LOTR LCG Cards and FAQs 7.1
LOTR LCG Cards and FAQs 7.1
1 - Page 1
Lord of the Rings LCG Unoffical Complete Card List and FAQ v7.0
Original document : Kirk Bauer (BGG : kirkbauer), Current Maintainer : Kelly B (BGG : happycatmachine)
The Hunt for Gollum – Conflict at the Carrock – A Journey to Rhosgobel – The Hills of Emyn Muil – The Dead Marshes – Return to Mirkwood
The Redhorn Gate – Road to Rivendell – The Watcher in the Water – The Long Dark – Foundations of Stone – Shadow and Flame
Khazad-dum – Heirs of Numenor – Over Hill and Under Hill – On the Doorstep
The Massing at Osgiliath – The Battle of Lake-town
Set/Num/Name Card Info Notes
(Core) Hero, Leadership, Core x1, Unique, Threat: 12 As always, this Response is optional but if
1. Aragorn Dúnedain. Noble. Ranger. desired it must be triggered immediately after
HP: 5, Willpower: 2, Attack: 3, Defense: 2 Aragorn is committed to a Quest. This can't
Response: After Aragorn commits to a Quest, spend 1 allow Aragorn to Quest more than once in the
resource from his resource pool to ready him. same round. He is still committed to the
Quest until the end of the phase even if you
ready him.
(Core) Hero, Leadership, Core x1, Unique, Threat: 8 Can add resource to himself or any other Hero
2. Théodred Noble. Rohan. Warrior. owned by any player. Théodred can add
HP: 4, Willpower: 1, Attack: 2, Defense: 1 resource to Aragorn (CORE 1) who can use the
Response: After Théodred commits to a Quest, choose a resource to ready himself if they both are
Hero committed to that Quest. Add 1 resource to that committed to the Quest by the same player. If
Hero's resource pool. Aragorn was already committed by another
player he would not be able to immediately
use this resource (official FAQ). Can only
commit to a Quest once per game turn, even if
you have a way to ready him.
(Core) Hero, Leadership, Core x1, Unique, Threat: 9
3. Glóin Dwarf. Noble.
HP: 4, Willpower: 2, Attack: 2, Defense: 1
Response: After Glóin suffers damage, add 1 resource to his
resource pool for each point of damage he just suffered.
(Core) Hero, Tactics, Core x1, Unique, Threat: 11
4. Gimli Dwarf. Noble. Warrior.
HP: 5, Willpower: 2, Attack: 2, Defense: 2
Gimli gets +1 Attack for each damage token on him.
(Core) Hero, Tactics, Core x1, Unique, Threat: 9 If you have an active Location, progress tokens
5. Legolas Noble. Silvan. Warrior. are placed there instead of the current Quest
HP: 4, Willpower: 1, Attack: 3, Defense: 1 card (official FAQ v1.1). This benefit occurs
Response: After Legolas participates in an attack that any time Legolas is part of an attack that
destroys an Enemy, place 2 progress tokens on the current destroys an Enemy, whether he attacks alone
Quest. or with somebody else.
(Core) Hero, Tactics, Core x1, Unique, Threat: 9 The ability resolves before any keyword
6. Thalin Dwarf. Warrior. (including Doomed and Surge) or When
HP: 4, Willpower: 1, Attack: 2, Defense: 2 Revealed effects on the Enemy which are
While Thalin is committed to a Quest, deal 1 damage to each never triggered if the ability destroys the
Enemy as it is revealed by the encounter deck. Enemy (official FAQ).
(Core) Hero, Spirit, Core x1, Unique, Threat: 9 This Action can be used after new Encounter
7. Éowyn Noble. Rohan. cards are revealed during the Quest phase,
HP: 3, Willpower: 4, Attack: 1, Defense: 1 allowing you to increase her total Willpower
Action: Discard 1 card from your hand to give Éowyn +1 based on what cards came out.
Willpower until the end of the phase. This effect may be If you have multiple Actions that require you
triggered by each player once each round. to discard a card, each one requires you to
discard a separate card.
(Core) Hero, Spirit, Core x1, Unique, Threat: 7 Eleanor's Response can be used during initial
8. Eleanor Gondor. Noble. game Setup if necessary, but remember that
HP: 3, Willpower: 1, Attack: 1, Defense: 2 When Revealed effects don't occur unless the
Response: Exhaust Eleanor to cancel the "when revealed" setup text specifically says to "reveal" cards
effects of a Treachery card just revealed by the encounter (official FAQ v1.1).
deck. Then, discard that card, and replace it with the next
card from the encounter deck. Can't cancel other keywords, just When
Revealed. Any When Revealed effects and
keywords on the replacement card are still
resolved because it is considered "Revealed"
(errata, FAQ 1.2).
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 2
Set/Num/Name Card Info Notes
(Core) Hero, Spirit, Core x1, Unique, Threat: 8 This attack is done during the normal Attack
9. Dúnhere Rohan. Warrior. portion of the Combat phase and you must
HP: 4, Willpower: 1, Attack: 2, Defense: 1 exhaust Dúnhere as usual. In other words, all
Dúnhere can target enemies in the staging area when he aspects of the attack are normal except the
attacks alone. When doing so, he gets +1 Attack. choice of Enemy that can be attacked. Note
that this does not cause the Enemy to engage
the player: the Enemy that is attacked remains
in the staging area.
With the core set, there can only be one
Dúnhere in play and he is the only character
who can attack enemies in the staging area, so
he will always be doing this alone. Other
characters can still attack enemies you are
engaged with as normal.
(Core) Hero, Lore, Core x1, Unique, Threat: 8
10. Denethor Gondor. Noble. Steward.
HP: 3, Willpower: 1, Attack: 1, Defense: 3
Action: Exhaust Denethor to look at the top card of the
encounter deck. You may move that card to the bottom of
the deck.
(Core) Hero, Lore, Core x1, Unique, Threat: 12 Includes other players' characters.
11. Glorfindel Noble. Noldor. Warrior.
HP: 5, Willpower: 3, Attack: 3, Defense: 1
Action: Pay 1 resource from Glorfindel's pool to heal 1
damage on any character. (Limit once per round.)
(Core) Hero, Lore, Core x1, Unique, Threat: 10 Should read: "Action: Exhaust Beravor to
12. Beravor Dúnedain. Ranger. choose
HP: 4, Willpower: 2, Attack: 2, Defense: 2 a player. That player draws 2 cards. Limit once
Action: Exhaust Beravor to choose a player. That player per
draws 2 cards. round."
(Core) Ally, Leadership, Core x3, Cost: 2
13. Guard of the Citadel HP: 2, Willpower: 1, Attack: 1, Defense: 0
(Core) Ally, Leadership, Core x2, Unique, Cost: 4 Note that if you choose to exhaust Faramir for
14. Faramir HP: 3, Willpower: 2, Attack: 1, Defense: 2 the Action, he did not commit to the Quest
Action: Exhaust Faramir to choose a player. Each character and cannot contribute his Willpower. Also
controlled by that player gets +1 Willpower until end of the remember that, assuming you haven't
phase. exhausted him to commit him to the Quest,
his Action can be performed after new
Encounter cards are added to the staging area
and before total willpower is calculated.
(Core) Ally, Leadership, Core x2, Cost: 3 Remember, Responses are optional, but if you
15. Son of Arnor HP: 2, Willpower: 0, Attack: 2, Defense: 0 chose to do this then the Enemy remains
Response: After Son of Arnor enters play, choose an Enemy engaged with you from this point forward.
card in the staging area or currently engaged with another
player. Engage that Enemy.
(Core) Ally, Leadership, Core x3, Cost: 1 This can include your current Location as well
16. Snowbourn Scout HP: 1, Willpower: 0, Attack: 0, Defense: 1 as any Locations in the staging area, not the
Response: After Snowbourn Scout enters play, choose a Quest card.
Location. Place 1 progress token on that Location.
(Core) Ally, Leadership, Core x2, Cost: 3
17. Silverlode Archer HP: 1, Willpower: 1, Attack: 2, Defense: 0
Ranged.
Ranged.
(Core) Ally, Leadership, Core x2, Cost: 4 Instantly damages every Enemy with the Orc
18. Longbeard Orc Slayer HP: 3, Willpower: 0, Attack: 2, Defense: 1 trait in play (in staging area or engaged with a
Response: After Longbeard Orc Slayer enters play, deal 1 player).
damage to each Orc Enemy in play.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 3
Set/Num/Name Card Info Notes
(Core) Ally, Leadership, Core x1, Unique, Cost: 6 If you trigger the Response, you do not need
19. Brok Ironfist HP: 4, Willpower: 2, Attack: 2, Defense: 1 to pay any resources when putting Brok into
Response: After a Dwarf Hero you control leaves play, put play from your hand, in fact you don't even
Brok Ironfist into play from your hand. need a Leadership Hero to use this Response.
This Response is not triggered by a Hero being
taken prisoner. This is a bit unusual for an Ally
in that the Response is triggered when the
card is not yet in-play.
(Core) Event, Leadership, Core x2, Cost: 1 An Ally belonging to any player may be
20. Ever Vigilant Action: Choose and ready 1 Ally card. selected.
(Core) Event, Leadership, Core x2, Cost: 0 Even though the cost is 0, you must still have a
21. Common Cause Action: Exhaust 1 Hero you control to choose and ready a Leadership Hero under your control (alive and
different Hero. not captured) to play this card.
Readied Hero can be controlled by any player.
(Core) Event, Leadership, Core x2, Cost: 2 All characters (Heroes and Allies, belonging to
22. For Gondor! Action: Until the end of the phase, all characters get +1 all players) get +1 Attack until the end of the
Attack. All Gondor characters also get +1 Defense until the current phase only. Only characters with the
end of the phase. Gondor trait get +1 Defense. More than one
copy can be played during the same phase.
(Core) Event, Leadership, Core x2, Cost: 1 You only pay the 1 Leadership resource for
23. Sneak Attack Action: Put 1 Ally card into play from your hand. At the end this card, not the cost of the Ally you bring
of the phase, if that Ally is still in play, return it to your hand. into play (resource type of the Ally doesn't
matter). Any damage on the Ally is discarded
when returned to your hand.
Note the word Phase: the Ally will only be in-
play during a single phase (e.g. Quest or
Attack are the most common phases in which
to use this card).
(Core) Event, Leadership, Core x2, Cost: 1 Multiple copies of Valiant Sacrifice can be
24. Valiant Sacrifice Response: After an Ally card leaves play, that card's triggered off of one Ally leaving play, but each
controller draws 2 cards. Valiant Sacrifice card played can only allow
you to draw 2 cards one time. After Sneak
Attack (CORE 23) causes a character to leave
play and after Gandalf (CORE 73) leaves play
this is triggered as well.
Can take place before or after other
Responses to the same Event since you can
always choose the order in which they are
resolved (official FAQ).
(Core) Event, Leadership, Core x1, Cost: 5 Characters include Heroes and Allies.
25. Grim Resolve Action: Ready all character cards in play.
(Core) Attachment, Leadership, Core x2, Unique, Cost: 2 You only have to exhaust the Steward of
26. Steward of Gondor Gondor. Title. Gondor, not the attached Hero. You can do
Attach to a Hero. Attached Hero gains the Gondor trait. this once every game round, effectively
Action: Exhaust Steward of Gondor to add 2 resources to allowing the Hero to collect 3 resources per
attached Hero's resource pool. round instead of the usual 1. These can be
gained and immediately spent in the same
Phase 2 you played this card in if so desired.
(Core) Attachment, Leadership, Core x1, Unique, Cost: 2 Note that this does not grant an extra
27. Celebrían's Stone Artifact. Item. resource token, it means all resource tokens in
Attach to a Hero. Restricted. Attached Hero gains +2 Aragorn's (CORE 1) resource pool are now two
Willpower. If attached Hero is Aragorn, he also gains a Spirit types: Leadership and Spirit. Aragorn
resource icon. officiAlly becomes both a "Leadership Hero"
and a "Spirit Hero" for game purposes.
(Core) Ally, Tactics, Core x3, Cost: 2
28. Veteran Axehand HP: 2, Willpower: 0, Attack: 2, Defense: 1
(Core) Ally, Tactics, Core x3, Cost: 2 If the damage kills the attacking Enemy, the
29. Gondorian Spearman HP: 1, Willpower: 0, Attack: 1, Defense: 1 Enemy will not attack and is simply discarded
Sentinel. along with its shadow card.
