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Fusion 360 Terms

The document outlines various terms and functionalities related to Fusion 360, including tools for creating shapes like circles, rectangles, and arcs, as well as operations for aligning, animating, and modifying components. It also describes features for managing design files, visual settings, and exporting options. Overall, it serves as a reference for users to understand and utilize the software's capabilities effectively.

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0% found this document useful (0 votes)
13 views18 pages

Fusion 360 Terms

The document outlines various terms and functionalities related to Fusion 360, including tools for creating shapes like circles, rectangles, and arcs, as well as operations for aligning, animating, and modifying components. It also describes features for managing design files, visual settings, and exporting options. Overall, it serves as a reference for users to understand and utilize the software's capabilities effectively.

Uploaded by

ybkm8vxbvm
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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FUSION 360 TERMS


 2-Point Circle - Creates a circle defined by two points. Specify two
points on the diameter of the circle.
 2-Point Rectangle - (keyboard shortcut “R”) Creates a rectangle
using two points for the diagonal corners. Select the first point as
the start of the rectangle. Select the second point or specify the
width and height values.
 2-Tangent Circle - Creates a circle tangent to two sketch lines.
Select two lines then specify the radius of the circle.

3
 3-Point Arc - Creates an arc using three points. Select the start
point, end point, and then a point on the arc.
 3-Point Circle - Creates a circle defined by three points. Specify
three points on the circumference of the circle. The points define
the size and the position of the circle.
 3-Point Rectangle - Creates a rectangle using three points to
define width, direction, and height. Select the first point as the
start of the rectangle. Select the second point or specify a
distance value and pick a point. Select the third point or specify a
distance value.
 3-Tangent Circle - Creates a circle tangent to three sketch lines.
Select three lines that the circle will be tangent to.
 3D Print - Converts the selected body to a mesh body and
outputs to STL or a 3D print utility (software). Select the body to
output. Set the mesh controls and specify the print utility to output
to.

A
 Align - Moves an object (component, body, sketch, work
geometry) by aligning geometry selected from the object with
geometry selected elsewhere. Geometry can be a point, line,
plane, circle, or coordinate system. Snaps are treated as full
coordinate systems for full position and orientation alignment.
Select the point on the object to move then select the point on the
face to align to. Click Flip and Angle to rotate the object.
 Animation Workspace - Creates animations of how the design
should be operated or assembled.
 Appearance - (keyboard shortcut “A”) The appearance affects the
color of the bodies, components, and faces. Appearances
override the color assigned from the physical material.
Appearances do not affect engineering properties. Drag the
appearance from the dialog to the body, component, or face.
 Application bar - Access the Data Panel (that allows quick access
to your design files), file operations, save, undo and redo.
 As-Built Joint - Positions components relative to one another and
defines the relative motion. Components maintain their current
position. Select components to join. Specify the joint type and the
position of the joint origin.
 Attached Canvas - Places an image on a planar face or sketch
plane. Select a face then select an image to import.
 Axis Perpendicular at Point - Creates a construction line normal to
the selected face at the area selected. Select a face at the
desired area.
 Axis Perpendicular to Face at Point - Creates a construction line
normal to the selected face and passing through the selected
point. Select a face or sketch profile then select a point.
 Axis Through Cylinder/Cone/Torus - Creates a construction axis
coincident with the center axis of a cylindrical or conical face.
Select a cylinder or cone.
 Axis Through Edge - Creates a construction line from the selected
linear edge or sketch curve. Select an edge or sketch curve.
 Axis Through Two Planes - Creates a construction line coincident
with the intersection of two planes or planar faces. Select two
planes or planar faces.
 Axis Through Two Points - Creates a construction line through
two selected work points, sketch points or vertices. Select two
work points, sketch points or vertices.
B
 Boundary Fill - Creates, joins, or removes volumes using
bounding volumes formed by tool selections. Select solids,
surfaces or workplanes as tools to form volumes (or cells). These
cells can be used to cut existing solids or to join to existing solids
or to create a new solid.
 Box - Creates a solid box. Select a plane, draw a rectangle then
specify the height of the box.
 Break - Break curve entities into two or more sections. Pause the
cursor over the segment to break from the overall curve. Select
the curve to break.
 Browser - The browser lists objects in your design (everything
from planes and sketches to parts and assemblies). Use the
browser to make changes to objects and control visibility of
objects.

