A SMALL
QUEST AND
HUGE ADVENTURE
A lost delivery, a kidnapped pixie, and an evil witch.
You can sharpen your blade. You can prepare your spells.
But can you stop the fighting among the fey?
A ONE-SHOT MINI ADVENTURE
A Small Quest and Huge Adventure
It was meant to be a small and easy quest: Search the forest,
find the missing pixie, and receive a handsome reward.
But the missing pixie has been kidnapped by the witch
Wanessa Crownose Farsighter and her dangerous guard dog.
And a forest is a treacherous place when you suddenly are only
one foot high…
Can you rescue the missing pixie and return the important
delivery so that the battle between the two fey courts can end?
www.midnight-tower.com
All content © Tove Lund Jorgensen and Erik Jorgensen 2023.
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC. System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.;
Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend,
based on original material by E. Gary Gygax and Dave Arneson.
A SMALL QUEST AND HUGE ADVENTURE
a one-shot mini adventure
background the adventure begins
Pixies and sprites from two different courts in The characters are journeying through a forest
the Feyworld have arrived in the Material Plane near the village of Buckbridge in Eastern
to settle a heated dispute through a grand battle Farraway when the character with the highest
tournament. The fey have taken their contest to Passive perception score hears shouting and
this plane, as they don’t perish if they are mortally clanging from farther ahead. It sounds like a
wounded here, but instead, they are teleported battle is taking place, but the voices are oddly
back to the Feyworld. high-pitched.
Their feud concerns a missing messenger with If the characters venture closer to investigate
an important and priceless delivery who has the noise, they are stopped on their way.
gone astray, and both parties claim that the other
group is responsible. The pixie Daisy Bluebell
was meant to hand over the valuable delivery to “Halt in the name of Aurora Starborn, Queen
a sprite called Rowan Swiftwing near an old fey of the Lower Spring Court!” a squeaky voice
crossing on the border between the two courts. cries in the undergrowth.
According to Rowan, Daisy never showed up at As you bend down, you spot a furry hazel
the agreed meeting point. dormouse that rides on a chubby, snow-white
However, the pixies don’t believe him. On the rabbit with long, droopy ears. The mouse
contrary, they are convinced that the sprites have wears a red brocade vest and a tricorn hat
stolen the delivery. Therefore, the pixies, who with a cream-coloured feather.
usually are peaceful creatures, have challenged “What?” The dormouse points its tiny sabre
the sprites to face them in a large tournament. at your nose. “Never laid eyes on a knight
Until the dispute is settled, or the delivery is before? I am tasked with protecting the forest
found, the fey won’t let anyone pass through the and making sure that no bystanders are
forest – including other travelling adventurers! harmed. Away with you, longshanks!”
Meanwhile, the hag Wanessa Crownose
Farsighter, who has kidnapped the messenger,
Daisy Bluebell, plans to kill her to create pixie kirrian the paladin
dust for her foul potions.
The dormouse’s name is Kirrian the Brave, and
his rabbit mount is called Caligula. He points at a
shimmering golden line on the ground behind him
and explains that beyond this border, two courts
from the Feyworld are settling a dispute.
Kirrian explains that the quarrel concerns a
delivery that was sent by the princess of the Spring
Court. The delivery was kept in a silver-engraved
scroll case and is considered incredibly valuable.
However, the messenger, the pixie Daisy
Bluebell, has gone missing. Each court accuses
the other of stealing the missing delivery and has
sent forces to the Material Plane to settle the
score in a tournament. For this reason, the entire
forest is off-limits to all civilians.
3
www.midnight-tower.com
a small quest for brave heroes! Kirrian nods as if the characters’ transformation
After Kirrian has explained the situation, he is a vast improvement. His mount stops eating and
frowns and tilts his furry head. studies them thoughtfully with its large red eyes.
The dormouse gives them a crinkled, rolled-
up map. An X on the map marks the spot where
“Are you thinking what I am thinking, Daisy Bluebell went missing.
