Letters From The Flaming Crab - Culinary Magic
Letters From The Flaming Crab - Culinary Magic
Culinary Magic
Developer: J Gray
Layout: Alex Abel
Writers: J Gray, David S McCrae, Angel “ARMR” Miranda
Editors/Playtesters: Alex Abel, Isaiah Burt, J.E.M., Michael Riter
Stock Art: Jesse Justice, Shutterstock
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Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered
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artwork, and trade dress. (Elements that have previously been designated as Open Game Content or are
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ics of this game product are Open Game Content, as defined in the Open Gaming License version 1.0a
Section 1(d). No portion of this work other than the material designated as Open Game Content may be
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Letters from the Flaming Crab: Culinary Magic is published by Flaming Crab Games under
the Open Game License version 1.0a Copyright 2000 Wizards of the Coast, Inc.
Letters from the Flaming Crab is a monthly series of Pathfinder-compatible supplements. Each Let-
ter focuses on exploring a different topic to give gamemasters and players new, exciting options that
can be dropped into any campaign.
1
Once again, Captain Shell’s letter reached me instead of
the intended recipient. The notes on culinary magic were We recognize that baking and cooking, while
fascinating and I couldn’t help trying out a recipe or two. related, are two distinct arts with their own tech-
Unfortunately, while the food was tasty it didn’t seem to niques, traditions, and history. For the sake of sim-
have any actual magical properties. plicity, however, we have combined Craft (baking)
and Craft (cooking) into a single skill: Craft (culi-
So, while we can’t benefit from culinary magic, our char- nary). This way, a culinary artist doesn’t need two
acters can. We’ve taken the notes of Captain Shell’s head separate skills to take advantage of the power of cook-
cook and done some magic of our own, transforming them ing magic. GMs are welcome to be more specific in
into a new magical system that can be plugged into your their requirements, replacing Craft (culinary) with
game. Craft (cooking) for cooked dishes and Craft (baking)
for baked dishes. We have also introduced Profession
Inside this volume you’ll find rules for culinary magic, (culinary) for professional bakers and chefs as well as
a variety of recipes, new items, feats, and traits for magi- Perform (culinary) for those chefs who put on a show
cal bakers and chefs, and two new archetypes: the kitchen while preparing a dish.
witch and the performing chef.
Sincerely,
J Gray
2
Culinary Magic Recipes
Culinary magic works much like crafting an alchemical Breakfast
item. The culinary artist gathers the ingredients, prepares Coin-Cakes (DC 20)
them according to a recipe, makes an appropriate skill The “Breakfast of Bandits”, these golden-brown, coin-
check, and creates a meal that imparts magical benefits sized pancakes are served in a pool of sweet, sticky syrup.
upon anyone who consumes it. Ingredients: 1 cup breakfast batter mix, ½ cup milk, 1
egg, 1 tablespoon brown sugar, any flavor syrup.
To prepare a magical dish, a character must have the Cu- Servings: 20 cakes per batch. Can be split between
linary Magic feat as well as ranks in Craft (culinary). multiple creatures; Prep & Cooking Time: 20 minutes.
Directions:
If the Craft check is failed by 5 or less, the dish is edible Step 1: Combine ingredients. Stir thoroughly with a de-
but mundane and has no magical properties. If the Craft clouding whisk.
check is failed by more than 5 the dish is inedible. Step 2: Pour batter onto pan or skillet. Make sure the
cakes do not exceed 3” in diameter.
A character can only benefit from one magical dish at a Step 3: Pile the cakes on plate and apply syrup liberally.
time. Consuming an additional dish while still under the Magical Benefit: For every 5 coin-cakes eaten from the
effect of a previous meal provides no benefit. Unless other- same serving, a creature gains a cumulative +1 bonus to
wise noted, magical dishes lose their power after an hour Appraise checks to determine the value of unusual coins;
and cannot be preserved for later. Leftovers lose their mag- to Perception checks made to locate coins or coin purses;
ical properties. Additional servings of most dishes do not and to Sleight of Hand checks involving coins or coin purs-
provide enhanced benefits. es. This effect lasts for 12 hours.
Each culinary magic recipe contains the following infor- Dark Cinnamon Pour-ridge (DC 15)
mation: Favored by alchemists, the heavy spiced taste of this
thick pour-ridge encourages the mad instincts needed to
Name: The name of the dish being created. mix chemicals.
Difficulty: The Craft (culinary) DC needed to make the Ingredients: 2 cups rolled oats, 1/2 tablespoon ground
dish. cinnamon, brown sugar, thickened cream.
Description: A brief overview of the dish. Servings: 6; Prep & Cooking Time: 15 minutes.
Ingredient list: The major ingredients needed to make Directions:
the dish. Other ingredients might be involved at the GM’s Step 1: Combine all ingredients except salt in saucepan
discretion. Some ingredients are new items found in this and stir over low heat.
book. Step 2: Dissolve brown sugar in a separate saucepan
Servings: How many servings the recipe creates. until sugar caramelizes. Add cream.
Prep & Cooking Time: An estimate of the time it takes Step 3: Serve pour-ridge in bowls, covered in a brown
to prepare and cook the dish. sugar and cream mixture.
