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20 views6 pages

Yamiken96 139676786

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Paladin 12 YAMIKEN96

CLASS & LEVEL PLAYER NAME


Bonlin Wildkind
Mountain Dwarf Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+2 Constitution +2 12 88 --
11 +4 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
+0
• +6 Charisma
Resistances - Poison Total 12d10 SUCCESSES
Saving Throw Modifiers Immunities - Charmed, Disease,
DEXTERITY FAILURES
+1 Bonus on saves Frightened

15 Advantage Against
Poison
DEFENSES HIT DICE DEATH SAVES

+2 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +2 Acrobatics DEX Shields
+4 PROFICIENCY BONUS
13 P
-1

+7
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

+1 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Mason's Tools
+1 Deception CHA
P +7 History INT === LANGUAGES ===
INTELLIGENCE
P +3 Insight WIS Common, Dwarvish, Mapach, Northern
25 ft. (Walking) Tongue
16 +1 Intimidation CHA
+3 Investigation INT
+3 P +3 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & TRAINING

WISDOM -1 Perception WIS


+1 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
9 +1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Hide, Ready, Search, Utilize, Opportunity Attack, celestial, fiend, undead within 60 ft. that is not behind
+3 Religion INT
-1 Grapple, Shove, Improvise, Two-Weapon Fighting, total cover. You can use this feature 2 times per long
+2 Sleight of Hand DEX Interact with an Object, Study, Influence rest.

+2 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 60 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
-1 Survival WIS
fuel magical effects. When you use your Channel 60 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
13 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 13).
+1 === SPECIAL ===
Divine Sense • 2 / Long Rest Divine Smite
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE PERCEPTION
Unarmed Strike +4 1 Bludgeoning

13 PASSIVE INSIGHT

13 PASSIVE INVESTIGATION

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 12 YAMIKEN96
CLASS & LEVEL PLAYER NAME
Bonlin Wildkind
Mountain Dwarf Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than * Ability Score Improvement • PHB 85
1st (max 5d8) and plus 1d8 against undead or fiends
* Hit Points • PHB 84 (max 6d8 total). * Extra Attack • PHB 85
You can attack twice, instead of once, whenever you
* Proficiencies • PHB 84 | Special take the Attack action on your turn.

* Divine Sense • PHB 84 * Divine Health • PHB 85 | 1 Action


As an action, you can detect good and evil. Until the You are immune to disease.
end of your next turn, you can sense anything affected * Aura of Protection • PHB 85
by the hallow spell or know the location of any * Sacred Oath • PHB 85 While you are conscious, you grant all friendly
celestial, fiend, undead within 60 ft. that is not behind creatures (including you) within 10 ft. a +1 bonus to all
total cover. You can use this feature 2 times per long | Oath of Devotion saving throws.
rest.
| Channel Divinity: 1 / Short Rest • 1 Action * Aura of Devotion • PHB 86
| 2 / Long Rest • 1 Action While you are conscious, friendly creatures (including
* Channel Divinity • PHB 86 you) within 10 ft. can't be charmed.
* Lay on Hands • PHB 84 You gain two Channel Divinity options:
You have a pool of healing power that can restore 60 * Aura of Courage • PHB 85
HP per long rest. As an action, you can touch a Sacred Weapon - As an action you can imbue a While you are conscious, you and friendly creatures
creature to restore any number of HP remaining in the weapon with positive energy. For 1 minute, the within 10 ft. can’t be frightened.
pool, or 5 HP to either cure a disease or neutralize a weapon is considered magical, you add +1 to attack
poison affecting the creature. rolls, it emits bright light for 20 ft. and dim light for 20 ft * Improved Divine Smite • PHB 85
beyond that. You can end the effect as part of any Whenever you hit with a melee weapon attack, the
| Lay on Hands Pool: 60 / Long Rest • 1 Action other action, if you are no longer holding the weapon, target takes an extra 1d8 radiant damage.
or if you fall unconscious.
* Fighting Style • PHB 84 | Special
You adopt a style of fighting as your specialty. Turn the Unholy - As an action, you can censure fiends
and undead. Each fiend or undead that can see or
| Great Weapon Fighting • PHB hear you within 30 ft. must make a WIS saving throw === MOUNTAIN DWARF SPECIES TRAITS ===
You can reroll a 1 or 2 on damage dice with melee (DC 13). On failure, it is turned for 1 minute or until it
weapons wielded with two hands. takes damage. * Ability Score Increase • BR 20
Your Constitution score increases by 2.
* Spellcasting • PHB 84 | Channel Divinity: Sacred Weapon: 1 Action
You can cast prepared paladin spells using CHA as * Darkvision • BR 20
your spellcasting modifier (Spell DC 13, Spell Attack | Channel Divinity: Turn the Unholy: 1 Action You can see in darkness (shades of gray) up to 60 ft.
+5). You can use a holy symbol as a spellcasting
focus. * Oath Spells • PHB 86 * Dwarven Resilience • BR 20
You gain oath spells based on your level that are You have advantage on saves against poison and
* Divine Smite • PHB 85 always prepared and don't count against your daily resistance against poison damage.
When you hit with a melee weapon attack, you can number of prepared spells.
expend one spell slot to deal 2d8 extra radiant damage * Dwarven Combat Training • BR 20

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb.
PUSH/DRAG/LIFT

330 lb.

