is where you can adjust options related to constraints. You can find this
option in the constraints menu opposite the sketch menu whenever you're working in sketch mode.

Auto-constraining
The Auto-constraining option can be adjusted to control if constraints are added to your sketch
automatically or manually.

When turned off, the only constraints that are automatically created are between connected endpoints or
midpoints. To create additional constraints, select sketch elements and choose your preferred constraint
from the constraints menu.

When turned on, as you create sketch elements, constraints for connected endpoints and midpoints are
automatically created including Horizontal/Vertical, Perpendicular, Tangent (when an arc is created at an
endpoint), and Coincident.

Tip

Use Sketch Guide Lines to align geometry and automate these constraints. For more
information on Sketch Guide Lines, visit Snapping Options.

Constraint & Locked Dimension Visibility


The Constraint & Locked Dimension Visibility setting controls how constraint icons for the active sketch
are shown.

● Always Show Constraints – When turned on, constraint icons are only shown for selected sketch
elements.
● Always Show Dimensions – When turned on, all locked dimensions for the active sketch are
shown in the modeling space.

Anchored Sketch Entity


The Anchored Sketch Entity setting allows you to specify whether the first or last selected sketch entity
stays in place when applying constraints, making it easier to control which part of your sketch moves or
stays fixed.

● First Selected – When you choose this option, all sketch entities will be moved relative to the one
you selected first.
● Last Selected – When you choose this option, all sketch entities will be moved relative to the one
your selected last.

Note: Existing constraints override this setting.

Learn more by watching the video below:

Shapr3D Manual - Introduction to constraints | Sketching


149
Adding and removing constraints
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You can add and remove constraints in a sketch by using options in the constraints menu and
constraint icons in the modeling space.

Adding constraints
You will add most constraints by using the constraints menu. However, some constraints can be created
directly in the modeling space by using drag and drop or the Lock icon. To learn more, explore the sections
below.

Tip

You can automate some constraint types by turning on the Auto-constraining settings. For more
information on Auto-constraining, visit Constraint Settings.

Using the constraints menu


The constraints menu automatically opens while in sketching mode. This menu adapts to show applicable
constraints based on your selections.

To add a constraint from the menu:

1. Choose a plane with the sketch elements you want to constrain.


2. Select the sketch element(s) you want to constrain.
3. Select the constraint type from the menu.

Note: Some constraint types require selecting more than one sketch element. For information on how to
select multiple items, see Selecting geometry.

Using keyboard shortcuts


Constraints also have keyboard shortcuts, combining the Shift key with an additional letter. You can see the
shortcuts for each constraint next to its name in the side menu when using Shapr3D with a keyboard. You
can use the shortcuts the same way as the menu: select the element(s) you want to constrain and then
press the right key combination. For more information about keyboard shortcuts, visit Keyboard shortcuts,
gestures, and hotkeys.

150
Drag and drop
You can create the following constraints using drag and drop within a sketch:

● Connected points – Create connected points by dragging one point onto another point.
● Coincident – Create a Coincident constraint by dragging a point onto a line or curve.
● Midpoint – Create a Midpoint constraint by dragging a point onto a line's midpoint (indicated in
purple)

Note: Points that are connected, coincident, or have a Midpoint constraint are shown with a filled center.
For more information, see States of sketch points.

Lock
The Lock constraint fixes a selected element in its current position. Visit Lock/Unlock to learn more.

Removing constraints
You can remove constraints by using Disconnect, Unlock, or by selecting and deleting constraint icons in
the modeling space.

Tip

You can control how constraint icons are shown in the modeling space by adjusting the Constraint
Settings.

Learn more by watching the video below:

Shapr3D Manual - Adding and removing constraints | Sketching

151
Parallel
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Parallel lines have the same distance continuously between them. The Parallel constraint creates
a parallel relationship between sketch line elements.

To create a Parallel constraint,

1. Select two or more sketch lines on the same plane.


2. From the constraints menu, select Parallel.

Learn more by watching the video below:

Shapr3D Manual - Types of constraints | Sketching

152
Perpendicular
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Perpendicular lines have a right angle (90°) between them. You can use the Perpendicular constraint
between sketch elements.

To create a Perpendicular constraint:

1. Select two lines on the same plane.


2. From the constraints menu, select Perpendicular.

Tip

Lines do not need to share a common point or intersect with each other to be made
perpendicular. Guide curves are shown to indicate a perpendicularity between disconnected lines.

Learn more by watching the video below:

Shapr3D Manual - Types of constraints | Sketching

153
Tangent
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You can use the Tangent constraint to create a tangent relationship between sketch elements. A line is
tangent to a curve and perpendicular to the radius when it touches it at exactly one point. A line that is
tangent to an arc (or circle) will be perpendicular to the arc's radius. Arcs and circles can also be tangent to
each other. When curves are tangent to each other, they touch at exactly one point.

To create a Tangent constraint:

1. On the same sketch plane, select two sketch elements, either a line and a curve, or two curves.
2. Select two sketch elements, either a line and a curve, or two curves.
3. From the constraints menu, select Tangent.

Tip

Tangent elements do not need to be in contact with each other. When tangent elements are
separated, guide curves are shown to indicate where the tangency applies.

Learn more by watching the video below:

Shapr3D Manual - Types of constraints | Sketching

154
Coincident
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When geometric elements are coincident, it means they are overlapping. You can use the Coincident
constraint to make sketch endpoints coincident with other elements to make them connected.

To create a Coincident constraint:

1. On the same sketch plane, select an endpoint and another element.


2. Select Coincident from the constraints menu or drag an endpoint onto the element you want to
connect to.
Note: Endpoints can be made Coincident to other endpoints, lines, curves, and edges.

Learn more by watching the video below:

Shapr3D Manual - Types of constraints | Sketching

Read more

Endpoints that are connected to elements with a Coincident constraint are shown with a filled
center. For more information, visit States of sketch points.

155
Midpoint
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You can use the Midpoint constraint to connect an endpoint with the center of a line. This constraint
ensures that the connected endpoint remains at the center of the line even if the length of the line changes.

To create a Midpoint constraint:

1. On the same plane, select an endpoint and a line.


2. Select Midpoint from the constraints menu or drag an endpoint onto the center of a line.

Learn more by watching the video below:

Shapr3D Manual - Types of constraints | Sketching

Read more

Endpoints that are connected to elements with a Midpoint constraint are shown with a filled
center. For more information, visit States of sketch points.

156
Concentric
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Concentric arcs share the same center point. You can use the Concentric constraint to create a
concentric relationship between sketch arc elements.

To create a Concentric constraint:

1. On the same plane, select arc or circle elements.


2. From the constraints menu, select Concentric.

Learn more by watching the video below:

Shapr3D Manual - Types of constraints | Sketching

157
Horizontal/Vertical
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You can use the Horizontal/Vertical constraint to create a horizontal or vertical relationship between
linear sketch elements. Horizontal and vertical directions in a sketch are aligned with the axes of the sketch
plane.

To create a Horizontal/Vertical constraint:

1. Select a single or multiple lines on the same sketch plane.


2. From the constraints menu, select Horizontal/Vertical.
Note: The line(s) will be aligned with the axis closest to their original direction.

You can automatically create Horizontal/Vertical constraints while sketching when the constraint setting for
Auto-constraining is turned on. For more information, visit Constraint settings.

Learn more by watching the video below:

Shapr3D Manual - Types of constraints | Sketching

158
Equal
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The Equal constraint creates an equal length for selected lines and an equal radius for selected arcs
and circles.

To create an Equal constraint:

1. Select similar elements on the same sketch plane, such as multiple lines or multiple arcs.
2. Select Equal from the constraints menu.

Learn more by watching the video below:

Shapr3D Manual - Types of constraints | Sketching

159
Symmetry
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Symmetrical elements lie on opposite sides of an axis of symmetry and behave as mirror images of each
other. You can use the Symmetry constraint to create a symmetrical relationship between sketch
elements.

To create a Symmetry constraint:

1. On the same sketch plane, select two similar elements, such as two arcs or two lines.
2. Select Symmetry from the constraints menu.
3. Select a line or an edge for the axis of symmetry.

Learn more by watching the video below:

Shapr3D Manual - Types of constraints | Sketching

160
Disconnect
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The Disconnect constraint is used to break the connection between connected points.

To use Disconnect:
1. Select a connected line, arc, endpoint, or center point on the same sketch plane.

2. From the constraints menu, select Disconnect or directly select for sketch points.
Note: Disconnect will delete any Coincident or Midpoint constraints for a selected point.

Learn more by watching the video below:

Shapr3D Manual - Types of constraints | Sketching

Read more

Connected sketch points are shown with a filled center. For more information, visit States of
sketch points.

161
Lock/Unlock
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The Lock/Unlock constraint fixes a selected sketch element in its current position and the Unlock
constraint removes any locked constraint.

To use the Lock or Unlock constraint:


1. Select an endpoint or center point in the sketch.

2. From the constraints menu, select Lock or Unlock .

Note: You can also directly select or on sketch points.

Learn more by watching the video below:

Shapr3D Manual - Types of constraints | Sketching

Read more

Locked sketch points are shown as a solid blue color. For more information, visit States of sketch
points.

162
Make construction
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Use Make Construction to convert your sketch elements into construction geometry.

Construction sketch geometry is indicated with a dashed line.

Construction geometry is used for reference in a sketch. Some examples of sketch elements used for
reference include:

● A sketch line you create as an axis of symmetry.


● A sketch line you create as an axis for using Revolve.
● Sketch geometry that you use to align other sketch elements, such as a horizontal line between arc
centers.
● Sketch geometry that you will reference in a future sketch or feature.
● Sketch geometry that you will not use for 3D geometry.

Construction geometry will not create a filled sketch.

There is no requirement for reference sketch elements to be converted to construction geometry, but it can
be a good way to keep your sketches clean and organized.

To use the Make Construction option:

1. Select one or multiple existing sketch elements.


2. Click Make Construction from the constraints menu.

You can convert construction geometry back to regular sketch elements by selecting it and clicking Make
Regular from the constraints menu.

Tip

When exporting projects, construction geometry is only visible in the Shapr3D native format. For
exported sketches, X_T, STEP, or IGES files, all sketch elements, including construction lines, are
skipped.

Learn more by watching the video below:

Shapr3D Manual - Making construction geometries | Sketching

163
Add menu
Tools under the Add menu
[Subsection link | Table of contents | Back | Next ]

Understanding construction geometry


[Article link | Table of contents | Back | Next]

Construction geometry refers to geometry that is used for reference in a project. The types of construction
geometry are:

● Construction planes
● Construction axes
● Construction sketch elements

Construction geometry is sometimes required to properly position elements of a project. It is often created
when there isn't an existing project element to reference at a desired location. Some examples of
construction geometry include:

● Creating a Construction Plane at the desired location for a new sketch.


● Creating a Construction Plane to use as a mirroring plane.
● Creating a Construction Axis at the center location for a circular pattern.
● Sketching a horizontal construction line between arc centers to keep them in alignment.

Tip

When exporting projects, construction geometry is only visible in the Shapr3D native format. For
exported sketches, X_T, STEP, or IGES files, all sketch elements, including construction lines, are
skipped.

164
Construction Axis
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Use the Construction Axis tool to create an axis for reference in your project. Some examples of creating
construction axes include:

● Creating an axis for a circular pattern.


● Creating a reference point or snapping point.
● Creating a virtual intersection at a filleted corner.
● Creating an axis for a revolved body.

Tip

Axes are infinite in length but are represented in the design space with a size based on how they
are defined. For general information regarding construction geometry, visit Understanding
construction geometry.

Creating a Construction Axis


To create a Construction Axis:

1. Go to Add > Construction Axis.


For other methods of accessing this tool, visit Accessing tools.
2. Select Type then choose a construction axis type.
3. Select appropriate references for the type of axis you chose (for details, see Construction Axis
types).
4. Select Done.

Tip

You can use the Adaptive User Interface as a shortcut for creating construction axes. To make
use of this shortcut, pre-select an element in your design that will be used to define the axis, then
select Add Axis from the customized menu at the left. After defining the axis, click in an empty
area of the design space to complete the command.

165
Construction Axis types
You can define a Construction Axis in several different ways. Select the type of construction axis you want
to define from the Type menu. The tooltip at the top of the modeling space will provide you with directions
on what you need to do to create the type of axis you have chosen.

Between 2 Points
Use the Between 2 points type of construction axis to create an axis between two selected reference
points. You can select sketch points and vertices, or you can select anywhere in the modeling space to
define a new point. Follow these steps to create this type of axis:

1. Select the first point the axis will run through.


2. Select the second point the axis will run through.
3. Optional: Drag the automatically generated points to reposition the axis. The points snap to the
grid, sketch geometry, or body geometry.
4. To finish, select Done.

History settings
To manage history settings for the Construction Axis action, find the step for your specific construction axis
through 2 points and then view or modify the following:
● Point #1 – Click/tap Edit… or Select… to choose a different first point and then select Done to
finish.
● Point #2 – Click/tap Edit… or Select… to choose a different second point and then select Done to
finish.

166
2-Plane Intersection
Use the 2-Plane Intersection type of construction axis to create an axis at the intersection of two selected
planar elements. To create this type of axis:

1. Select two intersecting planes, faces, or sketch profiles.


2. To finish, select Done.

History settings
To manage history settings for the Construction Axis action, find the step for your specific construction axis
through 2 planes and then view or modify the following:

● Plane #1 – Click/tap Edit… or Select… to choose a different first plane and then select Done to
finish.
● Plane #2 – Click/tap Edit… or Select… to choose a different second plane and then select Done to
finish.
● Length – Enter a new value for your preferred construction axis length.

167
Cylindrical/Conical
Use the Cylindrical/Conical type of construction axis to create an axis at the axis of symmetry/rotation of a
cylindrical or conical face. To create this type of axis:

1. Select a cylindrical or conical surface.


2. To finish, select Done.

History settings
To manage history settings for the Construction Axis action, find the step for your specific construction axis
through cylinder or cone and then view or modify the following:

● Face – Click/tap Edit… or Select… to choose a different face and then select Done to finish.
● Length – Enter a new value for your preferred construction axis length.

168
Along Edge
Use the Along edge type of construction axis to create an axis at a selected edge or line. To create this
type of axis:

1. Select a linear edge of a body or a sketch line.


2. To finish, select Done.

History settings
To manage history settings for the Construction Axis action, find the step for your specific construction axis
through edge and then view or modify the following:

● Edge – Click/tap Edit… or Select… to choose a different edge and then select Done to finish.

169
Perpendicular to Face
Use the Perpendicular to Face type of construction axis to create an axis that is perpendicular to a
selected planar element and through a selected point. Follow these steps to create this type of axis:

1. Select a face, plane, or sketch profile.


2. Select Next.
3. Select an existing point or select anywhere in the modeling space to define the point the axis will run
through.
4. Optional: Drag the points to reposition the axis. The points snap to the grid, sketch geometry, or
body geometry.
5. To finish, select Done.

History settings
To manage history settings for the Construction Axis action, find the step for your specific construction axis
perpendicular to face at point and then view or modify the following:

● Face – Click/tap Edit… or Select… to choose a different face and then select Done to finish.
● Point – Click/tap Edit… or Select… to choose a different point and then select Done to finish.
● Length – Enter a new value for your preferred construction axis length.

170
Construction Plane
[Article link | Table of contents | Back | Next]

Use the Construction Plane tool to create custom reference planes. Some examples of creating
construction planes include:

● Creating a plane at the desired location for a new sketch.


● Creating a plane that can be used as a mirroring plane.
● Creating a cutting plane for splitting bodies or making sectioned views.

Tip

Planes are infinite but are represented in the modeling space with a size based on how they are
defined. For general information regarding construction geometry, visit Understanding
construction geometry.

Creating a Construction Plane


To create a Construction Plane:

1. Go to Add > Construction Plane.


For other methods of accessing this tool, visit Accessing tools.
2. Select Type and choose a construction plane type.
3. Select appropriate references for the type of plane you chose (for details, see Construction Plane
types).
4. Select Done.

You can use Shapr3D's adaptive user interface as a shortcut for creating some construction plane types.
To make use of this shortcut, pre-select an element in your project that will be used to define the plane,
then select Add Plane from the customized menu at the left. After defining the plane, click in an empty area
of the modeling space to complete the command.