Directions: Directions for preparing the dish. These Magical Benefit: Eating a bowl of dark cinnamon
are for “in game” flavor and are not intended to simulate a pour-ridge enhances the deftness of hand and strangeness
real recipe. of mind needed for alchemy. Anyone who eats a serving
Magical benefit: The benefit gained by consuming the of dark cinnamon pour-ridge rolls twice on all Craft (al-
dish. chemy) checks for the next hour and takes the highest of
the two rolls.
3
Soup/Salad Entrees and Side Dishes
Rainbow Fruit Salad (DC 15) Caramelized Mushrooms (DC 15)
A colorful fruit salad, bursting with energy. These black mushrooms have been prepared and cara-
Ingredients: 5 cups diced fruit of different colors, 1 ta- melized, making them excellent sweet and sour treats.
blespoon honey. Ingredients: ½ a cup of diced poisonous mushrooms, 1
Servings: 4; Prep & Cooking Time: 10 minutes tablespoon of butter, ½ cup of brown sugar and cinnamon.
Directions: Servings: 1; Prep & Cooking Time: 30 minutes
Step 1: Mix diced fruit in bowl. Directions:
Step 2: Drizzle honey over fruit. Step 1: Boil the diced mushrooms in water; after the wa-
Step 3: Serve. ter turns a dark, almost black color, take out the mush-
Magical Benefit: Any character who eats a bowl of rain- rooms. Discard the water.
bow fruit salad becomes alert, awake, and aware. They gain Step 2: Melt butter in a pan and add mushrooms, stir
a +2 on Perception checks to avoid surprise attacks and +3 until mushrooms are tender.
on saves against daze, fatigue, and sleep effects. This bo- Step 3: Stir in brown sugar and cinnamon into the pan,
nus increases by 1 for every 10 by which the cook beats the cook until mushrooms are brown colored. Cool and serve
Craft (culinary) check and lasts for 12 hours. in a bowl.
Magical Benefit: Once poisonous, these mushrooms
Manticore Chili (DC 15) now offer protection against poisons. Caramelized mush-
This steaming bowl of chili is made from specially pre- rooms are sweet at first, but become sour as they are
pared manticore meat to ensure all spines were removed. chewed, leaving a tangy aftertaste. The consumer gains a
Ingredients: 1 handful of ground manticore meat, ½ +1 bonus to all saves against poison. This bonus increases
cup of red kidney beans, 5 chili peppers by +1 for every 5 by which he beats the Craft (culinary)
Servings: 1; Prep & Cooking Time: 40 minutes check, and lasts for 6 hours after consumption.
Directions:
Step 1: Cook the grounded manticore meat until it Deviled Owlbear Eggs (DC 25)
browns, don’t drain any excess fat, this will serve as the This great egg has its own yolk prepared and served in
soup’s broth. its center, steam rises filling the air with a delicious smell
Step 2: Pour in the red kidney beans and stir for 5 min- of herbs and spices.
utes. Ingredients: 1 owlbear egg, ¼ cup of milk, assorted
Step 3: Chop chili peppers and stir into the manticore herbs and spices
meat, let it cook for 5 additional minutes and serve. Servings: 2; Prep & Cooking Time: 20 minutes
Magical Benefit: This meal is often eaten with chop- Directions:
sticks carved from manticore spines. Consuming the man- Step 1: Boil egg in a pot for 15 minutes.
ticore chili gives an insight into the workings of hybrid Step 2: Crack the egg shell and peel under cold water,
creatures. Once eaten, the consumer gains a +1 bonus to chop egg in half, remove the yolk and place in another
all damage rolls against any non-humanoid creature that bowl.
is a hybrid of multiple creatures (such as owlbears, manti- Step 3: Mix milk, herbs, and spices with yolk and mix
cores, sphinxes, etc.). This bonus increases by +1 for every thoroughly, afterward evenly disperse mixture into the egg
5 by which the cook beats the Craft (culinary) check, and whites and serve.
lasts for 4 hours after consumption. Magical Benefit: The eyes of the consumer of this egg
turn big, round, and gain a yellowish hue, like those of an
Soto Ayam (DC 25) owl. He gains the scent universal monster ability, as well as
A bold chicken stew with a spicy cultural flair. a +1 bonus to all Perception checks. This bonus increases
Ingredients: Shredded chicken, tomatoes, potatoes, by +1 for every 5 points by which the cook passes the Craft
green onions, spices, 4 hard-boiled eggs (culinary) check. These benefits last for 4 hours after con-
Servings: 4; Prep & Cooking Time: 55 minutes sumption.
Directions:
Step 1: Chop vegetables to preference and peel the hard- Heartfire Curry (DC 20)
boiled eggs. Sear shredded chicken in a frying pan with the Not for the faint of heart, this curry dish tends to burn
spices and green onions. the nostrils and water the eyes of those who come near it.
Step 2: Combine all ingredients, along with the juices in Ingredients: 2 ½ cups of curry paste, 1 lb. of chopped
the frying pan, into 8 cups of boiling water. Cook on low- pork meat (skin removed), 3 cups of olive oil, 1 chopped
medium heat for 45 minutes, stirring occasionally. ghost pepper
Step 3: When serving, be sure to have exactly one hard- Servings: 6; Prep & Cooking Time: 1 hour
boiled egg in each bowl. Directions:
Magical Benefit: For 24 hours, creatures who eat soto Step 1: Cook chopped pork meat in olive oil for 45 min-
ayam gain a +5 bonus on saves versus fear effects. In ad- utes
dition, they gain DR 2/- against all natural attacks from Step 2: Once the meat is golden, add the curry paste and
flying, feathered creatures for 4 hours. toss well. Leave it to cook for 10 more minutes.