EQUIPMENT

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Paladin 12 YAMIKEN96
CLASS & LEVEL PLAYER NAME
Bonlin Wildkind
Mountain Dwarf Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

You have proficiency with the battleaxe, handaxe, light


hammer, and warhammer.

* Tool Proficiency • BR 20
You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.

* Stonecunning • BR 20
Whenever you make an Intelligence (History) check
related to the origin of stonework, you are considered
proficient in the History skill and add double your
proficiency bonus to the check.

* Ability Score Increase • BR 20


Your Strength score increases by 2.

* Dwarven Armor Training • BR 20


You have proficiency with light and medium armor.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Bonlin Wildkind
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 13 +5
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 4 Slots OOOO

P Protection from Evil and Good Paladin (Always Prepared) -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

P Sanctuary Paladin (Always Prepared) WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Bless Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 13 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield of Faith Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Divine Smite Paladin -- 1BA Self V Instantaneous free-rules 265 V

O Protection from Evil and Good Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes free-rules 309 D: 10m, V/S/M

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous free-rules 310 5 ft. Sphere, V/S

O Bless Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 247 D: 1m, V/S/M

O Command Paladin WIS 13 1A 60 ft. V Instantaneous free-rules 251 V

O Searing Smite Paladin CON 13 1BA Self V 1 minute free-rules 314 D: 1m, V

O Shield of Faith Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes free-rules 316 D: 10m, V/S/M

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous free-rules 259 V/S

O Detect Evil and Good Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 261 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S/M

O Detect Magic Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S

O Divine Favor Paladin -- 1BA Self V,S 1 minute free-rules 265 D: 1m, V/S

O Heroism Paladin -- 1A Touch V,S Concentration, up to 1 minute free-rules 285 D: 1m, V/S

=== 2nd LEVEL === 3 Slots OOO

P Lesser Restoration Paladin (Always Prepared) -- 1A Touch V,S Instantaneous PHB 255 V/S

P Zone of Truth Paladin (Always Prepared) CHA 13 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

O Locate Object Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Magic Weapon Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Branding Smite Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Shining Smite Paladin -- 1BA Self V Concentration, up to 1 minute free-rules 316 D: 1m, V

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours free-rules 239 D: 8h, V/S/M

O Find Steed Paladin -- 1A 30 ft. V,S Instantaneous free-rules 272 V/S

O Prayer of Healing Paladin -- 10m 30 ft. V Instantaneous free-rules 307 V

O Protection from Poison Paladin -- 1A Touch V,S 1 hour free-rules 310 D: 1h, V/S

O Gentle Repose Paladin -- 1A Touch V,S,M 10 days free-rules 278 D: 10d, V/S/M

O Locate Object Paladin -- 1A Self V,S,M Concentration, up to 10 minutes free-rules 293 D: 10m, V/S/M

O Lesser Restoration Paladin -- 1BA Touch V,S Instantaneous free-rules 291 V/S

O Magic Weapon Paladin -- 1BA Touch V,S 1 hour free-rules 295 D: 1h, V/S

O Warding Bond Paladin -- 1A Touch V,S,M 1 hour free-rules 340 D: 1h, V/S/M

O Zone of Truth Paladin CHA 13 1A 60 ft./15 ft. Sphere V,S 10 minutes free-rules 343 D: 10m, 15 ft. Sphere, V/S

=== 3rd LEVEL === 3 Slots OOO

SPELLS

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CHA 13 +5
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
P Beacon of Hope Paladin (Always Prepared) -- 1A 30 ft. V,S Concentration, up to 1 minute PHB 217 D: 1m, V/S

P Dispel Magic Paladin (Always Prepared) -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Create Food and Water Paladin -- 1A 30 ft. V,S Instantaneous PHB 229 V/S

O Daylight Paladin -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

O Magic Circle Paladin CHA 13 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

O Remove Curse Paladin -- 1A Touch V,S Instantaneous PHB 271 V/S

O Revivify Paladin -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

O Remove Curse Paladin -- 1A Touch V,S Instantaneous free-rules 312 V/S

O Revivify Paladin -- 1A Touch V,S,M Instantaneous free-rules 312 V/S/M

O Magic Circle Paladin CHA 13 1m 10 ft./10 ft. Cylinder V,S,M 1 hour free-rules 293 D: 1h, 10 ft. Cylinder, V/S/M

O Create Food and Water Paladin -- 1A 30 ft. V,S Instantaneous free-rules 258 V/S

O Daylight Paladin -- 1A 60 ft./60 ft. Sphere V,S 1 hour free-rules 260 D: 1h, 60 ft. Sphere, V/S

O Dispel Magic Paladin -- 1A 120 ft. V,S Instantaneous free-rules 265 Special: (See Description)*, V/S

SPELLS

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