C
 CAM Workspace - Generates tool-path strategies for the design
to be fabricated.
 Canvas and Marking Menu - Left click to select objects in the
canvas. Right-click to access the marking menu. The marking
menu contains frequently used commands in the wheel and all
commands in the overflow menu.
 Capture Image - Captures the current canvas as an image. Set
the image size and resolution then set the file type (*.png, *jpg,
*.tiff) and file name.
 Center Diameter Circle - (keyboard shortcut “C”) Creates a circle
using a center point and diameter. Select to define the center
point then specify the diameter.
 Center of Mass - Displays a glyph at the location of the Center of
Mass for the selected objects. You can measure from the COM to
other objects in your design. Select components and solid bodies
to include in the Center of Mass calculation.
 Center Point Arc - Creates an arc using three points. Select the
center point, then select the start point and then select the
endpoint or specify an angle value.
 Center Point Slot - Creates a linear slot defined by a center point,
the location of slot arc centers, and by slot width. Specify the slot
center, and place the center of a slot arc. Click to specify slot
width, or enter the diameter of the slot arcs.
 Center Rectangle - Creates a rectangle using two points to define
the center and one corner. Select the first point as the center of
the rectangle. Select a corner point or specify width and height
values.
 Center to Center Slot - Creates a linear slot defined by placement
and distance of slot arc centers, and by slot width. Specify
centers of both slot arcs. Click to specify slot width, or enter the
diameter of the slot arcs.
 Center Two Point Arc Slot - Creates an arc slot defined by a
center point, two-point center arc and slot width. Specify the
center point of the slot. Specify the start and end point of the slot
center arc. Click to specify slot width or enter diameter or radius
of the slot arc.
 Chamfer - Applies a bevel to one or more edges. Select the
edges then specify a distance.
 Change Parameters - Displays the Parameters dialog box. Edit
the name, expression, and comments for parameters. Create
User Parameters to use in other expressions.
 Circular Pattern - Creates duplicate faces, features, bodies, or
components and arranges them in an arc or circular pattern.
Select the objects to pattern, the axis to revolve around, and the
quantity.
 Circular Pattern (Sketch) - Duplicates selected sketch curves in
an arc or circular pattern. Select the curves to pattern, the point to
revolve around, and the quantity.
 Circumscribed Polygon - Creates a polygon using the center point
and midpoint of one edge. Select the center point of the polygon.
Specify a value for the number of sides. Select the midpoint of an
edge or specify a distance and select a point.
 Coil - Creates a solid coil. Select a plane then draw a circle to
specify the major diameter of the coil. Finish defining the coil
using the manipulators or dialog box.
 Combine - Performs boolean operations between solid bodies.
Select the target body then select one or more tool bodies to
perform a join, cut, or intersect operation on the target.
 Component Color Cycling Toggle - (keyboard shortcut “Shift + N”)
Applies different colors to each component to help differentiate
between components. Click the command to toggle this setting on
or off.
 Compute All - (keyboard shortcut “CMD + B”) Computes all
parameters in the design.
 Conic Curve - Creates a curve driven by endpoints and Rho
value. Depending on the Rho value, the curve can be elliptical,
parabolic, or hyperbolic. Select the start point, end point, and then
the top of the vertex. Use the guidelines to create a tangency
constraint. Specify the Rho value for the desired shape of the
conic curve.
 Constrained Orbit - Revolves the object 360 degrees around
selected point.
 Create Base Feature - Enters direct editing mode and inserts a
history-free feature in the timeline. Actions performed while in the
Base Feature are not recorded in the timeline. Select Finish Base
Feature to exit out of the mode.
 Create Form - Enters Form mode and inserts a form feature into
the timeline. Use form tools to create and edit history-free bodies
by pushing and pulling on vertices, edges, and faces. This is
commonly referred to as T-Spline modeling. Select Finish Form to
exit out of the mode.
 Create Mesh - Enters Mesh mode and inserts a mesh feature into
the timeline. Use Mesh tools to modify and repair mesh geometry.
Select Finish Mesh to exit out of the mode.
 Create Mesh Section - Creates a new sketch containing a mesh
cross section as reference geometry. Select a mesh body then
move the section plane. To fit sketch curves to the mesh section,
follow with the Fit Mesh Section Curves command.
 Create Sketch - Enters Sketch mode and creates a new sketch
on a selected plane or face. Select Finish Sketch to exit out of the
mode.
 Curvature Comb Analysis - Shows the amount of curvature at
sample points along the selected edges. Select the edges to
evaluate then set the comb density and scale.
 Curvature Map Analysis - Displays a color gradient on the faces
of selected bodies to help evaluate an area of high and low
surface curvature. Select the bodies to evaluate. Use the options
to refine the color gradient display.
 Cylinder - Creates a solid cylinder. Select a plane, draw a circle
then specify the height of the cylinder.

