™
ROLL20
VIRTUAL TABLETOP TOOLKIT
Credits
Ed it or : J olly R. Bla ckburn
De s ig n Te a m : J olly R. Bla ckburn , Bria n J elke, Steve J oha n sson , Da vid Ken zer
Designed in USA Questions, Comments, Product Orders?
Phone: (847) 858-6847
Kenzer and Company email:
[email protected] 1659 N Claremont Ave Visit our website at
Chicago, IL 60647 www.kenzerco.com
With respect to tra dema rks:
Aces & Eights Reloa ded, the Aces & Eights logo a nd the Kenzer a nd Compa ny logo a re tra dema rks of Kenzer a nd Compa ny.
© Copyright 2 01 8 Kenzer & Compa ny, Inc. All Rights Reserved.
Using This Product
he Aces & Eights: Roll20 Virtual Table Top Tool Kit As shown in the illustrations below, all Shot Clocks,
T is a collection of images and tools to help the
gamemaster bring the thrill of the game to
online virtual table top gaming.
cover items and silhouettes have red dots in at least
two corners. Simply lay the image you want to scale
over the Shot Clock, and using it as a guide,
Using this toolkit requires that you are familiar stretch/shrink the image until the dots on both
with the VTT software or platform you plan on images align.
using. All images should be pulled into your VTT
software just as you would tokens and other move-
able items. The following information will further aid
you in incorporating the tookkit in your game.
SIZING DOTS
All images in this tool kit are in .png format — with
transparency applied. You can import the Shot Clock™,
cover items and silhouettes to resolve shooting
actions just as you would in a face to face game.
When doing so it is critical that you preserve the
relative size and scale of the images with regard to
one another. (Note that if you are simply importing
the images to your VTT, and not resizing them on
screen, no further work is usually necessary).
If you do, however, decide to resize images on
screen, the sizing dots are a simple aid to help the
images remain the correct relative size to one another.
Above: cover item and silhouette properly scaled
so that the sizing dots on each align.
Sizing Dots
Roll20 Tip: Create a page that is reserved for shot Sizing Dots
clocks, cover items and silhouettes — all properly scaled.
You can then switch the players to that page to resolve gun
shots and everything is at the ready. Alternatively you can
copy & paste from this ‘gallery’ to the active page where Cover Item Sizing : Because cover item images are smaller and can be stacked
the action is taking place. with one another, there are additional sizing dots in a smaller pattern to aid in that regard.
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ITEM STACKING COVER ITEMS
The Shot Clock images are transparent, just like Aa dozen cover items are
the physical version. Shot Clocks should always be included in this kit.
the ‘front’ or top layer. Cover items should come Examples include common
next and finally, the targeting silhouette on the items from windows to
bottom layer. Again, more than one cover item (or fences to potbellied stoves.
target silhouette) item can be stacked. As noted previously,
If you are using cover items are transparent
Roll20, it’s impor- — with the exception of
tant to give players those areas that block line
the ability (permis- of sight and/or provide
sion) to be able to some level of protection
move the Shot Clock from bullet penetration.
freely since they will The images to the right
be determining and below illustrate this.
exactly where they Who’s that shadowy figure
are targeting during in the window below...? A
combat. curious civilian wondering
Just as in a face- what all the shooting is
to-face game, the about or a foe trying to get
GM is responsible the drop on an unlucky
for choosing the player?
appropriate silhou- Of course it is up to the
ettes and cover items, and setting up the shooting GM to determine if a shot
situation. For example, in the situation above, a penetrates. For example,
cowardly opponent is hiding behind his horse, which the GM might rule a bullet
in turn is behind a rail fence. Sneaky Pete is hoping penetrates the thin wood of
to take him out with a head shot. the saloon door on the
right (with reduced damage)
PC/NPC TOKENS and that any shot to the
door jam itself is competely
Included in this tool kit are 90 tokens portraying blocked.
various characters you might find in the great
untamed west. It’s important to turn on facing arrows
in your VTT for each token, to avoid any arguments
when gun play breaks out. Additional tokens can be
found on the Kenzerco forums (www.kenzerco.com)
and of course in Roll20’s image database.
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SHOT CLOCKS ADDITIONAL TOOLS
There are two shot clocks included with the tool As a bonus, we’ve also included backdrop floorplan
kit. The standard Shotclock (A) and the Shotgun images to facilitate adventures on one of the iconic
Shot Clock (B). elements of western storytelling — the railroad.
Train born adventures lend themselves especially
SILHOUETTES well to Roll20 or other virtual tabletops. The GM,
with the foreknowledge of a confined sandbox, can
As previously noted, silhouettes can be stacked set up the train and place NPCs & items in advance.
(for example to represent a crowd or several Though some may balk at the notion of confining
individuals standing together.Silhouettes can also be player actions, the tradeoff is a visually more
flipped in the VTT to better reflect the targeting appealing presentation. Quite frankly, VTT
situation. demands more preparation than ordinary tabletop
play. The alternative open world approach by
necessity demands the GM operate on the fly with a
diminished ability to produce the type of visual “set
design” this medium requires.
g Train Images — Included within the
subdirectory Train Images are the building blocks for
creating your own train: a locomotive and caboose
along with various other cars. You can design your
own train, built for the purposes of the adventure
you have in mind, out of these pieces. Certain
images include roof tiles to allow for the action to
proceed “topside” if you will – something often
featured in media and a course of action your
players may wish to emulate.
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g Maps — We have included several maps
that bring an element of color and excitement to
your online campaign. These are: The Aces and
Eights political map, The Caldron Map (regional)
and four town maps (Harshaw Creek, Lazarus,
Muskeegie and Blackhorse).
GMing Tip: Use the Stage Coach or rider tokens
(horse) mark movement during overland
adventures.
OTHER RESOURCES
Because all VTT’s are not created equal and take
various approaches to online play and interfaces
(including how images are used), we recommend
you visit the Aces and Eights discussion threads at
www.kenzerco.com where GMs and Players share
tips and ideas.