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LOTR LCG Cards and FAQs 7.1

The document is an unofficial comprehensive card list and FAQ for the Lord of the Rings Living Card Game (LCG), maintained by Kelly B. It details various cards, including heroes, allies, and events, along with their attributes, abilities, and notes on gameplay mechanics. The document serves as a reference for players to understand card interactions and rules as of version 7.1.

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0% found this document useful (0 votes)
34 views59 pages

LOTR LCG Cards and FAQs 7.1

The document is an unofficial comprehensive card list and FAQ for the Lord of the Rings Living Card Game (LCG), maintained by Kelly B. It details various cards, including heroes, allies, and events, along with their attributes, abilities, and notes on gameplay mechanics. The document serves as a reference for players to understand card interactions and rules as of version 7.1.

Uploaded by

arnight
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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LOTR LCG Comprehensive Card List and Unofficial FAQ 7.

1 - Page 1
Lord of the Rings LCG Unoffical Complete Card List and FAQ v7.0
Original document : Kirk Bauer (BGG : kirkbauer), Current Maintainer : Kelly B (BGG : happycatmachine)

The Hunt for Gollum – Conflict at the Carrock – A Journey to Rhosgobel – The Hills of Emyn Muil – The Dead Marshes – Return to Mirkwood
The Redhorn Gate – Road to Rivendell – The Watcher in the Water – The Long Dark – Foundations of Stone – Shadow and Flame
Khazad-dum – Heirs of Numenor – Over Hill and Under Hill – On the Doorstep
The Massing at Osgiliath – The Battle of Lake-town
Set/Num/Name Card Info Notes
(Core) Hero, Leadership, Core x1, Unique, Threat: 12 As always, this Response is optional but if
1. Aragorn Dúnedain. Noble. Ranger. desired it must be triggered immediately after
HP: 5, Willpower: 2, Attack: 3, Defense: 2 Aragorn is committed to a Quest. This can't
Response: After Aragorn commits to a Quest, spend 1 allow Aragorn to Quest more than once in the
resource from his resource pool to ready him. same round. He is still committed to the
Quest until the end of the phase even if you
ready him.
(Core) Hero, Leadership, Core x1, Unique, Threat: 8 Can add resource to himself or any other Hero
2. Théodred Noble. Rohan. Warrior. owned by any player. Théodred can add
HP: 4, Willpower: 1, Attack: 2, Defense: 1 resource to Aragorn (CORE 1) who can use the
Response: After Théodred commits to a Quest, choose a resource to ready himself if they both are
Hero committed to that Quest. Add 1 resource to that committed to the Quest by the same player. If
Hero's resource pool. Aragorn was already committed by another
player he would not be able to immediately
use this resource (official FAQ). Can only
commit to a Quest once per game turn, even if
you have a way to ready him.
(Core) Hero, Leadership, Core x1, Unique, Threat: 9
3. Glóin Dwarf. Noble.
HP: 4, Willpower: 2, Attack: 2, Defense: 1
Response: After Glóin suffers damage, add 1 resource to his
resource pool for each point of damage he just suffered.
(Core) Hero, Tactics, Core x1, Unique, Threat: 11
4. Gimli Dwarf. Noble. Warrior.
HP: 5, Willpower: 2, Attack: 2, Defense: 2
Gimli gets +1 Attack for each damage token on him.
(Core) Hero, Tactics, Core x1, Unique, Threat: 9 If you have an active Location, progress tokens
5. Legolas Noble. Silvan. Warrior. are placed there instead of the current Quest
HP: 4, Willpower: 1, Attack: 3, Defense: 1 card (official FAQ v1.1). This benefit occurs
Response: After Legolas participates in an attack that any time Legolas is part of an attack that
destroys an Enemy, place 2 progress tokens on the current destroys an Enemy, whether he attacks alone
Quest. or with somebody else.
(Core) Hero, Tactics, Core x1, Unique, Threat: 9 The ability resolves before any keyword
6. Thalin Dwarf. Warrior. (including Doomed and Surge) or When
HP: 4, Willpower: 1, Attack: 2, Defense: 2 Revealed effects on the Enemy which are
While Thalin is committed to a Quest, deal 1 damage to each never triggered if the ability destroys the
Enemy as it is revealed by the encounter deck. Enemy (official FAQ).
(Core) Hero, Spirit, Core x1, Unique, Threat: 9 This Action can be used after new Encounter
7. Éowyn Noble. Rohan. cards are revealed during the Quest phase,
HP: 3, Willpower: 4, Attack: 1, Defense: 1 allowing you to increase her total Willpower
Action: Discard 1 card from your hand to give Éowyn +1 based on what cards came out.
Willpower until the end of the phase. This effect may be If you have multiple Actions that require you
triggered by each player once each round. to discard a card, each one requires you to
discard a separate card.

(Core) Hero, Spirit, Core x1, Unique, Threat: 7 Eleanor's Response can be used during initial
8. Eleanor Gondor. Noble. game Setup if necessary, but remember that
HP: 3, Willpower: 1, Attack: 1, Defense: 2 When Revealed effects don't occur unless the
Response: Exhaust Eleanor to cancel the "when revealed" setup text specifically says to "reveal" cards
effects of a Treachery card just revealed by the encounter (official FAQ v1.1).
deck. Then, discard that card, and replace it with the next
card from the encounter deck. Can't cancel other keywords, just When
Revealed. Any When Revealed effects and
keywords on the replacement card are still
resolved because it is considered "Revealed"
(errata, FAQ 1.2).
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 2
Set/Num/Name Card Info Notes
(Core) Hero, Spirit, Core x1, Unique, Threat: 8 This attack is done during the normal Attack
9. Dúnhere Rohan. Warrior. portion of the Combat phase and you must
HP: 4, Willpower: 1, Attack: 2, Defense: 1 exhaust Dúnhere as usual. In other words, all
Dúnhere can target enemies in the staging area when he aspects of the attack are normal except the
attacks alone. When doing so, he gets +1 Attack. choice of Enemy that can be attacked. Note
that this does not cause the Enemy to engage
the player: the Enemy that is attacked remains
in the staging area.
With the core set, there can only be one
Dúnhere in play and he is the only character
who can attack enemies in the staging area, so
he will always be doing this alone. Other
characters can still attack enemies you are
engaged with as normal.
(Core) Hero, Lore, Core x1, Unique, Threat: 8
10. Denethor Gondor. Noble. Steward.
HP: 3, Willpower: 1, Attack: 1, Defense: 3
Action: Exhaust Denethor to look at the top card of the
encounter deck. You may move that card to the bottom of
the deck.
(Core) Hero, Lore, Core x1, Unique, Threat: 12 Includes other players' characters.
11. Glorfindel Noble. Noldor. Warrior.
HP: 5, Willpower: 3, Attack: 3, Defense: 1
Action: Pay 1 resource from Glorfindel's pool to heal 1
damage on any character. (Limit once per round.)
(Core) Hero, Lore, Core x1, Unique, Threat: 10 Should read: "Action: Exhaust Beravor to
12. Beravor Dúnedain. Ranger. choose
HP: 4, Willpower: 2, Attack: 2, Defense: 2 a player. That player draws 2 cards. Limit once
Action: Exhaust Beravor to choose a player. That player per
draws 2 cards. round."
(Core) Ally, Leadership, Core x3, Cost: 2
13. Guard of the Citadel HP: 2, Willpower: 1, Attack: 1, Defense: 0

(Core) Ally, Leadership, Core x2, Unique, Cost: 4 Note that if you choose to exhaust Faramir for
14. Faramir HP: 3, Willpower: 2, Attack: 1, Defense: 2 the Action, he did not commit to the Quest
Action: Exhaust Faramir to choose a player. Each character and cannot contribute his Willpower. Also
controlled by that player gets +1 Willpower until end of the remember that, assuming you haven't
phase. exhausted him to commit him to the Quest,
his Action can be performed after new
Encounter cards are added to the staging area
and before total willpower is calculated.
(Core) Ally, Leadership, Core x2, Cost: 3 Remember, Responses are optional, but if you
15. Son of Arnor HP: 2, Willpower: 0, Attack: 2, Defense: 0 chose to do this then the Enemy remains
Response: After Son of Arnor enters play, choose an Enemy engaged with you from this point forward.
card in the staging area or currently engaged with another
player. Engage that Enemy.
(Core) Ally, Leadership, Core x3, Cost: 1 This can include your current Location as well
16. Snowbourn Scout HP: 1, Willpower: 0, Attack: 0, Defense: 1 as any Locations in the staging area, not the
Response: After Snowbourn Scout enters play, choose a Quest card.
Location. Place 1 progress token on that Location.
(Core) Ally, Leadership, Core x2, Cost: 3
17. Silverlode Archer HP: 1, Willpower: 1, Attack: 2, Defense: 0
Ranged.
Ranged.
(Core) Ally, Leadership, Core x2, Cost: 4 Instantly damages every Enemy with the Orc
18. Longbeard Orc Slayer HP: 3, Willpower: 0, Attack: 2, Defense: 1 trait in play (in staging area or engaged with a
Response: After Longbeard Orc Slayer enters play, deal 1 player).
damage to each Orc Enemy in play.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 3
Set/Num/Name Card Info Notes
(Core) Ally, Leadership, Core x1, Unique, Cost: 6 If you trigger the Response, you do not need
19. Brok Ironfist HP: 4, Willpower: 2, Attack: 2, Defense: 1 to pay any resources when putting Brok into
Response: After a Dwarf Hero you control leaves play, put play from your hand, in fact you don't even
Brok Ironfist into play from your hand. need a Leadership Hero to use this Response.
This Response is not triggered by a Hero being
taken prisoner. This is a bit unusual for an Ally
in that the Response is triggered when the
card is not yet in-play.
(Core) Event, Leadership, Core x2, Cost: 1 An Ally belonging to any player may be
20. Ever Vigilant Action: Choose and ready 1 Ally card. selected.
(Core) Event, Leadership, Core x2, Cost: 0 Even though the cost is 0, you must still have a
21. Common Cause Action: Exhaust 1 Hero you control to choose and ready a Leadership Hero under your control (alive and
different Hero. not captured) to play this card.
Readied Hero can be controlled by any player.
(Core) Event, Leadership, Core x2, Cost: 2 All characters (Heroes and Allies, belonging to
22. For Gondor! Action: Until the end of the phase, all characters get +1 all players) get +1 Attack until the end of the
Attack. All Gondor characters also get +1 Defense until the current phase only. Only characters with the
end of the phase. Gondor trait get +1 Defense. More than one
copy can be played during the same phase.
(Core) Event, Leadership, Core x2, Cost: 1 You only pay the 1 Leadership resource for
23. Sneak Attack Action: Put 1 Ally card into play from your hand. At the end this card, not the cost of the Ally you bring
of the phase, if that Ally is still in play, return it to your hand. into play (resource type of the Ally doesn't
matter). Any damage on the Ally is discarded
when returned to your hand.
Note the word Phase: the Ally will only be in-
play during a single phase (e.g. Quest or
Attack are the most common phases in which
to use this card).
(Core) Event, Leadership, Core x2, Cost: 1 Multiple copies of Valiant Sacrifice can be
24. Valiant Sacrifice Response: After an Ally card leaves play, that card's triggered off of one Ally leaving play, but each
controller draws 2 cards. Valiant Sacrifice card played can only allow
you to draw 2 cards one time. After Sneak
Attack (CORE 23) causes a character to leave
play and after Gandalf (CORE 73) leaves play
this is triggered as well.
Can take place before or after other
Responses to the same Event since you can
always choose the order in which they are
resolved (official FAQ).
(Core) Event, Leadership, Core x1, Cost: 5 Characters include Heroes and Allies.
25. Grim Resolve Action: Ready all character cards in play.
(Core) Attachment, Leadership, Core x2, Unique, Cost: 2 You only have to exhaust the Steward of
26. Steward of Gondor Gondor. Title. Gondor, not the attached Hero. You can do
Attach to a Hero. Attached Hero gains the Gondor trait. this once every game round, effectively
Action: Exhaust Steward of Gondor to add 2 resources to allowing the Hero to collect 3 resources per
attached Hero's resource pool. round instead of the usual 1. These can be
gained and immediately spent in the same
Phase 2 you played this card in if so desired.
(Core) Attachment, Leadership, Core x1, Unique, Cost: 2 Note that this does not grant an extra
27. Celebrían's Stone Artifact. Item. resource token, it means all resource tokens in
Attach to a Hero. Restricted. Attached Hero gains +2 Aragorn's (CORE 1) resource pool are now two
Willpower. If attached Hero is Aragorn, he also gains a Spirit types: Leadership and Spirit. Aragorn
resource icon. officiAlly becomes both a "Leadership Hero"
and a "Spirit Hero" for game purposes.
(Core) Ally, Tactics, Core x3, Cost: 2
28. Veteran Axehand HP: 2, Willpower: 0, Attack: 2, Defense: 1

(Core) Ally, Tactics, Core x3, Cost: 2 If the damage kills the attacking Enemy, the
29. Gondorian Spearman HP: 1, Willpower: 0, Attack: 1, Defense: 1 Enemy will not attack and is simply discarded
Sentinel. along with its shadow card.
Response: After Gondorian Spearman is declared as a
defender, deal 1 damage to the attacking Enemy.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 4
Set/Num/Name Card Info Notes
(Core) Ally, Tactics, Core x2, Cost: 3
30. Horseback Archer HP: 2, Willpower: 0, Attack: 2, Defense: 1
Ranged.

(Core) Ally, Tactics, Core x1, Unique, Cost: 6 Always shuffled back into the original owner's
31. Beorn HP: 6, Willpower: 1, Attack: 3, Defense: 3 deck, even if put into play under control of
Action: Beorn gains +5 Attack until the end of the phase. At another player.
the end of that phase in which you trigger this effect, shuffle If Beorn is put into play via Sneak Attack (CORE
Beorn back into your deck. (Limit once per round.) 23) you can choose the order in which the
end-of-phase Events occur, which means he
can go into either your hand or your discard
pile. (official FAQ)
(Core) Event, Tactics, Core x3, Cost: 1 The chosen character can belong to any
32. Blade Mastery Action: Choose a character. Until the end of the phase, that player, and this Event could be played more
character gains +1 Attack and +1 Defense. than once on the same character with the
effects stacking.
(Core) Event, Tactics, Core x2, Cost: 1 You may choose yourself. The chosen
33. Rain of Arrows Action: Exhaust a character you control with the ranged character does not actuAlly attack which
keyword to choose a player. Deal 1 damage to each Enemy means they don't get any benefits from the
engaged with that player. attack (e.g. Legolas will not get any bonus if
used for this Event card).
(Core) Event, Tactics, Core x2, Cost: 1 Enemies attack one at a time, you must play
34. Feint Combat Action: Choose an Enemy engaged with a player. this before the Enemy begins its attack. The
That Enemy cannot attack this phase. shadow card will later be discarded with no
effect. No defender can be applied to this
Enemy since the Enemy never attacks (official
FAQ v1.1).
(Core) Event, Tactics, Core x2, Cost: 1 A Ranged character can attack Enemies
35. Quick Strike Action: Exhaust a character you control to immediately engaged with other players, Dúnhere (CORE 9)
declare it as an attacker (and resolve this attack) against any can attack Enemies in the staging area. All
eligible Enemy target. other characters may only attack Enemies
engaged with their controlling player. This can
be done during any player action window,
potentiAlly outside of the Combat phase. This
could allow the same player to attack the
same Enemy twice in the same turn. No other
characters can join the attack (official FAQ
v1.2).
(Core) Event, Tactics, Core x2, Cost: 3
36. Thicket of Spears You must use resources from 3 different Heroes' pools to pay
for this card. Action: Choose a player. That player's engaged
enemies do not attack this phase.
(Core) Event, Tactics, Core x1, Cost: 2 If the damage kills the attacking Enemy, the
37. Swift Strike Response: After a character is declared as a defender, deal 2 Enemy will not complete its attack and is
damage to the attacking Enemy. simply discarded along with its shadow card.
Multiple copies of this card may be played in
response to a single character being declared
as a defender.
(Core) Event, Tactics, Core x1, Cost: 0 Even though the cost is 0, you must still have a
38. Stand Together Action: Choose a player. That player may declare any Tactics Hero under your control (alive and not
number of his eligible characters as defenders against each captured) to play this card.
Enemy attacking him this phase. Sentinel characters from other players may
not join the defense since they can only
defend against undefended attacks, and by
definition this attack will be defended.
Enemy's Attack strength is determined,
Defense strength of all defenders are added
together and subtracted from Attack strength,
and all remaining Attack strength must be
assigned as damage to a single defender.
(official FAQ)
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 5
Set/Num/Name Card Info Notes
(Core) Attachment, Tactics, Core x2, Cost: 1 If you have an active Location, progress tokens
39. Blade of Gondolin Item. Weapon. are placed there instead of the current Quest
Attach to a Hero. Restricted. Attached Hero gets +1 Attack card (official FAQ v1.1).
when attacking an Orc. Response: After attached Hero If Legolas completes a Quest card then this
attacks and destroys an Enemy, place 1 progress token on Response can place additional tokens on the
the current Quest. next Quest card, or vice-versa (if the Quest
only needs one progress token to be
completed, you'd want to trigger this Event
first and then trigger Legolas's ability second
(official FAQ v1.1).
(Core) Attachment, Tactics, Core x2, Cost: 4 If the Citadel Plate is removed or lost for some
40. Citadel Plate Item. Armor. reason, and the Hero's damage markers
Attach to Hero. Restricted. Attached Hero gets +4 Hit Points. exceed his/her hit points, the Hero is killed.
(Core) Attachment, Tactics, Core x2, Cost: 2
41. Dwarven Axe Item. Weapon.
Attach to a Hero. Restricted. Attached Hero gains +1 Attack.
(+2 Attack instead if attached Hero is a Dwarf.)
(Core) Attachment, Tactics, Core x1, Unique, Cost: 1 Occurs after any character belonging to any
42. Horn of Gondor Item. Artifact. player leaves play, could happen multiple
Attach to a Hero. Restricted. Response: After a character times in a single phase. After Sneak Attack
leaves play, add 1 resource to attached Hero's pool. (CORE 23) causes a character to leave play and
after Gandalf (CORE 73) leaves play this is
triggered as well.
If the Hero with this attached dies, the
Attachment is gone and the Response doesn't
trigger, which is OK because the Hero's
resource pool is gone anyways.
(Core) Ally, Spirit, Core x2, Cost: 2 Action: This does not exhaust Wandering
43. Wandering Took HP: 2, Willpower: 1, Attack: 1, Defense: 1 Took, you simply give control to another
Action: Reduce your threat by 3 to give control of Wandering player and he remains in whatever state he
Took to another player. Raise that player's threat by 3. was in before. If he was the defender of an
attack before you gave him to another player,
that attack is now undefended.
When Wandering Took is removed from play,
he is returned to his original owner's discard
pile. The Action is useless in a single-player
game.
(Core) Ally, Spirit, Core x3, Cost: 3 If this progress token causes the Location to
44. Lórien Guide HP: 2, Willpower: 1, Attack: 1, Defense: 0 be explored, it is immediately discarded and
Response: After Lórien Guide commits to a Quest, place 1 any progress tokens from later this phase
progress token on the active Location. would apply to the Quest card. If no active
Location, no progress token is placed (i.e. can't
be placed on Quest).
(Core) Ally, Spirit, Core x2, Cost: 4 This Response occurs immediately after
45. Northern Tracker HP: 3, Willpower: 1, Attack: 2, Defense: 2 committing to the Quest, before additional
Response: After Northern Tracker commits to a Quest, place Encounter cards are drawn.
1 progress token on each Location in the staging area. If any Locations have progress tokens equal to
their Quest value, they are immediately
considered explored and removed (rulebook
p15).
(Core) Event, Spirit, Core x2, Cost: 3
46. The Galadhrim's Action: Reduce one player's threat by 6, or reduce each
Greeting player's threat by 2.
(Core) Event, Spirit, Core x2, Cost: 0 Even though the cost is 0, you must still have a
47. Strength of Will Response: After you travel to a Location, exhaust a Spirit Spirit Hero under your control (alive and not
character to place 2 progress tokens on that Location. captured) to play this card.
If this causes the Location to be completed it
is immediately discarded from play. Any
Travel or Forced keyword is resolved first (e.g.
Tower Gate (CORE 107)) (official FAQ v1.1).
Multiple copies of this card can be triggered by
the same travel Event.
(Core) Event, Spirit, Core x2, Cost: 1
48. Hasty Stroke Response: Cancel a shadow effect just triggered during
combat.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 6
Set/Num/Name Card Info Notes
(Core) Event, Spirit, Core x2, Cost: 1 If you choose yourself, Will of the West is
49. Will of the West Action: Choose a player. Shuffle that player's discard pile discarded after the shuffling is completed so it
back into his deck. won't be included in the shuffling. Note that
dead Heroes should not be shuffled back into
the deck.
(Core) Event, Spirit, Core x2, Cost: 1 Does not work for shadow effects.
50. A Test of Will Response: Cancel the "when revealed" effects of a card that
was just revealed from the encounter deck.
(Core) Event, Spirit, Core x3, Cost: X Does not include Neutral Allies (official FAQ
51. Stand and Fight Action: Choose an Ally with a printed cost of X in any player's 1.2). When Ally is removed from play, it is
discard pile. Put that Ally into play under your control. (The returned to its original owner's discard pile.
chosen Ally can belong to any sphere of influence.) The cost of playing this Event is X Spirit
resources; this allows you to put any non-
Neutral Ally in-play with a cost up to X. The
cost of this card is considered to be 0 until
played as an action.
(Core) Event, Spirit, Core x2, Cost: 2 This Enemy will once again contribute Threat
52. A Light in the Dark Action: Choose an Enemy engaged with a player. Return that during the next Quest Phase and may engage
Enemy to the staging area. a player during the next Encounter Phase. (you
probably want to play this card at the end of
the Encounter Phase).
(Core) Event, Spirit, Core x1, Cost: 1 Heroes can never be placed into your hand, so
53. Dwarven Tomb Action: Return 1 Spirit card from your discard pile to your the card selected can't be a Hero.
hand.
(Core) Event, Spirit, Core x1, Cost: 5 Revived Hero no longer counts as dead for
54. Fortune or Fate Action: Choose a Hero in any player's discard pile. Put that scoring purposes. Can't return a Hero from an
card into play, under its owner's control. eliminated player.
(Core) Attachment, Spirit, Core x2, Cost: 2
55. The Favor of the Lady Condition.
Attach to a Hero. Attached Hero gains +1 Willpower.
(Core) Attachment, Spirit, Core x2, Cost: 1 When the Location is explored, Power in the
56. Power in the Earth Condition. Earth returns to your discard pile.
Attach to a Location. Attached Location gets -1 Threat.
(Core) Attachment, Spirit, Core x1, Cost: 2 This means the Hero will be able to do at least
57. Unexpected Courage Condition. 2 things each game round (Quest, Defend,
Attach to a Hero. Action: Exhaust Unexpected Courage to Attack, and any other actions that require
ready attached Hero. exhausting the Hero). This can't be used to
allow one player to attack the same Enemy
twice during your turn (official FAQ v1.1).
(Core) Ally, Lore, Core x3, Cost: 3 Note that after a character is dead it is too late
58. Daughter of the HP: 1, Willpower: 1, Attack: 0, Defense: 0 to use this action, although during Combat
Nimrodel Action: Exhaust Daughter of the Nimrodel to heal up to 2 phase you have an opportunity to heal before
damage on any 1 Hero. damage is applied which could save a
character from death. For example, if an
Enemy has Attack 6, and your Hero has 3
Health and 3 Defense, you could heal before
damage is applied but the character is already
at full health and it will have no impact. But
you can't heal after damage is dealt because
the damage in this case would kill the
character completely leaving no opportunity
for healing.
(Core) Ally, Lore, Core x2, Cost: 2
59. Erebor Hammersmith HP: 3, Willpower: 1, Attack: 1, Defense: 1
Response: After you play Erebor Hammersmith, return the
topmost Attachment in any player's discard pile to his hand.
(Core) Ally, Lore, Core x1, Unique, Cost: 1
60. Henemarth Riversong HP: 1, Willpower: 1, Attack: 1, Defense: 0
Action: Exhaust Henemarth Riversong to look at the top card
of the encounter deck.
(Core) Ally, Lore, Core x2, Cost: 2 Remember, Responses are optional. Can
61. Miner of the Iron Hills HP: 2, Willpower: 1, Attack: 1, Defense: 2 detach something like Caught in a Web (CORE
Response: After Miner of the Iron Hills enters play, choose 80) because it doesn't stipulate that you must
and discard 1 Condition Attachment from play. control the Attachment being discarded.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 7
Set/Num/Name Card Info Notes
(Core) Ally, Lore, Core x2, Unique, Cost: 2
62. Gléowine HP: 2, Willpower: 1, Attack: 0, Defense: 0
Action: Exhaust Gléowine to choose a player. That player
draws 1 card.
(Core) Event, Lore, Core x3, Cost: 2 Note that after a character is dead it is too late
63. Lore of Imladris Action: Choose a character. Heal all damage from that to use this action, although during Combat
character. phase you have an opportunity to heal before
damage is applied which could save a
character from death. For example, if an
Enemy has Attack 6, and your Hero has 3
Health and 3 Defense, you could heal before
damage is applied but the character is already
at full health and it will have no impact. But
you can't heal after damage is dealt because
the damage in this case would kill the
character completely leaving no opportunity
for healing.
(Core) Event, Lore, Core x2, Cost: 3
64. Lórien's Wealth Action: Choose a player. That player draws 3 cards.
(Core) Event, Lore, Core x2, Cost: 1
65. Radagast's Cunning Quest Action: Choose an Enemy in the staging area. Until the
end of the phase, that Enemy does not contribute its Threat.
(Core) Event, Lore, Core x2, Cost: 1
66. Secret Paths Quest Action: Choose a Location in the staging area. Until
the end of the phase, that Location does not contribute its
Threat.
(Core) Event, Lore, Core x2, Cost: X You choose how many resources to pay (so X
67. Gandalf's Search Action: Look at the top X cards of any player's deck, add 1 of would equal 1 if you paid 1, X would equal 3 if
those cards to its owner's hand, and return the rest to the you paid 3). Now this number of resources
top of the deck in any order. that you paid (X) is the number of cards you
look at from the top of any player's deck. The
cost of this card is considered to be 0 until
played as an action.
(Core) Event, Lore, Core x1, Cost: 5 Note that after a Hero is dead it is out of play
68. Beorn's Hospitality Action: Choose a player. Heal all damage on each Hero and will not heal.
controlled by that player.
(Core) Attachment, Lore, Core x2, Cost: 3 Like all Attachments, this can only be played
69. Forest Snare Item. Trap. during the Planning phase. You still control
Attach to an Enemy engaged with a player. Attached Enemy this Attachment even though you played it on
cannot attack. an Enemy which can impact a few things (e.g.
if you are eliminated from the game the card is
discarded, or if you are forced to discard an
Attachment that you control). As long as this
remains attached, the Enemy does not attack
(it can't) or contribute any threat (it isn't in the
staging area).
Enemy still is dealt a Shadow card but it is
later (end of Combat Phase) discarded with no
effect. The shadow card is never resolved.
(Core) Attachment, Lore, Core x2, Cost: 1 Should read: "Action: Discard a card from your
70. Protector of Lórien Title. hand
Attach to a Hero. Action: Discard a card from your hand to to give attached Hero +1 [Defense] or +1
give attached Hero +1 Defense or +1 Willpower until the end [Willpower] until the end of the phase. Limit 3
of the phase. times per phase."
(Core) Attachment, Lore, Core x1, Cost: 1 Usable when the player who controls Dark
71. Dark Knowledge Condition. Knowledge is being attacked. Allows you to
Attach to a Hero. Attached Hero gets -1 Willpower. look at one shadow card after it is dealt but
Response: Exhaust Dark Knowledge to look at 1 shadow card before you assign the defender, potentiAlly
that was just dealt to an Enemy attacking you. allowing you to alter your choice of defender
and/or heal before the card is officiAlly
revealed.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 8
Set/Num/Name Card Info Notes
(Core) Attachment, Lore, Core x2, Cost: 3 Note that after a character is dead it is too late
72. Self Preservation Skill. to use this action, although during Combat
Attach to a character. Action: Exhaust Self Preservation to phase you have an opportunity to heal before
heal 2 points of damage from attached character. damage is applied which could save a
character from death. For example, if an
Enemy has Attack 6, and your Hero has 3
Health and 3 Defense, you could heal before
damage is applied but the character is already
at full health and it will have no impact. But
you can't heal after damage is dealt because
the damage in this case would kill the
character completely leaving no opportunity
for healing.
(Core) Ally, Neutral, Core x4, Unique, Cost: 5 His "deal 4 damage" Response is not an attack
73. Gandalf HP: 4, Willpower: 4, Attack: 4, Defense: 4 and ignores the defensive strength of the
At the end of the round, discard Gandalf from Enemy and can be applied to any Enemy in-
play.Response: After Gandalf enters play, (choose 1): draw 3 play (including an Enemy in the staging area).
cards, deal 4 damage to 1 Enemy in play, or reduce your Gandalf may still attack normAlly during the
threat by 5. Combat Phase if you choose to use this ability.
Remember he is Unique so only one Gandalf
can be played during each game phase (but at
the end of the phase he will be gone allowing
another one to be played).
(Core) Enemy, Core x2 Threat: 2 Note that this is a forced exhaust and you
74. King Spider Creature, Spider, Threat: 2, Engage Threshold: 20 would not get to simultaneously use any
HP: 2, Willpower: , Attack: 3, Defense: 1 Action on the character that would also
When Revealed: Each player must choose and exhaust 1 require him/her to be exhausted. In addition,
character he controls. the newly exhausted character is not
Shadow: Defending player must choose and exhaust 1 committed to the Quest and does not
character he controls. (2 characters instead if this attack is contribute Willpower.
undefended.)
(Core) Enemy, Core x1 Threat: 1 Forced: this damage ignores the Hero's
75. Hummerhorns Creature, Insect, Threat: 1, Engage Threshold: 40 Defense and occurs whether you engage
HP: 3, Willpower: , Attack: 2, Defense: 0 Hummerhorns or it engages you (rulebook
Forced: After Hummerhorns engages you, deal 5 damage to p16). But, typicAlly, Hummerhorns will remain
a single Hero you control. engaged with you until defeated so this will
Shadow: Deal 1 damage to each character the defending only happen one time. Shadow: This effect
player controls. (2 damage instead if this attack is happens immediately, before any player
undefended.) Actions can be taken. If this kills the defending
character, this attack is now undefended.
(Core) Enemy, Core x1 Threat: 1
76. Ungoliant's Spawn Creature, Spider, Threat: 1, Engage Threshold: 32
HP: 9, Willpower: , Attack: 5, Defense: 2
When Revealed: Each character currently committed to a
Quest gets -1 Willpower until the end of the phase. Shadow:
Raise defending player's threat by 4. (Raise defending
player's threat by 8 instead if this attack is undefended.)
(Core) Location, Spiders of Mirkwood, Core x2
77. Great Forest Web Forest Threat: 2, Quest Points: 2
Travel: Each player must exhaust 1 Hero he controls to travel
here.
(Core) Location, Spiders of Mirkwood, Core x3 Travel: if you reveal a Treachery card it is
78. Mountains of Mirkwood Forest, Mountain Threat: 2, Quest Points: 3 resolved but doesn't get placed into the
Travel: Reveal the top card of the encounter deck and add it staging area. Response: even triggers if the
to the staging area to travel here. Response: After Mountains of Mirkwood never became the
Mountains of Mirkwood leaves play as an explored Location, active Location and instead was completed
each player may search the top 5 cards of his deck for 1 card through the use of special effects adding
and add it to his hand. Shuffle the rest of the searched cards progress tokens directly to it. Any effect
back into their owners' decks. prEventing drawing cards from your deck
would not impact this since you are not
"drawing" cards.
(Core) Treachery, Spiders of Mirkwood, Core x1
79. Eyes of the Forest When Revealed: Each player discards all Event cards in his
hand.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 9
Set/Num/Name Card Info Notes
(Core) Treachery, Spiders of Mirkwood, Core x2 A second Caught in a Web would require you
80. Caught in the Web When Revealed: The player with the highest threat level to pay 4 resources to ready (official FAQ v1.1).
attaches this card to one of his Heroes. (Counts as a Only hinders the ready during the refresh
Condition Attachment with the text: "Attached Hero does phase which normAlly happens for free; any
not ready during the refresh phase unless you pay 2 other Event that would cause the Hero to
resources from that Hero's pool.") ready (un-exhaust) is not affected. The Hero's
Attachments, if applicable, still ready
normAlly.You do not control this Attachment
because you didn't play it. This means you
can't remove it with a card that allows you to
remove an Attachment you control (official
FAQ).
(Core) Enemy, Core x1 Threat: 1 Shadow: once revealed, Wolf Rider ceases to
81. Wolf Rider Goblin, Orc, Surge, Threat: 1, Engage Threshold: 10 be a shadow card and immediately attacks the
HP: 2, Willpower: , Attack: 2, Defense: 0 player with its own new shadow card. Wolf
Surge. Rider remains engaged with the player until
Shadow: Wolf Rider attacks the defending player. That the end of the combat phase when shadow
player may declare 1 character as a defender. Deal Wolf cards are discarded from play. This means you
Rider its own Shadow card. After combat, return Wolf Rider have an opportunity to attack Wolf Rider
to the top of the encounter deck. before he retreats (official FAQ v1.1).
(Core) Enemy, Core x2 Threat: 1 If the attack is undefended, all damage must
82. Hill Troll Troll, Threat: 1, Engage Threshold: 30 be applied to a single Hero like any other
HP: 9, Willpower: , Attack: 6, Defense: 3 undefended attack, and then any excess
Excess combat damage dealt by Hill Troll (damage that is causes increased threat.
dealt beyond the remaining hit points of the character
damaged by its attack) must be assigned as an increase to
your threat.
(Core) Enemy, Core x2 Threat: 2 If the only Enemies in the staging area are two
83. Goblin Sniper Goblin, Orc, Threat: 2, Engage Threshold: 48 Goblin Snipers, you can't choose to engage
HP: 2, Willpower: , Attack: 2, Defense: 0 either of them (official FAQ v1.1).
During the encounter phase, players cannot optionAlly
engage Goblin Sniper if there are other enemies in the
staging area. Forced: If Goblin Sniper is in the staging area at
the end of the combat phase, each player deals 1 point of
damage to 1 character he controls.
(Core) Enemy, Core x1 Threat: 3 The player who is attacked raises their threat,
84. Marsh Adder Creature, Threat: 3, Engage Threshold: 40 even if another player uses a Sentinel
HP: 7, Willpower: , Attack: 4, Defense: 1 character to defend.
Forced: Each time Marsh Adder attacks you, raise your threat
by 1.
(Core) Enemy, Core x2 Threat: 2
85. Wargs Creature, Threat: 2, Engage Threshold: 20
HP: 3, Willpower: , Attack: 3, Defense: 1
Forced: If Wargs is dealt a shadow card with no effect, return
Wargs to the staging area after it attacks.
Shadow: Attacking Enemy gets +1 Attack. (+2 Attack instead
if this attack is undefended.)

