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Multimedia and Animation Lab Examination-1

The document outlines a Multimedia and Animation Lab Examination consisting of two parts, with various tasks to be completed using HTML5, SVG, and CANVAS. Part-A includes exercises such as creating HTML5 documents with external styles, drawing shapes using SVG, and generating Fibonacci numbers with JavaScript. Part-B focuses on advanced CANVAS techniques, including drawing shapes, gradients, animations, and transformations.

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Summane Kano
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0% found this document useful (0 votes)
41 views

Multimedia and Animation Lab Examination-1

The document outlines a Multimedia and Animation Lab Examination consisting of two parts, with various tasks to be completed using HTML5, SVG, and CANVAS. Part-A includes exercises such as creating HTML5 documents with external styles, drawing shapes using SVG, and generating Fibonacci numbers with JavaScript. Part-B focuses on advanced CANVAS techniques, including drawing shapes, gradients, animations, and transformations.

Uploaded by

Summane Kano
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Multimedia and Animation Lab Examination [ 21BCA4C11P ]

PART-A

1. Develop and demonstrate a HTML5 document that illustrates the use external style sheet,
ordered list, table, borders, padding, color and the tag.
2. Develop and demonstrate a HTML5 file that includes JavaScript for the following problem:
Input: A number N obtained using prompt.
Output: The first N Fibonacci numbers.
3. Write a HTML5 program to draw circle using SVG.
4. Write a HTML5 program to draw rectangle using SVG.
5. Write a HTML5 program to draw line using SVG.
6. Write a HTML5 program to draw ellipse using SVG.
7. Write a HTML5 program to draw polygon using SVG.
8. Write a HTML5 program to draw polyline using SVG.
9. Write a HTML5 program to draw gradient ellipse using SVG.
10. Write a HTML5 program to draw star using SVG.
11. Write a HTML5 program to draw line using CANVAS.
12. Write a HTML5 program to draw rectangle using CANVAS.

PART-B

1. Write a HTML5 program to draw triangle using CANVAS.


2. Write a HTML5 program to draw Quadratic curves using CANVAS.
3. Write a HTML5 program to draw images using CANVAS.
4. Write a HTML5 program to create Linear gradient using CANVAS.
5. Write a HTML5 program to create Rainbow gradient using CANVAS.
6. Write a HTML5 program to create Radial gradient using CANVAS.
7. Write a HTML5 program to draw text using CANVAS.
8. Write a HTML5 program to draw Rotation of rectangle using CANVAS.
9. Write a HTML5 program to draw rectangle, scale to 200%, draw rectangle again, scale to
200%, draw rectangle again, scale to 200%, draw rectangle again using CANVAS.
10. Write a HTML5 program to draw Animation using CANVAS.
11. Write a HTML5 program to draw a rectangle, add a new transformation matrix with
transform(), draw a rectangle again, add a new transformation matrix, then draw a rectangle
again. Notice that each time you call transform(), it builds on the previous transformation
matrix.
12. Write a HTML5 program to draw a rectangle in position(10,10), set new(0,0) position to
(70,70). Draw same rectangle again(notice that the rectangle now starts in
position(80,80)).

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