Response: After Gondorian Spearman is declared as a
defender, deal 1 damage to the attacking Enemy.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 4
Set/Num/Name Card Info Notes
(Core) Ally, Tactics, Core x2, Cost: 3
30. Horseback Archer HP: 2, Willpower: 0, Attack: 2, Defense: 1
Ranged.
(Core) Ally, Tactics, Core x1, Unique, Cost: 6 Always shuffled back into the original owner's
31. Beorn HP: 6, Willpower: 1, Attack: 3, Defense: 3 deck, even if put into play under control of
Action: Beorn gains +5 Attack until the end of the phase. At another player.
the end of that phase in which you trigger this effect, shuffle If Beorn is put into play via Sneak Attack (CORE
Beorn back into your deck. (Limit once per round.) 23) you can choose the order in which the
end-of-phase Events occur, which means he
can go into either your hand or your discard
pile. (official FAQ)
(Core) Event, Tactics, Core x3, Cost: 1 The chosen character can belong to any
32. Blade Mastery Action: Choose a character. Until the end of the phase, that player, and this Event could be played more
character gains +1 Attack and +1 Defense. than once on the same character with the
effects stacking.
(Core) Event, Tactics, Core x2, Cost: 1 You may choose yourself. The chosen
33. Rain of Arrows Action: Exhaust a character you control with the ranged character does not actuAlly attack which
keyword to choose a player. Deal 1 damage to each Enemy means they don't get any benefits from the
engaged with that player. attack (e.g. Legolas will not get any bonus if
used for this Event card).
(Core) Event, Tactics, Core x2, Cost: 1 Enemies attack one at a time, you must play
34. Feint Combat Action: Choose an Enemy engaged with a player. this before the Enemy begins its attack. The
That Enemy cannot attack this phase. shadow card will later be discarded with no
effect. No defender can be applied to this
Enemy since the Enemy never attacks (official
FAQ v1.1).
(Core) Event, Tactics, Core x2, Cost: 1 A Ranged character can attack Enemies
35. Quick Strike Action: Exhaust a character you control to immediately engaged with other players, Dúnhere (CORE 9)
declare it as an attacker (and resolve this attack) against any can attack Enemies in the staging area. All
eligible Enemy target. other characters may only attack Enemies
engaged with their controlling player. This can
be done during any player action window,
potentiAlly outside of the Combat phase. This
could allow the same player to attack the
same Enemy twice in the same turn. No other
characters can join the attack (official FAQ
v1.2).
(Core) Event, Tactics, Core x2, Cost: 3
36. Thicket of Spears You must use resources from 3 different Heroes' pools to pay
for this card. Action: Choose a player. That player's engaged
enemies do not attack this phase.
(Core) Event, Tactics, Core x1, Cost: 2 If the damage kills the attacking Enemy, the
37. Swift Strike Response: After a character is declared as a defender, deal 2 Enemy will not complete its attack and is
damage to the attacking Enemy. simply discarded along with its shadow card.
Multiple copies of this card may be played in
response to a single character being declared
as a defender.
(Core) Event, Tactics, Core x1, Cost: 0 Even though the cost is 0, you must still have a
38. Stand Together Action: Choose a player. That player may declare any Tactics Hero under your control (alive and not
number of his eligible characters as defenders against each captured) to play this card.
Enemy attacking him this phase. Sentinel characters from other players may
not join the defense since they can only
defend against undefended attacks, and by
definition this attack will be defended.
Enemy's Attack strength is determined,
Defense strength of all defenders are added
together and subtracted from Attack strength,
and all remaining Attack strength must be
assigned as damage to a single defender.
(official FAQ)
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 5
Set/Num/Name Card Info Notes
(Core) Attachment, Tactics, Core x2, Cost: 1 If you have an active Location, progress tokens
39. Blade of Gondolin Item. Weapon. are placed there instead of the current Quest
Attach to a Hero. Restricted. Attached Hero gets +1 Attack card (official FAQ v1.1).
when attacking an Orc. Response: After attached Hero If Legolas completes a Quest card then this
attacks and destroys an Enemy, place 1 progress token on Response can place additional tokens on the
the current Quest. next Quest card, or vice-versa (if the Quest
only needs one progress token to be
completed, you'd want to trigger this Event
first and then trigger Legolas's ability second
(official FAQ v1.1).
(Core) Attachment, Tactics, Core x2, Cost: 4 If the Citadel Plate is removed or lost for some
40. Citadel Plate Item. Armor. reason, and the Hero's damage markers
Attach to Hero. Restricted. Attached Hero gets +4 Hit Points. exceed his/her hit points, the Hero is killed.
(Core) Attachment, Tactics, Core x2, Cost: 2
41. Dwarven Axe Item. Weapon.
Attach to a Hero. Restricted. Attached Hero gains +1 Attack.
(+2 Attack instead if attached Hero is a Dwarf.)
(Core) Attachment, Tactics, Core x1, Unique, Cost: 1 Occurs after any character belonging to any
42. Horn of Gondor Item. Artifact. player leaves play, could happen multiple
Attach to a Hero. Restricted. Response: After a character times in a single phase. After Sneak Attack
leaves play, add 1 resource to attached Hero's pool. (CORE 23) causes a character to leave play and
after Gandalf (CORE 73) leaves play this is
triggered as well.
If the Hero with this attached dies, the
Attachment is gone and the Response doesn't
trigger, which is OK because the Hero's
resource pool is gone anyways.
(Core) Ally, Spirit, Core x2, Cost: 2 Action: This does not exhaust Wandering
43. Wandering Took HP: 2, Willpower: 1, Attack: 1, Defense: 1 Took, you simply give control to another
Action: Reduce your threat by 3 to give control of Wandering player and he remains in whatever state he
Took to another player. Raise that player's threat by 3. was in before. If he was the defender of an
attack before you gave him to another player,
that attack is now undefended.
When Wandering Took is removed from play,
he is returned to his original owner's discard
pile. The Action is useless in a single-player
game.
(Core) Ally, Spirit, Core x3, Cost: 3 If this progress token causes the Location to
44. Lórien Guide HP: 2, Willpower: 1, Attack: 1, Defense: 0 be explored, it is immediately discarded and
Response: After Lórien Guide commits to a Quest, place 1 any progress tokens from later this phase
progress token on the active Location. would apply to the Quest card. If no active
Location, no progress token is placed (i.e. can't
be placed on Quest).
(Core) Ally, Spirit, Core x2, Cost: 4 This Response occurs immediately after
45. Northern Tracker HP: 3, Willpower: 1, Attack: 2, Defense: 2 committing to the Quest, before additional
Response: After Northern Tracker commits to a Quest, place Encounter cards are drawn.
1 progress token on each Location in the staging area. If any Locations have progress tokens equal to
their Quest value, they are immediately
considered explored and removed (rulebook
p15).
(Core) Event, Spirit, Core x2, Cost: 3
46. The Galadhrim's Action: Reduce one player's threat by 6, or reduce each
Greeting player's threat by 2.
(Core) Event, Spirit, Core x2, Cost: 0 Even though the cost is 0, you must still have a
47. Strength of Will Response: After you travel to a Location, exhaust a Spirit Spirit Hero under your control (alive and not
character to place 2 progress tokens on that Location. captured) to play this card.
If this causes the Location to be completed it
is immediately discarded from play. Any
Travel or Forced keyword is resolved first (e.g.
Tower Gate (CORE 107)) (official FAQ v1.1).
Multiple copies of this card can be triggered by
the same travel Event.
(Core) Event, Spirit, Core x2, Cost: 1
48. Hasty Stroke Response: Cancel a shadow effect just triggered during
combat.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 6
Set/Num/Name Card Info Notes
(Core) Event, Spirit, Core x2, Cost: 1 If you choose yourself, Will of the West is
49. Will of the West Action: Choose a player. Shuffle that player's discard pile discarded after the shuffling is completed so it
back into his deck. won't be included in the shuffling. Note that
dead Heroes should not be shuffled back into
the deck.
(Core) Event, Spirit, Core x2, Cost: 1 Does not work for shadow effects.
50. A Test of Will Response: Cancel the "when revealed" effects of a card that
was just revealed from the encounter deck.
(Core) Event, Spirit, Core x3, Cost: X Does not include Neutral Allies (official FAQ
51. Stand and Fight Action: Choose an Ally with a printed cost of X in any player's 1.2). When Ally is removed from play, it is
discard pile. Put that Ally into play under your control. (The returned to its original owner's discard pile.
chosen Ally can belong to any sphere of influence.) The cost of playing this Event is X Spirit
resources; this allows you to put any non-
Neutral Ally in-play with a cost up to X. The
cost of this card is considered to be 0 until
played as an action.
(Core) Event, Spirit, Core x2, Cost: 2 This Enemy will once again contribute Threat
52. A Light in the Dark Action: Choose an Enemy engaged with a player. Return that during the next Quest Phase and may engage
Enemy to the staging area. a player during the next Encounter Phase. (you
probably want to play this card at the end of
the Encounter Phase).
(Core) Event, Spirit, Core x1, Cost: 1 Heroes can never be placed into your hand, so
53. Dwarven Tomb Action: Return 1 Spirit card from your discard pile to your the card selected can't be a Hero.
hand.
(Core) Event, Spirit, Core x1, Cost: 5 Revived Hero no longer counts as dead for
54. Fortune or Fate Action: Choose a Hero in any player's discard pile. Put that scoring purposes. Can't return a Hero from an
card into play, under its owner's control. eliminated player.
(Core) Attachment, Spirit, Core x2, Cost: 2
55. The Favor of the Lady Condition.
Attach to a Hero. Attached Hero gains +1 Willpower.
(Core) Attachment, Spirit, Core x2, Cost: 1 When the Location is explored, Power in the
56. Power in the Earth Condition. Earth returns to your discard pile.
Attach to a Location. Attached Location gets -1 Threat.
(Core) Attachment, Spirit, Core x1, Cost: 2 This means the Hero will be able to do at least
57. Unexpected Courage Condition. 2 things each game round (Quest, Defend,
Attach to a Hero. Action: Exhaust Unexpected Courage to Attack, and any other actions that require
ready attached Hero. exhausting the Hero). This can't be used to
allow one player to attack the same Enemy
twice during your turn (official FAQ v1.1).
(Core) Ally, Lore, Core x3, Cost: 3 Note that after a character is dead it is too late
58. Daughter of the HP: 1, Willpower: 1, Attack: 0, Defense: 0 to use this action, although during Combat
Nimrodel Action: Exhaust Daughter of the Nimrodel to heal up to 2 phase you have an opportunity to heal before
damage on any 1 Hero. damage is applied which could save a
character from death. For example, if an
Enemy has Attack 6, and your Hero has 3
Health and 3 Defense, you could heal before
damage is applied but the character is already
at full health and it will have no impact. But
you can't heal after damage is dealt because
the damage in this case would kill the
character completely leaving no opportunity
for healing.
(Core) Ally, Lore, Core x2, Cost: 2
59. Erebor Hammersmith HP: 3, Willpower: 1, Attack: 1, Defense: 1
Response: After you play Erebor Hammersmith, return the
topmost Attachment in any player's discard pile to his hand.
(Core) Ally, Lore, Core x1, Unique, Cost: 1
60. Henemarth Riversong HP: 1, Willpower: 1, Attack: 1, Defense: 0
Action: Exhaust Henemarth Riversong to look at the top card
of the encounter deck.
(Core) Ally, Lore, Core x2, Cost: 2 Remember, Responses are optional. Can
61. Miner of the Iron Hills HP: 2, Willpower: 1, Attack: 1, Defense: 2 detach something like Caught in a Web (CORE
Response: After Miner of the Iron Hills enters play, choose 80) because it doesn't stipulate that you must
and discard 1 Condition Attachment from play. control the Attachment being discarded.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 7
Set/Num/Name Card Info Notes
(Core) Ally, Lore, Core x2, Unique, Cost: 2
62. Gléowine HP: 2, Willpower: 1, Attack: 0, Defense: 0
Action: Exhaust Gléowine to choose a player. That player
draws 1 card.
