Manual
Manual
Manual
Version 11, June 2024
https://www.multitrackstudio.com
Copyright (C) 2001-2024 Bremmers Audio Design.
The content of this manual is subject to change without notice. Although every precaution has been taken in the
preparation of this manual, the author assumes no responsibility for errors or omissions. Neither is any liability
assumed for damages resulting from the use of the information herein.
ZTX Time Stretch/Pitch Shift technology licensed from Zynaptiq GmbH, http://www.zynaptiq.com/ztx/, (c)
Zynaptiq GmbH
Effect presets by Christian C. Thompson, www.christiancthompson.com
VST and ASIO are trademarks of Steinberg Soft- und Hardware GmbH.
LAME MP3 encoder by mp3dev.org (included in macOS version)
Windows and Windows 11/10/8/7/Vista are trademarks of Microsoft.
Mac, macOS and iPad are trademarks of Apple.
All other trademarks are the property of their respective owners.
Contents
1. Introduction 7. Effects (continued) 11. Editing
• Overview • EQ • Editing
• Quick Start: Recording a • Exciter • Editing Tracks
Song • Flanger • Editing Audio Tracks
2. Songs • Guitar Amp • Vocal Pitch Correction
• Songs • Master Limiter • Editing MIDI Tracks
• Song Properties • Mid/Side Effect • Editing Notes
• Song Versions • Multi Effect • Pianoroll Editor
• Transferring Songs • Multiband Compressor • Score Editor
• Songlists • Noise Gate • Drum Editor
3. Transport Control • Parallel Effect • Editing Controllers
• Transport Control • Phase Inverter • MIDI Pattern Editing
• Overview Bar and Markers • Phaser • Tempo/Time Signature
• VariSpeed • Reverb Editing
4. Recording • Rotor • Song Editor
• Recording • Saturator • Multi MIDI Editor
• Audio Recording • Stereo Effect • Multitrack Editing
• MIDI Recording • Stereo Imager • Chords and Lyrics
• Multiple Takes • Transposer 12. Audio and MIDI Devices
• Alternate Takes • Tremolo • Devices
• Partial Takes • Tuner • Windows Drivers
• Punch In/Out • Vibrato • ASIO Drivers
• Sound on Sound recording • Vocal Tuner • Early Windows Drivers
• Loop Recording • AU Plugins • Mac Audio/MIDI Devices
• Delay Before Recording • CLAP Plugins • MIDI Output Control
• Click Track • VST Plugins • Compensating for driver
• Monitoring • Automatic Delay issues
• Practice Mode Compensation 13. Remote Control
5. Playback and Mixing • External Sidechain Routing • Remote Control
• Playback and Mixing • Audio to MIDI Plugins • Remote Control Settings
• Tracks 8. MIDI Instruments • Remote Control Bar
• Groups • MIDI Instruments • MultitrackStudio Remote
• Effect Returns • MultitrackStudio Instruments • Phone/tablet Web Browser
• Master • Wheel Organ 14. Audio and MIDI Files
• Labels • SoundFont Player • Audio Files
• Collapsing Mixer Sections • Sampler • MIDI Files
• Mixer Section Templates • Matrix Sampler 15. Touch and Pen
6. Mastering and Mixdown • Multi Instrument • Touch and Pen
• Mastering • External MIDI Instrument • Touch
• Preparing MIDI Tracks • AU Instrument Plugins • Pen
• Offline Mixdown • CLAP Instrument Plugins • Microsoft Surface
• Realtime Mixdown • VST Instrument Plugins 16. Keyboard Shortcuts
• Reference Files • Articulations • Keyboard Shortcuts
7. Effects 9. MIDI Effects (Windows)
• Effects • MIDI Effects • Keyboard Shortcuts (Mac)
• Auto Wah • Arpeggiator 17. Preferences
• Automated Fader • Multi Effect 18. Tools
• Band Effect • Poly Modulator 19. Miscellaneous
• Chorus • Velocity Curve • Plugin Manager
• Compressor • AU MIDI Effect Plugins • Patch Editor
• Convolutor • CLAP MIDI Effect Plugins • Patchmap Files
• Deesser • VST MIDI Effect Plugins • Meters
• Doubler 10. Automation • Dither
• Dynamics • Automation 20. Requirements
• Echo • Mixer Automation 21. Troubleshooting
• Effect Automation
1 Introduction
1.1 Overview
MultitrackStudio is a virtual multitrack studio. You can record and play audio and MIDI tracks, edit them, and
mixdown to stereo.
The straightforward and uncluttered user-interface has been designed with tape-based recording in mind. Mixer
sections are oriented horizontally (as opposed to the more familiar vertical layout), allowing them to include an
editor as well. The editing tools are aimed at correcting mistakes. MIDI tracks have been made to look like audio
tracks as much as possible.
The large number of high quality effects and the built-in General MIDI compatible MultitrackStudio Instruments
make it possible to do software-only mixing and mastering. All track, mixer and effect settings can be stored in a
song file and recalled any time.
Using a songlist you can play a sequence of songs. This way you can preview your CD project without having to
mix the individual songs down to stereo files first.
Tip: MultitrackStudio features a context-sensitive help system: pressing the F1 key (Windows) / Shift-Command-
? (Mac) will show help on the item the mouse points to.
Tracks (6,9) contain audio or MIDI files. Tracks can be switched to playback or record mode using their Play and
Rec buttons. Clicking the transport's Start/Stop button (4) will start recording / playing back all tracks
simultaneously.
Effects can be loaded in effect slots (11) by clicking the slot's down arrow. MIDI Instruments can be loaded in
MIDI Instrument slots (7) in the same way. Tracks and effects etc. can be removed by dragging and dropping
them onto the Garbage Bin (13).
Clicking an Editor Preview pane (8) opens a track's editor.
The complete setup can be saved as a song using the Song menu (1). The Mix Down menu's 'Mix down to audio
file' option can be used to mix the song down to a single audio file.
Make a new (empty) Song using the Song->New menu option. A new (empty) folder is created automatically.
If you're recording a song from scratch you'll probably want to add a click track (metronome). Use the Add Track
menu's Click Track option to do this. Note that you can tap the tempo on the space bar.
Add a Track with an empty audio or MIDI file using the Add Track menu. Use a mono audio file if you're
recording a mono source like a microphone.
Click the track's Rec button. If you're recording audio a Recording Level Fader now appears at the top of the
window (provided your sound device supports this). Alternatively you can click the Input button to get access to
recording level controls.
Note: depending on the sound device there may be a dedicated software control panel or hardware knobs to set
the recording level. Please refer to the sound device's manual.
Now you can start recording by starting the Transport. You will hear the Click Track, which was created in step 2,
while recording. Stop the transport when you're done.
