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Only Maski

The document outlines an army roster for a Xenos - Orks force totaling 490 points, featuring a Big Mek in Mega Armour and five units of Boyz. Key rules include Waaagh!, Get Stuck In, and various weapon abilities such as Hazardous and Pistol. The roster emphasizes melee combat and includes detailed statistics for each unit and weapon.

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0% found this document useful (0 votes)
29 views3 pages

Only Maski

The document outlines an army roster for a Xenos - Orks force totaling 490 points, featuring a Big Mek in Mega Armour and five units of Boyz. Key rules include Waaagh!, Get Stuck In, and various weapon abilities such as Hazardous and Pistol. The roster emphasizes melee combat and includes detailed statistics for each unit and weapon.

Uploaded by

nibhio
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Xenos - Orks - Only Maski - (490 pts)

Army Roster (Xenos - Orks) (490 pts)


Rules: Waaagh!

Configuration
Detachment War Horde

Rules: Get Stuck In, Sustained Hits

Show/Hide Options Unaligned Fortifications are visible, Unaligned Forces are visible, Legends are visible

Character (90 pts)


Big Mek in Mega Armour (1) Kustom mega-blasta
(90 pts)
Rules: Waaagh!, Leader, Hazardous
Unit: Big Mek in Mega Armour
Abilities: More Dakka, Fix Dat Armour Up
Ranged Weapons: Kustom mega-blasta
Melee Weapons: Power klaw
Abilities: Leader

Battleline (400 pts)


Boyz (10) • 9x Boy w/ Slugga and choppa
(80 pts) • Boss Nob: Big choppa and slugga, Slugga

Rules: Waaagh!, Pistol


Unit: Boy (x5) (x5), Boss Nob (x5) (x5)
Abilities: Get Da Good Bitz, Bodyguard
Melee Weapons: Big choppa (x5) (x5), Choppa (x5) (x5)
Ranged Weapons: Slugga (x10) (x20)

Boyz (10) • 9x Boy w/ Slugga and choppa


(80 pts) • Boss Nob: Big choppa and slugga, Slugga

Rules: Waaagh!, Pistol


Unit: Boy (x5) (x5), Boss Nob (x5) (x5)
Abilities: Get Da Good Bitz, Bodyguard
Melee Weapons: Big choppa (x5) (x5), Choppa (x5) (x5)
Ranged Weapons: Slugga (x10) (x20)

Boyz (10) • 9x Boy w/ Slugga and choppa


(80 pts) • Boss Nob: Big choppa and slugga, Slugga

Rules: Waaagh!, Pistol


Unit: Boy (x5) (x5), Boss Nob (x5) (x5)
Abilities: Get Da Good Bitz, Bodyguard
Melee Weapons: Big choppa (x5) (x5), Choppa (x5) (x5)
Ranged Weapons: Slugga (x10) (x20)

Boyz (10) • 9x Boy w/ Slugga and choppa


(80 pts) • Boss Nob: Big choppa and slugga, Slugga

Rules: Waaagh!, Pistol


Unit: Boy (x5) (x5), Boss Nob (x5) (x5)
Abilities: Get Da Good Bitz, Bodyguard
Melee Weapons: Big choppa (x5) (x5), Choppa (x5) (x5)
Ranged Weapons: Slugga (x10) (x20)

Boyz (10) • 9x Boy w/ Slugga and choppa


(80 pts) • Boss Nob: Big choppa and slugga, Slugga

Rules: Waaagh!, Pistol


Unit: Boy (x5) (x5), Boss Nob (x5) (x5)
Abilities: Get Da Good Bitz, Bodyguard
Melee Weapons: Big choppa (x5) (x5), Choppa (x5) (x5)
Ranged Weapons: Slugga (x10) (x20)
Rules:

Waaagh! If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh! If you do, until
the start of your next Command phase, the Waaagh! is active for your army and:
- Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced.
- Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability.
- Models from your army with this ability have a 5+ invulnerable save.

Get Stuck In Melee weapons equipped by ORKS models from your army have the [SUSTAINED HITS 1] ability.

Sustained Hits Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with
such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’

Leader While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered
when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached
unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models
in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack successfully wounds an
Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or
more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit
has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character
models in that unit.

Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit becomes
a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after
the attacking unit has resolved all of its attacks.

Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another
CHARACTER unit attached, that Attached unit’s Bodyguard unit becomes a separate unit, with its original Starting Strength. If
this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up
that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered
when that unit is destroyed.

Hazardous Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight,
after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those
attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must
resolve the following sequence (resolve each failed test one at a time):

% If possible, select one model in that unit that has lost one or more wounds and is equipped with one or more Hazardous
weapons.
% Otherwise, if possible, select one model in that unit (excluding CHARACTER models) equipped with one or more Hazardous
weapons.
% Otherwise, select one CHARACTER model in that unit equipped with one or more Hazardous weapons.

If a model was selected, that unit suffers 3 mortal wounds and when allocating those mortal wounds, they must be allocated to
the selected model.

If a unit from a player’s army is selected as the target of the Fire Overwatch Stratagem in their opponent’s Charge phase, any
mortal wounds inflicted by Hazardous tests are allocated after the charging unit has ended its Charge move.

Pistol Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is
eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy
units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy
units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units
are within Engagement Range of the same enemy unit.

If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols
or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons
before selecting targets.

Unit M T SV W LD OC

Big Mek in Mega Armour 5" 6 2+ 5 7+ 1

Boy (x5) (x5) 6" 5 5+ 1 7+ 2

Boss Nob (x5) (x5) 6" 5 5+ 2 7+ 2


Abilities

More Dakka

While this model is leading a unit, each time a model in that unit makes a ranged attack, re-roll a Hit roll of 1.

Fix Dat Armour Up

While this model is leading a unit, in your Command phase, you can return 1 destroyed Bodyguard model to that unit.

Get Da Good Bitz

At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you
have no models within range of it, until your opponent controls it at the start or end of any turn.

Bodyguard

If this unit has a Starting Strength of 20, you can attach up to two Leader units to it instead of one (but only if one of those is a WARBOSS model). If you do,
and this unit is destroyed, the Leader units attached to it become separate units with their original Starting Strengths.

Ranged Weapons Range A BS S AP D Keywords

Kustom mega-blasta 24" 3 5+ 9 -2 D6 Hazardous

Slugga (x10) (x10) 12" 1 5+ 4 0 1 Pistol

Melee Weapons Range A WS S AP D Keywords

Power klaw Melee 4 3+ 9 -2 2 -

Big choppa (x5) (x5) Melee 3 3+ 7 -1 2 -

Choppa (x5) (x5) Melee 3 3+ 4 -1 1 -

Abilities

Leader

This model can be attached to the following unit:


- MEGANOBZ

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