(Core) Event, Lore, Core x3, Cost: 2 Note that after a character is dead it is too late
63. Lore of Imladris Action: Choose a character. Heal all damage from that to use this action, although during Combat
character. phase you have an opportunity to heal before
damage is applied which could save a
character from death. For example, if an
Enemy has Attack 6, and your Hero has 3
Health and 3 Defense, you could heal before
damage is applied but the character is already
at full health and it will have no impact. But
you can't heal after damage is dealt because
the damage in this case would kill the
character completely leaving no opportunity
for healing.
(Core) Event, Lore, Core x2, Cost: 3
64. Lórien's Wealth Action: Choose a player. That player draws 3 cards.
(Core) Event, Lore, Core x2, Cost: 1
65. Radagast's Cunning Quest Action: Choose an Enemy in the staging area. Until the
end of the phase, that Enemy does not contribute its Threat.
(Core) Event, Lore, Core x2, Cost: 1
66. Secret Paths Quest Action: Choose a Location in the staging area. Until
the end of the phase, that Location does not contribute its
Threat.
(Core) Event, Lore, Core x2, Cost: X You choose how many resources to pay (so X
67. Gandalf's Search Action: Look at the top X cards of any player's deck, add 1 of would equal 1 if you paid 1, X would equal 3 if
those cards to its owner's hand, and return the rest to the you paid 3). Now this number of resources
top of the deck in any order. that you paid (X) is the number of cards you
look at from the top of any player's deck. The
cost of this card is considered to be 0 until
played as an action.
(Core) Event, Lore, Core x1, Cost: 5 Note that after a Hero is dead it is out of play
68. Beorn's Hospitality Action: Choose a player. Heal all damage on each Hero and will not heal.
controlled by that player.
(Core) Attachment, Lore, Core x2, Cost: 3 Like all Attachments, this can only be played
69. Forest Snare Item. Trap. during the Planning phase. You still control
Attach to an Enemy engaged with a player. Attached Enemy this Attachment even though you played it on
cannot attack. an Enemy which can impact a few things (e.g.
if you are eliminated from the game the card is
discarded, or if you are forced to discard an
Attachment that you control). As long as this
remains attached, the Enemy does not attack
(it can't) or contribute any threat (it isn't in the
staging area).
Enemy still is dealt a Shadow card but it is
later (end of Combat Phase) discarded with no
effect. The shadow card is never resolved.
(Core) Attachment, Lore, Core x2, Cost: 1 Should read: "Action: Discard a card from your
70. Protector of Lórien Title. hand
Attach to a Hero. Action: Discard a card from your hand to to give attached Hero +1 [Defense] or +1
give attached Hero +1 Defense or +1 Willpower until the end [Willpower] until the end of the phase. Limit 3
of the phase. times per phase."
(Core) Attachment, Lore, Core x1, Cost: 1 Usable when the player who controls Dark
71. Dark Knowledge Condition. Knowledge is being attacked. Allows you to
Attach to a Hero. Attached Hero gets -1 Willpower. look at one shadow card after it is dealt but
Response: Exhaust Dark Knowledge to look at 1 shadow card before you assign the defender, potentiAlly
that was just dealt to an Enemy attacking you. allowing you to alter your choice of defender
and/or heal before the card is officiAlly
revealed.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 8
Set/Num/Name Card Info Notes
(Core) Attachment, Lore, Core x2, Cost: 3 Note that after a character is dead it is too late
72. Self Preservation Skill. to use this action, although during Combat
Attach to a character. Action: Exhaust Self Preservation to phase you have an opportunity to heal before
heal 2 points of damage from attached character. damage is applied which could save a
character from death. For example, if an
Enemy has Attack 6, and your Hero has 3
Health and 3 Defense, you could heal before
damage is applied but the character is already
at full health and it will have no impact. But
you can't heal after damage is dealt because
the damage in this case would kill the
character completely leaving no opportunity
for healing.
(Core) Ally, Neutral, Core x4, Unique, Cost: 5 His "deal 4 damage" Response is not an attack
73. Gandalf HP: 4, Willpower: 4, Attack: 4, Defense: 4 and ignores the defensive strength of the
At the end of the round, discard Gandalf from Enemy and can be applied to any Enemy in-
play.Response: After Gandalf enters play, (choose 1): draw 3 play (including an Enemy in the staging area).
cards, deal 4 damage to 1 Enemy in play, or reduce your Gandalf may still attack normAlly during the
threat by 5. Combat Phase if you choose to use this ability.
Remember he is Unique so only one Gandalf
can be played during each game phase (but at
the end of the phase he will be gone allowing
another one to be played).
(Core) Enemy, Core x2 Threat: 2 Note that this is a forced exhaust and you
74. King Spider Creature, Spider, Threat: 2, Engage Threshold: 20 would not get to simultaneously use any
HP: 2, Willpower: , Attack: 3, Defense: 1 Action on the character that would also
When Revealed: Each player must choose and exhaust 1 require him/her to be exhausted. In addition,
character he controls. the newly exhausted character is not
Shadow: Defending player must choose and exhaust 1 committed to the Quest and does not
character he controls. (2 characters instead if this attack is contribute Willpower.
undefended.)
(Core) Enemy, Core x1 Threat: 1 Forced: this damage ignores the Hero's
75. Hummerhorns Creature, Insect, Threat: 1, Engage Threshold: 40 Defense and occurs whether you engage
HP: 3, Willpower: , Attack: 2, Defense: 0 Hummerhorns or it engages you (rulebook
Forced: After Hummerhorns engages you, deal 5 damage to p16). But, typicAlly, Hummerhorns will remain
a single Hero you control. engaged with you until defeated so this will
Shadow: Deal 1 damage to each character the defending only happen one time. Shadow: This effect
player controls. (2 damage instead if this attack is happens immediately, before any player
undefended.) Actions can be taken. If this kills the defending
character, this attack is now undefended.
(Core) Enemy, Core x1 Threat: 1
76. Ungoliant's Spawn Creature, Spider, Threat: 1, Engage Threshold: 32
HP: 9, Willpower: , Attack: 5, Defense: 2
When Revealed: Each character currently committed to a
Quest gets -1 Willpower until the end of the phase. Shadow:
Raise defending player's threat by 4. (Raise defending
player's threat by 8 instead if this attack is undefended.)
(Core) Location, Spiders of Mirkwood, Core x2
77. Great Forest Web Forest Threat: 2, Quest Points: 2
Travel: Each player must exhaust 1 Hero he controls to travel
here.
(Core) Location, Spiders of Mirkwood, Core x3 Travel: if you reveal a Treachery card it is
78. Mountains of Mirkwood Forest, Mountain Threat: 2, Quest Points: 3 resolved but doesn't get placed into the
Travel: Reveal the top card of the encounter deck and add it staging area. Response: even triggers if the
to the staging area to travel here. Response: After Mountains of Mirkwood never became the
Mountains of Mirkwood leaves play as an explored Location, active Location and instead was completed
each player may search the top 5 cards of his deck for 1 card through the use of special effects adding
and add it to his hand. Shuffle the rest of the searched cards progress tokens directly to it. Any effect
back into their owners' decks. prEventing drawing cards from your deck
would not impact this since you are not
"drawing" cards.
(Core) Treachery, Spiders of Mirkwood, Core x1
79. Eyes of the Forest When Revealed: Each player discards all Event cards in his
hand.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 9
Set/Num/Name Card Info Notes
(Core) Treachery, Spiders of Mirkwood, Core x2 A second Caught in a Web would require you
80. Caught in the Web When Revealed: The player with the highest threat level to pay 4 resources to ready (official FAQ v1.1).
attaches this card to one of his Heroes. (Counts as a Only hinders the ready during the refresh
Condition Attachment with the text: "Attached Hero does phase which normAlly happens for free; any
not ready during the refresh phase unless you pay 2 other Event that would cause the Hero to
resources from that Hero's pool.") ready (un-exhaust) is not affected. The Hero's
Attachments, if applicable, still ready
normAlly.You do not control this Attachment
because you didn't play it. This means you
can't remove it with a card that allows you to
remove an Attachment you control (official
FAQ).
(Core) Enemy, Core x1 Threat: 1 Shadow: once revealed, Wolf Rider ceases to
81. Wolf Rider Goblin, Orc, Surge, Threat: 1, Engage Threshold: 10 be a shadow card and immediately attacks the
HP: 2, Willpower: , Attack: 2, Defense: 0 player with its own new shadow card. Wolf
Surge. Rider remains engaged with the player until
Shadow: Wolf Rider attacks the defending player. That the end of the combat phase when shadow
player may declare 1 character as a defender. Deal Wolf cards are discarded from play. This means you
Rider its own Shadow card. After combat, return Wolf Rider have an opportunity to attack Wolf Rider
to the top of the encounter deck. before he retreats (official FAQ v1.1).
(Core) Enemy, Core x2 Threat: 1 If the attack is undefended, all damage must
82. Hill Troll Troll, Threat: 1, Engage Threshold: 30 be applied to a single Hero like any other
HP: 9, Willpower: , Attack: 6, Defense: 3 undefended attack, and then any excess
Excess combat damage dealt by Hill Troll (damage that is causes increased threat.
dealt beyond the remaining hit points of the character
damaged by its attack) must be assigned as an increase to
your threat.
(Core) Enemy, Core x2 Threat: 2 If the only Enemies in the staging area are two
83. Goblin Sniper Goblin, Orc, Threat: 2, Engage Threshold: 48 Goblin Snipers, you can't choose to engage
HP: 2, Willpower: , Attack: 2, Defense: 0 either of them (official FAQ v1.1).
During the encounter phase, players cannot optionAlly
engage Goblin Sniper if there are other enemies in the
staging area. Forced: If Goblin Sniper is in the staging area at
the end of the combat phase, each player deals 1 point of
damage to 1 character he controls.
(Core) Enemy, Core x1 Threat: 3 The player who is attacked raises their threat,
84. Marsh Adder Creature, Threat: 3, Engage Threshold: 40 even if another player uses a Sentinel
HP: 7, Willpower: , Attack: 4, Defense: 1 character to defend.
Forced: Each time Marsh Adder attacks you, raise your threat
by 1.
(Core) Enemy, Core x2 Threat: 2
85. Wargs Creature, Threat: 2, Engage Threshold: 20
HP: 3, Willpower: , Attack: 3, Defense: 1
Forced: If Wargs is dealt a shadow card with no effect, return
Wargs to the staging area after it attacks.
Shadow: Attacking Enemy gets +1 Attack. (+2 Attack instead
if this attack is undefended.)
(Core) Treachery, Wilderlands, Core x2 Always remove progress tokens from the
86. Despair When Revealed: Remove 4 progress tokens from the current current Quest card, never the active Location
Quest card. (If there are fewer than 4 progress tokens on the (official FAQ). If there aren't enough tokens on
Quest, remove all progress tokens from that Quest.) the current Quest, remove all that you can.
Shadow: Defending character does not count its Defense.
(Core) Location, Wilderlands, Core x2 Yes, the Forced Event automaticAlly
87. The Brown Lands Wasteland Threat: 5, Quest Points: 1 completes the Location, but you have to travel
Forced: After the players travel to The Brown Lands, place 1 here to trigger it, and you can normAlly only
progress token on it. travel to one Location per turn so it isn't
completely trivial.
(Core) Location, Wilderlands, Core x2
88. The East Bight Wasteland Threat: 1, Quest Points: 6
When faced with the option to travel, the players must travel
to The East Bight if there is no active Location.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 10
Set/Num/Name Card Info Notes
(Core) Enemy, Core x3 Threat: 2 When Revealed: if this occurs outside of the
89. Dol Guldur Orcs Dol Guldur Orc, Threat: 2, Engage Threshold: 10 Quest phase then no characters are
HP: 3, Willpower: , Attack: 2, Defense: 0 committed to a Quest and the effect is
When Revealed: The first player chooses 1 character ignored. If this effect kills a character then it
currently committed to a Quest. Deal 2 damage to that no longer contributes its Willpower to the
character. Quest. Chosen character can belong to any
Shadow: Attacking Enemy gets +1 Attack. (+3 Attack instead player.
if this attack is undefended.)
(Core) Enemy, Core x1 Threat: 2 The effect resolves after Chieftan Ufthak
90. Chieftan Ufthak Dol Guldur Orc, Threat: 2, Engage Threshold: 35 finishes his attack and damage has been
HP: 6, Willpower: , Attack: 3, Defense: 3 determined, which means his second attack is
Chieftan Ufthak gets +2 Attack for each resource token on at Attack 5 (official FAQ v1.1)
him. Forced: After Chieftan Ufthak attacks, place 1 resource
token on him.
