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8 J3 P RPi G

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0% found this document useful (0 votes)
67 views4 pages

8 J3 P RPi G

Uploaded by

cardenasdeven998
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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hookfunction(game.Players.LocalPlayer.

IsInGroup, function() return true end)


loadstring(game:HttpGet("https://raw.githubusercontent.com/Nosssa/NossLock/main/
AntiAimViewer"))()
local Aiming = loadstring(game:HttpGet("https://pastebin.com/raw/3A9wdSkL"))()

Aiming.TeamCheck(false)

local Workspace = game:GetService("Workspace")

local Players = game:GetService("Players")

local RunService = game:GetService("RunService")

local UserInputService = game:GetService("UserInputService")

local LocalPlayer = Players.LocalPlayer

local Mouse = LocalPlayer:GetMouse()

local CurrentCamera = Workspace.CurrentCamera

---------------------------------------------------------------
local DaHoodSettings = {

SilentAim = true,

AimLock = false,

Prediction = 0.1,

AimLockKeybind = Enum.KeyCode.E,

Resolver = true,

}
--------------------------------------------------
getgenv().DaHoodSettings = DaHoodSettings
getgenv().Aiming.FOV = 23
--------------------------------------------------- -fov 5.5-6.6 is legit

function Aiming.Check()

if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and


Aiming.SelectedPart ~= nil) then

return false

end

local Character = Aiming.Character(Aiming.Selected)

local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value

local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil


if (KOd or Grabbed) then

return false

end

return true

end

task.spawn(function()

while task.wait() do

if DaHoodSettings.Resolver and Aiming.Selected ~= nil and


(Aiming.Selected.Character) then

local oldVel =
game.Players[Aiming.Selected.Name].Character.HumanoidRootPart.Velocity

game.Players[Aiming.Selected.Name].Character.HumanoidRootPart.Velocity
= Vector3.new(oldVel.X, -0, oldVel.Z)

end

end

end)

local Script = {Functions = {}}

Script.Functions.getToolName = function(name)

local split = string.split(string.split(name, "[")[2], "]")[1]

return split

end

Script.Functions.getEquippedWeaponName = function(player)

if (player.Character) and player.Character:FindFirstChildWhichIsA("Tool") then

local Tool = player.Character:FindFirstChildWhichIsA("Tool")

if string.find(Tool.Name, "%[") and string.find(Tool.Name, "%]") and not


string.find(Tool.Name, "Wallet") and not string.find(Tool.Name, "Phone") then

return Script.Functions.getToolName(Tool.Name)
end

end

return nil

end

game:GetService("RunService").RenderStepped:Connect(function()

if Script.Functions.getEquippedWeaponName(game.Players.LocalPlayer) ~= nil then

local WeaponSettings =
GunSettings[Script.Functions.getEquippedWeaponName(game.Players.LocalPlayer)]

if WeaponSettings ~= nil then

Aiming.FOV = WeaponSettings.FOV

else

Aiming.FOV = 23

end

end

end)

local __index

__index = hookmetamethod(game, "__index", function(t, k)

if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then

local SelectedPart = Aiming.SelectedPart

if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then

local Hit = SelectedPart.CFrame + (SelectedPart.Velocity *


DaHoodSettings.Prediction)

return (k == "Hit" and Hit or SelectedPart)

end

end

return __index(t, k)

end)

RunService:BindToRenderStep("AimLock", 0, function()
if (DaHoodSettings.AimLock and Aiming.Check() and
UserInputService:IsKeyDown(DaHoodSettings.AimLockKeybind)) then

local SelectedPart = Aiming.SelectedPart

local Hit = SelectedPart.CFrame + (SelectedPart.Velocity *


DaHoodSettings.Prediction)

CurrentCamera.CFrame = CFrame.lookAt(CurrentCamera.CFrame.Position,
Hit.Position)

end
end)

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