Caligula?” Kirrian asks while his whiskers
twitch in excitement. the battlefield
The stocky rabbit declines to reply and When the characters venture deeper into the forest,
continues to munch on a dandelion stalk. they find an open glade in which the tournament
“Precisely!” Kirrian exclaims. “These tall, between the two fey courts is being held. Sprites
lanky peasants could actually be helpful! and pixies charge one another on a variety of battle
Since everyone else is busy with the battle mounts, including corgi dogs, long-eared rabbits,
tournament, they could search the forest!” spotted turtles, and swift-pawed foxes.
The rules seem quite complicated. There appear
to be several ways to win a round in the tournament,
such as best performance, grandest outfit, finest
If the characters agree to search for Daisy
mount, and most dramatic “death”. All scores are
Bluebell and the lost delivery, Kirrian offers them
noted on a huge chalkboard by a barn owl. Currently,
a reward of 20 gp. Finding Daisy will also resolve
the Autumn Court leads with 312 to 309.
the dispute, and the fey would depart the forest,
If the characters wish, they can borrow mounts
which means that the characters could continue
from the fey to use on their quest, but they need
their journey.
to convince their mount to follow them. The DM
Daisy was last seen near an old portal at a
decides how well the characters succeed with this.
fey crossing. Kirrian believes that she may have
crossed over to the plane by accident. tiny steps forward
fey magic If the characters follow Kirrian’s whimsical
map, they reach a small forest lake during the
If the characters agree to help Kirrian, he
afternoon. This is the place near the fey crossing
encourages them to cross the shimmering,
where Daisy went missing.
enchanted border on the ground behind him.
If the characters investigate the area, they find no
As the characters cross it, they and their
traces, but after a while one of the trees starts talking.
equipment suddenly shrink with a whoosh.
Regardless of their previous sizes, they are now
the size of an average garden gnome.
Each character’s statistics change in the “Harumph,” a large oak says, clearing its
following ways: throat. “Excuse me, little people on the
ground. Have you lost something?”
➛ Their size is tiny. An eye opens on a nearby massive spruce.
➛ Their AC increases by 2. “You won’t find anything,” the spruce says.
“The fey have already searched everywhere.”
➛ Their hit points are halved. “Not that they asked for our help,” the oak
➛ They have advantage on Stealth checks. says. “Oh, no. What would I know? I’ve only
been here for nine hundred winters.”
➛ Attacks made with ranged and melee “Maybe we could have seen something
weapons, spells, and spell-like abilities deal useful,” the spruce says and nods with a creak.
half damage. “But no one talks to trees nowadays.” The
➛ They have resistance against damage from oak sighs.
magic attacks.
4
www.midnight-tower.com
The two treants start to discuss how everything Therefore, no matter which tree you ask, the
was better in the golden olden days when elves trees will reveal which path the pixie took.
lived in the forest. It is clear that they have Optional: If the characters fail to solve the Test,
completely forgotten about the characters. the trees won’t reveal which way the pixie went.
If the characters remind the trees about their However, the characters can search the area
presence and politely ask what they have seen, the more carefully. After 1d4 hours, they find a set of
trees grow hesitant. humanoid and dog tracks.
a mysterious hooded creature
“I’m so sorry, little ones,” the spruce says If the characters have passed the Test, the trees tell
gravely, “but we simply can’t share the forest’s them that they saw a flickering light in the middle
secrets with outlanders.” of the lake a few nights ago. An ancient portal
“You could be spies or agents in a fey crossing at the bottom of the lake briefly
provocateurs.” The oak’s eyes narrow. “Or opened, and a hooded creature and a large dog
worse, you might be undercover loggers in passed through. The trees only glimpsed the pair,
devious disguises!” but they noticed that the hooded creature smelled
“We can’t trust them,” the spruce mutters. awful, and the dog had a tendency to drool.