Add more tracks (using the Add Track menu) and record them (repeat step 3 and 4). You will hear the previously
recorded tracks while recording a new one. At this stage it is quite common to add Reverb to vocal tracks using
an Effect Return section.
Now you can fine-tune the individual track's volume levels and add any effects. If your song sounds fine you can
mix it down to a single .wav file using the Mix Down menu's Mix down to audio file option. This new file can be
used for burning a CDR.
Note (Pro edition only): make sure it's a 16 bit stereo file if you want to burn it to CDR. CD burning software
typically can't read 24 bit (or higher) files.
Use the Mix Down menu's Playback mixed down file option to play back and verify the master file.
Now you can burn the file recorded in step 6 to a CDR using the software that came with your CD-writer.
2 Songs
2.1 Songs
MultitrackStudio project files are called "songs". A song file (.hdr file extension) contains all information that is
required to reproduce the mix you made. This includes:
A song file does not include any audio or MIDI data, it contains only references to the audio/MIDI files used by
the tracks (ie. these audio/MIDI files are needed in order to play back the song). All filenames that are stored in
the song file have a relative path whenever possible. This way projects can easily be moved to other drives or
folders.
Note: The devices used for playing audio and MIDI are NOT part of the song file. This way songs can be used on
any computer.
Mac note: Finder will show the song files as Radiance files. If you want to be able to open songs by double-
clicking you can Ctrl-click a song, choose Get Info and change the "Open with" field to MultitrackStudio.
The currently opened song is shown in the main window's title bar.
The Song menu contains the following options (note that some options are described in other chapters):
• New: In the New Song window you can type the name of
the new song. It will be placed in a folder having the same
name automatically unless you browse for a folder
yourself.
Note: the most important export function has its own button in the main window: Mix Down.
This tool merges any combination of the currently loaded MIDI tracks in a single MIDI file. You can use it to move
your MIDI tracks to third party notation software etc. The current versions of the tracks are used (ie. the MIDI
files are not read from disk), so you can temporarily edit MIDI channels, or quantize tracks if necessary.
The resulting file is a format 1 MIDI file by default. You can use the "Format 0" option if you need a format 0 file
(certain hardware can import format 0 only, for example).
If a MIDI channel is used by multiple tracks a message will appear. You can choose 'Export as-is' or 'Merge
Tracks'. The first option is best if the file is to be imported in a notation program etc. The latter option can be
used if the file is meant to be played back by a (General MIDI) media player. Note that you'll have to make sure
there's just one track playing notes to a particular MIDI channel at any time.
Lyrics, Chords and Markers appear in the list if available, and they're checked by default. Lyrics can optionally be
stored using UTF8 encoding, this is typically used for Asian languages.
Note: Chords are stored in Yamaha XF style. The file isn't a full blown XF file.
This tool can export MIDI tracks using a software instrument, audio tracks and
groups. An audio file will be created for each track or group. You can use this
if you're going to have your tracks mixed by someone who doesn't use
MultitrackStudio.
If "Include track effects" is on any audio effects in the track effect slots will be
included. Exported groups include track en group effects regardless of this
option.
"Optimal bit depth" (on by default) makes each file use the lowest bit depth
that won't cause any loss of quality for that track. A 16 bit file will be used 16
bit track if "Include track effects" is off, for example. 32 bit float files will be
used otherwise.
Note: groups are rendered using the tracks that are routed to the group being
rendered. Solo buttons may affect the result. Fancy sidechaining (using other
tracks) may not work as expected. "Export Audio Stems" window
Note: if a MIDI track has multiple streams only the first stream will be exported. You can click the track's file
name box and choose Split Streams to split it into multiple single-stream tracks.
Export Song
"Export Song" saves the song in a .zip file. This makes it easy to move the song to another computer or to iPad.
The zip file only contains files that are required to playback the song, ie. the files found by the Clean up Song
Folder tool aren't included.
The Clean up Song Folder tool analyzes the folder that contains the current song, and lists all MultitrackStudio
related files which are not required to play back a song file. You can delete these files in order to preserve disk
space.
Note: Any alternate or partial takes appearing in a track's file options menu appear in the list, and can be
deleted. Once deleted the take will no longer be available.
Note: song version files (.hdrversion) and any tracks used by the versions appear in the list as well. If you delete
audio files used by a version this version will no longer play back correctly.
• Create a version before making major changes to the song, so you can revert to the old version if it's not
such a good idea after all.
• Try different mixes and store as versions. Note that you can not only change mixer settings, but edit audio
and MIDI tracks as well.
• Create a version of any mixes you send to someone, just in case they later feel the old one was better.
Create Version
The Song menu's Create Version option pops up the Create Version dialog which lets you type a name for the
version to be created. If there are modifications in the song which haven't been saved yet you can choose
whether you want to include the modifications in the version or not. This can come in handy if you open a song
and start tweaking the mix: if you think you're onto something good you can still create a version of the song as it
was when you opened it, just in case the new mix appears to be not so good after all.
Revert to Version
The Song menu's Revert to Version item lists all available versions. Tooltips show information about the
versions, like the date it was created. You can revert to a version by clicking it. If there's no version that equals
the song in its current state a version equaling the current state will be created. These automatically created
versions are named "Autosave Version 1" etc.
Autosave
• Autosave (safety backup): This version is created every 15 minutes. If the computer crashes you can
open the song again and revert to this version in order to minimize the amount of work lost. The version is
created when the transport is stopped.
• Autosave (discarded version): This version is created if you choose to discard the changes when the
song is closed. If you regret this you can open the song again and revert to this version.
Note 1: Autosave versions aren't created until the song has been saved for the first time.
Note 2: Audio files themselves are not stored in the version files, so if you edit an audio file using a third party
editor all versions using that file will be affected. You can make a copy of a file and edit the copy to avoid this.
Note 3: The versions mechanism assumes there's only one song in a folder (ie. it assumes every versions it
finds in the song's folder is a version of the current song). This is likely the case with MultitrackStudio 5 or newer,
but you might want to make sure this is the case with songs you created with older versions before reverting to a
version.
Note 4: Some third-party demo version VST / AU plugins pop up a 'demo limitation' message window when the
plugin settings are written to file. These messages will appear whenever a version is created.
• 3rd party plugins may not be available (see MIDI Instrument and MIDI Effect substitutes).
• The SoundFont Player is available on Mac and iPad only.
• MultitrackStudio for iPad lacks some features (see Exporting to MultitrackStudio for iPad).
Exported songs may use plugins that aren't available on a different device. There can be several reasons for
this:
• The plugin isn't available for this platform. Windows doesn't support AU plugins, iPad doesn't support
CLAP or VST plugins.