(Core) Enemy, Core x2 Threat: 2 Should read "Forced: When Dol Guldur
91. Dol Guldur Beastmaster Dol Guldur Orc, Threat: 2, Engage Threshold: 35 Beastmaster attacks…". The effect resolves
HP: 5, Willpower: , Attack: 3, Defense: 1 immediately after you choose Dol Guldur
Forced: After Dol Guldur Beastmaster attacks, deal it 1 Beastmaster as an attacker, which means he
additional shadow card. normAlly has two shadow cards unless he is
prEvented from attacking through card effects
(official FAQ).
(Core) Treachery, Dol Guldur Orcs, Core x1 When Revealed: only cards in the staging area
92. Driven by Shadow When Revealed: Each Enemy and each Location currently in at the moment this is revealed are impacted.
the staging area gets +1 Threat until the end of the phase. If Shadow: Can discard Caught in a Web (CORE
there are no cards in the staging area, Driven by Shadow 80) on the defending character, but can't
gains surge. discard Caught in a Web if the attack is
Shadow: Choose and discard 1 Attachment from the undefended because you don't control that
defending character. (If this attack is undefended, discard all Attachment (official FAQ).
Attachments you control.)
(Core) Treachery, Dol Guldur Orcs, Core x3 Includes characters controlled by all players,
93. The Necromancer's When Revealed: Deal 1 damage to each exhausted and any characters that are killed would no
Reach character. longer contribute Willpower to the Quest.
When Revealed has no effect when dealt as a
shadow card.
(Core) Location, Dol Guldur Orcs, Core x2 If the first player can't discard 2 cards, you
94. Necromancer's Pass Stronghold, Dol Guldur Threat: 3, Quest Points: 2 can't go here (rulebook p23).
Travel: The first player must discard 2 cards from his hand at
random to travel here.
(Core) Location, Dol Guldur Orcs, Core x2 You can't draw your normal card in Phase 1
95. Enchanted Stream Forest Threat: 2, Quest Points: 2 nor can you draw any other cards from Events
While Enchanted Stream is the active Location, players that instruct you to "draw" cards.
cannot draw cards.
(Core) Enemy, Core x4 Threat: 2 Forced: This only applies when Forest Spider
96. Forest Spider Creature, Spider, Threat: 2, Engage Threshold: 25 first engages the player (or when you first
HP: 4, Willpower: , Attack: 2, Defense: 1 engage the Forest Spider), on future game
Forced: After Forest Spider engages a player, it gets +1 rounds it has normal Attack. Shadow: This
Attack until the end of the round. effect applies even if you do not defend the
Shadow: Defending player must choose and discard 1 attack (you are still the defending player).
Attachment he controls.
(Core) Enemy, Core x1 Threat: 3
97. East Bight Patrol Creature, Threat: 3, Engage Threshold: 15
HP: 2, Willpower: , Attack: 1, Defense: 0
(Core) Quest, Escape from Dol Guldur 2, Core x1, Quest Points: 15 "cannot play more than 1 Ally card" means all
124. Through the Caverns Side A: none. players collectively can't put more than 1 Ally
Side B: Response: After placing any number of progress card into play during Phase 2 (Planning Phase).
tokens on this card, flip the "prisoner" Hero card face up, and Cards like Sneak Attack (CORE 23) and Stand
place 1 damage token on it. This Hero has now been and Fight (CORE 51) can still put Allies into
"rescued," and may now be used by its controller. play during any action window because they
The players, as a group, cannot play more than 1 Ally card circumvent this restriction (official FAQ v1.1).
each round.
Players cannot advance to the next stage of this Quest unless Response: You can choose to trigger this
they have rescued the prisoner and have all 3 "Escape from response any time you have placed 1 or more
Dol Guldur" Objective cards. progress tokens on the card. Triggering this
response does force you to move Nazgûl of
Dol Guldur to the staging area, so in some
cases you may want to delay the rescue of the
prisoner.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 14
Set/Num/Name Card Info Notes
(Core) Quest, Escape from Dol Guldur 3, Core x1, Quest Points: 7 The card you used from your deck is discarded
125. Out of the Dungeons Side A: none. when defeated. These enemies do not have
Side B: Forced: At the beginning of each Quest phase, each the Orc trait (official FAQ). Can't be returned
player places the top card of his deck, face down in front of to the staging area: discard instead (official
him, as if it just engaged him from the staging area. These FAQ 1.2).
cards are called "Orc Guard," and act as enemies with: 1 hit
point, 1 Attack, and 1 Defense.
Players cannot defeat this stage while Nazgûl of Dol Guldur is
in play. If it is defeated and Nazgûl of Dol Guldur is not in
play, the players have won the game.
(Core) Quest, Journey Along the Anduin 1, Core x1, Quest Points: 8 Setup: Treachery cards are resolved and still
126. To the River… Side A: Setup: Each player reveals 1 card from the top of the count even though they are not added to the
encounter deck, and adds it to the staging area. staging area. When Revealed effects still
Side B: When Revealed: Search the encounter deck for 1 Hill occur and the Surge, and Doomed keywords
Troll (if one is not already in play), and place it in the staging are still resolved (official FAQ).
area. Shuffle the encounter deck.
Players cannot defeat this stage while any Hill Troll cards are
in play.
(Core) Quest, Journey Along the Anduin 2, Core x1, Quest Points: 16 There is no action window between each card
127. Anduin Passage Side A: none. revealed.
Side B: Reveal 1 additional card from the encounter deck
each Quest phase. Do not make engagement checks during
the encounter phase. (Each player may still optionAlly
engage 1 Enemy each encounter phase.)
(Core) Quest, Journey Along the Anduin 3, Core x1, Quest Points: 0 You no longer add any cards to the staging
128. Ambush on the Shore Side A: none. area, but the remainder of the Quest Phase
Side B: When Revealed: Reveal 2 encounter cards per player still occurs: in other words, you still need to
and add them to the staging area. Quest and you still need to add up your
Skip the staging step of the Quest phase for the remainder of Willpower and compare against Threat and
the game. adjust your threat dials appropriately.
Once there are no enemies in play, the players have won the Engagement checks occur again as they
game. normAlly would.
The Hunt for Gollum
(THfG) Hero, Lore, THfG x1, Unique, Threat: 9 Note that so far this is the only Hero whose
1. Bilbo Baggins Hobbit. threat level is greater than the sum of its
HP: 2, Willpower: 1, Attack: 1, Defense: 2 attributes.
The first player draws 1 additional card in the resource
phase.
(THfG) Attachment, Leadership, THfG x3, Cost: 1
2. Dúnedain Mark Signal.
Attach to a Hero. Attached Hero gains +1 Attack. Action: Pay
1 resource from attached Hero's pool to attach Dúnedain
Mark to another Hero.
(THfG) Event, Leadership, THfG x3, Cost: 1
3. Campfire Tales Action: Each player draws 1 card.
(THfG) Ally, Tactics, THfG x3, Cost: 2 If two Winged Guardians are defending
4. Winged Guardian HP: 1, Willpower: 0, Attack: 0, Defense: 4 together using Stand Together (CORE 38), if
Sentinel. one leaves play using Horn of Gordor (CORE
Winged Guardian cannot have restricted Attachments. 42), it is possible to generate the resource
Forced: After an attack in which Winged Guardian defends required for the other Winged Guardian to
resolves, pay 1 Tactics resource or discard Winged Guardian remain in-play. The forced effect happens
from play. immediately after determining combat
damage, before any player actions.
(THfG) Event, Tactics, THfG x3, Cost: 0 Even though the cost is 0, you still must have a
5. The Eagles are Coming! Eagle.Action: Search the top 5 cards of your deck for any Tactics Hero under your control (alive and not
number of Eagle cards and add them to your hand. Shuffle captured) to play this card.
the other cards back into your deck.
(THfG) Ally, Spirit, THfG x3, Cost: 2 Like all actions, the card must be in-play in
6. Westfold Horse-Breaker HP: 1, Willpower: 1, Attack: 0, Defense: 1 order use the effect (can't be triggered from
Action: Discard Westfold Horse-Breaker to choose and ready your hand).
a Hero. Chosen Hero can be controlled by any player
and this works even if they have Caught in a
Web attached.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 15
Set/Num/Name Card Info Notes
(THfG) Event, Spirit, THfG x3, Cost: 1
7. Mustering the Rohirrim Action: Search the top 10 cards of your deck for any 1 Rohan
Ally card and add it to your hand. Then, shuffle the other
cards back into your deck.
(THfG) Ally, Lore, THfG x3, Cost: 3 Note that this card is not a Minstrel (the name
8. Rivendell Minstrel HP: 1, Willpower: 2, Attack: 0, Defense: 0 of a card does not change the specific traits
Response: After you play Rivendell Minstrel from your hand, that it has).
search your deck for 1 Song card and add it to your hand.
Shuffle your deck.
(THfG) Event, Lore, THfG x3, Cost: 1 Only ignores any Travel keyword, not a Forced
9. Strider's Path Response: After a Location is revealed from the encounter keyword on the Location card. You may still
deck, immediately travel to that Location without resolving be able to travel to yet another Location
its Travel effect. If another Location is currently active, during the Travel Phase later. A Location
return it to the staging area. returned to the staging area keeps its progress
tokens.
(THfG) Attachment, Neutral, THfG x3, Cost: 1 Note that this does not grant an extra
10. Song of Kings Song. resource token, it means all resource tokens in
Attach to a Hero.Attached Hero gains a Leadership resource the Hero's resource pool are now two types:
icon. the Hero's original sphere and Leadership.
The Hero officiAlly becomes a "Leadership
Hero" for game purposes.
(THfG) Quest, The Hunt for Gollum 1, THfG x1, Quest Points: 8 Setup: be sure to apply any When Revealed
11. The Hunt Begins Side A: Setup: Reveal 1 card per player from the encounter effect and Surge, Doomed, and Guarded
deck, and add it to the staging area. keywords.
Side B: Forced: After the players Quest successfully, the first Forced: This is in addition to the Staging Phase
player looks at the top 3 cards of the encounter deck. Reveal and be sure to apply any When Revealed,
and add 1 of those cards to the staging area, and discard the Surge, Doomed, and Guarded keywords.
other 2 cards. If the players complete this card during the
Quest Phase, the Forced effect would still
occur (official FAQ 1.2).
(THfG) Quest, The Hunt for Gollum 2, THfG x1, Quest Points: 10 Forced: This additional encounter card is
12. A New Terror Abroad Side A: none. drawn before players commit to the Quest. Be
Side B: Forced: At the beginning of the Quest phase, the first sure to apply any When Revealed, Surge,
player looks at the top 2 cards of the encounter deck. Reveal Doomed, and Guarded keywords. This
and add 1 of those cards to the staging area, and discard the happens at the beginning of each Quest phase
other. in addition to the regular encounter cards you
draw each turn.
(THfG) Quest, The Hunt for Gollum 3, THfG x1, Quest Points: 8 If you just successfully Quested on card 2B
13. On the Trail Side A: none. then you may have a chance to claim a Clue
Side B: Any player who does not control a Hero with at least before this card takes effect.
1 Clue Objective attached cannot commit characters to this When you reset the Quest deck, remove any
Quest. If there are ever no Heroes with Clue Objectives progress tokens from current Quest card and
attached in play, reset the Quest deck to stage 2B. return the 2B card to the top of the Quest card
If the players defeat this stage, the players have once again pile. Nothing else changes.
found a true sign of Gollum's passing, and won the game.
(THfG) Objective: The Hunt for Gollum, THfG x4
14. Signs of Gollum Clue
Guarded. Response: After the players Quest successfully, the
players may claim Signs of Gollum if it has no attached
encounters. When claimed, attach Signs of Gollum to any
Hero committed to the Quest. (Counts as a Condition
Attachment with: "Forced: After attached Hero is damaged
or leaves play, return this card to the top of the encounter
deck.")
(THfG) Location, The Hunt for Gollum, THfG x2 Shadow: this card does not count as a
15. The Old Ford Riverland Threat: X, Quest Points: 2 Riverland card when being used as a shadow
X is the number of Ally cards in play. card and therefore it does not contribute to its
Shadow: Discard from play all allies with a printed cost lower own count of Riverland cards in play.
than the number of Riverland Locations in play.
