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MIL Lesson 11 SY 22 23

The document discusses current and future trends in media and information technology, emphasizing the importance of adapting to these changes. It covers topics such as emerging technologies, ubiquitous learning, and Massive Open Online Courses (MOOCs), highlighting their impact on education and society. The lesson encourages students to evaluate these trends and create prototypes of future innovations.

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0% found this document useful (0 votes)
9 views5 pages

MIL Lesson 11 SY 22 23

The document discusses current and future trends in media and information technology, emphasizing the importance of adapting to these changes. It covers topics such as emerging technologies, ubiquitous learning, and Massive Open Online Courses (MOOCs), highlighting their impact on education and society. The lesson encourages students to evaluate these trends and create prototypes of future innovations.

Uploaded by

lorenzanajenny72
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 5

Republic of the Philippines

Department of Education

gambae.wordpress.com
https://baklushenangga
Region I
Schools Division Office I Pangasinan

Photo Credit:
BAYAMBANG NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL
Bayambang, Pangasinan

Current and Future Trends of


LESSON QUARTER

11 Media and Information 2

INTRODUCTION

In this lesson, you will identify the latest advancements in media and information technology and realize how they shape people’s
media experience and influence information needs. Moreover, you will realize that in a fast-paced era of information and technology,
society is left with only two choices: adapt to change or get left behind. That’s why, MIL encourages us to learn the current trends in
Media and Information as well as anticipate what may come in the future so that we may understand, as consumers, in what ways we
can adapt to and maximize the innovations of these changing times.

YOUR TARGETS

Learning Competencies
a. Describe the impact of massive open on-line; and
b. Discuss the implication of media and information to an individual and the society

Learning Objectives:

At the end of this lesson, the student should be able to:


● Evaluate current trends in media and information, and how they affect both individuals and the society as a whole.
● Describe what massive open online courses are.
● Synthesize the overall knowledge of media and information by producing a prototype of what the learners think is a future media
innovation.

DO THIS
Direction: Which do you prefer? Explain your reasons why.
1. Composing handwritten letters or sending electronic mails (e-mails)?
2. Acquiring news and updates from a newspaper or an online news website?
3. Reading stories from published books or electronic books (e-books)?
4. Sketching on a paper or an electronic tablet?
5. Answering a paper and pen test or an online quiz?

LESSON PROPER

PART I. EMERGING TECHNOLOGIES AND TRENDS

Some emerging technologies and trends include haptic technology,


contextual awareness, intelligent routing to devices, eye tracking
technology, and internet glasses.

A. Haptic technology requires realistic visual touching to perform a


specific function. An example of early haptic technology is the
vibration of your cell phone when someone is calling you. Another A doctor conducting an ultrasound to a pregnant woman
example is the use of ultrasound by gynecologists for pregnant Photo credit: www.quipper.com
women. Sound waves help visualize the baby inside the mother’s womb. Also, morse code modulated haptics enable the deaf-blind to
access the web. Recent smartphone technology already removed the physical buttons because of the built-in haptic feedback.

Learning Guide in Media and Information Literacy Module #11 Page 1 of 5


B. Contextual awareness refers to a device system's ability to collect information based on the user's environment
combined with algorithmic preferences. Some people use navigation apps like Waze to find directions for a specific
location. Smartphones also have a feature where a user enters only a few letters, and an accurate contact selection is
flashed on-screen. In addition to these, it follows the user's locations and travels, and notifies him/her of his/her
upcoming appointments. Another example is when you watch videos from online streaming websites or apps like
YouTube or Netflix, video suggestions and channel preferences are then presented based on the previous videos you
watched. A user using a navigation app to find
directions
Photo Credit: www.quipper.com

C. Voice and tone recognition is the ability of devices to identify a particular person. Speech recognition only detects spoken words.
This feature is helpful for biometrics and security purposes. Some banks already offer voice ID authentication services. Howe ver,
stronger measures must be done to protect one’s identity because voice recognition security may still be breached.

D. Intelligent routing to devices collects information on a certain location, particularly about an issue. For example, drivers using
navigation apps can take a photo of a specific area to warn other drivers about a road block, a police officer in sight, or a road
accident. In turn, other drivers with the same app can be notified with these reports.

E. Eye tracking technology measures eye activity. Applications of such technology are evident in the medical, marketing, and
education industry. Tobii Pro Glasses are used for research to assess visual reading strategies, and understand human behavio r.
Billboards can also install eye-tracking devices to measure its effectiveness.

F. Internet glasses are wearable computer glasses that can display information similar to a smartphone. Some examples include
Google Glass and Oculus Rift. Other wearable devices provide a virtual reality experience for gaming, medical training, or watching
videos. Most wearable models are also capable of tracking physical fitness activities, taking calls, sending messages, and presenting
calendar events.