(Core) Treachery, Wilderlands, Core x2 Always remove progress tokens from the
86. Despair When Revealed: Remove 4 progress tokens from the current current Quest card, never the active Location
Quest card. (If there are fewer than 4 progress tokens on the (official FAQ). If there aren't enough tokens on
Quest, remove all progress tokens from that Quest.) the current Quest, remove all that you can.
Shadow: Defending character does not count its Defense.
(Core) Location, Wilderlands, Core x2 Yes, the Forced Event automaticAlly
87. The Brown Lands Wasteland Threat: 5, Quest Points: 1 completes the Location, but you have to travel
Forced: After the players travel to The Brown Lands, place 1 here to trigger it, and you can normAlly only
progress token on it. travel to one Location per turn so it isn't
completely trivial.
(Core) Location, Wilderlands, Core x2
88. The East Bight Wasteland Threat: 1, Quest Points: 6
When faced with the option to travel, the players must travel
to The East Bight if there is no active Location.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 10
Set/Num/Name Card Info Notes
(Core) Enemy, Core x3 Threat: 2 When Revealed: if this occurs outside of the
89. Dol Guldur Orcs Dol Guldur Orc, Threat: 2, Engage Threshold: 10 Quest phase then no characters are
HP: 3, Willpower: , Attack: 2, Defense: 0 committed to a Quest and the effect is
When Revealed: The first player chooses 1 character ignored. If this effect kills a character then it
currently committed to a Quest. Deal 2 damage to that no longer contributes its Willpower to the
character. Quest. Chosen character can belong to any
Shadow: Attacking Enemy gets +1 Attack. (+3 Attack instead player.
if this attack is undefended.)
(Core) Enemy, Core x1 Threat: 2 The effect resolves after Chieftan Ufthak
90. Chieftan Ufthak Dol Guldur Orc, Threat: 2, Engage Threshold: 35 finishes his attack and damage has been
HP: 6, Willpower: , Attack: 3, Defense: 3 determined, which means his second attack is
Chieftan Ufthak gets +2 Attack for each resource token on at Attack 5 (official FAQ v1.1)
him. Forced: After Chieftan Ufthak attacks, place 1 resource
token on him.
(Core) Enemy, Core x2 Threat: 2 Should read "Forced: When Dol Guldur
91. Dol Guldur Beastmaster Dol Guldur Orc, Threat: 2, Engage Threshold: 35 Beastmaster attacks…". The effect resolves
HP: 5, Willpower: , Attack: 3, Defense: 1 immediately after you choose Dol Guldur
Forced: After Dol Guldur Beastmaster attacks, deal it 1 Beastmaster as an attacker, which means he
additional shadow card. normAlly has two shadow cards unless he is
prEvented from attacking through card effects
(official FAQ).
(Core) Treachery, Dol Guldur Orcs, Core x1 When Revealed: only cards in the staging area
92. Driven by Shadow When Revealed: Each Enemy and each Location currently in at the moment this is revealed are impacted.
the staging area gets +1 Threat until the end of the phase. If Shadow: Can discard Caught in a Web (CORE
there are no cards in the staging area, Driven by Shadow 80) on the defending character, but can't
gains surge. discard Caught in a Web if the attack is
Shadow: Choose and discard 1 Attachment from the undefended because you don't control that
defending character. (If this attack is undefended, discard all Attachment (official FAQ).
Attachments you control.)
(Core) Treachery, Dol Guldur Orcs, Core x3 Includes characters controlled by all players,
93. The Necromancer's When Revealed: Deal 1 damage to each exhausted and any characters that are killed would no
Reach character. longer contribute Willpower to the Quest.
When Revealed has no effect when dealt as a
shadow card.
(Core) Location, Dol Guldur Orcs, Core x2 If the first player can't discard 2 cards, you
94. Necromancer's Pass Stronghold, Dol Guldur Threat: 3, Quest Points: 2 can't go here (rulebook p23).
Travel: The first player must discard 2 cards from his hand at
random to travel here.
(Core) Location, Dol Guldur Orcs, Core x2 You can't draw your normal card in Phase 1
95. Enchanted Stream Forest Threat: 2, Quest Points: 2 nor can you draw any other cards from Events
While Enchanted Stream is the active Location, players that instruct you to "draw" cards.
cannot draw cards.
(Core) Enemy, Core x4 Threat: 2 Forced: This only applies when Forest Spider
96. Forest Spider Creature, Spider, Threat: 2, Engage Threshold: 25 first engages the player (or when you first
HP: 4, Willpower: , Attack: 2, Defense: 1 engage the Forest Spider), on future game
Forced: After Forest Spider engages a player, it gets +1 rounds it has normal Attack. Shadow: This
Attack until the end of the round. effect applies even if you do not defend the
Shadow: Defending player must choose and discard 1 attack (you are still the defending player).
Attachment he controls.
(Core) Enemy, Core x1 Threat: 3
97. East Bight Patrol Creature, Threat: 3, Engage Threshold: 15
HP: 2, Willpower: , Attack: 1, Defense: 0

Shadow: Attacking Enemy gets +1 Attack. (If this attack is


undefended, also raise your threat by 3.)
(Core) Enemy, Core x1 Threat: 1 When Revealed: characters remain exhausted
98. Black Forest Bats Creature, Threat: 1, Engage Threshold: 15 but do not contribute their Willpower to the
HP: 2, Willpower: , Attack: 1, Defense: 0 Quest. If this occurs outside of the Quest
When Revealed: Each player must choose 1 character phase then no characters are committed to a
currently committed to a Quest, and remove that character Quest and the effect is ignored.
from the Quest. (The chosen character does not ready.)
(Core) Location, Passage Through Mirkwood, Core x2
99. Old Forest Road Forest Threat: 1, Quest Points: 3
Response: After you travel to Old Forest Road, the first
player may choose and ready 1 character he controls.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 11
Set/Num/Name Card Info Notes
(Core) Location, Passage Through Mirkwood, Core x2
100. Forest Gate Forest Threat: 2, Quest Points: 4
Response: After you travel to Forest Gate, the first player
may draw 2 cards.
(Core) Enemy, Core x2 Threat: 1 If a guarded Objective is chosen, the attached
101. Dungeon Jailor Dol Guldur Orc, Threat: 1, Engage Threshold: 38 Location/Enemy remains in the staging area
HP: 5, Willpower: , Attack: 2, Defense: 3 but the Objective is removed. When the
Forced: If Dungeon Jailor is in the staging area after the Objective is later revealed, the Guarded
players have just Quested unsuccessfully, shuffle 1 keyword should be executed again. Be
unclaimed Objective card from the staging area back into the warned: the re-shuffled Objective card could
encounter deck. come out as a shadow card and then get
discarded and it won't be available again until
you re-shuffle the entire encounter deck.
(Core) Enemy, Core x1 Threat: 5 No Attachments can be played on Nazgûl of
102. Nazgûl of Dol Guldur Nazgûl, Threat: 5, Engage Threshold: 40 Dol Guldur. (official FAQ errata) The Forced
HP: 9, Willpower: , Attack: 4, Defense: 3 Event only occurs if the shadow card has
Forced: When the prisoner is "rescued," move Nazgûl of Dol something to resolve on it (i.e. a Shadow
Guldur into the staging area. Forced: After a shadow effect keyword at the bottom). If you use a card
dealt to Nazgûl of Dol Guldur resolves, the engaged player effect to cancel the shadow effect, the Event is
must choose and discard 1 character he controls. never triggered and the Forced Event never
occurs (official FAQ v1.1).
(Core) Enemy, Core x2 Threat: 2
103. Cavern Guardian Undead, Doomed 1, Threat: 2, Engage Threshold: 8
HP: 2, Willpower: , Attack: 2, Defense: 1
Doomed 1.
Shadow: Choose and discard 1 Attachment you control.
Discarded Objective cards are returned to the staging area.
(If this attack is undefended, discard all Attachments you
control.)
(Core) Treachery, Escape from Dol Guldur, Core x2
104. Under the Shadow When Revealed: Until the end of the phase, raise the total
Threat in the staging area by X, where X is the number of
players in the game.
Shadow: Defending player raises his threat by the number of
enemies with which he is engaged.
(Core) Treachery, Escape from Dol Guldur, Core x1 Shadow: this is still a shadow effect which
105. Iron Shackles When Revealed: Attach Iron Shackles to the top of the first means cards that cancel When Revealed won't
player's deck. (Counts as a Condition Attachment with the work when this is dealt as a shadow card.
text: "The next time a player would draw 1 or more cards
from attached deck, discard Iron Shackles instead.")
Shadow: Resolve the "When Revealed" effect of Iron
Shackles.
(Core) Location, Escape from Dol Guldur, Core x2
106. Endless Caverns Dungeon Threat: 1, Quest Points: 3
Doomed 1. Surge.
(Core) Location, Escape from Dol Guldur, Core x2 The card you used from your deck is discarded
107. Tower Gate Dungeon Threat: 2, Quest Points: 1 when defeated. These enemies do not have
After travelling to Tower Gate, each player places the top the Orc trait (Official FAQ).
card of his deck, face down in front of him, as if it just
engaged him from the staging area. These cards are called
"Orc Guard", and act as enemies with: 1 hit point, 1 Attack,
and 1 Defense.
(Core) Objective: Escape from Dol Guldur, Core x1 The Guarded keyword does not trigger if an
108. Gandalf's Map Item. Objective is returned back to the staging area
Guarded. Restricted when detached.
Raise your threat by 2 to claim this Objective when it is free
of encounters. When claimed, attach Gandalf's Map to a
Hero you control. (Counts as an Attachment. If detached,
return Gandalf's Map to the staging area.) Attached Hero
cannot attack or defend.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 12
Set/Num/Name Card Info Notes
(Core) Objective: Escape from Dol Guldur, Core x1 Forced causes the affected player's threat to
109. Dungeon Torch Item. increase by a total of 3 at the end of each
Guarded. Restricted round (the normal 1 plus an extra 2) (official
Action: Raise your threat by 2 to claim this Objective when it FAQ v1.1).
is free of encounters. When claimed, attach Dungeon Torch
to a Hero you control. (Counts as an Attachment. If
detached, return Dungeon Torch to the staging area.)
Forced: At the end of each round, raise attached Hero's
controller's threat by 2.
(Core) Objective: Escape from Dol Guldur, Core x1 You gain control of any Objective cards you
110. Shadow Key Item. claim (official FAQ).Attachments can't be
Guarded. Restricted detached unless a card effect instructs you to.
Action: Raise your threat by 2 to claim this Objective when it The only exception is if you were to place a
is free of encounters. When claimed, attach Shadow Key to a third Restricted Attachment to a character,
Hero you control. (Counts as an Attachment. If detached, one of the existing Attachments would need
return Shadow Key to the staging area.) Forced: At the end of to be detached.Can be claimed once
each round, attached Hero suffers 1 damage. unguarded at the next available Action
window. The Guarded keyword does not
trigger if returned back to the staging area
when detached.
(Core) Enemy, Core x3 Threat: 2 Always remove progress tokens from the
111. Misty Mountain Goblin, Orc, Threat: 2, Engage Threshold: 15 current Quest card, whether or not there is an
Goblins HP: 3, Willpower: , Attack: 2, Defense: 1 active Location (official FAQ). If there aren't
Forced: After Misty Mountain Goblins attacks, remove 1 enough tokens on the current Quest, remove
progress token from the current Quest. all that you can. The forced effect happens
immediately after combat damage is
determined and before any player Actions.
(Core) Treachery, Journey Along the Anduin, Core x1
112. Massing at Night When Revealed: Reveal X additional cards from the
encounter deck. X is the number of players in the game.
Shadow: Deal X shadow cards to this attacker. X is the
number of players in the game.
(Core) Location, Journey Along the Anduin, Core x2 Forced Event does not occur if this is dealt as a
113. Banks of the Anduin Marshland Threat: 1, Quest Points: 3 shadow card (official FAQ v1.1).
Forced: If Banks of the Anduin leaves play, return it to the
top of the encounter deck instead of placing it in the discard
pile.
(Core) Location, Journey Along the Anduin, Core x3
114. Gladden Fields Marshland Threat: 3, Quest Points: 3
Forced: While Gladden Fields is the active Location, each
player must raise his threat by an additional point during the
refresh phase.
(Core) Enemy, Core x3 Threat: 1 Surge keyword does not trigger if Enemy is
115. Eastern Crows Surge, Creature, Threat: 1, Engage Threshold: 30 destroyed upon arrival (e.g. Thalin).Forced
HP: 1, Willpower: , Attack: 1, Defense: 0 Event does not occur if this is dealt as a
Surge. Forced: After Eastern Crows is defeated, shuffle it shadow card (official FAQ v1.1). Discard pile is
back into the encounter deck. not shuffled back into the encounter deck,
Shadow: Attacking Enemy gets +1 Attack (+2 Attack instead only Eastern Crows is shuffled back in.
if defending player's threat is 35 or higher.)
(Core) Treachery, Sauron's Reach, Core x3
116. Evil Storm When Revealed: Deal 1 damage to each character controlled
by each player with a threat of 35 or higher.
(Core) Treachery, Sauron's Reach, Core x2
117. Pursued by Shadow When Revealed: Each player raises his threat by 1 for each
character he controls that is not currently committed to a
Quest.
Shadow: Defending player chooses and returns 1 exhausted
Ally he controls to its owner's hand. If he controls no
exhausted allies, raise his threat by 3.
(Core) Treachery, Sauron's Reach, Core x2 Only applies to cards on the table the moment
118. TreacHerous Fog When Revealed: Each Location in the staging area gets +1 it is revealed, any Encounter cards drawn after
Threat until the end of the phase. Then, each player with a this card do not have their Threat increased.If
threat of 35 or higher chooses and discards 1 card from his revealed outside of the Quest Phase, the
hand. increased Threat has no impact but each
player with a threat of 35 or higher would still
need to discard a card.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 13
Set/Num/Name Card Info Notes
(Core) Quest, Passage Through Mirkwood 1, Core x1, Quest Points:
119. Flies and Spiders 8
Side A: Setup: Search the encounter deck for 1 copy of the
Forest Spider and 1 copy of the Old Forest Road, and add
them to the staging area. Then, shuffle the encounter deck.
Side B: none.
(Core) Quest, Passage Through Mirkwood 2, Core x1, Quest Points:
120. A Fork in the Road 2
Side A: none.
Side B: Forced: When you defeat this stage, proceed to one
of the 2 "A Chosen Path" stages, at random.
(Core) Quest, Passage Through Mirkwood 3, Core x1, Quest Points: Cards must have Spider trait. It is in your best
121. A Chosen Path - "Don't 0 interest to make Ungoliant's Spawn (CORE 76)
Leave the Path!" Side A: none. one of the spiders you search for. Even if you
Side B: When Revealed: Each player must search the have previously defeated Ungoliant's Spawn,
encounter deck and discard pile for 1 Spider card of his you must bring him out and defeat him again
choice, and add it to the staging area. in order to win. You still do the Quest phase
The players must find and defeat Ungoliant's Spawn to win and you still gain threat or gain progress
this game. tokens even though they are not needed to
complete the Quest.
Any Surge, Doomed, and Guarded keywords
on the cards are triggered, but not When
Revealed (official FAQ v1.1).
As soon as you defeat Ungoliant's Spawn, you
win, even if you have an incomplete active
Location.
(Core) Quest, Passage Through Mirkwood 3, Core x1, Quest Points: Game is won immediately when progress
122. A Chosen Path - 10 tokens >= 10 and Ungoliant's Spawn (CORE 76)
Beorn's Path Side A: none. is not in-play (even if it has not yet appeared
Side B: Players cannot defeat this stage when Ungoliant's or had previously been defeated).
Spawn is in play. If players defeat this stage, they have won
the game.
(Core) Quest, Escape from Dol Guldur 1, Core x1, Quest Points: 9 Setup: any When Revealed, Surge and
123. The Necromancer's Side A: Setup: Search the encounter deck for the 3 Objective Doomed keywords do trigger (official FAQ v1.2
Tower cards, and place them in the staging area. Also, place the section 1.19). A total of 1 card is dealt to each
Nazgûl of Dol Guldur face up but out of play, alongside the Guarded Objective.
Quest deck. Then, shuffle the encounter deck and attach 1 When Revealed: if the player whose Hero is
encounter to each Objective card. captured loses their other Heroes, they are
Side B: When Revealed: Randomly select 1 Hero card eliminated from the game (official from Nate).
(among all the Heroes controlled by the players) and turn it "cannot play more than 1 Ally card" means all
facedown. That Hero is now considered a "prisoner," cannot players collectively can't put more than 1 Ally
be used, cannot be damaged, and does not collect resources, card into play during Phase 2 (Planning Phase).
until it is "rescued" (as instructed by card effects) later in this Cards like Sneak Attack (CORE 23) and Stand
Quest. and Fight (CORE 51) can still put Allies into
The players, as a group, cannot play more than 1 Ally card play during any action window because they
each round. circumvent this restriction (official FAQ v1.1).
Players cannot advance to the next stage of this Quest unless
they have at least 1 Objective card.