“Unless they pass the Test, of course,” the The trees also saw that the hooded creature
oak says as an afterthought. “Only a creature carried a jute bag. The bag contained someone with
that can tell the difference between truth and a squeaky voice who swore profusely in Sylvan, and
lies is good at heart and can be trusted.” the trees assume it was the missing pixie.
The hooded creature muttered threats and
continued down the right-hand path, along with
the dog. They headed east towards Ghostly
If the characters ask the trees about the Test,
Hollow, a misty and boggy vale located deeper in
the oak clears its throat again and says:
the forest.
“Imagine the following scenario:
“One of us will only speak the truth. The other arriving at ghostly hollow
one will always lie. You don’t know who is truthful
If the characters continue along the right-hand
and who is deceitful.
path, they arrive at Ghostly Hollow after two hours.
“The path that leads from here splits into a right-
The path leads down a slope to a low vale filled
hand path and a left-hand path. The pixie whom
with gnarly bushes, yellowing, decaying grass, and
you are seeking travelled down one of the paths.
small boggy ponds. Layers of ever-present mist
“You can only ask one of us a single question. If
wrap the entire vale in dense, ghostly veils. The
you can tell who is lying and who is telling the truth,
gloomy area is quiet, still, and melancholic.
we will let you know which way the pixie went.”
As the adventurers venture into the vale, the
solution character with the highest passive Perception
score spots a wooden sign that reads “Stay out!
The pixie Daisy Bluebell went down the right-hand
Turn back now!” in black, angry letters.
path. The characters can deduce this by choosing
The sign was erected by the witch Wanessa
one of the two trees and asking it the following:
Crownose Farsighter, who uses the cave in
“If I asked the other tree ‘Did the pixie take the
Ghostly Hollow as her workshop.
right-hand path?’, would its reply be yes?”
The truthful tree would reply “No” (because the hidden details
other tree always lies).
Some details aren’t immediately obvious or easily
Meanwhile, the deceitful tree would reply “No”
found. These details are marked “➛ On a closer
(because the truthful tree would say yes – but the
look,” followed by the ability check and difficulty
deceitful tree always lies!).
required to discover them.
5
4
2
3
Ghostly Hollow. 1: Tunnel. 2: The blink dog’s den. 3: Dressing area. 4: The witch’s bedroom. 5: Workshop.
6
www.midnight-tower.com
the guard dog of clothes, ranging from midnight-dark capes
➛ On a closer look, DC 12 Wisdom (Perception): and pointy hats to colourful court dresses and
As you stroke your chin and ponder the strange ballgowns. There are also over 50 pairs of shoes,
sign, you hear snuffling and snarling in the mist. slippers, and boots.
The sounds come from Miss Poochy-Poo, the
witch’s guard dog. Miss Poochy-Poo is a blink dog the magic mirror
that resembles an oversized, slobbering bulldog. The gilded mirror is magical and sentient. If
The blink dog is meant to guard the entrance to anyone passes within 10 feet of it, their reflection
the hag’s den, but it is currently preoccupied with speaks to them in a perky voice. The reflection
hunting frogs in a nearby boggy pond. comments on how absolutely wonderful –
Miss Poochy-Poo attacks intruders on sight. radiantly stellar even! – they look today, before the
The characters can sneak past the blink dog by mirror realises that it isn’t addressing the witch.
succeeding on a DC 13 Stealth check. The mirror has a distinctly upbeat personality
and is highly intelligent. It is thoroughly sick and
the witch’s lair tired of flattering the witch and being splattered
The witch’s workshop consists of several with Miss Poochy-Poo’s gobs of slimy drool. But
interlinked caves. Their ceilings are 20 feet and the witch has threatened to crack the mirror unless
filled with long, spiderlike stalactites. At the it showers her frequently with positive comments
entrance to the lair are more signs with angry about her appearance and sense of fashion style.
scribbling that warn people to turn back. The mirror explains that it belonged to a string
The witch Wanessa has used the caves for of prominent people, including royals in the
conducting wicked experiments and brewing Feyworld, before it was stolen and eventually
potions for years, far from annoying benevolent fell into the witch’s hands. It is more than willing
fey – and other evil hags who might want to steal to ally with the characters and help them on
her dark secrets and foul recipes. their quest, but they must first promise to have
the mirror removed from the dull cave. The
areas mirror has gloomily concluded that its current
predicament is a fate far worse than facing the
1. tunnel wall in a forgotten corner of some dusty attic.