• The plugin isn't installed and you can't or don't want to install it.
• The plugins aren't compatible between platforms. This can happen with AU plugins for Mac and iPad, for
example. Plugin developers can choose to make their Mac and iPad versions compatible with each other,
but this isn't always the case.
1. Click the slot's down arrow to pop up the selector menu, and select an instrument.
2. The instrument's Options menu now has a 'Substitutes' section. The original (missing) instrument appears
there.
3. When you move the song back to the original device you'll initially see the instrument you picked on the
second device. You can use the Options menus of the affected instruments to load the substitute.
4. The actual instrument and the substitute have now changed place. So if you move the song to the second
device again you can pick the substitute you chose before.
Substitutes are available for instruments and MIDI effects (not for audio effects). They don't work with External
MIDI Instruments, Virtual MIDI apps (iPad) or IAA apps (iPad).
Exporting to MultitrackStudio for iPad
Zipped MultitrackStudio songs can be imported in MultitrackStudio for iPad, provided you take care of a couple
of things:
• MIDI tracks containing multiple streams (instruments) are not supported. Click the track's file name box
and choose 'Split streams' first.
• Song sample rate can't be higher than 48 kHz.
• There can't be more than 16 tracks (64 if the Pro Extension is present).
MultitrackStudio for iPad doesn't support the following features (but the song will be usable nonetheless):
• Total number of effect slots and Effect Return sections is limited, depending on iPad size. In addition,
using Groups or multichannel audio output takes one of the spaces for slots/Effect Return sections.
• No CLAP / VST plugins, no macOS AU plugins.
• No Multi Instrument, Sampler or Wheel Organ instruments.
• No Doubler, Exciter, Mid/Side Effect, Multi Effect, Parallel Effect or Stereo Effect audio effects.
• No MIDI Multi Effect.
• Sidechain effects don't have a slot that processes the sidechain input signal.
The zip file can be moved to iPad using iTunes File Sharing or DropBox etc.
If you've set up your Mac and iPad to use the Universal Clipboard (*) you can copy/paste data between
MultitrackStudio on the Mac and MultitrackStudio for iPad.
• Songs: The Mac 'Export Song' / 'Import Song' options will copy / paste if you press the Option key while
clicking. The corresponding iPad dialogs have Copy or Paste options.
• Audio/MIDI: You can use the track editor COPY and PASTE buttons. Alternatively you can paste in the
'Import Audio/MIDI File' dialog, so a new track is created.
• Audio/MIDI files can be copied in Finder and pasted in a track in MultitrackStudio for iPad. Alternatively
you can paste them in the 'Import Audio/MIDI File' dialog, so a new track is created for the file.
• SoundFont files can be copied in Finder and pasted in MultitrackStudio for iPad's SoundFont Player.
• Patchmap files can be copied in Finder and pasted in MultitrackStudio for iPad's External MIDI
Instrument.
• Presets can be copy-and-pasted between iPad and Mac just like songs using the Import/Export buttons
in the Preferences window.
(*) In short: enable WIFI, Bluetooth and Handoff. Both devices must use the same iCloud account.
2.5 Songlists
Using a songlist you can play a sequence of songs. You can use this to preview your CD project without having
to mix the individual songs down to stereo files first.
A songlist file (.lml file extension) contains references to song files. When a playing song is finished, the next
song can automatically be opened and played. When the last song is finished the transport will be stopped.
Songs can be added and removed using the Song menu: New or Open will add a song to the Songlist, Close will
remove the current song from the songlist and Rename will update the name of the current song.
The Play All button determines whether all songs will be played back consecutively. It's on by default. You can
turn it off if you're going to do some work on a song, in order to avoid going the next song inadvertently.
Collecting the songlist properties might take a few seconds as all songs have to be analyzed.
3 Transport
3.1 Transport
The transport controls are similar to a tape recorder's transport controls. There's a position indicator and rewind,
fast forward, home (to start of song) and start/stop buttons.
When the transport is started all tracks that are in playback mode will play back, and all tracks that are in record
mode will record. If there are no tracks that are in either playback or record mode the transport will not start.
Tip: you can hit the space bar instead of clicking the start/stop button.
Position Indicator
The position indicator shows the current transport position. It can show either
hours:minutes:seconds or bar:beat. On clicking the position indicator a menu
appears which allows for choosing hours:minutes:seconds or bar:beat. The
bar:beat option is available only if at least one track contains a MIDI file. That's
because tempo information is stored in MIDI files.
After clicking the position indicator menu's Type Value option a new position can
be typed. Hours:minutes:seconds values (separated by colons) are interpreted
right to left, so you don't have to enter hours or minutes if the time you enter is
less than 60 seconds. But if you want to enter minutes you should enter seconds
as well. Zero values can be omitted (you can enter 12: instead of 12:00). Transport menu
Bar:beat values are interpreted left to right, so you can enter plain bar numbers
easily (12 instead of 12:1).
The seconds and beat values can be real numbers (like 1.462). Press Enter to accept the new value, or Esc to
cancel the operation.
The position indicator's maximum value is 10 hours at 44.1 kHz sample rate (4 hours and 30 minutes at 96 kHz).
Loop mode
If the Loop button is engaged the transport will loop the looping region (assuming you've set a valid region). You
can click the position indicator and use the Set Loop Start/Set Loop End options to set the looping region. These
options can also be reached by rightclicking the overview bar. The Loop button appears dimmed if it's engaged
but there's no valid looping region.
You can select a looping region and start the transport in one go by drawing it on the Overview Bar while
pressing the Alt key (Windows) / Option key (Mac). In this case the Loop button will be engaged automatically,
and it will be disengaged automatically when transport stops.
The Overview Bar is closely related to the transport. It is a large slider indicating the current transport position.
The slider thumb can be moved using the mouse. Double clicking anywhere starts the transport from that
position, clicking the thumb stops it. The overview bar also shows the markers.
Overview Bar with three markers, green triangle is most recent start position
The most recent transport start position appears in the upper half as a green triangle. If you click it the transport
moves back to that position, double clicking it starts the transport at that position.
The current editor view area is indicated by a thin line. It's only visible while the editors are scrolling horizontally.
Markers
Markers are used to name certain parts of a song (for instance Intro, Verse 1, Verse 2, Solo, Verse 3).
Navigating through a song becomes significantly easier using markers. The position indicator menu features an
Add Marker option which adds a marker at the current transport position. If there's a marker at the current
position a Delete Marker option is presented instead.
Alternatively markers can be added by rightclicking the overview bar. Most editors allow for adding markers by
right-clicking the time grid-area (where the needle handle lives).