(Core) Quest, Escape from Dol Guldur 2, Core x1, Quest Points: 15 "cannot play more than 1 Ally card" means all
124. Through the Caverns Side A: none. players collectively can't put more than 1 Ally
Side B: Response: After placing any number of progress card into play during Phase 2 (Planning Phase).
tokens on this card, flip the "prisoner" Hero card face up, and Cards like Sneak Attack (CORE 23) and Stand
place 1 damage token on it. This Hero has now been and Fight (CORE 51) can still put Allies into
"rescued," and may now be used by its controller. play during any action window because they
The players, as a group, cannot play more than 1 Ally card circumvent this restriction (official FAQ v1.1).
each round.
Players cannot advance to the next stage of this Quest unless Response: You can choose to trigger this
they have rescued the prisoner and have all 3 "Escape from response any time you have placed 1 or more
Dol Guldur" Objective cards. progress tokens on the card. Triggering this
response does force you to move Nazgûl of
Dol Guldur to the staging area, so in some
cases you may want to delay the rescue of the
prisoner.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 14
Set/Num/Name Card Info Notes
(Core) Quest, Escape from Dol Guldur 3, Core x1, Quest Points: 7 The card you used from your deck is discarded
125. Out of the Dungeons Side A: none. when defeated. These enemies do not have
Side B: Forced: At the beginning of each Quest phase, each the Orc trait (official FAQ). Can't be returned
player places the top card of his deck, face down in front of to the staging area: discard instead (official
him, as if it just engaged him from the staging area. These FAQ 1.2).
cards are called "Orc Guard," and act as enemies with: 1 hit
point, 1 Attack, and 1 Defense.
Players cannot defeat this stage while Nazgûl of Dol Guldur is
in play. If it is defeated and Nazgûl of Dol Guldur is not in
play, the players have won the game.
(Core) Quest, Journey Along the Anduin 1, Core x1, Quest Points: 8 Setup: Treachery cards are resolved and still
126. To the River… Side A: Setup: Each player reveals 1 card from the top of the count even though they are not added to the
encounter deck, and adds it to the staging area. staging area. When Revealed effects still
Side B: When Revealed: Search the encounter deck for 1 Hill occur and the Surge, and Doomed keywords
Troll (if one is not already in play), and place it in the staging are still resolved (official FAQ).
area. Shuffle the encounter deck.
Players cannot defeat this stage while any Hill Troll cards are
in play.
(Core) Quest, Journey Along the Anduin 2, Core x1, Quest Points: 16 There is no action window between each card
127. Anduin Passage Side A: none. revealed.
Side B: Reveal 1 additional card from the encounter deck
each Quest phase. Do not make engagement checks during
the encounter phase. (Each player may still optionAlly
engage 1 Enemy each encounter phase.)
(Core) Quest, Journey Along the Anduin 3, Core x1, Quest Points: 0 You no longer add any cards to the staging
128. Ambush on the Shore Side A: none. area, but the remainder of the Quest Phase
Side B: When Revealed: Reveal 2 encounter cards per player still occurs: in other words, you still need to
and add them to the staging area. Quest and you still need to add up your
Skip the staging step of the Quest phase for the remainder of Willpower and compare against Threat and
the game. adjust your threat dials appropriately.
Once there are no enemies in play, the players have won the Engagement checks occur again as they
game. normAlly would.
The Hunt for Gollum
(THfG) Hero, Lore, THfG x1, Unique, Threat: 9 Note that so far this is the only Hero whose
1. Bilbo Baggins Hobbit. threat level is greater than the sum of its
HP: 2, Willpower: 1, Attack: 1, Defense: 2 attributes.
The first player draws 1 additional card in the resource
phase.
(THfG) Attachment, Leadership, THfG x3, Cost: 1
2. Dúnedain Mark Signal.
Attach to a Hero. Attached Hero gains +1 Attack. Action: Pay
1 resource from attached Hero's pool to attach Dúnedain
Mark to another Hero.
(THfG) Event, Leadership, THfG x3, Cost: 1
3. Campfire Tales Action: Each player draws 1 card.
(THfG) Ally, Tactics, THfG x3, Cost: 2 If two Winged Guardians are defending
4. Winged Guardian HP: 1, Willpower: 0, Attack: 0, Defense: 4 together using Stand Together (CORE 38), if
Sentinel. one leaves play using Horn of Gordor (CORE
Winged Guardian cannot have restricted Attachments. 42), it is possible to generate the resource
Forced: After an attack in which Winged Guardian defends required for the other Winged Guardian to
resolves, pay 1 Tactics resource or discard Winged Guardian remain in-play. The forced effect happens
from play. immediately after determining combat
damage, before any player actions.
(THfG) Event, Tactics, THfG x3, Cost: 0 Even though the cost is 0, you still must have a
5. The Eagles are Coming! Eagle.Action: Search the top 5 cards of your deck for any Tactics Hero under your control (alive and not
number of Eagle cards and add them to your hand. Shuffle captured) to play this card.
the other cards back into your deck.
(THfG) Ally, Spirit, THfG x3, Cost: 2 Like all actions, the card must be in-play in
6. Westfold Horse-Breaker HP: 1, Willpower: 1, Attack: 0, Defense: 1 order use the effect (can't be triggered from
Action: Discard Westfold Horse-Breaker to choose and ready your hand).
a Hero. Chosen Hero can be controlled by any player
and this works even if they have Caught in a
Web attached.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 15
Set/Num/Name Card Info Notes
(THfG) Event, Spirit, THfG x3, Cost: 1
7. Mustering the Rohirrim Action: Search the top 10 cards of your deck for any 1 Rohan
Ally card and add it to your hand. Then, shuffle the other
cards back into your deck.
(THfG) Ally, Lore, THfG x3, Cost: 3 Note that this card is not a Minstrel (the name
8. Rivendell Minstrel HP: 1, Willpower: 2, Attack: 0, Defense: 0 of a card does not change the specific traits
Response: After you play Rivendell Minstrel from your hand, that it has).
search your deck for 1 Song card and add it to your hand.
Shuffle your deck.
(THfG) Event, Lore, THfG x3, Cost: 1 Only ignores any Travel keyword, not a Forced
9. Strider's Path Response: After a Location is revealed from the encounter keyword on the Location card. You may still
deck, immediately travel to that Location without resolving be able to travel to yet another Location
its Travel effect. If another Location is currently active, during the Travel Phase later. A Location
return it to the staging area. returned to the staging area keeps its progress
tokens.
(THfG) Attachment, Neutral, THfG x3, Cost: 1 Note that this does not grant an extra
10. Song of Kings Song. resource token, it means all resource tokens in
Attach to a Hero.Attached Hero gains a Leadership resource the Hero's resource pool are now two types:
icon. the Hero's original sphere and Leadership.
The Hero officiAlly becomes a "Leadership
Hero" for game purposes.
(THfG) Quest, The Hunt for Gollum 1, THfG x1, Quest Points: 8 Setup: be sure to apply any When Revealed
11. The Hunt Begins Side A: Setup: Reveal 1 card per player from the encounter effect and Surge, Doomed, and Guarded
deck, and add it to the staging area. keywords.
Side B: Forced: After the players Quest successfully, the first Forced: This is in addition to the Staging Phase
player looks at the top 3 cards of the encounter deck. Reveal and be sure to apply any When Revealed,
and add 1 of those cards to the staging area, and discard the Surge, Doomed, and Guarded keywords.
other 2 cards. If the players complete this card during the
Quest Phase, the Forced effect would still
occur (official FAQ 1.2).
(THfG) Quest, The Hunt for Gollum 2, THfG x1, Quest Points: 10 Forced: This additional encounter card is
12. A New Terror Abroad Side A: none. drawn before players commit to the Quest. Be
Side B: Forced: At the beginning of the Quest phase, the first sure to apply any When Revealed, Surge,
player looks at the top 2 cards of the encounter deck. Reveal Doomed, and Guarded keywords. This
and add 1 of those cards to the staging area, and discard the happens at the beginning of each Quest phase
other. in addition to the regular encounter cards you
draw each turn.
(THfG) Quest, The Hunt for Gollum 3, THfG x1, Quest Points: 8 If you just successfully Quested on card 2B
13. On the Trail Side A: none. then you may have a chance to claim a Clue
Side B: Any player who does not control a Hero with at least before this card takes effect.
1 Clue Objective attached cannot commit characters to this When you reset the Quest deck, remove any
Quest. If there are ever no Heroes with Clue Objectives progress tokens from current Quest card and
attached in play, reset the Quest deck to stage 2B. return the 2B card to the top of the Quest card
If the players defeat this stage, the players have once again pile. Nothing else changes.
found a true sign of Gollum's passing, and won the game.
(THfG) Objective: The Hunt for Gollum, THfG x4
14. Signs of Gollum Clue
Guarded. Response: After the players Quest successfully, the
players may claim Signs of Gollum if it has no attached
encounters. When claimed, attach Signs of Gollum to any
Hero committed to the Quest. (Counts as a Condition
Attachment with: "Forced: After attached Hero is damaged
or leaves play, return this card to the top of the encounter
deck.")
(THfG) Location, The Hunt for Gollum, THfG x2 Shadow: this card does not count as a
15. The Old Ford Riverland Threat: X, Quest Points: 2 Riverland card when being used as a shadow
X is the number of Ally cards in play. card and therefore it does not contribute to its
Shadow: Discard from play all allies with a printed cost lower own count of Riverland cards in play.
than the number of Riverland Locations in play.
(THfG) Location, The Hunt for Gollum, THfG x3
16. The Eaves of Mirkwood Forest Threat: 2, Quest Points: 2
While The Eaves of Mirkwood is the active Location,
encounter card effects cannot be canceled.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 16
Set/Num/Name Card Info Notes
(THfG) Location, The Hunt for Gollum, THfG x2
17. River Ninglor Riverland Threat: 2, Quest Points: 4
While River Ninglor is the active Location, remove 1 progress
token from it and from the current Quest at the end of each
round.
Shadow: Remove 1 progress token from the current Quest.
(2 progress tokens instead if this attack is undefended.)
(THfG) Location, The Hunt for Gollum, THfG x2 For Neutral allies, the cost is one additional
18. The East Bank Riverland Threat: 3, Quest Points: 3 resource of the type you are already paying.
While The East Bank is the active Location, Ally cards cost 1 This doesn't change the cost of Event cards
additional matching resource to play from hand. that put allies into play.
Shadow: If you do not control at least 1 Hero with a Clue
card attached, return this Enemy to the staging area after its
attack resolves.
(THfG) Location, The Hunt for Gollum, THfG x2
19. The West Bank Riverland Threat: 3, Quest Points: 3
While The West Bank is the active Location, Attachment and
Event cards cost 1 additional matching resource to play from
hand.
Shadow: If you do not control at least 1 Hero with a Clue
card attached, double this Enemy's base Attack for this
attack.
(THfG) Enemy, THfG x2 Threat: 1
20. Goblintown Scavengers Goblin. Orc., Threat: 1, Engage Threshold: 12
HP: 3, Willpower: , Attack: 1, Defense: 0
When Revealed: Discard the top card of each player's deck.
Until the end of the phase, increase Goblintown Scavenger's
Threat by the total printed cost of all cards discarded in this
way.
(THfG) Enemy, THfG x5 Threat: 2 If all Clue cards are lost as a result then possib
21. Hunters from Mordor Mordor, Threat: 2, Engage Threshold: 34 return to earlier Quest stage.
HP: 6, Willpower: , Attack: 2, Defense: 2
Hunters from Mordor get +2 Attack and +2 Threat for each
Clue card in play.
Shadow: Deal 1 damage to each Hero with a Clue card
attached. (3 damage instead if this attack is undefended).
(THfG) Treachery, The Hunt for Gollum, THfG x2
22. False Lead When Revealed: The first player chooses and shuffles a card
with the printed Clue trait back into the encounter deck. If
there are no Clue cards in play, False Lead gains surge.

(THfG) Treachery, The Hunt for Gollum, THfG x2


23. Flooding Doomed 1. Surge. When Revealed: Remove all progress
tokens from all Riverland Locations.
Shadow: Resolve the "when revealed" effect of this card.
(THfG) Treachery, The Hunt for Gollum, THfG x3
24. Old Wives' Tales When Revealed: Discard 1 resource from each Hero's
resource pool, if able. Exhaust any Hero that could not
discard a resource from its pool.
Conflict at the Carrock
(CatC) Hero, Spirit, CatC x1, Unique, Threat: 7 Response: Frodo is still damaged (and in fact
25. Frodo Baggins Hobbit. can take more damage than his 2 Health), but
HP: 2, Willpower: 2, Attack: 1, Defense: 2 you get to cancel that damage. So if he had
Response: After Frodo Baggins is damaged, cancel the Signs of Gollum (SoM 13), for example, he
damage and instead raise your threat by the amount of would still lose that card. Remember that
damage he would have been dealt. (Limit once per phase.) responses are always optional.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 17
Set/Num/Name Card Info Notes
(CatC) Attachment, Leadership, CatC x3, Cost: 1
26. Dúnedain Warning Signal.
Attach to a Hero. Attached Hero gains +1 Defense. Action:
Pay 1 resource from attached Hero's pool to attach Dúnedain
Warning to another Hero.
(CatC) Event, Leadership, CatC x3, Cost: 1 This does not say "draw" so any limitations on
27. Second Breakfast Action: Each player returns the topmost Attachment card drawing cards do not apply.
from his discard pile to his hand.
(CatC) Ally, Tactics, CatC x3, Cost: 4
28. Beorning Beekeeper HP: 3, Willpower: 1, Attack: 2, Defense: 1
Action: Discard Beorning Beekeeper from play to deal 1
damage to each Enemy in the staging area.
(CatC) Attachment, Tactics, CatC x3, Cost: 0 Even though the cost is 0, you must still have a
29. Born Aloft Condition. Tactics Hero under your control (alive and not
Attach to an Ally. Action: Discard Born Aloft from play to captured) to play this card.
return attached Ally to its owner's hand.
(CatC) Ally, Spirit, CatC x3, Cost: 3 Éomund has to be in-play before he can leave
30. Éomund HP: 2, Willpower: 2, Attack: 1, Defense: 1 play. You also can't voluntarily have him leave
Response: After Éomund leaves play, ready all Rohan play: he needs to die or some other card effect
characters in play. needs to cause him to leave play.
(CatC) Attachment, Spirit, CatC x3, Cost: 1
31. Nor am I a Stranger Title.
Attach to a character. Attached character gains the Rohan
trait.
(CatC) Ally, Lore, CatC x3, Cost: 3
32. Longbeard Map-Maker HP: 3, Willpower: 1, Attack: 1, Defense: 1
Action: Spend 1 Lore Resource to give Longbeard Map-
Maker +1 Willpower until the end of the phase.
(CatC) Attachment, Lore, CatC x3, Cost: 2 Only applied if the character defends the
33. A Burning Brand Item. attack, not if a Hero takes damage due to an
Attach to Lore character. While attached character is undefended attack.
defending, cancel any shadow effects on cards dealt to the
attacking Enemy.
(CatC) Attachment, Neutral, CatC x3, Cost: 1 Note that this does not grant an extra
34. Song of Wisdom Song. resource token, it means all resource tokens in
Attach to a Hero. Attached Hero gains a Lore resource icon. the Hero's resource pool are now two types:
the Hero's original sphere and Lore. The Hero
officiAlly becomes a "Lore Hero" for game
purposes.
(CatC) Quest, Conflict at the Carrock 1, CatC x1, Quest Points: 7 From the rules insert: In this scenario, players
35. Grimbeorn's Quest Side A: Setup: Add The Carrock to the staging area. Remove may encounter an "Ally Objective" card,
4 unique Troll cards and 4 copies of the "Sacked!" card from Grimbeorn the Old. If Grimbeorn is revealed
the encounter deck and set them aside, out of play. Then from the encounter deck during the Quest
shuffle 1 "Sacked!" card per player back into the encounter phase, he enters the staging area as an
deck. Objective. If the players claim Grimbeorn the
Side B: Forced: After placing the 7th progress token on Old (as instructed by his card text), he
Grimbeorn's Quest, The Carrock becomes the active becomes an Ally under the control of the first
Location. Discard the previous active Location from play. player. The first player may then use
Grimbeorn in the same manner he would use
any Ally he controls. If Grimbeorn the Old
leaves play for any reason, the card is placed
in the encounter discard pile.
(CatC) Quest, Conflict at the Carrock 2, CatC x1, Quest Points: 1 You win the game when you complete this
36. Against the Trolls Side A: none. card (official FAQ 1.2).
Side B: When Revealed: Place the unique Troll cards
previously set aside into the staging area.
Players cannot defeat this stage if there are any Troll
enemies in play.
(CatC) Objective: Conflict at the Carrock, CatC x1 Grimbeorn needs to be ready to defend, he
37. Grimbeorn the Old Ally. only doesn't exhaust to do so. If Grimbeorn
Grimbeorn the Old does not exhaust to defend against Troll the Old comes up as a shadow card, you will
enemies. If Grimbeorn the Old has 8 or more resource tokens need to discard him with no effect and wait
on him, he joins the first player as an Ally. Action: Spend 1 until he cycles through again (or use Bee
Leadership resource to place that resource on Grimbeorn the Pastures (SoM 45)).
Old.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 18
Set/Num/Name Card Info Notes
(CatC) Enemy, CatC x1 Threat: 2 Place in discard pile when defeated. The
38. Louis Troll, Threat: 2, Engage Threshold: 34 forced effect happens immediately after
HP: 10, Willpower: , Attack: 4, Defense: 2 combat damage is determined and before any
While Louis is engaged with a player, all Troll enemies gain, player actions.
"Forced: After this Enemy attacks, the defending player must
raise his threat by 3."Response: After defeating Louis, you
may choose and discard 1 "Sacked!" card from play.
(CatC) Enemy, CatC x1 Threat: 2
39. Morris Troll, Threat: 2, Engage Threshold: 34
HP: 10, Willpower: , Attack: 4, Defense: 2
While Morris is engaged with a player, all Troll enemies get
+1 Attack. Response: After defeating Morris, you may choose
and discard 1 "Sacked!" card from play.
(CatC) Enemy, CatC x1 Threat: 2
40. Stuart Troll, Threat: 2, Engage Threshold: 34
HP: 10, Willpower: , Attack: 4, Defense: 2
While Stuart is engaged with a player, all Troll enemies get
+1 Defense. Response: After defeating Stuart, you may
choose and discard 1 "Sacked!" card from play.
(CatC) Enemy, CatC x1 Threat: 2
41. Rupert Troll, Threat: 2, Engage Threshold: 34
HP: 10, Willpower: , Attack: 4, Defense: 2
Forced: After Rupert attacks, shuffle all copies of the
"Sacked!" card from the discard pile back into the encounter
deck. Response: After defeating Rupert, you may choose and
discard 1 "Sacked!" card from play.
(CatC) Enemy, CatC x4 Threat: 1
42. Muck Adder Creature, Threat: 1, Engage Threshold: 20
HP: 4, Willpower: , Attack: 2, Defense: 0
Forced: If Muck Adder damages a character, discard that
character from play.
Shadow: Defending character gets -1 Defense for the
duration of this attack.
(CatC) Location, Conflict at the Carrock, CatC x1
43. The Carrock Riverland Threat: 2, Quest Points: 6
Immune to player card effects. Players cannot travel to The
Carrock except through Quest card effects. While The
Carrock is the active Location, Troll enemies get +1 Attack
and +1 Defense.
(CatC) Location, Conflict at the Carrock, CatC x4
44. River Langflood Riverland Threat: 2, Quest Points: 3
While it is in the staging area, River Langflood gets +1 Threat
for each Troll Enemy in play.
(CatC) Location, Conflict at the Carrock, CatC x3
45. Bee Pastures Wilderlands Threat: 1, Quest Points: 2
Response: After you travel to Bee Pastures, search the
encounter deck and discard pile for Grimbeorn the Old and
add him to the staging area. Then shuffle the encounter
deck.
(CatC) Location, Conflict at the Carrock, CatC x3
46. Oak-Wood Grove Wilderlands Threat: 2, Quest Points: 1
While Oak-wood Grove is the active Location, resource
tokens from any sphere may be spent as Leadership resource
tokens.
(CatC) Treachery, Conflict at the Carrock, CatC x3
47. A Frightened Beast When Revealed: Each player raises his threat by the total
Threat of all cards in the staging area. Any player may choose
to discard from play 1 Creature Ally card he controls to
cancel this effect.
(CatC) Treachery, Conflict at the Carrock, CatC x5 Condition: Hero does ready though. If already
48. Sacked! When Revealed: Attach to a Hero with no "Sacked!" cards committed to a Quest when card is attached,
attached controlled by the first player. (Cannot be canceled). the Hero is still committed to that Quest for
Counts as a Condition Attachment with the text: "Attached this turn. Can't gain resources in any way
Hero cannot attack, defend, commit to a Quest, trigger its (official FAQ 1.2). Shadow: still counts as a
effect, or collect resources." shadow effect even though you are following
Shadow: If attacking Enemy is a Troll, resolve this card's the When Revealed effect.
"when revealed" effect.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 19
Set/Num/Name Card Info Notes
(CatC) Treachery, Conflict at the Carrock, CatC x2
49. Roasted Slowly When Revealed: Destroy all Heroes with the card "Sacked!"
attached. Then, shuffle Roasted Slowly back into the
encounter deck.
Shadow: If attacking Enemy is a Troll, remove 2 damage
tokens from it.
A Journey to Rhosgobel
(AJtR) Hero, Leadership, AJtR x1, Unique, Threat: 11
50. Prince Imrahil Gondor. Noble.
HP: 4, Willpower: 2, Attack: 3, Defense: 2
Response: After a character leaves play, ready Prince Imrahil.
(Limit once per round.)
(AJtR) Attachment, Leadership, AJtR x3, Cost: 2
51. Dúnedain Quest Signal.
Attach to a Hero. Attached Hero gains +1 Willpower. Action:
Pay 1 resource from attached Hero's pool to attach Dúnedain
Quest to another Hero.
(AJtR) Event, Leadership, AJtR x3, Cost: 0 Even though the cost is 0, you must still have a
52. Parting Gifts Action: Move any number of resource tokens from a Leadership Hero under your control (alive and
Leadership Hero's resource pool to any other Hero's not captured) to play this card.
resource pool. The resources, once moved, become the
sphere(s) of the destination Hero. Can't move
to an Ally with a resource pool.
(AJtR) Ally, Tactics, AJtR x3, Unique, Cost: 5 Limit is once per game, per player.
53. Landroval HP: 4, Willpower: 1, Attack: 3, Defense: 1
Sentinel.
Landroval cannot have restricted Attachments.Response:
After a Hero card is destroyed, return Landroval to his
owner's hand to put that Hero back into play, with 1 damage
token on it. (Limit once per game.)
(AJtR) Event, Tactics, AJtR x3, Cost: 2 Destroyed means discarded into your own
54. To the Eyrie Response: After an Ally is destroyed, exhaust 1 Eagle discard pile due to damage tokens equal or
character to move that Ally from the discard pile to its exceeding HP.
owner's hand.
(AJtR) Ally, Spirit, AJtR x3, Cost: 2 The forced effect occurs immediately after the
55. Escort from Edoras HP: 1, Willpower: 2, Attack: 0, Defense: 0 last step of the Quest phase, before any
While committed to a Quest, Escort from Edoras gets +2 possible player actions.
Willpower.
Forced: After resolving a Quest to which Escort from Edoras
was committed, discard Escort from Edoras from play.
(AJtR) Attachment, Spirit, AJtR x3, Cost: 1
56. Ancient Mathom Mathom.
Attach to a Location. Response: After attached Location is
explored, the first player draws 3 cards.
(AJtR) Ally, Lore, AJtR x3, Cost: 4
57. Haldir of Lórien HP: 3, Willpower: 2, Attack: 2, Defense: 2
Ranged. Sentinel.

