Monk 5, Ranger 4, Fighter 3
CLASS & LEVEL BACKGROUND PLAYER NAME
Bugbear
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
20 +14 50
6 ARMOR
CLASS
+4 PROFICIENCY BONUS INITIATIVE SPEED
-2 PERSONALITY TRAITS
Hit Point Maximum 144
● +2 Strength
DEXTERITY +5 Dexterity
144
20 ● +6 Constitution
CURRENT HIT POINTS IDEALS
+1 Intelligence
+5 +5 Wisdom
+1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14
5d8,7d10
● +9 Acrobatics (Dex) Total SUCCESSES
+2 ● +8 Animal Handling (Wis) FAILURES
+5 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -2 Athletics (Str)
12 +1 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+1 History (Int)
Unarmed strike +11 d6+7 magic bludeogning
Mobile
+1 ● +8 Insight (Wis)
+1 Intimidation (Cha) Katana +9 d10/d8+7+2d6 Darkvision(90 feet)
WISDOM +1 Investigation (Int)
+4 Medicine (Wis)
Fey Ancestry
18 +1 Nature (Int)
Long-Limbed(+5 feet Reach)
● +8 Perception (Wis)
+4
+1 Performance (Cha) Powerful Build
+1 Persuasion (Cha)
CHARISMA
+1 Religion (Int) Sneaky (get into spaces small
13 +5 Sleight of Hand (Dex) enough for small size)
● +13 Stealth (Dex)
+1
+4 Survival (Wis)
Surprise Attack (2d6 to
creature lower in initiative
SKILLS ATTACKS & SPELLCASTING order)
18 PASSIVE WISDOM (PERCEPTION)
Eldritch Claw Tattoo Fighting styles:
CP
Superior Technique (d6)(Trip
Insignia of Claws Attack)
Armor: All armor, shields SP
Eldritch Maul(BA 15 Dueling(+2 melee damage)
feet reach,extra 1d6
Weapons: Simple weapons, EP
damage on each Second Wind(1d10+3)
martial weapons hit,1minute)
GP Action Surge
Languages:Common,5 more Mindblade
PP
Manifest Echo(AC 18, HP 1):
Dagger of Can move upto 30 feet(no
Warning(advantage action)
on initiative roll) Can swap places with it, takes
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT
15 feet ofFEATURES
movement(bonus
& TRAITS
action)
Attack
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AGE HEIGHT WEIGHT
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Ranger WIS 16 8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 3 7
EPAR
SPELL NAME
ED
PR
Hunter's mark(1d6 force)
Disguise Self
4
Absorb Elements
Ensnaring Strike
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.