171
Construction Plane types
You can define a Construction Plane in several different ways. Select the type of construction plane you
want to define from the Type menu. The tooltip at the top of the modeling space will provide you with
directions on what you need to do to create the type of plane you have chosen.

Offset
Use the Offset construction plane type to create a plane that is offset from an existing planar element.
Follow these steps to create this type of plane:

1. Select a face, plane, or sketch profile.


2. Select Next.
3. Drag the arrows to define the offset distance or use the dimension label to enter a value.
4. To finish, select Done.

History settings
To manage history settings for the Construction Plane action, find the step for your specific construction
plane offset from face and then view or modify the following:
● Face – Click/tap Edit… or Select… to choose a different face and then select Done to finish.
● Offset – Enter a new value for your preferred offset distance.
● Size – Enter a new value for your preferred construction plane size.

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Midplane
Use the Midplane construction plane type to create a plane that is centered between two selected planar
elements. To create this type of plane:

1. Select faces, planes, or sketch profiles.


2. To finish, select Done.

History settings
To manage history settings for the Construction Plane action, find the step for your specific midplane
construction plane and then view or modify the following:

● Face – Click/tap Edit… or Select… to choose a different face and then select Done to finish.
● Offset – Enter a new value for your preferred offset distance.
● Size – Enter a new value for your preferred construction plane size.

173
3 Points
Use the Through 3 Points construction plane type to create a plane that is defined by three selected
points. Follow these steps to create this type of plane:

1. Select existing points or select anywhere in the modeling space to define the three points for the
plane.
2. Optional: Drag the automatically generated points to reposition the plane. The points will snap to
the grid, sketch geometry, or body geometry.
3. To finish, select Done.

History settings
To manage history settings for the Construction Plane action, find the step for your specific construction
plane through 3 points and then view or modify the following:
● Point #1 – Click/tap Edit… or Select… to choose a different first point and then select Done to
finish.
● Point #2 – Click/tap Edit… or Select… to choose a different second point and then select Done to
finish.
● Point #3 – Click/tap Edit… or Select… to choose a different third point and then select Done to
finish.
● Size – Enter a new value for your preferred construction plane size.

174
On Curve at Point
Use the On Curve at Point construction plane type to create a plane that is normal to a curve at a selected
point. Follow these steps to create this type of plane:

1. Select an existing curve, such as a curved edge or sketch curve.


2. Drag the point that is generated to position the plane as desired.
3. To finish, select Done.

History settings
To manage history settings for the Construction Plane action, find the step for your specific construction
plane perpendicular to curve at point and then view or modify the following:

● Curve – Click/tap Edit… or Select… to choose a different curve and then select Done to finish.
● Point – Click/tap Edit… or Select… to choose a different point and then select Done to finish.
● Size – Enter a new value for your preferred construction plane size.

175
Perpendicular to Edge
Use the Perpendicular to Edge construction plane type to create a plane that is perpendicular to a linear
element located at a selected point. Follow these steps to create this type of plane:

1. Select a linear edge, axis, or sketch line.


2. Select Next.
3. Select an existing point or select anywhere in the modeling space to define a point where the plane
will be located.
4. Optional: Drag the automatically generated point to reposition the plane. The point will snap to the
grid, sketch geometry, or body geometry.
5. To finish, select Done.

History settings
To manage history settings for the Construction Plane action, find the step for your specific construction
plane perpendicular to edge at point and then view or modify the following:

● Edge – Click/tap Edit… or Select… to choose a different edge and then select Done to finish.
● Point – Click/tap Edit… or Select… to choose a different point and then select Done to finish.
● Size – Enter a new value for your preferred construction plane size.

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Along Edge at Angle
Use the Along Edge at Angle construction plane type to create a plane that is rotated about a selected
linear element. Follow these steps to create this type of plane:

1. Select a linear edge, axis, or sketch line.


2. Select Next.
3. Select a face, plane, or sketch profile.
4. Select Next.
5. Drag the arrows to define the angle or use the dimension label to enter a value.
6. To finish, select Done.

History settings
To manage history settings for the Construction Plane action, find the step for your specific construction
plane through edge at angle and then view or modify the following:

● Edge – Click/tap Edit… or Select… to choose a different edge and then select Done to finish.
● Face – Click/tap Edit… or Select… to choose a different face and then select Done to finish.
● Angle – Enter a new value for your preferred angle.
● Size – Enter a new value for your preferred construction plane size.

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Parallel to Face
Use the Parallel to Face construction plane type to create a plane that is parallel from an existing planar
element and located at a selected point. Follow these steps to create this type of plane:

1. Select a face, plane, or sketch profile.


2. Select Next.
3. Select an existing point or select anywhere in the modeling space to define a point where the plane
will be located.
4. Optional: Drag the automatically generated point to reposition the plane. The point will snap to the
grid, sketch geometry, or body geometry.
5. To finish, select Done.

History settings
To manage history settings for the Construction Plane action, find the step for your specific construction
plane parallel to face at point and then view or modify the following:

● Face – Click/tap Edit… or Select… to choose a different face and then select Done to finish.
● Point – Click/tap Edit… or Select… to choose a different point and then select Done to finish.
● Size – Enter a new value for your preferred construction plane size.

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Image
[Article link | Table of contents | Back | Next]

The Image tool under the Add menu is another way to access Import. To learn more about importing
images, go to Import.

File
[Article link | Table of contents | Back | Next]

The File tool under the Add menu is another way to access Import. To learn more about importing files, go
to Import.

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Transform menu
Transformation tools
[Subsection link | Table of contents | Back | Next ]

Copying items
[Article link | Table of contents | Back | Next]

Depending on the tool you use, you will see a Copy badge or a checkbox option to make a copy of your
sketch or body. Choose the appropriate tool based on the summary below:

● Move/Rotate – Use this tool to create a copy of a body using the gizmo.
Note: For creating copies of sketch elements, use Move/Rotate (Sketch).
● Translate – Use this tool to create a copy at a selected point.
● Scale – Use this tool to create a copy at a different scale.
● Rotate Around Axis – Use this tool to create a copy that is rotated about an axis.

For tools that use the Copy badge, the color of the badge indicates when it is selected:

● Unselected Copy badge:


● Selected Copy badge:

Learn more by watching the video below:

Shapr3D Manual - Copying items | Transform

180
Move/Rotate (3D)
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Use the Move/Rotate tool in the 3D environment to move or rotate sketches, edges, faces, and 3D bodies.
This tool also includes a Copy function that allows for selected elements to be duplicated. The
Move/Rotate tool uses the gizmo, which provides arrows and tiles for directional control, can be aligned
with other geometry, and includes dimension labels for defining precise movements.

Note: To move, rotate and copy sketch elements, visit Move/Rotate (Sketch). To move objects by a vector
defined by two points, rather than using the gizmo, visit Translate.

To use the Move/Rotate tool in the 3D environment:

1. Go to Transform > Move/Rotate.


Note: The Move/Rotate tool automatically becomes active when a body is selected. You can select
an entire body by double-clicking any face of the body.
2. Select the elements you want to reposition.

3. If you want to move or rotate a copy of your selection rather than the original, select .
Note: The Copy badge appears as blue when selected .
4. Use the gizmo to specify the new location.
Note: Use the Auto-orientation option at the top left to control whether or not the gizmo aligns with
other geometry when moving the gizmo center. This option is only available when accessing the
Move/Rotate tool from the Transform menu.
5. Complete the Move/Rotate tool by selecting Done.

Tip

You can create new edges to use with the Move/Rotate tool by projecting sketch elements onto
faces. For more information, visit Project.

History settings
To manage history settings for the Move/Rotate action, find the step for your specific movement/rotation
and then view or modify the following:

● Start Center – Click/tap Edit… or Select… to choose a different starting center and then select
Done to finish.
● Target Bodies – Click/tap Edit… or Select… to choose a different target body and then select
Done to finish.
● Target Faces – Click/tap Edit… or Select… to choose a different target face and then select Done
to finish.
● Target Edges – Click/tap Edit… or Select… to choose a different target edge and then select
Done to finish.
● Copy – Toggle the slider to turn on or off the original copy.

Learn more by watching the video below:

Shapr3D Manual - Move/Rotate | Transform

181
Scale
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The Scale tool can scale or adjust the size of items. This tool includes a Copy option which allows you to
create a copy of the item to be scaled while keeping the original element unchanged.

To scale items:

1. Go To Transform > Scale.


2. Select Type to access the Scale Mode menu.
3. Choose a uniform type:
○ Uniform – Scales an object with a center point adjustment handle in all directions
proportionally.
○ Non-uniform – Scales an object in any direction with different proportions along axes. You
can define a center point for the scale by adjusting the gizmo center location.
4. Select the item you want to scale.
5. If applicable, drag the gizmo center to your preferred location.
Note: The gizmo center is the center point of the scale.
6. Optional: To scale a copy of your selection rather than the original, select Copy .
Note: The Copy badge appears as blue when selected .
7. Use the gizmo to adjust the scale of the selection.
8. To finish, select an empty area of the grid.

History settings
To manage history settings for the Scale action, find the step for your specific scale and then view or modify
the following:

● Target Bodies – Click/tap Edit… or Select… to choose a different target body and then select
Done to finish.
● Target Faces – Click/tap Edit… or Select… to choose a different target face and then select Done
to finish.
● Target Edges – Click/tap Edit… or Select… to choose a different target edge and then select
Done to finish.
● Uniform – Turn on for a uniform scale or turn off for a non-uniform scale.
● Scale X – Enter a new scale value for the X-axis.
● Scale Y – Enter a new scale value for the Y-axis.
● Scale Z – Enter a new scale value for the Z-axis.
● Copy – Toggle the slider to turn on or off the original copy.

Learn more by watching the video below:

Shapr3D Manual - Scale | Transform

182
Translate
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The Translate tool moves an object by a vector defined by two points. This tool can reposition sketches,
sketch profiles, or bodies.

To translate geometry:

1. Go to Transform > Translate.


For other methods of accessing this tool, visit Accessing tools.
2. Select the sketches, sketch profiles, or bodies you want to translate.
3. Select Next.
4. If you want to translate a copy of your selection rather than the original, select Copy.
5. Select the start and end points of the desired movement. Both points snap to the grid, edges, or
vertices.
6. Select Done.

History settings
To manage history settings for the Translate action, find the step for your specific translation and then view
or modify the following:

● Target Bodies – Click/tap Edit… or Select… to choose a different target body and then select
Done to finish.
● Target Faces – Click/tap Edit… or Select… to choose a different target face and then select Done
to finish.
● Target Edges – Click/tap Edit… or Select… to choose a different target edge and then select Done
to finish.
● Start Point – Click/tap Edit… or Select… to choose a different start point and then select Done to
finish.
● End Point – Click/tap Edit… or Select… to choose a different end point and then select Done to
finish.
● Copy – Toggle the slider to turn on or off the original copy.

Learn more by watching the video below:

Shapr3D Manual - Translate | Transform

183
Pattern (3D)
[Article link | Table of contents | Back | Next]

The Pattern tool within the Transform menu creates linear or circular patterns of 3D bodies, sketch
profiles, or entire sketches. In 3D modeling, a pattern is the arrangement of elements derived from the
same source object.

Note: Unlike sketch patterns, patterning bodies will have no connection between them, but patterned
bodies are automatically placed in a folder in the items manager to make selections easier. For information
on patterning within a sketch, visit Pattern (Sketch).

Linear pattern
A linear pattern can be distributed along one, two, or three straight axes. Follow these steps to create a
linear pattern within the 3D environment:

1. Go to Transform > Pattern.


For other methods of accessing this tool, visit Accessing tools.
2. Select Type to access the Pattern type menu.
3. Choose Linear as the pattern type.
4. Select the bodies or sketch profiles you want to pattern.
Note: Double-click/double-tap on a face to select a body.
5. Customize the pattern using the pattern control badges:
○ Pattern Definition – Use the first pattern control badge to select how you want to define the
pattern. The options include:
■ Total Distance [Total] – Select this option to define the pattern using an overall
dimension for the pattern. Copies of the selected sketch elements will be equally
spaced across the dimension specified.
■ Spacing Distance [Spacing] – Select this option to define the pattern by specifying
the distance between each copied instance.
○ Quantity – Use this pattern control badge to enter the number of copies required for the
pattern.
6. Drag a gizmo arrow in the direction you wish to create the pattern.
7. Select the dimension label beside Total or Spacing to enter a value.
8. To define a second or third direction for the pattern, repeat steps 5 & 6 with the other available
gizmo arrows.
9. Complete the Pattern tool by selecting Done.

184
Circular pattern
A circular pattern distributes copies of selected elements around a specified center point. Follow these
steps to create a circular pattern within the 3D environment:

1. Go to Transform > Pattern


For other methods of accessing this tool, visit Accessing tools.
2. Select Type to access the Pattern type menu.
3. Choose Circular as the pattern type.
4. Select the bodies or sketch profiles you want to pattern.
Note: Double-click/double-tap on a face to select a body.
5. Move the gizmo center to where you want the pattern center to be.
6. Customize the pattern using the pattern control badges:
○ Pattern Definition – Use the first pattern control badge to select how you want to define the
pattern. The options include:
■ Total Angle [Total – Select this option to define a pattern using an overall angle for
the pattern. Copies of the selected sketch elements will be equally spaced across the
angle specified.
■ Spacing Angle [Spacing] – Select this option to define the pattern by specifying the
angle between each copied instance.
○ Quantity – Use this pattern control badge to enter the number of copies required for the
pattern.
○ Circular Orientation: Use this pattern control badge to define how the pattern instances will
be rotated. The options include:
■ Uniform – Select this option to maintain the original item’s orientation for each copy.
■ Rotated – Select this option to rotate each copy’s orientation relative to the gizmo
center.
7. Drag a gizmo arrow in a circular motion to create the pattern.
8. Select the dimension label beside Total or Spacing to enter a value.
9. Complete the Pattern tool by selecting Done.

History settings
To manage history settings for the Pattern action, find the step for your specific pattern and then view or
modify the following:

● Target Bodies – Click/tap Edit… or Select… to choose a different target body and then select
Done to finish.
● Target Faces – Click/tap Edit… or Select… to choose a different target face and then select Done
to finish.
● Definition – Click/tap the dropdown to choose between Spacing Distance and Total Distance.
● Quantity – Enter your preferred quantity for the pattern.
● Distance – Enter your preferred pattern distance.

Learn more by watching the video below:

Shapr3D Manual - Pattern | Transform

185
Rotate Around Axis
[Article link | Table of contents | Back | Next]

The Rotate Around Axis tool can rotate sketches, sketch profiles, edges, faces, or bodies around a
selected axis. Use the following steps to use the Rotate Around Axis tool:

1. Go to Transform > Rotate Around Axis.


For other methods of accessing this tool, visit Accessing tools.
2. Select the sketches, sketch profiles, edges, faces, or bodies you want to rotate.
Select Next.
3. Select an axis, line, or edge you want to revolve around.
4. If you want to rotate a copy of your selection rather than the original, select the Copy badge.
Note: The Copy badge appears as blue when selected.
5. Use the gizmo to rotate around the axis.
6. Select Done.

History settings
To manage history settings for the Rotate Around Axis action, find the step for your specific rotation around
an axis and then view or modify the following:

● Target Bodies – Click/tap Edit… or Select… to choose a different target body and then select
Done to finish.
● Target Faces – Click/tap Edit… or Select… to choose a different target face and then select Done
to finish.
● Target Edges – Click/tap Edit… or Select… to choose a different target edge and then select Done
to finish.
● Axis – Click/tap Edit… or Select… to choose a different axis and then select Done to finish.
● Angle – Enter a new value for your preferred angle.
● Copy – Toggle the slider to turn on or off the original copy.

Learn more by watching the video below:

Shapr3D Manual - Rotate Around Axis | Transform

186
Align
[Article link | Table of contents | Back | Next]

You can use the Align tool to align 3D bodies.

Making selections
Selections for the Align tool include:

● Planar faces
● Spherical faces
● Conical faces
● Sketches
● Construction planes
● Construction axes
● Circular edges and sjetcges
● Linear sketches and edges

Using the Align tool


To use the Align tool:

1. Go to Transform > Align.


For other methods of accessing this tool, visit Accesing tools.
2. Select the body or bodies that you want to align. This defines the bodies that will be moving in the
modeling space.
Note: If you pre-select a body and select Align from the adaptive menu, this step is not necessary.
3. Click Next.
4. Select a face or edge from the bodies you want to align. If the body has snap points, they are shown
in purple.
5. Select the target that you want to align with. This selection could be any of the valid selections
mentioned in the table above. Alternatively, you can select the body’s snap point and drag it to a
target body’s snap point.