(AJtR) Event, Lore, AJtR x3, Cost: 1 This includes enemies in the staging area as
58. Infighting Action: Move any number of damage from one Enemy to well as enemies engaged with players.
another.
(AJtR) Ally, Neutral, AJtR x3, Unique, Cost: 5 You can pay all or part of the required
59. Radagast HP: 3, Willpower: 2, Attack: 1, Defense: 1 resources for a Creature card from any sphere
Radagast collects 1 resource each resource phase. These with Radagast. You don't need a Hero with a
resources can be used to pay for Creature cards played from matching resource symbol if the resources are
your hand. coming only from Radagast's pool (official
Action: Spend X resources from Radagast's pool to heal X from Nate).
wounds on any 1 Creature. NOTE: Radagast does not get discarded at the
end of the phase like Gandalf (CORE 73).
Radagast can be used to heal Enemy
creatures.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 20
Set/Num/Name Card Info Notes
(AJtR) Quest, A Journey to Rhosgobel 1, AJtR x1, Quest Points: 8
60. The Wounded Eagle Side A: Setup: Search the encounter deck for Rhosgobel and
Wilyador, and add them to the staging area with 2 damage
tokens on Wilyador. Then, shuffle the encounter deck.
Side B: none.
(AJtR) Quest, A Journey to Rhosgobel 2, AJtR x1, Quest Points: 12 Removed cards are to be set aside (not in the
61. Radagast's ReQuest Side A: none. discard pile) and ignored for the rest of the
Side B: Response: After the Quest phase begins, the first game (can't be brought back into play).
player may place X damage tokens on Wilyador to look at the Applies to all cards, for example if you used
top 3 cards of the encounter deck. Reveal and add 1 of these Radagast's or Glorfindel's ability to heal
cards to the staging area, and discard the other 2. X is the Wilyador, they would be removed from the
number of players in the game. game (of course you could play another copy
Forced: After a card effect heals Wilyador, remove that card of Radagast, just not the same physical card).
from the game.
(AJtR) Quest, A Journey to Rhosgobel 3, AJtR x1, Quest Points: 0 Each Athelas Objective card counts as a
62. Return to Rhosgobel Side A: none. separate Event and therefore Wilyador (SoM
Side B: When Revealed: Heal 5 wounds from Wilyador for 64) can be healed by more than 5 wounds
each Athelas Objective card the players control. (official FAQ 1.2).
If Wilyador is completely healed when this effect resolves,
Wilyador survives and the players have won the game.
Otherwise, the players have lost the game.
(AJtR) Objective: A Journey to Rhosgobel, AJtR x4 If Athelas is attached to active Location and
63. Athelas Item. Artifact. exploring Location also completes Quest then
Guarded. there is no opportunity (action window) to get
Guarded. Action: Exhaust a Hero to claim this Objective if it it if then activating 3B.
has no encounters attached. Then, attach Athelas to that
Hero.
(AJtR) Objective: A Journey to Rhosgobel, AJtR x1
64. Wilyador Creature. Eagle.
No Attachments. The first player gains control of Wilyador,
as an Ally.Forced: At the end of each round, Wilyador suffers
2 damage.Wilyador cannot be healed of more than 5 wounds
by a single effect. If Wilyador leaves play, the players have
lost the game.
(AJtR) Location, A Journey to Rhosgobel, AJtR x1 Consensus is that a player can place progress
65. Rhosgobel Forest Threat: X, Quest Points: 4 tokens on Rhosgobel and explore it through
While Rhosgobel is in the staging area, Wilyador cannot be card effects.
healed. Travel: Players must complete stage one of this
Quest before they can travel to Rhosgobel.
(AJtR) Location, A Journey to Rhosgobel, AJtR x4
66. Forest Grove Forest Threat: 2, Quest Points: 3
Response: After the players explore Forest Grove, search the
encounter deck and discard pile for 1 Athelas Objective, and
add it to the staging area. Then, shuffle the encounter deck.
(AJtR) Treachery, A Journey to Rhosgobel, AJtR x4
67. Exhaustion When Revealed: Deal 2 damage to each exhausted
character.
Shadow: Deal 1 damage to each exhausted character.
(AJtR) Treachery, A Journey to Rhosgobel, AJtR x4 On Shadow: One single character has to have
68. Swarming Insects When Revealed: Deal 1 damage to each character without more damage than each other character for
any Attachments. this to take effect.
Shadow: If a character (including Wilyador) has more
damage than each other character, deal 3 additional damage
to that character.
(AJtR) Treachery, A Journey to Rhosgobel, AJtR x2
69. Festering Wounds When Revealed: Deal 2 damage to each wounded character.
Shadow: Deal 1 damage to each wounded character. (2
damage instead if this attack is undefended.)
(AJtR) Enemy, AJtR x4 Threat: 1
70. Mirkwood Flock Creature, Threat: 1, Engage Threshold: 32
HP: 3, Willpower: , Attack: 2, Defense: 1
Only Eagle characters or characters with ranged can attack or
defend against Mirkwood Flock.
Shadow: If this attack is undefended, the damage must be
placed on Wilyador.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 21
Set/Num/Name Card Info Notes
(AJtR) Enemy, AJtR x5 Threat: 1
71. Black Forest Bats Creature, Threat: 1, Engage Threshold: 26
HP: 2, Willpower: , Attack: 1, Defense: 0
Only Eagle characters or characters with ranged can attack or
defend against Black Forest Bats.
Shadow: f this attack is undefended, the damage must be
placed on Wilyador.
The Hills of Emyn Muil
(THoEM) Hero, Tactics, THoEM x1, Unique, Threat: 10 The Response can be used if Brand son of Bain
72. Brand son of Bain Dale. joins an attack that another character declares
HP: 3 Willpower: 2, Willpower: 2, Attack: 3, Defense: 2 (official FAQ 1.2).
Response: After Brand son of Bain attacks and defeats an
Enemy engaged with another player, choose and ready one
of that player's characters.
(THoEM) Ally, Leadership, THoEM x3, Cost: 2
73. Keen-eyed Took HP: 2, Willpower: 1, Attack: 0, Defense: 0
Response: After Keen-eyed Took enters play, reveal the top
card of each player's deck. Action: Return Keen-eyed Took to
your hand to discard the top card of each player's deck.
(THoEM) Event, Leadership, THoEM x3, Cost: 1
74. Rear Guard Quest Action: Discard a Leadership Ally to give each Hero
committed to this Quest +1 Willpower until the end of the
phase.
(THoEM) Ally, Tactics, THoEM x3, Cost: 4 Remember you can choose to use the
75. Descendant of HP: 2, Willpower: 1, Attack: 2, Defense: 1 Response up to two times: once when this
Thorondor Descendant of Thorondor cannot have restricted card enters play and once when it leaves play.
Attachments.Response: After Descendant of Thorondor
enters or leaves play, deal 2 damage to any 1 Enemy in the
staging area.
(THoEM) Event, Tactics, THoEM x3, Cost: 0 Even though the cost is 0, you must still have a
76. Meneldor's Flight Action: Choose an Eagle Ally. Return that character to its Tactics Hero under your control (alive and not
owner's hand. captured) to play this card. This can not be
used on characters such as Vassal of the
Windlord (SoM 98) or Winged Guardian (SoM
4) because their forced effect always occurs
before you can use this action.
(THoEM) Ally, Spirit, THoEM x3, Cost: 2 Action: This can be done any time you can
77. The Riddermark's Finest HP: 2, Willpower: 1, Attack: 1, Defense: 0 take an action. He must be ready in order to
Action: Exhaust and discard The Riddermark's Finest to place exhaust and discard him.
2 progress tokens on any Location.
(THoEM) Event, Spirit, THoEM x3, Cost: 1 You can't use a discard ability, if present, on
78. Ride to Ruin Action: Discard a Rohan Ally to choose a Location. Place 3 the card discarded in addition to the ability
progress tokens on that Location. Ride to Ruin gives you. You can't place
progress tokens on a Quest card with this
ability.
(THoEM) Ally, Lore, THoEM x3, Cost: 5
79. Gildor Inglorion HP: 3, Willpower: 3, Attack: 2, Defense: 3
Action: Exhaust Gildor Inglorion to look at the top 3 cards of
your deck. Switch one of those cards with a card from your
hand. Then, return the 3 cards to the top of your deck, in
any order.
(THoEM) Event, Lore, THoEM x3, Cost: 3
80. Gildor's Counsel Play during the Quest phase, before characters are
committed to the Quest. Action: Reveal 1 less card from the
encounter deck this phase. (To a minimum of 1.)
(THoEM) Attachment, Neutral, THoEM x3, Cost: 1 Note that this does not grant an extra
81. Song of Travel Song. resource token, it means all resource tokens in
Attach to a Hero. Attached Hero gains a Spirit resource icon. the Hero's resource pool are now two types:
the Hero's original sphere and Spirit. The
Hero officiAlly becomes a "Spirit Hero" for
game purposes.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 22
Set/Num/Name Card Info Notes
(THoEM) Quest, The Hills of Emyn Muil 1, THoEM x1, Quest Points: 1 If a card that gains Surge already has Surge
82. The Hills of Emyn Muil Side A: Setup: Search the encounter deck for Amon Hen and then the Surge happens twice.
Amon Lhaw, and add them to the staging area. Then shuffle
the encounter deck.
Side B: Forced: If there are no Location cards in the staging
area, the first Treachery card revealed during the Quest
phase gains surge.
Players cannot defeat this stage unless there are no Emyn
Muil Locations in play, and the have collected at least 20
victory points.
(THoEM) Location, The Hills of Emyn Muil, THoEM x1
83. Amon Hen Emyn Muil. Threat: X, Quest Points: 5
X is double the number of players in the game.While Amon
Hen is the active Location, players cannot play Events.
(THoEM) Location, The Hills of Emyn Muil, THoEM x1
84. Amon Lhaw Emyn Muil. Threat: X, Quest Points: 5
X is double the number of players in the game.While Amon
Lhaw is the active Location, treat all Attachments as if their
printed text boxes were blank.
(THoEM) Location, The Hills of Emyn Muil, THoEM x2
85. The East Wall of Rohan Emyn Muil. Threat: 4, Quest Points: 2
While The East Wall of Rohan is the active Location, non-
Rohan characters cost 2 additional matching resources to
play.
(THoEM) Location, The Hills of Emyn Muil, THoEM x2
86. The North Stair Emyn Muil. Threat: 2, Quest Points: 4
Forced: After traveling to the North Stair, move the top card
of the encounter discard pile to the staging area. Resolve any
"when revealed" effects on that card.
(THoEM) Location, The Hills of Emyn Muil, THoEM x2
87. Rauros Falls Emyn Muil. Threat: 2, Quest Points: 4
While Rauros Falls is the active Location, all characters must
commit to the current Quest during the Quest phase.
Shadow: After this attack resolves, return attacking Enemy
to the staging area.
(THoEM) Location, The Hills of Emyn Muil, THoEM x3
88. The Shores of Nen Emyn Muil. Threat: 2, Quest Points: 2
Hithoel Travel: The first player must discard 1 Event card from his
hand to travel to this Location.
Shadow: After this attack resolves, return attacking Enemy
to the staging area.
(THoEM) Location, The Hills of Emyn Muil, THoEM x3
89. The Outer Ridge Emyn Muil. Threat: 2, Quest Points: 2
While The Outer Ridge is the active Location, each Location
in the staging area gets +1 Threat.
Shadow: After this attack resolves, return attacking Enemy
to the staging area.
(THoEM) Location, The Hills of Emyn Muil, THoEM x4
90. The Highlands Emyn Muil. Threat: 1, Quest Points: 1
Travel: In order to travel to The Highlands, the players must
reveal the top card of the encounter deck, and add it to the
staging area.
(THoEM) Treachery, The Hills of Emyn Muil, THoEM x4
91. Impassable Chasm When Revealed: If there is an active Location, remove all
progress tokens from that Location and return it to the
staging area. If no Location is moved by this effect, this card
gains surge.
(THoEM) Treachery, The Hills of Emyn Muil, THoEM x3
92. Rockslide When Revealed: Deal 2 damage to each character
committed to this Quest.
Shadow: Remove defending character from combat. This
attack is considered undefended.
(THoEM) Treachery, The Hills of Emyn Muil, THoEM x3
93. Slick Footing When Revealed: Remove 1 progress token from each
Location in play. Then, discard the top card of each player's
deck for each progress token removed by this effect.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 23
Set/Num/Name Card Info Notes
(THoEM) Enemy, THoEM x3 Threat: 3
94. Orc Horse Thieves Mordor. Orc., Threat: 3, Engage Threshold: 35
HP: 6, Willpower: , Attack: 1, Defense: 2
Doomed 2. Orc Horse Thieves get +1 Attack for each Location
in the staging area.
The Dead Marshes
(TDM) Hero, Tactics, TDM x1, Unique, Threat: 11 Your threat only increases by 1 when you
95. Boromir Gondor. Noble. Warrior. ready him outside of the normal stage when
HP: 5 Willpower: 1, Willpower: 1, Attack: 3, Defense: 2 you refresh characters.
Action: Raise your threat by 1 to ready Boromir. Action:
Discard Boromir to deal 2 damage to each Enemy engaged
with a single player.
(TDM) Ally, Leadership, TDM x3, Cost: 3
96. Dúnedain Watcher HP: 2, Willpower: 1, Attack: 1, Defense: 1
Response: Discard Dúnedain Watcher from play to cancel the
shadow effects of a card just triggered.
(TDM) Attachment, Leadership, TDM x3, Cost: 2
97. Dúnedain Cache Item.
Attach to a Hero. Attached Hero gains ranged. Action: Pay 1
resource from attached Hero's pool to attach Dúnedain
Cache to another Hero.
(TDM) Ally, Tactics, TDM x3, Cost: 1 The forced effect occurs immediately after
98. Vassal of the Windlord HP: 1, Willpower: 0, Attack: 3, Defense: 0 determining combat damage and before any
Ranged. Vassal of the Windlord cannot have restricted possible player actions.
Attachments. Forced: After an attack in which Vassal of the
Windlord attacked resolves, discard Vassal of the Windlord
from play.
(TDM) Attachment, Tactics, TDM x3, Cost: 1
99. Song of Mocking Hero.
Attach to a Hero. Action: Exhaust Song of Mocking to choose
another Hero. Until the end of the phase, attached Hero
takes all damage assigned to the chosen Hero.
(TDM) Ally, Spirit, TDM x3, Cost: 4 Can reduce the treat as a result of the threat
100. Elfhelm HP: 3, Willpower: 1, Attack: 2, Defense: 2 gained from Gollum (SoM 107) since it is an
While Elfhelm is ready, he gains:"Response: After your threat encounter card.
is raised as the result of Questing unsuccessfully, or by an
encounter or Quest card effect, reduce your threat by 1."
(TDM) Event, Spirit, TDM x3, Cost: 5
101. We Do Not Sleep Action: Until the end of the phase, Rohan characters do not
exhaust to commit to Quests.
(TDM) Ally, Lore, TDM x3, Cost: 3
102. Silvan Tracker HP: 3, Willpower: 1, Attack: 1, Defense: 1
Response: After a Silvan character readies during the refresh
phase, heal 1 damage from that character.
(TDM) Attachment, Lore, TDM x3, Cost: 1
103. Fast Hitch Skill.
Attach to a Hobbit character. Action: Exhaust Fast Hitch to
ready attached character.
(TDM) Attachment, Neutral, TDM x3, Cost: 1 Note that this does not grant an extra
104. Song of Battle Song. resource token, it means all resource tokens in
Attach to a Hero. Attached Hero gains a Tactics resource the Hero's resource pool are now two types:
icon. the Hero's original sphere and Tactics. The
Hero officiAlly becomes a "Tactics Hero" for
game purposes.
(TDM) Quest, The Dead Marshes 1, TDM x1, Quest Points: 12
105. Into the Marshes Side A: Setup: Search the encounter deck for Gollum, and
add it to the staging area. Shuffle the encounter deck, then
reveal 1 card per player from the encounter deck and add it
to the staging area.
Side B: none.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 24
Set/Num/Name Card Info Notes
(TDM) Quest, The Dead Marshes 2, TDM x1, Quest Points: 3 If Gollum (SoM 107) is not in-play when you
106. The Capture Side A: none. defeat this stage, you must still take and fail
Side B: Forced: After this stage is defeated, the first player the escape test and then reset the Quest deck
chooses a player. That player must pass an Escape test, to stage 1B (official from Nate). You do the
dealing 1 card from the encounter deck for each resource final escape test on this card before you do
token on Gollum, to capture him. If Gollum is not captured the regular escape test mentioned on Gollum
at this time, reset the Quest deck to stage 1B. (SoM 107).
If this final Escape test is passed, the players have captured
Gollum and won the game.
(TDM) Objective: The Dead Marshes, TDM x1 An escape test is performed at the end of
107. Gollum Gollum. every Quest phase as long as Gollum is in the
If Gollum ever has 8 or more resource tokens on him, shuffle staging area. If Gollum is dealt as a shadow
him back into the encounter deck. Forced: At the end of the card you'll need to cycle through the entire
Quest phase, the party must make an escape test, dealing 1 encounter deck to get to him again.
card per player from the encounter deck. If this test is failed,
place 2 resource tokens on Gollum.
(TDM) Treachery, The Dead Marshes, TDM x3
108. A Wisp of Pale Sheen Escape. When Revealed: Place 2 resource tokens on Gollum.
Any player may exhaust a Lore Hero to reduce this effect to 1
resource token.
(TDM) Treachery, The Dead Marshes, TDM x3
109. Nightfall Escape. When Revealed: The first player makes an escape
test, dealing 2 cards from the encounter deck. If this test is
failed, place 1 resource token on Gollum and raise each
player's threat by 2. Escape: 2
(TDM) Treachery, The Dead Marshes, TDM x3
110. Through the Mist Escape. When Revealed: The first player makes an escape
test counting Attack instead of Willpower, dealing 2 cards
from the encounter deck. If this test is failed, place 1
resource token on Gollum and raise each player's threat by 1.
Escape: 3
(TDM) Treachery, The Dead Marshes, TDM x4
111. The Lights of the Dead Escape. When Revealed: Each player must make an escape
test, dealing 2 cards from the encounter deck for each test.
Each player that fails this test places 1 resource token on
Gollum, and raises his threat by 1. Escape: 5
(TDM) Enemy, TDM x4 Threat: 1
112. Giant Marsh Worm Creature, Threat: 1, Engage Threshold: 36
HP: 6, Willpower: , Attack: 3, Defense: 2
Forced: Remove 2 damage from Giant Marsh Worm at the
end of each round. Escape: 2
(TDM) Location, The Dead Marshes, TDM x4 The card is not considered to be in the staging
113. Impassable Bog Dead Marshes Threat: 1, Quest Points: 12 area while the When Revealed effect is being
When Revealed: Place 1 resource token on Gollum for each resolved, it is placed afterwards.The active
Location card in the staging area. Location is not in the staging area.
(TDM) Location, The Dead Marshes, TDM x4
114. The Heart of the Dead Marshes Threat: 3, Quest Points: 4
Marshes While The Heart of the Marshes is the active Location, all
cards dealt from the encounter deck for escape tests get +1
Escape. (Cards receive this bonus even if they do not have a
printed escape value.) Escape: 1
(TDM) Location, The Dead Marshes, TDM x4
115. Fens and Mires Dead Marshes Threat: 2, Quest Points: 2
Forced: After the players travel to this Location, place 1
resource token on Gollum. Escape: 2

Return to Mirkwood
(RtM) Hero, Leadership, RtM x1, Unique, Threat: 11 If he exhausts himself to attack or Quest, the
116. Dáin Ironfoot Dwarf. bonus would be lost unless some other effect
HP: 5, Willpower: 1, Attack: 2, Defense: 3 could be used to ready him.
While Dáin Ironfoot is ready, Dwarf characters get +1 Attack
and +1 Willpower.
(RtM) Attachment, Leadership, RtM x3, Cost: 1
117. Dúnedain Signal Signal.
Attach to a Hero. Attached Hero gains sentinel. Action: Pay 1
resource from attached Hero's pool to attach Dúnedain's
Signal to another Hero.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 25
Set/Num/Name Card Info Notes
(RtM) Event, Leadership, RtM x3, Cost: 2 The discarded shadow card is removed and
118. Dawn Take You All Play after shadow cards have been dealt, before any attacks never checked for effects. This means that
have resolved. Combat Action: Each player may choose and Wargs (CORE 85) does trigger his Forced
discard 1 facedown shadow card from an Enemy with which Event.
he is engaged.
(RtM) Ally, Tactics, RtM x3, Cost: 4
119. Eagles of the Misty HP: 4, Willpower: 2, Attack: 2, Defense: 2
Mountains Eagles of the Misty Mountains cannot have restricted
Attachments. Eagles of the Misty Mountains gets +1 Attack
and +1 Defense for each facedown Attachment it has.
Response: After another Eagle character leaves play, you
may attach that card facedown to Eagles of the Misty
Mountains.
(RtM) Attachment, Tactics, RtM x3, Cost: 3 Action: Chosen Hero does not need to be
120. Support of the Eagles Boon. ready nor is it exhausted.
Attach to a Tactics Hero.Action: Exhaust Support of the
Eagles to choose an Eagle Ally. Until the end of the phase,
attached Hero adds that Ally's Attack or Defense (choose 1)
to its own.
(RtM) Ally, Spirit, RtM x3, Cost: 2 Response: this is optional like all responses.
121. West Road Traveller HP: 1, Willpower: 2, Attack: 0, Defense: 0 The switch may only occur if there is an active
Response: After you play West Road Traveller from your Location and at least one Location in the
hand, switch the active Location with any other Location in staging area.
the staging area.
(RtM) Event, Spirit, RtM x3, Cost: 3
122. Astonishing Speed Action: Until the end of the phase, all Rohan characters get
+2 Willpower.
(RtM) Ally, Lore, RtM x3, Cost: 3
123. Mirkwood Runner HP: 2, Willpower: 1, Attack: 2, Defense: 0
While Mirkwood Runner is attacking alone, the defending
Enemy does not count its Defense.
(RtM) Event, Lore, RtM x3, Cost: 0 Even though the cost is 0, you must still have a
124. Rumour from the Earth Action: Look at the top card of the encounter deck. Then, Lore Hero under your control (alive and not
you may pay 1 Lore resource to return Rumour from the captured) to play this card.
Earth to your hand.
(RtM) Event, Neutral, RtM x3, Cost: 2
125. Shadow of the Past Action: Move the top card of the encounter discard pile to
the top of the encounter deck.
(RtM) Quest, Return to Mirkwood 1, RtM x1, Quest Points: 12
126. Through the Forest Side A: Setup: Search the encounter deck for Gollum.
Choose a player to guard Gollum at the start of the game,
and place Gollum in front of that player. Then shuffle the
encounter deck. Reveal 1 card per player from the
encounter deck, and add it to the staging area.
Side B: none.
(RtM) Quest, Return to Mirkwood 2, RtM x1, Quest Points: 3
127. Escape Attempt Side A: none.
Side B: The player guarding Gollum cannot commit
characters to this Quest (unless he is the only player
remaining in the game).
If the players Quest unsuccessfully, Gollum escapes and the
players have lost the game.
(RtM) Quest, Return to Mirkwood 3, RtM x1, Quest Points: 7
128. To the Elvin King's Side A: none.
Halls Side B: The player guarding Gollum cannot play cards from
his hand.
(RtM) Quest, Return to Mirkwood 4, RtM x1, Quest Points: 2
129. Ambush Side A: none.
Side B: Forced: At the beginning of the combat phase, all
enemies in play engage the player guarding Gollum.
Players cannot defeat this stage if there are any enemies in
play. If players defeat this stage, they have won the game.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 26
Set/Num/Name Card Info Notes
(RtM) Objective: Return to Mirkwood, RtM x1 Gollum cannot be used to attack, defend, or
130. Gollum Creature. commit to a Quest. Otherwise, Gollum is
Damage from undefended attacks against you must be dealt considered an Ally character under the control
to Gollum. If Gollum is destroyed, or if the player guarding of the player guarding him. Card effects that
Gollum is eliminated, the players have lost the game. Forced: affect allies do affect him, and any
At the end of each round, raise the threat of the player Attachment that can be played on an Ally can
guarding Gollum by 3. Then, than player may choose a new be played on Gollum. Forced: threat is raised
player to guard Gollum. by an additional 3 on top of the usual 1.
(RtM) Location, Return to Mirkwood, RtM x4
131. The Spiders' Ring Forest Threat: 3, Quest Points: 2
While The Spider's Ring is the active Location, the player
guarding Gollum cannot change.
Shadow: If this attack is undefended, return any current
active Location to the staging area. The Spider's Ring
becomes the active Location.
(RtM) Location, Return to Mirkwood, RtM x3
132. Dry Watercourse Forest Threat: 2, Quest Points: 2
While Dry Watercourse is the active Location, all Treachery
card effects that target the player guarding Gollum also
target each other player.
(RtM) Location, Return to Mirkwood, RtM x3
133. Woodman's Glade Forest Threat: 2, Quest Points: 2
Travel: The player guarding Gollum must exhaust a Hero he
controls to travel to Woodman's Glade. Response: After
exploring Woodman's Glade, reduce the threat of each
player not guarding Gollum by 2.
(RtM) Location, Return to Mirkwood, RtM x3
134. Wood Elf Path Forest Threat: 1, Quest Points: 3
Response: After the players travel to Wood Elf Path, the
player guarding Gollum may choose a new player to guard
him.
(RtM) Treachery, Return to Mirkwood, RtM x2
135. Gollum's Anguish When Revealed: Raise the threat of the player guarding
Gollum by 8. That player must choose a new player to guard
Gollum, if able.
Shadow: Raise the threat of the player guarding Gollum by 4.
(RtM) Treachery, Return to Mirkwood, RtM x2
136. Gollum's Bite When Revealed: Deal 4 damage to a Hero controlled by the
player guarding Gollum. That player must choose a new
player to guard Gollum, if able.
Shadow: Deal 2 damage to a Hero controlled by the player
guarding Gollum.
(RtM) Treachery, Return to Mirkwood, RtM x3
137. Wasted Provisions When Revealed: Discard the top 10 cards from the deck of
the player guarding Gollum. That player must choose a new
player to guard Gollum, if able.
Shadow: Discard the top 5 cards from the deck of the player
guarding Gollum.
(RtM) Enemy, RtM x4 Threat: 1
138. Mirkwood Bats Creature, Threat: 1, Engage Threshold: 22
HP: 1, Willpower: , Attack: 1, Defense: 1
Surge. Forced: After Mirkwood Bats engages a player, deal 1
damage to each character controlled by the player guarding
Gollum.
(RtM) Enemy, RtM x3 Threat: 2
139. Attercop, Attercop Creature. Spider., Threat: 2, Engage Threshold: 44
HP: 6, Willpower: , Attack: 8, Defense: 4
Forced: At the beginning of the encounter phase, Attercop,
Attercop automaticAlly engages the player guarding Gollum,
regardless of his threat.
Shadow: Attercop, Attercop will remain engaged with the
same player even if Gollum later moves to a different player
until the beginning of the next encounter phase.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 27
Set/Num/Name Card Info Notes
Khazad-dum
(KD) Hero, Spirit, KD x1, Unique, Threat: 9
1. Dwalin Dwarf.
HP: 4, Willpower: 1, Attack: 2, Defense: 2
Response: After Dwalin attacks and destroys an Orc Enemy,
lower your threat by 2.
(KD) Hero, Lore, KD x1, Unique, Threat: 7
2. Bifur Dwarf.
HP: 3, Willpower: 2, Attack: 1, Defense: 2
Action: Pay 1 resource from a Hero's resource pool to add 1
resource to Bifur's resource pool. Any player may trigger this
ability. (Limit once per round.)
(KD) Attachment, Leadership, KD x3, Unique, Cost: 2 Note that this does not grant an extra
3. Narvi's Belt Item. resource token, it means all resource tokens in
Attach to a Dwarf Hero. Action: Exhaust Narvi's Belt to give the Hero's resource pool are temporarily two
attached Hero a resource icon of your choice until the end of types: the Hero's original sphere and the new
the phase. one you choose. The Hero also temporarily
becomes a "X Hero" for game purposes, where
X is the sphere you chose.
(KD) Event, Leadership, KD x3, Cost: 1
4. Durin's Song Action: Choose a Dwarf Hero. That Hero gets +2 Willpower,
+2 Attack, and +2 Defense until the end of the round.
(KD) Event, Leadership, KD x3, Cost: 3
5. Ever Onward Response: After players Quest unsuccessfully, choose a
player. That player does not raise his threat.
(KD) Ally, Tactics, KD x3, Cost: 4
6. Veteran of Nanduhirion HP: 3, Willpower: 0, Attack: 3, Defense: 2
Veteran of Nanduhirion enters play with 1 damage on it.
(KD) Attachment, Tactics, KD x3, Cost: 1
7. Dwarrowdelf Axe Item. Weapon.
Attach to a Dwarf character. Restricted. Attached character
gets +1 Attack. Response: After attached character attacks,
deal 1 damage to the defending Enemy.
(KD) Event, Tactics, KD x3, Cost: 0 Even though the cost is 0, you must still have a
8. Khazâd! Khazâd! Action: Choose a Dwarf character. Until the end of the Tactics Hero under your control (alive and not
phase, that character gets +3 Attack. captured) to play this card.
(KD) Ally, Spirit, KD x3, Cost: 2 Should read: "Action: Exhaust Zigil Miner and
9. Zigil Miner HP: 1, Willpower: 1, Attack: 1, Defense: 1 name a number to discard the top 2 cards of
Action: Exhaust Zigil Miner and name a number to discard your deck. If at least one of those cards has
the top 2 cards of your deck. If at least one of those cards cost equal to the named number, choose a
has a cost equal to the named number, choose a Hero you Hero you control. For each card that matches
control. That Hero adds resources to his resource pool equal the named number, add 1 resource to that
to the named number. Hero’s resource pool."
Action: Cards with a cost of X have a cost of 0
for this purpose.
(KD) Event, Spirit, KD x3, Cost: 2
10. Untroubled by Darkness Action: Each Dwarf character gets +1 Willpower until the end
of the phase. (+2 Willpower instead if the active Location is
an Underground or Dark Location.)
(KD) Ally, Lore, KD x3, Cost: 1
11. Erebor Record Keeper HP: 1, Willpower: 1, Attack: 0, Defense: 0
Erebor Record Keeper cannot attack or defend.Action:
Exhaust Erebor Record Keeper and pay 1 Lore resource to
choose and ready a Dwarf character.
(KD) Event, Lore, KD x3, Cost: 1 These progress tokens may never be placed on
12. Ancestral Knowledge Action: Exhaust a Dwarf character to place 2 progress tokens a Quest card.
on the active Location. (4 progress tokens instead if it is an
Underground or Mountain Location.)
(KD) Attachment, Neutral, KD x3, Cost: 0
13. Boots from Erebor Item.
Attach to a Dwarf or Hobbit character. Limit 1 Boots from
Erebor per character. Attached character gets +1 hit point.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 28
Set/Num/Name Card Info Notes
(KD) Enemy, KD x2 Threat: 3 Each time he would be dealt damage, check
14. Patrol Leader Goblin. Orc., Threat: 3, Engage Threshold: 30 the top card of the encounter deck.
HP: 4, Willpower: , Attack: 4, Defense: 3 Remember in a normal attack the damage
Forced: Before Patrol Leader is dealt damage, discard the top from all attackers is applied all at once, but
card of the encounter deck. If the discarded card is an sometimes damage might occur separately
Enemy, cancel that damage. from the main battle (e.g. Dwarrowdelf Axe (D
Shadow: Cancel all damage dealt to this Enemy. 7)).
(KD) Treachery, Into the Pit, KD x5
15. Signs of Conflict Doomed 2. Surge.
Shadow: Defending player raises his threat by 2.
(KD) Location, Into the Pit, KD x1 The only way to place progress tokens on it is
16. East-gate Gate Threat: 7, Quest Points: 7 by Questing, and once East-gate is the active
Immune to card effects. Players cannot optionAlly engage Location it remains the active Location until it
enemies and no engagement checks are made. Forced: After is fully explored (even cards like Dreadful Gap
East-gate leaves play as an explored Location, add First Hall (D 52) or Strider's Path (SOM 9) would not be
to the staging area. able to move it to the staging area). No regular
engagement checks are made, but card effects
could still cause enemies to engage players.