An easy way to add markers "on-the-fly" is to press Ctrl+M (Windows) / Option-M (Mac) at the appropriate times
while the song is playing. This takes the grid snap setting into account, so accurately adding markers on-the fly is
easy when using a grid spacing of one bar while the "Snap" button is engaged.
The markers appearing on the overview bar can be left-clicked to jump to the corresponding transport position.
They can be right-clicked to delete, rename, quantize to the grid, move it to the current transport position, or type
a new position. Renaming can also be done by double clicking the marker. Markers can be dragged to a new
position.
3.3 VariSpeed
Note: this feature is available in the Pro edition only.
VariSpeed acts like a tape recorder's speed control. An important application is recording instruments which
aren't in tune with existing tracks. Speed Only mode can be used to slow the music down to make transcription
or practicing easier. The VariSpeed controls are hidden by default, they can be made visible by clicking the
position indicator and choosing "Show VariSpeed Control".
VariSpeed control
• Off: No VariSpeed
• Tape style - 1 semitone (T1): Change pitch up to 1 semitone, speed changes accordingly.
• Tape style - 2 semitones (T2): Change pitch up to 2 semitones, speed changes accordingly.
• Tape style - half speed (TH): Run at half speed (+/- 1 semitone). Audio tracks and software instruments
sound one octave lower at half speed, External MIDI Instruments don't.
• Speed Only (SO): Change speed (50%..150%) without changing pitch. Recording isn't possible using
Speed Only mode, VariSpeed will be turned off automatically if you try to do so.
The rotary knob controls speed / pitch. It can be turned while the transport is running, but not while recording.
The tape-style modes work exactly like a tape recorder's speed control: if speed increases pitch goes up, if
speed decreases pitch goes down. If you want to record an instrument and its pitch is different from your song's
pitch you can use VariSpeed to change the song's pitch. After recording the track you can switch off VariSpeed
and the recorded track's pitch will be equal to the song's pitch.
VariSpeed also works with MIDI tracks. Tracks using an External MIDI Instrument are detuned using Pitch Bend
messages (the pitch bend range is assumed to be 2 semitones).
Note that VariSpeed consumes CPU power, so it should be switched off when it's not needed.
4 Recording
4.1 Recording
The first thing to do when starting to record a track is to add a track with an audio or MIDI file that will contain the
recording. You can do this using the Add Track menu.
Add Audio Track window (Pro edition) Add MIDI Track window
If the track contains an audio file (like the default .wav format), the track will record audio (using a microphone or
a line input), if it contains a MIDI file (.mid) the track will record MIDI (usually a keyboard). See the Audio files
and MIDI files paragraphs for more information on supported file types.
To record a track you should click its Rec button (it turns red) and start the transport.
If you want to wait a certain amount of time until recording starts (to give you time to walk to the mic for instance)
you can use the Delay Before Recording option.
Recording options
Four buttons at the top of the main window provide access to the most frequently used recording options:
• Input: Show the Windows audio recording settings (Windows) / System Preferences audio settings (Mac).
If your audio device comes with a control panel application you can click down arrow menu's "Browse for
device control panel..." option and open the control panel. Now you can access the control panel via the
down arrow menu's "Device control panel" option. If "Button shows device control panel" is checked it will
pop up on clicking the Input button itself.
• Mon: Soft Monitoring
• Punch: Punch In/Out
• SoS: Sound on Sound recording
A Recording Level fader appears next to the Input button while an audio track's Rec button is engaged. This
fader sets the level of all input channels. Use the Input button if you need to set per-channel levels. The
Recording Level fader only appears if the sound device supports this.
The Rec button pops up the Recording Options menu which offers more options. The buttons move to the menu
automatically if the main window is too small to show them all. The menu's options are described in the following
paragraphs.
Input assignment
A small down pointing triangle appears on the right hand side of an audio track's Rec button. Clicking this
triangle pops up the input channel selector. The input channel is displayed on the Rec button itself. The input
channel selector features small level meters if at least one audio track Rec button is engaged.
Recording Levels
The Level Meter starts working upon clicking the track's Rec button (it turns red). You
can now set the recording level. The way this can be done this depends on your
sound device. A Recording Level Fader appears next to the Input button if the sound
device supports this. The Input button itself may take you to per-channel level settings
if the device supports this. If the sound device comes with its own control panel you Input channel selector
can use that. If you have a mic preamp or a hardware mixer it's more convenient to
use this to set the recording level (set the sound device's level to its maximum value).
The recording level is OK if the meter reaches the yellow section during signal peaks.
Note: driving the recording level meters into the red section is definitely a bad thing in digital audio.
The Pro edition offers two features that make live multitrack recording easier:
1. The Add Audio Track window has a '#' box which holds the number of tracks to create, so you can add
multiple tracks in one go. The box appears automatically if the audio device has at least 4 input channels.
You can press Ctrl+N to make it appear anyway (this also works in the Add MIDI Track window).
2. The Song menu's New window has a Template box. The "Identical to current" template creates an empty
copy of the current song. A new folder will be created, with new audio/MIDI files and a new song file. This
feature can be used to record another take of a performance.
Tip: you can toggle all Rec buttons in one go by clicking one while the Ctrl key (Windows) / Command key (Mac)
is pressed.
Note: you can use the Mix Down menu's 'Mix down to audio file' option instead.
An audio track will record the output of the Master section (or simply the output if the Master section has been
removed) if the Master Out option is selected in the Input channel selector. This feature can be used to mix the
song to down stereo (see mastering).
This feature can also be used to 'bounce' tracks in order to reduce the number of tracks used by the song. For
example: a five track backing vocal group can be bounced to a single track by recording the five tracks to a new
track (temporarily turn of all other tracks, and bypass any effects in the Master section). Having done this, the
five original tracks can be turned off (using their Play buttons) and the new track can be used instead.
In a similar way this option can be used to 'freeze' a track that uses effects that require a lot of processing power.
The new (audio) track will include the effects, thereby freeing up the processing power used by them.
The input channel selector features a 'Practice Mode tracks' option. Using this option you can record a track
which is in 'manual practice mode' to an audio track. You can use this if you want to play an instrument plugin
and record the performance as audio rather than MIDI, for example.
The audio track that's recording isn't 'soft monitored' (you'd hear the practice mode track twice if it did).
The Pro edition features a built-in MIDI merger that merges all data that's being received on any of the MIDI In
Devices (up to four of them can be used, see devices). Make sure your keyboards are using different channels in
order to avoid problems.
You can undo MIDI-recording using the track editor's Undo button.
Note: If the MIDI file contains multiple streams ('tracks' in MIDI terms) all streams will be recording. Using
multiple streams is not recommended.
