Deep_Blue_(chess_computer)
Deep_Blue_(chess_computer)
Today, one of the two racks that made up Deep Blue is held by the National Museum of American
History, having previously been displayed in an exhibit about the Information Age,[13] while the other
rack was acquired by the Computer History Museum in 1997, and is displayed in the Revolution exhibit's
"Artificial Intelligence and Robotics" gallery.[14] Several books were written about Deep Blue, among
them Behind Deep Blue: Building the Computer that Defeated the World Chess Champion by Deep Blue
developer Feng-hsiung Hsu.[15]
In the 44th move of the first game of their second match, unknown to Kasparov, a bug in Deep Blue's
code led it to enter an unintentional loop, which it exited by taking a randomly selected valid move.[23]
Kasparov did not take this possibility into account, and misattributed the seemingly pointless move to
"superior intelligence".[20] Subsequently, Kasparov experienced a decline in performance in the following
game,[23] though he denies this was due to anxiety in the wake of Deep Blue's inscrutable move.[24]
After his loss, Kasparov said that he sometimes saw unusual creativity in the machine's moves,
suggesting that during the second game, human chess players had intervened on behalf of the machine.
IBM denied this, saying the only human intervention occurred between games.[25][26] Kasparov
demanded a rematch, but IBM had dismantled Deep Blue after its victory and refused the rematch.[27]
The rules allowed the developers to modify the program between games, an opportunity they said they
used to shore up weaknesses in the computer's play that were revealed during the course of the match.
Kasparov requested printouts of the machine's log files, but IBM refused, although the company later
published the logs on the Internet.[28]
The 1997 tournament awarded a $700,000 first prize to the Deep Blue team and a $400,000 second prize
to Kasparov. Carnegie Mellon University awarded an additional $100,000 to the Deep Blue team, a prize
created by computer science professor Edward Fredkin in 1980 for the first computer program to beat a
reigning world chess champion.[29]
Aftermath
Chess
Kasparov initially called Deep Blue an "alien opponent" but later belittled it, stating that it was "as
intelligent as your alarm clock".[30] According to Martin Amis, two grandmasters who played Deep Blue
agreed that it was "like a wall coming at you".[31][32] Hsu had the rights to use the Deep Blue design
independently of IBM, but also independently declined Kasparov's rematch offer.[33] In 2003, the
documentary film Game Over: Kasparov and the Machine investigated Kasparov's claims that IBM had
cheated. In the film, some interviewees describe IBM's investment in Deep Blue as an effort to boost its
stock value.[34]
Other games
Following Deep Blue's victory, AI specialist Omar Syed designed a new game, Arimaa, which was
intended to be very simple for humans but very difficult for computers to master;[35][36] however, in
2015, computers proved capable of defeating strong Arimaa players.[37] Since Deep Blue's victory,
computer scientists have developed software for other complex board games with competitive
communities. The AlphaGo series (AlphaGo, AlphaGo Zero, AlphaZero) defeated top Go players in
2016–2017.[38][39]
Computer science
Computer scientists such as Deep Blue developer Campbell believed that playing chess was a good
measurement for the effectiveness of artificial intelligence, and by beating a world champion chess
player, IBM showed that they had made significant progress.[3] Deep Blue is also responsible for the
popularity of using games as a display medium for artificial intelligence, as in the cases of IBM Watson
or AlphaGo.[40]
While Deep Blue, with its capability of evaluating 200 million positions per second,[41] was the first
computer to face a world chess champion in a formal match,[3] it was a then-state-of-the-art expert
system, relying upon rules and variables defined and fine-tuned by chess masters and computer scientists.