D
 Data Panel - Opening The Data Panel gives you access to your
Project Files and Folders. Click the Show Data Panel button in
the upper left of the Fusion window. The Panel will expand on the
left side and display the project folders. You can also add
members to projects and Import data from other sources.
 Decal - Places an image on a selected face. Select a face then
select an image to import.
 Delete - Deletes the selected entity from the design. Select
components, bodies, sketches, and construction entities to
remove.
 Display Settings - Change display settings including the visual
style, mesh display, environment, effects, object visibility, camera
perspective, and ground planes.
 Draft - Applies a draft angle to specified planar faces. Select a
plane or planar face for the neutral plane then select the faces to
be drafted. Specify the draft angle for the faces.
 Draft Analysis - Displays a color gradient on the faces of selected
bodies to help evaluate the manufacturability of your design.
Select the bodies to evaluate and the axis to define the direction.
Use the options to refine the gradient display.
 Drive Joints - Specify the rotation angle or distance value for joint
degrees of freedom.
E
 Edge Polygon - Creates a polygon by defining a single edge and
the position of the polygon. Select the start and end points of one
edge or select the start point then specify a distance and angle.
Specify the number of sides. Select a point to define the
orientation of the polygon.
 Ellipse - Creates an ellipse defined by a center point, major axis
and a point on the ellipse. Select the center point of the ellipse.
Select the second point to define the first axis. Select the third
point to define a point on the ellipse.
 Enable All Contact - Activates contact analysis for all
components.
 Enable Contact Sets - Activates contact analysis between
components in contact sets. Contact sets are managed in the
browser.
 Export - Export files to your computer. Opens the Export dialog
box and allows you to choose a name, file type, and location to
save the file to.
 Extend - Extends a curve to the nearest intersecting curve or
boundary geometry. Pause the cursor over the curve to preview
the portion to be extended. Select the curve to extend it.
 Extrude - Adds depth to a closed sketch profile or planar face.
Select the profile or planar face then specify the distance to
extrude.

F
 Fillet - Places an arc of a specified radius at the intersection of
two lines or arcs. Select the vertex or the two lines or arcs.
Specify a radius for the fillet.
 Fillet - Adds fillets or rounds to one or more edges. Select the
target edges then specify the radius value.
 Fit - (keyboard shortcut “f6”) Makes the current file fill the screen.
 Fit Mesh Section Curves - Fits sketch curves to a mesh cross-
section. Choose the sketch curve type, then select the start and
end points on the mesh section. Create multiple curves within the
same command with various join conditions.

 Free Orbit - Revolves the object 360 degrees around the center
point of the object.
 Freeform Selection - (keyboard shortcut “2”) Define a freeform
border by mouse down drag. Selection from left to right will select
any target within the boundary. Selection from right to left will
select any target crossed by the boundary.
 Fusion 360 App Store - Your portal to both community and
professional built Add-Ins for Fusion 360. Install apps to further
enhance the functionality of Autodesk Fusion 360.