The onscreen keyboard can be used to play MIDI instruments, it works just like a MIDI In Device. Not only does
it offer a keyboard layout, but drum, chords, matrix, fourths and various string layouts as well. It can be made
visible using the button in the bottom-right corner of the main window.
The onscreen keyboard provides suitable shortcut keys for various international keyboard layouts automatically.
The number of keys which can be played simultaneously solely depends on the keyboard hardware, three keys
typically isn't a problem. The mouse works too, but it isn't really suited to playing music.
Note: The Fourths layout can't be used with the keyboard. It can be used with mouse or pen.
The slider on the left can be assigned to any MIDI controller (including note velocity and pitch bend) using the
Options button. The slider can be turned into a button, this may be more convenient for the sustain controller for
example.
The Matrix layout can be used with the Matrix Sampler. The pad mapping conforms to the Matrix Sampler's
matrix mapping. The 8 pads on the left correspond to the lower 8 cells of the Matrix Sampler, the 8 pads on the
right correspond to the upper 8 cells.
The Chords layout allows for playing chords with a single finger. It offers 12 keys for major chords and 12 keys
for minor chords. You can use the 6/7/Maj7 buttons on the left to add a note to the chord. The vertical slider sets
"the position of the keyboard player's hand on the keyboard".
Note: the onscreen keyboard's timing may not be as accurate as you'd expect from a real MIDI keyboard.
Note for users of macOS 10.13 and older: the keyboard shortcuts don't appear until the corresponding key on
the computer keyboard has been pressed while MultitrackStudio is running. You typically need to press 1..9, A..Z
and a couple of keys on the right hand side.
The onscreen keyboard can be used with a touchscreen. A multi-touch screen lets you play multiple notes
simultaneously, and also makes monophonic parts easier to play. The number of fingers which can be used
simultaneously solely depends on the touchscreen and its driver.
• Glide: the Fourths and string instruments support smoothly gliding from one note to the other.
• String Bend: the string instruments support string bending.
• Finger Vibrato: guitar/cello style vibrato movements.
• Aftertouch: polyphonic aftertouch messages are sent if you move a finger upwards.
• Velocity: the higher your finger touches the screen, the higher the velocity.
• Use per-note pitch bend: Glide, String Bend and Finger Vibrato generate MIDI pitch bend events. This
option makes them use MIDI 2.0 per-note pitch bend messages. Without this only monophonic parts can
be played while Glide or String Bend is enabled, and Finger Vibrato only works while just a single note is
playing.
The drum layout allows for performing hihat pedal movements: put a finger on the HH Open pad to 'hit it with a
stick'. Then move the finger to the HH Close pad to close it with the pedal.
The slider on the left can be moved while playing the keyboard.
Note for Windows 11 users: you should go to Settings and switch off 'Three- and four-finger touch gestures',
located under 'Bluetooth & Devices'. These gestures interfere with keyboard playing.
Tip: you may find your multi-touch screen responds slowly to a single finger, and any fingers you add are
detected much faster. In this case you can keep one finger on the screen while playing the keyboard, and use
other fingers to actually play notes.
Keyboard Mapper
• Alternate Takes: a new file is created, the existing file is closed and the new one opened.
• Partial Takes: the recording is recorded to a new file. When the transport is stopped the part is pasted in
the existing track. It appears as a tweakable edit, so you can move or resize the new part.
• Use alternate takes and decide which parts to use afterwards ("track comping"):
Record some takes until you think all parts are played OK at least once. Then use the track's file options
menu to load the takes one by one to determine which is the best. Other takes can be loaded in new
tracks via rightclicking them in the file options menu. Then the part you want to copy can be dragged from
the track's editor to the track containing the best take. Note that track comping using partial takes is
possible as well. Clicking one in the file options menu opens it in a new track.
• Use partial or punch in takes and make all decisions immediately:
Record a full take, and then record partial takes over the weak parts. You can select the part first and
then record it (punch in recording), or you can record the part and then tweak the selected part in the
editor to only contain the part you want (partial take). If the new take is not successful you can use the
track editor's Undo button and try again.
1. The last record Track's File Options Menu's Alternate Take option is executed.
2. The transport's position rewinds to the position the last recording started.
If you keep down the Ctrl key (Windows) / Command key (Mac) while clicking the Alternate Take menu item a
new track will be created. This is what happens:
1. The last recorded track's Play and Rec buttons are deactivated.
2. A new track is added and switched to Record mode.
3. A file is created having the same name as the last recorded file, but with a number added. If the name
ended with a number, that number is incremented.
4. The transport's position rewinds to the position the last recording started.
You can keep down the Shift key while clicking to keep the transport from rewinding.
Invoking Alternate Take automatically clears the Punch button.
The recorded part appears as a tweakable edit in the track's editor, so you can
move and resize it to make it fit if necessary. The track editor can also be used to
undo the recording. After undoing the file containing the partial take is still
available from the track's File Options menu.
If it's an audio track an .aem file will be created if the track isn't using one already.
Partial takes appear on the track's file options menu if the take they're recorded in
is expanded (see picture). Clicking one will open it in a new track.
The menu shows which part of the song is covered by a partial take in gray. The
vertical orange line represents the current transport position.
A track's File Options Menu
If a MIDI track has multiple streams (not recommended) all streams will use the punch in/out points defined by
the track's main editor.
Punch in/out recording can be activated using the Punch button at the top of the main window.
When the transport is started MultitrackStudio will make sure the transport position is at least one bar before the
start of the punch region. The transport position will be moved if necessary. If the editor grid is not in bars
transport position will be moved to at least 2 seconds before the start of the punch region.
The existing track, before and after the punch-in region, is audible during punch in/out recording. Invisible copies
of software instruments and/or effects are used for this, hence it won't work with demo versions of plugins which
are limited to a single instance or can't save their settings.
The software instrument, or the recorded audio signal if Soft Monitoring is active, is audible in the punch-in
region only by default. Turning on the Recording Options menu's Full Punch In/Out Monitoring option makes
your performance audible all the time. It will also pan the existing track to the other side, so if you pan the track
to one side before starting punch-in recording you'll hear the existing track on one side, and the performance
you're recording on the other side. This can be a convenient way of working if you're using headphones.
Sound on Sound recording can be turned on/off using the SoS button at the top of the window.
After stopping the transport the recording appears in the track's editor as a tweakable edit, so you can resize the
selected part, undo the recording or use the editor's Edit button to change the recording's volume etc. Note that
only the newly recorded part is affected by these actions, the original part remains untouched.
• Move the transport position to the point where you want to start recording.
• Make sure the track's Rec button is red.