(KD) Location, Into the Pit, KD x1


17. First Hall Underground Threat: 2, Quest Points: 2
Travel: Each player must raise his threat by 3 to travel here.
Forced: After First Hall leaves play as an explored Location,
add Bridge of Khazad-dûm to the staging area.
(KD) Location, Into the Pit, KD x1
18. Bridge of Khazad-dûm Underground. Bridge. Threat: 3, Quest Points: 3
While Bridge of Khazad-dûm is the active Location, players
cannot play cards.
(KD) Location, Into the Pit, KD x2
19. Stairs of Náin Underground Threat: 2, Quest Points: 4
Travel: The first player must exhaust 1 character he controls
to travel here.
Shadow: Defending player must choose and exhaust 1
character he controls.
(KD) Enemy, KD x2 Threat: 4 If a second character runs out of remaining hit
20. Cave-troll Troll, Threat: 4, Engage Threshold: 33 points, continue applying to a third character,
HP: 7, Willpower: , Attack: 6, Defense: 4 etc.
For each excess point of combat damage dealt by Cave-troll
(damage that is dealt beyond the remaining hit points of the
character damaged by its attack) you must damage another
character you control.
(KD) Enemy, KD x1 Threat: 2
21. Orc Horn Blower Orc. Summoner., Threat: 2, Engage Threshold: 45
HP: 3, Willpower: , Attack: 1, Defense: 1
Surge. When Revealed: Reveal 1 card from the encounter
deck and add it to the staging area.
(KD) Treachery, The SEventh Level, KD x2 The last player is the player sitting directly to
22. Hidden Threat When Revealed: Each player must raise his threat by 1 for the right of the first player. If there is only one
each Enemy in the staging area. Then, the last player player, that player is both the first and last
discards an Attachment he controls. player.
(KD) Location, The SEventh Level, KD x2
23. Upper Hall Underground Threat: 3, Quest Points: 4
Doomed 2
(KD) Objective: The SEventh Level, KD x1 If detached from a Hero, either through a card
24. Book of Mazarbul Item. Artifact. effect or due to the Hero it is attached to
Action: Exhaust a Hero to claim this Objective. Then, attach leaving play, then it returns to the staging
Book of Marzarbul to that Hero. (If detached, return Book of area, and can be claimed by any player who
Mazarbul to the staging area.) Attached Hero cannot attack triggers its action. A Hero can also exhaust to
and does not exhaust to commit to a Quest. claim Book of Mazarbul even if it is attached to
another Hero. If this card is removed from the
game, it should be set aside and ignored for
the rest of the game (not placed in the discard
pile). Attached Hero must be ready to commit
to a Quest, but doesn't exhaust when doing
so.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 29
Set/Num/Name Card Info Notes
(KD) Enemy, KD x1 Threat: X Cannot be selected as the target of any card
25. The Nameless Fear Flame. Shadow., Threat: X, Engage Threshold: 50 effect and ignores the effect of any card that
HP: X, Willpower: , Attack: X, Defense: X would directly interact with it. The value "X" is
Immune to player card effects. The Nameless Fear cannot a constant variable that is immediately
engage or be engaged. X is the number of victory points in recalculated whenever victory points are
the victory point display. added or removed from the players' victory
display.
(KD) Treachery, Flight from Moria, KD x3
26. New Devilry When Revealed: If the players are not on stage 1, shuffle the
current Quest card into the Quest deck, then reveal a new
Quest card. Otherwise, New Devilry gains surge.
Shadow: If this attack is undefended, raise your threat by
The Nameless Fear's Threat.
(KD) Treachery, Flight from Moria, KD x3
27. Shadow of Fear When Revealed: The first player attaches Shadow of Fear to
one of his Heroes. (Counts as a Condition Attachment with
the text: "Limit 1 per Hero. Attached Hero cannot exhaust or
ready and its text box is treated as if it were blank. Action:
Pay 3 resources from attached Hero's pool to discard this
card.")
(KD) Treachery, Flight from Moria, KD x4
28. A Foe Beyond When Revealed: The last player deals damage equal to The
Nameless Fear's Attack to a Hero he controls. This effect
cannot be canceled.Shadow: Deal damage equal to The
Nameless Fear's Attack to the defending character.
(KD) Objective: Flight from Moria, KD x1
29. Abandoned Tools Tools.
Guarded. Restricted.
Guarded. Restricted. Action: Exhaust a Hero to claim this
Objective if it has no encounters attached. Then, attach
Abandoned Tools to that Hero. (If detached, return
Abandoned Tools to the staging area.)
(KD) Enemy, KD x1 Threat: 2
30. Chieftain of the Pit Goblin. Orc., Threat: 2, Engage Threshold: 27
HP: 4, Willpower: , Attack: 5, Defense: 2
When Revealed: Chieftain of the Pit gets +3 Attack until the
end of the round.
Shadow: Attacking Enemy attacks again after this attack.
Deal it another shadow card for the next attack.
(KD) Enemy, KD x5 Threat: 2
31. Goblin Spearman Goblin. Orc., Threat: 2, Engage Threshold: 15
HP: 2, Willpower: , Attack: 2, Defense: 2
Goblin Spearman gets +2 Attack if its attack is undefended.
Shadow: Add Goblin Spearman to the staging area.
(KD) Enemy, KD x2 Threat: 2
32. Goblin Archer Goblin. Orc., Threat: 2, Engage Threshold: 48
HP: 1, Willpower: , Attack: 1, Defense: 3
Players cannot optionAlly engage Goblin Archer.Characters
with ranged are eligible to attack Goblin Archer while it is in
the staging area. Forced: After an Enemy is revealed from
the encounter deck, the first player must deal 1 damage to 1
character he controls.
(KD) Treachery, Plundering Goblins, KD x3
33. Undisturbed Bones When Revealed: Each player must deal X damage to 1 Ally
he controls. X is the number of allies he controls.
Shadow: If the defending character is an Ally, discard it from
play.
(KD) Location, Plundering Goblins, KD x2
34. Plundered Armoury Underground Threat: 3, Quest Points: 2
While Plundered Armoury is in the staging area, enemies get
+1 Attack. Response: After Plundered Armoury leaves play as
an explored Location, each player may attach a Weapon or
Armour Attachment from his hand to 1 character he
controls.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 30
Set/Num/Name Card Info Notes
(KD) Enemy, KD x4 Threat: 1 Goblin Follower doesn't immediately attack,
35. Goblin Follower Goblin. Orc., Threat: 1, Engage Threshold: 33 instead he attacks during the regular combat
HP: 4, Willpower: , Attack: 3, Defense: 2 phase. Goblin Follower remains engaged with
When Revealed: Goblin Follower engages the last player. that player until destroyed or some other
Shadow: Attacking Enemy gets +1 Attack. (+2 Attack instead effect causes a disengagement. Solo: the
if attacking the last player.) player is both the first and last player.
(KD) Location, Twists and Turns, KD x3 +1 Threat applies to Branching Paths as well.If
36. Branching Paths Underground. Dark. Threat: 1, Quest Points: 3 Goblin Patrol (KD 65) is in play, and the
While Branching Paths is in the staging area, each Dark revealed encounter card is an Enemy, it would
Location gets +1 Threat. Forced: After Branching Paths leaves discarded.
play as an explored Location, look at the top 3 cards of the
encounter deck. Players must choose 1 of those to reveal and
add to the staging area, moving the other 2 to the bottom of
the deck.
(KD) Location, Twists and Turns, KD x2 When you determine combat damage to the
37. Lightless Passage Underground. Dark. Threat: 4, Quest Points: 4 Enemy later during combat, you cancel that
Travel: Players must exhaust a Cave Torch to travel here. damage instead of applying it.
Shadow: Cancel all combat damage dealt to attacking
Enemy.
(KD) Location, Twists and Turns, KD x3 Actions on encounter cards can be triggered
38. Zigil Mineshaft Underground. Dark. Threat: 5, Quest Points: 5 by any player, following normal restrictions on
Action: Raise each player's threat by 1 to place 1 progress triggering abilities.
token on Zigil Mineshaft.
(KD) Treachery, Twists and Turns, KD x1
39. Many Roads Surge. When Revealed: Shuffle all Locations in the encounter
discard pile back into the encounter deck.
(KD) Treachery, Twists and Turns, KD x3
40. Burning Low When Revealed: Each Enemy and Location currently in the
staging area gets +1 Threat until the end of the phase. (+3
Threat instead if it is a Dark Location.) Players may exhaust a
Cave Torch to cancel this effect.
Shadow: Attacking Enemy gets +2 Attack.
(KD) Objective: Twists and Turns, KD x1 If this card would leave play, either through a
41. Cave Torch Light. card effect or the Hero it is attached to leaving
Attach to a Hero. Restricted. Action: Exhaust Cave Torch to play, then it is removed from the game (set
place up to 3 progress tokens on a Dark Location. Forced: aside and ignored for the rest of the game, not
After Cave Torch exhausts, discard the top card of the placed in the discard pile).
encounter deck. If that card is an Enemy, add it to the staging
area. With timing conflicts (Branching Paths) general
consensus is that Cave Torch's effect goes first,
then the Location's progress token effect.

(KD) Enemy, KD x2 Threat: 2 A character making a ranged attack will not


42. Great Cave-troll Troll, Threat: 2, Engage Threshold: 38 damage this Enemy, however a character with
HP: 10, Willpower: , Attack: 7, Defense: 3 the ranged keyword making a normal attack
Immune to ranged damage. No Attachments can be played can damage him normAlly.
on Great Cave-troll.
(KD) Enemy, KD x1 Threat: 1
43. Orc Drummer Orc, Summoner, Threat: 1, Engage Threshold: 50
HP: 1, Willpower: , Attack: 1, Defense: 3
While Orc Drummer is in the staging area, each Enemy gets
+X Threat. X is the number of players in the game.
(KD) Enemy, KD x3 Threat: X
44. Stray Goblin Goblin, Orc, Threat: X, Engage Threshold: 29
HP: 2, Willpower: , Attack: X, Defense: X
X is the number of players in the game.
Shadow: Attacking Enemy gets +X Attack. X is the number of
players in the game.
(KD) Treachery, Deeps of Moria, KD x3
45. Chance Encounter When Revealed: Put the top Enemy in the encounter discard
pile into play, engaged with the first player. If this effect put
no enemies into play, Chance Encounter gains surge.
Shadow: Attacking Enemy gets +1 Attack. (+3 Attack instead
if engaged with the first player.)
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 31
Set/Num/Name Card Info Notes
(KD) Treachery, Deeps of Moria, KD x2
46. Massing in the Deep Doomed 1. When Revealed: Reveal X additional cards from
the encounter deck and add them to the staging area. X is
the number of players in the game.
Shadow: Attacking Enemy gets +X Attack. X is the number of
players in the game.
(KD) Location, Deeps of Moria, KD x3
47. The Mountain's Roots Underground Threat: X, Quest Points: X
X is the number of players in the game.
Shadow: Attacking Enemy gets +X Attack. X is the number of
players in the game.
(KD) Treachery, Hazards of the Pit, KD x3
48. Cave In When Revealed: Remove all progress tokens from the
current Quest card and active Location. If Cave In removed
no progress tokens, it gains surge.
(KD) Treachery, Hazards of the Pit, KD x2
49. Crumbling Ruin When Revealed: Each player must exhaust a character and
discard the top card of his deck, if able. If the printed cost of
the discarded card is equal to or higher than the remaining
hit points of the exhausted character, discard the exhausted
character.
(KD) Treachery, Hazards of the Pit, KD x2
50. Dark and Dreadful When Revealed: Deal 1 damage to each exhausted
character. (2 damage instead if the active Location is a Dark
Location.)
Shadow: Deal 1 damage to the defending character.
(Attacking Enemy gets +2 Attack instead if this attack is
undefended.)
(KD) Treachery, Hazards of the Pit, KD x1
51. Sudden Pitfall When Revealed: The first player must discard 1 Questing
character he controls, if able. This effect cannot be canceled.
Shadow: Discard the defending character from play.
(KD) Location, Hazards of the Pit, KD x1
52. Dreadful Gap Underground. Hazard. Threat: 2, Quest Points: X
When Revealed: Immediately travel to Dreadful Gap. If
another Location is currently active, return it to the staging
area. X is the number of characters in play.
(KD) Location, Hazards of the Pit, KD x3
53. Fouled Well Underground. Dark. Hazard. Threat: 3, Quest Points: 5
When Revealed: Each player may choose and discard 1 card
at random from his hand. If all players did not discard 1 card,
Fouled Well gains surge.
(KD) Enemy, KD x4 Threat: 2
54. Black Uruks Uruk. Orc., Threat: 2, Engage Threshold: 32
HP: 2, Willpower: , Attack: 3, Defense: 3
When Revealed: The first player must choose and discard an
Attachment from a Questing character, if able.
Shadow: If this attack is undefended, deal 2 additional
shadow cards to attacking Enemy.

(KD) Enemy, KD x3 Threat: 2 If Mountain Warg is dealt a shadow card with


55. Mountain Warg Creature, Threat: 2, Engage Threshold: 30 an effect, but that effect is canceled for
HP: 4, Willpower: , Attack: 4, Defense: 2 whatever reason, he was still dealt a shadow
If Mountain Warg is dealt a shadow card with no effect, card with an effect and would not return to
return Mountain Warg to the staging area after it attacks. the staging area after it attacks.
Shadow: Attacking Enemy gets +1 Attack. (+2 Attack instead
if a Mountain is the active Location.)

(KD) Treachery, Misty Mountains, KD x3 If a Hero doesn't have enough resources to


56. Bitter Wind When Revealed: The first player must discard 3 resources discard, you must discard as many as you can
from each Hero he controls. from that Hero.
Shadow: Defending player must discard 2 resources from
each Hero he controls.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 32
Set/Num/Name Card Info Notes
(KD) Location, Misty Mountains, KD x1
57. Knees of the Mountain Mountain Threat: 2, Quest Points: 3
While Knees of the Mountain is in the staging area, it gains:
"Forced: After an Enemy engages a player, it gets +1 Attack
until the end of the round.
(KD) Location, Misty Mountains, KD x2
58. Turbulent Waters Mountain Threat: 3, Quest Points: 2
While Turbulent Waters is the active Location, players
cannot optionAlly engage enemies.
(KD) Location, Misty Mountains, KD x2
59. Warg Lair Mountain Threat: 1, Quest Points: 3
When Revealed: Search the encounter deck and discard pile
for 1 copy of Mountain Warg and add it to the staging area, if
able. Shuffle the encounter deck. Response: After Warg Lair
leaves play as an explored Location, each player draws 1
card.
(KD) Enemy, KD x3 Threat: 3
60. Goblin Scout Goblin. Orc. Scout., Threat: 3, Engage Threshold: 37
HP: 2, Willpower: , Attack: 1, Defense: 0
Each player with a threat of 25 or higher cannot optionAlly
engage Goblin Scout.
(KD) Enemy, KD x5 Threat: 1
61. Goblin Swordsman Goblin. Orc., Threat: 1, Engage Threshold: 20
HP: 2, Willpower: , Attack: 3, Defense: 1
Goblin Swordsman gets +2 Attack if its attack is undefended.
Shadow: Add Goblin Swordsman to the staging area.
(KD) Treachery, Goblins of the Deep, KD x3
62. Watchful Eyes When Revealed: The first player attaches Watchful Eyes to
one of his Heroes. (Counts as a Condition Attachment with
the text: "Limit 1 per Hero. Forced: If attached Hero is
exhausted at the end of the combat phase, reveal 1 card
from the encounter deck and add it to the staging area.")
(KD) Location, Goblins of the Deep, KD x2
63. Goblin Tunnels Underground. Dark. Threat: 2, Quest Points: 7
While Goblin Tunnels is in the staging area, it gains: "Forced:
After a Goblin is revealed from the encounter deck, remove a
progress token from the current Quest card."
Shadow: Attacking Enemy gets +1 Attack. (+3 Attack instead
if attacking Enemy is a Goblin.)
(KD) Quest, Into the Pit 1, KD x1, Quest Points: 7
64. Entering The Mines Side A: Setup: Search the encounter deck for East-gate and
Cave Torch. Put East-gate into play as the active Location,
and have the first player attach Cave Torch to a Hero of his
choice. Set First Hall and Bridge of Khazad-dûm aside, out of
play. Shuffle the encounter deck.
Side B: When Revealed: Reveal 1 encounter card per player,
and add it to the staging area.

Players cannot advance to the next stage of the scenario


unless Bridge of Khazad-dûm is in their victory display.
(KD) Quest, Into the Pit 2, KD x1, Quest Points: 11 Forced: does not apply to enemies that are
65. Goblin Patrol Side A: none. dealt as shadow cards.
Side B: When Revealed: Each player must search the
encounter deck and discard pile for 1 Enemy of his choice,
and add it to the staging area. One choice must be Patrol
Leader, if able.

Forced: After an Enemy is revealed from the encounter deck,


discard it instead of adding it to the staging area.

If there are no enemies in play, immediately advance to the


next stage of the scenario. (Players can also advance by
placing 11 progress tokens on Goblin Patrol.)
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 33
Set/Num/Name Card Info Notes
(KD) Quest, Into the Pit 3 2, KD x1, Quest Points: 12
66. A Way Up Side A: none.
Side B: Heroes do not collect resources during the resource
phase.

If the players defeat this stage, they win the game.


(KD) Quest, The SEventh Level 1, KD x1, Quest Points: 15
67. Search for the Chamber Side A: Setup: Search the encounter deck for Book of
Mazarbul, and have the first player attach it to a Hero of his
choice. Shuffle the encounter deck.
Side B: When Revealed: Reveal 1 encounter card per player,
add it to the staging area.
(KD) Quest, The SEventh Level 2, KD x1, Quest Points: 17
68. The Fate of Balin Side A: none.
Side B: When Revealed: Remove Book of Mazarbul from the
game.

Forced: At the end of the staging step, reveal the top X cards
of the encounter deck, adding all enemies to the staging
area. Discard the other revealed cards without resolving
them. X is the number of players.

If the players defeat this stage, they win the game.


(KD) Quest, Flight from Moria 1, KD x1, Quest Points: - When preparing the Quest deck, shuffle all
69. A Presence in the Dark Side A: Setup: Prepare the Quest deck. Add The Nameless stage 2 Quest cards with side 2A face-up and
Fear to the staging area. Remove all copies of A Foe Beyond place them beneath stage 1. Players will
from the encounter deck. Then, shuffle 1 copy of A Foe progress through stage 2 Quest cards until
Beyond per player back into the encounter deck. they have won the game.
Side B: When Revealed: Reveal 1 encounter card per player,
and add it to the staging area. Then, add A Presence in the
Dark to your victory display.
(KD) Quest, Flight from Moria 2, KD x1, Quest Points: 5 The only time you immediately flip this to side
70. Search f or an Exit: Side A: While Search for an Exit is the active Quest card, only 2B is through card effects, e.g. Hasty Council
Heading Down flip it to side 2B at the beginning of the staging step. (D 74). If you choose to bypass this Quest
Side B: Forced: If Heading Up is in the player's victory display card, remove all progress tokens and move it
at the end of any Quest phase, shuffle Heading Up back into to the bottom of the Quest deck with side 2B
the Quest deck. face-down.

Players may bypass this Quest card at the end of the combat
phase.
(KD) Quest, Flight from Moria 2, KD x1, Quest Points: 7
71. Search f or an Exit: Side A: While Search for an Exit is the active Quest card, only
Heading Up flip it to side 2B at the beginning of the staging step.
Side B: Forced: If Heading Down is in the player's victory
display at the end of any Quest phase, shuffle Heading Down
back into the Quest deck.

Players may bypass this Quest card at the end of the combat
phase.
(KD) Quest, Flight from Moria 2, KD x1, Quest Points: 7 The only time you immediately flip this to side
72. Search for an Exit: A Side A: While Search for an Exit is the active Quest card, only 2B is through card effects, e.g. Hasty Council
Wrong Turn flip it to side 2B at the beginning of the staging step. (D 74). If you choose to bypass this Quest
Side B: Forced: If Heading Down is in the player's victory card, remove all progress tokens and move it
display at the end of any Quest phase, shuffle Heading Down to the bottom of the Quest deck with side 2B
back into the Quest deck. face-down.

Players may bypass this Quest card at the end of the combat
phase.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 34
Set/Num/Name Card Info Notes
(KD) Quest, Flight from Moria 2, KD x1, Quest Points: 3 The only time you immediately flip this to side
73. Search for an Exit: Quest, Flight from Moria 2, Khazad-dûm x1, Quest Points: 3, 2B is through card effects, e.g. Hasty Council
Narrow Paths VP 1 (D 74). If you choose to bypass this Quest
Side A: While Search for an Exit is the active Quest card, only card, remove all progress tokens and move it
flip it to side 2B at the beginning of the staging step. to the bottom of the Quest deck with side 2B
Side B: When Revealed: Each player chooses 1 Questing face-down.
character he controls. Each Questing character not chosen
does not count its Willpower until the end of the turn.

Forced: After placing 1st progress token on Narrow Paths,


search the encounter deck and discard pile for Abandoned
Tools and add it to the staging area, if able.

Players may bypass this Quest card at the end of the combat
phase.
(KD) Quest, Flight from Moria 2, KD x1, Quest Points: - The only time you immediately flip this to side
74. Search for an Exit: Hasty Side A: While Search for an Exit is the active Quest card, only 2B is through card effects, e.g. Hasty Council
Council flip it to side 2B at the beginning of the staging step. (D 74). If you choose to bypass this Quest
Side B: When Revealed: Shuffle all copies of A Foe Beyond card, remove all progress tokens and move it
from the encounter discard pile back into the encounter to the bottom of the Quest deck with side 2B
deck. Reveal the top 2 cards of the Quest deck. Choose 1 to face-down.
become the active Quest (flipped to side 2B) and put the
other on the bottom of the Quest deck. Then, add Hasty
Council to your victory display.
(KD) Quest, Flight from Moria 2, KD x1, Quest Points: 9 The only time you immediately flip this to side
75. Search for an Exit: Side A: While Search for an Exit is the active Quest card, only 2B is through card effects, e.g. Hasty Council
Blocked by Shadow flip it to side 2B at the beginning of the staging step. (D 74). If you choose to bypass this Quest
Side B: When Revealed: The first player chooses 1 of the card, remove all progress tokens and move it
following: to the bottom of the Quest deck with side 2B
* Each player discards 1 card from the top of the encounter face-down.
deck. If the card is a Treachery card, the discarding player is
eliminated from the game.
* Reveals the next Quest card, putting Blocked by Shadow on
the bottom of the Quest deck.

Players may bypass this Quest card at the end of the combat
phase. If the players defeat this stage, they escape and win
the game.
(KD) Quest, Flight from Moria 2, KD x1, Quest Points: 4 The only time you immediately flip this to side
76. Search for an Exit: Side A: While Search for an Exit is the active Quest card, only 2B is through card effects, e.g. Hasty Council
Escape from Darkness flip it to side 2B at the beginning of the staging step. (D 74). If you choose to bypass this Quest
Side B: Abandoned Tools gains: "Refresh Action: Exhaust card, remove all progress tokens and move it
attached Hero to put a progress token on Escape from to the bottom of the Quest deck with side 2B
Darkness." face-down.