G. Media and Information In Education

What is ubiquitous learning?


Ubiquitous learning (u-learning) - learning at any time, at any place

The main characteristics of ubiquitous learning are: (Chen et al., 2002; Curtis et al., 2002)
 Permanency: Learning materials are always available unless purposely deleted.
 Accessibility: Access from everywhere as personally required
 Immediacy: Wherever a student is, he/she can immediately access learning materials.
 Interactivity: Online collaboration with teachers and/or peers (chat/blogs/forums)
 Situated instructional Activities: Learning in context (on-site).
 Adaptability: Getting the right information at the right place for the right student.

Learning is not contained in the four walls of the classroom. If you want to learn a foreign language or understand a difficult
Mathematics problem, you can download an educational app or watch videos from reputable learning websites. Another way is to
enroll in a Massive Open Online Course or MOOC. All you need is your cellphone or a computer, a decent internet connection, and
the motivation to learn.

What is MOOC?
A Massive Open Online Course or MOOC is an interactive model for delivering
content to interested users online. To enroll in a MOOC, you must first register
before joining a class. Most MOOCs are free, while others charge a fee. You can
scroll through different topics ranging from areas of personal interests or several
disciplines such as engineering, languages, mathematics, business management,
and computer science, among others. Each of the letter in the acronym MOOC
means something

Massive. This means that many people are welcome to join MOOCs. The course does not have a limit on the number of learners who
wish to join as long as they register before the given deadline or before the start of the courses. For example, an MOOC abou t
“English Language Teaching: Trends and Strategies” offered by a certain university have thousands of users from different parts of the
world.
Learning Guide in Media and Information Literacy Module #11 Page 2 of 5
Open. This means anyone can join MOOCs regardless of academic achievement, industry experience, or any other factors. As long
as you can understand the medium of instruction, you can join one.
Online. This means you are required to have a good internet connection to access an MOOC. You can also collaborate with other
learners through online discussion boards or build an electronic portfolio (or e-portfolio) to share resources. Videos and documents are
also posted online.
Courses. This refers to the various disciplines or subjects available. Content providers offer a list of courses depending on your
interest. You can enroll in any class from “Basics of Cost Accounting” to “Programming Languages.”

Universities such as Stanford, Harvard, and Princeton tie up with non-profit and commercial providers like edX, Coursera, and
NovoEd. MOOCs are not limited to the education industry because other institutional partners such as Google, Microsoft, and World
Health Organization (WHO) also provide such services. Additionally, the textbook publishing industry is not limited to printing books
nowadays. They are also investing in softwares that turns textbooks into MOOCs. Forbes.com enumerated the advantages of MOOC
in education.

ADVANTAGE OF MOOC

1. Scalability. Usually, a single classroom accepts a maximum of 45 students in one class. If a teacher or instructor uses an MOOC,
he/she can allow a larger number of students to join the class, including those who are not enrolled in schools yet. It may also be
available to the public as long as they sign up accordingly.
2. Optimal resource utilization. our teacher may a famous business tycoon for your ABM class, or a known literati for your HUMSS
class. With MOOC, you have the opportunity to be taught by famous personalities and respected educators known in their industry.
3. It is the it is self-paced. Learning in the MOOCs depend on the learner’s response, not all students learn the same way at the
same time. However, there are other MOOCs that are also instructor-paced which means courses run through a specified schedule.
Be sure that you read up on the MOOCs schedule before signing up for a class.
4. Removal of other constraints. Some people cannot go to learning institutions because of their busy work schedule so they opt to
join MOOCs. Some cannot afford the hefty tuition offered by universities for continuing professional development, so enrolling in an
MOOC is the more affordable alternative. Additionally, you will have the opportunity to link or connect with other instructors and
learners around the globe to share ideas and resources.
If you have plans to boost your résumé or connect with other students, join an MOOC. Most MOOCs offer an MOOC certificate or
badge upon completion.

Some notable providers of MOOC in the US are: Some notable providers of MOOC in Europe are:
●Stanford Online ●Coursera ●Khan Academy  Eliademy
●WizIQ ●Canvas Network ●Peer to Peer  OpenClassrooms
University  Shaw Academy
 openHPI
●Academic Earth ●Udacity ●edX  iversity
●One Month ●NovoEd ●Coursmos  FutureLearn
 ALISON
●Kadenze ●com ●Udemy

PART II: FUTURE TRENDS OF MEDIA AND INFORMATION

Inventions once started as someone’s brainchild. Others are discovered through serendipity. For example, the penicillin invented by
Alexander Fleming was a eureka moment that led to other medical innovations as well. If you have an idea on your head and you wish
to concretize it, you must first have a prototype. It is a physical representation similar to a model. You must also know how to develop
and manufacture your prototype.