In contrast, current chess engines such as Leela Chess Zero typically use reinforcement machine learning
systems that train a neural network to play, developing its own internal logic rather than relying upon
rules defined by human experts.[38]
In a November 2006 match between Deep Fritz and world chess champion Vladimir Kramnik, the
program ran on a computer system containing a dual-core Intel Xeon 5160 CPU, capable of evaluating
only 8 million positions per second, but searching to an average depth of 17 to 18 plies (half-moves) in
the middlegame thanks to heuristics; it won 4–2.[42][43]
Design
Software
Deep Blue ran under the AIX operating system, and its chess
playing program was written in C. Its evaluation function was
initially written in a generalized form, with many to-be-
determined parameters (e.g., how important is a safe king position
compared to a space advantage in the center, etc.). Values for these
parameters were determined by analyzing thousands of master
games. The evaluation function was then split into 8,000 parts,
many of them designed for special positions. The opening book
encapsulated more than 4,000 positions and 700,000 grandmaster
games, while the endgame database contained many six-piece
endgames and all five and fewer piece endgames. An additional
database named the "extended book" summarizes entire games
played by Grandmasters. The system combines its searching One of Deep Blue's processors
ability of 200 million chess positions per second with summary
information in the extended book to select opening moves.[44]
Before the second match, the program's rules were fine-tuned by grandmaster Joel Benjamin. The
opening library was provided by grandmasters Miguel Illescas, John Fedorowicz, and Nick de
Firmian.[45] When Kasparov requested that he be allowed to study other games that Deep Blue had
played so as to better understand his opponent, IBM refused, leading Kasparov to study many popular PC
chess games to familiarize himself with computer gameplay.[46]
Hardware
Deep Blue used custom VLSI chips to parallelize the alpha–beta search algorithm,[47] an example of
symbolic AI.[48] The system derived its playing strength mainly from brute force computing power. It
was a massively parallel IBM RS/6000 SP Supercomputer with 30 PowerPC 604e processors and 480
custom 600 nm CMOS VLSI "chess chips" designed to execute the chess-playing expert system, as well
as FPGAs intended to allow patching of the VLSIs (which ultimately went unused) all housed in two
cabinets. The chess chip has four parts: the move generator, the smart-move stack, the evaluation
function, and the search control. The move generator is a 8x8 combinational logic circuit, a chess board
in miniature.[49][50][51][52]
In 1997, Deep Blue was upgraded again to become the 259th most powerful supercomputer according to
the TOP500 list, achieving 11.38 GFLOPS on the parallel high performance LINPACK benchmark.
Deeper Blue was capable of evaluating 200 million positions per second, twice as many as the 1996
version.[53]
See also
Chess portal
References
Notes
a. IBM renamed "Deep Thought" because the name resembled the title of the hit pornographic
film Deep Throat.[9]
b. Unofficially nicknamed "Deeper Blue".[18]
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External links
Deep Blue (https://www.chessgames.com/perl/chessplayer?pid=29912) player profile and
games at Chessgames.com
IBM.com (https://web.archive.org/web/20070407074301/http://www.research.ibm.com/deep
blue/), IBM Research pages on Deep Blue
IBM.com (https://web.archive.org/web/20080701232743/http://www.research.ibm.com/deep
blue/watch/html/c.shtml), IBM page with the computer logs from the games
Chesscenter.com (https://web.archive.org/web/20040406094751/http://www.chesscenter.co
m/twic/feng.html), Open letter from Feng-hsiung Hsu on the aborted rematch with Kasparov,
The Week in Chess Magazine, issue 270, 10 January 2000
Chesscenter.com (https://web.archive.org/web/20090531080948/http://www.chesscenter.co
m/twic/owenfeng.html), Open Letter from Owen Williams (Garry Kasparov's manager),
responding to Feng-hsiung Hsu, 13 January 2000
Sjeng.org (https://web.archive.org/web/20050520043104/http://sjeng.org:80/ftp/deepblue.pd
f), Deep Blue system described by Feng-hsiung Hsu, Murray Campbell and A. Joseph
Hoane Jr. (PDF)
Chessclub.com (https://web.archive.org/web/20070701141111/http://www.chessclub.com/re
sources/articles/interview_crazybird1.html), ICC Interview with Feng-Hsiung Hsu, an online
interview with Hsu in 2002 (annotated)