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MaidNotes v101

The Maid Notes document provides guidelines and updates for the role-playing game Maid, originally created by Ryo Kamiya and translated by Ewen Cluney. It includes detailed notes on NPC, Master, Maid, Butler, and Apprentice mechanics, as well as rules for stress, favor, and costume changes. The document serves as an unofficial update to enhance gameplay and clarify rules while acknowledging the contributions of the original creator and team.

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0% found this document useful (0 votes)
36 views5 pages

MaidNotes v101

The Maid Notes document provides guidelines and updates for the role-playing game Maid, originally created by Ryo Kamiya and translated by Ewen Cluney. It includes detailed notes on NPC, Master, Maid, Butler, and Apprentice mechanics, as well as rules for stress, favor, and costume changes. The document serves as an unofficial update to enhance gameplay and clarify rules while acknowledging the contributions of the original creator and team.

Uploaded by

pasov83092
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Maid Notes Maid Notes

Maid Notes 1.01


Thank you for taking a look at these notes for Maid. Maid was
created by Ryo Kamiya and translated by Ewen Cluney. It is my Table of Contents
wish that these aides enhance the flow of your game 1 NPC, Master, and GM Notes
2 Basic and Head Maid Notes
Here are some tips:
3 Butler and Apprentice Notes
Don’t just print this whole document. Use the table of contents on the right
to determine what pages you need and in what quantities. I recommend 4 Costume Change and Seducer Notes
printing on card stock, but paper works just fine. Seducer and Costume
Change notes are separate so you don’t have to worry players with those
rules until they come up.
Specifics of Maid/Butler Powers and Items can be written on the back of the
Maid/Butler Notes. Some Costumes can be written on the back of the
Costume Change Notes

Finally, I ‘d like to note that this aide makes a few assumptions


that I believe were intended, but not explicitly stated. Namely:
NPC Masters have NPC-like Stress Explosions!
PC Masters have a max of 4 Special Qualities
Head Maids do not lose favor when Maids lose relationship Favor

This is an unofficial update of the Maid Notes

The original Maid Notes were created by Anthony Martins. I’m


Daniel Oakley, and I decided to redesign them to look a little
closer to the official rule book. I’ve kept Martin’s intro above
intact as it’s pretty useful, and it’s the least I can do after updating
these notes without his consent. I also sincerely hope these
notes both help run your game better, and look pretty neat at
the same time

I’d like to thank Anthony Martins for producing the Maid Notes
in the first place, and the Maid Team for allowing me to use
several of their images

If there are any issues with these notes, or things I’ve messed up,
don’t hesitate to send an email to me at [email protected]

For any other enquiries, Anthony Martins can be reached on his


gmail handle guizoid
1 Maid Notes Maid Notes
1
Basic NPC Notes Basic GM Notes
When Stress > Spirit Difficulties
The NPC flees, falls unconscious, or dies 4-6 The minimum nescessary to succeed at an action
6-8 Difficult for an amateur, but easy for a pro
NPC Stats 8-10 Something only a pro can pull off
Attr Spir Type of NPC 10+ Difficult even for a pro
1 0 Zako, Mook or Regular Person
2 0-5 Minor Enemy or Master
3 0-15 Average Enemy
4 5-15 Scenario Boss
5 5-15 Super Boss
6 10-20 God?

Basic Master Notes


When Stress > Spirit
The Master has a Stress Explosion
When out of Power Sources
The Master becomes a Maid/Butler, Leaves, or Dies
Power Source
Erase and issue a Session Order, relating to the Source
(auto-succeed so long as no character sheets are altered)
Being Seduced by favorite Maid Type
Maid rolls two dice and picks the highest
Assigning Favor
1d6 Successfully attending to the master
2d6 Achieving a nice, romantic atmosphere with the master
2d6-3d6 Completing a major difficult goal the master assigned to the group
3d6-4d6 Saved the master’s life
2d6-4d6 Getting physical with the master for the first time
1d6 For subsequent times (in new ways)
Taking Favor
-?d6 Preventing an ‘Assigning Favor’ action
-2d6 Failed seduction attempt
May issue absolute orders to Maids and Butlers
2 Maid Notes Maid Notes
2
Basic Maid Notes
When Stress > Spirit
The Maid has a stress explosion

