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461Chapter3-ProjectileMotion

Chapter 3 covers kinematics in two dimensions, specifically projectile motion, defining it as the motion of an object in a parabolic trajectory under the influence of gravity. Key concepts include calculating the components of initial velocity, understanding different trajectory cases, and applying kinematic equations for both vertical and horizontal motion. The chapter also includes student activities and homework problems to reinforce learning.

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0% found this document useful (0 votes)
13 views4 pages

461Chapter3-ProjectileMotion

Chapter 3 covers kinematics in two dimensions, specifically projectile motion, defining it as the motion of an object in a parabolic trajectory under the influence of gravity. Key concepts include calculating the components of initial velocity, understanding different trajectory cases, and applying kinematic equations for both vertical and horizontal motion. The chapter also includes student activities and homework problems to reinforce learning.

Uploaded by

hasssandidi70
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Chapter 3 Kinematics in Two-Dimensions: Projectile Motion

notes from D.C. Giancoli, Physics: Principles with Applications , 6th ed.

1 Learning Outcomes
Students should be able to :
1. define projectile motion.
2. draw different types of trajectories.

3. draw velocity vectors for case 1 trajectory.


4. calculate x and y -components of initial veloc-
ity.
Calculate magnitude and direction of ini-
tial velocity.
5. write kinematic equations for y-motion and x-
motion of a projectile.

2 Key Concepts
1. Projectile Motion
Projectile motion is a motion of an object Figure 1: Case 1 Level Horizontal Range
near the Earth’s surface in an arc or parabolic
trajectory under the effect of gravity only.
Case 2 Projectile thrown at an angle
2. 3 types of trajectory
above ground.
Case 1 Level Horizontal Range
Range is the horizontal distance traveled x = (v0 cos θ0 ) t
by projectile before returning to its original
height. where t is the time of flight.
Range equation is given by Case 3 Projectile thrown horizontally
above ground θ0 = 00 , cos 0 = 1.
v02 sin(2 θ0 )
R= x = v0 × t
g

Range is maximum when the angle is 450 . where t is the time of flight.

1
3. List examples of projectile motion
motion of kicked ball
motion of thrown ball
water jet from hose
4. Draw velocity vectors for case 1 trajectory

Figure 2: Case 2 Projectile thrown at an angle


above ground.

Figure 4: Velocity Vectors

5. Components of initial velocity

x-component of initial velocity vx0 = v0 cos θ0


y-component of initial velocity vy0 = v0 sin θ0
q
magnitude of intial velocity v0 = vx0 2 + v2
y0
 
v y0
direction angle of intial velocity θ0 = tan−1
vx0

Figure 3: Case 3 Projectile thrown horizontally


above ground.

2
6. Kinematic Equations for Projectile Motion 3 Student Activity: Class-
Vertical Motion work Problem 17
vertical motion with constant acceleration Case 3 Projectile thrown horizontally above
ay = −g = −9.80 m/s 2 ground.
vy = v0 sin θ0 − g t Eq(1)
1
y = y0 + (v0 sin θ0 ) t − g t2 Eq(2)
2
vy2 = (v0 sin θ0 )2 − 2 g (y − y0 ) Eq(3)

Horizontal Motion

ax = 0, velocity along the x-axis is a constant


vx = vx0 = v0 cos θ0
x − x0 = (v0 cos θ0 ) t Eq(4)

Problem 17 page 66

A tiger leaps horizontally from a 6.5 m - high


rock with a speed of 3.5 m/s . How far from the
base of the rock will she land ?

1
y − y0 = (v0 sin θ0 × t) − g t2
2
1
− 6.5 − 0 = (v0 sin 0 × t) − (9.8) t2
r 2
6.5
t=
4.9
t = 1.15 s

x − x0 = (v0 cos θ0 × t)
x − 0 = (3.5 cos 0 × 1.15)
x = 4.0 m

3
4 Homework (problem 18)
Case 3 Projectile thrown horizontally above
ground.

Problem 18
A diver running 1.8 m/s dives out horizontally
from the edge of a vertical cliff and 3.0 s later
reaches the water below. How high was the cliff
, and how far from its base did the diver hit the
water?

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