Players may bypass this Quest card at the end of the combat The addition to Abandoned Tools does NOT
phase. allow you to bypass an active Location to put
progress tokens directly on Escape from
Progress tokens cannot be placed on Escape from Darkness Darkness (official ruling from Nate).
except by Abandoned Tools. If the players defeat this stage,
they escape and win the game.
The Redhorn Gate
(TRG) Hero, Leadership, TRG x1, Unique, Threat: 10
1. Elrohir Noldor. Noble. Ranger.
HP: 4, Willpower: 2, Attack: 2, Defense: 1
When Elladan is in play, Elrohir gets +2 Defense. Response:
After Elrohir is declared as a defender, pay 1 resource from
his resource pool to ready him.
(TRG) Event, Leadership, TRG x3, Cost: 0 Even though the cost is 0, you still must have a
2. Taking Initiative Action: Discard the top card of your deck. If the discarded Leadership Hero under your control (alive and
card's printed cost is equal to or higher than the number of not captured) to play this card.
characters you control, draw 2 cards and deal 2 damage to
any Enemy.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 35
Set/Num/Name Card Info Notes
(TRG) Event, Leadership, TRG x3, Cost: 4
3. Timely Aid Secrecy 3 Action: Reveal the top 5 cards of your deck and put
1 revealed Ally into play, if able. Shuffle all other revealed
cards back into your deck.
(TRG) Event, Tactics, TRG x3, Cost: 0 Even though the cost is 0, you still must have a
4. Unseen Strike Action: Choose a character you control. Until the end of the Tactics Hero under your control (alive and not
phase, that character gets +3 Attack while attacking an captured) to play this card.
Enemy with a higher engagement cost than your threat.
(TRG) Attachment, Tactics, TRG x3, Cost: 0 Even though the cost is 0, you still must have a
5. Keeping Count Attach to a Hero. Limit 1 per Hero. Attached Hero gets +1 Tactics Hero under your control (alive and not
Attack for each resource token on another copy of Keeping captured) to play this card.
Count that is above the current number of resource tokens
on this card. Forced: After attached Hero attacks and
destroys an Enemy, place 1 resource token on this card.
(TRG) Ally, Spirit, TRG x3, Unique, Cost: 3 If you Quest unsuccessfully, Bofur remains in-
6. Bofur HP: 3, Willpower: 2, Attack: 1, Defense: 1 play for the cost of only 1 resource. If he is
Quest Action: Spend 1 Spirit resource to put Bofur into play returned to your hand, any "Ally leaves play"
from your hand, exhausted and committed to a guest. If you triggers apply.
Quest successfully this phase and Bofur is still in play, return
him to your hand.
(TRG) Event, Spirit, TRG x3, Cost: 0 Even though the cost is 0, you still must have a
7. Renewed Friendship Response: After another player plays an Attachment on a Spirit Hero under your control (alive and not
Hero you control, you may (choose 1): ready 1 of that captured) to play this card.
player's Heroes, have that player draw 1 card, or lower that
player's threat by 2.
(TRG) Ally, Lore, TRG x3, Cost: 3
8. Ravenhill Scout HP: 3, Willpower: 0, Attack: 1, Defense: 1
Action: Exhaust Ravenhill Scout to move up to 2 progress
tokens from 1 Location to another Location.
(TRG) Event, Lore, TRG x3, Cost: 2
9. Needful to Know Secrecy 2 Action: Raise your threat by 1 to look at the top
card of the encounter deck. Then, reduce your threat by X,
where X is the threat of that card.
(TRG) Attachment, Neutral, TRG x3, Cost: 0
10. Good Meal Attach to a Hobbit Hero. Action: Discard Good Meal to lower
the cost of the next Event you play this round that matches
attached Hero's sphere by 2.
(TRG) Quest, The Redhorn Gate 1, TRG x1, Quest Points: 9
11. Up The Pass Side A: Setup: Add Caradhras to the staging area. Remove all
copies of Snowstorm from the encounter deck and set them
aside, out of play. Put Arwen Undómiel into play under the
control of the first player.
Side B: When Revealed: Reveal 1 card from the encounter
deck per player, and add it to the staging area.
(TRG) Quest, The Redhorn Gate 2, TRG x1, Quest Points: 11 You don't travel to Caradhras (D 15), it just
12. Snowdrifts Side A: none becomes your active Location. After reaching
Side B: When Revealed: Shuffle 1 more copy of Snowstorm 11 tokens on this card, any remaining
into the encounter deck than the number of players in the unplaced progress tokens will then be placed
game. Forced: After placing the 11th progress token on on Caradhras (D 15).
Snowdrifts, discard any active Location. Caradhras becomes
the active Location.
(TRG) Quest, The Redhorn Gate 3, TRG x1, Quest Points: 13
13. The Mountains' Peaks Side A: none.
Side B: When Revealed: Shuffle all copies of Snowstorm in
the encounter discard pile back into the encounter deck.
Characters are discarded from play if their Willpower is ever
0.
Players cannot defeat this stage unless they have 5 victory
points. If the players defeat this stage, they have won the
game.
(TRG) Objective: The Redhorn Gate, TRG x1
14. Arwen Undómiel Noldor. Noble. Ally.
The first player gains control of Arwen Undómiel, as an Ally.
Response: After Arwen Undómiel exhausts, choose a Hero.
Add 1 resource to the Hero's resource pool. If Arwen
Undómiel leaves play, the players are defeated.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 36
Set/Num/Name Card Info Notes
(TRG) Location, The Redhorn Gate, TRG x1
15. Caradhras Mountain. Snow. Threat: 3, Quest Points: 9
While Caradhras is the active Location, Questing characters
get -1 Willpower. Players cannot travel to Caradhras except
by Quest card effects.
(TRG) Location, The Redhorn Gate, TRG x1
16. Fanuidhol Mountain. Snow. Threat: 3, Quest Points: 7
While Fanuidhol is the active Location, Heroes must spend 1
resource pool to count their Willpower during the Quest
phase.
(TRG) Location, The Redhorn Gate, TRG x1
17. Celebdil Mountain. Snow. Threat: 3, Quest Points: 7
While Celebdil is the active Location, remove 2 progress
tokens from it at the end of each round.
(TRG) Location, The Redhorn Gate, TRG x1
18. The Dimrill Stair Stair Threat: 2, Quest Points: 3
Travel: Reshuffle all Locations in the discard pile and victory
display back into the encounter deck. If you reshuffled at
least two Locations, reduce each player's threat by 11 and
discard all copies of Freezing Cold from play.
(TRG) Location, The Redhorn Gate, TRG x3
19. Rocky Crags Mountain Threat: 4, Quest Points: 2
Travel: Each player must deal 2 damage to 1 character he
controls to travel here.
Shadow: Attacking Enemy gets +1 Attack for each progress
token on the active Location.
(TRG) Treachery, The Redhorn Gate, TRG x2
20. Fell Voices When Revealed: Return the top 2 Snow cards in the
encounter discard pile to the top of the encounter deck. If
this effect returned less than 2 Snow Treachery cards, Fell
Voices gains surge.
(TRG) Treachery, The Redhorn Gate, TRG x2
21. Fallen Stones When Revealed: The first player (choose 1): removes all
progress tokens from play, or reveals 2 cards from the
encounter deck and adds them to the staging area.
Shadow: Attacking Enemy gets +1 Attack for each progress
token on the active Location.
(TRG) Treachery, The Redhorn Gate, TRG x5
22. Snowstorm When Revealed: Each Questing character gets -1 Willpower
until the end of the phase.
Shadow: Until the end of the phase, characters defending
this attack get -1 Willpower and are discarded if their
Willpower is 0.
(TRG) Treachery, The Redhorn Gate, TRG x3
23. Freezing Cold When Revealed: The first player attaches this card to a Hero
he controls. Counts as a Condition Attachment with the text:
"Attached Hero gets -2 Willpower and cannot commit to a
Quest. If attached Hero has more that 1 copy of Freezing
Cold attached, discard attached Hero from play."
(TRG) Treachery, The Redhorn Gate, TRG x1
24. Avalanche! When Revealed: Exhaust each ready character and if it is the
Quest phase commit them to the Quest.
(TRG) Enemy, TRG x3 Threat: 1
25. Mountain Goblin Goblin. Orc., Threat: 1, Engage Threshold: 25
HP: 3, Willpower: , Attack: 2, Defense: 2
Mountain Goblin gets +1 Attack for each Mountain Location
in the staging area.
Shadow: Attacking Enemy gets +1 Attack. (+2 Attack instead
if the active Location is a Mountain.)
(TRG) Enemy, TRG x2 Threat: 2
26. Mountain Troll Troll, Threat: 2, Engage Threshold: 35
HP: 7, Willpower: , Attack: 5, Defense: 5
Mountain Troll gets +1 Attack for each Mountain Location in
the staging area.
Shadow: Attacking Enemy gets +1 Attack. (+2 Attack instead
if the active Location is a Mountain.)
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 37
Set/Num/Name Card Info Notes
(TRG) Enemy, TRG x3 Threat: 3
27. Snow Warg Creature, Threat: 3, Engage Threshold: 28
HP: 4, Willpower: , Attack: 3, Defense: 1
Allies cannot defend while Snow Warg is attacking. Forced:
When Snow Warg attacks, deal 1 damage to the defending
character, if able.
Road to Rivendell
(RtR) Hero, Tactics, RtR x1, Unique, Threat: 10
28. Elladan Noldor. Noble. Ranger.
HP: 4, Willpower: 2, Attack: 1, Defense: 2
While Elrohir is in play, Elladan gets +2 Attack. Response:
After Elladan is declared as an attacker, pay 1 resource from
his resource pool to ready him.
(RtR) Ally, Leadership, RtR x3, Cost: 5
29. Dúnedain Wanderer HP: 2, Willpower: 1, Attack: 2, Defense: 2
Ranged. Sentinel. Secrecy 3

(RtR) Event, Leadership, RtR x3, Cost: 3


30. Lure of Moria Action: Ready all Dwarf characters.
(RtR) Attachment, Tactics, RtR x3, Cost: 1
31. Rivendell Blade Item. Weapon.
Attach to a Noldor or Silvan character. Restricted. When
attached character attacks an Enemy, that Enemy gets -2
Defense until the end of the phase.
(RtR) Event, Tactics, RtR x3, Cost: 1
32. Hail of Stones Action: Exhaust X characters to deal X damage to an Enemy
in the staging area.
(RtR) Ally, Spirit, RtR x3, Cost: 3 The receiving player discards a shadow card.
33. Rider of the Mark HP: 2, Willpower: 2, Attack: 1, Defense: 1
Action: Spend 1 Spirit resource to give control of Rider of the
Mark to another player. (Limit once per round.) Response:
After Rider of the Mark changes control, discard a shadow
card dealt to an Enemy you are engaged with.
(RtR) Attachment, Spirit, RtR x3, Cost: 1
34. Song of Eärendil Song.
Attach to a Spirit Hero. Response: After Song of Eärendil
enters play, draw 1 card. Response: After another player
raises his threat, raise your threat by 1 to reduce that
player's threat by 1.
(RtR) Ally, Lore, RtR x3, Unique, Cost: 3
35. Bombur HP: 3, Willpower: 0, Attack: 0, Defense: 1
Action: Exhaust Bombur to choose a Location. That Location
gets -1 Threat until the end of the phase. (That Location
does not contribute its Threat instead if it is an Underground
Location.)
(RtR) Event, Lore, RtR x3, Cost: 3
36. Out of the Wild Secrecy 2 Action: Search the top 5 cards of the encounter
deck for any 1 non-Objective card worth no victory points
and add it to your victory display. Shuffle the encounter
deck.
(RtR) Event, Neutral, RtR x3, Cost: 0
37. The End Comes Response: After a Dwarf character leaves play, shuffle the
encounter discard pile back into the encounter deck.
(RtR) Quest, Road to Rivendell 1, RtR x1, Quest Points: 20
38. Along the Misty Side A: Setup: Put Arwen Undómiel into play under the
Mountains control of the first player. Shuffle the encounter deck. Reveal
1 card from the encounter deck per player, and add them to
the staging area.
Side B: none.
(RtR) Quest, Road to Rivendell 2, RtR x1, Quest Points: 7
39. Orc Outpost Side A: none.
Side B: When Revealed: Search the encounter deck and
discard pile for Goblin Gate and add it to the staging area, if
able. Then, if there is no active Location, Goblin Gate
becomes the active Location.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 38
Set/Num/Name Card Info Notes
(RtR) Quest, Road to Rivendell 3, RtR x1, Quest Points: 13
40. Approaching Rivendell Side A: none.
Side B: When Revealed: Reveal 1 card from the encounter
deck per player, and add it to the staging area.
Characters cannot be healed.
If the players defeat this stage, they have won the game.
(RtR) Objective: Road to Rivendell, RtR x1
41. Arwen Undómiel Noldor. Noble. Ally.
The first player gains control of Arwen Undómiel, as an Ally.
Response: After Arwen Undómiel exhausts, choose a Hero.
Add 1 resource to the Hero's resource pool. If Arwen
Undómiel leaves play, the players are defeated.
(RtR) Location, Road to Rivendell, RtR x2
42. Ruined Road Road Threat: 1, Quest Points: 5
Response: After you travel to Ruined Road, the first player
places 2 progress tokens on it or readies 1 Hero he controls.
Shadow: Return attacking Enemy to the staging area after it
attacks.
(RtR) Location, Road to Rivendell, RtR x1
43. Goblin Gate Gate Threat: 5, Quest Points: 4
While Goblin Gate is the active Location, the first Enemy
revealed from the encounter deck each round gains ambush.
If that Enemy engages a player, it makes an immediate attack
(deal and resolve a shadow card).
(RtR) Location, Road to Rivendell, RtR x3
44. Pathless Country Hills Threat: 3, Quest Points: 5
Forced: After at least 1 progress token is placed on Pathless
Country, remove 1 progress token from it.
Shadow: Deal 1 damage to each Ally in play.
(RtR) Location, Road to Rivendell, RtR x2
45. Barren Hills Hills Threat: 2, Quest Points: 4
While Barren Hills is the active Location, ignore ambush.
Shadow: Return attacking Enemy to the staging area after it
attacks.
(RtR) Treachery, Road to Rivendell, RtR x2
46. Sleeping Sentry When Revealed: Deal 1 damage to each exhausted
character. Then, exhaust all ready characters.
Shadow: Defending player must discard all exhausted
characters he controls.
(RtR) Treachery, Road to Rivendell, RtR x3
47. Followed by Night When Revealed: The first player (choose 1): deals 1 damage
to all allies in play and Followed by Night gains surge, or all
enemies engaged with players make an immediate attack, if
able.
Shadow: Return attacking Enemy to the staging area after it
attacks.
(RtR) Treachery, Road to Rivendell, RtR x2
48. Orc Ambush When Revealed: All Orc enemies in the staging area engage
the first player. If there are no Orc enemies in the staging
area, return all Orc enemies in the encounter discard pile to
the staging area, if able.
(RtR) Enemy, RtR x4 Threat: 2
49. Goblin Taskmaster Goblin. Orc., Threat: 2, Engage Threshold: 27
HP: 4, Willpower: , Attack: 2, Defense: 2
Ambush (After this Enemy enters play, each player makes an
engagement check against it.) Forced: After Goblin
Taskmaster engages a player, that player deals 2 damage to 1
character he controls.
(RtR) Enemy, RtR x3 Threat: 1
50. Orc Raiders Orc, Threat: 1, Engage Threshold: 21
HP: 3, Willpower: , Attack: 3, Defense: 1
Ambush (After this Enemy enters play, each player makes an
engagement check against it.) Forced: After Orc Raiders
engages a player, that player discards 2 Attachments he
controls, if able.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 39
Set/Num/Name Card Info Notes
(RtR) Enemy, RtR x3 Threat: 2
51. Crebain Creature, Threat: 2, Engage Threshold: 35
HP: 3, Willpower: , Attack: 0, Defense: 0
While Crebain is in the staging area, encounter card effects
cannot be canceled.
Shadow: Return attacking Enemy to the staging area after it
attacks.
(RtR) Enemy, RtR x3 Threat: 0
52. Wild Bear Creature, Threat: 0, Engage Threshold: 34
HP: 5, Willpower: , Attack: 2, Defense: 3
Ambush (After this Enemy enters play, each player makes an
engagement check against it.) Forced: After Wild Bear
engages a player, it makes an immediate attack.
The Watcher in the Water
(TwitW) Hero, Lore, TwitW x1, Unique, Threat: 12
53. Aragorn Dúnedain. Ranger.
HP: 5, Willpower: 2, Attack: 3, Defense: 2
Refresh Action: Reduce your threat to your starting threat
level. (Limit once per game.)
(TwitW) Event, Leadership, TwitW x3, Cost: 1
54. Grave Cairn Response: After a character leaves play, add its Defense to
another character's Defense until the end of the round.
(TwitW) Attachment, Leadership, TwitW x3, Cost: 3
55. Sword that was Broken Artifact.
Attach to a Hero. Attached Hero gains a Leadership resource
icon. If attached Hero is Aragorn, each character you control
gets +1 Willpower.
(TwitW) Ally, Tactics, TwitW x3, Cost: 2
56. Watcher of the Bruinen HP: 2, Willpower: 0, Attack: 1, Defense: 2
Sentinel
Watcher of the Bruinen does not exhaust to defend. Forced:
After Watcher of the Bruinen defends, either discard it from
play or discard 1 card from your hand.
(TwitW) Attachment, Tactics, TwitW x3, Cost: 1
57. Rivendell Bow Item. Weapon.
Attach to a Noldor or Silvan character, or to Aragorn. Limit 1
per character. Attached character gains ranged. If attached
character has a printed ranged keyword, it gets +1 Attack
during a ranged attack.
(TwitW) Ally, Spirit, TwitW x3, Unique, Cost: 2
58. Arwen Undómiel HP: 2, Willpower: 2, Attack: 0, Defense: 1
Response: After Arwen Undómiel exhausts, choose a
character. That character gains sentinel and gets +1 Defense
until the end of the round.
(TwitW) Event, Spirit, TwitW x3, Cost: 0 Even though the cost is 0, you still must have a
59. Elrond's Counsel Action: If you control a unique Noldor character, give Spirit Hero under your control (alive and not
another character +1 Willpower until the end of the phase captured) to play this card.
and lower your threat by 3.
(TwitW) Event, Lore, TwitW x3, Cost: 1
60. Short Cut Response: After a Location enters play, exhaust a Hobbit
character to shuffle that Location back into the encounter
deck. Then, reveal 1 card from the encounter deck and add it
to the staging area.
(TwitW) Attachment, Lore, TwitW x3, Unique, Cost: 1
61. Legacy of Durin Condition.
Attach to a Dwarf Hero.Response: After you play a Dwarf
character from your hand, draw 1 card.
(TwitW) Attachment, Neutral, TwitW x3, Cost: 4
62. Resourceful Secrecy 3 Attach to a Hero you control. Attached Hero
collects 1 additional resource during the resource phase each
round.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 40
Set/Num/Name Card Info Notes
(TwitW) Quest, The Watcher in the Water 1, TwitW x1, Quest Points:
63. To the West-door 13
Side A: Setup: Remove The Watcher and Doors of Durin from
the encounter deck and set them aside, out of play.
Side B: When Revealed: Reveal cards from the top of the
encounter deck and add them to the staging area until there
is at least X Threat in the staging area. X is twice the number
of players in the game.
(TwitW) Quest, The Watcher in the Water 2, TwitW x1, Quest Points:
64. The Seething Lake 5
Side A: none.
Side B: When Revealed: Add The Watcher to the staging
area. Doors of Durin becomes the active Location, moving
any previous active Location to the staging area. Shuffle all
Tentacle cards in the encounter discard pile back into the
encounter deck.
If the players have at least 3 victory points and defeat this
stage, they have won the game.
(TwitW) Location, The Watcher in the Water, TwitW x1
65. Doors of Durin Gate Threat: 2, Quest Points: -
Progress tokens that would be placed on the Doors of Durin
are instead placed on the current Quest card. Action: Each
player may discard any number of cards from his hand. Then,
discard the top card of the encounter deck. If the first letter
of the encounter card's title matches that of one of the
discarded player cards, add Doors of Durin to your victory
display. (Limit once per round.)
(TwitW) Location, The Watcher in the Water, TwitW x1
66. Sair Falls Gate Threat: 2, Quest Points: 4
Travel: The first player must exhaust 2 characters to travel
here.
Shadow: Remove 1 progress token from the current Quest.
(TwitW) Location, The Watcher in the Water, TwitW x2
67. Perilous Swamp Swamp Threat: 4, Quest Points: 2
No more than 1 progress token can be placed on Perilous
Swamp each round.
Shadow: Remove 1 progress token from the current Quest.
(TwitW) Location, The Watcher in the Water, TwitW x2
68. Makeshift Passage Swamp Threat: 1, Quest Points: 5
Forced: After you travel to Makeshift Passage, place 2
progress tokens on the current Quest card, bypassing any
active Location.
(TwitW) Location, The Watcher in the Water, TwitW x3
69. Stagnant Creek Swamp Threat: 3, Quest Points: 3
When Revealed: Discard the top card of the encounter deck.
If the discarded card is a Tentacle Enemy, add that card to
the staging area and raise each player's threat by 5.
(TwitW) Treachery, The Watcher in the Water, TwitW x1
70. Ill Purpose When Revealed: All enemies in the staging area engage the
player with the highest threat. Then, each player raises his
threat by the total Threat of all cards in the staging area.
Shadow: Attacking Enemy gets +1 Attack. (+3 Attack instead
of it is a Tentacle.)
(TwitW) Treachery, The Watcher in the Water, TwitW x3
71. Disturbed Waters Doomed 5
(TwitW) Enemy, TwitW x1 Threat: 4
72. The Watcher Creature, Tentacle, Threat: 4, Engage Threshold: 48
HP: 9, Willpower: , Attack: 5, Defense: 7
Regenerate 2. While there is another Tentacle Enemy in play,
The Watcher cannot be optionAlly engaged. If The Watcher
is in the staging area at the end of the combat phase, each
player must deal 3 damage to 1 character he controls.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 41
Set/Num/Name Card Info Notes
(TwitW) Enemy, TwitW x4 Threat: 2
73. Grasping Tentacle Tentacle, Threat: 2, Engage Threshold: 12
HP: 3, Willpower: , Attack: 3, Defense: 0
Forced: When Grasping Tentacle is attacked, discard the top
card of the encounter deck. If that card has a shadow effect
or is a Tentacle Enemy, attach this card to an attacking
character as a Tentacle Attachment with the text: "Attached
character's Attack and Defense are reduced to 0."
(TwitW) Enemy, TwitW x4 Threat: 2
75. Striking Tentacle Tentacle, Threat: 2, Engage Threshold: 18
HP: 3, Willpower: , Attack: 4, Defense: 1
Forced: When Striking Tentacle attacks, discard the top card
of the encounter deck. If that card has a shadow effect or is a
Tentacle Enemy, this attack is considered undefended.
(TwitW) Enemy, TwitW x4 Threat: 2
75. Thrashing Tentacle Tentacle, Threat: 2, Engage Threshold: 12
HP: 3, Willpower: , Attack: 3, Defense: 0
Forced: When Thrashing Tentacle is attacked, discard the top
card of the encounter deck. If that card has a shadow effect
or is a Tentacle Enemy, deal the damage from the attack to 1
character an attacking player controls (ignoring defense).
(TwitW) Treachery, The Watcher in the Water, TwitW x4
76. Wrapped When Revealed: The first player attaches Wrapped! to a
Hero he controls. (Counts as a Tentacle Attachment with the
text: "Limit 1 per Hero. Attached Hero cannot exhaust or
ready. At the end of the round, discard attached Hero from
play. Combat Action: Exhaust a Hero you control without a
Tentacle Attachment to discard Wrapped!.")
The Long Dark
(TLD) Hero, Tactics, TLD x1, Unique, Threat: 9 The card you wish to retrieve must already be
76. Hama Rohan. Warrior. in the discard pile. So cards like Quick Strike or
HP: 4, Willpower: 1, Attack: 3, Defense: 1 Hands Upon the Bow played on Hama are not
Response: After Hama is declared as an attacker, return a eligible. (FFG)
[Tactics] Event from your discard pile to your hand. Then,
choose and discard 1 card from your hand.
(TLD) Ally, Leadership, TLD x3, Unique, Cost: 4
77. Erestor HP: 3, Willpower: 2, Attack: 0, Defense: 1
Action: Choose and discard 1 card from your hand to draw 1
card. (Limit once per round.)
(TLD) Event, Leadership, TLD x3, Cost: 1 Questioned on BGG if this negates Ambush.
78. Fresh Tracks Response: After an Enemy is added to the staging area, deal Only answer was a Yes. No official answer yet.
1 damage to that Enemy. Players ignore that Enemy while
making engagement checks this round.
(TLD) Ally, Tactics, TLD x3, Cost: 3
79. Erebor Battle Master HP: 2, Willpower: 0, Attack: 1, Defense: 1
Erebor Battle Master gets +1 [Attack] for each other Dwarf
character you control.
(TLD) Attachment, Tactics, TLD x3, Cost: 2
80. Ring Mail Item. Armor.
Attach to a Dwarf or Hobbit character. Restricted. Attached
character gets +1 hit point and +1 [Defense].
(TLD) Event, Spirit, TLD x3, Cost: 5
81. Out of Sight Secrecy 3. Action: Enemies engaged with you cannot attack
this phase.
(TLD) Attachment, Spirit, TLD x3, Cost: 0
82. Ever My Heart Rises Condition
Attach to a Dwarf character. Response: After you travel to a
Mountain or Underground Location, ready attached
character and reduce your threat by 1.
(TLD) Ally, Lore, TLD x3, Cost: 2
83. Warden of Healing HP: 1, Willpower: 1, Attack: 0, Defense: 1
Action: Exhaust Warden of Healing to heal 1 damage on up
to 2 different characters. Then, you may pay 2 [Lore]
resources to ready Warden of Healing.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 42
Set/Num/Name Card Info Notes
(TLD) Event, Lore, TLD x3, Cost: 1
84. Word of Command Action: Exhaust an Istari character to search your deck for 1
card and add it to your hand. Shuffle your deck.
(TLD) Attachment, Lore, TLD x3, Cost: 0
85. Love of Tales Condition.
Attach to a [Lore] Hero. Limit 1 per Hero. Response: After a
Song card is played, add 1 resource to attached Hero's
resource pool.
(TLD) Quest, The Long Dark 1, TLD x1, Quest Points: 13
86. Journey in the Black Pit Side A: Setup: The first player attaches Cave Torch to a Hero
of his choice.
Side B: When Revealed: Discard cards from the top of the
encounter decks until you discard X Locations, where X is
one less than the number of players in the game (minimum
of 1). Add those Locations to the staging area, and shuffle
the other discarded cards back into the encounter deck.

Each Location gets +1 [Threat]. If the players Quest


unsuccessfully, trigger all "Lost:" effects in play.
(TLD) Quest, The Long Dark 2, TLD x1, Quest Points: 17
87. Continuing Eastward Side B: When Revealed: The first player makes a locate test.
If this test is failed, reveal cards from the encounter deck
equal to the number of players in the game and add them to
the staging area. Then, trigger all "Lost:" effects in play

If the players Quest unsuccessfully, trigger all "Lost:" effects


in play. If the players defeat this stage, they have won the
game.
(TLD) Objective: The Long Dark, TLD x1
88. Durin's Greaves Artifact. Armour.
When Revealed: The first player attaches Durin's Greaves to
a Hero of his choice as an Attachment. Attached Hero gains
+1 [Defense]
(TLD) Location, The Long Dark, TLD x3
89. Abandoned Mine Underground. Dark. Threat: 3, Quest Points: 3
Lost: Return the top 2 Goblin enemies in the encounter
discard pile to the staging area, if able. (PASS)
(TLD) Location, The Long Dark, TLD x2
90. Dwarven Forge Underground. Dark Threat: 2, Quest Points: 4
Lost: Each player must choose and discard 1 card from his
hand. (PASS )
(TLD) Location, The Long Dark, TLD x2
91. Silent Caverns Underground Threat: 1, Quest Points: 3
Lost: Exhaust all characters. (PASS)
(TLD) Location, The Long Dark, TLD x2
92. Twisting Passage Underground. Dark. Threat: 3, Quest Points: 5
Forced: Before placing progress tokens on Twisting Passage,
the first player must make a locate test. If this test is failed,
do not place any progress tokens on Twisting Passage and
trigger all "Lost:" effects in play. (PASS)
(TLD) Treachery, The Long Dark, TLD x2
93. Fatigue When Revealed: Each player must exhaust 1 character he
controls, if able. Then, if any player controls no unexhausted
characters, Fatigue gains surge.
Shadow: The defending player must exhaust 1 character he
controls, if able.
(TLD) Treachery, The Long Dark, TLD x4
94. Foul Air When Revealed: The first player makes a locate test. If this
test is failed, deal 2 damage to all characters and trigger all
"Lost:" effects in play. (PASS)
(TLD) Treachery, The Long Dark, TLD x1
95. Gathering Ground When Revealed: Attach this card to a Location in the staging
area with the highest combined threat and remaining Quest
points. (Counts as a Condition Attachment with the text:
"Each Enemy revealed from the encounter deck gains
surge.") (PASS)
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 43
Set/Num/Name Card Info Notes
(TLD) Treachery, The Long Dark, TLD x2
96. Vast and Intricate When Revealed: The first player makes a locate test. If this
test is failed, raise each player's threat by 7, remove all
progress tokens from play, and trigger all "Lost:" effects in
play.
(TLD) Enemy, TLD x3 Threat: 3
97. Cave Spider Spider. Creature, Threat: 3, Engage Threshold: 31
HP: 4, Willpower: , Attack: 2, Defense: 1
When Revealed: The first player draws 1 card. Then, that
player must choose and discard 4 cards from his hand, if
able. Forced: After Cave Spider engages a player, that player
must choose and discard 1 card from his hand, if able.
(TLD) Enemy, TLD x4 Threat: 2
98. Goblin Sneak Goblin. Orc., Threat: 2, Engage Threshold: 15
HP: 2, Willpower: , Attack: 1, Defense: 1
Forced: After Goblin Sneak engages a player, discard the top
card of the encounter deck. If it is a Treachery card, Goblin
Sneak engages the next player, if able.
Shadow: Add Goblin Sneak to the staging area.
(TLD) Enemy, TLD x1 Threat: 4
99. Goblin Warlord Goblin. Orc., Threat: 4, Engage Threshold: 39
HP: 5, Willpower: , Attack: 3, Defense: 3
Lost: Each player must choose and discard 1 Ally he controls
from play, if able.
Shadow: Trigger all "Lost:" effects in play.
(TLD) Enemy, TLD x3 Threat: 1
100. Rock Adder Creature, Threat: 1, Engage Threshold: 20
HP: 3, Willpower: , Attack: 3, Defense: 0
Rock Adder cannot be attacked unless it has dealt at least 1
damage this round.
Shadow: If this attack is undefended, the defending player
must discard 1 character he controls from play.
Foundations of Stone
(FoS) Hero, Spirit, FoS x1Threat: 5
101. Glorfindel Noldor. Noble. Warrior.
HP: 5, Willpower: 3, Attack: 3, Defense: 1
Forced: After Glorfindel exhausts to commit to a Quest, raise
your threat by 1.
(FoS) Ally, Leadership, FoS x3, Cost: 3
102. Longbeard Elder HP: 2, Willpower: 2, Attack: 1, Defense: 1
Response: After Longbeard Elder commits to a Quest, look at
the top card of the encounter deck. If that card is a Location,
place 1 progress token on the current Quest. Otherwise
Longbeard Elder gets -1 [Willpower] until the end of the
phase.
(FoS) Attachment, Leadership, FoS x3, Cost: 4
103. Path of Need Condition.
Limit 1 per deck. Attach to a Location. Heroes do not exhaust
to attack, defend, or commit to a Quest while attached
Location is the active Location.
(FoS) Ally, Tactics, FoS x3, Cost: 2
104. Trollshaw Scout HP: 2, Willpower: 0, Attack: 2, Defense: 1
Ranged
Ranged. Trollshaw Scout does not exhaust to attack. Forced:
After Trollshaw Scout attacks, either discard it from play or
discard 1 card from your hand.
(FoS) Event, Tactics, FoS x3, Cost: 1
105. Heavy Stroke Response: After a Dwarf deals X damage to an Enemy during
combat, deal and additional X damage to that Enemy. (Limit
once per phase.)
(FoS) Ally, Spirit, FoS x3, Cost: 2
106. Imladris Stargazer HP: 1, Willpower: 0, Attack: 0, Defense: 1
Action: Exhaust Imladris Stargazer to choose a player. That
player looks at the top 5 cards of his deck and then returns
them to the top of his deck in any order.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 44
Set/Num/Name Card Info Notes
(FoS) Attachment, Spirit, FoS x3, Cost: 0
107. Light of Valinor Condition.
Attach to a Noldor or Silvan Hero. Attached Hero does not
exhaust to commit to a Quest.
(FoS) Event, Lore, FoS x3, Cost: 0
108. Daeron's Runes Action: Draw 2 cards. Then, discard 1 card from your hand.
(FoS) Attachment, Lore, FoS x3, Cost: 0
109. Healing Herbs Attach to a [Lore] Hero. Action: Discard Healing Herbs and
exhaust attached Hero to heal all damage on 1 character.
(FoS) Attachment, Lore, FoS x3, Cost: 2
110. Asfaloth Mount.
Attach to a Noldor or Silvan Hero. Action: Exhaust Asfaloth to
place 1 progress token on any Location. (2 tokens instead if
attached Hero is Glorfindel.
(FoS) Quest, Foundations of Stone 1, FoS x1, Quest Points: 9
111. The Dripping Walls Side A: Setup: Place the Foundations of Stone encounter set
aside, out of play. The first player attaches Cave Torch to a
Hero of his choice.
Side B: When Revealed: Reveal 1 card from the encounter
deck per player and add it to the staging area.
(FoS) Quest, Foundations of Stone 2, FoS x1, Quest Points: 12
112. The Water's Edge Side B: Forced: After a player commits characters to the
Quest, he must discard the top 2 cards of his deck.
(FoS) Quest, Foundations of Stone 3, FoS x1, Quest Points: 0
113. Washed Away Side B: When Revealed: Discard all Item, Armor, Weapon,
Light cards and all encounter deck cards from play. Shuffle all
Enemy and Treachery cards in the counter discard pile
together with the Foundations of Stone encounter set. This
deck becomes the new encounter deck. Remove all other
encounter deck cards from the game. Then, starting with the
first player, each player draws a random stage 4 Quest card.
Remove all other stage 4 Quest cards from the game.
(FoS) Quest, Foundations of Stone 4, FoS x1, Quest Points: 11
114. Below the Side B: When Revealed: Create your own staging area.
Mines/Sheltered Rocks Reveal 2 cards from the encounter deck and add them to
your staging area.

