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Log File

The document details the startup process of the Sonic 3 AIR emulator, including initialization of configurations, video, audio, and input settings. It outlines the loading of various shaders and resources, and confirms that the application startup was successful. The main application loop begins, indicating the emulator is ready for use.

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0% found this document useful (0 votes)
3 views

Log File

The document details the startup process of the Sonic 3 AIR emulator, including initialization of configurations, video, audio, and input settings. It outlines the loading of various shaders and resources, and confirms that the application startup was successful. The main application loop begins, indicating the emulator is ready for use.

Uploaded by

jc4421338
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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--- STARTUP ---

Logging started
Application version: 20.04.26.0
Command line: X:\Game Emulators\Emulators\Sega Genesis\Sonic 3 AIR\Sonic3AIR.exe
App data path: C:\Users\Wonders\AppData\Roaming/Sonic3AIR/
Initializing configuration
Loading configuration
Loading settings
Using opengl-full renderer
File system setup
System initialization...
Video initialization...
Loading application icon...
Setup of OpenGL attributes...
Creating window...
Retrieving actual window size...
Creating OpenGL context...
Vsync setup...
GLEW initialization...
Setting OpenGL defaults...
Upscaler startup
Loaded shader 'data/shader/simple_rect_textured.shader' with output:
Compiling Vertex Shader...

Compiling Fragment Shader...

Loaded shader 'data/shader/upscaler_soft.shader' with output:


Compiling Vertex Shader...

Compiling Fragment Shader...

Loaded shader 'data/shader/upscaler_soft.shader' with output:


Compiling Vertex Shader...

Compiling Fragment Shader...

Loaded shader 'data/shader/upscaler_xbrz-freescale-pass0.shader' with output:


Compiling Vertex Shader...

Compiling Fragment Shader...

Loaded shader 'data/shader/upscaler_xbrz-freescale-pass1.shader' with output:


Compiling Vertex Shader...

Compiling Fragment Shader...

Loaded shader 'data/shader/upscaler_hq2x.shader' with output:


Compiling Vertex Shader...

Compiling Fragment Shader...

Setting window icon (Windows)...


Setting window icon from loaded bitmap...
Input initialization...
Controller #1: "Xbox One Elite Controller"
{
"Up": [ "Axis2", "Pov0" ],
"Down": [ "Axis3", "Pov2" ],
"Left": [ "Axis0", "Pov3" ],
"Right": [ "Axis1", "Pov1" ],
"A": [ "Button0" ],
"B": [ "Button1" ],
"X": [ "Button2" ],
"Y": [ "Button3" ],
"Start": [ "Button7", "Button10" ],
"Back": [ "Button6" ]
}

Startup of ControlsIn
Loading ROM...
Mod manager initialization...
Audio initialization...
Startup of AudioOut
Resource cache loading...
Persistent data loading...
Startup of VideoOut
VideoOut: Loading sprites
VideoOut: Setup of game screen
VideoOut: Creating render parts
VideoOut: Creating hardware renderer
VideoOut: Renderer initialization
Loaded shader 'data/shader/simple_copy_screen.shader' with output:
Compiling Vertex Shader...

Compiling Fragment Shader...

Loaded shader 'data/shader/simple_rect_colored.shader' with output:


Compiling Vertex Shader...

Compiling Fragment Shader...

Loaded shader 'data/shader/simple_rect_overdraw.shader' with output:


Compiling Vertex Shader...

Compiling Fragment Shader...

Loaded shader 'data/shader/postfx_blur.shader' with output:


Compiling Vertex Shader...

Compiling Fragment Shader...

Loaded shader 'data/shader/render_plane.shader' with output:


Compiling Vertex Shader...

Compiling Fragment Shader...

Loaded shader 'data/shader/render_plane.shader' with output:


Compiling Vertex Shader...

Compiling Fragment Shader...

Loaded shader 'data/shader/render_plane.shader' with output:


Compiling Vertex Shader...

Compiling Fragment Shader...

Loaded shader 'data/shader/render_plane.shader' with output:


Compiling Vertex Shader...

Compiling Fragment Shader...

Loaded shader 'data/shader/render_sprite_vdp.shader' with output:


Compiling Vertex Shader...

Compiling Fragment Shader...

Loaded shader 'data/shader/render_sprite_palette.shader' with output:


Compiling Vertex Shader...

Compiling Fragment Shader...

Loaded shader 'data/shader/render_sprite_component.shader' with output:


Compiling Vertex Shader...

Compiling Fragment Shader...

Loaded shader 'data/shader/debugdraw_plane.shader' with output:


Compiling Vertex Shader...

Compiling Fragment Shader...

Application startup successful


Simulation startup
Setup of EmulatorInterface
Loading scripts
Runtime environment ready

--- MAIN LOOP ---


Starting main application loop
Adding game view
Creating game screen texture
Adding game app instance
Application initialization complete
Start of first application update call
End of first application render call
Start of first application render call
First present screen call
End of first application render call
Ready to go
--- SHUTDOWN ---
Simulation shutdown
System shutdown

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