COT-4-MATH
COT-4-MATH
LEVEL:
I. OBJECTIVES
A. Content Standards: The learner demonstrates understanding of line graphs and
experimental probability.
B. Performance The learner is able to create and interpret representations of
Standards: data (tables and line graphs) and apply experimental probability
in mathematical problems and real-life situations.
C. Learning At the end of the learning period, at least 80% of the students
Competencies/ will be able to:
Objectives:
Describes experimental probability. (M5SP-IVi-14)
Performs an experimental probability and records result by
listing. (M5SP- IVi-15)
Experimental Probability
II. CONTENT
III. LEARNING
RESOURCES
A. References
IV
PROCEDURES
CLASS SCHEDULE:
Section Time
Mapunyagi 6:00 am – 7:20 am
Makatarungan 7:20 am – 8:10 am
Makatwiran 9:20 am – 10:10 am
Kalugod lugod 10:40 am – 11:30 am
Maaasahan 11:30 am – 12:20 pm
Review:
What is a probability?
(Establishing a
purpose for the Questions:
lesson) 1. Which color has the best chance to come up? Why?
__________________________________________.
2. Which color has the least chance to come up? Why?
__________________________________________.
Present to the class
THE LINE OF PROBABILITY
(Presenting
examples or
instances of new
lesson)
Sample Experiments:
A. Rolling of a six-sided fair die: The possible outcomes are {1, 2,
3, 4, 5,
6} where the total number of sample space is 6.
B. Tossing a fair coin: The collection of all possible outcomes is
{head, tail}
with 2 sample space.
C. Spinning a roulette: If there are 10 numbers or colors as
sample space, the
collection of all possible outcomes is {1, 2 3, 4, 5, 6, 7, 8, 9, 10}
or {red,
orange, yellow, green, violet, indigo, blue, white, pink, brown}
Say: Noticed that the formula to get the result of an experiment
was derived from the formula of theoretical probability.
Goal:
Create and design a roulette with 5 different colors of your own
preference. Use a half folder with a diameter of 8.5 inches.
Use the roulette and demonstrate the concepts of experimental
probability.
Role:
Conduct and perform the experiment using the roulette.
Audience: Groupmates.
Situation:
Let each member of the group including you spin the roulette for
10 times.
Rubrics:
2. Group Reporting
Let them show the roulette they made if they are different from
the other group. Have them describe their works.
State the line of probability.
LINE OF PROBABILITY
(Developing
Mastery)
A fair die is rolled 10 times and the frequencies of the scores are
given below.
(Evaluating Learning)
Checked by:
JESSICA A. BELTRAN
Principal III