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GrabZBanan 2

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0% found this document useful (0 votes)
21 views4 pages

GrabZBanan 2

Uploaded by

melkore008
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Bard 7 GrabZBanan

CLASS & LEVEL PLAYER NAME


.
Dragonborn Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +3 Dexterity
+2 Constitution +1 12 36 --
+0 +4 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
10
• +7 Charisma
Total 7d8 SUCCESSES
Saving Throw Modifiers
Resistances - Cold
DEXTERITY FAILURES

+0 DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+2 H

P
+1

+7
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

14 P +3 Athletics STR === TOOLS ===


ABILITY SAVE DC Disguise Kit, Drum, Flute, Lute, Playing Card
E +10 Deception CHA
Set
H +5 History INT
INTELLIGENCE
P +3 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Draconic
+4 H +5 Intimidation CHA
E +10 Investigation INT
19 H +1 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM H +1 Perception WIS


P +7 Performance CHA === ACTIONS === (1d8). For 10 minutes, the creature can add it to one
+0 P +7 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
Help, Hide, Ready, Search, Use an Object, outcome.
H +5 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise,
H +1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object === REACTIONS ===
Cutting Words
H +1 Stealth DEX Breath Weapon (Silver) • 1 / Short Rest As a reaction when a creature (that's not immune
CHARISMA As an action once per short rest, exhale in a 15 ft. to being charmed) you can see within 60 ft. makes an
H +1 Survival WIS
cone (CON DC 13, half damage on success) for 2d6 attack roll, ability check, or damage roll, you can
expend one use of Bardic Inspiration, roll the die, and
+4 Cold Damage [6th] 3d6, [11th] 4d6, [16th] 5d6

=== BONUS ACTIONS ===


subtract the number from the creature's roll. You can
do so after the roll but before knowing the result.
Bardic Inspiration • 4 / Short Rest
18 As a bonus action, a creature (other than yourself)
within 60 ft. that can hear you gains an inspiration die
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Rapier +3 1d8 Piercing Martial, Finesse

Fire Bolt +7 2d10 Fire V/S


13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +3 1 Bludgeoning


20 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 7 GrabZBanan
CLASS & LEVEL PLAYER NAME
.
Dragonborn Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === | Silver Dragon • BR 34


* Bonus Proficiencies • PHB 54 Cold
* Hit Points • PHB 52 You gain proficiency with three more skills of your
choice. * Breath Weapon • BR 34
* Proficiencies • PHB 52 Once per short rest as an action, exhale destructive
* Cutting Words • PHB 54 energy based on your Draconic Ancestry. Each
* Spellcasting • PHB 52 As a reaction when a creature (that's not immune to creature in the area must make a DC 13 saving throw
You can cast known bard spells using CHA as your being charmed) you can see within 60 ft. makes an (type determined by your ancestry), taking 2d6 ([6th]
spellcasting modifier (Spell DC 15, Spell Attack +7) attack roll, ability check, or damage roll, you can 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
and known bard spells as rituals if they have the ritual expend one use of Bardic Inspiration, roll the die, and damage on a successful one.
tag. You can use a musical instrument as a subtract the number from the creature's roll. You can
spellcasting focus. do so after the roll but before knowing the result. | Silver Dragon • BR 34
As an action once per short rest, exhale in a 15 ft.
* Bardic Inspiration • PHB 53 | 1 Reaction cone (CON DC 13, half damage on success) for 2d6
As a bonus action, a creature (other than you) within Cold Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
60 ft. that can hear you gains an inspiration die (1d8). * Ability Score Improvement • PHB 54
For 10 minutes, the creature can add it to one ability | Breath Weapon (Silver): 1 / Short Rest • 1 Action
check, attack roll, or saving throw. This can be added * Font of Inspiration • PHB
after seeing the roll, but before knowing the outcome. You regain all of your expended uses of Bardic * Damage Resistance • BR 34
Inspiration when you finish a short or long rest. You have resistance to the damage type associated
| 4 / Short Rest • 1 Bonus Action with your draconic ancestry.
* Countercharm • PHB
* Jack of All Trades • PHB 54 As an action, you can perform until the end of your | Silver Dragon • BR 34
You can add half your proficiency bonus, rounded next turn. During that time, you and any friendly Cold Damage
down ( +1 ), to any ability check you make that doesn’t creatures within 30 ft. that can hear you gain
already include it. advantage on saving throws against being frightened
or charmed.
* Song of Rest • PHB 54
If you or any friendly creatures who can hear your | 1 Action
performance regain hit points at the end of the short
rest by spending one or more Hit Dice, each of those * Additional Magical Secrets • PHB 55
creatures regains an extra 1d6 hit points. You can add two additional spells from any class list
as bard spells to your known spells.
* Bard College • PHB 54

| College of Lore === DRAGONBORN RACIAL TRAITS ===

* Expertise • PHB 54 * Draconic Ancestry • BR 34


Your proficiency bonus is doubled for any ability check You gain a breath weapon and damage resistance
you make with chosen proficiencies (2 at 3rd and 10th with your chosen dragon type.
level).

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Headband of Intellect 1 --

Leather 1 10 lb.

SP 0 Dagger 1 1 lb.

Rapier 1 2 lb.
EP 0 Backpack 1 5 lb.

Lute 1 2 lb.
GP 0 Bedroll 1 7 lb.

Candle 5 --
PP 0 Clothes, Costume 2 8 lb.

Rations (1 day) 5 10 lb.


WEIGHT CARRIED

66 lb. Waterskin 1 5 lb.

ENCUMBERED Disguise Kit 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Spell-Refueling Ring 1 -- Headband of Intellect 1 --

PUSH/DRAG/LIFT Studded Leather 1 13 lb.

300 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
. Chaotic Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 15 +7
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Thunderclap Bard CON 15 1A 5 ft. S Instantaneous EE 168 S

O Vicious Mockery Bard WIS 15 1A 60 ft. V Instantaneous PHB 285 V

O Light Bard DEX 15 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Fire Bolt Additional Magical Secrets +7 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Mage Hand Additional Magical Secrets -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

=== 1st LEVEL === 4 Slots OOOO

O Healing Word Bard -- 1BA 60 ft. V Instantaneous PHB 250 V

O Hideous Laughter <C> Bard WIS 15 1A 30 ft. V,S,M Concentration, up to 1 minute PHB D: 1m, V/S/M

O Dissonant Whispers Bard WIS 15 1A 60 ft. V Instantaneous V

=== 2nd LEVEL === 3 Slots OOO

O Heat Metal <C> Bard -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Hold Person <C> Bard WIS 15 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Cloud of Daggers <C> Bard +7 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute D: 1m, 5 ft. Cube, V/S/M

O Borrowed Knowledge Bard -- 1A Self V,S,M 1 hour D: 1h, V/S/M

O Crown of Madness <C> Bard WIS 15 1A 120 ft. V,S Concentration, up to 1 minute D: 1m, V/S

O Mirror Image Bard -- 1A Self V,S 1 minute D: 1m, V/S

=== 4th LEVEL === 1 Slots O

O Phantasmal Killer <C> Bard WIS 15 1A 120 ft. Concentration, up to 1 minute D: 1m

SPELLS

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