The dim tunnel snakes its way through the If the characters are friendly to the mirror, it
mountain and has uneven walls riddled with explains that the witch has caught a pixie for turning
sharp edges. On one side, part of the ceiling has it into pixie dust in her workshop. The mirror knows
collapsed into a pile of coarse stones and rubble. that Wanessa keeps the key to the pixie’s cage on a
large key ring on her hip, which she carries with her
2. the blink dog’s den at all times except for when she sleeps.
Miss Poochy-Poo’s sleeping area is located near ➛ On a closer look, DC 12 Wisdom
the entrance. A soft, but smelly blanket is draped (Perception): As you press your tiny ear against
over a jumbo-sized pillow made of green velvet. On the old door in the room, you hear voices. One
one side are two bowls, one with clear water and is squeaky and faint, while the other one is
the other with a big, meaty hippogriff bone. Various muttering. You can’t make out the words, but the
bones from previous meals and a small collection of creature that mutters suddenly interrupts the
manhandled dog toys lay scattered around the den. other voice by yelling at them to shut up.
The voices come from the witch Wanessa
3. dressing area Crownose Farsighter and the imprisoned pixie
The tunnel leads to a larger space that the hag Daisy Bluebell, who is begging for water.
uses as a dressing room. The area contains a The witch plans to let the pixie perish from
full-sized gilded mirror and a massive oaken thirst to create pixie dust. Wanessa needs pixie
wardrobe. The wardrobe is packed with all types dust to brew a beautification potion, but due to
7
www.midnight-tower.com
a small misunderstanding, she is convinced that
pixie dust is created by killing an actual pixie and
later grinding its dried corpse to a fine dust. potion of silver tongue
4. the witch’s bedroom Potion, uncommon
A queen-sized bed with frilled pink and cream When you drink this fizzy lukewarm liquid,
bedsheets takes up most of the floor in this room. you instantly become highly eloquent and
On a cherry-wood bedside table stands an elaborate delightfully charming.
silver candlestick holder (worth 5 gp). Due to the For one hour, you can cast the spells
characters’ diminutive size, bringing along the comprehend languages or charm person
candlestick holder requires two characters to once at will, and you have advantage on all
succeed on a successful DC 13 Strength. Charisma-based skill checks.
In addition, the potion allows you to lie
5. workshop freely for the duration. All abilities and
The workshop is furnished with several wooden means for detecting lies, such as the spell
tables and worktops, all laden with distasteful zone of truth, a Ring of Truth Telling, or a
ingredients such as chopped-off pigeons’ feet, truth serum, have no effect on you.
glass vials containing half-rotten newts’ eyes, and The Potion of Silver Tongue was invented
dried violet Quickdead mushrooms. by the witch Wanessa Crownose Farsighter,
A large cauldron in wrought iron hangs from a an infamous hag from the Feyworld and one
thick chain bolted to the ceiling. It is filled with a of the Three Malicious Sisters, a notorious
vomit-green liquid that simmers over an open fire and dreaded witch coven.
and fills the room with an eye-watering stench. On
one side stand numerous filthy iron cages. One of
the cages holds a pixie who wears a green tunic with
a brown belt and a ragged bluebell cap. Her wings A drawer in one of the worktops
are drooping, and she looks weak and drawn. holds a thick book titled The
Witches’ Handbook, which contains
the wicked witch various spells and recipes for
The witch Wanessa Crownose Farsighter is brewing potions (worth 25
currently busy preparing a foul potion in the gp to the right buyer).
