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Class 6 Week 4

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Sahibzadi Anum
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0% found this document useful (0 votes)
9 views5 pages

Class 6 Week 4

Uploaded by

Sahibzadi Anum
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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SNS-Lesson Plan

Teacher: Sahibzadi Annum Grade/s: VI, Sections: M/V Unit/Topic: Scratch-Space Project
Subject: Computer Teaching Week: 4 Time Duration: 40 Minutes
Date: 27/01/2025 Day: Monday

Learning Outcomes/ Teaching Approaches/Methodology Resources Assessmen


Objectives: t Criteria
Assessing Prior Knowledge (5 min):
 Ask: “Have you used any block-based programming tools
or games before?” Devices with
 Show a basic example of a Scratch project to spark Scratch installed Students can
Understand the Scratch interest. or access to navigate the
Warm-Up/Provocation (5 min): Scratch online. Scratch
interface and its key
 Discuss how animation is made using step-by-step interface.
components. instructions (like a flipbook). Projector for
 Relate it to algorithms and programming concepts. demonstration.
Learn to insert a sprite and Learning Activities (25 min):
manipulate its directions Students can
 Part 1: Exploring the Scratch Interface Reference
using X and Y coordinates. insert a sprite
o Guide students through the interface: Stage, booklet: Basics
of Scratch. and move it
Blocks Palette, Scripts Area, and Sprites.
 Part 2: Inserting and Controlling a Sprite using motion
Explore the use of motion
o Demonstrate how to insert a sprite from the blocks.
blocks and the repeat loop.
library.
o Explain X and Y coordinates with examples (e.g.,
moving the sprite to specific positions).
 Part 3: Using Motion Blocks
o Introduce motion blocks (e.g., move 10 steps,
glide to a position).
o Add a repeat loop to create repetitive motion (e.g.,
bouncing a ball).
Wrap-Up/Conclusion (5 min):
 Recap key concepts: Scratch interface, sprites, and
motion blocks.
 Assign students to practice inserting sprites and moving
them around the stage.
SNS-Lesson Plan
Evaluation for Learning:

Evaluation for Teaching:

Signature:
HM/SM/AC Date:
SNS-Lesson Plan
Teacher: Sahibzadi Annum Grade/s: VI, Sections: M/V Unit/Topic: Scratch-Space Project
Subject: Computer Teaching Week: 4 Time Duration: 30 Minutes
Date: 28/01/2025 Day: Friday

Learning Teaching Approaches/Methodology Resources Assessme


Outcomes/ nt Criteria
Objectives:
Warm-Up (5 min):
 Briefly revisit concepts from Day 1. Scratch Students
Create a space-  Show an example of a simple space project in Scratch to inspire platform successfully
themed project in students. (online or create a basic
Scratch. Learning Activities (25 min): offline). space project.
 Part 1: Designing the Space Project
o Insert relevant sprites (e.g., spaceship, planets, stars). Audio files for Students use
Use event listeners to o Set the background to a space-themed image. space sounds
trigger sprite event listeners
 Part 2: Adding Motion and Loops (if not
movements and and sound
o Use motion blocks to make the spaceship move along a preloaded in
sounds. blocks in their
path. Scratch).
project.
o Apply repeat loops for continuous movement or rotation.
Combine motion  Part 3: Using Event Listeners and Sounds Reference
blocks, repeat loops, o Add event listeners (e.g., "When space key is pressed, booklet:
Basics of Students
and sound blocks move spaceship").
o Introduce sound blocks and use them to play sounds (e.g., Scratch. demonstrate
effectively.
spaceship engine sound). understanding
o Test and debug the project with the class. of combining
Wrap-Up/Conclusion (5 min): blocks
 Recap the features added to the space project. logically.
 Discuss how event listeners make the program interactive.
 Encourage students to explore and personalize their projects.
Evaluation for Learning:

Evaluation for Teaching:

Signature:
SNS-Lesson Plan
HM/SM/AC Date:

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