Four steps to build your product’s first prototype (according to Cherie Nelson):
1. Create a concept sketch. Visualize. Draw your ideas on a piece of paper. You may also use a drawing software however, it is still
best to put your ideas on paper.
2. Develop a virtual prototype. You can use digital design tools like AutoCAD. Create 2D and 3D renderings of your design. A virtual
sketch gives you an idea on how your prototype will look like once it is physically built.

Learning Guide in Media and Information Literacy Module #11 Page 3 of 5


3. Build a physical prototype. You can try to build one or seek a professional prototype designer. Your prototype requires evaluation
and refinement. Sometimes, this is the longest phase because you need to modify and make multiple adjustments before
manufacturing it.
4. Locate a manufacturer. This is also the time to apply for a patent. According to the Intellectual Property Office of the Philippines, a
patent is an exclusive right granted for a product, process, or an improvement of a product or process which is new, inventive, and
useful. This exclusive right gives the inventor the right to exclude others from making, using, or selling the product of his invention
during the life of the patent.

WHAT I HAVE LEARNED


Activity # 1: Complete Me

Direction: Complete the following statements about what you have learned about the lesson.
1. The current trends in media and information includes _________________________________________.
2. Ubiquitous learning is ______________________________________________________________.
3. MOOC stands for _________________________________________________________________.
4. A prototype is ______________________________________________________________________.

WHAT I CAN DO

Activity # 1: Let’s Create! (Performance Task)

Directions:
1. You are going to create a prototype of futuristic invention or a technology that can solve or address some problems or issues in the
fields of education or learning, communication, environment preservation medicine, or any field of your interest. It must be your
original invention and not an imitation. You can do either of the following:
a. Create a concept sketch – draw your invention and add color into it using long coupon bond,
b. Develop a virtual prototype – draw it digitally using image editing design application or software, or
c. Build a physical prototype – using recycled materials.

2. Follow the given outline below and put it in a long coupon bond (8.5x13) in presenting your invention:
I. Name of your invention prototype
II. Problems or Issues that can be Addressed:
Write and discuss here the problems or issues that your invention solve.
III. Features:
Write and discuss here the different parts of your invention and how to use it.
IV. Picture
Paste here the drawing of your prototype invention, the picture of your digital or physical prototype invention.

Activity # 2: Weighing Pros and Cons

Direction: Using the format of the table below, write down what you think are the pros (advantages) and cons (disadvantages) of the
previously discussed trends in media, information, and technology. Put or print your work using yellow pad paper or long coupon bond
(8.5x13).
Trend Pros Cons
1. Internet glasses
2. Voice and tone recognition devices
3. Intelligent routing to devices
4. U-Learning

Activity # 3: MOOC Application and Analysis


Direction: Answer the following questions:
1. If you will enroll in an MOOC, what topic would you enroll in? Why?
2. If you want to learn a foreign language, will you enroll in an MOOC or in a regular class in a language center? Why?
3. Do you prefer self-paced (learning at your own time) or instructor-paced (learning with the guide of instructor or teacher) instruction?
Why?

Learning Guide in Media and Information Literacy Module #11 Page 4 of 5


SUMMARY

Technology changed the lives of people; how they learn, live, and work. For example, smartphone apps help users grow their
knowledge, enhance their productivity, and elevate entertainment. The teaching-learning process is not only limited to lectures and
discussions nowadays. Teachers and instructors have the option to use MOOCs to deliver content to students. People should adapt to
changes to remain relevant. One can achieve creative and critical thinking skills if he/she can identify a solution to a given problem
using the resources available to him/her.

REFERENCES

Media and Information Literacy by Boots C. Liquigan, Diwa


Media and Information Literacy Curriculum Guide by DepEd
Media and Information Literacy Senior High School Alternative Delivery Mode by DepEd
http://www.quipper.com
https://baklushenanggagambae.wordpress.com
http://www.tonybates.ca/2015/02/21/10-key-takeaways-about-differences-between-classroom-blended-online-and-open-learning/
https://clwb.org/2013/06/10/what-is-ubiquitous-learning/
https://education.illinois.edu/newlearning/ubiquitous-learning.html
https://net.educause.edu/ir/library/pdf/eli7078.pdf
http://www.openuped.eu/images/docs/Definition_Massive_Open_Online_Courses.pdf
http://www.codlearningtech.org/2015/11/23/5-questions-what-you-need-to-know-about-moocs
http://elearninginfographics.com
http://dschool.stanford.edu/dgift/
https://dschool.stanford.edu/wp-content/themes/dschool/method-cards/prototype-for-empathy.pdf

Learning Guide in Media and Information Literacy Module #11 Page 5 of 5

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