6. If necessary, adjust the alignment using the gizmo and the Flip badge . For more information,
see Adjusting alignment.
7. Select Done.

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Adjusting alignment
You can adjust the position of an aligned body using the gizmo and Flip badge. These on-screen tools can
help you rotate, offset, and re-orient the body. Here are some examples of how to use these tools to
manipulate a bodies alignment: Note: For more detailed information, visit Using the gizmo.

● Rotating around the gizmo center


● Moving linearly along the gizmo axes
● Moving on a plane
● Flipping 180 degrees

Snapping into alignment


When you adjust alignment using the gizmo, the body will snap into likely positions based on your
selections and movements. Examples include:

● Aligned vertices
● Collinear edges
● Coplanar arcs
● Coplanar faces
● Parallel edges

History settings
To manage history settings for the Align action, find the step for your specific alignment and then view or
modify the following:

● Target – Click/tap Edit… or Select… to choose a different target and then select Done to finish.

Learn more by watching the video below:

Shapr3D Manual - Align | Transform

188
Mirror
[Article link | Table of contents | Back | Next]

You can use the Mirror tool to mirror any sketch, face, or body over a selected plane.

To use the Mirror tool:

1. Go to Transform > Mirror.


For other methods of accessing this tool, visit Accesing tools.
2. Select the elements that you want to mirror.
Note: Selected elements to be mirrored will be highlighted in blue and labeled with the Mirror tool
badge. You can select the Mirror tool badge to toggle off a selection.
3. Select a base plane, face, sketch profile, axis, sketch line, or construction plane to use as a mirror
plane.
Note: The selected mirror plane will be highlighted in purple and labeled with the target badge. You
can select the target badge to toggle off a selection.
4. If you want to remove the original element once the mirror is complete, turn off the Keep Originals
switch at the left.
5. Select Done.

History settings
To manage history settings for the Mirror action, find the step for your specific mirror and then view or
modify the following:

● Target Bodies – Click/tap Edit… or Select… to choose a different target body and then select
Done to finish.
● Target Faces – Click/tap Edit… or Select… to choose a different target face and then select Done
to finish.
● Plane – Click/tap Edit… or Select… to choose a different plane and then select Done to finish.
● Keep Originals – Toggle the slider to turn on or off the original body.

Learn more by watching the video tutorial below:

Shapr3D Manual - Mirror | Transform

189
Tools menu
Modeling tools
[Subsection link | Table of contents | Back | Next]

Offset Face
[Article link | Table of contents | Back | Next]

You can use the Offset Face tool to offset faces or bodies. When you offset a face, the tangent faces are
automatically included in the offset operation. You can use this tool to add or remove thickness, or modify the
size of features such as holes.

Using the Offset Face tool


To use the Offset Face tool:

1. Access the Offset Face tool.


For other methods of accessing this tool, visit Accessing tools.
2. Select the face or faces you want to offset.
3. Use the gizmo to offset the selected face.
4. Select Done.
Note: When using Offset Face from the adaptive menu, select an empty area of the grid to
complete the tool.

History settings
To manage history settings for the Offset Face action, find the step for your specific face offset and then
view or modify the following:

● Face – Click/tap Edit… or Select… to choose a different face to offset and then select Done to
finish.
● Distance – Enter your preferred face offset distance.

Learn more by watching the video below:

Shapr3D Manual - Offset Face | Tools

Offset Face vs. Extrude


While the tools look similar, Offset Face cannot be used to create a body from a closed sketch, while
Extrude creates a 3D body from a 2D sketch by linearly extending a face on a body.

● Offset Face: Adjacent faces are extended or trimmed.


● Extrude: Creates a new prismatic shape from a face, while offset modifies a body.

Additionally, you can only Extrude planar faces, but this is not a limitation of the Offset Face tool.

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Chamfer/Fillet
[Article link | Table of contents | Back | Next]

You can use the Chamfer/Fillet tool to add an angled face or radius at the edges of your model. The type
of geometry created from a chamfer or fillet is based on how you manipulate the arrows for the tool and the
settings you select. The basic method is to select an edge and use the arrows as described below.

● Chamfer: Drag the arrows toward the body.


● Fillet: Drag the arrows away from the body.

Chamfer
The Chamfer tool creates beveled edges by cutting off the edge at an angle, rather than rounding it like a
fillet. Chamfers are useful for removing sharp edges or for functional and aesthetic purposes in your
designs.

Chamfer types
You can create the following chamfer types in Shapr3D:

● Auto – Creates an angled face that is setback equal distances from the selected edge. For an edge
at the intersection of perpendicular faces (90°), the chamfer produces a 45° bevel. The dimension
that you define for a chamfer is the distance the chamfer is set back from the original edge.
● 2-distance – A chamfer set back at different distances from the selected edge, giving you even
more control over how the chamfer is applied. This is useful when the chamfer needs to taper in a
specific way.

Create a chamfer
To create a chamfer:

1. Go to Tools > Chamfer/Fillet.


For other methods of accessing this tool, visit Accessing tools.
2. Click Chamfer/Fillet again to choose a chamfer type.
3. Select the edge(s) to chamfer.
4. Drag the arrow(s) to chamfer the selected edges.
5. To finish, select Done.
Note: When using Chamfer/Fillet from the adaptive menu, select an empty area of the grid to
complete the tool.

191
Fillet
The Fillet tool creates smooth transitions between edges by rounding them off. The default fillet settings
result in a face with a circular cross-section that is tangent (G1 continuity) to adjacent faces. When three or
more filleted edges meet at a corner, the default Corner setting uses Rolling Ball. These settings can be
adjusted to fine-tune a fille (see Understanding fillet settings).

Fillet types
You can create the following fillet types in Shapr3D:

● Radius – Rounds the edge by defining the curvature with a specific radius. This type of fillet is ideal
when you want to ensure a consistent, circular transition along the edge.
● Chordal – Chord width, or chord, is the straight-line distance between two points on a curve, such
as a circle or arc. A chordal fillet specifies the distance between the endpoints of the fillet, rather
than the radius. This gives you greater control over how the edge transitions, especially in cases
where the exact distance between endpoints is critical.

Understanding fillet settings


Fillets can be modified to adjust their profile, corner type, and continuity conditions. You can use the
on-screen elements shown below to make these adjustments:

Radius dimension label


This dimension label defines the radius for a default circular fillet. If you make changes to the profile or
continuity type, this value represents the setback distance from the original edge, rather than a true radius
value.

Settings badge
Select the Settings badge to access the menu with the Corners and Continuity options.

Corners

Rolling Ball This type of corner has a constant radius. This is


the default corner type.

192
Setback This type of corner sets back the edges where the
fillets begin blending into the corner. The blended
face has a variable radius.

Continuity

G1 Use this continuity type to maintain tangency between the


fillet and adjacent faces. This is the default continuity type.

G2 Use this continuity type to create a fillet that matches the


curvature of adjacent faces. This produces a smoother
transition between the fillet and adjacent faces than G1
continuity. Fillets with G2 continuity will have a
non-circular cross-sectional profile.

Tip

Zebra stripes are shown in the images above to help visualize curvature conditions. For more
information on this tool, see Views and Appearance.

Profile slider
The profile slider can change the cross-sectional profile of the fillet. Sliding toward the right will produce a
sharper profile and sliding to the left will produce a flatter profile.

Note: Setting a different value than the default will result in losing the radial dimension of the fillet.

Magnitude dimension label


You can use this dimension label to define the magnitude of change for the profile slider. The value can be
between -1 and 1. A value of -1 would be a completely flat face and positions the slider all the way to the
left. A value of 1 would result in a sharp corner and positions the slider all the way to the right.

193
Create a fillet
To create a default circular fillet:

1. Go to Tools > Chamfer/Fillet.


For other methods of accessing this tool, visit Accessing tools.
2. Select the edg(s) you want to fillet.
3. Use the gizmo to fillet the selected edge(s).
Note: A radius fillet is created by default. You can change the fillet type in your fillet settings in
History.
4. To finish, select Done.
Note: When using Chamfer/Fillet from the adaptive menu, select an empty area of the grid to
complete the tool.

194
History settings
Chamfer
To manage history settings for the Chamfer action, find the step for your specific chamfer and then view or
modify the following:

● Edge – Click/tap Edit… or Select… to choose a different edge to chamfer and then select Done to
finish.
● Distance #1 – Enter your preferred first distance for a 2-distance chamfer.
● Distance #2 – Enter your preferred second distance for a 2-distance chamfer.
● Include Tangent Edges – Turn on to include tangent edges for the chamfer.

Fillet
To manage history settings for the Fillet action, find the step for your specific fillet and then view or modify
the following:

● Edge – Click/tap Edit… or Select… to choose a different edge to fillet and then select Done to
finish.
● Size Type – Select the dropdown to choose between a Radius or Chord Width fillet.
● Radius – For radius fillets, enter your preferred radius.
● Width – For chordal fillets, enter your preferred width.
● Continuity – Select the dropdown to choose between a G1 and G2 continuity.
● Corner – Select the dropdown to choose between a Rolling Ball or Setback corner.
● Overflow – Select the dropdown to choose between an Auto, Cliff, Smooth, and Notch overflow.
● Curvature – Enter your preferred curvature value for the fillet.
● Include Tangent Edges – Turn on to include tangent edges for the chamfer.
● Y-Shaped Blend – Toggle the slider to turn on or turn off Y-shaped blend.

Learn more by watching the video below:

Shapr3D Manual - Chamfer/Fillet | Tools

195
Extrude
[Article link | Table of contents | Back | Next]

You can use the Extrude tool to create 3D geometry by pushing or pulling a face or closed sketch in a
linear direction. If necessary, you can specify a draft angle, which adds a taper to the side faces of the
geometry.

The Extrude tool can result in geometry that is:

● A new body.
● Added to an existing body.
● Removed from an existing body, creating a hole.
● The intersection of the extruded profile with an existing body.

The type of extrude created is automated based on geometric conditions, but it can be modified if
necessary.

Using the Extrude tool


To use the Extrude tool:

1. Go to Tools > Extrude tool.


For other methods of accessing this tool, visit Accessing tools.
2. Select the face(s) or sketch profile(s) you want to extrude.
3. Use the gizmo to extrude the selected items to your desired distance.
4. If necessary, adjust the Extrude type using the boolean badge next to the dimension label.
Note: For more information, see Understanding default Extrude types.
5. Optional: Use the gizmo to define a draft angle.
6. Select Done.
Note: When using Extrude from the adaptive menu, select an empty area of the grid to complete
the tool.

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History settings
To manage history settings for the Extrude action, find the step for your specific extrusion and then view or
modify the following:

● Profile – Click/tap Edit… or Select… to choose a different sketch profile for the Extrude action.
● Sides – Select the dropdown to choose between One-Sided and Symmetric for your extrude
extension.
● Extent – Select the dropdown to choose between Distance, To Object, and Through All as the
extent type for the extrusion.
○ Distance – Enter your preferred distance.
○ To Object – Click/tap Select… beside To Object to select the object where you want to
extend the extrusion.
○ Through All – Choose whether to turn on or turn off Flip Direction.
● Draft Angle – Enter your preferred draft angle for the extrusion.
● Start – To choose from where you want to start your extrusion, select the dropdown to choose
between From Profile, Offset, and From Plane.
○ From Profile – Starts your extrusion from the selected profile.
○ Offset – Enter values for the Start Offset and End Offset fields.
○ From Plane – Select Edit… beside Start Plane to choose from which plane you want the
extrusion to start.
● Result – Select the dropdown to choose between New Body, Union, Intersect, and Subtract as
your preferred extrude type and select Selec… beside Target to select the target bodies for your
extrude type.

Learn more by watching the video below:

Shapr3D Manual - Extrude | Tools

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Understanding default Extrude types
The default type of extrude that is created is based on geometric conditions. Here is a summary of the
types of extrudes and when they are triggered:

Description: The default type when:

Creates a new standalone body.


New Body
A sketch profile is extruded that is not in
contact with any existing body.

The extruded geometry will be


Union ● A face is selected for the extrude
added to an existing body. The
edges where the extruded faces and pulled away from the existing
and the existing body meet will body.
become shared edges. ● A sketch profile that is attached
to a face is selected and pulled
away from the existing body.

The extruded geometry will be


removed from an existing body, ● A face is selected for the extrude
Subtract
producing a hole or void. and pushed into the existing
body.
● A sketch profile is selected and
pushed into an existing body.

The result of the extrude will be the This type of extrude must be selected
Intersect volume where the profile overlaps from the badge menu.
existing body geometry.

Extrude vs Offset Face


While the tools look similar, Offset Face cannot be used to create a body from a closed sketch, while
Extrude created a 3D body from a 2D sketch by linearly extending a face on a body.

● Offset Face: Adjacent faces are extended or trimmed.


● Extrude: Creates a new prismatic shape from a face, while offset modifies a body.

Additionally, you can only Extrude planar faces, but this is not a limitation of the Offset Face tool.

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Shell
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You can use the Shell tool to create models with a uniform wall thickness. This tool allows you to convert a
face of any solid geometry into a hollow shell with a defined wall thickness.

To use the Shell tool:

1. Go to Tool > Shell.


For other methods of accessing this tool, visit Accessing tools.
2. Select the face or faces to remove.
3. Use the gizmo to define the wall thickness for the shell.
4. Select Done.
Note: When using Shell from the adaptive menu, select an empty area of the grid to complete the
tool.

History settings
To manage history settings for the Shell action, find the step for your specific shell and then view or modify
the following:

● Target – Click/tap Edit… or Select… to choose a different target for the face you want to shell and
then select Done to finish.
● Thickness – Enter your preferred shell thickness.

Learn more by watching the video below:

Shapr3D Manual - Shell | Tools

199
Loft
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You can use the Loft tool to create complex shapes defined by cross-sectional profiles. This tool
interpolates the shape of the body between the cross-sections you specify. For more control over the shape
in between the profiles, you can create guide curves and make use of connection points.

To learn more, explore the sections below.

● Understanding Loft elements


● Using the Loft tool

Understanding Loft elements


Elements of a loft include cross-sectional profiles, optional guide curves, and control points. Learn about
the different loft elements below.

Loft profiles
Profiles can be faces or sketch profiles that represent cross-sections of the completed shape. There must
be a minimum of two loft profiles — one located at the beginning of the shape, and one at the end of the
shape. Additional profiles can be defined between the start and end profiles as necessary.

Note: Loft profiles can only be single closed cross-sections. Two cross sections from the same plane or
intersecting cross sections cannot be used.

Connection Points
Connection points are automatically generated between loft profile vertices. They help identify how the
vertices from one profile are mapped to the vertices in the next profile. Connection points can be dragged to
modify how the vertices are mapped. Making changes to connection points will often introduce twist into the
loft feature, or can remove twist. Connection points will not be available if guide curves are specified for a
loft.

Guide Curves
Guide curves are an optional loft element. They can be used to control the shape of the loft in between the
loft profiles. You can use sketch curves or edges as loft guide curves.

Note: Make sure to connect the guides to the cross sections. If the guides are not intersecting with the
cross section curve or they are inside the cross section, the loft will fail.

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Using the Loft tool
Follow these steps to use the Loft tool.

1. Create the necessary loft elements:


○ For the loft profiles, draw closed sketches on separate planes.
○ Optionally, sketch guide curves that intersect every cross-section.
2. Go to Tools > Loft.
For other methods of accessing this tool, visit Accessing tools.
3. Select the loft profiles. If more than two profiles are being used, select them in the order they should
be connected.
4. If necessary, adjust the loft connection points.
5. If necessary, select the loft guide curves.
6. Optional: For lofts with periodicity, you can blend or smoothen the first and last profile by turning on
Periodic Loft in the History sidebar.
7. Select Done.
Note: When using Loft from the adaptive menu, select an empty area of the grid to complete the
tool.

History settings
To manage history settings for the Loft action, find the step for your specific loft and then view or modify the
following:

● Profiles – Click or tap Edit... or Select... to choose different loft profiles.