• Click-and-drag the Overview Bar thumb or the track editor's time bar thumb (see Loop mode) and move it
to the right. Release the mouse button when you've reached the point where you want to stop recording.
The transport will now start.
• When you think you've recorded a good performance stop the transport.
• Now the takes are available from the track's File Options Menu (the small button below the file name box).
You can open a take in a new track by pressing the Shift key while clicking the mouse. You'll typically
want to copy the best parts to one track. It's best to start with the track you think is best. Then copy better
parts from other tracks to this track. This can be done easily if you keep the Shift key down while dragging
the part from one track's editor to another. The Shift key prevents the part from moving left or right.
1. Wait: The transport simply waits for a specified number of seconds to elapse.
2. Wait for MIDI In event: The transport waits for a MIDI Note or Controller event on the MIDI In port. This
works for audio recording as well. If you have a MIDI sustain pedal you can use this to start the transport.
Any channel on the MIDI In port can be used to start the transport.
Note: the settings are used only if there is at least one track in record mode.
4.11 Add Click Track
The Add Track menu's Click Track option can
be used to add a click track (metronome) to
the song.
The Sound section specifies the drum instrument (MIDI note) and MIDI Instrument to use. If you plan on adding
a drum track using an editor later, then it's a good idea to use the MIDI Instrument you'll be using for the drums
in order to avoid any timing differences. After changing a Sound property a Store as default button appears in
the bottom-left corner. You can click this button to remember the current settings.
Bar Accents increases the volume level of the first beat in every bar. Other subtle accents may be added as
well, depending on the time signature.
Tip: You can make the click track mute during playback automatically using the Mute click track during playback
option in the Preferences window.
Note: the click track will be updated automatically on editing the time signature. If you don't want that for some
reason you can rename the click track (so it's no longer called Clicks.mid).
4.12 Monitoring
Monitoring means: hearing the track you're recording. The best way to achieve this is in hardware ("direct
monitoring"), as this doesn't introduce a delay. Soft Monitoring can be used if you need to hear effects like the
Guitar Amp while recording. It can also be used if your hardware doesn't support direct monitoring.
Direct Monitoring
Some sound devices come with a software control panel that allows for direct monitoring. Some devices have a
hardware knob to control direct monitoring. Not all sound devices have monitoring features though, in this case
you can consider using an analog mixer.
Soft Monitoring
You can switch on Soft Monitoring using the Mon button at the top of the main window. If this option is used
recording audio tracks will apply any effects to the incoming audio signal, and then send it to the Audio Out
Device so you can hear the sound including the effects.
It is not recommended to use this feature as a means of monitoring the dry signal you're recording, as there is an
inherent latency between the input and the output signal. Using a low latency will increase the risk of glitches in
the recordings. All these problems can be avoided using direct monitoring.
Note: this option does not work with the Early Windows audio driver type.
You can switch a track to Practice Mode by doubleclicking its Play button. The button will read 'Practice' while
the track is in Practice Mode. The track will stay in Practice Mode until you click either its Play or Rec button.
Note that Soft Monitoring must be used for audio tracks to be audible.
A track will be switched to Practice Mode automatically if some conditions are met. A MIDI track will be switched
to Practice Mode if the MIDI instrument's window is visible at the time the transport starts while neither the track's
Play button nor the Rec button are "on". Similarly, an audio track will be switched to Practice Mode if one of the
effect windows is visible at the time the transport starts while neither the track's Play button nor the Rec button
are "on".
Automatic Practice Mode also works while the transport is stopped, regardless of the track's Play/Rec buttons.
Alternatively you can engage a track's Rec button, in this case there's no need for any effect or instrument
window to be visible.
5 Playback and Mixing
5.1 Playback and Mixing
In order to be able to play audio or MIDI files they should be opened in a track. To play a track you should
activate its Play button (it turns green) and start the transport.
Playing MIDI
If a track's Play button is engaged and the transport is running, all streams in that track will be played.
If the Instrument slot contains an External MIDI Instrument the track's output will be sent to the corresponding
MIDI Out Device. In this case the track is not affected by any Group, Effect Return or Master sections.
If a software instrument (Sampler, VST Instrument etc.) is being used the track's output will be routed through
any mixer sections, and eventually be sent to the Audio Out Device, as if it where an audio track.
5.2 Tracks
A MultitrackStudio track is a combination of a mixer's channel strip, a tape recorder's record/playback switch and
a piece of tape, the latter being replaced by an audio or MIDI file on the hard disk. Tracks can be added using
the Add Track menu's Add Audio Track, Add MIDI Track or Import Audio/MIDI File options. The latter can import
multiple files in one go using the Shift key or the Ctrl key (Windows) / Command key (Mac). Tracks can be
removed by dragging the file name box (on the left) to the Garbage Bin (in the bottom left corner of the main
window). The order in which the tracks appear can be changed using drag-and-drop as well.
A click on a Play, Rec, Mute buttons or Editor Preview pane toggles all tracks if the A key is down while clicking.
Likewise, the C key affects all tracks that have the same color.
Audio Tracks
Audio tracks (tracks with an audio file) have the following additional features:
Audio track
• Effect Send: An Effect Send knob determines the level of the (mono) signal sent to the corresponding
Effect Return section. Effect Sends are of the 'post fader' (and 'post effects') type: the Effect Send signal
is affected by the Volume fader, the Mute button and the effects.
• Effect Slots: The Effect slots can contain effects such as an EQ or a Compressor. Effects processing
takes place before volume and pan processing, so compressor settings don't need any adjustments when
moving the Volume fader.
• Output Selector: The Output Selector determines the routing of the track's output. You can choose
between the Master section or one of the Group sections. The Pro edition can also route tracks to a pair
of channels (3/4, 5/6...) of the Audio Out Device if the song uses multiple stereo outputs (see Song
Properties). The Pan knob can be used to send the signal to one channel only.
The Output Selector isn't available if there are no options other than Master.
MIDI Tracks
MIDI tracks using a software instrument have all the extra controls audio tracks have (except for the first Effect
Slot, which is replaced by the Instrument Slot).
5.3 Group
Audio tracks can send their output straight to the Master section, or to a Group section. The Group section's
output is routed to the Master section (they can be routed to sound device output channels as well using the Pro
edition). Group sections can be added using the Add Track menu. A group can be removed by dragging the text
on the left (Group 1 etc.) to the Garbage Bin.
Group section
• Volume fader: This fader sets the volume for the group.
• Mute button: Pressing this button will mute the group.
• Solo button: Pressing this button will solo the group.
• Pan: This knob (with a blue dot) sets the Pan position for the group.
• Effect Send: An Effect Send knob determines the level of the (mono) signal sent to the corresponding
Effect Return section. Effect Sends are of the 'post fader' (and 'post effects') type (the Effect Send signal
is affected by the Volume fader, the Mute button and the effects).