 Grid and Snaps - Toggle on/off the layout grid, layout grid lock,
snap to grid, and incremental move. Edit grid settings and set
increments.

H
 Hole - Creates a hole based on user-specified values and
selections. Select a face to place the hole then select edges to
position the hole on the face, or select sketch points to place
multiple holes. Specify the hole type, tap type, and size values.

I
 Include 3D Geometry - Include edges, work geometry, and sketch
curves into the current sketch. Select the objects to include.
 Inscribed Polygon - Creates a polygon using the center point and
a vertex. Select the center point of the polygon. Specify a value
for the number of edges. Select a vertex point or specify a
distance and select a point.

 Insert a Manufacturer Part - Parts4Cad lets you browse and


configure millions of parts from more than 400 supplier and
manufacturer catalogs and insert them into your designs.
 Insert DXF - Imports a DXF file into the active sketch. Select a
face or plane then select the DXF file to insert. Set the position of
the geometry on the selected plane.
 Insert McMaster-Carr Component - Insert a McMaster-Carr
Component into the active document. Browse to the desired
component, click the Product Detail CAD icon, select the file type,
then click save.
 Insert Mesh - Inserts the selected OBJ or STL mesh file into the
active design. Choose an OBJ or STL file to insert, then use the
options and manipulators to orient and position the mesh.
 Insert SVG - Imports an SVG file into the active sketch. Use SVG
files for detailed sketches such as logos or text.
 Interference - Reports the interference between selected solid
bodies or components. Select the components then click
compute. Choose to create components from the interferences.
 Intersect - Projects the points, model edges, work geometries,
and sketch curves that intersect the active sketch plane. Use the
selection filter to project a specific type of geometry or the entire
model.
 Intersection Curve - Creates a 3D sketch curve from intersecting
geometry. The first selection is the sketch curve. The second
selection is the sketch curve or faces to intersect with. You can
select multiple curves or faces to intersect with.
 Invert Selection - Invert the active selection by obeying the
options of Selection Tools and Selection Filters.

J
 Joint - (keyboard shortcut “J”) Positions components relative to
one another and defines the relative motion. Select geometry or
joint origins to define the joint. Specify the type to define the
relative motion.
 Joint Origin - Positions a joint on a component. Joint origins
define the geometry used to relate to a joint’s components. Select
geometry to define the joint origin.

L
 Line - (keyboard shortcut “L”) Creates lines and arcs. Select a
start and endpoint to define a line segment. Click and drag the
endpoint of a segment to define an arc.
 Live Review Session - Start a real-time online viewing session
with collaborators. Send collaborators a link and you can view the
design together.
 Loft - Creates a transitional shape between two or more sketch
profiles or planar faces. Select a series of profiles or planar faces
to define a shape. Optionally select rails or a centerline to guide
the shape.
 Look At - Re-arranges screen to look at selected object.

M
 Manage Materials - Opens the material browser. Manage
materials the Fusion 360 material library. Upload or alter existing
materials.
 Measure - (keyboard shortcut “I”) Reports distance, angle, area,
or position data of the selected object. Select a vertex, edge,
face, body, or component.
 Midplane - Creates a construction plane at the midpoint between
two faces or work planes. Select two faces or planes.
 Mirror - Makes a mirrored copy of selected faces, features,
bodies, or components at equal distances across a plane. Select
the objects to mirror then the plane to mirror around.
 Mirror - Mirrors the selected sketch curves about a selected
sketch line. Select the curves to mirror then select the line to
mirror about.
 Model Workspace - Creates mechanical designs that contain
mostly prismatic geometry. Access commands to create solid
bodies.
 Motion Link - Defines the rotational and translational relationship
between joint degrees of freedom. Select the joints then specify
the values.
 Motion Study - Performs kinematic motion analysis based on
joints. Select the joints to participate then specify points and
values for the motion.
 Move/Copy - Moves the selected face, body, sketch, or
construction geometry a specified distance angle. Select the
objects to modify then specify the distance or angle. Use Set
Pivot to reposition the manipulator.