● Periodic Loft – For curved lofts, turn on to blend or smoothen the first and last profile.
● Guides – Click or tap Edit... or Select... to choose different loft guides.
● Start Tangent Continuity – Select the dropdown to choose between a None, G1, and G2 start
tangent continuity.
● Start Tangent Magnitude – Enter a value for the start tangent magnitude.
● End Tangent Continuity – Select the dropdown to choose between a None, G1, and G2 end
tangent continuity.
● End Tangent Magnitude – Enter a value for the end tangent magnitude.

Learn more by watching the video below:

Shapr3D Manual - Loft | Tools

201
Union
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In CAD modeling, you can use boolean operations to create complex shapes and forms of your models.

The Union tool is one of the boolean operations in Shapr3D that you can use to merge separate bodies
into a single, united body. Bodies must be overlapping to be valid for this tool.

To use the Union tool:

1. Go to Tools > Union.


For other methods of accessing this tool, visit Accessing tools.
2. Select the bodies you want to merge.
Note: In History, the last body you select becomes your default Target parameter while the
remaining bodies will be your default Tool parameters.
3. If necessary, adjust the Keep Originals setting with any of the following options:
○ Keep Originals: Off: The default Off setting for Keep Originals results in the original
bodies being absorbed into the merged body.
○ Keep Originals: On: By turning On the setting for Keep Originals, the results of the Union
will be created as a new merged body, and the original separate bodies will still be available
within the project.
4. Select Done.

History settings
To manage history settings for the Union action, find the step for your specific union and then view or
modify the following:

● Target – Click/tap Edit… or Select… to choose a different target for the bodies you want to union
and then select Done to finish.
● Tool – Click/tap Edit… or Select… to choose a different tool for the bodies you want to union and
then select Done to finish.
● Type – Select the dropdown to update the boolean type to either Union, Subtract, or Intersect.
Note: Make sure to update the Target and Tool settings that apply to your selected boolean type.
● Keep Target Bodies – Turn on to keep target bodies.
● Keep Tool Bodies – Turn on to keep tool bodies.

Learn more by watching the video below:

Shapr3D Manual - Union | Tools

202
Subtract
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In CAD modeling, you can use boolean operations to create complex shapes and forms of your models.

Subtract is one of the boolean operations in Shapr3D that you can use on overlapping bodies to remove
or subtract the volume of a selected body from another body. To use this tool, you must have at least two
overlapping bodies.

To use the Subtract tool:

1. Go to Tools > Subtract.


For other methods of accessing this tool, visit Accessing tools.
2. Select the target body or bodies that you want to remove from. Target bodies are highlighted in
purple and marked with a target badge (+).
Note: In History, this body will be your Target parameter. You can select the badge to toggle the
desired state of the selected body.
3. Select the bodies that you want to subtract from the target body. These bodies are highlighted in
blue and marked with a subtract badge (-).
Note: In History, this body will be your Tool parameter. You can select the badge to toggle the
desired state of the selected body.
4. If necessary, adjust the Keep Originals settings at the left. You can keep the original of the
following:
○ All - With this option selected, the results of the Subtract tool are created as a new body,
and the original bodies will still be available.
○ Modified Bodies - The bodies being modified are the target bodies (highlighted in purple).
With this option selected, the results of the Subtract are created as a new body and the
original target bodies will still be available.
○ Removed Bodies - The bodies being removed. With this option selected, the results of the
Subtract tool are created as a new body and the original bodies will still be available. The
target bodies will be removed.
○ None - With this option selected, only the results of the Subtract tool remain. The original
bodies will be removed.
5. Select Done.

History settings
To manage history settings for the Subtract action, find the step for your specific subtractiont and then view
or modify the following:

● Target – Click/tap Edit… or Select… to choose a different body you want to subtract from and then
select Done to finish.
● Tool – Click/tap Edit… or Select… to choose a different body you want to subtract and then select
Done to finish.
● Type – Select the dropdown to update the boolean type to either Union, Subtract, or Intersect.
Note: Make sure to update the Target and Tool settings that apply to your selected boolean type.
● Keep Target Bodies – Turn on to keep target bodies.
● Keep Tool Bodies – Turn on to keep tool bodies.

Learn more by watching the video below:

Shapr3D Manual - Subtract | Tools

203
Intersect
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In CAD modeling, you can use boolean operations to create complex shapes and forms of your models.

Intersect is one of the boolean operations in Shapr3D that you can use to create new bodies from the
intersection of overlapping bodies. To use this tool, you must have at least two overlapping bodies.

To use the Intersect tool:

1. Go to Tools > Intersect.


For other methods of accessing this tool, visit Accessing tools.
2. Select the target body or bodies that you want to modify. Target bodies will be highlighted in purple
and marked with a target badge.
Note: In History, this body will be your Target parameter. You can select the badge to toggle the
desired state of the selected body.
3. Select the intersecting body or bodies. These bodies are highlighted in blue and marked with a tool
badge.
Note: In History, this body will be your Tool parameter. You can select the badge to toggle the
desired state of the selected body.
4. If necessary, adjust the Keep Originals setting at the left with any of the following:
○ Keep Originals: Off - When set to Off, only the body resulting from the Intersect remains.
The original bodies will be removed. This is the default setting.
○ Keep Originals: On - When set to On, the results of the Intersect are created as a new
body and the original bodies will still be available.
5. Select Done.

History settings
To manage history settings for the Intersect action, find the step for your specific intersection and then view
or modify the following:

● Target – Click/tap Edit… or Select… to choose a different body you want to intersect and then
select Done to finish.
● Tool – Click/tap Edit… or Select… to choose a different body you want to modify/intersect with and
then select Done to finish.
● Type – Select the dropdown to update the boolean type to either Union, Subtract, or Intersect.
Note: Make sure to update the Target and Tool settings that apply to your selected boolean type.
● Keep Target Bodies – Turn on to keep target bodies.
● Keep Tool Bodies – Turn on to keep tool bodies.

Learn more by watching the video below:

Shapr3D Manual - Intersect | Tools

204
Split Body
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You can use the Split Body tool to cut apart 3D bodies with construction planes, grid planes, sketch
profiles, faces, or images. This allows you to split a body into multiple bodies without removing any
material.

To use the Split Body tool:

1. Go to Tools > Split Body.


For other methods of accessing this tool, visit Accessing tools.
2. Select the bodies that you want to split. Bodies to split will be highlighted in blue and marked with
the Split Body badge.
3. Select a construction plane, grid plane, sketch profile, face, or image for the splitting tool. The
splitting tool will be highlighted in purple and marked with a target badge.
Splitting tools are projected through the body being split. Therefore, the splitting tool does not need
to be in direct contact with the body.
Note: You can select the badges to redefine selections and toggle them on and off.
4. If necessary, adjust the Keep Originals setting at the left with any of the following:
○ Keep Originals: Off: When set to Off, only the bodies resulting from the Split Body tool will
remain. The original body will be removed. This is the default setting.
○ Keep Originals: On: When set to On, the results of the Split Body tool will be created as
new bodies and the original body will still be available.
5. Select Done.

History settings
To manage history settings for the Split Body action, find the step for your specific split body and then view
or modify the following:

● Target – Click/tap Edit… or Select… to choose a different body you want to split and then select
Done to finish.
● Surface – Click/tap Edit… or Select… to choose a different surface you want to use as the splitting
tool and then select Done to finish.
● Keep Originals – Toggle the slider to turn on or off the original body.

Learn more by watching the video below:

Shapr3D Manual - Split Body | Tools

205
Revolve
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You can use the Revolve tool to create solid bodies that are symmetrical about an axis. Some shapes that
are commonly created using Revolve include cylinders, cones, spheres, or any axial symmetry, round
shapes. The Revolve tool also includes a height parameter that allows you to generate shapes such as
coils, springs, and threads.

Using the Revolve tool


To create a Revolve, you will need a profile and an axis of revolution. The profile can be a closed sketch or
a face. The axis can be an axis of the grid, a construction axis, a sketch line, or a linear edge. The Revolve
tool rotates the profile about the axis to generate the solid geometry. By default, the profile is revolved by
360°, but you can modify the angle value as necessary. To generate a helical shape, you can specify a
height for the revolve action.

To use the Revolve tool:

1. Ensure you have the elements necessary for the Revolve, including:
○ Profile: A sketch profile or face representing half of the finished body's cross-section.
○ Axis: An axis, line, or linear edge element at the center of rotation for the body.
2. Go to Tools > Revolve.
For other methods of accessing this tool, visit Accessing tools.
3. Select the profile.
4. Select the axis.
5. Optional: Use the gizmo to adjust the angle for the revolve.
6. If necessary, adjust the height for the revolve to create a helical shape (see Creating helical bodies).
7. Select Done.
Note: When using Revolve from the adaptive menu, select an empty area of the grid to complete
the tool.

Creating helical bodies


Helical bodies are created by defining a height value within the Revolve tool.

To create a helical body:

1. Ensure you have the elements necessary for the Revolve, including:
○ Profile: A sketch profile or face representing half of the finished body's cross-section.
○ Axis: An axis, line, or linear edge element at the center of rotation for the body.
2. Go to Tools > Revolve.
For other methods of accessing this tool, visit Accessing tools.
3. Select the profile.
4. Select the axis.
5. Use the gizmo to adjust the angle for the revolve action.
Note: Every 360° equals a complete revolution of the helix. You can use the calculator functionality
to multiply 360 by the number of revolutions.
6. Use the gizmo to adjust the height for the revolve action.
7. Select Done.
Note: When using Revolve from the adaptive menu, select an empty area of the grid to complete
the tool.

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History settings
To manage history settings for the Revolve action, find the step for your specific revolution and then view or
modify the following:

● Profile – Click/tap Edit… or Select… to choose a different sketch profile for the Revolve action and
then select Done to finish.
● Axis – Click/tap Edit… or Select… to choose a different reference axis for the Revolve action and
then select Done to finish.
● Angle – Enter your preferred angle.
● Elevation – Enter your preferred elevation distance.

Learn more by watching the video below:

Shapr3D Manual - Revolve | Tools

207
Sweep
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The Sweep tool can extrude a profile along a selected path. The profile can be a closed sketch or face. The
path, or spine, can be sketch elements or edges of a body. This tool is useful for creating complex bodies
such as pipe systems, cables, wires, and other shapes with a uniform cross-section. For shapes that have
varying cross-sections, use the Loft tool.

To use the Sweep tool:

1. Ensure you have the elements necessary for the Sweep, including:
○ Profile: A sketch profile or face that you will extrude.
○ Spine: Sketch elements or edges that the profile will follow.
2. Go to Tools > Sweep tool.
For other methods of accessing this tool, visit Accessing tools.
3. Select the profile or profiles.
4. Select Next.
5. Select the spine or spines.
6. Select Done.

Tip

When using Sweep from the adaptive menu, select the profile and all spines before activating the
tool.

History settings
To manage history settings for the Sweep action, find the step for your specific sweep and then view or
modify the following:

● Profile – Click/tap Edit… or Select… to choose a different sketch profile for the Sweep action and
then select Done to finish.
● Path – Click/tap Edit… or Select… to choose a different path for the Sweep action and then select
Done to finish.

Learn more by watching the video below:

Shapr3D Manual - Sweep | Tools

208
Replace Face
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You can use the Replace Face tool to extend or trim a selected face to match another face. Replace Face
can be a useful tool to modify flat planar faces generated by tools such as extrude. It can also be an
effective method for matching the faces of connected bodies.

To use the Replace Face tool:

1. Go to Tools > Replace Face.


For other methods of accessing this tool, visit Accessing tools.
2. Select the face or faces you want to replace. Faces to replace will be highlighted in blue and marked
with the Replace Face badge.
Note: You can select the badge to redefine a face as a face to be replaced or a target face.
3. Select the replacement face. This face will be highlighted in purple and marked with the target
badge. The face you are replacing will be extended or trimmed to meet the target face.
Note: You can select the badge to redefine a face as a face to be replaced or a target face.
4. If necessary, adjust the Other Side setting at the left.
5. Select Done.

History settings
To manage history settings for the Replace Face action, find the step for your specific replacement face and
then view or modify the following:

● Faces to Replace – Click/tap Edit… or Select… to choose a different face to replace and then
select Done to finish.
● Replacing Face – Click/tap Edit… or Select… to choose a different replacing face and then select
Done to finish.
● Other Side – Turn on to extend the face replacement to the other side of the replacing face.

Learn more by watching the video below:

Shapr3D Manual - Replace Face | Tools

209
Offset Edge (3D)
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The Offset Edge tool creates new sketch elements that are offset from existing elements by a specified
distance. You can use the Offset Edge tool within a sketch, with sketch profiles, or with the edges and
faces of a 3D body.

To offset from a 3D body:

1. Go to Tools > Offset Edge.


For other methods of accessing this tool, visit Accessing tools.
2. Select Type to access the Offset Edge Type menu.
3. Choose an offset type:
● Loop – Offsets a loop of edges from a 3D body.
● Single – Offsets a single edge from a 3D body.
4. Select the edge you want to offset.
5. Use the gizmo to specify the offset direction and distance.
6. To finish, select Done.

History settings
To manage history settings for the automatic Offset Edge action, find the step for your specific sketch and
then view or modify the following:

● Plane – Click/tap Edit… or Select… to modify the plane or face where you want the sketch to be
and then select Done.

Learn more by watching the video below:

Shapr3D Manual - Offset Edge (3D) | Tools

Read more

For information on using Offset Edge within a sketch, visit Offset Edge (Sketch).

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Project
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You can use the Project tool to cast or project sketches, edges, or faces onto another face or sketch.

Projections create a relation or connection with the projected items that allows you to:

● Project different types of items onto complex, non-planar faces.


● Create sketches on faces based on existing 3D geometry.
● Create reference geometry that you can use for other operations.
● Merge sketches that are on the same plane but belong to separate sketches.

Create projections of items


To use the Project tool:

1. Go to Tools > Project.


For other methods of accessing this tool, visit Accessing tools.
2. Choose a Projection Type.
● Edges – The resulting projection will create new edges.
● Sketches – The resulting projection will create new sketches.
Note: You can also access this option while on sketch mode under Sketch > Project -
Sketches.
3. Select the item you want to project. In History, this selection becomes your Items to Project
parameter.
Note: Each selection is indicated with a blue badge. You can click/tap the badge to change or
cancel the selection.
4. Select the surface that you want to project on. In History, this selection becomes your Projection
surface parameter.
Note: The target surface will be colored purple, and you’ll see a preview of your projection. You can
click/tap the badge to change or cancel the selection.
5. To finish, select Done.

Edge projections
Unlike sketch projections, edge projections are created like geometrical properties of the body.

When you project your items as edges to a surface of a body, the resulting edge projection:
● splits the surface into different sections
● is always visible with the body even if sketches are hidden
● automatically follows any changes or adjustments you make to the shape or size of the original item
you projected

Check out some examples below to learn how you can use edge projections in your modeling workflow.

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Example 1
In the example model, we have a bottle with groove designs on the cap.

To achieve these grooves, we can use the Project tool to project a rectangular-shaped edge onto a
cylindrical body and then use the Chamfer/Fillet tool to create the desired shape and curves:

212
Lastly, you can use the Pattern tool to create a circular pattern around the cylinder.

213
Example 2
In the example model below, we have a circular ridge on a non-planar surface of the body.

To create this kind of ridge on this particular surface, we can use the Project tool to create a circular
projection onto the applicable surfaces.

214
We can then use the Sweep tool to create the ridge by using the circular projection as the spine or path. To
create the sketch profile, we can simply add an On Curve at Point construction plane to the circular
projection.

215
Sketch projections
Sketch projections are useful for creating references or visualizing aspects of your design such as when
you need a reference to better understand spatial relationships between different parts of your model. You
can also use the Project tool to merge sketches that are on the same plane but exist in separate sketches,
combining them into a single unified sketch for easier management and editing.

When you project your items as sketches to a surface of a body, the resulting sketch projection:
● is treated like a regular sketch item that can be hidden in the Items Manager
● can be used a reference sketches similar to how you treat sketches when directly sketching on a
face

Check out the example below to learn how you can use sketch projections in your modeling workflow.

Example
In the example model below, we have an elliptical hole going through the rounded corners of the body.