Step 3: Remove any excess fat, then add the ghost pepper
4
and stir, cook for an additional 5 minutes more, and serve. Restful Cream (DC 15)
Magical Benefit: Those that can completely eat a serv- This bland looking cream smells sweet, is silky smooth
ing of heartfire curry gain the respect of their peers, as well to the touch, and has an even soft taste.
as heat resistance boons. Anyone attempting to consume Ingredients: ¼ cup of butter, 1 cup of milk, ½ cup of
heartfire curry must succeed at a DC 15 Fortitude save or peaches and bananas
be unable to finish the meal. If successful, the consumer Servings: 1; Prep & Cooking Time: 15 minutes
gains resist fire 5 and gains the constant benefit of endure Directions:
elements, but only against hot temperatures. These ben- Step 1: Mince peaches and bananas in a bowl.
efits last for 8 hours. Step 2: Mix and beat butter and milk, until they become
a paste.
Step 3: Mix the minced peaches and bananas with the
mixed butter and milk until they are creamy and smooth.
Magical Benefit: Once consumed, this cream soothes
the body of its consumer, promoting a restful sleep. The
consumer receives a +1 circumstance bonus to all Will
saves while sleeping. This bonus increases by +1 for every
Morph Grinder (DC 20) 10 points by which the cook passes the Craft (culinary)
This long sandwich is commonly stacked with lettuce, check. These benefits last for 8 hours after consumption.
tomato, meats, and cheeses.
Ingredients: Roll of bread 1 foot in length, meats, Tandem Tarts (DC 20)
cheeses, and/or vegetables. These matching, cherry-topped pastries are warmed
Servings: up to 2; Prep & Cooking Time: 5 minutes and dusted over with powdered sugar. This dessert is
Directions: meant to be shared by two people.
Step 1: Slice bread lengthwise. Ingredients: 2 pastry bases, cherry pie filling, pow-
Step 2: Stack ingredients inside of the sandwich to pref- dered sugar
erence. Servings: 2; Prep & Cooking time: 15 minutes
Step 3: Cut sandwich into two. Directions:
Magical Benefit: Creatures that eat half of the morph Step 1: Spread cherry pie filling on top of pastry bases
grinder extend the duration of any polymorph effect by 10 Step 2: Bake pastries at medium heat for 10 minutes.
minutes. This effect lasts for 6 hours. Eating both halves of Step 3: Sprinkle powdered sugar on pastries.
the same grinder in one sitting extends the duration of the Magical benefit: All bonuses from aid another actions,
effect to 9 hours. However, this causes a tiring weight in flanking, and skill check assistance are increased by +1. A
the stomach, reducing the eater’s base speed by 5 feet for creature which consumes a tart can only benefit from this
two hours. if they are assisting, or being assisted by, the consumer of
the other tart. Additionally, treat any teamwork feat pos-
sessed by either consumer as if it were possessed by both
Desserts creatures. These effects last for 8 hours.
Candy Flatware (DC 30)
What looks like a set of mundane silverware is actually
glittering hard candy bursting with fruity flavor. Snacks
Ingredients: ½ cup of any fruit juice, 1 ½ cup sugar, 1 Dried Black Eyed Peas (DC 15)
cup water, prestidigitation spell These black eyed peas have been dried and salted in
Servings: 2 sets of flatware (2 forks, 2 knives, 2 spoons); squid ink, making them an excellent traveling meal.
Prep & Cooking time: 1 hour Ingredients: 1 cup of black eyed peas, 2 cups of squid
Directions: ink, 1 cup of salt
Step 1: Stir the sugar and water in a pan over medium Servings: 4; Prep & Cooking Time: 15 minutes
heat. Bring to a boil when the sugar dissolves. Directions:
Step 2: Mix in the fruit juice as the water cools. Step 1: Boil squid ink and salt in a pot.
Step 3: Pour the cooling mixture into six strips on a Step 2: Wrap peas in a cloth bag and submerge inside
greased cookie sheet and use prestidigitation to shape the boiling squid ink for 10 seconds, making sure all peas con-
hardening candy. The spell can be cast by another charac- tact the water.
ter who is assisting the cook. Step 3: Remove peas from the boiling squid ink, and
Magical benefit: While the user of candy flatware is then submerge in cold water. As soon as the peas are cool,
consuming a dish created with culinary magic, the set of remove them from the cloth bag and lay out to dry.
flatware absorbs some of the power of the dish being eaten. Magical Benefit: The eyes of those who eat the peas
When the dish is finished, the consumer can then eat the turn pearly white with black irises. Beneficiaries of the
flatware. Doing so extends the duration of the dish’s effects meal gain the uncanny ability to see in the absence of
by 1 hour. light. The consumer gains low-light vision and darkvision
If the flatware is not eaten with another magical dish, the up to a range of 30 ft. If the consumer already has either
flatware’s magical benefits can not manifest and are lost. low-light vision or dark vision, the effective range of their
5
ability doubles. This magical benefit lasts for 1 hour after
consumption. Dried black eyed peas retain their potency
Character Options
for 24 hours after being prepared, after which time they Traits
becomes a mundane food item. Dwarven Connoisseur (Dwarf Trait)
When you eat a hearty meal you become hardier.