N
 Navigation Bar and Display Settings - The navigation bar contains
commands used to zoom, pan, and orbit your design. The display
settings control the appearance of the interface and how designs
are displayed on the canvas.
 New Component - Creates a new empty component or converts
existing bodies to components. When creating an empty
component, enter a name and select the parent. When converting
bodies, select the bodies to convert.
 New Component - Creates a new empty component or converts
existing bodies to components. When creating an empty
component, enter a name and select the parent. When converting
bodies, select the bodies to convert.
 New Design - Creates a new tab with a blank canvas.
 New Design from File - Opens computer dialog box and allows
you to select a pre-existing CAD file to start with.
 New Drawing from Animation - Creates a new drawing for the
animation file that is currently open.
 New Drawing from Design - Creates a new drawing for the file
that is currently open.
 New Drawing Template - Creates a new drawing that can be
saved as a template.

O
 Offset - Copies the selected sketch curves a specified distance
from the original curves. Select the curves to offset then specify
the offset distance.
 Offset Plane - Creates a construction plant that is offset from the
selected face or plane. Select a face, plane, or sketch profile,
then specify the offset distance.
 Open Details on Web - Opens current file in the Fusion 360 hub.
 Overall Slot - Creates a linear slot defined by orientation, length,
and width. Specify the start and end on the slot center line. Click
to specify slot width, or enter the diameter of the slot arcs.

P
 Paint Selection - (keyboard shortcut “3”) Selection by mouse
down drag over targets.
 Pan - Shifts the view without changing the viewing direction or
magnification.
 Path Workspace - Creates construction surfaces and repairs
surface geometry. Access commands to create surface bodies.
 Pattern on Path - Creates duplicate faces, features, bodies, or
components and arranges them along a path. Select the objects
to pattern and the path to pattern along. Specify the distance and
quantity.
 Physical Material - Physical materials affect the color and
engineering properties of bodies and components. Drag the
physical material from the dialog to the body or component.
 Pipe - Creates a solid pipe that follows a selected path. Select the
path then specify the section and size.
 Plane Along Path - Create a construction plane normal to an edge
or sketch profile. Select the path then specify the position of the
plane along the path.
 Plane at Angle - Creates a construction plane through an edge,
axis, or line at a specified angle. Select a linear edge, axis, or
sketch line to position the plane, then specify the rotation angle.
 Plane Tangent to Face at Point - Creates a construction plane
tangent to a face and aligned to a point. Select a face then point
or vertex.
 Plane Through Three Points - Creates a construction plane
through three selected construction points, sketch points or
vertices. Select three points.
 Plane Through Two Edges - Creates a construction plane passing
through two linear edges or axes. Select two edges or axes. The
edges or axes must be coplanar.
 Point - Creates a sketch point.
 Point at Center of Circle/Sphere/Torus - Creates a construction
point at the center of a sphere or circular edge. Select a circular
edge or spherical face.
 Point at Edge and Plane - Creates a construction point at the
intersection of a construction plane, planar face, or sketch profile
and an axis or sketch line. Select a plane, planar face, or sketch
profile and an axis or sketch line.
 Point at Vertex - Creates a construction point at a selected point
or vertex. Select a point or vertex.
 Point Through Three Planes - Creates a construction point at the
intersection of three planes or planar faces. Select three planes or
planar faces.
 Point Through Two Edges - Creates a construction point at the
intersection of two linear edges or sketch lines. Select two linear
edges or sketch lines.
 Press Pull - (keyboard shortcut “Q”) Modifies the selected
geometry using offset, extrude, or fillet commands. The operation
depends on the geometry selected.
 Profile and Help - In the profile, you can control your profile and
account settings, or use the help menu to continue your learning
or get help in troubleshooting.
 Project - Projects the body silhouette, edges, work geometries
and sketch curves into the active sketch plane. Use the selection
filter to project a specific type of geometry or the body silhouette.
 Project To Surface - Project sketch geometry, edge, vertex, or
workpoint to selected faces.
 Publish to GrabCad - Publishes model to grabcad.com, an online
platform hosting millions of free CAD files.