216
To make a hole that perfectly fits the rounder corners, we can create a sketch projection of the curved
edges onto a sketch plane.

We can then draw the ellipse on the sketch plane while using the sketch projections as guides and then use
the Extrude tool to cut the hole shape we want.

217
Items to project
Items you can project onto another surface can be sketches, edges, faces, or entire bodies.

Items to project Sample scenario

Sketches You want to create the same sketch on a specific planar surface of your
model.

Edges You need a reference for the distance between edges when you need to
create a sketch that fits the edge dimensions.

Faces You want to create an engraving of a specific face onto a surface of your
model.

Entire bodies You want to create a 2D symbol for the shape of the entire body.

Projection surface
Surfaces you can project onto can be planar or non-planar surfaces:
● Planar – You can create both edge and sketch projections.
● Non-planar – You can only create edge projections. Sketch projections aren’t possible similar to
how you can’t create sketches directly on non-planar surfaces.

Projection surface Sample scenario

Planar You want to project a complex shape onto a specific surface of your model.

Non-planar You want a complex shape to conform to the curvature and contour of a
specific surface of your model.

Relation between projections and projected items


When you create projections, a relation or connection is formed between the original item and the resulting
projection.

Similar to the sketch pattern constraint concept, your projections will automatically follow any adjustments
you make to the size or shape of the original item you projected.

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History settings
To manage history settings for the Project action, find the step for your specific projection and then view or
modify the following:

Edge projections
The default name for edge projections is Projection.

● Projection Surface – Click/tap Edit… or Select… to modify the projection surface and then select
Done to finish.
● Items to Project – Click/tap Edit… or Select… to modify the items to project and then select Done
to finish.

Sketch projections
Just like regular sketch items, the default name for sketch projections is Sketch.
● Plane – Click/tap Edit… or Select… to modify the plane or face where you want the sketch to be
and then select Done.
● Projection – Click/tap Edit… or Select… to modify any existing projections for your sketch.

Learn more by watching the video below:

Shapr3D Manual - Project | Tools

219
Visualize
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The Visualize tool from the Tools menu is another way to access the Visualization tool. To learn about
this tool, go to Visualization.

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Modes
Quick-toggle modes
[Subsection link | Table of contents | Back ]

Isolate
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You can isolate items in your model to easily work on specific parts or bodies without distractions.

To isolate an item:
1. Select the item or items you want to isolate.
2. From the selection-based modes, select Isolate to turn it on.
3. To turn off Isolate, select .

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Section View
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A section view shows the internal parts of 3D bodies. It looks as if you cut through an entire length of the
model. You can use this view to look at and modify the internal parts of your model.

You can create a section view in just a few steps:

1. Choose a plane. This is the section plane that you will use to cut through your 3D model. For
example, select Top if you want to see the internal section of your 3D model from the top.

2. From the modes in the main menu, select to turn on Section view.
3. Select to turn off Section view.

You can also select a plane or face and then select to see the section view along the plane or face.

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Measure
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Every sketch, face, and body in Shapr3D is built with precise parameters. Measure allows you to view
the exact measurements of elements in the models you create. While in Measure mode, a panel pops
up where you can select and pin the exact measurements of selected elements. The pop-up panel
stays open while you work on your model, and you can drag this panel anywhere on your screen.

With Measure, you can:

● View measurements
● Pin measurements
● Add point-to-point measurements
● Highlight measurements

View measurements

1. From the modes in the main menu, select Measure to open the pop-up panel.
2. Select the items in your model that you want to measure.
3. View the measurement of the selected items under Current Measurements in the
Measurements panel.

Tip

For quick reference, select items to see the selection information at the bottom of the screen. The
selection information includes the measurement details of the selected items.

Depending on the type of object you select, you can view the following quantitative data:

● Length – Length of a line. If you select multiple lines, the sum is shown.

● Area – Area of a face. If you select multiple faces, the sum is shown.

● Volume – The volume of a body. If you select multiple bodies, the sum is shown.

● Radius – The radius of an arc, circle, sphere, cone, or cylinder.

● Diameter – The diameter of an arc, circle, sphere, cone, or cylinder.

● Angle – The angle between any two lines or two faces. If you select an arc, its central
angle is shown.

● Perpendicular angle – A perpendicular angle between two lines or two faces.

● Minimum distance – The shortest distance between two lines, arcs, circles, non-parallel
faces, or bodies. It can also be the shortest distance between any combination of two of the
following: circle, arc, line, face, or body.

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● Central distance – The central distance between a center point or central axis and any
of the following: line, arc, circle, parallel face, or body. Center points are calculated for
circles, cones, and spheres. For bodies, the distance from the center of gravity is calculated.

● Parallel distance – The distance between two parallel items such as sketches, edges,
and faces. Note that it is possible to calculate the distance between an edge and a parallel
face. This also shows the radial difference of concentric arcs, circles, spheres, and cylinders.
● X-axis – The distance on the X-axis between two lines, arcs, circles, non-parallel faces,
or bodies. It can also be the distance between a combination of two of the following: circle,
arc, line, face, and body.
● Y-axis – The distance on the Y-axis between two lines, arcs, circles, non-parallel faces,
or bodies. It can also be the distance between a combination of two of the following: circle,
arc, line, face, and body.
● Z-axis – The distance on the Z-axis between two lines, arcs, circles, non-parallel faces,
or bodies. It can also be the distance between a combination of two of the following: circle,
arc, line, face, and body.

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Pin measurements
A pinned measurement adds an annotation to your model to help you visualize or communicate the
measurement better.
Note: You can only see the annotation for your pinned measurements while in Measure mode.

To pin a measurement:

1. Under Current Measurements, select beside the measurement.


2. View your pinned measurements anytime under Pinned Measurements.
3. Optional: To delete or unpin a pinned measurement, go back to the pop-up panel and select

beside the pinned measurement.

Add point-to-point measurements


The point-to-point measurement feature lets you measure the distance between notable points.
To add a point-to-point measurement:
1. From the available modes, select Measure to open the pop-up panel.
2. Select Add Point-to-Point measurement.
3. Select Type to choose a Measurement type.
● Point-to-Point Distance - Select 2 notable points to measure their distance.
● 3-Point Angle - Select 3 notable points to measure their subtended angle.
4. Optional: Select a face or hover over a face to find notable points.
5. Select the notable points you want to measure.
6. Optional: You can move already placed points to new notable points.
7. To finish, select Done.

Tip

Point-to-point measurements are automatically pinned.

Highlight measurements
You can highlight a current or pinned measurement for better visibility.

To do this, simply hover over a measurement in the measurement panel with your pointer, or tap it with a
pen.

Learn more by watching the video below:

Shapr3D Manual - Measure your models | Modes

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Share your projects
Webviewer, embeds, AR, and more
[Section link | Table of contents | Back | Next]

Options to share your projects


[Article link | Table of contents | Back | Next]

Shapr3D has a handful of features that you can use to present and share your projects. Choose among
Visualization, Webviewer, embedding, and AR. Learn about the different options below.

Shapr3D Webviewer
Share stunning 360° views of your projects with anyone. Just send a Webviewer link, and the recipient can
view the project using any modern browser.

To learn more, visit Webviewer.

Embed to a website
Directly embed your Webviewer link on your website and easily share it with customers or clients.

To learn more, visit Embed your projects.

Augmented Reality (AR)


Shared projects are viewable in Augmented Reality on most iOS or Android phones or tablets.

To learn more, visit Augmented Reality.

Capture tool via Visualization


Speak the same language with your clients: with Visualization, you’ll get your concepts through in a blink.
Use the capture tool to get snapshots of your model without the grid and other unwanted project elements.

To learn more, visit Capture your projects via Visualization.

Screenshot tool
Customize certain aspects of your model before taking a snapshot.

To learn more, visit Screenshot tool.

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Webviewer
[Article link | Table of contents | Back | Next]

The Webviewer feature gives you the option to share your 3D models and 2D Drawings with anyone via a
web link. Your recipient can view your projects directly from any browser on any modern device. You can
also password-protect your links to add an extra layer of security.

Create a Webviewer link


To use Webviewer, follow these steps:

1. Enable Sync.
2. Select Share.
3. Under the Share & Embed tab, select Create Link.
If Sync isn’t enabled before creating a link, you will see a prompt that asks you to enable sync.
Select Enable Sync to continue.
4. Once the link is published, you can copy it from the Share & Embed tab and share it via any online
messaging platform with anyone you want to view your project.
5. To include 2D drawings in your Webviewer link, select Sharing Options and then enable Display
2D drawings.
6. To change the access permission for your link, select Link Access, then choose your preferred
options:
● Anyone with the link – Anyone can view your model from the link.
● Anyone with the password – A password is needed to view the link. To set a password,
enter a password in the Add password field > Set Password.
7. If you make any changes to your project, go to Share and then select Publish Changes to apply
your changes. Anyone with the link will see the changes once they refresh the link.
8. To stop sharing your project, go back to Share, then select Stop Sharing.

View projects via the Webviewer link


3D Models
You can move, rotate, and zoom in and out the models while viewing them through Webviewer. You can
also use the Augmented Reality functionality by clicking the AR button. To learn more, visit Augmented
Reality.

2D Drawings

When you view 2D drawings via a Webviewer link, you can move and zoom in and out the drawing. You
also have the option to copy or save the drawing as an image by secondary clicking (right-clicking) and
selecting Save Image As.. or Copy Image, or download a PDF copy through the Download PDF button.

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Embed your projects
[Article link | Table of contents | Back | Next]

You can embed your Webviewer link on your website to share your projects, portfolio, or team collaboration
tool.

To generate an embed code, follow these steps:

1. Enable Sync.
2. Select Share.
3. Under the Share & Embed tab, select Create Link.
Note: If you disabled Sync before creating a link, a prompt pops up that asks you to enable Sync.
Select Enable Sync to continue.
4. Once the link is published, copy the HTML embed code that generates under the Share & Embed
tab to add to your website.
5. If you make any changes to your project, go to Share and then select Publish Changes to apply
your changes. Anyone with the link will see the changes once they refresh the link.
6. To stop sharing your project, go back to Share, then select Stop Sharing.

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Augmented Reality
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Shapr3D supports augmented reality (AR) which allows you to visualize your 3D model in the real world on
your camera-equipped device by creating a virtual prototype of your project. With AR technology, you can
see exactly how your project will look in its intended place.

This kind of visualization provides great feedback on different project aspects, from dimensions to
aesthetics, giving you more insight into your prototype project at any point in your workflow. If you see
something that could be tweaked or doesn’t quite match up with what you imagined, you can make the
required adjustments immediately.

Requirements
To use the AR feature, you need a device with a rear-facing camera that supports Augmented Reality. This
includes most modern smartphones, all iPadOS, and a few Windows tablets.

Accessing AR
There are three main ways to use AR:

1. On iPadOS devices, you can launch an AR preview directly from the app.
2. Export your project to the Webviewer and open the link with your smartphone.
3. Export your project in a suitable format and use a 3rd party application.

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AR previews on iPads

If you are on an iPad, AR preview can be accessed in multiple ways:

● While in Visualization, select the AR icon at the top.


● From the modeling space, access AR preview through any of the following:
○ Go to Export > Usage tab > Augmented Reality > Preview 3D Model
○ Select Share > Share & Embed > Export Project > Preview 3D Model

To use AR, simply aim your device's camera to a setting in which you want to visualize your model.

Use your touch to freely move and scale the model so it fits better in your environment.

You can also check the rendered model and zoom in on the details by selecting the Object tab at the top.

Return to the AR tab and select the Shutter button to capture the screen. The exported image will
automatically save to your gallery.

Using a smartphone via the Webviewer


This is the easiest way if you are designing on a laptop or a desktop computer without a rear-facing
camera.

1. Enable Sync.
2. In your modeling space, select Share.
3. Under the Share & Embed tab, select Create Link.
4. Open the link on your smartphone.
● Apple Continuity, Microsoft Phone Link and Microsoft Edge Sync are features that make it
very easy.
● Alternatively, you can open the link in your desktop browser, click the AR button and read
the QR code on the screen with your phone camera.
5. Tap the AR icon in your mobile browser.

Exporting your project and use a 3rd-party application


You can also export your projects in a suitable format and open it in 3rd-party applications that support
Augmented Reality previews, such as Microsoft 3D Viewer, Apple Quick Look or Adobe Aero.

The best visual quality can be achieved through the USDZ format, currently only available on Apple
platforms. 3MF is widely supported but at the moment we don’t include materials or colors set in
Visualization in the export.

To learn more about exporting in different formats, visit Export.

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Capture your models via Visualization
[Article link | Table of contents | Back | Next]

Show, don’t tell. With Shapr3D Visualization, make your models realistic and aesthetic with materials and
color. With over 100 materials and finish types to choose from, you can customize your models to be
exactly how you imagine the end product.

Visualization has a Capture tool that you can use to quickly take pictures or snapshots of your models.
Regular screenshots in the modeling space include the grid edges and UI elements while Visualization
provides for a higher, more professional quality to capture project previews and deliver realistic snapshots.
Easily access these images during presentations or client meetings to speed up the decision-making
process.

To capture images in Visualization:

1. Go to Visualization.
2. At the top, select Capture to get snapshots of your visualized models.
3. In the Save dialog, enter a filename and choose where you want to save your captured image.
4. Select Save.

Read more

To learn more, visit Visualization.

To learn about other ways to capture images of your models, visit Screenshot tool.

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Screenshot tool
[Article link | Table of contents | Back | Next]

You can use the Screenshot tool for Shapr3D iPad and Shapr3D Mac to customize certain aspects of your
model image before taking a picture or screenshot in the modeling space. Easily access these images
during presentations or client meetings to speed up the decision-making process.

To use the Screenshot tool:


1. Open your project in Shapr3D.
2. Go to Export.
3. From the available list of file formats, select Image.
4. Under Image file, select Open Screenshot Tool… beside Capture Screenshot.
5. Use the menu to customize how you want your exported image to look:

● Grid – Remove or keep the grid in the background.

● Transparency – Make the background transparent or filled.

● Body Edges – Render your project with or without edges.


Note: You can also open the Items Manager to choose which items to display.

6. To capture you model, select Capture .


7. In the Save dialog, enter a filename and choose where you want to save your captured image.
8. To finish, select Save.

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Import and export
Supported file types, exporting, and importing
[Section link | Table of contents | Back | Next]

Supported file types


[Article link | Table of contents | Back | Next]

Shapr3D supports a wide range of file types for easy integration with other CAD systems and collaboration.
Below are the details of supported file types for importing and exporting, along with subscription-based
limitations.

Importing
You can import a wide range of file formats into Shapr3D, making it easy to bring in designs from other CAD
software. Whether you’re importing sketches, models, or drawings, you can seamlessly work with various
supported file formats.

Feature availability by plan

● Shapr3D Basic: 2D and 3D industry-standard formats, limited up to 2 projects only.


● Shapr3D Pro: 2D and 3D industry-standard formats.
● Shapr3D Enterprise: 2D and 3D industry-standard formats, plus advanced CAD file
formats from leading CAD software like CATIA, Creo, and Solid Edge.

2D sketches
● DWG and DXF
○ 3D data: No
○ Annotation (text, dimensions, leaders, and arrows): No
○ Lines: Yes
○ Polylines: Yes
○ Bezier curves: Yes
○ Arcs: Yes
○ Circles and ellipses: Yes
○ Polygons: Yes
○ Names of entities: No
○ Visibility: No
○ Line styles (Line weight, pattern): No
○ Colors: No
○ Material and texture: No
○ Relationship between model elements, and constraints: No
○ Metadata: No

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3D bodies
● X_T or X_B
● STEP
● IGES
● STL (for reference only)
● SHAPR
● SLDPRT
● SLDASM (including external references that are not stored in mesh files)

Images
● PNG
● JPG
● 2D PDF (single or first page only)
● TIFF
● BMP
● ICO
● RAW
● GIF (not animated)

Advanced CAD file formats (Enterprise only)

NX
● Part/Assembly: .prt

CATIA
● Part: .catpart
● Assemblty: .catproduct

Creo
● Part: .prt
● Assembly: .asm

Solid Edge
● Part: .par
● Assembly: .asm, .psm

JT
● Part/Assembly: .jt

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Exporting
Shapr3D offers flexible exporting options, allowing you to share and collaborate across different platforms.
You can easily export your designs in multiple file formats, ensuring compatibility with various tools and
workflows.