Flavorfizz Juice (DC 15 [light], DC 20 [moderate], DC 25 Benefit: Any time you consume a dish prepared using
[serious], see text) the Culinary Magic feat, you gain a +3 trait bonus on saves
This flavorful, bubbly concoction tickles the mouth, against poisons. This benefit lasts for 4 hours after con-
throat, and stomach as it provides cool, pleasing refresh- suming the meal. You can only benefit from this trait once
ment. every 24 hours.
Ingredients: Any cure potion, a wand of air bubble, ½
cup of any fruit juice. Elven Connoisseur (Elf Trait)
Servings: 1; Prep & Cooking Time: 7 minutes When you eat a hearty meal your spells become harder
Directions: to resist.
Step 1: Pour both cure potion and fruit juice into a wood- Benefit: Any time you consume a dish prepared using
en bowl. the Culinary Magic feat, you gain a +3 trait bonus on caster
Step 2: Stir mixture with wand of air bubble, for 5 min- level checks made to overcome spell resistance. This ben-
utes, activating the wand once during stirring. efit lasts for 4 hours after consuming the meal. You can
Step 3: Funnel mixture into a vessel. only benefit from this trait once every 24 hours.
Magical Benefit: The imbiber immediately gains the
benefits of the cure potion used to make the juice. 1d4 Food Savorer (Social Trait)
rounds later, the fizzy nature of the beverage causes him A lifetime of hearty eating has taught you how to savor
to burp a cloud of sweet-smelling mist in a 5-foot cone. every bite of good food.
Any creature caught in the area of effect heals 1d4 points Benefit: The duration of any benefit you gain from con-
of damage. The burp is not an action and does not provoke suming a magical dish increases by 25%.
attacks of opportunity. Flavorfizz juice retains its potency
for 24 hours after being prepared, after which time it be- Gnomish Connoisseur (Gnome Trait)
comes a flat, mundane drink and the magic of the original When you eat a hearty meal your skepticism increases.
potion is lost. Benefit: Any time you consume a dish prepared using
the Culinary Magic feat, you gain a +3 trait bonus to all
Friendship Herb Twist (DC 15) saves against illusion spells or effects. This benefit lasts for
Baked with an aromatic mixture of fresh herbs, sharing 4 hours after consuming the meal. You can only benefit
these twists helps cement friendships. from this trait once every 24 hours.
Ingredients: batter mix, herb mixture (parsley, dill,
rosemary, chives), sea salt, cream. Half-Elf Connoisseur (Half-Elf Trait)
Servings: 3; Prep & Cooking Time: 1 hour. When you eat a hearty meal your senses sharpen.
Directions: Benefit: Any time you consume a dish prepared using
Step 1: Mix ingredients with water in bowl to create the Culinary Magic feat, you gain a +3 trait bonus to all
dough. Perception checks. This benefit lasts for 4 hours after con-
Step 2: Knead dough and shape into 3 twists. Let dough suming the meal. You can only benefit from this trait once
rise. every 24 hours.
Step 3: Brush rolls with sea salt and cream. Bake until
golden brown. Half-Orc Connoisseur (Half-Orc Trait)
Magical Benefit: When the bearer offers a friendship When you eat a hearty meal you become filled with bra-
herb twist to another, the giver gains a +2 bonus to Diplo- vado.
macy checks made against the consumer for one hour after Benefit: Any time you consume a dish prepared using
it is eaten. Increase this bonus by +1 for every 5 by which the Culinary Magic feat, you gain a +3 trait bonus to all
the baker beats the Craft (culinary) check. Friendship herb Intimidate checks. This benefit lasts for 4 hours after con-
twists retain their potency for 24 hours after being pre- suming the meal. You can only benefit from this trait once
pared, after which time they become a mundane food item. every 24 hours.
6
Human Connoisseur (Human Trait)
When you eat a hearty meal you are invigorated with
Culinary Items
much gusto. Mundane Items
Benefit: Any time you consume a dish prepared using
the Culinary Magic feat, you gain a +1 trait bonus to one Armored Apron (light armor)
skill of your choice. For the duration of the effect, the skill Cost 10 gp; Weight 10 lbs.
is counted as a class skill. This benefit lasts for 4 hours Armor Bonus +1; Maximum Dexterity Bonus
after consuming the meal. You can only benefit from this +6; Armor Check Penalty 0; Arcane Spell Failure
trait once every 24 hours. Chance 5%
Speed 30 ft./20 ft.
Master Culinary Artist (Social Trait) This heavy apron has been reinforced with strips of
The culinary arts come natural to you. leather to protect chefs from burns and cuts suffered dur-
Benefit: You gain a +2 trait bonus to Craft (culinary) ing meal preparation.
checks. Craft (culinary) is always considered a class skill Benefit: You gain DR 2 against slashing attacks and re-
for you. sist fire 2.
Batter Mixes
Cost 2 sp; Weight ½ lb.
