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Theempreor 140666287

The document details a character sheet for 'giggles the unpredictable', an Eladrin Sorcerer with a Sage background. It includes information on abilities, saving throws, skills, spells, equipment, and character backstory, emphasizing giggles' love for illusions and making people laugh. The character has unique traits such as Fey Step and Innate Sorcery, and a goal to find his lost village.

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obottero1234
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0% found this document useful (0 votes)
33 views4 pages

Theempreor 140666287

The document details a character sheet for 'giggles the unpredictable', an Eladrin Sorcerer with a Sage background. It includes information on abilities, saving throws, skills, spells, equipment, and character backstory, emphasizing giggles' love for illusions and making people laugh. The character has unique traits such as Fey Step and Innate Sorcery, and a goal to find his lost village.

Uploaded by

obottero1234
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Sorcerer 1 theempreor

CLASS & LEVEL PLAYER NAME


giggles the unpredictable
Eladrin (Variant) Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +4 Constitution +1 11 8 --
10 -1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
+0
• +4 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
13 being charmed DEFENSES HIT DICE DEATH SAVES

+1 SAVING THROWS HEROIC INSPIRATION


=== WEAPONS ===
Longbow, Longsword, Shortsword, Simple
CONSTITUTION +1 Acrobatics DEX Weapons
+2 PROFICIENCY BONUS
15 P
+1

+1
Animal Handling WIS
Arcana INT
=== TOOLS ===
Calligrapher's Supplies

+2 +0 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Elvish
+2 Deception CHA
P +1 History INT
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
9 P +4 Intimidation CHA
-1 Investigation INT
-1 +1 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & TRAINING

WISDOM P +3 Perception WIS


+2 Performance CHA === ACTIONS ===
13 P +4 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
-1 Religion INT
+1 Grapple, Shove, Improvise, Two-Weapon Fighting,
+1 Sleight of Hand DEX Interact with an Object, Study, Influence

+1 Stealth DEX === BONUS ACTIONS ===


CHARISMA Innate Sorcery • 2 / Long Rest
+1 Survival WIS
Twice per Long Rest, you can take a Bonus Action

15 to unleash the simmering magic within you for 1


minute.

+2

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE PERCEPTION
Dagger +3 1d4+1 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)

Dagger +3 1d4+1 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
11 PASSIVE INSIGHT

Poison Spray +4 1d12 Poison V/S


9 PASSIVE INVESTIGATION
Shocking Grasp +4 1d8 Lightning V/S

Darkvision 60 ft. Fire Bolt +4 1d10 Fire V/S

Unarmed Strike +2 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Sorcerer 1 theempreor
CLASS & LEVEL PLAYER NAME
giggles the unpredictable
Eladrin (Variant) Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === * Fey Step • DMG


Once per short rest, you can cast the misty step spell.
* Core Sorcerer Traits • free-rules 139

* Spellcasting • free-rules 139 === FEATS ===

* Innate Sorcery • free-rules 140 * Magic Initiate (Wizard) • free-rules 201


Twice per Long Rest, you can take a Bonus Action to Two Cantrips. You learn two cantrips of your choice
unleash the simmering magic within you for 1 minute. from the Wizard spell list. Int., Wis., or Cha. is your
spellcasting ability for this feat's spells.
Activate this effect by clicking on this feature and
selecting Activate Innate Sorcery. Deselect it to stop Level 1 Spell. Choose a level 1 spell from the Wizard
this effect. spell list. You always have that spell prepared. You
can cast it once without a spell slot, and you regain the
| 2 / Long Rest • 1 Bonus Action ability to cast it in that way when you finish a Long
Rest. You can also cast the spell using any spell slots
you have.
=== ELADRIN (VARIANT) SPECIES TRAITS ===
Spell Change. Whenever you gain a new level, you
* Darkvision • BR 23 can replace one of the spells you chose for this feat
You can see in darkness (shades of gray) up to 60 ft. with a different spell of the same level from the chosen
spell list.
* Keen Senses • BR 23
You have proficiency in the Perception skill. Repeatable. You can take this feat more than once,
but you must choose a different spell list each time.
* Fey Ancestry • BR 23
You have advantage on saves against being charmed, | Charisma •
and magic can’t put you to sleep.
* Sage Ability Score Improvements • PHB-2024 183
* Trance • BR 23
You don't need to sleep, but meditate semiconsciously | Increase three scores (+1 / +1 / +1) •
for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.

* Elf Weapon Training • DMG


You have proficiency with the longsword, shortsword,
shortbow, and longbow.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger 1 1 lb.

Dagger 1 1 lb.

SP 0 Spear 1 3 lb.

Backpack 1 5 lb.
EP 0 Crystal 1 1 lb.

Oil 2 2 lb.
GP 28 Rations 10 20 lb.

Rope 1 5 lb.
PP 0 Tinderbox 1 1 lb.

Torch 10 10 lb.
WEIGHT CARRIED

61 lb. Waterskin 1 5 lb.

ENCUMBERED Caltrops 20 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Crowbar 1 5 lb.

PUSH/DRAG/LIFT

300 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
male 78 Medium 5,8 50
GENDER AGE SIZE HEIGHT WEIGHT
giggles the unpredictable Chaotic Neutral none stary night black white long white hair
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


funny
teiflings

=== Organizations ===

none PERSONALITY TRAITS

to make people laugh

IDEALS

wand

BONDS

navie

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

giggles came from a peaceful elven village high up


in the meadows of Feywild as a child he always
love the idea of illusions and making people laugh
and when he was 15 he wand his own wand. then
one day everyone disappeared and has vowed to
make people laugh and to find his village.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 12 +4
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Poison Spray Sorcerer +4 1A 30 ft. V,S Instantaneous free-rules 306 V/S

O Shocking Grasp Sorcerer +4 1A Touch V,S Instantaneous free-rules 316 V/S

O Minor Illusion Magic Initiate (Wizard) -- 1A 30 ft./5 ft. Cube S,M 1 minute free-rules 298 D: 1m, 5 ft. Cube, S/M

O Fire Bolt Magic Initiate (Wizard) +4 1A 120 ft. V,S Instantaneous free-rules 274 V/S

=== 1st LEVEL === 2 Slots OO

O False Life Magic Initiate (Wizard) -- 1A Self V,S,M Instantaneous free-rules 271 1/LR (Used), V/S/M

=== 2nd LEVEL ===

O Misty Step Fey Step -- 1BA Self V Instantaneous PHB 260 1/SR (Used), V

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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