R
 Recover Documents - Reopen files that were autosaved. Select
the file name and click open.
 Rectangle Pattern (Sketch) - Duplicates sketch curves in rows
and columns. Select the curves to pattern then specify the
direction, quantity, and distance.
 Rectangular Pattern - Creates duplicate faces, features, bodies,
or components and arranges them in rows and columns. Select
the objects to pattern then specify the direction, quantity, and
distance.
 Redo - Re-applies the most recent action that was undone.
 Render Workspace - Generates realistic renderings of the design.
Apply materials, scenery, and lighting.
 Replace Face - Replaces one or more part faces with a different
face. The new face must completely intersect the part. Select the
face to remove then select the new face.
 Reset to Default Layout - Resets browser tree and dialog boxes
to their default locations in Fusion 360.
 Revolve - Revolves a sketch profile or planar face around a
selected axis. Select a profile or planar face then select the axis
to revolve around.
 Rib - Uses an open sketch curve to create a thin feature. The rib
is created planar (parallel) to the sketch plane. Select a curve
then specify the thickness.
 Rigid Group - Locks the relative position of the selected
components. The components are treated as a single object
when moved or when joints are applied. Select the components to
group together.
 Rule Fillet - Adds fillets or rounds based on specified rules
instead of specified edges. Select a face or feature then specify a
radius. The fillet will be applied to all edges of the face or feature.

S
 Save - (keyboard shortcut CMD/CTRL+S) Saves the file that is
currently open.
 Save As - Allows you to rename a file and save a duplicate to an
alternative location.
 Scale - Scales sketch objects, bodies, or components. Select the
objects to scale then specify the scale factor.
 Scripts and Add-Ins - Displays the Scripts and Add-Ins dialog box.
Create, edit, run, stop, debug and manage Scripts and Add-Ins.
 Section Analysis - Generates a cutaway view of the model at a
single section plane.Select a face or plane to use as the cutting
plane. Specify offset and angle values to position the section
plane.
 Select - The selection mode controls how objects are select when
you drag in the canvas.
 Select Body Priority - Sets selection priority to bodies. Click to
select only bodies in the model. Click again to remove priority and
allow selection of all objects.
 Select By Boundary - Selects objects defined by boundaries. Set
the centroid, shape, and shape direction of the boundary. Specify
if objects are selected within the boundary and if they can
intersect the boundary.
 Select By Size - Selects objects based on size. Use the slider
bars or directly input minimum and maximum size values to select
objects.
 Select Component Priority - Sets selection priority to components.
Click to select only components in the model. Click again to
remove priority and allow selection of all objects.
 Select Edge Priority - Sets selection priority to edges. Click to
select only edges in the model. Click again to remove priority and
allow selection of all objects.
 Select Face Priority - Sets selection priority to faces. Click to
select only faces in the model. Click again to remove priority and
allow selection of all objects.
 Selection Tools - Select object by name. Enter the object name
and set the type. Find the object and select if appropriate.
 Share Public Link - Creates a unique Autodesk link that can be
shared with others. Links can be set up to allow users to
download the file. Links can also be password protected.
 Share to Fusion 360 Gallery - Opens up the Share to Fusion 360
Gallery dialog box. Share files with the Fusion 360 community by
filling out relevant info and automatically publishing a screenshot
and title of your file.
 Sheet Metal Workspace - Creates sheet metal designs. Use
these commands to set rules, create sheet metal bodies, and
produce manufacturing data.
 Shell - Removes material from a part interior, creating a hollow
cavity with walls of a specified thickness. Select faces then
specify a thickness. The selected faces will be removed and the
body will become hollow.
 Show/Hide Browser - Toggles the browser from visible to hidden.
 Show/Hide Comments - Toggles comments from visible to
hidden.
 Show/Hide Data Panel - Toggles the data panel from visible to
hidden.
 Show/Hide Navigation Bar - Toggles the navigation bar from
visible to hidden.
 Show/Hide Text Commands - Toggles the text command box
from visible to hidden. Type text commands to control Fusion 360
with text instead of the user interface.
 Show/Hide Toolbar - Toggles the toolbar from from visible to
hidden.
 Show/Hide ViewCube - Toggles the viewcube from visible to
hidden.
 Silhouette Split - Splits a body using surfaces generated from its
silhouette curves. Set the view direction by selecting a plane or
axis then select the body and choose a split operation.
 Simulation Workspace - Performs simulation to determine how
loads lead to deformation and failure, helping you understand if
and how the part will fail.
 Sketch Dimension - Create sketch dimensions for sketch
geometries. Use dimensions to control the size or position of
sketch objects. Select the sketch curves to dimension then select
an area to position the dimension.
 Sketch Scale - Scales sketch geometry. Select sketch geometry
to scale, then specify the scale factor.
 Sphere - Creates a solid body sphere.Select a plane then specify
the center point of the sphere and the diameter.
 Spline - Creates a spline curve through the selected points.
Select the first point to start the spline. Select additional points as
fit points.
 Split Body - Creates new bodies by dividing selected bodies using
a profile, face, or plane. Select the bodies to modify then select
the profile, face, or plane that divides the bodies.
 Split Face - Divides faces using a selected profile, face, or plane
as the cutting tool. Select the faces to modify then select the
profile, face, or plane that divides the source face.
 Stop Sketch - Exits the sketch that is currently open.
 Sweep - Sweeps a sketch profile or planar face along a selected
path. Select a series of profiles or planar faces to define a shape.
Optionally select rails or a centerline guide the shape.