Feats Batter mixes are pre-measured, pre-combined series of
Clever Cook
dry ingredients that allow foods to be cooked with minimal
When some rare ingredients aren’t available, you eas-
need for measurement. Use of a batter mix for any mun-
ily emulate their taste with more attainable alternatives.
dane recipe reduces prep and cooking time by 5 minutes,
Prerequisites: Craft (culinary) 5 ranks, Culinary Magic.
to a minimum of 5 minutes. Varieties of batter mixes in-
Benefit: When using culinary magic, you may replace
clude bread, breakfast, cake, cookie, cracker, and wafer.
an ingredient requirement for a recipe with a similar alter-
native, at the GM’s discretion. For example, you may cook
Frying Pan
Manticore Chili without the use of ground manticore meat
Cost 1 gp (iron), 2,001 gp (mithral); Weight 2 lbs. (see
and use ground beef heavily spiced with hot sauce instead.
text)
In addition, you prepare meals in half the time described
This flat, circular stove-top tool sports a heat-resistant
in the recipe.
handle. It is used to fry, sear, or brown foods, and is per-
fect for making breakfast meals such as eggs, bat-
Culinary Magic
ter-toast, or pancakes. Frying pans are commonly
You can make exceptional
made from heavy iron. Frying pans made of mith-
meals, infusing them with magic.
ral are non-stick, reducing the DC of
Prerequisites: Craft (culinary)
any recipe cooked with them by 1.
3 ranks.
When used as an improvised weap-
Benefit: You can use culinary
on, a frying pan deals bludgeoning
magic to create meals that grant
damage equal to that of a club of its
benefits to those that consume it.
size. Mithral frying pans are still
You know a number of recipes equal
considered silver for the purposes
to your skill ranks in Craft (culinary).
of overcoming damage reduction.
In addition, you gain a +2 bonus to Craft
(culinary) checks when preparing mun-
Hand Juicer
dane meals.
Cost 2 gp; Weight ½ lb.
This 12-inch diameter wooden
Extra Recipes
dish has a jagged, bumpy protru-
The number of magical recipes you can
sion jutting from its center. It is
prepare is exceptional.
used for extracting the juices from
Prerequisites: Culinary Magic.
fruits. Each piece of fruit juiced with
Benefit: Double the number of
this tool produces 1d4 x ¼ cups of
magical recipes that you know.
juice.
Smorgasbord Mastery
Pastry Bases (Dozen)
When you cook magical dishes, you can
Cost 5 sp; Weight ½ lb.
prepare more than the usual amount of
Pastry bases are palm-sized, sweet loaves
servings.
of bread or flaky crusts. They can be piled with any
Prerequisites: Craft (culinary) 5
assortment of toppings to create tasty desserts.
ranks, Culinary Magic.
They can be purchased pre-made or baked by the dozen
Benefit: When using culinary magic, you prepare twice
in 20 minutes with 2 cups flour, 1 cup milk, 1 egg, ½ cup
the number of servings with the normal amount of ingre-
sugar, and a successful DC 10 Craft (culinary) check.
dients.
7
Magic Culinary Items Weapon Property
Declouding Whisk Culinary
Aura faint transmutation; CL 4th Price +600 gp
Slot none; Price 3,280 gp; Weight - Aura faint transmutation; CL 1st
DESCRIPTION DESCRIPTION
The wooden handle of this lightweight wire whisk has This ability can only be applied to light or one-handed
various shapes of eyes etched into it. melee weapons.
The whisk provides a +2 competence bonus to any Craft A culinary weapon acts as a masterwork tool for any culi-
(culinary) check involving mixes or batters. Once per day, nary project appropriate for its use. Its superior craftsman-
while mixing with a declouding whisk, a command word ship provides a competence bonus equal to its enhance-
can be spoken to cause one bowl (up to 5 cups) of mixed ment bonus to Craft (culinary) and Profession (culinary)
contents to become translucent for one minute. This allows checks. Since culinary weapons are designed as more of a
the user to identify any chunks that need to be whisked, or tool than a weapon, all damage dice, including those added
locate any foreign objects that may have fallen into the bat- from other weapon properties, are reduced by one step for
ter. all attacks.
When food prepared with help from the whisk is eaten, When used as a cooking tool, a culinary weapon that
the consumer’s vision is enhanced, allowing them to see 10 also possess the flaming or flaming burst ability reduces
feet farther than they normally could for 1 hour. This bene- the cooking or baking time of any recipe by 5 minutes, to a
fit also affects low-light vision, darkvision, and the Clouded minimum of 5 minutes.
Vision Oracle Curse. CONSTRUCTION
CONSTRUCTION Requirements Craft Magic Arms and Armor, purify
Requirements Alertness, Craft Wondrous Item, acute food and drink; Cost +300 gp
senses; Cost 1,640
Mealmeld Vessel
Aura faint abjuration; CL 3rd Archetypes
Slot none; Price 2,400 gp; Weight ½ lb. Kitchen Witch (witch archetype)
DESCRIPTION Some witches are granted a gift for the culinary arts
Constructed as a bowl or goblet, this cast-iron vessel has by their patrons. The stew pot replaces the cauldron; the
an image of snowflakes falling into a bed of flames em- meals they cook are as blessed or cursed as they are de-
bossed all around its exterior. licious; and the will of the patron becomes the ultimate
Once per day, food or drink taken from the vessel grants maître d’.
resistances to the consumer based on its temperature. For
the consumer, hot foods, such as soups or coffee, grant re- Additional Spells: A kitchen witch adds purify food
sist fire 5; cold foods, such as ice cream, grant resist cold 5. and drink and abstemiousness to her list of 0-level and
Foods that are neither too hot or too cold grant resist sonic 1st-level spells respectively.