(THfG) Location, The Hunt for Gollum, THfG x3
16. The Eaves of Mirkwood Forest Threat: 2, Quest Points: 2
While The Eaves of Mirkwood is the active Location,
encounter card effects cannot be canceled.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 16
Set/Num/Name Card Info Notes
(THfG) Location, The Hunt for Gollum, THfG x2
17. River Ninglor Riverland Threat: 2, Quest Points: 4
While River Ninglor is the active Location, remove 1 progress
token from it and from the current Quest at the end of each
round.
Shadow: Remove 1 progress token from the current Quest.
(2 progress tokens instead if this attack is undefended.)
(THfG) Location, The Hunt for Gollum, THfG x2 For Neutral allies, the cost is one additional
18. The East Bank Riverland Threat: 3, Quest Points: 3 resource of the type you are already paying.
While The East Bank is the active Location, Ally cards cost 1 This doesn't change the cost of Event cards
additional matching resource to play from hand. that put allies into play.
Shadow: If you do not control at least 1 Hero with a Clue
card attached, return this Enemy to the staging area after its
attack resolves.
(THfG) Location, The Hunt for Gollum, THfG x2
19. The West Bank Riverland Threat: 3, Quest Points: 3
While The West Bank is the active Location, Attachment and
Event cards cost 1 additional matching resource to play from
hand.
Shadow: If you do not control at least 1 Hero with a Clue
card attached, double this Enemy's base Attack for this
attack.
(THfG) Enemy, THfG x2 Threat: 1
20. Goblintown Scavengers Goblin. Orc., Threat: 1, Engage Threshold: 12
HP: 3, Willpower: , Attack: 1, Defense: 0
When Revealed: Discard the top card of each player's deck.
Until the end of the phase, increase Goblintown Scavenger's
Threat by the total printed cost of all cards discarded in this
way.
(THfG) Enemy, THfG x5 Threat: 2 If all Clue cards are lost as a result then possib
21. Hunters from Mordor Mordor, Threat: 2, Engage Threshold: 34 return to earlier Quest stage.
HP: 6, Willpower: , Attack: 2, Defense: 2
Hunters from Mordor get +2 Attack and +2 Threat for each
Clue card in play.
Shadow: Deal 1 damage to each Hero with a Clue card
attached. (3 damage instead if this attack is undefended).
(THfG) Treachery, The Hunt for Gollum, THfG x2
22. False Lead When Revealed: The first player chooses and shuffles a card
with the printed Clue trait back into the encounter deck. If
there are no Clue cards in play, False Lead gains surge.
(AJtR) Event, Lore, AJtR x3, Cost: 1 This includes enemies in the staging area as
58. Infighting Action: Move any number of damage from one Enemy to well as enemies engaged with players.
another.
(AJtR) Ally, Neutral, AJtR x3, Unique, Cost: 5 You can pay all or part of the required
59. Radagast HP: 3, Willpower: 2, Attack: 1, Defense: 1 resources for a Creature card from any sphere
Radagast collects 1 resource each resource phase. These with Radagast. You don't need a Hero with a
resources can be used to pay for Creature cards played from matching resource symbol if the resources are
your hand. coming only from Radagast's pool (official
Action: Spend X resources from Radagast's pool to heal X from Nate).
wounds on any 1 Creature. NOTE: Radagast does not get discarded at the
end of the phase like Gandalf (CORE 73).
Radagast can be used to heal Enemy
creatures.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 20
Set/Num/Name Card Info Notes
(AJtR) Quest, A Journey to Rhosgobel 1, AJtR x1, Quest Points: 8
60. The Wounded Eagle Side A: Setup: Search the encounter deck for Rhosgobel and
Wilyador, and add them to the staging area with 2 damage
tokens on Wilyador. Then, shuffle the encounter deck.
Side B: none.
(AJtR) Quest, A Journey to Rhosgobel 2, AJtR x1, Quest Points: 12 Removed cards are to be set aside (not in the
61. Radagast's ReQuest Side A: none. discard pile) and ignored for the rest of the
Side B: Response: After the Quest phase begins, the first game (can't be brought back into play).
player may place X damage tokens on Wilyador to look at the Applies to all cards, for example if you used
top 3 cards of the encounter deck. Reveal and add 1 of these Radagast's or Glorfindel's ability to heal
cards to the staging area, and discard the other 2. X is the Wilyador, they would be removed from the
number of players in the game. game (of course you could play another copy
Forced: After a card effect heals Wilyador, remove that card of Radagast, just not the same physical card).
from the game.
(AJtR) Quest, A Journey to Rhosgobel 3, AJtR x1, Quest Points: 0 Each Athelas Objective card counts as a
62. Return to Rhosgobel Side A: none. separate Event and therefore Wilyador (SoM
Side B: When Revealed: Heal 5 wounds from Wilyador for 64) can be healed by more than 5 wounds
each Athelas Objective card the players control. (official FAQ 1.2).
If Wilyador is completely healed when this effect resolves,
Wilyador survives and the players have won the game.
Otherwise, the players have lost the game.
(AJtR) Objective: A Journey to Rhosgobel, AJtR x4 If Athelas is attached to active Location and
63. Athelas Item. Artifact. exploring Location also completes Quest then
Guarded. there is no opportunity (action window) to get
Guarded. Action: Exhaust a Hero to claim this Objective if it it if then activating 3B.
has no encounters attached. Then, attach Athelas to that
Hero.
(AJtR) Objective: A Journey to Rhosgobel, AJtR x1
64. Wilyador Creature. Eagle.
No Attachments. The first player gains control of Wilyador,
as an Ally.Forced: At the end of each round, Wilyador suffers
2 damage.Wilyador cannot be healed of more than 5 wounds
by a single effect. If Wilyador leaves play, the players have
lost the game.
(AJtR) Location, A Journey to Rhosgobel, AJtR x1 Consensus is that a player can place progress
65. Rhosgobel Forest Threat: X, Quest Points: 4 tokens on Rhosgobel and explore it through
While Rhosgobel is in the staging area, Wilyador cannot be card effects.
healed. Travel: Players must complete stage one of this
Quest before they can travel to Rhosgobel.
(AJtR) Location, A Journey to Rhosgobel, AJtR x4
66. Forest Grove Forest Threat: 2, Quest Points: 3
Response: After the players explore Forest Grove, search the
encounter deck and discard pile for 1 Athelas Objective, and
add it to the staging area. Then, shuffle the encounter deck.
(AJtR) Treachery, A Journey to Rhosgobel, AJtR x4
67. Exhaustion When Revealed: Deal 2 damage to each exhausted
character.
Shadow: Deal 1 damage to each exhausted character.
(AJtR) Treachery, A Journey to Rhosgobel, AJtR x4 On Shadow: One single character has to have
68. Swarming Insects When Revealed: Deal 1 damage to each character without more damage than each other character for
any Attachments. this to take effect.
Shadow: If a character (including Wilyador) has more
damage than each other character, deal 3 additional damage
to that character.
(AJtR) Treachery, A Journey to Rhosgobel, AJtR x2
69. Festering Wounds When Revealed: Deal 2 damage to each wounded character.
Shadow: Deal 1 damage to each wounded character. (2
damage instead if this attack is undefended.)
(AJtR) Enemy, AJtR x4 Threat: 1
70. Mirkwood Flock Creature, Threat: 1, Engage Threshold: 32
HP: 3, Willpower: , Attack: 2, Defense: 1
Only Eagle characters or characters with ranged can attack or
defend against Mirkwood Flock.
Shadow: If this attack is undefended, the damage must be
placed on Wilyador.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 21
Set/Num/Name Card Info Notes
(AJtR) Enemy, AJtR x5 Threat: 1
71. Black Forest Bats Creature, Threat: 1, Engage Threshold: 26
HP: 2, Willpower: , Attack: 1, Defense: 0
Only Eagle characters or characters with ranged can attack or
defend against Black Forest Bats.
Shadow: f this attack is undefended, the damage must be
placed on Wilyador.
The Hills of Emyn Muil
(THoEM) Hero, Tactics, THoEM x1, Unique, Threat: 10 The Response can be used if Brand son of Bain
72. Brand son of Bain Dale. joins an attack that another character declares
HP: 3 Willpower: 2, Willpower: 2, Attack: 3, Defense: 2 (official FAQ 1.2).
Response: After Brand son of Bain attacks and defeats an
Enemy engaged with another player, choose and ready one
of that player's characters.
(THoEM) Ally, Leadership, THoEM x3, Cost: 2
73. Keen-eyed Took HP: 2, Willpower: 1, Attack: 0, Defense: 0
Response: After Keen-eyed Took enters play, reveal the top
card of each player's deck. Action: Return Keen-eyed Took to
your hand to discard the top card of each player's deck.
(THoEM) Event, Leadership, THoEM x3, Cost: 1
74. Rear Guard Quest Action: Discard a Leadership Ally to give each Hero
committed to this Quest +1 Willpower until the end of the
phase.
(THoEM) Ally, Tactics, THoEM x3, Cost: 4 Remember you can choose to use the
75. Descendant of HP: 2, Willpower: 1, Attack: 2, Defense: 1 Response up to two times: once when this
Thorondor Descendant of Thorondor cannot have restricted card enters play and once when it leaves play.
Attachments.Response: After Descendant of Thorondor
enters or leaves play, deal 2 damage to any 1 Enemy in the
staging area.
(THoEM) Event, Tactics, THoEM x3, Cost: 0 Even though the cost is 0, you must still have a
76. Meneldor's Flight Action: Choose an Eagle Ally. Return that character to its Tactics Hero under your control (alive and not
owner's hand. captured) to play this card. This can not be
used on characters such as Vassal of the
Windlord (SoM 98) or Winged Guardian (SoM
4) because their forced effect always occurs
before you can use this action.
(THoEM) Ally, Spirit, THoEM x3, Cost: 2 Action: This can be done any time you can
77. The Riddermark's Finest HP: 2, Willpower: 1, Attack: 1, Defense: 0 take an action. He must be ready in order to
Action: Exhaust and discard The Riddermark's Finest to place exhaust and discard him.
2 progress tokens on any Location.
(THoEM) Event, Spirit, THoEM x3, Cost: 1 You can't use a discard ability, if present, on
78. Ride to Ruin Action: Discard a Rohan Ally to choose a Location. Place 3 the card discarded in addition to the ability
progress tokens on that Location. Ride to Ruin gives you. You can't place
progress tokens on a Quest card with this
ability.
(THoEM) Ally, Lore, THoEM x3, Cost: 5
79. Gildor Inglorion HP: 3, Willpower: 3, Attack: 2, Defense: 3
Action: Exhaust Gildor Inglorion to look at the top 3 cards of
your deck. Switch one of those cards with a card from your
hand. Then, return the 3 cards to the top of your deck, in
any order.
(THoEM) Event, Lore, THoEM x3, Cost: 3
80. Gildor's Counsel Play during the Quest phase, before characters are
committed to the Quest. Action: Reveal 1 less card from the
encounter deck this phase. (To a minimum of 1.)
(THoEM) Attachment, Neutral, THoEM x3, Cost: 1 Note that this does not grant an extra
81. Song of Travel Song. resource token, it means all resource tokens in
Attach to a Hero. Attached Hero gains a Spirit resource icon. the Hero's resource pool are now two types:
the Hero's original sphere and Spirit. The
Hero officiAlly becomes a "Spirit Hero" for
game purposes.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 22
Set/Num/Name Card Info Notes
(THoEM) Quest, The Hills of Emyn Muil 1, THoEM x1, Quest Points: 1 If a card that gains Surge already has Surge
82. The Hills of Emyn Muil Side A: Setup: Search the encounter deck for Amon Hen and then the Surge happens twice.
Amon Lhaw, and add them to the staging area. Then shuffle
the encounter deck.
Side B: Forced: If there are no Location cards in the staging
area, the first Treachery card revealed during the Quest
phase gains surge.
Players cannot defeat this stage unless there are no Emyn
Muil Locations in play, and the have collected at least 20
victory points.
(THoEM) Location, The Hills of Emyn Muil, THoEM x1
83. Amon Hen Emyn Muil. Threat: X, Quest Points: 5
X is double the number of players in the game.While Amon
Hen is the active Location, players cannot play Events.
(THoEM) Location, The Hills of Emyn Muil, THoEM x1
84. Amon Lhaw Emyn Muil. Threat: X, Quest Points: 5
X is double the number of players in the game.While Amon
Lhaw is the active Location, treat all Attachments as if their
printed text boxes were blank.