Forced: After the 11th progress token is placed on the


Sheltered Rocks, join another player at the beginning of the
travel phase. If you cannot join another player, all players
continue on to stage 5 together.
(FoS) Quest, Foundations of Stone 4, FoS x1, Quest Points: 17
115. Below the Mines/The Side B: When Revealed: Create your own staging area.
Endless Caves Discard all resources from your Heroes.

Forced: After the 17th progress token is placed on The


Endless Caves, join another player at the beginning of the
travel phase. If you cannot join another player, all players
continue on to stage 5 together.
(FoS) Quest, Foundations of Stone 4, FoS x1, Quest Points: 7
116. Below the Mines/The Side B: When Revealed: Create your own staging area.
Shivering Bank Discard your hand. Reveal 2 cars from the encounter deck
and add them to your staging area.

Forced: After the 7th progress token is placed on The


Shivering Bank, join another player at the beginning of the
travel phase. If you cannot join another player, all players
continue on to stage 5 together.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 45
Set/Num/Name Card Info Notes
(FoS) Quest, Foundations of Stone 4, FoS x1, Quest Points: 5
117. Below the Mines/Old Side B: When Revealed: Create your own staging area.
One Lair Reveal 4 cards from the encounter deck and add them to the
staging area.

Forced: After the 5th progress token is placed on One One


Lair, join another player at the beginning of the travel phase.
If you cannot join another player, all players continue on to
stage 5 together.
(FoS) Quest, Foundations of Stone 5, FoS x1, Quest Points: 11
118. Out of Dthe Depths Side B: When Revealed: Reveal 1 card from the encounter
deck per player, and add it to the staging area.

Each player cannot commit more allies to the Quest than the
number of Heroes he is also committing to the Quest.

If players defeat this stage, they have won the game.

(FoS) Objective: Foundations of Stone, FoS x1


119. Durin's Axe Weapon. Artifact.
Surge. Restricted. Attached Hero gets +3 [Attack]. If attached
Hero is a Dwarf, it gets +1 [Willpower]. Action: Exhaust a
Hero to claim this Objective. Then, attach Durin's Axe to that
Hero as an Attachment.
(FoS) Objective: Foundations of Stone, FoS x1
120. Durin's Helm Armor. Artifact.
Surge.
Surge. Attached Hero gets +1 [Defense]. If attached Hero is a
Dwarf,it gets +2 hit points. Action: Exhaust a Hero to claim
this Objective. Then, attach Durin's Helm to that Hero as an
Attachment.
(FoS) Location, Foundations of Stone, FoS x3
121. Drowned Treasury Underground. Underwater. Threat: 2, Quest Points: 3
If Drowned Treasury is the active Location at the end of the
Quest phase, each player must discard 1 character he
controls. Response: After Drowned Treasury leaves play as
an explored Location, each player may draw 2 cards or claim
1 Objective in play.
(FoS) Location, Foundations of Stone, FoS x1
122. Mithril Lode Underground Threat: 2, Quest Points: 5
Doomed 1. While Mithril Lode is the active Location, it gains:
"Refresh Action: Exhaust a character you control to place X
progress tokens on the current Quest card, bypassing any
active Location. X is the exhausted character's [Willpower].
(Limit once per round.)"
(FoS) Treachery, Foundations of Stone, FoS x4
123. Deep Deep Dark Doomed 1. Surge. When Revealed: Attach 1 card from the
top of the first player's deck to each Nameless Enemy in play,
if able.
Shadow: If attacking Enemy is Nameless, the defending
player must discard his hand.
(FoS) Treachery, Foundations of Stone, FoS x2
124. Lost and Alone When Revealed: Each player chooses and shuffles a Hero he
controls into his deck. When he draws that Hero, he puts it
into play.
Shadow: If attacking Enemy is Nameless, the defending
player must discard his hand.
(FoS) Enemy, FoS x5 Threat: 3
125. Nameless Thing Nameless, Threat: 3, Engage Threshold: 27
HP: X , Willpower: , Attack: X, Defense: 3
Forced: After Nameless Thing engages a player, attach the
top 2 cards of that player's deck to it. X is the printed cost of
all attached cards on this card. If there are no cards attached,
X is 3.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 46
Set/Num/Name Card Info Notes
(FoS) Enemy, FoS x3 Threat: 4
126. Elder Nameless Thing Nameless, Threat: 4, Engage Threshold: 40
HP: X, Willpower: , Attack: X, Defense: 4
Forced: After Elder Nameless Thing engages a player, attach
the top 3 cards of that player's deck to it. X is the printed cost
of all attached cards on this card. If there are no cards
attached, X is 4.
(FoS) Enemy, FoS x4 Threat: 1
127. Moria Bats Creature, Threat: 1, Engage Threshold: 33
HP: 1, Willpower: , Attack: 1, Defense: 2
Only characters with ranged can attack or defend against
Moria Bats. While Moria Bats is engaged with a player, it gets
+1 [Attack] for each other Enemy engaged with that player.

Shadow and Flame


(SaF) Hero, Lore, SaF x1, Unique, Threat: 13
128. Elrond Noldor. Noble.
HP: 4, Willpower: 3, Attack: 2, Defense: 3
You may spend resources from Elrond's resource pool to pay
for [Spirit], [Leadership], and [Tactics] allies. Response: After
a character is healed by another card effect, heal 1 damage
on it.
(SaF) Event, Leadership, SaF x3, Cost: 0
129. We Are Not Idle Action: Exhaust X Dwarf characters to add X resources to a
Hero's resource pool and draw 1 card.
(SaF) Attachment, Leadership, SaF x3, Unique, Cost: 2
130. Hardy Leadership Unique. Attach to a [Leadership] Hero. Each Dwarf character
gets +1 hit point.
(SaF) Event, Tactics, SaF x3, Cost: 1
131. Hands Upon the Bow Action: Exhaust a character you control with ranged to
immediately declare it as an attacker (and resolve its attack)
against an Enemy in the staging area. It gets +1 [Attack]
during this attack.
(SaF) Event, Spirit, SaF x3, Cost: 4 Take damage from the attack before putting it
132. O Elbereth! Gilthonial! Secrecy 4. Response: After an Enemy attacks you, put that to the bottom of the encounter deck (BGG)
Enemy on the bottom of the encounter deck. If your threat is
lower than that Enemy's engagement cost, set your threat
equal to the engagement cost of that Enemy.
(SaF) Attachment, Spirit, SaF x3, Cost: 1
133. Miruvor Item.
Attach to a Hero. Action: Discard Miruvor to (choose two):
ready attached Hero, add 1 resource to attached Hero's
resource pool, attached Hero gets +1 [Willpower] until the
end of the round, or put Miruvor on the top of your deck.
(SaF) Ally, Lore, SaF x3, Cost: 2
134. Master of the Forge HP: 1, Willpower: 0, Attack: 0, Defense: 1
Action: Exhaust Master of the Forge to search the top 5 cards
of your deck for any 1 Attachment and add it to your hand.
Shuffle the other cards back into your deck.
(SaF) Event, Lore, SaF x3, Cost: 1
135. Peace, and Thought Refresh Action: Exhaust 2 Heroes to draw 5 cards.
(SaF) Event, Lore, SaF x3, Cost: 3
136. Risk Some Light Secrecy 3. Action: Look at the top 3 cards of the encounter
deck. You may select 1 card and move it to the bottom of the
encounter deck. Return any unselected cards to the top of
the encounter deck, in any order.
(SaF) Attachment, Neutral, SaF x3, Unique, Cost: 2
137. Vilya Ring. Artifact
Attach to Elrond. He gains a [Spirit] resource icon. Action:
Exhaust Elrond and Vilya to reveal the top card of your deck.
You can immediately play or put into play the revealed card
for no cost, if able. Otherwise, move the revealed card to the
bottom of your deck.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 47
Set/Num/Name Card Info Notes
(SaF) Quest, Shadow and Flame 1, SaF x1, Quest Points: 9
138. Nearing the Gate Side A: Setup: Remove Dark Pit from the encounter deck and
place it aside, out of play. Add Durin's Bane to the staging
area. Shuffle the encounter deck.
Side B: When Revealed: Reduce each player's threat to 0.
Reveal X cards from the encounter deck, where X is one less
than the number of players in the game, and add them to the
staging area.
(SaF) Quest, Shadow and Flame 2, SaF x1, Quest Points: 16
139. The Rear Guard Side B: Forced: If at least 1 Hero committed to the Quest this
round, place 4 progress tokens on The Rear Guard (bypassing
any active Location) at the end of the Quest phase.
If Durin's Bane has 0 hit points, advance to the next stage of
the scenario immediately.
(SaF) Quest, Shadow and Flame 3, SaF x1, Quest Points: 1
140. Last Lord of Moria Side B: When Revealed: Durin's Bane makes an immediate
attack on the first player. Add Dark Pit to the staging area.
Players cannot win the game while Durin's Bane is in play. If
Durin's Bane leaves play by the effect on Dark Pit, the players
have won the game.
(SaF) Location, Shadow and Flame, SaF x1
141. Dark Pit Underground. Dark. Threat: 0, Quest Points: 11
While Dark Pit is the active Location it gains: "Refresh Action:
Exhaust X characters (maximum 3) you control to discard the
top X cards of your deck. If all discarded cards have a higher
combined printed cost than the remaining hit points of
Durin's Bane, discard Durin's Bane from play."
(SaF) Location, Shadow and Flame, SaF x1
142. Second Hall Threat: , Quest Points:
While Second Hall is the active Location, it gains: "Forced:
after a character leaves play, reveal 1 card from the
encounter deck and add it to the staging area."
(SaF) Location, Shadow and Flame, SaF x3
143. Second Deep Underground Threat: 3, Quest Points: 3
While Durin's Bane has no damage on it, progress tokens
cannot be placed on Second Deep.
(SaF) Treachery, Shadow and Flame, SaF x2
144. Fires in the Deep When Revealed: Each player must discard 1 Ally he controls,
if able. If Fires in the Deep discarded no allies, it gains surge.
Shadow: The defending player discards 1 Ally he controls, if
able.
(SaF) Treachery, Shadow and Flame, SaF x3
145. Counter-Spell When Revealed: Attach Counter-spell to Durin's Bane.
(Counts as a Condition Attachment with the text: "Forced:
When a player plays an Event, discard the top card of the
encounter deck. If that card is a Treachery card, cancel the
effects of the Event, discard the Event player's hand, and
discard Counter-spell from play.")
(SaF) Treachery, Shadow and Flame, SaF x3
146. Inner Flame When Revealed: Durin's Bane gets +3 [Attack] until the end
of the round. The first player may remove 1 Questing Hero
he controls from the Quest to cancel this effect.

Shadow: If attacking Enemy is Durin's Bane, it gets +3


[Attack].
(SaF) Treachery, Shadow and Flame, SaF x3
147. Inner Shadow Surge. When Revealed: Heal 5 damage from Durin's Bane, if
able. The first player may remove 1 Questing Hero he
controls from the Quest to cancel this effect.
(SaF) Treachery, Shadow and Flame, SaF x2
148. Whip Lash When Revealed: Each player must discard 1 Attachment he
controls, if able.
Shadow: If attacking Enemy is Durin's Bane, the defending
player discards all Attachments he controls.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 48
Set/Num/Name Card Info Notes
(SaF) Treachery, Shadow and Flame, SaF x3
149. Leaping Flame When Revealed: Durin's Bane makes an immediate attack
against the first player (deal and resolve a shadow card).
Shadow: If attacking Enemy is Durin's Bane, it gets +3
[Attack].
(SaF) Enemy, SaF x1 Threat: 4
150. Durin's Bane Balrog, Flame, Shadow, Threat: 4, Engage Threshold: 1
HP: 27, Willpower: , Attack: 6, Defense: 3
Regenerate 3. Indestructible. Players cannot play
Attachments on Durin's Bane. Durin's Bane cannot leave the
staging area, is considered to be engaged with each player
whose threat is 1 or greater, and attacks each of those
players in turn during the combat phase (deal and discard a
new shadow card each attack).
(SaF) Enemy, SaF x3 Threat: 2
151. Ranging Goblin Goblin. Orc., Threat: 2, Engage Threshold: 35
HP: 2, Willpower: , Attack: 1, Defense: 1
When Revealed: Each player must deal 1 damage to a Hero
he controls. Forced: After a character leaves play, shuffle
Ranging Goblin and the top card in the encounter discard pile
back into the encounter deck.
(SaF) Treachery, Shadow and Flame, SaF x2
152. Firey Sword When Revealed: Attach Fiery Sword to Durin's Bane as a
Weapon Attachment with the text: "Attached Enemy gets +3
[Attack]."
(SaF) Treachery, Shadow and Flame, SaF x2
153. Many Thonged Whip When Revealed: Attach Many Thonged Whip to Durin's Bane
as a Weapon Attachment with the text: "Forced: When
Durin's Bane attacks, the defending player must discard 1
card at random from his hand."
Over Hill and Under Hill
(OHaUH) Hero, Baggins, OHaUH x1, Unique, Threat: 0 If the first player's threat reaches 50 then both
1. Bilbo Baggins Hobbit. players have lost the game due to Bilbo having
HP: 3, Willpower: 1, Attack: 1, Defense: 1 to be discarded.
The first player gains control of Bilbo Baggins. Bilbo Baggins
cannot gain resources from player card effects. If Bilbo leaves
play, the players have lost the game
(OHaUH) Hero, Leadership, OHaUH x1, Unique, Threat: 12
2. Thorin Oakenshield Dwarf. Noble. Warrior
HP: 5, Willpower: 3, Attack: 3, Defense: 1
If you control at least 5 Dwarf characters, add 1 additional
resource to Thorin Oakenshield's pool when you collect
resources during the resource phase.
(OHaUH) Hero, Spirit, OHaUH x1, Unique, Threat: 9
3. Nori Dwarf.
HP: 4, Willpower: 2, Attack: 1, Defense: 2
Response: After a Dwarf Ally enters play under your control,
reduce your threat by 1.
(OHaUH) Hero, Lore, OHaUH x1, Unique, Threat: 8
4. Ori Dwarf.
HP: 3, Willpower: 2, Attack: 2, Defense: 1
If you control at least 5 Dwarf characters, draw 1 additional
card at the beginning of the resource phase.
(OHaUH) Hero, Tactics, OHaUH x1, Unique, Threat: 12
5. Beorn Beorning. Warrior.
HP: 10, Willpower: 0, Attack: 5, Defense: 1
Cannot have Attachments. Immune to player card effects.
Beorn does not exhaust to defend.
(OHaUH) Ally, Leadership, OHaUH x3, Unique, Cost: 3
6. Fili HP: 2, Willpower: 1, Attack: 1, Defense: 1
Response: After you play Fili from your hand during the
planning phase, search your deck for Kili and put him into
play under your control. Then, shuffle your deck.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 49
Set/Num/Name Card Info Notes
(OHaUH) Ally, Spirit, OHaUH x3, Unique, Cost: 3
7. Kili HP: 2, Willpower: 1, Attack: 1, Defense: 1
Response: After you play Kili from your hand during the
planning phase, search your deck for Fili and put him into
play under your control. Then, shuffle your deck.
(OHaUH) Ally, Tactics, OHaUH x3, Unique, Cost: 3
8. Bofur HP: 3, Willpower: 2, Attack: 2, Defense: 0
Action: Exhaust Bofur to search the top 5 cards of your deck
for 1 Weapon Attachment. Add that card to your hand and
shuffle the other cards back into your deck.
(OHaUH) Ally, Lore, OHaUH x3, Unique, Cost: 3
10. Dori HP: 3, Willpower: 1, Attack: 2, Defense: 1
Response: After a Hero is assigned any amount of damage,
exhaust Dori to place that damage on Dori instead.
(OHaUH) Attachment, Leadership, OHaUH x3, Cost: 0
11. Cram Item.
Attach to a Hero. Action: Discard Cram to ready attached
Hero.
(OHaUH) Attachment, Spirit, OHaUH x3, Cost: 0
12. Spare Hood and Cloak Item.
Action: Exhaust Spare Hood and Cloak and exhaust attached
character to ready another character. Then, attach Spare
Hood and Cloak to that character.
(OHaUH) Attachment, Lore, OHaUH x3, Unique, Cost: 1
13. Thror's Map Artifact. Item.
Attach to a Hero. Action: Exhaust Thror's Map to choose a
Location in the staging area. Make that Location the active
Location. (If there is another active Location, return it to the
staging area.)
(OHaUH) Event, Leadership, OHaUH x3, Cost: 0
14. A Very Good Tale Action: Exhaust 2 allies you control to shuffle your deck and
discard the top 5 cards. Put up to 2 allies discarded by this
effect into play under your control. The total cost of the allies
put into play cannot exceed the total cost of the allies
exhausted to pay for this effect.
(OHaUH) Event, Tactics, OHaUH x3, Cost: 0
15. Foe-hammer Response: After a Hero you control attacks and destroys an
Enemy, exhaust a Weapon card attached to that Hero to
draw 3 cards.
(OHaUH) Event, Tactics, OHaUH x3, Cost: 0
16. Goblin-cleaver Combat Action: Exhaust a Weapon card attached to a Hero
you control to choose an Enemy engaged with you. Deal 2
damage to that Enemy. (Deal 3 damage instead if the Enemy
is an Orc.)
(OHaUH) Event, Spirit, OHaUH x3, Cost: 0
17. Late Adventurer Quest Action: Exhaust a character you control that is not
committed to the Quest to commit that character to the
Quest.
(OHaUH) Event, Lore, OHaUH x3, Cost: 1
18. Expecting Mischief Play during the Quest phase, before the staging step.
Action: Deal 2 damage to the first Enemy revealed from the
encounter deck this phase.
(OHaUH) Event, Baggins, OHaUH x3, Cost: 1
19. Burglar Baggins Action: Bilbo Baggins gets +2 [Willpower], +2 [Attack], and +2
[Defense] until the end of the phase. (You may spend a
[Baggins] resource from Bilbo Baggins' resource pool to play
this card even if you do not control Bilbo Baggins.)
(OHaUH) Treasure, UniqueOver Hill and Under Hill x1
20. Sting Artifact. Item. Weapon.
Attach to Bilbo Baggins. Restricted. Bilbo Baggins gets +1
[Willpower], +1 [Attack], and +1 [Defense]. Response: After
Bilbo Baggins exhausts to defend, discard the top card of the
encounter deck. Deal damage to the attacking Enemy equal
to the discarded card's [Threat].
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 50
Set/Num/Name Card Info Notes
(OHaUH) Treasure, UniqueOver Hill and Under Hill x1
21. Orcrist Artifact. Item. Weapon.
Attach to a Hero. Restricted.
Attached character gets +2 [Attack]. Response: After
attached Hero destroys an Orc Enemy, add 1 resource to that
Hero's resource pool.
(OHaUH) Treasure, UniqueOver Hill and Under Hill x1
22. Glamdring Artifact. Item. Weapon.
Attach to a Hero or Gandalf. Restricted. Attached character
gets +2 [Attack]. Response: After attached character
destroys an Orc Enemy, draw 1 card.
(OHaUH) Quest, We Must Away, Ere Break of Day 1, OHaUH x1, Quest
23. An Unexpected Party Points: 7
Side A: Setup: Remove and shuffle the 7 Sack cards into a
Sack deck and set it aside face down. Remove the 3 Troll
enemies and the Troll Cave from the encounter deck and set
them aside out of play. Then, shuffle the encounter deck and
set them aside out of play. Then, shuffle the encounter deck.
Each player reveals 1 card from the top of the counter deck
and adds it to the staging area.
(OHaUH) Quest, We Must Away, Ere Break of Day 2, OHaUH x1, Quest
24. Roast Mutton Points: 1
Side A: When Revealed: Addthe set-aside Troll enemies and
the Troll Cave to the staging area. Shuffle the encounter
discard pile back into the encounter deck.
Side B: Forced: If there are no Troll enemies left in play, or if
there are no cards left in the encounter deck, advance to the
next stage.
Any time players would place progress is placed on this
Quest, discard an equal numberf of cards from the
encounter deck instead. (Progress is placed on the active
Location before triggering this effect.)
(OHaUH) Quest, We Must Away, Ere Break of Day 3, OHaUH x1, Quest
25. Dawn Take You All Points: 0
Side B: When Revealed: Remove all Troll enemies and Sack
cards from the game. If Troll Cave is in the victory display,
the players have discovered the Treasure cards Sting,
Glamdring, and Orcrist.
The players have won the game
(OHaUH) Quest, Over the Misty Mountains Grim 1, OHaUH x1, Quest
26. A Short Rest Points: 0
Side A: Setup: Shuffle the Over the Misty Mountains Grim
and Western Lands encounter sets into one encounter deck
and make it the active encounter deck. Then, shuffle the The
Great Goblin and Misty Mountain Goblins encounter sets
into a second encounter deck and set it aside, inactive.
Side B: When Revealed: Each player may search his deck for
1 Treasure card and add it to his hand, then shuffle his deck.
Advance to stage 2A.
(OHaUH) Quest, Over the Misty Mountains Grim 2, OHaUH x1, Quest
27. The Mountain Pass Points: 16
Side B: When Revealed: Search the encounter deck for 1
copy of Stone-giant and add it to the staging area. Then,
shuffle the encounter deck. Reveal 1 card per player from the
encounter deck and add it to the staging area.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 51
Set/Num/Name Card Info Notes
(OHaUH) Quest, Over the Misty Mountains Grim 3, OHaUH x1, Quest
28. Down, Down to Goblin Points: 20
Town Side A: When Revealed: Shuffle all encounter cards back into
the encounter deck and set it aside, inactive. The second
encounter deck becomes the active encounter deck. Search
the encounter deck for The Great Goblin and add it to the
staging area. Then, shuffle the encounter deck.
Side B: Players cannot defeat this stage unless The Great
Goblin is in the victory display.
When Revealed: Reveal 3 encounter cards per player, Bilbo
Baggins may spend X resources to reduce the total number
of encounter cards revealed by X. (To a minimum of 1.)
If the players defeat this stage, they have won the game.
(OHaUH) Quest, Dungeons Deep and Caverns Dim , OHaUH x1, Quest
29. Out of the Frying Pan Points: 14
Side A: Setup: Add Lake in the Cavern to the staging area.
Create a riddle area with stage 2A and follow the setup
instructions on that card.
Players cannot advance to stage 3A unless both 1B and 2B
are complete.
Side B: Forced: Reveal 1 additional encounter card per player
during the staging step.
(OHaUH) Quest, Dungeons Deep and Caverns Dim , OHaUH x1, Quest
30. Riddles in the Dark Points: 9
Side A: Setup: Search the encounter deck for Gollum and
Bilbo's Magic Ring. Place Gollum and Bilbo Baggins in the
riddle area and attach Bilbo's Magic Ring to Bilbo Baggins.
Then, shuffle the encounter deck.
Side B: Players cannot advance to stage 3A unless both 1B
and 2B are complete.
Progress tokens cannot be added to, or removed from, this
Quest except by answering riddles.
Cards in the riddle area are immune to player card effects
and cannot leave the riddle area except by Quest effects.
(OHaUH) Quest, Dungeons Deep and Caverns Dim , OHaUH x1, Quest
31. Into the Fire Points: 16
Side B: When Revealed: The first player gains control of Bilbo
Baggins. Reveal 1 encounter card per player and add it to the
staging area.
Gollum engages the first player. Damage from undefended
attacks made by Gollum must be placed on Bilbo Baggins.
All riddle effects are ignored. Treachery cards gain surge.
If players defeat this stage, they have won the game.
(OHaUH) Enemy, OHaUH x1 Threat: 3 The effect is removed instantly as soon as this
32. William Troll, Threat: 3, Engage Threshold: 38 Enemy dies.
HP: 12, Willpower: , Attack: 5, Defense: 2
Troll enemies not engaged with a player cannot take
damage. Forced: After William engages a player, sack 2.
Forced: Return William to the staging area at the end of the
combat phase. The engaged player may raise his threat by 1
to cancel this effect.
(OHaUH) Enemy, OHaUH x1 Threat: 3 The effect is removed instantly as soon as this
33. Bert Troll, Threat: 3, Engage Threshold: 23 Enemy dies.
HP: 10, Willpower: , Attack: 5, Defense: 2
Players cannot play Attachments on Troll enemies. Forced:
After Bert engages a player, sack 1. Forced: Return Bert to
the staging area at the end of the combat phase. The
engaged player may raise his threat by 1 to cancel this effect.
(OHaUH) Enemy, OHaUH x1 Threat: 3 The effect is removed instantly as soon as this
34. Tom Troll, Threat: 3, Engage Threshold: 33 Enemy dies.
HP: 11, Willpower: , Attack: 5, Defense: 2
Troll enemies can only be attacked by one character at a
time. Forced: After Tom engages a player, sack 1. Forced:
Return Tom to the staging area at the end of the combat
phase. The engaged player may raise his threat by 1 to cancel
this effect.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 52
Set/Num/Name Card Info Notes
(OHaUH) Enemy, OHaUH x3 Threat: 1
35. A Suspicious Crow Creature, Threat: 1, Engage Threshold: 25
HP: 1, Willpower: , Attack: 1, Defense: 1
When Revealed: Reveal the top card of the encounter
discard pile and add it to the staging area, if able.
Shadow: If this attack deals at least 1 damage, shuffle this
card back into the encounter deck.