workshop. Wanessa is a sea hag with short tangled Among the various
green-blue hair, large pale eyes, black gums and concoctions and potions
sharp, crooked teeth. The witch wears a tattered on the tables are also 1d4
green dress and high boots in purple leather. Potions of Healing and
If the witch spots the characters, she wolf- an odd-looking vial that
whistles to call upon Miss Poochy-Poo to get rid of is labelled Silver-Tongue
the pesky intruders. Unless the blink dog has been Potion.
incapacitated, it joins the fight three rounds later. The spearhead-shaped
If the witch loses more than 40 hit points, she glass vial contains a
spits a foul curse and tries to escape. swirling liquid that
glitters in the light. A red
treasure forked snake’s tongue floats
The witch carries 3 gp, 11 sp, and 20 cp, and an weightlessly in the middle of
ornate silver ring with a polished onyx stone (worth the vial. (See the sidebar for
8 gp), a key ring with various keys in different sizes, more information about this
and a curved, nasty-looking dagger whose black magic potion.)
handle is carved to resemble a crow (worth 5 gp).
8
www.midnight-tower.com
freeing the pixie rewards
One of the keys on Wanessa’s key ring can unlock Daisy happily accompanies the characters on
the iron cage that holds the imprisoned pixie, their journey back to the hazel dormouse Kirrian
Daisy Bluebell. Daisy is weak, but recovers quickly the Brave and his mount Caligula. Kirrian quickly
if she is provided with something to drink and eat. gathers all the other pixies and sprites, who are
astonished and outraged when they learn that
the missing delivery Daisy had been kidnapped by a wicked witch.
When Daisy has recovered, she flutters over to an However, they are tremendously relieved that she
empty jute bag that has been tossed into a corner. is safe, and that the delivery has been found again.
She darts into the sack, rummages around, and re- There is much rejoicing among the fey, and the
emerges with an engraved scroll case in her hands. dispute between the two fey courts is immediately
resolved. The forest is no longer off-limits to other
creatures, and travel is once again allowed.
“Thank the blessed stars above,” the pixie The characters are rewarded with one Scroll
says and breathes a sigh of relief. “The of Longstrider each for rescuing Daisy and
wicked witch never found the delivery that I recovering the precious delivery. They are also
carried when I was captured. The message presented with a clay pot decorated with rainbows
is in safe hands again!” that contains 200 sp, and a bountiful bouquet of
wildflowers for good luck.
Kirrian guides the characters back across the
border, whereupon they are magically restored
If the characters ask why the scroll case is so
to their ordinary sizes. His mission complete,
important, Daisy says that normally she wouldn’t
Kirrian bids the characters a courteous farewell.
tell anyone about it, but since the characters have
Before he mounts up on his rabbit, he also gives
saved her life, she will make an exception.
them a Potion of Diminution.
The pixie lowers her voice and says that the
scroll case contains a written note with a poem. aftermath
It is the most beautiful love poem ever composed,
The characters receive a group award of 675 XP
and it can thaw even the coldest heart, like the first
for accomplishing the quest, plus additional XP for
warm rays of sunlight in spring melt the snow.
defeating monsters. Alternatively, the DM can use
The pixie smiles mischievously and winks at
this as a minor milestone award and the characters
the characters. She refuses to tell them who the
gain half a level.
message is intended for, but confides that it was
sent in secret by a princess of the Spring Court to epilogue
someone at the Autumn Court.
Three days later, the sprites secretly deliver the
message with the love poem to a royal member of
the Autumn Court in the Feyworld. When he reads
the poem, he falls hopelessly in love against his
will, despite his vow never to let his cold heart be
ruled again.
the end
9
www.midnight-tower.com
Ghostly Hollow: Player version.
10
www.midnight-tower.com