• Effect Slots: The Effect Slots can contain effects such as an EQ or a Compressor. Effects processing
takes place before volume and pan processing, so compressor settings don't need any adjustments when
moving the Volume Fader.
• Output Selector (Pro edition only): The Output Selector determines the routing of the group's output. The
output can be sent to the Master section or to a pair of channels (3/4, 5/6...) of the Audio Out Device (the
Pan knob can be used to send the signal to one channel only). The selector does not appear if the song
uses only one stereo output (see Song Properties).
• Level Meter: The Level Meter shows the actual output level (that is the level after applying effects and
volume/pan).
Care should be taken in situations where tracks routed through the group use the same Effect Sends: Effects in
the group sections can cause phase shifts that could lead to unexpected coloration.
A Label can be stuck to a group section to show its purpose (ie. 'Backing Vocals').
The order in which the groups appear can be changed using drag-and-drop.
A Label can be stuck to an Effect Return to show its purpose (ie. 'Reverb').
The order in which the Effect Returns appear can be changed using drag-and-drop.
5.5 Master
The Master section affects all Tracks, Groups and Effect Returns (except MIDI tracks using a External MIDI
Instrument).
5.6 Labels
Labels are typically used on Group and Effect Return sections to indicate what it does. An Effect Return section
could have a 'Reverb' label, for example.
The Add Track menu's Label item can be dragged and dropped on a mixer section. A name can be typed
immediately after dropping a label, press Enter when done. Labels can be removed by dragging them to the
Garbage Bin in the bottom left corner of the window.
The label color can be changed using the rightclick menu. It's convenient to match Group label colors to the
tracks that are routed to the Group.
More powerful options are available if you rightclick (Windows) / Ctrl-Click (Mac) the button:
• Expand/collapse all sections
• Expand related sections only (appears on tracks and groups): expand all sections contributing to the
sound of the current one and collapse all other sections.
• Expand/collapse same color tracks only (appears on tracks): expand all tracks having the same color
as the current one and collapse all other tracks.
You can collapse/expand all same color tracks by pressing the Alt key while clicking the button.
The Add Track menu will show an 'expander' icon on the left if
templates are available for a certain mixer section type. After
clicking it the menu shows the templates. If you click a template a
mixer section will be added based on the template (ie. it will have
the same effects, the same volume fader level etc.). Tracks will
also have a new audio or MIDI file, you'll be prompted for a name
before the track is actually created. Add Track menu (MIDI track templates expanded)
Examples of templates include MIDI track templates for your favorite instruments, and audio track templates for
your favorite vocal effects.
Templates can be renamed or deleted by right clicking them. They can also be deleted by dragging them to the
garbage bin.
6 Mastering and Mixdown
6.1 Mastering
Traditionally the multitrack recording is mixed-down to a stereo tape recorder. This stereo recording is then
'mastered', which usually means that EQ and (multi-band) compression is applied. When mastering for vinyl, EQ
and compression had to be applied to keep the needle from jumping out of the groove.
Using MultitrackStudio, mastering after mixdown-to-stereo does not make sense, as all the settings involved in
the mix are stored in the song file and can be recalled at any time. You can add effects to the mixer's Master
section and use them for mastering purposes. Typically an EQ, a Compressor and a Master Limiter effect will be
used. The Master Limiter should be the last effect. If multiband compression is required a Band Effect with
compressors can be used.
When mastering a couple of songs that belong together (a CD for instance) it is very important that the songs
sound 'the same'. They should be equally loud, have the same tonal balance etc. MultitrackStudio's songlist
feature can be very convenient for this job. Using a songlist you can audition your CD before actually mixing the
individual songs down to stereo.
The song can be mixed down using the Mix Down menu's "Mix down to audio file" option.
• Connect you synthesizer's output to your Audio In Device. If the synth is on your soundcard it may be
possible set up the soundcard to record the synth without any external wires.
• Switch the MIDI track(s) to playback mode. Mute all other tracks.
• Add a new audio track and switch it to record mode.
• Start the transport and stop it when the whole MIDI track has been played.
You can now use the audio tracks instead of the MIDI tracks. To make the audio tracks sound just as loud as the
original tracks did adjust the Volume fader while switching between the tracks using the Solo or Mute buttons.
The More button unhides some advanced settings. The Channels box can be used if you want to mix down to a
mono file. The Sample rate box can be used to make the audio file's sample rate different from the song's
sample rate (eg. to mix down a 96 kHz Song to a 44.1 kHz file). The Noise Shaping button can be used to avoid
applying noiseshaping to the dither signal. If the Remember Folder button is engaged the current folder will be
used by default when the "Mix down to audio file" appears. If it's not engaged the file will be placed in the folder
the current song is in by default.
Note: Any MIDI tracks using an External MIDI Instrument should be recorded to audio tracks before mixing
down.
The Mix Down menu's Playback mixed down file option closes the current song, and loads the audio file
created using the "Mix down to audio file" option in a new song. You can browse for an audio file if there's no
mixed down file available (i.e. in case the "Mix down to audio file" hasn't been used since opening the current
song).
Note: the track's volume fader is set to +3dB automatically to compensate for the 3dB attenuation caused by the
pan knob.
• Add a new track with an audio file (for instance: Mix.wav). Use a stereo 16 bit .wav if the file is to be
burned to CDR.
• Click the small arrow next to the track's Rec button and select 'Master Out'. Now the track will record the
output of the master section instead of your soundcard's inputs.
• Switch the new track to record mode. Make sure all tracks that should be on the master are in playback
mode.
• Start the transport, and stop it when the song has reached the end.
This way you can record a stereo .WAV file that can be used for CD burning etc. Note that this file will always
start at position 0, if you want to "top" or "tail" the file (remove unwanted parts at the beginning or end) you can
open the file in a track and use the track editor's Export option to export the part you want to a new file.
Audio CD's always use a sample rate of 44.1 kHz. If you did not use a sample rate of 44.1 kHz use the Sample
Rate Converter. Pro edition users can mix down to a 24 or 32 bit file in order to avoid rounding errors. Note that
the final file that will be burned to CDR must be a 16 bit file in any case.
Comparing your master with similar commercial recordings can be very helpful. If it sounds similar you can
expect your master to sound good on a wide range of playback systems. If it sounds very different you've
probably made a mix that sounds good on your audio system only.
The Reference File feature makes comparing easy. Once set up you can click the Ref button (at
the bottom of the main window) to toggle between the Master output and the reference file. The Ref button
button's down arrow provides access to the Reference File settings:
You can click the Browse button to load an audio file. If Loop is engaged the file will loop. The Volume slider
can be used to make the reference track level identical to the master level.