(THoEM) Location, The Hills of Emyn Muil, THoEM x2
85. The East Wall of Rohan Emyn Muil. Threat: 4, Quest Points: 2
While The East Wall of Rohan is the active Location, non-
Rohan characters cost 2 additional matching resources to
play.
(THoEM) Location, The Hills of Emyn Muil, THoEM x2
86. The North Stair Emyn Muil. Threat: 2, Quest Points: 4
Forced: After traveling to the North Stair, move the top card
of the encounter discard pile to the staging area. Resolve any
"when revealed" effects on that card.
(THoEM) Location, The Hills of Emyn Muil, THoEM x2
87. Rauros Falls Emyn Muil. Threat: 2, Quest Points: 4
While Rauros Falls is the active Location, all characters must
commit to the current Quest during the Quest phase.
Shadow: After this attack resolves, return attacking Enemy
to the staging area.
(THoEM) Location, The Hills of Emyn Muil, THoEM x3
88. The Shores of Nen Emyn Muil. Threat: 2, Quest Points: 2
Hithoel Travel: The first player must discard 1 Event card from his
hand to travel to this Location.
Shadow: After this attack resolves, return attacking Enemy
to the staging area.
(THoEM) Location, The Hills of Emyn Muil, THoEM x3
89. The Outer Ridge Emyn Muil. Threat: 2, Quest Points: 2
While The Outer Ridge is the active Location, each Location
in the staging area gets +1 Threat.
Shadow: After this attack resolves, return attacking Enemy
to the staging area.
(THoEM) Location, The Hills of Emyn Muil, THoEM x4
90. The Highlands Emyn Muil. Threat: 1, Quest Points: 1
Travel: In order to travel to The Highlands, the players must
reveal the top card of the encounter deck, and add it to the
staging area.
(THoEM) Treachery, The Hills of Emyn Muil, THoEM x4
91. Impassable Chasm When Revealed: If there is an active Location, remove all
progress tokens from that Location and return it to the
staging area. If no Location is moved by this effect, this card
gains surge.
(THoEM) Treachery, The Hills of Emyn Muil, THoEM x3
92. Rockslide When Revealed: Deal 2 damage to each character
committed to this Quest.
Shadow: Remove defending character from combat. This
attack is considered undefended.
(THoEM) Treachery, The Hills of Emyn Muil, THoEM x3
93. Slick Footing When Revealed: Remove 1 progress token from each
Location in play. Then, discard the top card of each player's
deck for each progress token removed by this effect.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 23
Set/Num/Name Card Info Notes
(THoEM) Enemy, THoEM x3 Threat: 3
94. Orc Horse Thieves Mordor. Orc., Threat: 3, Engage Threshold: 35
HP: 6, Willpower: , Attack: 1, Defense: 2
Doomed 2. Orc Horse Thieves get +1 Attack for each Location
in the staging area.
The Dead Marshes
(TDM) Hero, Tactics, TDM x1, Unique, Threat: 11 Your threat only increases by 1 when you
95. Boromir Gondor. Noble. Warrior. ready him outside of the normal stage when
HP: 5 Willpower: 1, Willpower: 1, Attack: 3, Defense: 2 you refresh characters.
Action: Raise your threat by 1 to ready Boromir. Action:
Discard Boromir to deal 2 damage to each Enemy engaged
with a single player.
(TDM) Ally, Leadership, TDM x3, Cost: 3
96. Dúnedain Watcher HP: 2, Willpower: 1, Attack: 1, Defense: 1
Response: Discard Dúnedain Watcher from play to cancel the
shadow effects of a card just triggered.
(TDM) Attachment, Leadership, TDM x3, Cost: 2
97. Dúnedain Cache Item.
Attach to a Hero. Attached Hero gains ranged. Action: Pay 1
resource from attached Hero's pool to attach Dúnedain
Cache to another Hero.
(TDM) Ally, Tactics, TDM x3, Cost: 1 The forced effect occurs immediately after
98. Vassal of the Windlord HP: 1, Willpower: 0, Attack: 3, Defense: 0 determining combat damage and before any
Ranged. Vassal of the Windlord cannot have restricted possible player actions.
Attachments. Forced: After an attack in which Vassal of the
Windlord attacked resolves, discard Vassal of the Windlord
from play.
(TDM) Attachment, Tactics, TDM x3, Cost: 1
99. Song of Mocking Hero.
Attach to a Hero. Action: Exhaust Song of Mocking to choose
another Hero. Until the end of the phase, attached Hero
takes all damage assigned to the chosen Hero.
(TDM) Ally, Spirit, TDM x3, Cost: 4 Can reduce the treat as a result of the threat
100. Elfhelm HP: 3, Willpower: 1, Attack: 2, Defense: 2 gained from Gollum (SoM 107) since it is an
While Elfhelm is ready, he gains:"Response: After your threat encounter card.
is raised as the result of Questing unsuccessfully, or by an
encounter or Quest card effect, reduce your threat by 1."
(TDM) Event, Spirit, TDM x3, Cost: 5
101. We Do Not Sleep Action: Until the end of the phase, Rohan characters do not
exhaust to commit to Quests.
(TDM) Ally, Lore, TDM x3, Cost: 3
102. Silvan Tracker HP: 3, Willpower: 1, Attack: 1, Defense: 1
Response: After a Silvan character readies during the refresh
phase, heal 1 damage from that character.
(TDM) Attachment, Lore, TDM x3, Cost: 1
103. Fast Hitch Skill.
Attach to a Hobbit character. Action: Exhaust Fast Hitch to
ready attached character.
(TDM) Attachment, Neutral, TDM x3, Cost: 1 Note that this does not grant an extra
104. Song of Battle Song. resource token, it means all resource tokens in
Attach to a Hero. Attached Hero gains a Tactics resource the Hero's resource pool are now two types:
icon. the Hero's original sphere and Tactics. The
Hero officiAlly becomes a "Tactics Hero" for
game purposes.
(TDM) Quest, The Dead Marshes 1, TDM x1, Quest Points: 12
105. Into the Marshes Side A: Setup: Search the encounter deck for Gollum, and
add it to the staging area. Shuffle the encounter deck, then
reveal 1 card per player from the encounter deck and add it
to the staging area.
Side B: none.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 24
Set/Num/Name Card Info Notes
(TDM) Quest, The Dead Marshes 2, TDM x1, Quest Points: 3 If Gollum (SoM 107) is not in-play when you
106. The Capture Side A: none. defeat this stage, you must still take and fail
Side B: Forced: After this stage is defeated, the first player the escape test and then reset the Quest deck
chooses a player. That player must pass an Escape test, to stage 1B (official from Nate). You do the
dealing 1 card from the encounter deck for each resource final escape test on this card before you do
token on Gollum, to capture him. If Gollum is not captured the regular escape test mentioned on Gollum
at this time, reset the Quest deck to stage 1B. (SoM 107).
If this final Escape test is passed, the players have captured
Gollum and won the game.
(TDM) Objective: The Dead Marshes, TDM x1 An escape test is performed at the end of
107. Gollum Gollum. every Quest phase as long as Gollum is in the
If Gollum ever has 8 or more resource tokens on him, shuffle staging area. If Gollum is dealt as a shadow
him back into the encounter deck. Forced: At the end of the card you'll need to cycle through the entire
Quest phase, the party must make an escape test, dealing 1 encounter deck to get to him again.
card per player from the encounter deck. If this test is failed,
place 2 resource tokens on Gollum.
(TDM) Treachery, The Dead Marshes, TDM x3
108. A Wisp of Pale Sheen Escape. When Revealed: Place 2 resource tokens on Gollum.
Any player may exhaust a Lore Hero to reduce this effect to 1
resource token.
(TDM) Treachery, The Dead Marshes, TDM x3
109. Nightfall Escape. When Revealed: The first player makes an escape
test, dealing 2 cards from the encounter deck. If this test is
failed, place 1 resource token on Gollum and raise each
player's threat by 2. Escape: 2
(TDM) Treachery, The Dead Marshes, TDM x3
110. Through the Mist Escape. When Revealed: The first player makes an escape
test counting Attack instead of Willpower, dealing 2 cards
from the encounter deck. If this test is failed, place 1
resource token on Gollum and raise each player's threat by 1.
Escape: 3
(TDM) Treachery, The Dead Marshes, TDM x4
111. The Lights of the Dead Escape. When Revealed: Each player must make an escape
test, dealing 2 cards from the encounter deck for each test.
Each player that fails this test places 1 resource token on
Gollum, and raises his threat by 1. Escape: 5
(TDM) Enemy, TDM x4 Threat: 1
112. Giant Marsh Worm Creature, Threat: 1, Engage Threshold: 36
HP: 6, Willpower: , Attack: 3, Defense: 2
Forced: Remove 2 damage from Giant Marsh Worm at the
end of each round. Escape: 2
(TDM) Location, The Dead Marshes, TDM x4 The card is not considered to be in the staging
113. Impassable Bog Dead Marshes Threat: 1, Quest Points: 12 area while the When Revealed effect is being
When Revealed: Place 1 resource token on Gollum for each resolved, it is placed afterwards.The active
Location card in the staging area. Location is not in the staging area.
(TDM) Location, The Dead Marshes, TDM x4
114. The Heart of the Dead Marshes Threat: 3, Quest Points: 4
Marshes While The Heart of the Marshes is the active Location, all
cards dealt from the encounter deck for escape tests get +1
Escape. (Cards receive this bonus even if they do not have a
printed escape value.) Escape: 1
(TDM) Location, The Dead Marshes, TDM x4
115. Fens and Mires Dead Marshes Threat: 2, Quest Points: 2
Forced: After the players travel to this Location, place 1
resource token on Gollum. Escape: 2
Return to Mirkwood
(RtM) Hero, Leadership, RtM x1, Unique, Threat: 11 If he exhausts himself to attack or Quest, the
116. Dáin Ironfoot Dwarf. bonus would be lost unless some other effect
HP: 5, Willpower: 1, Attack: 2, Defense: 3 could be used to ready him.
While Dáin Ironfoot is ready, Dwarf characters get +1 Attack
and +1 Willpower.
(RtM) Attachment, Leadership, RtM x3, Cost: 1
117. Dúnedain Signal Signal.
Attach to a Hero. Attached Hero gains sentinel. Action: Pay 1
resource from attached Hero's pool to attach Dúnedain's
Signal to another Hero.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 25
Set/Num/Name Card Info Notes
(RtM) Event, Leadership, RtM x3, Cost: 2 The discarded shadow card is removed and
118. Dawn Take You All Play after shadow cards have been dealt, before any attacks never checked for effects. This means that
have resolved. Combat Action: Each player may choose and Wargs (CORE 85) does trigger his Forced
discard 1 facedown shadow card from an Enemy with which Event.
he is engaged.
(RtM) Ally, Tactics, RtM x3, Cost: 4
119. Eagles of the Misty HP: 4, Willpower: 2, Attack: 2, Defense: 2
Mountains Eagles of the Misty Mountains cannot have restricted
Attachments. Eagles of the Misty Mountains gets +1 Attack
and +1 Defense for each facedown Attachment it has.
Response: After another Eagle character leaves play, you
may attach that card facedown to Eagles of the Misty
Mountains.
(RtM) Attachment, Tactics, RtM x3, Cost: 3 Action: Chosen Hero does not need to be
120. Support of the Eagles Boon. ready nor is it exhausted.
Attach to a Tactics Hero.Action: Exhaust Support of the
Eagles to choose an Eagle Ally. Until the end of the phase,
attached Hero adds that Ally's Attack or Defense (choose 1)
to its own.
(RtM) Ally, Spirit, RtM x3, Cost: 2 Response: this is optional like all responses.
121. West Road Traveller HP: 1, Willpower: 2, Attack: 0, Defense: 0 The switch may only occur if there is an active
Response: After you play West Road Traveller from your Location and at least one Location in the
hand, switch the active Location with any other Location in staging area.
the staging area.
(RtM) Event, Spirit, RtM x3, Cost: 3
122. Astonishing Speed Action: Until the end of the phase, all Rohan characters get
+2 Willpower.
(RtM) Ally, Lore, RtM x3, Cost: 3
123. Mirkwood Runner HP: 2, Willpower: 1, Attack: 2, Defense: 0
While Mirkwood Runner is attacking alone, the defending
Enemy does not count its Defense.
