chapter1
chapter1
Serway
John W. Jewett
Shang-fang Tsai
Chapter 1
Introduction and Vectors
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in part.
Theory and Experiments
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1.1 Standards of Time, Length, and Mass
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1.1 Standards of Time, Length, and Mass
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1.1 Standards of Time, Length, and Mass
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1.1 Standards of Time, Length, and Mass
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1.1 Standards of Time, Length, and Mass
m
V
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1.1 Standards of Time, Length, and Mass
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1.2 Dimensional Analysis
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1.2 Dimensional Analysis
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1.3 Conversion of Units
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1.4 Order of Magnitude Calculations
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Example 1.1
Volume of Oxygen Breathed in a Lifetime
Given that each breath contains about 102 cm3 of
oxygen, estimate the volume of oxygen a human
breathes during an average lifetime.
SOL.
Find the approximate number of minutes in a year :
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Example 1.1
Volume of Oxygen Breathed in a Lifetime
Find the approximate number of minutes in a 70-year
lifetime :
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Example 1.1
Volume of Oxygen Breathed in a Lifetime
Find the approximate volume of oxygen breathed in a
lifetime:
volume of oxygen = (102 cm3/breath)(4×108 breaths)
= 4×1010 cm3
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1.5 Significant Figures
When certain quantities are measured, the measured
values are known only to within the limits of the
experimental uncertainty.
The number of significant figures in a measurement
can be used to express something about the uncertainty.
Note that the significant figures include the first
estimated digit.
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1.5 Significant Figures
Zeros may or may not be significant figures.
– Those used to position the decimal point in such numbers as
0.03 and 0.007 5 are not significant.
– To remove this ambiguity, it is common to use scientific
notation to indicate the number of significant figures.
suppose the mass of an object is given as 1 500 g.
– 1.5 × 103 g if there are two significant figures in the
measured value
– 1.50 × 103 g if there are three significant figures
– 1.500 × 103 g if there are four
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1.5 Significant Figures
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1.5 Significant Figures
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1.5 Significant Figures
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1.6 Coordinate Systems
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1.6 Coordinate Systems
Figure 1.2
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1.6 Coordinate Systems
Figure 1.3
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1.6 Coordinate Systems
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1.7 Vectors and Scalars
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1.7 Vectors and Scalars
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1.7 Vectors and Scalars
Figure 1.4
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1.7 Vectors and Scalars
Figure 1.5
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1.7 Vectors and Scalars
Figure 1.6
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1.7 Vectors and Scalars
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1.8 Some Properties of Vectors
Figure 1.7
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1.8 Some Properties of Vectors
Addition
To add vector B to vector A , first draw a diagram of
vector A on graph paper, with its magnitude
represented by a convenient scale
Then draw vector B to the same scale with its tail
starting from the tip of A
The resultant vector R = A + B is the
vector drawn from the tail of A
to the tip of B
Figure 1.8
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1.8 Some Properties of Vectors
Figure 1.8
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1.8 Some Properties of Vectors
( ) (
A+ B+C = A+B +C )
Figure 1.9
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1.8 Some Properties of Vectors
Figure 1.10
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1.8 Some Properties of Vectors
Negative of a Vector
The negative of a vector A is defined as the vector
that, when added to A , gives zero for the vector sum.
– A + ( − A) = 0
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1.8 Some Properties of Vectors
Subtraction of Vectors
A − B = A + (−B)
The geometric construction for subtracting two vectors
is illustrated in Figure 1.11.
Figure 1.11
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1.8 Some Properties of Vectors
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1.8 Some Properties of Vectors
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1.9 Components of a Vector and Unit Vectors
Figure 1.12
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1.9 Components of a Vector and Unit Vectors
Ay
A = Ax + Ay
2 2
tan =
Ax
Figure 1.12
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1.9 Components of a Vector and Unit Vectors
Figure 1.13
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1.9 Components of a Vector and Unit Vectors
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1.9 Components of a Vector and Unit Vectors
Figure 1.14
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1.9 Components of a Vector and Unit Vectors
Figure 1.14
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1.9 Components of a Vector and Unit Vectors
Figure 1.15
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1.9 Components of a Vector and Unit Vectors
R = Rx 2 + Ry 2 = ( Ax + Bx ) 2 + ( Ay + By ) 2
Ry Ay + By
tan = =
Rx Ax + Bx
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1.9 Components of a Vector and Unit Vectors
R = A + B = ( Ax + Bx ) i + ( Ay + By ) j + ( Az + Bz ) k
Rx
R = Rx + Ry + Rz
2 2 2
cos x =
R
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Example 1.2 The Sum of Two Vectors
SOL.
Obtain the resultant vector R :
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Example 1.2 The Sum of Two Vectors
R = Rx 2 + Ry 2 = (4.0 m) 2 + (−2.0 m) 2
= 20 m = 4.5 m
2
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1.10 Modeling, Alternative Representations,
and Problem-Solving Strategy
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1.10 Modeling, Alternative Representations,
and Problem-Solving Strategy
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1.10 Modeling, Alternative Representations,
and Problem-Solving Strategy
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1.10 Modeling, Alternative Representations,
and Problem-Solving Strategy
Geometric model
– We form a geometric construction that represents the real
situation .
– We then set aside the real problem and perform an analysis
of the geometric construction.