When Favor < 0


The Maid is dismissed

Favor Points
1 Removes a point of Stress
1d6 Trigger a Random Event
1d6 Add one to a die roll or Attribute
10x Raise Attrivute by one point to ‘x’

Attribute Points
1 Gain Favor equal to new Attribute value times 10
(for use when Favor is negative)

Attribute Penalty Removal or Damage to Uniform


-2 Headdress
-1 Apron, Blouse, Skirt, Underwear, Stockings

Head Maid Notes


When Stress > Spirit
Head Maid has a Stress Explosion, may supress it by
taking -1 to every attribute score for the duration

When Favor < 0


The Head Maid is Demoted

Maid loses non-relationship favor 1 2 3 4 5 6 7


to Master 1 1 2 3 4 5 6 7
Lose half of any favor lost

Ordering a Maid to do housework 2 2 4 6 8 10 12 14


Gain half of any favor obtained as a result 3 3 6 9 12 15 18 21
Combat or Seduction vs Maid 4 4 8 12 16 20 24 28
+1 to die roll
5 5 10 15 20 25 30 35
Assigning Favor
May match Master’s non-relationship contribution to
an Apprentice
3 Maid Notes Maid Notes
3
Butler Notes Apprentice Maid Notes
When Stress > Spirit When Stress > Spirit
Must spend Favor to bring Stress below Spirit The Apprentice has a stress explosion
When Favor < 0 When Favor < 0
The Butler is dismissed The Apprentice is dismissed
Favor Points Favor Points
1 Removes a point of Stress 1 Removes a point of Stress
1d6 Add one to a die roll or Attribute 1d6 Trigger a Random Event
2d6 Attempt to seduce a Maid 1d6 Add one to a die roll or Attribute
4d6 Attempt to seduce the Master 10x Raise Attrivute by one point to ‘x’
10x Raise Attrivute by one point to ‘x’
Attribute Penalty Removal or Damage to Uniform
Attribute Points -2 Headdress
1 Gain Favor equal to new Attribute value times 5 -1 All other articles
(for use when Favor is negative)

Combat vs Master or Maid Combat vs Maid


Maid can’t use Favor
Automatic Loss unless directly ordered by the Master
(no limits on Seduction)

Assigning Favor
May match Master’s non-relationship contribution to
Apprentice Butler Notes
an Apprentice When Stress > Spirit
Must spend Favor to bring Stress below Spirit
When Favor < 0
The Apprentice is dismissed
Favor Points
1 Removes a point of Stress
1d6 Add one to a die roll or Attribute
2d6 Attempt to seduce a Maid
4d6 Attempt to seduce the Master
10x Raise Attrivute by one point to ‘x’
Combat vs Master or Maid
Automatic Loss unless directly ordered by the Master
(no limits on Seduction)
4 Maid Notes Maid Notes
4
Costume Change Notes Seducer Notes
While in Costume Combat vs Seduced
Automatic win (if Seducer is a Butler, also lose 1d6 Favor as a result)
The Wearer’s Stress Explosion is changed to Fainting
The Wearer cannot spend Favor to lower Stress Assigning Favor
The Wearer does not take any disrobing penalties 1d6 Successfully attending to the Seducer
2d6 Achieving a nice, romantic atmosphere with the
Favor Seducer
10 Change back into Maid Outfit 2d6-3d6 Completing a major difficult goal the Seducer
assigned to the Seduced
If a maid is not in a Maid Outfit at end of session, 3d6-4d6 Saved the Seducer’s life
they can no longer be used as a maid 2d6-4d6 Getting physical with the Seducer for the first time
1d6 For subsequent times (in new ways)

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