(RtM) Event, Lore, RtM x3, Cost: 0 Even though the cost is 0, you must still have a
124. Rumour from the Earth Action: Look at the top card of the encounter deck. Then, Lore Hero under your control (alive and not
you may pay 1 Lore resource to return Rumour from the captured) to play this card.
Earth to your hand.
(RtM) Event, Neutral, RtM x3, Cost: 2
125. Shadow of the Past Action: Move the top card of the encounter discard pile to
the top of the encounter deck.
(RtM) Quest, Return to Mirkwood 1, RtM x1, Quest Points: 12
126. Through the Forest Side A: Setup: Search the encounter deck for Gollum.
Choose a player to guard Gollum at the start of the game,
and place Gollum in front of that player. Then shuffle the
encounter deck. Reveal 1 card per player from the
encounter deck, and add it to the staging area.
Side B: none.
(RtM) Quest, Return to Mirkwood 2, RtM x1, Quest Points: 3
127. Escape Attempt Side A: none.
Side B: The player guarding Gollum cannot commit
characters to this Quest (unless he is the only player
remaining in the game).
If the players Quest unsuccessfully, Gollum escapes and the
players have lost the game.
(RtM) Quest, Return to Mirkwood 3, RtM x1, Quest Points: 7
128. To the Elvin King's Side A: none.
Halls Side B: The player guarding Gollum cannot play cards from
his hand.
(RtM) Quest, Return to Mirkwood 4, RtM x1, Quest Points: 2
129. Ambush Side A: none.
Side B: Forced: At the beginning of the combat phase, all
enemies in play engage the player guarding Gollum.
Players cannot defeat this stage if there are any enemies in
play. If players defeat this stage, they have won the game.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 26
Set/Num/Name Card Info Notes
(RtM) Objective: Return to Mirkwood, RtM x1 Gollum cannot be used to attack, defend, or
130. Gollum Creature. commit to a Quest. Otherwise, Gollum is
Damage from undefended attacks against you must be dealt considered an Ally character under the control
to Gollum. If Gollum is destroyed, or if the player guarding of the player guarding him. Card effects that
Gollum is eliminated, the players have lost the game. Forced: affect allies do affect him, and any
At the end of each round, raise the threat of the player Attachment that can be played on an Ally can
guarding Gollum by 3. Then, than player may choose a new be played on Gollum. Forced: threat is raised
player to guard Gollum. by an additional 3 on top of the usual 1.
(RtM) Location, Return to Mirkwood, RtM x4
131. The Spiders' Ring Forest Threat: 3, Quest Points: 2
While The Spider's Ring is the active Location, the player
guarding Gollum cannot change.
Shadow: If this attack is undefended, return any current
active Location to the staging area. The Spider's Ring
becomes the active Location.
(RtM) Location, Return to Mirkwood, RtM x3
132. Dry Watercourse Forest Threat: 2, Quest Points: 2
While Dry Watercourse is the active Location, all Treachery
card effects that target the player guarding Gollum also
target each other player.
(RtM) Location, Return to Mirkwood, RtM x3
133. Woodman's Glade Forest Threat: 2, Quest Points: 2
Travel: The player guarding Gollum must exhaust a Hero he
controls to travel to Woodman's Glade. Response: After
exploring Woodman's Glade, reduce the threat of each
player not guarding Gollum by 2.
(RtM) Location, Return to Mirkwood, RtM x3
134. Wood Elf Path Forest Threat: 1, Quest Points: 3
Response: After the players travel to Wood Elf Path, the
player guarding Gollum may choose a new player to guard
him.
(RtM) Treachery, Return to Mirkwood, RtM x2
135. Gollum's Anguish When Revealed: Raise the threat of the player guarding
Gollum by 8. That player must choose a new player to guard
Gollum, if able.
Shadow: Raise the threat of the player guarding Gollum by 4.
(RtM) Treachery, Return to Mirkwood, RtM x2
136. Gollum's Bite When Revealed: Deal 4 damage to a Hero controlled by the
player guarding Gollum. That player must choose a new
player to guard Gollum, if able.
Shadow: Deal 2 damage to a Hero controlled by the player
guarding Gollum.
(RtM) Treachery, Return to Mirkwood, RtM x3
137. Wasted Provisions When Revealed: Discard the top 10 cards from the deck of
the player guarding Gollum. That player must choose a new
player to guard Gollum, if able.
Shadow: Discard the top 5 cards from the deck of the player
guarding Gollum.
(RtM) Enemy, RtM x4 Threat: 1
138. Mirkwood Bats Creature, Threat: 1, Engage Threshold: 22
HP: 1, Willpower: , Attack: 1, Defense: 1
Surge. Forced: After Mirkwood Bats engages a player, deal 1
damage to each character controlled by the player guarding
Gollum.
(RtM) Enemy, RtM x3 Threat: 2
139. Attercop, Attercop Creature. Spider., Threat: 2, Engage Threshold: 44
HP: 6, Willpower: , Attack: 8, Defense: 4
Forced: At the beginning of the encounter phase, Attercop,
Attercop automaticAlly engages the player guarding Gollum,
regardless of his threat.
Shadow: Attercop, Attercop will remain engaged with the
same player even if Gollum later moves to a different player
until the beginning of the next encounter phase.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 27
Set/Num/Name Card Info Notes
Khazad-dum
(KD) Hero, Spirit, KD x1, Unique, Threat: 9
1. Dwalin Dwarf.
HP: 4, Willpower: 1, Attack: 2, Defense: 2
Response: After Dwalin attacks and destroys an Orc Enemy,
lower your threat by 2.
(KD) Hero, Lore, KD x1, Unique, Threat: 7
2. Bifur Dwarf.
HP: 3, Willpower: 2, Attack: 1, Defense: 2
Action: Pay 1 resource from a Hero's resource pool to add 1
resource to Bifur's resource pool. Any player may trigger this
ability. (Limit once per round.)
(KD) Attachment, Leadership, KD x3, Unique, Cost: 2 Note that this does not grant an extra
3. Narvi's Belt Item. resource token, it means all resource tokens in
Attach to a Dwarf Hero. Action: Exhaust Narvi's Belt to give the Hero's resource pool are temporarily two
attached Hero a resource icon of your choice until the end of types: the Hero's original sphere and the new
the phase. one you choose. The Hero also temporarily
becomes a "X Hero" for game purposes, where
X is the sphere you chose.
(KD) Event, Leadership, KD x3, Cost: 1
4. Durin's Song Action: Choose a Dwarf Hero. That Hero gets +2 Willpower,
+2 Attack, and +2 Defense until the end of the round.
(KD) Event, Leadership, KD x3, Cost: 3
5. Ever Onward Response: After players Quest unsuccessfully, choose a
player. That player does not raise his threat.
(KD) Ally, Tactics, KD x3, Cost: 4
6. Veteran of Nanduhirion HP: 3, Willpower: 0, Attack: 3, Defense: 2
Veteran of Nanduhirion enters play with 1 damage on it.
(KD) Attachment, Tactics, KD x3, Cost: 1
7. Dwarrowdelf Axe Item. Weapon.
Attach to a Dwarf character. Restricted. Attached character
gets +1 Attack. Response: After attached character attacks,
deal 1 damage to the defending Enemy.
(KD) Event, Tactics, KD x3, Cost: 0 Even though the cost is 0, you must still have a
8. Khazâd! Khazâd! Action: Choose a Dwarf character. Until the end of the Tactics Hero under your control (alive and not
phase, that character gets +3 Attack. captured) to play this card.
(KD) Ally, Spirit, KD x3, Cost: 2 Should read: "Action: Exhaust Zigil Miner and
9. Zigil Miner HP: 1, Willpower: 1, Attack: 1, Defense: 1 name a number to discard the top 2 cards of
Action: Exhaust Zigil Miner and name a number to discard your deck. If at least one of those cards has
the top 2 cards of your deck. If at least one of those cards cost equal to the named number, choose a
has a cost equal to the named number, choose a Hero you Hero you control. For each card that matches
control. That Hero adds resources to his resource pool equal the named number, add 1 resource to that
to the named number. Hero’s resource pool."
Action: Cards with a cost of X have a cost of 0
for this purpose.
(KD) Event, Spirit, KD x3, Cost: 2
10. Untroubled by Darkness Action: Each Dwarf character gets +1 Willpower until the end
of the phase. (+2 Willpower instead if the active Location is
an Underground or Dark Location.)
(KD) Ally, Lore, KD x3, Cost: 1
11. Erebor Record Keeper HP: 1, Willpower: 1, Attack: 0, Defense: 0
Erebor Record Keeper cannot attack or defend.Action:
Exhaust Erebor Record Keeper and pay 1 Lore resource to
choose and ready a Dwarf character.
(KD) Event, Lore, KD x3, Cost: 1 These progress tokens may never be placed on
12. Ancestral Knowledge Action: Exhaust a Dwarf character to place 2 progress tokens a Quest card.
on the active Location. (4 progress tokens instead if it is an
Underground or Mountain Location.)
(KD) Attachment, Neutral, KD x3, Cost: 0
13. Boots from Erebor Item.
Attach to a Dwarf or Hobbit character. Limit 1 Boots from
Erebor per character. Attached character gets +1 hit point.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 28
Set/Num/Name Card Info Notes
(KD) Enemy, KD x2 Threat: 3 Each time he would be dealt damage, check
14. Patrol Leader Goblin. Orc., Threat: 3, Engage Threshold: 30 the top card of the encounter deck.
HP: 4, Willpower: , Attack: 4, Defense: 3 Remember in a normal attack the damage
Forced: Before Patrol Leader is dealt damage, discard the top from all attackers is applied all at once, but
card of the encounter deck. If the discarded card is an sometimes damage might occur separately
Enemy, cancel that damage. from the main battle (e.g. Dwarrowdelf Axe (D
Shadow: Cancel all damage dealt to this Enemy. 7)).
(KD) Treachery, Into the Pit, KD x5
15. Signs of Conflict Doomed 2. Surge.
Shadow: Defending player raises his threat by 2.
(KD) Location, Into the Pit, KD x1 The only way to place progress tokens on it is
16. East-gate Gate Threat: 7, Quest Points: 7 by Questing, and once East-gate is the active
Immune to card effects. Players cannot optionAlly engage Location it remains the active Location until it
enemies and no engagement checks are made. Forced: After is fully explored (even cards like Dreadful Gap
East-gate leaves play as an explored Location, add First Hall (D 52) or Strider's Path (SOM 9) would not be
to the staging area. able to move it to the staging area). No regular
engagement checks are made, but card effects
could still cause enemies to engage players.
Forced: At the end of the staging step, reveal the top X cards
of the encounter deck, adding all enemies to the staging
area. Discard the other revealed cards without resolving
them. X is the number of players.
Players may bypass this Quest card at the end of the combat
phase.
(KD) Quest, Flight from Moria 2, KD x1, Quest Points: 7
71. Search f or an Exit: Side A: While Search for an Exit is the active Quest card, only
Heading Up flip it to side 2B at the beginning of the staging step.
Side B: Forced: If Heading Down is in the player's victory
display at the end of any Quest phase, shuffle Heading Down
back into the Quest deck.
Players may bypass this Quest card at the end of the combat
phase.
(KD) Quest, Flight from Moria 2, KD x1, Quest Points: 7 The only time you immediately flip this to side
72. Search for an Exit: A Side A: While Search for an Exit is the active Quest card, only 2B is through card effects, e.g. Hasty Council
Wrong Turn flip it to side 2B at the beginning of the staging step. (D 74). If you choose to bypass this Quest
Side B: Forced: If Heading Down is in the player's victory card, remove all progress tokens and move it
display at the end of any Quest phase, shuffle Heading Down to the bottom of the Quest deck with side 2B
back into the Quest deck. face-down.
Players may bypass this Quest card at the end of the combat
phase.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 34
Set/Num/Name Card Info Notes
(KD) Quest, Flight from Moria 2, KD x1, Quest Points: 3 The only time you immediately flip this to side
73. Search for an Exit: Quest, Flight from Moria 2, Khazad-dûm x1, Quest Points: 3, 2B is through card effects, e.g. Hasty Council
Narrow Paths VP 1 (D 74). If you choose to bypass this Quest
Side A: While Search for an Exit is the active Quest card, only card, remove all progress tokens and move it
flip it to side 2B at the beginning of the staging step. to the bottom of the Quest deck with side 2B
Side B: When Revealed: Each player chooses 1 Questing face-down.
character he controls. Each Questing character not chosen
does not count its Willpower until the end of the turn.