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Example 1.3 Finding the Height of a Tree
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Example 1.3 Finding the Height of a Tree
SOL.
Figure 1.16 shows the tree and a right triangle
corresponding to the information in the problem
superimposed over it. (We assume that the tree is
exactly perpendicular to a perfectly flat ground.) In the
triangle, we know the length of the horizontal leg and
the angle between the hypotenuse and the horizontal
leg. We can find the height of the tree by calculating
the length of the vertical leg. We do so with the tangent
function:
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Example 1.3 Finding the Height of a Tree
opposite side h
tan = =
adjacent side 50.0 m
h = (50.0 m) tan = (50.0 m) tan 25.0 = 23.3 m
Figure 1.16
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1.10 Modeling, Alternative Representations,
and Problem-Solving Strategy
Simplification model
– details that are not significant in determining the outcome of
the problem are ignored.
– The particle model is an example of the second category of
models
– Other simplification models will assume that quantities such
as friction forces are negligible, remain constant, or are
proportional to some power of the object’s speed.
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1.10 Modeling, Alternative Representations,
and Problem-Solving Strategy
Analysis model
– which are general types of problems that we have solved
before.
– An important technique in problem solving is to cast a new
problem into a form similar to one we have already solved
and which can be used as a model.
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1.10 Modeling, Alternative Representations,
and Problem-Solving Strategy
Structural model
– These models are generally used to understand the behavior
of a system that is far different in scale from our macroscopic
world
– either much smaller or much larger
– so that we cannot interact with it directly.
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1.10 Modeling, Alternative Representations,
and Problem-Solving Strategy
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1.10 Modeling, Alternative Representations,
and Problem-Solving Strategy
Mental representation
– Imagine a scene that describes what is happening in the word
problem
– Let time progress so that you understand the situation and
can predict what changes will occur in the situation.
– This step is critical in approaching every problem.
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1.10 Modeling, Alternative Representations,
and Problem-Solving Strategy
Pictorial representation
– Drawing a picture of the situation
described in the word problem can be
of great assistance in understanding
the problem.
– a pictorial representation describes
what you would see if you were
observing the situation in the
problem.
Figure 1.17
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1.10 Modeling, Alternative Representations,
and Problem-Solving Strategy
Figure 1.18
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1.10 Modeling, Alternative Representations,
and Problem-Solving Strategy
Graphical representation
– Drawing a graph that describes the situation can be very
helpful.
– The axes may represent any two related variables.
– A graphical representation is generally not something you
would see when observing the situation in the problem with
your eyes.
Figure 1.19
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1.10 Modeling, Alternative Representations,
and Problem-Solving Strategy
Tabular representation
– It is sometimes helpful to organize the information in tabular
form to help make it clearer.
– For example, some students find that making tables of known
quantities and unknown quantities is helpful.
– The periodic table of the elements is an extremely useful
tabular representation of information in chemistry and
physics.
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1.10 Modeling, Alternative Representations,
and Problem-Solving Strategy
Mathematical representation
– The ultimate goal in solving a problem is often the
mathematical representation.
– Through various representations of the problem that allow
you to understand what is happening,
– to one or more equations that represent the situation in the
problem and that can be solved mathematically for the
desired result.
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General Problem-Solving Strategy
Conceptualize
The first things to do when approaching a problem are
to think about and understand the situation.
Make a quick drawing of the situation
– A pictorial representation is not provided
Focus on the expected result
– Do you know what units to expect
– What should a reasonable answer look like?
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General Problem-Solving Strategy
Categorize
Simplify the problem
– Ignore air resistance or friction between a sliding object and a
surface .
– Model a moving object as a particle.
Classify a problem
If your simplification shows that the problem can be
treated as a particle under constant acceleration and
you have already solved such a problem
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General Problem-Solving Strategy
Analyze
Select relevant equations that apply to the type of
situation in the problem.
Use algebra (and calculus, if necessary) to solve
symbolically for the unknown variable in terms of what
is given.
Substitute in the appropriate numbers
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General Problem-Solving Strategy
Finalize
Examine your numerical answer.
– Does it have the correct units? Does it meet
– your expectations from your conceptualization of the
problem?
Looking at limiting cases to see whether they yield
expected values is a very useful way to make sure that
you are obtaining reasonable results.
This problem compared with others you have solved.
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General Problem-Solving Strategy
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Example 1.4 Taking a Hike
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Example 1.4 Taking a Hike
SOL.
Conceptualize We
conceptualize the problem by
using a graphical representation
and drawing a sketch as in
Figure 1.20. If we denote the
displacement vectors on the
first and second days by A and B
, respectively, and use the car as
Figure 1.20
the origin of coordinates, we
obtain the vectors shown in
Figure 1.20.
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Example 1.4 Taking a Hike
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Example 1.4 Taking a Hike
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Example 1.4 Taking a Hike
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Example 1.4 Taking a Hike
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Example 1.4 Taking a Hike
SOL.
Use Equation 1.15 to find the components of the
resultant displacement R = A + B :
Rx = Ax + Bx = 17.7 km + 20.0 km = 37.7 km
Ry = Ay + By = −17.7 km +34.6 km = 17.0 km
Write the total displacement in unit-vector form:
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Example 1.4 Taking a Hike
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