Feature availability by plan

● Shapr3D Basic: Low-resolution STL and 3MF formats only.


● Shapr3D Pro: 2D and 3D industry-standard formats.
● Shapr3D Enterprise: 2D and 3D industry-standard formats, plus advanced CAD file
formats from leading CAD software.

2D
● DWG (sketches and 2D Drawings)
● DXF (sketches and 2D Drawings)
● PDF
● JPEG
● PNG
● SVG
Note: When exporting sketches, unsupported drafting elements such as layers, hatches, and
annotations are filtered out.

3D
● SHAPR (the native file format of Shapr3D)
Note: If you have Sync disabled, you can use our native SHAPR format to transfer models between
different Shapr3D platforms.
● X_T or X_B
● STEP
● 3MF
● IGES
● OBJ (with colors)
● STL
● GLB
● USDZ

Advanced CAD file formats (Enterprise only)

JT
● Part/Assembly: .jt

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Import
[Article link | Table of contents | Back | Next]

You can import a wide range of file formats into Shapr3D, allowing you to easily bring in designs from other
CAD software. From sketches to 3D models and technical drawings, this article guides you through the
process of importing supported formats.

Before you begin


● Ensure that you’re importing supported file types.
● Verify that the source file is not damaged or corrupted.
● Confirm that your device has enough memory to process the import.
● The source model should fit within Shapr3D’s design space, which is 1 km³.
● Avoid importing files that include sketches with polylines.
Note: Some lines and curves from other software may not display accurately in Shapr3D.

Import your projects


Windows
To import a file, follow these steps:

1. Access the Import tool through any of the following:


● From the modeling space,
○ go to File and then choose between Import as a New Project… or Import to
Current Project…
○ or, go to the Add menu > Image or File.

● From the Dashboard, go to Projects > Import .


2. Select the file you want to import > Open.
Note: For images, you can use the gizmo to position the image, and the Opacity slider to adjust the
transparency. Select Done to finish.
3. Optional: Use the Move/Rotate or Translate tool to reposition your newly imported file.

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iPadOS
To import a file, follow these steps:

1. Access the Import tool through any of the following:


● From the modeling space,

○ select Settings > Import.


○ or, go to the Add menu > Image or File.
● From the Dashboard, go to Projects > Import.
2. Select the method for importing the file from the Import dialog:
● Files – Select a file from your device or iCloud.
● Photos – Select a photo from your photo gallery.
● Camera – Take a new photo with your iPad camera, then choose Use Photo to continue.
Note: For images, you can use the gizmo to position the image, and the Opacity slider to
adjust the transparency. Select Done to finish.
3. Optional: Use the Move/Rotate or Translate tool to reposition your newly imported file.

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macOS
To import a file, follow these steps:

1. Access the Import tool through any of the following:


○ From the Mac menu, Select File > Import...
○ From the modeling space, go to the Add menu > Image or File...

○ From the Dashboard, go to Projects > Import .


2. Select the file you want to import > Open.
Note: For images, you can use the gizmo to position the image, and the Opacity slider to adjust the
transparency. Select Done to finish.
3. Optional: Use the Move/Rotate or Translate tool to reposition your newly imported file.

Tip

● You can also drag and drop a file or image into the Shapr3D icon in the dock on your Mac
desktop.
● If you want to import images from the Photos app, you may need to allow Shapr3D access
to the photos on your device. To grant access, go to System Preferences > Security &
Privacy.

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History settings
To manage the Import action from the History sidebar:

1. Open History.
2. Look for the import step you want to edit.
3. Click or tap Settings (…) to modify the history settings for the import step.

Tip

Files you import are automatically added to your Items Manager. If you import a 3D model in
STEP format, the hierarchical structure of the source model is retained in Shapr3D. Bodies that
were grouped together in the same unit (assemblies, parts, components, etc.) are organized into
nested folders.

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Export
[Article link | Table of contents | Back | Next]

You can export your designs to other software, collaborate seamlessly with your team, or bring your models
into Apple’s AR ecosystem for immersive visualization. Whether you need to gather feedback or prepare for
production, Shapr3D gives you the flexibility to move your designs smoothly across platforms.

Before you begin


● Ensure that you’re exporting supported file types.

Export your projects


To export a file, follow these steps:

1. From the modeling space, access the Export tool through any of the following:
○ From the file menu, go to File > Export…
○ Select Share > Export tab > Export Project.
2. Choose your preferred format from the available format types.
3. Optional: To export in batches, click/tap Select and select the formats you need.
4. If applicable, customize your project details.
5. Select Export.
6. Optional: Save your favorite formats before exporting to make future exports quicker and more
convenient.
7. In the Save As dialog, enter a file name and choose a location where you want to save your
exported file.
8. Select Save.

Exporting with isolated parts


You can export isolated parts in any file type except the default .shapr format. Isolated exports to .shapr
are unavailable to ensure the complete design is preserved in this format.

To export isolated parts:


1. Isolate the part you want to export.
2. Follow the steps to export your projects.

File format types


When exporting, you can select from the list of available formats or choose from specific categories:
● All formats – View all recommended and supported formats.
● 3D model – Export formats compatible with 3D models, including Shapr3D native format,
Parasolid, STEP, IGES, 3MF, STL, and OBJ.
● 3D print – Export formats for 3D printing, such as STL and 3MF.
● Sketch – Export sketch files, including DWG, DXF, and SVG.
● Drawing – Export drawing files, including DWG, DXF, and PDF.
● AR – Export formats for augmented reality, such as USDZ and GLB.
● Image – Export images in PNG and JPEG formats.

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Project details
You can customize your projects when exporting with the following details:

● File name – Enter a name for your project.


● File Format/Output Format – You have several options: AP203, AP214, AP242, text, ASCII, and
binary. The latter is the default format since it’s more common and compact.
● Include Dimensions – Any locked dimensions in your project will be preserved.
● Include Hidden Items – Turn on the switch if you want hidden items to be saved in the export.
● Include Mesh Bodies – Turn on the switch if you want mesh bodies to be saved in the export.
● Compress Geometries – Turn on to compress geometries in your projects.
● Compress Textures – Turn on to compress textures in your projects.
● Include Hidden Sketches – Turn on the switch if you want hidden sketches to be saved in the
export.
● Include Vertex Colors – Turn on the switch if you want to preserve vertex colors in the export.
● Resolution – Set the quality of the export. If you want to set a custom resolution, you can set the
deviation and angle tolerances.
● Save Each First-Level Item Separately – Turn on the switch if you want to export your project in
separate, organized files. These files are then compressed into a ZIP file.
● Save Each Sketch Plane Separately – Turn on the switch if you want to export your project in
separate, organized files. These files are then compressed into a ZIP file.
● Units – Set the unit of your export to millimeter, centimeter, meter, inch, or foot.

Save your favorite formats


You can save your favorite formats during export to make exporting quicker and more efficient.

To favorite a format, hover over a file format and then select the star symbol.

Learn more by watching the video below:

Shapr3D Manual - Export your projects

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Assemblies
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An assembly lets the user define specific relations between bodies in the modeling space based on
geometries. For example, if there are two parts that have holes, it’s possible to set one of the holes on each
part to be co-axial. With an assembly, a dynamic relationship is set between the parts.

Shapr3D doesn’t support assemblies yet, but as a workaround, you can use the Align tool to position parts
together. However, when you move the parts away from their point of connection, they become
independent from each other, unlike in assemblies where the relationship between the parts is dynamic
where all the connected parts move together.

Shapr3D supports loading assemblies created in Solidworks, but keep in mind that the dynamic property of
an assembly will be lost upon importing it.

Importing a Solidworks assembly file to Shapr3D


The methods below show you how to save a Solidworks assembly file and import it to Shapr3D.

Directly importing the main SLDASM file to Shapr3D


Refer to Solidworks’ File Menu (SOLIDWORKS Visualize Connected) to learn how to export the main
SLDASM file, and then follow Import.

The parts that are used in an assembly are regular CAD models called part in Solidworks with a file
extension of SLDPRT. These parts can be located anywhere in the storage system. The parts have a link
that helps locate them from anywhere in the folder structure of the given storage system. The link is a
standalone file, which is the assembly file with the extension of SLDASM.

To make sure the assembly can be transferred properly, the link (SLDASM) and the parts (SLDPRT) should
be transferred altogether.

Save the assembly file as a Parasolid format (x_t)


Refer to Solidworks’ Parasolid Export Options to learn how to save a Solidworks assembly file as a
Parasolid format, and then follow Import.

Save the assembly file as a STEP format


Refer to Solidworks' STEP Export Options to learn how to save a Solidworks assembly file as a STEP
format, and then follow Import.

Save the assembly file as a virtual component


Saving the assembly file as a virtual component is the most secure method because it stores all
subassemblies and parts internally in one file. However, this method might require you to change the way
you organize your assemblies in Solidworks.

Refer to Solidworks’ Saving Virtual Components to External Files to learn how to save a Solidworks
assembly file as a virtual component, and then follow Import.

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Mesh files
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Mesh models are made up of polygons that are a collection of vertices, edges, and planar faces. Unlike
CAD models created in Shapr3D, mesh models don’t have curved edges or faces. However, a higher
number of polygons in mesh models can result in a smoother and more curved look.

You can create a mesh model of a CAD design by converting the CAD model within a given tolerance. This
is the maximum allowed distance between the CAD model and the mesh file. Smaller tolerances need more
polygons and result in a more accurate model.

Note: In Shapr3D Basic, the tolerance of mesh models is loose with low-quality export which can result in
reduced modeling details. While in Shapr3D Pro, tolerances are exported in high-quality and you can also
customize tolerance settings.

Mesh models are used widely in the manufacturing industry but their editability has a lot of differences
compared to a CAD model.

Working with mesh files in Shapr3D


You can use mesh files as a reference for your project with solid bodies, or modify it with boolean tools,
transformations, and Visualization.

To use mesh data, save it in a mesh file such as STL, and import it into Shapr3D.

In this example, we imported a knob into Shapr3D and used the Extrude tool on guide sketches to cut away
from the mesh body. We then used the Subtract tool to remove the unwanted extruded bodies, resulting in
the desired final shape.

Tip

You can only use boolean operations with closed (solid) mesh bodies, not open (sheet) mesh.
Regardless of the type of boolean operation you use with a mesh body, the body will always stay
a mesh body.

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STL units
[Article link | Table of contents | Back | Next]

The STL file format is a widely used mesh format in 3D printing and rapid prototyping. An STL file only
contains the geometry as a polygonal mesh model, so it takes up little storage space. However, the
geometry is transferred in a unitless format, making it necessary to define the expected unit when exporting
and importing STL files. This characteristic of STL files can cause limitations when preparing models for 3D
printing or transferring STL files to other software.

For example, if a model is created in inches and the slicer uses millimeters by default, a possible
workaround is to scale the model in the slicer or standardize the unit of measurement in the entire workflow.

In Shapr3D, you can change the unit of measurement of your model to the unit of your slicer during the
export process.

Read more

To learn more about exporting files, visit Export.

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CNC cutting
[Article link | Table of contents | Back | Next]

CNC cutting is a widely used manufacturing method where a certain shape is cut from a sheet of material
such as wood, metal, or plastic. CNC cutting begins after a set of steps, called toolpath, is generated from a
group of planar curves.

In most cases, a laser, waterjet, or plasma cutter does the cutting depending on the applied material and
the desired finishes. The shape the machine will follow can be created in many different ways, each with its
own set of advantages and disadvantages.

Export your model for CNC cutting


In Shapr3D, you can create the contour for generating the toolpath for CNC cutting by creating a layout of
the 3D bodies of your model. Follow this guide to learn how.

Step 1: Create a copy of your 3D bodies


Create a copy of the 3D bodies you want to export for CNC cutting. This will be the body you can
manipulate to create your sketches that can be exported for the toolpath.

To copy a body:
1. Select the body and then turn on the Copy badge.
2. Using the gizmo, drag the arrow to create the copied body.
3. To finish, select an empty area of the grid.

Step 2: Move the copied bodies to a new Items folder


For easy visibility, move your copied bodies to a new Items folder.

To move items to a new folder:


1. Select your copied body.
2. Create a new folder with your desired name in the Items Manager.
3. Drag the selected items to the new folder.

Step 3: Hide your original bodies


Hide your original bodies in the Item Manager to make it easier to focus on your copied bodies.

To hide items:
1. Open Items Manager.
2. Click/tap on the visibility icon beside each body you need to hide.

Step 4: Create a closed reference sketch planar to the XY plane


Draw a closed sketch that is planar to the XY plane (Top view). The closed sketch serves as your reference
for repositioning the bodies.

To draw a reference sketch planar to the XY plane:


1. Activate the XY planar view by pressing the Space bar key or clicking Top on the Orientation Cube.
2. Use the Rectangle or Circle tool to draw a reference closed sketch on the offset plane.
3. To finish, select Exit Sketching.

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Important

Some 2D tools can only recognize planes that are parallel to the X-Y plane. If the exported curves
are aligned to a different plane direction, the contour may be distorted or completely missing.

Step 5: Align your bodies to your reference sketch


Use the Align tool or Move/Rotate tool to lay or align the parts of your bodies to your reference sketch.

To align parts of your bodies using the Align tool:


1. Select a part you want to align.
2. From the adaptive menu, select Align.
3. Select your reference sketch to automatically align the part.
4. Use the arrows to organize the part to your desired layout.
5. To finish, select Done.
6. Repeat the steps for the remaining parts.

To align parts of your bodies using the Move/Rotate tool:


1. Select a part you want to align.
2. From the adaptive menu, select Move/Rotate.
3. Using the gizmo, move the part to align it to your reference sketch.
4. Organize the part to your desired layout.
5. To finish, select an empty area of the grid.
6. Repeat steps 1 to 3 for the remaining parts.

Step 6: Hide your reference sketch

Once your parts are organized according to the reference sketch, you can hide the reference sketch.

To learn how to hide a sketch or item, visit Items Manager.

Step 7: Add an offset plane for your repositioned parts

Use the Construction Plane tool to add an offset plane from your repositioned parts. The offset plane will
serve as a reference for the next step.

To add an offset plane:


1. Select the top face of any part from your repositioned parts.
Note: For easy reference, you can choose a part located at the center of your layout.
2. From the adaptive menu, select Add Plane.
3. Use the arrows to drag your offset plane upwards.
Note: In the next step, you will project your parts to the offset plane so ensure that there’s enough
distance between your parts and the offset plane.
4. To finish, select an empty area of the grid.

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Step 8: Project the bodies to the offset plane

Use the Project tool to project the top faces of your parts as sketches to the offset plane. These projected
sketches will be the reference for your toolpaths for cutting.

To project the top faces of bodies to a plane:


1. Select the top faces of all your parts.
2. Select the offset plane.
3. From the adaptive menu, select Project.
Note: The selected face to be projected are highlighted in blue while the offset plane where the
items are to be projected is highlighted in purple.
4. To finish, select Done.

Important

Make sure to only select the top faces for the projection. Projecting an entire body results in
duplicate curves which may not be handled properly.

Step 9: Show your original bodies and hide unnecessary items

Now that you have your projected sketches, you can show your original bodies again and hide items you no
longer need.

From the Items Manager:


● Hide the offset plane, your repositioned/copied bodies, and other unnecessary items.
● Show your original bodies.
● You can also rename your projected sketches for easy reference.

Step 10: Isolate your projected sketches


Isolate your projected sketches to prepare them for export.

To isolate your sketches:


1. From the Items Manager, select your projected sketches.
2. From the modes menu, select Isolate.
3. To finish, select an empty area of the grid.

You’re now ready to export your sketches for your toolpaths.

Step 11: Export your projected sketches

Export your projected sketches in a DXF, DWG, or SVG format.

To export your sketches:

1. From the menu, select Export.


2. Go to the Sketch tab.
3. Select your preferred sketch format.

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4. Save the exported file to your desired location.
To learn more about exporting, visit Export.

You’re now ready to generate your toolpaths.

Important

You can create a drawing in 2D Drawings to scale your toolpaths to a specific sheet size.
However, we recommend that you use the Sketch Export tool if you don’t need blueprints.

Step 12: Generate your toolpath from your exported file


Load your exported sketch file to your CAM software or CNC machine to generate the toolpath.