Players may bypass this Quest card at the end of the combat
phase.
(KD) Quest, Flight from Moria 2, KD x1, Quest Points: - The only time you immediately flip this to side
74. Search for an Exit: Hasty Side A: While Search for an Exit is the active Quest card, only 2B is through card effects, e.g. Hasty Council
Council flip it to side 2B at the beginning of the staging step. (D 74). If you choose to bypass this Quest
Side B: When Revealed: Shuffle all copies of A Foe Beyond card, remove all progress tokens and move it
from the encounter discard pile back into the encounter to the bottom of the Quest deck with side 2B
deck. Reveal the top 2 cards of the Quest deck. Choose 1 to face-down.
become the active Quest (flipped to side 2B) and put the
other on the bottom of the Quest deck. Then, add Hasty
Council to your victory display.
(KD) Quest, Flight from Moria 2, KD x1, Quest Points: 9 The only time you immediately flip this to side
75. Search for an Exit: Side A: While Search for an Exit is the active Quest card, only 2B is through card effects, e.g. Hasty Council
Blocked by Shadow flip it to side 2B at the beginning of the staging step. (D 74). If you choose to bypass this Quest
Side B: When Revealed: The first player chooses 1 of the card, remove all progress tokens and move it
following: to the bottom of the Quest deck with side 2B
* Each player discards 1 card from the top of the encounter face-down.
deck. If the card is a Treachery card, the discarding player is
eliminated from the game.
* Reveals the next Quest card, putting Blocked by Shadow on
the bottom of the Quest deck.
Players may bypass this Quest card at the end of the combat
phase. If the players defeat this stage, they escape and win
the game.
(KD) Quest, Flight from Moria 2, KD x1, Quest Points: 4 The only time you immediately flip this to side
76. Search for an Exit: Side A: While Search for an Exit is the active Quest card, only 2B is through card effects, e.g. Hasty Council
Escape from Darkness flip it to side 2B at the beginning of the staging step. (D 74). If you choose to bypass this Quest
Side B: Abandoned Tools gains: "Refresh Action: Exhaust card, remove all progress tokens and move it
attached Hero to put a progress token on Escape from to the bottom of the Quest deck with side 2B
Darkness." face-down.
Players may bypass this Quest card at the end of the combat The addition to Abandoned Tools does NOT
phase. allow you to bypass an active Location to put
progress tokens directly on Escape from
Progress tokens cannot be placed on Escape from Darkness Darkness (official ruling from Nate).
except by Abandoned Tools. If the players defeat this stage,
they escape and win the game.
The Redhorn Gate
(TRG) Hero, Leadership, TRG x1, Unique, Threat: 10
1. Elrohir Noldor. Noble. Ranger.
HP: 4, Willpower: 2, Attack: 2, Defense: 1
When Elladan is in play, Elrohir gets +2 Defense. Response:
After Elrohir is declared as a defender, pay 1 resource from
his resource pool to ready him.
(TRG) Event, Leadership, TRG x3, Cost: 0 Even though the cost is 0, you still must have a
2. Taking Initiative Action: Discard the top card of your deck. If the discarded Leadership Hero under your control (alive and
card's printed cost is equal to or higher than the number of not captured) to play this card.
characters you control, draw 2 cards and deal 2 damage to
any Enemy.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 35
Set/Num/Name Card Info Notes
(TRG) Event, Leadership, TRG x3, Cost: 4
3. Timely Aid Secrecy 3 Action: Reveal the top 5 cards of your deck and put
1 revealed Ally into play, if able. Shuffle all other revealed
cards back into your deck.
(TRG) Event, Tactics, TRG x3, Cost: 0 Even though the cost is 0, you still must have a
4. Unseen Strike Action: Choose a character you control. Until the end of the Tactics Hero under your control (alive and not
phase, that character gets +3 Attack while attacking an captured) to play this card.
Enemy with a higher engagement cost than your threat.
(TRG) Attachment, Tactics, TRG x3, Cost: 0 Even though the cost is 0, you still must have a
5. Keeping Count Attach to a Hero. Limit 1 per Hero. Attached Hero gets +1 Tactics Hero under your control (alive and not
Attack for each resource token on another copy of Keeping captured) to play this card.
Count that is above the current number of resource tokens
on this card. Forced: After attached Hero attacks and
destroys an Enemy, place 1 resource token on this card.
(TRG) Ally, Spirit, TRG x3, Unique, Cost: 3 If you Quest unsuccessfully, Bofur remains in-
6. Bofur HP: 3, Willpower: 2, Attack: 1, Defense: 1 play for the cost of only 1 resource. If he is
Quest Action: Spend 1 Spirit resource to put Bofur into play returned to your hand, any "Ally leaves play"
from your hand, exhausted and committed to a guest. If you triggers apply.
Quest successfully this phase and Bofur is still in play, return
him to your hand.
(TRG) Event, Spirit, TRG x3, Cost: 0 Even though the cost is 0, you still must have a
7. Renewed Friendship Response: After another player plays an Attachment on a Spirit Hero under your control (alive and not
Hero you control, you may (choose 1): ready 1 of that captured) to play this card.
player's Heroes, have that player draw 1 card, or lower that
player's threat by 2.
(TRG) Ally, Lore, TRG x3, Cost: 3
8. Ravenhill Scout HP: 3, Willpower: 0, Attack: 1, Defense: 1
Action: Exhaust Ravenhill Scout to move up to 2 progress
tokens from 1 Location to another Location.
(TRG) Event, Lore, TRG x3, Cost: 2
9. Needful to Know Secrecy 2 Action: Raise your threat by 1 to look at the top
card of the encounter deck. Then, reduce your threat by X,
where X is the threat of that card.
(TRG) Attachment, Neutral, TRG x3, Cost: 0
10. Good Meal Attach to a Hobbit Hero. Action: Discard Good Meal to lower
the cost of the next Event you play this round that matches
attached Hero's sphere by 2.
(TRG) Quest, The Redhorn Gate 1, TRG x1, Quest Points: 9
11. Up The Pass Side A: Setup: Add Caradhras to the staging area. Remove all
copies of Snowstorm from the encounter deck and set them
aside, out of play. Put Arwen Undómiel into play under the
control of the first player.
Side B: When Revealed: Reveal 1 card from the encounter
deck per player, and add it to the staging area.
(TRG) Quest, The Redhorn Gate 2, TRG x1, Quest Points: 11 You don't travel to Caradhras (D 15), it just
12. Snowdrifts Side A: none becomes your active Location. After reaching
Side B: When Revealed: Shuffle 1 more copy of Snowstorm 11 tokens on this card, any remaining
into the encounter deck than the number of players in the unplaced progress tokens will then be placed
game. Forced: After placing the 11th progress token on on Caradhras (D 15).
Snowdrifts, discard any active Location. Caradhras becomes
the active Location.
(TRG) Quest, The Redhorn Gate 3, TRG x1, Quest Points: 13
13. The Mountains' Peaks Side A: none.
Side B: When Revealed: Shuffle all copies of Snowstorm in
the encounter discard pile back into the encounter deck.
Characters are discarded from play if their Willpower is ever
0.
Players cannot defeat this stage unless they have 5 victory
points. If the players defeat this stage, they have won the
game.
(TRG) Objective: The Redhorn Gate, TRG x1
14. Arwen Undómiel Noldor. Noble. Ally.
The first player gains control of Arwen Undómiel, as an Ally.
Response: After Arwen Undómiel exhausts, choose a Hero.
Add 1 resource to the Hero's resource pool. If Arwen
Undómiel leaves play, the players are defeated.
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 36
Set/Num/Name Card Info Notes
(TRG) Location, The Redhorn Gate, TRG x1
15. Caradhras Mountain. Snow. Threat: 3, Quest Points: 9
While Caradhras is the active Location, Questing characters
get -1 Willpower. Players cannot travel to Caradhras except
by Quest card effects.
(TRG) Location, The Redhorn Gate, TRG x1
16. Fanuidhol Mountain. Snow. Threat: 3, Quest Points: 7
While Fanuidhol is the active Location, Heroes must spend 1
resource pool to count their Willpower during the Quest
phase.
(TRG) Location, The Redhorn Gate, TRG x1
17. Celebdil Mountain. Snow. Threat: 3, Quest Points: 7
While Celebdil is the active Location, remove 2 progress
tokens from it at the end of each round.
(TRG) Location, The Redhorn Gate, TRG x1
18. The Dimrill Stair Stair Threat: 2, Quest Points: 3
Travel: Reshuffle all Locations in the discard pile and victory
display back into the encounter deck. If you reshuffled at
least two Locations, reduce each player's threat by 11 and
discard all copies of Freezing Cold from play.
(TRG) Location, The Redhorn Gate, TRG x3
19. Rocky Crags Mountain Threat: 4, Quest Points: 2
Travel: Each player must deal 2 damage to 1 character he
controls to travel here.
Shadow: Attacking Enemy gets +1 Attack for each progress
token on the active Location.
(TRG) Treachery, The Redhorn Gate, TRG x2
20. Fell Voices When Revealed: Return the top 2 Snow cards in the
encounter discard pile to the top of the encounter deck. If
this effect returned less than 2 Snow Treachery cards, Fell
Voices gains surge.
(TRG) Treachery, The Redhorn Gate, TRG x2
21. Fallen Stones When Revealed: The first player (choose 1): removes all
progress tokens from play, or reveals 2 cards from the
encounter deck and adds them to the staging area.
Shadow: Attacking Enemy gets +1 Attack for each progress
token on the active Location.
(TRG) Treachery, The Redhorn Gate, TRG x5
22. Snowstorm When Revealed: Each Questing character gets -1 Willpower
until the end of the phase.
Shadow: Until the end of the phase, characters defending
this attack get -1 Willpower and are discarded if their
Willpower is 0.
(TRG) Treachery, The Redhorn Gate, TRG x3
23. Freezing Cold When Revealed: The first player attaches this card to a Hero
he controls. Counts as a Condition Attachment with the text:
"Attached Hero gets -2 Willpower and cannot commit to a
Quest. If attached Hero has more that 1 copy of Freezing
Cold attached, discard attached Hero from play."
(TRG) Treachery, The Redhorn Gate, TRG x1
24. Avalanche! When Revealed: Exhaust each ready character and if it is the
Quest phase commit them to the Quest.
(TRG) Enemy, TRG x3 Threat: 1
25. Mountain Goblin Goblin. Orc., Threat: 1, Engage Threshold: 25
HP: 3, Willpower: , Attack: 2, Defense: 2
Mountain Goblin gets +1 Attack for each Mountain Location
in the staging area.
Shadow: Attacking Enemy gets +1 Attack. (+2 Attack instead
if the active Location is a Mountain.)
(TRG) Enemy, TRG x2 Threat: 2
26. Mountain Troll Troll, Threat: 2, Engage Threshold: 35
HP: 7, Willpower: , Attack: 5, Defense: 5
Mountain Troll gets +1 Attack for each Mountain Location in
the staging area.
Shadow: Attacking Enemy gets +1 Attack. (+2 Attack instead
if the active Location is a Mountain.)
LOTR LCG Comprehensive Card List and Unofficial FAQ 7.1 - Page 37
Set/Num/Name Card Info Notes
(TRG) Enemy, TRG x3 Threat: 3
27. Snow Warg Creature, Threat: 3, Engage Threshold: 28
HP: 4, Willpower: , Attack: 3, Defense: 1
Allies cannot defend while Snow Warg is attacking. Forced:
When Snow Warg attacks, deal 1 damage to the defending
character, if able.
Road to Rivendell
(RtR) Hero, Tactics, RtR x1, Unique, Threat: 10
28. Elladan Noldor. Noble. Ranger.
HP: 4, Willpower: 2, Attack: 1, Defense: 2
While Elrohir is in play, Elladan gets +2 Attack. Response:
After Elladan is declared as an attacker, pay 1 resource from
his resource pool to ready him.
(RtR) Ally, Leadership, RtR x3, Cost: 5
29. Dúnedain Wanderer HP: 2, Willpower: 1, Attack: 2, Defense: 2
Ranged. Sentinel. Secrecy 3
Each player cannot commit more allies to the Quest than the
number of Heroes he is also committing to the Quest.