(OHaUH) Location, We Must Away, Ere Break of Day, OHaUH x3


36. Troll Camp Forest, Trollshaws Threat: 3, Quest Points: 3
While Troll Camp is in the staging area, Troll enemies get +1
[Threat] for each player in the game. While Troll Camp is in
play, Bilbo Baggins gains: "Action: Exhaust Bilbo Baggins and
spend 1 [Baggins] resource to remove 1 sack card from a
character. Bilbo Baggins may trigger this effect even with a
Sack card attached to him."
(OHaUH) Location, We Must Away, Ere Break of Day, OHaUH x1
37. Troll Cave Cave, Trollshaws Threat: 2, Quest Points: 4
Immune to player card effects. Players cannot travel to Troll
Cave unless Bilbo Baggins has the Troll Key attached and the
first player spends 5 [Baggins] resources. (2 [Baggins]
resources instead if Bilbo Baggins has the Troll Purse
attached.)
(OHaUH) Location, We Must Away, Ere Break of Day, OHaUH x2
38. Hobbit-lands Western Lands Threat: 1, Quest Points: 1
Response: After placing 1 or more progress tokens on
Hobbit-lands, the first player draws 1 card.
Shadow: Defending player must put the top card of the
encounter deck discard pile on top of the encounter deck.
(OHaUH) Location, Western Lands, OHaUH x2
39. Dreary Hills Western Lands Threat: 3, Quest Points: 2
Forced: After placing 1 or more progress tokens on Dreary
Hills, each player must discard 1 card at random from his
hand. Response: After Dreary Hills leaves play as an explored
Location, Bilbo Baggins gains one resource.
(OHaUH) Location, Western Lands, OHaUH x2
40. Lone Lands Western Lands Threat: 2, Quest Points: 3
Forced: After placing 1 or more progress tokens on Lone-
Lands, each player removes 1 resource token from one of his
Hero's resource pools, if able. Response: After Lone-Lands
leaves play as an explored Location, Bilbo Baggins gains 1
resource.
(OHaUH) Location, Western Lands, OHaUH x2
41. Cave Entrance Western Lands Threat: 1, Quest Points: 3
While Cave Entrance is in the staging area, it gains "Forced:
At the end of the round, place the top X cards of the
encounter discard pile on the bottom of the encounter deck.
X is the number of players in the game."
(OHaUH) Objective: We Must Away, Ere Break of Day, OHaUH x1 If no troll enemies are in play when this is
42. Troll Purse Item. drawn then it is discarded. If Bilbo has been
If Troll Purse is discarded, resolve its "When Revealed" effect, exhausted when a troll carrying this is killed
if able. When Revealed: Attach to a Troll Enemy. Response: and there are no other trolls in play then it is
After attached Troll Enemy is destroyed, the first player may discarded as well. (FFG-Caleb)
spend 1 [Baggins] resource to claim this Objective and attach
it to Bilbo Baggins.
(OHaUH) Objective: We Must Away, Ere Break of Day, OHaUH x1 If no troll enemies are in play when this is
43. Troll Key Item. drawn then it is discarded. If Bilbo has been
If Troll Key is discarded, resolve its "When Revealed" effect if exhausted when a troll carrying this is killed
able. When Revealed: Attach to a Troll Enemy. Response: and there are no other trolls in play then it is
After attached Troll Enemy takes damage as the result of an discarded as well. (FFG-Caleb)
attack, the first player may exhaust Bilbo Baggins to claim
this Objective and attach it to him.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 53
Set/Num/Name Card Info Notes
(OHaUH) Objective: We Must Away, Ere Break of Day, OHaUH x1 Sack cards do not affect Attachments. Hero is
44. A Smelly Sack Sack. still committed to Quest if already done so.
When Sacked: Attach to the character (excluding Gandalf)
with the highest printed cost without a Sack attached.
Attached character cannot ready, attack, defend, commit to
Quests, or trigger effects. If this Sack is removed, shuffle it
into the sack deck.
(OHaUH) Objective: We Must Away, Ere Break of Day, OHaUH x1 Sack cards do not affect Attachments. Hero is
45. A Strong Sack Sack. still committed to Quest if already done so.
When Sacked: Attach to the character (excluding Gandalf)
with the highest printed [Attack] without a Sack attached.
Attached character cannot ready, attack, defend, commit to
Quests, or trigger effects. If this Sack is removed, shuffle it
into the sack deck.
(OHaUH) Objective: We Must Away, Ere Break of Day, OHaUH x1 Sack cards do not affect Attachments.
46. A Tough Sack Sack.
When Sacked: Attach to the character (excluding Gandalf)
with the highest printed [Defense] without a Sack attached.
Attached character cannot ready, attack, defend, commit to
Quests, or trigger effects. If this Sack is removed, shuffle it
into the sack deck.
(OHaUH) Objective: We Must Away, Ere Break of Day, OHaUH x1 Sack cards do not affect Attachments. Hero is
47. A Large Sack Sack. still committed to Quest if already done so.
When Sacked: Attach to the character (excluding Gandalf)
with the highest printed hit points without a Sack attached.
Attached character cannot ready, attack, defend, commit to
Quests, or trigger effects. If this Sack is removed, shuffle it
into the sack deck.
(OHaUH) Objective: We Must Away, Ere Break of Day, OHaUH x1 Sack cards do not affect Attachments. Hero is
48. A Deep Sack Sack. still committed to Quest if already done so.
When Sacked: Attach to the character (excluding Gandalf)
with the highest printed [Willpower] without a Sack
attached. Attached character cannot ready, attack, defend,
commit to Quests, or trigger effects. If this Sack is removed,
shuffle it into the sack deck.
(OHaUH) Objective: We Must Away, Ere Break of Day, OHaUH x1 Sack cards do not affect Attachments. Hero is
49. A Foul Sack Sack. still committed to Quest if already done so.
When Sacked: Attach to the character (excluding Gandalf)
with the most Attachments without a Sack attached.
Attached character cannot ready, attack, defend, commit to
Quests, or trigger effects. If this Sack is removed, shuffle it
into the sack deck.
(OHaUH) Objective: We Must Away, Ere Break of Day, OHaUH x1 Sack cards do not affect Attachments.
50. A Worn Sack Sack.
When Sacked: Attach to the character (excluding Gandalf)
with the most resources without a Sack attached. Attached
character cannot ready, attack, defend, commit to Quests, or
trigger effects. If this Sack is removed, shuffle it into the sack
deck.
(OHaUH) Treachery, We Must Away, Ere Break of Day, OHaUH x3
51. Lots or None At All When Revealed: If there is a Troll Enemy in the staging area,
Sack 1. If there are no Troll enemies in the staging area, this
card gains Doomed 2.
Shadow: If the attacking Enemy is a Troll, Sack 1. (The first
player may spend 1 [Baggins] resource to cancel this effect.)
(OHaUH) Treachery, We Must Away, Ere Break of Day, OHaUH x2 Sack cards do not affect Attachments. Hero is
52. A Nice Pickle Doomed 1. When Revealed: Place the top X cards of the still committed to Quest if already done so.
encounter discard pile on the bottom of the encounter deck.
X is equal to twice the number of players in the game.
Shadow: Shuffle this card into the encounter deck.
(OHaUH) Treachery, We Must Away, Ere Break of Day, OHaUH x3
53. Roast Em or Boil Em! When Revealed: Deal 1 damage to each Ally. (2 damage
instead if there is a Troll Enemy in the staging area.)
Shadow: Search the encounter deck for Troll Camp and add
it to the staging area. Then, shuffle the encounter deck.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 54
Set/Num/Name Card Info Notes
(OHaUH) Treachery, We Must Away, Ere Break of Day, OHaUH x3
54. Hungry Troll When Revealed: The first player chooses a Troll Enemy in
the staging area and engages that Enemy. If there are no
Troll enemies in the staging area, this card gains Surge.
Shadow: Deal 4 damage to each character with a Sack card
attached. (The first player may spend 2 [Baggins] resources
to cancel this effect.)
(OHaUH) Treachery, Western Lands, OHaUH x2
55. No Campfire Doomed 1. When Revealed: Each player must choose one:
increase his threat by 4, or reveal an additional encounter
card from the encounter deck and add it to the staging area.
Shadow: The defending player raises his threat by 2.
(OHaUH) Treachery, Western Lands, OHaUH x2
56. Wind Whipped Rain When Revealed: Discard all non-Treasure, non-Objective
Attachments in play.
Shadow: The defending character gets -1 [Defense]
(OHaUH) Treachery, Western Lands, OHaUH x1
57. More Like A Grocer When Revealed: Discard all [Baggins] resources.
Shadow: Resolve this card's "When Revealed" effect.
(OHaUH) Enemy, OHaUH x3 Threat: 2 Shadow: If no character defends than no
58. Goblin Axeman Goblin, Orc, Threat: 2, Engage Threshold: 25 defense reduction takes place.
HP: 2, Willpower: , Attack: 1, Defense: 2
Goblin Axeman gets +1 Attack for each Cave Location in play.
Shadow: Defending character gets -1 Defense
(OHaUH) Enemy, OHaUH x3 Threat: 2
59. Goblin Miners Gobin, Orc, Threat: 2, Engage Threshold: 25
HP: 2, Willpower: , Attack: 2, Defense: 0
Goblin Miners gets +1 Defense for each Cave Location in
play.
Shadow: Attacking Enemy gets +1 Attack
(OHaUH) Enemy, OHaUH x3 Threat: 1
60. Goblin Runners Goblin, Orc, Threat: 1, Engage Threshold: 20
HP: 2, Willpower: , Attack: 3, Defense: 1
Surge
Shadow: Attacking Enemy makes an additional attack
immediately after this one. (Deal a new shadow card for that
attack.)
(OHaUH) Enemy, OHaUH x3 Threat: 3
61. Goblin Driver Goblin, Orc, Threat: 3, Engage Threshold: 30
HP: 3, Willpower: , Attack: 2, Defense: 2
When Revealed: The first player exhausts 1 character he
controls.
Shadow: Defending player exhausts 1 character he controls.
(OHaUH) Enemy, OHaUH x4 Threat: 2
62. Goblin Bent-Swords Gobin, Orc, Threat: 2, Engage Threshold: 33
HP: 3, Willpower: , Attack: 3, Defense: 2
If The Great Goblin is in the victory display, this card gains
Surge.
Shadow: Attacking Enemy gets +1 [Attack]. (+2 Attack
instead if The Great Goblin is in the victory display.
(OHaUH) Enemy, OHaUH x1 Threat: 3
63. The Great Goblin Gobin, Orc, Threat: 3, Engage Threshold: 15
HP: 8, Willpower: , Attack: 5, Defense: 2
Forced: After The Great Goblin attacks, discard X cards from
the encounter deck where X is the number of players in the
game. Add each Goblin Enemy discarded by this effect to the
staging area.
(OHaUH) Enemy, OHaUH x3 Threat: 4
64. Stone Giant Giant, Threat: 4, Engage Threshold: 40
HP: 9, Willpower: , Attack: 6, Defense: 3
While at least one Stone-Giant is in the staging area, the
Galloping Boulders card gains surge. Forced: After Stone-
Giant engages a player, that player chooses and discards 1
Ally he controls.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 55
Set/Num/Name Card Info Notes
(OHaUH) Location, Misty Mountain Goblins, OHaUH x3
65. The Goblins Caves Cave Threat: 3, Quest Points: 3
While The Goblins' Caves is the active Location, Goblin
enemies get +1 [Threat].
Shadow: Defending player raises his threat by X. X is the
number of Goblin enemies engaged with him.
(OHaUH) Location, The Great Goblin, OHaUH x2
66. Front Porch Cave Threat: 4, Quest Points: 4
While Front Porch is the active Location, players cannot
attack Goblin enemies. Action: The first player may spend 2
[Baggins] resources to treat Front Porch's printed text box as
if it were blank until the end of the round.
(OHaUH) Location, The Great Goblin, OHaUH x3
67. Great Cavern Room Cave Threat: 2, Quest Points: 3
While Great Cavern Room is the active Location, it gains
"Forced: After a player engages a goblin Enemy, he must
deal 1 damage to a character he controls." Forced: When
faced with the option to travel, if The Great Goblin is in the
victory display the players must travel to the Great Cavern
Room if able.
(OHaUH) Location, Over the Misty Mountains Grim, OHaUH x2
68. Overhanging Rock Mountain Threat: 2, Quest Points: 3
While Overhanging Rock is the active Location, it gains:
"Action: spend 1 [Baggins] resource to look at the top 2 cards
of your deck. Add 1 of those to your hand and discard the
other."
(OHaUH) Location, Over the Misty Mountains Grim, OHaUH x1
69. The High Pass Mountain Threat: X, Quest Points: 5
X is the number of players in the game. Forced: At the end of
the round, remove X progress tokens from the current
Quest.
(OHaUH) Treachery, Misty Mountain Goblins, OHaUH x3
70. Grip, Grab! Pinch, Nab! When Revealed: Starting with the first player, each player
must choose 1 Goblin Enemy from the discard pile and add it
to the staging area.
Shadow: Defending player deals damage among characters
he controls equal to the number of Goblin enemies engaged
with him.
(OHaUH) Treachery, The Great Goblin, OHaUH x2
71. Chaos in the Cavern When Revealed: All engaged enemies return to the staging
area. Then, each Goblin Enemy gets +1 [Threat] until the end
of the phase.
Shadow: Attacking Enemy is returned to the staging area
after the attack resolves.
(OHaUH) Treachery, Over the Misty Mountains Grim, OHaUH x4
72. Galloping Boulders When Revealed: The first player chooses a Questing
character. That characters takes 3 damage and is removed
from the Quest.
Shadow: Put this card on top of the encounter deck.
(OHaUH) Treachery, Over the Misty Mountains Grim, OHaUH x2
73. Guffawing of Giants When Revealed: The first player chooses 1 Stone-giant in the
staging area. At the end of the Quest phase, that Stone-giant
engages the player with the highest threat. If there are no
Stone-giant cards in the staging area, search the encounter
deck for 1 Stone-giant and add it to the staging area.
(OHaUH) Enemy, OHaUH x1 Threat: 0
74. Gollum Gollum, Threat: 0, Engage Threshold: 50
HP: 5, Willpower: , Attack: 2, Defense: 3
Forced: After the first player answers a riddle and fails to find
at least 1 match, gollum attacks Bilbo Baggins. (Do not deal a
shadow card for this attack).
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 56
Set/Num/Name Card Info Notes
(OHaUH) Enemy, OHaUH x1 Threat: 4
75. Great Gray Wolf Creature, Threat: 4, Engage Threshold: 30
HP: 5, Willpower: , Attack: 5, Defense: 2
Forced: If Great Grey wolf is dealt a shadow card with a
riddle, return all Creature enemies to the staging area at the
end of the combat phase. Riddle: The first player names a
card type, sphere and cost, shuffles his deck, then discards
the top 3 cards. For each of those cards that matches all
three items, place 1 progress token on stage 2.
(OHaUH) Enemy, OHaUH x2 Threat: 3
76. Wild Wargs Creature, Threat: 3, Engage Threshold: 25
HP: 3, Willpower: , Attack: 3, Defense: 2
Forced: If Wild Wargs is dealt a shadow card with a riddle, it
gets +2 [Attack]. Riddle: The first player names a card type,
shuffles his deck, and discards the top 2 cards. For each of
those cards that matches, place 1 progress token on stage 2.
(OHaUH) Location, Dungeons Deep and Caverns Dim, OHaUH x3
77. The Wargs' Glade Forest Threat: 2, Quest Points: 4
Forced: After a character takes damage from an attack made
by a Creature Enemy, remove 1 progress token from the
current Quest. Riddle: The first player names a sphere,
shuffles his deck, and discards the top card. For each of those
cards that matches, place 1 progress token on stage 2.
(OHaUH) Location, Dungeons Deep and Caverns Dim, OHaUH x1
78. Lake in the Cavern Cave Threat: X, Quest Points: 0
X is twice the number of players in the game. Players cannot
travel here. Immune to player card effects. Forced: After
players advance to stage 3, remove Lake in the Cavern from
the game.
(OHaUH) Objective: Dungeons Deep and Caverns Dim, OHaUH x1
79. Bilbo's Magic Ring Artifact. Ring.
Attach to Bilbo Baggins. Action: When answering a riddle,
spend 1 [Baggins] resource to discard an additional player
card from the top of your deck. Action: Exhaust Bilbo's Magic
Ring and raise each player's threat by 2 to add 1 [Baggins]
resource to Bilgo Baggins' resource pool.
(OHaUH) Treachery, Dungeons Deep and Caverns Dim, OHaUH x2
80. Come Down Little Bird When Revealed: Starting with the first player, each player
must search the encounter deck and encounter discard pile
for 1 Creature Enemy and put it into play engaged with him.
Then shuffle the encounter deck. Riddle: The first player
names a card type and cost, shuffles his deck, then discards
teh top 3 cards. For each of those cards that matches both
items, place 1 progress on stage 2.
(OHaUH) Treachery, Dungeons Deep and Caverns Dim, OHaUH x3
81. It Likes Riddles When Revealed: The first player must choose to answer the
riddle on this card. If he finds at least 1 match, discard cards
from the encounter deck until another card with a riddle is
discarded. Then, answer that riddle. Riddle: The first player
names a cost, shuffles his deck, then discards the top 2 cards.
For each of those cards that matches, place 1 progress token
on stage 2.
(OHaUH) Treachery, Dungeons Deep and Caverns Dim, OHaUH x2
82. Hiding in the Trees When Revealed: Characters get -1 [Willpower] and cannot
attack until the end of the round. Riddle: The first player
names a card type and sphere, shuffles his deck, then
discards the top 3 cards. For each of those cards that
matches both items, place 1 progress token on stage 2.
(OHaUH) Treachery, Dungeons Deep and Caverns Dim, OHaUH x2
83. What's In My Pocket When Revealed: The first player must choose to answer the
riddle on this card. This effect cannot be canceled. Riddle:
The first player names a sphere and cost, shuffles his deck,
then discards the top 2 cards. For each of those cards that
matches both items, place 1 progress token on stage 2.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 57
Set/Num/Name Card Info Notes
(OHaUH) Treachery, Dungeons Deep and Caverns Dim, OHaUH x1
84. Not Fair! Not Fair! When Revealed: The first player names a card type and then
discards the top 3 cards of the encounter deck. For each of
those cards that does not match the named type, remove 1
progress token from stage 2. This effect cannot be canceled.

The Massing at Osgiliath


(TMaO) Enemy, TMaO x1, Unique, Threat: 6 You can use Feint (CORE 34) to prEvent him
1. The Witch-king Nazgûl. Captain., Threat: 6, Engage Threshold: 40 from attacking and thus prEvent him from
HP: 11, Willpower: , Attack: 6, Defense: 6 returning to the staging area. The forced
Players cannot play Attachments on The Witch-king. effect happens immediately after determining
While The Witchin-king is in the staging area, each character combat damage and before any player actions.
gets -1 Willpower.
Forced: After The Witch-king attacks, he returns to the
staging area unless the defending player raises his threat by
3.
(TMaO) Enemy, TMaO x4 Threat: 1
2. Snaga Scouts Orc. Scout., Threat: 1, Engage Threshold: 1
HP: 2, Willpower: , Attack: 1, Defense: 0
Forced: At the beginning of the encounter phase, all copies
of Snaga Scouts engage the player with the lowest threat.
(The first player chooses in case of a tie.)
(TMaO) Enemy, TMaO x4 Threat: 1
3. Wolves from Mordor Creature. Scout., Threat: 1, Engage Threshold: 35
HP: 4, Willpower: , Attack: 3, Defense: 1
Forced: After Wolves from Mordor attack and destroy a
character, shuffle Wolves from Mordor into the encounter
deck.
Shadow: Deal 2 damage to the defending character.
(TMaO) Enemy, TMaO x4 Threat: 2 If Frodo (SoM 25) is damaged, the defending
4. Wainriders Easterling. Scout., Threat: 2, Engage Threshold: 35 player's threat is still raised by 1 and then if
HP: 4, Willpower: , Attack: 3, Defense: 1 you decide to cancel Frodo's damage you will
Each damage dealt by Wainriders raises the defending raise the threat an additional amount equal to
player's threat by 1. the damage being cancelled.
(TMaO) Enemy, TMaO x3 Threat: 2 Players have crossed the Anduin when they
5. Wainrider Captain Easterling. Captain., Threat: 2, Engage Threshold: 40 have reached Stage 4 of the Quest.
HP: 4, Willpower: , Attack: 3, Defense: 3
When Revealed: Move the top Scout Enemy from the
encounter discard pile to the staging area. (Top 2 Scout
enemies instead if the players have crossed the Anduin.)
Shadow: If this attack is undefended, attacking Enemy gets
+2 Attack if it is a Scout.
(TMaO) Enemy, TMaO x3 Threat: 2 Players have crossed the Anduin when they
6. Uruk Vanguard Uruk. Orc., Threat: 2, Engage Threshold: 45 have reached Stage 4 of the Quest.
HP: 8, Willpower: , Attack: 2, Defense: 1
If the players have crossed the Anduin, Uruk Vanguard gets
+3 Attack.
Shadow: Attacking Enemy gets +1 Attack. (+2 Attack instead
if players have crossed the Anduin).
Shadow: Attacking Enemy gets +1 Attack. (+2 Attack instead
if players have crossed the Anduin).
(TMaO) Location, The Massing at Osgiliath, TMaO x3 Players have crossed the Anduin when they
7. Captured Tower West Bank. Threat: 1, Quest Points: 2 have reached Stage 4 of the Quest.
If the players have crossed the Anduin, Captured Shadow: The attack is undefended which
Watchtower gets +3 Threat. means the damage must be applied to any
Shadow: Remove all defending characters from combat. This Hero, possibly the same Hero that was meant
attack is considered undefended. to defend against the attack in the first place.
The would-be defenders remain exhausted.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 58
Set/Num/Name Card Info Notes
(TMaO) Location, The Massing at Osgiliath, TMaO x1 The effect applies to every Scout Enemy
8. Emyn Arnen Overlook West Bank. Threat: 2, Quest Points: 5 revealed while this Location is in-play.
The first Scout Enemy revealed from the encounter deck
each round gains surge and doomed 2.
(TMaO) Location, The Massing at Osgiliath, TMaO x2 Players have crossed the Anduin when they
9. Morgulduin East Bank. Polluted. Threat: 1, Quest Points: 3 have reached Stage 4 of the Quest.
While Morgulduin is the active Location, it gains: "Forced:
When a character commits to a Quest, deal 1 damage to that
character."
Shadow: If the players have not yet crossed the Anduin,
return any current active Location to the staging area.
Morgulduin becomes the active Location.
(TMaO) Location, The Massing at Osgiliath, TMaO x2 Players have crossed the Anduin when they
10. Pelennor Fields West Bank. Threat: 1, Quest Points: 7 have reached Stage 4 of the Quest. If two
If the players have crossed the Anduin, Pelennor Fields gains: copies are in-play and you don't travel to
"When faced with the option to travel, the players must either, each players' threat increases by 6. If
either travel to Pelennor Fields or raise each player's threat two copies are in-play and you travel to one of
by 3." them, each players' threat still raises by 3
because you didn't travel to the other one
(official answer from Nate).
(TMaO) Location, The Massing at Osgiliath, TMaO x3 Players have crossed the Anduin when they
11. Ruins of Osgiliath East Bank. Threat: 1, Quest Points: 7 have reached Stage 4 of the Quest.
If the players have crossed the Anduin, Ruins of Osgiliath gets
+3 Threat.
(TMaO) Treachery, The Massing at Osgiliath, TMaO x4
12. Cut Off Doomed 1. When Revealed: Each player must discard all Ally
cards from his hand, if able.
Shadow: Defending player must discard 1 Ally card from his
hand or attacking Enemy gets +3 Attack. (2 allies instead if
this attack is undefended.
(TMaO) Treachery, The Massing at Osgiliath, TMaO x2
13. Dark Pursuit When Revealed: Raise the total Threat of the staging area by
1 for each Scout Enemy in play. If there are no Scout
enemies in play, Dark Pursuit gains surge.
(TMaO) Treachery, The Massing at Osgiliath, TMaO x3 Players have crossed the Anduin when they
14. Massing at Osgiliath Surge. When Revealed: Until the end of the phase, each card have reached Stage 4 of the Quest.
revealed by the encounter deck gains doomed 1. (Doomed 3
instead if the players have crossed the Anduin.)
(TMaO) Objective: The Massing at Osgiliath, TMaO x2
15. Ranger of Ithilien Gondor. Range. Ally.
Surge.
When Revealed: The first player takes control of Ranger of
Ithilien, exhausted and committed to the Quest. Then,
Ranger of Ithilien gains surge.
Shadow: Deal 2 damage to attacking Enemy. The defending
player may exhaust a character he controls to take control of
Ranger of Ithilien.
(TMaO) Quest, The Massing at Osgiliath 1, TMaO x1, Quest Points: 7
16. Beyond Expectations Side A: Setup: Search the encounter deck for 12 Scout cards,
and add 3 per player (one of each title), to the staging area.
Remove The Witch-king from the encounter deck and set
him aside, out of play. Shuffle any unused Scoutcards back
into the encounter deck.
Side B: Players cannot travel to West Bank Locations.
(TMaO) Quest, The Massing at Osgiliath 2, TMaO x1, Quest Points: 5
17. Through the Ruins Side A: none.
Side B: Players cannot travel to West Bank Locations.
Each player cannot play or put into play more than 1 card
from his hand each round.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 59
Set/Num/Name Card Info Notes
(TMaO) Quest, The Massing at Osgiliath 3, TMaO x1, Quest Points: 1
18. Anduin Crossing Side A: none.
Side B: Progress tokens from card effects cannot be placed
on this Quest card or the active Location.
Players cannot travel to East Bank or West Bank Locations.
In order to commit characters to the Quest, a player must
first choose a Hero or 1 Ranger of Ithilien card he controls.
Discard each chosen card from play.
(TMaO) Quest, The Massing at Osgiliath 4, TMaO x1, Quest Points: 15
19. Race to Mias Tirith Side A: none.
Side B: When Revealed: Add The Witch-king to the staging
area.
Players have now crossed the Anduin. Players cannot travel
to East Bank Locations.
If the players defeat this stage, they have won the game.

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