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Shapr3D Beta
Installing, updating, submitting feedback, and opting out of beta
[Section link | Table of content | Back | Next]

Shapr3D Beta features


[Article link | Table of content | Back | Next]

Shapr3D Beta is a test version of Shapr3D that you can install via direct download or Apple
TestFlight invite link. With Shapr3D Beta , you can test new and upcoming features and provide us
feedback about your experience. Feedback we receive allows us to make improvements to these upcoming
features, ensuring a great user experience once the final version is released to Shapr3D .

Shapr3D currently has the following feature(s) available for beta testing:

● History-Based Parametric Modeling – Download here

To learn how to use this beta feature, visit the following articles:
● Install Shapr3D Beta
● Update Shapr3D Beta
● Submit beta feedback
● Opt out of Shapr3D Beta

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Install Shapr3D Beta
[Article link | Table of content | Back | Next]

You can install Shapr3D Beta directly from the Shapr3D website download page. Occasionally,
Shapr3D sends out invite links via email that allows you to directly download Shapr3D Beta.

Tip

To learn about the current features available for beta testing, visit Shapr3D Beta features.

Follow this guide to learn how to install Shapr3D Beta.

Windows
Step 1: Download Shapr3D Beta

To download Shapr3D Beta:


1. Go to the Shapr3D website download page.
2. Under Windows, click Download for Windows to download the installer.
3. Once the download is complete, open the installer to install Shapr3D Beta .

Step 2: Start testing features in Shapr3D Beta

Open Shapr3D Beta from TestFlight to start using it just how you would normally do in Shapr3D .

Here are some tips when using Shapr3D Beta :


● If you’re using an invite-only beta version, make sure to log in with your email address that got the
invite to use Shapr3D Beta .
● The three-device limit includes both Shapr3D and Shapr3D Beta so if your account is
logged in to three devices, the one with the oldest login date will be logged out once you log in to
Shapr3D Beta .
● To start modeling with your current projects, export them from Shapr3D and import them into
Shapr3D Beta .
● Once you edit a project in Shapr3D Beta , it becomes incompatible when you import it back to
Shapr3D . To prevent this issue, keep a copy or backup of your projects with the current version
of Shapr3D .
● Shapr3D Sync works separately for Shapr3D and Shapr3D Beta . For example, if you sync
your projects in Shapr3D , you can only access those synced projects when you log in to
Shapr3D on another device.

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iPadOS/macOS
Step 1: Download TestFlight

Before you can install Shapr3D Beta , you must have TestFlight installed on your device.
TestFlight is the service that Apple uses to install beta versions of software and applications.

To download TestFlight:

1. Go to Apple TestFlight to learn about the required platforms and available languages.
2. Open App Store. Make sure you’re logged in to your Apple ID.
3. Search for TestFlight.
4. Tap Get to download.

Step 2: Download Shapr3D Beta

To download Shapr3D Beta :


1. Go to the Shapr3D website download page.
2. Under iPadOS & macOS, select Download for TestFlight to get directed to the TestFlight guide
page.
3. Under Step 2 (Join the Beta), select Start Testing.
4. If your browser prompts you to open TestFlight, select Open TestFlight.
5. From the TestFlight app, select Shapr3D Beta.
6. Select Install to download.

Step 3: (Optional) Turn off automatic updates


Turning off automatic updates in Shapr3D Beta is encouraged to ensure that you can keep a copy or
backup of your projects.

To turn off automatic updates:


1. Open TestFlight.
2. Select Shapr3D Beta .
3. Under App information or App Settings, turn off Automatic Updates.

Step 4: Start testing features in Shapr3D Beta

Open Shapr3D Beta from TestFlight to start using it just how you would normally do in Shapr3D
.

Here are some tips when using Shapr3D Beta :


● If you’re using an invite-only beta version, make sure to log in with your email address that got the
invite to use Shapr3D Beta .

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● The three-device limit per account includes both Shapr3D and Shapr3D Beta so if your
account is logged in to three devices, the one with the oldest login date will be logged out once you
log in to Shapr3D Beta .
● To start modeling with your current projects, export them from Shapr3D and import them into
Shapr3D Beta .
● Once you edit a project in Shapr3D Beta , it becomes incompatible when you import it back to
Shapr3D . To prevent this issue, keep a copy or backup of your projects with the current version
of Shapr3D .
● Shapr3D Sync works separately for Shapr3D and Shapr3D Beta . For example, if you sync
your projects in Shapr3D , you can only access those synced projects when you log in to
Shapr3D on another device.

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Update Shapr3D Beta
[Article link | Table of content | Back | Next]

Ensure that you have all the latest beta features available by keeping your Shapr3D Beta software
version up-to-date. Follow the guide below to learn how.

Tip

To learn about the current features available for beta testing, visit Shapr3D Beta features.

Windows
Shapr3D Beta updates automatically on your device and will run continuously until the final version is
released to Shapr3D.

iPadOS/macOS
Before you update Shapr3D Beta, keep a copy or backup of your projects to ensure that you don’t lose your
previous projects if the new update doesn’t support those older projects.

If you have automatic updates turned on in TestFlight, Shapr3D Beta automatically updates to the new
version and you don’t need to do anything.

If you have automatic updates turned off in TestFlight, follow these steps to update Shapr3D Beta:
1. Open TestFlight.
2. Select Shapr3D Beta.
3. Select Update.
4. To start using Shapr3D Beta right away, select Open.

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Submit beta feedback
[Article link | Table of content | Back | Next]

Submitting feedback about your Shapr3D Beta experience is highly encouraged so we can take note of
any improvements and fixes to ensure a great user experience once the final version is released to
Shapr3D .

You can submit beta feedback in the following ways:

Submit feedback via email


Send an email directly to [email protected] with the following information and/or attachments:
● Subject line – Enter a relevant subject line relevant to your feedback.
● Description of the issue or bug – Describe the issue you experienced such as what tools or
workflow you were doing when the issue occured.
● Relevant file attachments
○ Visuals – Attach visual assets such as screenshots (Windows, iPadOS, macOS) or screen
recordings (Windows, iPadOS, macOS) that visualizes the issue you experienced.
○ Project file (preferrably in .shapr format) – Export your project with the issue and attach it
to your email.
● System or Device information
○ Windows – Provide the model version, CPU (processor), and GPU information of the device
to help us identify device-specific issues.
○ iPadOS/macOS – Provide the device type, year, and memory information of your iPadOS
or macOS device to help us identify device-specific issues.
Note: You can take a screenshot of the device information pages and include them with the
other attachments.

Submit feedback via Shapr3D Community


Go to Shapr3D Community and create a new post or comment to share your feedback.

Note: A Shapr3D Community account is different from a Shapr3D account. If you don’t have a Shapr3D
Community account, select Sign Up at the top-right to create an account.

To create a new post in Shapr3D Community:


1. Go to Shapr3D Community, then log in with your account.
2. On the top-right corner, select New Topic.
3. From the title field, enter a title relevant to your feedback.
4. From the category drop-down, choose the topic about the beta feature you’re testing. Other
common topics you can choose from are:
● Need help? We are here. – Posts about questions you have about Shapr3D or issues you
encounter that you need help with.
● Feature requests – Posts about your suggestions, feedback, or comments about possible
features that you think Shapr3D should implement in the future.
5. Enter the following information and/or attachments to your post:
● Subject line – Enter a relevant subject line relevant to your feedback.
● Description of the issue or bug – Describe the issue you experienced such as what tools
or workflow you were doing when the issue occured.

254
● Relevant file attachments
○ Visuals – Attach visual assets such as screenshots (Windows, iPadOS, macOS) or
screen recordings (Windows, iPadOS, macOS) that visualizes the issue you
experienced.
○ Project file (preferrably in .shapr format) – Export your project with the issue and
attach it to your email.
● System or Device information
○ Windows – Provide the model version, CPU (processor), and GPU information of the
device to help us identify device-specific issues.
○ iPadOS/macOS – Provide the device type, year, and memory information of your
iPadOS or macOS device to help us identify device-specific issues.
Note: You can take a screenshot of the device information pages and include them
with the other attachments.
● Current Window mode – Let us know if you’re using Shapr3D Beta in a full screen or
windowed mode.
6. To add your attachments, simply drag and drop them to your draft.
7. Once you’re ready to post, select Create Topic.

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Opt out of Shapr3D Beta
[Article link | Table of content | Back | Next]

You can opt out of Shapr3D Beta at any time. If you decide to opt out, make sure to keep a copy or
backup of your projects in case you want to access them in Shapr3D once the beta version is officially
released.

Windows
To opt out of Shapr3D Beta, simply uninstall it just as you would in any normal app or program.

iPadOS/macOS
To opt out of Shapr3D Beta:
1. Open TestFlight.
2. Select Shapr3D.
3. Select Stop Testing.
4. Follow the on-screen instructions to be removed from the beta pool.

Once you opt-out of testing, TestFlight and Shapr3D Beta remain installed on your device. If you no longer
need them, you can uninstall them (iPadOS, macOS) just how you would in any normal apps or programs.

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Get help
[Section link | Table of content | Back | Next]

Submit a request
[Article link | Table of content | Back | Next]

Depending on your subscription type, you can submit a request or open a support ticket for the following
issues:

● Shapr3D Pro: Priority technical support for software, account, subscription, or troubleshooting
issues.
● Shapr3D Basic and Shapr3D EDU: Shapr3D issues such as crashes and data loss.

Tip

For questions about modeling or creating projects, check out our Help Center or visit our Shapr3D
Community and social channels.

Create a support ticket


Requests you submit automatically open a support ticket that is received by our support team. An available
support representative will get back to you via email once they receive your request.

Tip

In case of a project crashing, or completely or partially not opening, the support team can
try to revert your project if you have Sync enabled. As long as Sync is enabled, your work is
not completely lost. If you submit a request and provide Shapr3D consent to recover your work,
will do everything to restore your project(s)our support team can easily help restore your project(s).

To submit a request,

1. Go to Shapr3D Support.
2. Click Log in to view all issue options.
3. From the dropdown menu, choose an issue type.
Note: If you’re unable to log in or have password reset-related issues, select the available issue
type about account access.
4. Fill out the form with all the required information. The basic information you need to provide are the
following: Subject, Description, and Attachment. See Information to provide in support tickets
below to learn what details you should provide depending on your issue.
5. Once you’ve filled out all the information needed, click Submit.
6. Wait for a support representative to get back to you via the email you provided.

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Information to provide in support tickets
Subject
In the subject field, enter a subject that best summarizes your issue.

Description
In the description box, provide a brief description of your issue or concern. Follow the provided guidelines
indicated below the description box on what not to include in your request:

● Your consent that we can take a look at your data.


● Your Shapr3D app version found under Settings or Preferences.
● The detailed hardware and software specs of the machine you are using.
● A detailed description of what leads to the problem.
● A screen recording of the issue. For more information, see Attachments.
● The Shapr3D project in .shapr format for which you’re experiencing the issue. For more information,
see Attachments.
● The name of the project where you're experiencing the issue.

In case of a project crashing, or completely or partially not opening, the support team can try to
revert your project if you have Sync enabled. As long as Sync is enabled, your work is not completely
lost. If you submit a request and provide Shapr3D consent to recover your work, our support team will do
everything to help restore your project(s).

Attachments
Attachments are optional, but we recommend that you submit a screenshot or screen recording for specific
issues to help our support team collect information that can help resolve your issue faster.
Note: Check out Create screen recordings for your request to learn how to attach regular and larger files.

Important

If you choose to provide attachments of your work in your support ticket, please provide an
explicit line in your description that you are giving Shapr3D consent to look at data related to
your submitted file.

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Verify your Shapr3D account
[Article link | Table of contents | Back | Next]

To fully access the Shapr3D Customer Support portal, you need to verify your Shapr3D account email
address.

Verify your account


Verify your email address and complete your account registration through your account page:

1. Go to the Shapr3D website.


2. Log in to your account.
3. Select your email address at the top right corner.
4. In the drop-down menu, look for the alert about your unverified email address.
5. Select Resend verification email in the drop-down menu to receive an email from Shapr3D to
complete your account registration.
6. Open the email and select Verify email address.

Verification issues
No email received
If you haven't received the verification email, try any of the following:

● Check your registered email address for Shapr3D: Go to your Account page to confirm the
email for your Shapr3D account and ensure you're signed in to the correct email address.
● Check your folders: If you're organizing your emails using folders, the verification email may have
ended up in one of your folders. Make sure to check all your folders including Spam.
● Search for @shapr3d.com: An easy way to find an email is through your email search bar. Simply
type @shapr3d.com and look for the results in all your folders including Spam.
● Check your spam filters: Your email might be detecting the email as spam. Check your filters and
make sure @shapr3d.com is not on the list.

Email detected as spam


If you find the email in your spam folder, follow these steps:

1. Move the email to your primary folder.


Note: If the email remains in the spam folder, the verify email link will not work.
2. Click the Verify email link to verify your email.

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Whitelist Shapr3D
In some cases, you may need to whitelist Shapr3D's domain or IP addresses if your school or company
implements stringent email security measures. Reach out to your domain provider and request to whitelist
the domain or IP addresses of Shapr3D:

● Domain: @shapr3d.com
● IP addresses:
○ 149.72.175.150
○ 149.72.227.206

Need more help?


If your email address is still unverified after you've completed the steps above, contact Shapr3D Support at
[email protected] detailing your issue, and a team member will assist you promptly.

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Create screen recordings for your request
[Article link | Table of contents | Back | Next]

When submitting a request to our support team, a screen recording is helpful in collecting information about
your issue. To ensure that the format of screen recordings you submit is supported by Shapr3D, follow the
tips below on how to share regular and larger files.

Important

If you choose to provide attachments of your work in your support ticket, please provide an
explicit line in your description that you are giving Shapr3D consent to look at data related to
your submitted file.

Windows
Try these tips on how to screen record on Windows:

● Follow this guide on how to record your screen on Windows 11.


● You can also use the free Microsoft app, Screen Recorder Pro.

iPadOS
To learn how to screen record on your iPad, refer to this Apple support page: Record the screen on your
iPhone, iPad, or iPod touch.

macOS
To learn how to screen record in a Mac device, refer to this Apple support page: Take screenshots or
screen recordings on Mac

Share large cloud files with our support team


If your screen recording results in a larger file or fails to upload in the request form, you can upload your
files to Google Drive or WeTransfer and include the shareable link in the description of your request.

● Google Drive:
○ Upload your file
○ Get a link to share with anyone to ensure that our support representatives can access the
files.
● WeTransfer:
○ Upload your file
○ Get a link to share with anyone to ensure that our support representatives can access the
files.

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Find hardware and software specifications
[Article link | Table of contents | Back | Next]

Knowing the hardware and software specifications of your device is important when you’re experiencing
any technical issues and need help from our support team. Follow this guide to learn how to find your
hardware and software specifications.

Windows
1. Select Start > Settings > System > About.
2. Under Device Specifications and Windows specifications, you can find specifications such as
Processor, Installed RAM, System type, and OS build.

iPadOS
Go to Settings > General > About to find information such as iPadOS version, Model Name, and Model
Number.

For more detailed information, visit Get information about your iPad.

macOS
Go to the Apple menu > About This Mac to find information such as Processor and Graphics.

For more detailed information, visit Get system information about your Mac.

262
EDU license email whitelist guide
[Article link | Table of contents | Back | Next]

Shapr3D offers email whitelisting for accredited educational institutions. Whitelisting email domains give
automatic approval for students, teachers, or faculty members who apply for the Shapr3D EDU license.

Requirements
Before email whitelisting can be requested, gather the following requirements:
● Signed and stamped document from the educational institution with the following information:
○ Must confirm that the students are currently associated with the institution
○ Must state that the accounts will be used for educational purposes only
● Complete list of the email domains used by the members of your institution

Email whitelisting process


For the representative making the request
To request for email whitelisting for your institution, follow these steps:
1. Contact Shapr3D by submitting a request to the support team. Include and attach the requirements
you gathered in the request form.
2. Wait for a response from Shapr3D confirming that the request is approved and the email domains
whitelisted.
3. Inform the members of your institution that the email domains are now whitelisted.

For the members applying for the EDU license


Follow these steps to get an EDU license automatic approval:
1. Make sure that your institution email domain is already whitelisted.
2. Create a Shapr3D account using the email address provided by your institution.
3. Verify your account.
4. Apply for an EDU license through the Request EDU license form.
Note: If your email domain is already whitelisted, you don’t need to attach any documents.
5. Wait up to 1 working day for your request to be automatically approved.