5. This effect lasts for 8 hours.
If a meal created with Culinary Magic that grants fire, Culinary Athame (Ex): Each kitchen witch is blessed
cold, or sonic resistance is eaten from the vessel, the bonus with an athame (masterwork dagger) that is crafted by her
granted by the vessel is added to the bonus bestowed by patron. The spirit residing within allows it to hold spells
the food. exactly as a witch’s familiar normally would. The witch
CONSTRUCTION must commune with her athame each day to prepare her
Requirements Craft Wondrous Item, resist energy; spells, and can not prepare spells that are not stored within
Cost 1,200 gp the athame. The blade can not be enchanted except by the
witch’s patron. If the athame is ever destroyed or broken,
Sustaining Breadboard it crumbles to dust. After a restful night’s sleep, the kitchen
Aura moderate conjuration (creation); CL 5th witch will awaken with a new athame in her grasp.
Slot none; Price 1,000 gp; Weight 2 lbs. This ability alters the witch’s familiar. Since the athame
DESCRIPTION is not a living creature, it does not gain any of the abilities,
This sturdy darkwood breadboard has the silhouette of a natural armor, or Intelligence score adjustments usually
bountiful cornucopia emblazoned into its cutting surface. granted to familiars. The abilities granted to the athame
Once per 12 hours, the breadboard can be commanded are as follows:
to manifest one meal’s worth of in-season fruits, breads,
and inexpensive cheeses. Diminished Spell Storing: At 1st level, a kitchen
CONSTRUCTION witch’s culinary athame begins play storing all 0-level
Requirements Craft Wondrous Item, create food and spells, plus three 1st-level spells of the witch’s choice. At
water; Cost 500 gp each new level, she adds one new spell of any spell level
she can cast, based on her witch level, to her athame. The
athame can only store spells gained by level; it can not
learn new spells from another familiar or from a scroll.
8
Patron spells are not affected and are gained normally. food is a curse effect.
This ability replaces the hex gained at 4th level.
Locate Anywhere: So long as the kitchen witch and
her athame are located on the same plane, she knows
precisely where it is at all times and whether it is dam- Performing Chef (bard archetype)
aged or destroyed. Performing chefs are not content with studying the
oratory or visual arts. Instead, they combine the flair of
Culinary Prodigy: At 1st level, a kitchen witch gains performance with their true passion, the culinary arts.
Culinary Magic as a bonus feat so long as her culinary Having combined cooking with the performance arts,
athame is within arms reach. performing chefs are an elegant and commanding pres-
ence in both the battlefield and in the kitchen.
Hardness and Hit Points: At 1st level, the athame has
hardness 2 and 10 hit points. At 3rd level, and every two Weapon and Armor Proficiency: A performing
levels thereafter, its hardness increases by 1, and its hit chef is proficient with all light simple weapons, plus the
points increase by 10. handaxe, kukri, starknife, and kama. Performing chefs
can cast spells while wearing light armor without the nor-
Patron’s Enhancement: At 3rd level, the athame is mal arcane spell failure chance. A performing chef using a
empowered by the patron; becoming a +1 culinary dagger. shield or wearing medium or heavy armor incurs a chance
Every four levels thereafter, the enhancement bonus in- of arcane spell failure if the spell in question has a somatic
creases by 1, to a maximum of +5 at 19th level. component. A multiclass performing chef still incurs the
This ability replaces familiar. normal arcane spell failure chance for arcane spells re-
ceived from other classes.
Shaping the Craft: At 5th, 9th, 13th, and 17th levels, This replaces the bard’s standard weapon and armor
a kitchen witch gains Extra Hex as a bonus feat. Hexes for proficiency.
the Extra Hex bonus feat must be chosen from the follow-
ing list: cauldron, charm, fortune, healing, poison steep, Diminished Spellcasting: A performing chef may
slumber, tongues, unnerve beasts, ward, and witch’s bot- cast one fewer spell of each level than normal. If this re-
tle. duces the number to 0, he may cast spells of that level only
if his Charisma allows bonus spells of that level.
Hex Gourmet (Su): At 4th level, a kitchen witch learns
how to cook the magic of a single hex into a mundane dish Magic Chef: A performing chef gains Culinary Magic
using her athame. The kitchen witch chooses one hex from as a bonus feat at 1st level even if he would not normally
her known hexes at 4th level for this purpose. One addi- qualify for the feat.
tional hex from her known hexes is chosen at 8th, 12th, This ability replaces inspire courage.
15th, and 18th level. When the food is consumed, those
who partook of the dish develop a mark on their stomach Bardic Performances: A performing chef gains the
that lasts for 24 hours. following type of bardic performance.
