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Class 6 Week 5

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0% found this document useful (0 votes)
9 views5 pages

Class 6 Week 5

Uploaded by

Sahibzadi Anum
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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SNS-Lesson Plan

Teacher: Sahibzadi Annum Grade/s: VI, Sections: M/V Unit/Topic: Frog Movement and
Designing a Script
Subject: Computer Teaching Week: 5 Time Duration: 40 Minutes
Date: 3/02/2025 Day: Monday

Learning Outcomes/ Teaching Approaches/Methodology Resources Assessmen


Objectives: t Criteria
Assessing Prior Knowledge (5 min):
 Ask: “What do you think happens when you press arrow Devices with Students
Insert a frog sprite and keys on your keyboard in games?” Scratch installed successfully
understand its movement  Show a visual example of how a character moves in a or access to insert a frog
using X and Y coordinates. maze. Scratch online. sprite and
Warm-Up/Provocation (5 min): design a script
 Discuss what makes a game fun: controlling characters Projector for for its
(e.g., moving a frog to avoid obstacles). demonstration. movement.
 Relate this to controlling a sprite in Scratch.
Design a basic script to Learning Activities (25 min): Computing
control the frog’s Students
 Part 1: Inserting and Understanding Sprite Movement Student Book
movement. demonstrate
o Guide students to insert a frog sprite. (Oxford),
Chapter 4: Frog an
o Explain the X and Y coordinate system with
examples (e.g., moving left/right increases or Maze. understanding
decreases X, and moving up/down changes Y). of X and Y
 Part 2: Writing a Script for Frog Movement coordinates.
o Demonstrate how to create a script that allows the
frog to move using arrow keys (e.g., “when up
arrow key pressed, change Y by 10”).
o Test the movement together as a class.
Wrap-Up/Conclusion (5 min):
 Recap the concepts of inserting a sprite and designing
scripts.
 Encourage students to practice moving the frog to
different positions on their own.
SNS-Lesson Plan
Evaluation for Learning:

Evaluation for Teaching:

Signature:
HM/SM/AC Date:
SNS-Lesson Plan
Teacher: Sahibzadi Annum Grade/s: VI, Sections: M/V Unit/Topic: Designing the Frog Maze
Subject: Computer Teaching Week: 5 Time Duration: 30 Minutes
Date: 7/02/2025 Day: Friday

Learning Teaching Approaches/Methodology Resources Assessment


Outcomes/ Criteria
Objectives:
Warm-Up (5 min):
 Revisit the frog movement script from Day 1. Scratch platform Students
Add a backdrop, insert  Discuss the goal: “How can we make the frog collect a gift (online or successfully add
a sprite gift, and design in a maze?” offline). a backdrop, gift
a script for its behavior. Learning Activities (30 min): sprite, and
 Part 1: Adding a Backdrop and Gift Sprite Reference corresponding
o Show students how to select and insert a backdrop booklet: scripts.
Combine the frog and suitable for a maze. Computing
gift scripts to create a o Insert a gift sprite and place it in a corner of the Student Book
simple interactive Students
maze. (Oxford),
maze. demonstrate
 Part 2: Designing Scripts for Interaction Chapter 4: Frog
interaction
o Create a script for the gift: When the frog touches Maze.
Complete related between the frog
the gift, it disappears, and a sound plays.
written work for Unit and gift.
o Demonstrate combining scripts: Frog moves to
4.1. collect the gift, and an event triggers when the
sprites touch. Students
 Part 3: Written Work complete written
o Ask students to write a brief explanation of how their work explaining
frog maze works, focusing on the scripts used for their project
movement and interaction.
Wrap-Up/Conclusion (5 min):
 Recap the concepts of interaction between sprites.
 Encourage students to personalize their maze (e.g., adding
more obstacles or rewards).
Evaluation for Learning:
SNS-Lesson Plan
Evaluation for Teaching:

Signature:
HM/SM/AC Date:

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