T
 Tangent Arc - Creates an arc with tangency. Select two points.
 Tangent Plane - Creates a construction plane that is tangent to a
cylindrical or conical face. Select the cylinder or cone that the
plane will be tangent to. Specify the position by entering an angle
or selecting a reference plane and then adding an angle.
 Text - Inserts text into the active sketch. Use text as a profile to
create 3D geometry. Select the insertion point and input the text.
Modify the format of the text in the Text dialog box.
 Thicken - Adds thickness to surface faces to make a solid. Select
the faces to thicken then specify a thickness value.
 Thread - Add internal or external threads to cylindrical geometry.
Threads can be cosmetic or modeled on the geometry. Select a
cylindrical face then set the thread specifications.
 Three Point Arc Slot - Creates an arc slot defined by a three-point
center arc and slot width. Specify the start and end point of the
slot center arc. Specify the third point of the center arc, or enter
center arc radius. Click to specify slot width, or enter diameter or
radius of the slot arcs.
 Timeline - The timeline lists operations performed on your design.
Right-click operations in the timeline to make changes. Drag
operations to change the order they are calculated.
 Toolbar - Use the Toolbar to select the workspace you want to
work in, and the tool you want to use in the workspace selected.
 Torus - Creates a solid torus. Specify the center point and
diameter of the axis of revolution of the torus.
 Trim - Trims a sketch curve to the nearest intersecting curve or
boundary geometry. Pause the cursor over the curve to preview
the portion to be trimmed. Select the curve to trim.

U
 Undo - Reverses the effects or results of the most recent action.

V
 ViewCube - Use the ViewCube to orbit your design or view the
design from standard view positions.
 Viewports - Allows you to view file from multiple views at once.

W
 Web - Uses an open sketch curve to create a thin feature. The
web is created normal (perpendicular) to the sketch plane. Select
the curve then specify the thickness.
 Window Selection - (keyboard shortcut “1”) Define a window by
mouse down drag. Selection from left to right will select any target
within the boundary. Selection from right to left will select any
target crossed by the boundary.

Z
 Zebra Analysis - Displays a stripe pattern on the selected bodies.
Use Zebra Analysis to determine continuity. Select the surfaces
then set the analysis options.
 Zoom - Zooms in and out as the mouse is moved from left to
right.

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