While the mark is on the creature, if the imbued hex is
one that affects a single target, the kitchen witch can ac- Wrong Cut (Su): At 14th level, a performing chef
tivate the hex and apply it to the marked creature so long knows how to prepare ingredients in such a way that
as the witch and the consumer are within 10 miles of one nauseates those unprepared for it. Enemies within 30
another. Activating the hex still requires the appropriate feet and able to smell any food prepared with this per-
action and the target still receives a saving throw where ap- formance must succeed at a Fortitude save (DC 10 + ½
propriate. Once a marked creature has been targeted with the performance chef’s level + his Charisma modifier) or
the hex, regardless of whether or not the hex successfully become nauseated while exposed to the scent and for a
affected the creature, the mark disappears. number of rounds equal to ½ the performing chef’s level
If the imbued hex is one that alters the witch’s body or after leaving the area of effect. Creatures that succeed on
grants a feat (such as nails or cauldron), consumers gain their Fortitude save become immune to this particular
both the mark and the ability to use the hex’s ability once performing chef’s wrong cut performance for 24 hours.
for as long as the mark lasts. Activating the imbued hex for This performance replaces frightening tune.
use is a standard action that does not provoke attacks of
opportunity. The hex can be activated by either the con- Speed Cuts (Ex): A performing chef’s precision with
sumer or the witch, so long as she is within 1 mile of the light weapons is outstanding. Performing chefs gain the
marked creature. The hex uses the witch’s level to deter- benefit of the Two-Weapon Fighting feat at 1st level, Im-
mine any variable effects. proved Two-Weapon Fighting at 8th level, and Greater
The kitchen witch can use this ability a number of times Two-Weapon Fighting at 15th level. The performing chef
per day equal to 3 + her culinary athame’s enchantment gains these feats even if he doesn’t meet the prerequi-
bonus + her Intelligence modifier. Once she has imbued sites; however, he only gains these benefits with a specif-
a meal with a hex, she can not use that hex again for this ic weapon, chosen at the time he gains this performance.
ability until the next day. The mark created by eating the
9
This ability replaces distraction, dirge of doom, and not embody the Product Identity and is an enhancement
inspire heroics. over the prior art and any additional content clearly
identified as Open Game Content by the Contributor,
Performing Attack: The flashing blades of a perform- and means any work covered by this License, including
ing chef are beautiful but intimidating to watch. At 1st translations and derivative works under copyright law,
level, as a full-round action, a performing chef can make but specifically excludes Product Identity. (e) “Product
a single attack against an opponent. If the attack suc- Identity” means product and product line names, logos
ceeds the performing chef can attempt to demoralize the and identifying marks including trade dress; artifacts,
target as an immediate action and adds a bonus equal to creatures, characters, stories, storylines, plots, thematic
½ his performing chef level to his Intimidate check. elements, dialogue, incidents, language, artwork,
This ability replaces countersong. symbols, designs, depictions, likenesses, formats, poses,
concepts, themes and graphic, photographic and other
Culinary Performance (Ex): At 2nd level, a perform- visual or audio representations; names and descriptions
ing chef receives a morale bonus on all Perform (culinary) of characters, spells, enchantments, personalities,
checks equal to ½ his bard level. In addition, he can use teams, personas, likenesses and special abilities; places,
Perform (culinary) in place of Craft (culinary) when pre- locations, environments, creatures, equipment, magical or
paring mundane and magical meals, as well as Sleight of supernatural abilities or effects, logos, symbols, or graphic
Hand checks involving small items, kitchen utensils, and designs; and any other trademark or registered trademark
any weapon he is proficient in. clearly identified as Product identity by the owner of the
This ability replaces the 2nd level versatile performance. Product Identity, and which specifically excludes the Open
Game Content; (f) “Trademark” means the logos, names,
Fast Hands (Ex): A performing chef can use small mark, sign, motto, designs that are used by a Contributor
items and light melee weapons with blinding speed and to identify itself or its products or the associated products
precision. At 2nd level, a performing chef can draw and contributed to the Open Game License by the Contributor
put away small items stored in worn satchels, belt pouches, (g) “Use”, “Used” or “Using” means to use, Distribute,
or small scabbards (including light melee weapons) as a copy, edit, format, modify, translate and otherwise create
free action. Derivative Material of Open Game Content. (h) “You” or
This ability replaces well-versed. “Your” means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game
Content that contains a notice indicating that the Open
Game Content may only be Used under and in terms of
this License. You must affix such a notice to any Open
Game Content that you Use. No terms may be added to
or subtracted from this License except as described by the
License itself. No other terms or conditions may be applied
to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content
You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing
to use this License, the Contributors grant You a perpetual,
worldwide, royalty-free, non-exclusive license with the
OPEN GAME LICENSE Version 1.0a exact terms of this License to Use, the Open Game Content.
The following text is the property of Wizards of the Coast,
Inc. and is Copyright 2000 Wizards of the Coast, Inc 5. Representation of Authority to Contribute: If You are
(“Wizards”). All Rights Reserved. contributing original material as Open Game Content,
You represent that Your Contributions are Your original
1. Definitions: (a) “Contributors” means the copyright and/ creation and/or You have sufficient rights to grant the
or trademark owners who have contributed Open Game rights conveyed by this License.