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Troubleshooting
[Section link | Table of contents | Back | Next]

Installation issues
[Article link | Table of contents | Back | Next]

If you're having issues installing Shapr3D, try the suggested steps below to solve your issue.

Unable to install from the Microsoft Store


You can download the standalone installer through the Shapr3D website. For more details, visit Download
Shapr3D.

If you prefer to install Shapr3D from the Microsoft Store, try these tips:

● Make sure you're signed in to the Microsoft Store with your Microsoft account.
If you're not, select the user icon at the top right to sign in.
Note: Your Microsoft Store account might not be the same account you use to log in to your
Windows device. If you don’t remember your password, visit Reset a forgotten Microsoft account
password for tips on password recovery.
● Check if your Windows version is compatible with Shapr3D.
Your device should be running a version of Windows 10, version 2004 or later. Refer to Which
version of Windows operating system am I running? on how to check the OS version and Update
Windows to update it.
● Use a different Microsoft Store if you have the Educational or Business license for Shapr3D.
If your Microsoft account is connected to an educational institution, try installing Shapr3D from the
Microsoft Store for Education.
If your Microsoft account is a business account, try the Microsoft Store for Business.
● Clear the Microsoft Store cache.
You can run an application, wsreset.exe, as the administrator. For more details, visit How to Repair
or Reset Microsoft Store or Clear Windows Store Cache in Windows 11/10.
● Check any error codes in Microsoft Store.
If the Microsoft Store shows an error code, such as “0x803F6101," check the meaning of the code in
Microsoft Docs for store operations error codes and common installation-related error codes to help
give you hints on what to do.

264
Multiple installation issues on Windows
Installing Shapr3D from multiple installation sources is not supported as it can cause data loss. If you get a
message about multiple installations when opening Shapr3D, make sure that you only have one Shapr3D
installed on your device.

Follow these steps to solve the issue:

1. From the Windows Start menu, open Settings.


2. Select Apps > Apps & features.
3. Sort the list by date.
4. Look for Shapr3D.
5. If you see 2 builds of Shapr3D, uninstall the most recently installed one.

For more details about uninstalling programs from Windows, visit Uninstall or remove apps and programs in
Windows.

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Shapr3D stability issues
[Article link | Table of contents | Back | Next]

Running Shapr3D on the latest drivers gives you the best modeling experience. If you experience stability
issues while using Shapr3D, make sure your device software or drivers are up-to-date.

Symptoms
Below are the possible issues you may encounter if your device software or drivers are outdated:
● Shapr3D frequently crashing
● Unusual graphical glitches
● Problems launching Shapr3D

Troubleshooting
Windows
Try these steps to solve the issue:
1. Check that Shapr3D is up-to-date and restart your device. If the symptoms persist, go to the next
step.
2. Identify the manufacturer of your GPU.
3. Choose your GPU manufacturer to learn how to update your drivers:
● AMD
● Intel
● NVIDIA
Note: Some device manufacturers provide custom drivers for their devices. Visit the website of your
manufacturer to learn how to update your drivers.
4. Select the driver component you want to update.
5. Download and install the latest version of the driver.
6. Restart your device.
7. If you continue to experience issues, contact our Customer Support team.

To learn more about updating Windows drivers, visit Automatically get recommended drivers and updates
for your hardware and Update drivers manually in Windows.

iPadOS
Try these steps to solve the issue:
1. Check that Shapr3D is up-to-date and restart your device. If the symptoms persist, go to the next
step.
2. Check that your device software is up-to-date.
3. If you continue to experience issues, contact our Customer Support team.

macOS
Try these steps to solve the issue:
1. Check that Shapr3D is up-to-date and restart your device. If the symptoms persist, go to the next
step.
2. Check that your device software is up-to-date.
3. If you continue to experience issues, contact our Customer Support team.

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Third-party known issues
[Article link | Table of contents | Back | Next]

iOS and iPadOS sharing issues


There's a known issue in iOS 13 and later that prevents users from using AirDrop and other share options
such as email to share their files with other devices and apps.

Symptoms
In reported cases, the Save This File window is blank and doesn’t display any sharing options. This may
prevent you from sharing your Shapr3D projects.

Workaround
Try any of the following workarounds to help solve the issue:
● Reset network settings: Go to Settings > General > Transfer or Reset iPad > Reset > Reset
Network Settings.
● Turn off Siri Suggestions: Go to Settings > Siri & Search > Turn off Show When Sharing and
then restart your iPad.

If the issue persists, visit Fix Issue of 'Sharing Options Not Showing' on iOS 16/15 for other workarounds
you can try.

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Error messages in History
[Article link | Table of contents | Back | Next]

When reviewing the History sidebar, you may occasionally notice yellow warning symbols beside certain
steps. Yellow warning messages may appear for bodies or faces that can’t be created due to missing or
invalid results for certain steps with incorrect parameters or references. Read on to learn about the different
History error messages and how to solve them.

Missing references
A common error you may encounter is a “missing reference” for affected History steps. These missing
references can either be for sketch planes, profiles, or edges.

Plane
To resolve a missing reference for a sketch plane:
1. Expand the History card for the step with a missing plane reference.
2. Select Fix..
3. Select a planar face or plane.
4. To complete the fix, select Done.

Edge
To resolve a missing reference for an edge:
1. Expand the History card for the sketch plane with a missing edge reference.
2. Select Fix..
3. Select valid edges on your model.
4. To complete the fix, select Done.

Profile
To resolve a missing reference for a profile:
1. Expand the History card for the step with a missing profile reference.
2. Select Fix..
3. Select a valid profile.
Note: The missing references are usually highlighted in yellow.
4. To complete the fix, select Done.

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Fix broken dependencies in Design History
[Article link | Table of contents | Next | Back]

When you model in Shapr3D, each step that gets recorded in History forms a dependency or connection. If
a step – such as an edge, sketch, or complete body – is missing, then the subsequent steps can’t properly
proceed, eventually breaking the history.

Common causes
If you have missing modeling elements or broken design history, it could be due to any of the following
reasons:
● A reference geometry or step was lost or removed
● A reference or step was deleted

Symptoms
Your design history may have broken dependencies or connections if you experience any of the following:
● Missing modeling elements
● Entire model completely gone or missing
● Several error messages in History

Troubleshooting
In most cases, you can fix broken connections or dependencies in your model by following these steps:
1. From the History sidebar, locate the first step with the first error message and then open the
expandable card.
2. Select Fix… to see what reference is missing. Missing references are shown as an orange hatch in
the modeling space.
3. Proceed with any of the following steps:
● Recreate the missing reference:
1. Create the missing reference in the same place as where the orange hatch was
shown.
2. Optional: If your newly created reference generates a new step in the History
sidebar, move the newly created step above the step you’re currently fixing.
● Select a different reference:
1. Choose a different reference for the broken step.
2. To finish, select Done.

Tip

When encountering multiple error messages in Design History, start fixing the first step with the
first error message.

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Example #1: Missing model due to a deleted reference step
In the example below, we have a model with a properly working Design History.

Scenario
In this scenario, we will delete the Base Sketch step at the very beginning of the History sidebar.

By removing the Base Sketch step, we eliminate the reference of all the succeeding steps, causing each
step in the design history to break, and the model to disappear as shown by the yellow warning labels.

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Troubleshooting
To fix this issue:

1. Open the expandable card for the first step with the first error message. In this case, we expanded
Extrusion 01.
2. In the card, check the the description of the error message to see what's causing the problem. In
this case, it states that we have 1 missing reference.
3. To view the missing reference, click the Fix... button. Selecting Fix...highlights the missing
cross-section in the modeling space with an orange hatch, which was from where the deleted Base
Sketch step was originally created.
4. We can then either use the orange highlight to recreate the cross section, or select another sketch
that will be used as the new reference.

Tip

Design History maintains a connection between bodies and sketches. If a sketch is in the way,
you can use the Items Manager to hide it instead of deleting it. Hidden sketches will not be visible
in the modeling space and will not affect the performance of Shapr3D.

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Example #2: Missing model parts due to a deleted sketch item

In the example below, we have the same model with a properly working Design History.

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Scenario
In this scenario, we will delete a sketch item that is part of the Handle Sketch step.

By deleting a sketch item that is part of the Handle Sketch step, the sketch handle is no longer a closed
cross section that can be used as a reference, causing the succeeding relevant steps to break, and the
handle of the model to disappear as shown by the yellow warning labels.

Note: The steps Shell 02 and Fillet 09 did not break because they were steps for the main container so
they were not affected by the change.

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Troubleshooting
To fix this issue:

1. Open the expandable card for the first step with the first error message. In this case, we expanded
Extrusion 02.
2. In the card, check the description of the error message to see what's causing the problem. In this
case, it states that we have 1 missing profile reference.
3. To view the location of the missing reference, click the Fix... button. Selecting Fix... highlights the
missing cross-section in the modeling space with an orange hatch, in this case, due to the deleted
sketch item.
4. We can then either use the orange highlight as a reference so we know where to recreate the
incomplete cross section.
5. Optional: If the sketch is automatically hidden, we can go to the Items Manager to show the
recreated sketch for the Sketch Handle step.
6. To finish the fix, we can now go back to the Extrusion 02 step to add the missing profile.
7. After selecting Done, all the broken steps are now repaired and the full model now appears again in
the modeling space.

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Rendering accuracy
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In Shapr3D, rendering accuracy may differ from modeling accuracy. While Shapr3D uses a Parasolid
modeling engine to create manufacturable solid bodies with exceptional precision, this precision doesn't
necessarily apply to the display accuracy.

Depending on the hardware you use to run Shapr3D, you may notice a few display inaccuracies such as:

● gaps between sketches and their fillings


● gaps between bodies and their sketches
● jagged edges

These display inaccuracies you notice don't affect the precision of your model.

Read on to learn more about the concepts behind modeling and rendering accuracy, and some
troubleshooting tips to get the best display accuracy when you're modeling.

Modeling vs rendering precision


In CAD, modeling is the process of creating precise geometrical elements while rendering is the general
term for displaying a precisely computed geometrical element.

Modeling precision
When you model, geometric calculations of created sketches and models such as boundaries, intersecting
lines, intersecting bodies, or super complex splines, are carried out with a precision of at least 0.001 mm in
the background.

The precision of geometric calculations in the background is easy to maintain for modeling, but this
precision isn’t always easily carried out in rendering.

Rendering precision
To ensure the efficiency of the required hardware performance and rendering, the level of precision
maintained in model calculations goes through a geometric simplification which causes you to only see an
approximation of your model.

Complex models accuracy


Your complex models are still geometrically accurate regardless of reduced rendering quality.

The reduced rendering accuracy is just a visibility setting to ensure the efficiency of the required hardware
performance and rendering.

With a reduced rendering quality, Shapr3D saves performance and can run flawlessly on a broad range of
devices.

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Troubleshooting rendering quality issues
You might experience reduced rendering quality more frequently when you zoom in a lot in the modeling
space or have hundreds of bodies.

The scenarios below give you an overview of how zooming affects the rendering quality of the different
areas in your model and what you can do to make the quality more accurate.

Reduced rendering accuracy on sketches

Cause
When zooming in on sketches, Shapr3D reduces the rendering quality to save on performance.

Symptoms
With the reduced quality, you may experience the following:

● Visible gaps between sketch elements and the sketch profile


● The camera intersects with the grid

In the example below the workspace is zoomed in with a grid resolution of 0.005 mm. The level of zoom
shows an intersection between the camera and the grid and a gap between the sketch and the blue sketch
profile.

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Troubleshooting
Try these steps to improve the rendering accuracy:

1. Check the grid resolution in the upper right corner, and zoom out to adjust the resolution
accordingly.
2. Carefully zoom out to get the right level of detail, or double-tap the Orientation Cube to give you a
clear overview of the entire model.

Distance between bodies and sketches

Cause
When zooming into the edges of bodies, Shapr3D reduces the rendering quality to save on performance.
The reduced rendering quality doesn't affect the computational accuracy of the model.

Symptoms
With the reduced quality, you may experience the following:

● Visible gap between the edge of a body and the sketch from which it was created

In the example below, there is a visible gap between the sketch and the edge of the body.

Troubleshooting
To improve the rendering accuracy, adjust the level of zoom to achieve your level of desired rendering
accuracy.

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Curved edges appearing as jagged edges

Cause
● When you have A few hundred bodies in your modeling space and you zoom in on edges, Shapr3D
reduces the rendering quality to provide a smooth modeling experience.
● To save on performance, the detail of rendering may decrease depending on your level of zoom and
the number of bodies in the modeling space. The reduced rendering quality doesn't affect the
computational accuracy of the model.
● Zooming in on faceted models consisting of polygons or straight elements eventually appear as
jagged edges when zoomed in at a certain level.

In the examples below, the model on the left shows a jagged but continuous edge, showing that it is a
curved edge.

The model on the right shows intersecting edges indicating that the upper edge is not a curve but an edge
consisting of straight elements.

Curved edge with reduced rendering quality Edge consisting of multiple straight elements

Symptoms
With the reduced quality, you may experience the following:

● Curved edges appear jagged the more you zoom


● Consider using splines or arcs to achieve smoother edges

Troubleshooting
To improve the rendering accuracy, adjust the level of zoom to achieve your level of desired rendering
accuracy.

If the troubleshooting steps above didn't improve the rendering accuracy of your model, try these additional
tips:

● Make sure that the drivers on your device are up-to-date. To learn more, visit Shapr3D stability
issues.
● Create your models near the origin. Check out Move/Rotate (3D) and Move/Rotate (Sketch) to learn
how to move your models near the origin.

If the issue persists, submit a request.

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Password reset issues
[Article link | Table of contents | Back]

If you're having trouble resetting your Shapr3D account password or experiencing issues such as not
receiving the password reset email, try the solutions below to help resolve your issue.

No email received
If you haven't received the password reset email, try any of the following:

● Check your registered email address for Shapr3D: Ensure you enter the correct email address
associated with your Shapr3D account for the password request. Verify that there are no typos or
unnecessary punctuation.
● Check your folders: If you're organizing your emails using folders, the password reset email may
have ended up in one of your folders. Make sure to check all your folders including Spam.
● Search for @shapr3d.com: An easy way to find an email is through your email search bar. Simply
type @shapr3d.com and look for the results in all your folders including Spam.
● Check your spam filters: Your email might be detecting the email as spam. Check your filters and
make sure @shapr3d.com is not on the list.

Email detected as spam


If you find the email in your spam folder, follow these steps:

1. Move the email to your primary folder.


Note: If the email remains in the spam folder, the password reset link will not work.
2. Click the Reset password link to change your password.
Note: For the complete steps, visit Reset your Shapr3D account password.

Whitelist Shapr3D
In some cases, you may need to whitelist Shapr3D's domain or IP addresses if your school or company
implements stringent email security measures. Reach out to your domain provider and request to whitelist
the domain or IP addresses of Shapr3D:

● Domain: @shapr3d.com
● IP addresses:
○ 149.72.175.150
○ 149.72.227.206

Need more help?


If you need further assistance, contact Shapr3D support at [email protected]. For a quicker
resolution, include the following information in your email:

● Any other email addresses that you might have an account with
● The date and amount of your latest subscription payment
● A screenshot of the charge or a section of your bank statement displaying the charge

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Licenses
Third-party licenses
[Article link | Table of contents]

Shapr3D uses several third-party libraries, repositories, and other similar software packages. Thank
you to the owners and contributors listed below.

● 3Dconnexion
● abseil
● Alamofire
● AppsFlyerFramework
● Dear ImGui
● Draco 3D Graphics Compression
● Eigen
● FBSDKCoreKit
● Filament
● Firebase/Core
● Firebase/Crashlytics
● Intel TBB
● Lib3mf
● LLVM
● Meshoptimizer
● MGSwipeTableCell
● MKStoreKit
● MikkTSpace
● Miniz
● moodycamel::ConcurrentQueue
● moodycamel::ReaderWriterQueue
● mpack
● pugixml
● RapidJSON
● Reachability
● spdlog
● SQLite
● stb_image
● SwiftLint
● tinyobjloader
● TL::expected
● tree-sitter
● USD
● Welder
● Xatlas

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