Content; (b) “Derivative Material” means copyrighted
material including derivative works and translations 6. Notice of License Copyright: You must update the
(including into other computer languages), potation, COPYRIGHT NOTICE portion of this License to include
modification, correction, addition, extension, upgrade, the exact text of the COPYRIGHT NOTICE of any Open
improvement, compilation, abridgment or other form Game Content You are copying, modifying or distributing,
in which an existing work may be recast, transformed or and You must add the title, the copyright date, and the
adapted; (c) “Distribute” means to reproduce, license, copyright holder’s name to the COPYRIGHT NOTICE of
rent, lease, sell, broadcast, publicly display, transmit or any original Open Game Content you Distribute.
otherwise distribute; (d) “Open Game Content” means the 7. Use of Product Identity: You agree not to Use any Product
game mechanic and includes the methods, procedures, Identity, including as an indication as to compatibility,
processes and routines to the extent such content does except as expressly licensed in another, independent
10
Agreement with the owner of each element of that Product Pathfinder Roleplaying Game Advanced Player’s
Identity. You agree not to indicate compatibility or co- Guide. © 2010, Paizo Publishing, LLC; Author: Jason
adaptability with any Trademark or Registered Trademark Bulmahn
in conjunction with a work containing Open Game Content
Pathfinder Roleplaying Game Ultimate Magic.
except as expressly licensed in another, independent
© 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn,
Agreement with the owner of such Trademark or Registered
Tim Hitchcock, Colin McComb, Rob McCreary, Jason
Trademark. The use of any Product Identity in Open Game
Nelson, Stephen Radney-MacFarland, Sean K Reynolds,
Content does not constitute a challenge to the ownership
Owen K.C. Stephens, and Russ Taylor.
of that Product Identity. The owner of any Product Identity
used in Open Game Content shall retain all rights, title and Pathfinder Roleplaying Game Ultimate Combat.
interest in and to that Product Identity. © 2011, Paizo Publishing, LLC; Authors: Dennis Baker,
Jesse Benner, Benjamin Bruck, Jason Bulmahn, Brian
8. Identification: If you distribute Open Game Content You
J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt,
must clearly indicate which portions of the work that you
Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie,
are distributing are Open Game Content.
Sean K Reynolds, and Russ Taylor.
9. Updating the License: Wizards or its designated Agents
Pathfinder Player Companion: The Harrow
may publish updated versions of this License. You may use
Handbook © 2014, Paizo Inc.; Authors: Crystal Frasier,
any authorized version of this License to copy, modify and
Will McCardell, and David Schwartz.
distribute any Open Game Content originally distributed
under any version of this License. Pathfinder Roleplaying Game Advanced Class
Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross
10. Copy of this License: You MUST include a copy of this
Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn,
License with every copy of the Open Game Content You
Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H.
distribute.
Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips,
11. Use of Contributor Credits: You may not market or Stephen Radney-MacFarland, Thomas M. Reid, Sean
advertise the Open Game Content using the name of any K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ
Contributor unless You have written permission from the Taylor.
Contributor to do so.
Pathfinder Campaign Setting: Inner Sea Gods ©
12. Inability to Comply: If it is impossible for You to comply 2014, Paizo Publishing, LLC; Authors: Sean K Reynolds,
with any of the terms of this License with respect to some with Amanda Hamon, James Jacobs, John Ling, Mark
or all of the Open Game Content due to statute, judicial Moreland, David N. Ross, F. Wesley Schneider, Amber E.
order, or governmental regulation then You may not Use Scott, Tork Shaw, James L. Sutter, Jerome Virnich.
any Open Game Material so affected.
Pathfinder Player Companion: Heroes of the
13. Termination: This License will terminate automatically
Wild © 2015, Paizo Inc.; Authors: Tyler Beck, Pedro Coe-
if You fail to comply with all terms herein and fail to cure
lho, Justin Juan, Mikko Kallio, Jason Keeley, Nick Sale-
such breach within 30 days of becoming aware of the
strom, and William Thrasher.
breach. All sublicenses shall survive the termination of this
Letters from the Flaming Crab: Culinary Magic©
License.
2015 Alex Abel.
14. Reformation: If any provision of this License is held to
be unenforceable, such provision shall be reformed only to [End of License]
the extent necessary to make it enforceable.
Designation of Open Game Content: The statistical
15. COPYRIGHT NOTICE information and general descriptions of creatures,
abilities, traps, and other related facets of those elements
Open Game License v 1.0a Copyright 2000, Wizards of the
within this document are Open Game Content as described
Coast, Inc.
in the Open Game License and may be used as Open Game
System Reference Document. Copyright 2000, Content.
Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte
Product Identity is not available for Use or reuse without
Cook, Skip Williams, based on material by E. Gary Gygax
the express written consent of Alex Abel of Flaming Crab
and Dave Arneson.
Games.
Pathfinder Roleplaying Game Reference
Designation of Product Identity: Product Identity in
Document. © 2011, Paizo Publishing, LLC; Author: Paizo
this product includes the following terms; Flaming Crab
Publishing, LLC.
Games, the Flaming Crab Games logo.
Pathfinder Roleplaying Game Core Rulebook.
This document is copyright Alex Abel of Flaming Crab
© 2009, Paizo Publishing, LLC; Author: Jason Bulmahn,
Games, 2015. It is intended for personal use and may not
based on material by Jonathan Tweet, Monte Cook, and
be redistributed or reproduced without express written
Skip Williams.
consent of Alex Abel of Flaming Crab Games.
11