It often makes sense to play only the chorus of a song. You can load the audio file in a track, select a chorus and
export the selected part. This new file can be used as reference file. Make sure the loop button is engaged.
The Reference File plays back mono if the Master section's Mono button is engaged, so you can compare mono
versions too.
You can also use this feature if you're trying to make a better mix of a song. First, mix the old version down to an
audio file and use this audio file as reference file. Now you can easily compare your new mix to the old one.
Note: the audio files aren't copied to the song folder in order to avoid having multiple copies of relatively large
files. Presets don't contain the audio file itself either.
Note: the Reference File is audible only if at least one track plays back audio. Both audio tracks and MIDI tracks
using a software instrument count.
7 Audio Effects
MultitrackStudio features a large number of built-in high-quality audio effects. In addition AU / CLAP / VST
plugins can be used.
Effects are reached via Effect Slots. Effects can be selected by clicking the slot's
down arrow (or by right-clicking the slot). The Effect Selector contains all native
MultitrackStudio effects, AU / CLAP / VST plugins, Convolutor impulse Effect Slot
responses and effect presets. The Plugins item's 'hamburger' button provides
access to the Plugin Manager. A search text can be typed to filter the list. AU,
CLAP and VST list items have invisible tags so you can use 'au', 'clap' or 'vst'
search terms to hide the other type of plugin.
While an effect's user interface is visible you can press the F3 key (Windows) /
Option-Command-F (Mac) to pop up the selector list. It remembers the search
text, so you can try the next effect which matches the search text easily.
Clicking the slot's button will show the effect's user interface. All effects have a
Bypass button. If the effect is not actually active (it's either bypassed or its
controls are in neutral position) the text in the effect slot's display appears
dimmed. Inactive effects do not use any processing power.
Tip: you can click the bottom left corner of an effect slot to toggle the effect's
Bypass button. A 'B' appears if you hover the mouse over this area.
Effects can be moved using drag-and-drop, keeping the Ctrl key (Windows) /
Option key (Mac) down while doing this will copy the effect instead of move it.
Adding or removing effects can be done while the transport is running.
Presets
Presets can be loaded or created using the Presets button which appears on the
effect's user interface. Most effects come with built-in presets.
Third party plugins may steal keyboard focus, so the MultitrackStudio keyboard
shorts no longer work. You can click the righthand part of the plugin window (the
"MultitrackStudio part") to restore keyboard focus.
MultitrackStudio tries to let Space, Left Arrow, Right Arrow, Home, End, Page Up
Effect Selector (Pro)
and Page Down keys control the transport even if the plugin steals keyboard
focus. You can add the Ctrl key to force sending a key to the plugin only, so it doesn't affect transport. If this
feature causes problems with a plugin you can go to the Plugin Manager and check the Keybrd box.
7.1 Auto Wah
The Auto Wah is a resonant low pass filter. Its cut off frequency
goes up if the signal level goes up and vice versa.
The Frequency knob sets the lower limit for the filter
frequency. Range sets the difference between the highest and
lowest filter frequency. Sensitivity determines how much the
filter frequency changes in response to a certain input level. Auto Wah window
The Attack and Release knobs determine how fast the filter
frequency responds to level changes.
The buttons in the bottom left corner can be used to switch mode. The Alt key (Windows) / Option key (Mac) can
be used to temporarily switch between Select and Add mode. Selected dots appear in red.
Audio can be converted to dots. You can drag audio from an audio track editor to an Automated Fader, or you
can use copy-and-paste. By default the amplitude envelope will be used, you can click the EDIT button and
switch to pitch instead. The EDIT button provides access to several options like envelope attack/release times.
This works similar to tweakable edits in audio/MIDI editors.
If used in a track the track's audio/MIDI data is displayed in the background. Scrubbing will be available as well,
it doesn't include any effects (including the Automated Fader itself).
Note: Editing tracks in Ripple mode does not update Automated Faders. The Song Editor does.
7.3 Band Effect
The Band Effect splits the audio signal in two or three frequency
bands. Each band can have its own effects. After effects
processing the three bands are mixed, where the Volume
knobs control the band levels.
Using the Band Effect you can build a three band compressor
for mastering purposes, for example.
Vocal Removal
7.4 Chorus
The Chorus effect adds thickness and warmth to the signal. The
output signal is a mix of the input signal and a delayed copy of
it. The delay time is modulated.
The Delay knob sets the average delay time. The Speed and
Depth knobs control the modulation.
Chorus window
The Mix knob sets the dry/wet ratio (0% being dry only, 100%
being wet only). If you use an Effect Return for adding Chorus set Mix to 100%. If used as an insert effect Mix
will usually be set below 50%.
The No Color button removes the coloration traditionally associated with Chorus effects. This works best with
Mix values of approximately 50%.
If the Stereo button is active a stereo chorus effect will be applied to mono signals. This is typically the effect
you're looking for. The Reverse button makes the stereo effect 'spin' in opposite direction.
7.5 Compressor
The Compressor attenuates loud parts,
while leaving soft parts untouched. Apart
from this, it can make sounds 'fatter' or just
make them fit better in the mix without any
significant compression taking place.
Gain sets the amount of gain applied after the compressing action is done. As the Compressor attenuates loud
parts the overall level drops. The Gain control compensates for this level drop. By activating the Auto Gain
button the Compressor will automatically adjust the Gain control.
The Side Chain section is available with the Clean program only.
• Use an EQ effect to attenuate the bass frequencies in order to avoid the compressor overreacting to it,
which can lead to "pumping".
• Use an EQ effect to boost certain unwanted frequencies, so the compressor attenuates them
The Reduce meter indicates the amount of gain reduction. This value appears in the effect slot itself too.
The Transfer Curve (bottom left) shows the effect of the Threshold, Ratio and Knee settings. It ignores the
effect of the Gain knob. The horizontal axis represents the input, the vertical axis represents the output. The
Level History (top left) shows the relative amount of time the input signal is at a certain level (the higher the bar,
the more time). The Level History will be reset when either the Transport is started or the Compressor window
pops up. You can reset it manually by pressing the F5 key (Windows) / Command-R (Mac).
7.6 Convolutor
The Convolutor effect processes the audio signal using an impulse response file. Its main purpose is generating
Reverb. In this case the effect will typically be used in an Effect Return section.
Note that if you whistle in a hall the hall's response only contains tones you whistled. This is a necessary
condition for creating the exact response: the thing you want to model may not generate frequencies you didn't
put in. This means you cannot use the Convolutor to generate distortion or to shift pitch.
Using the Load button you can load an impulse response file. The Pro edition comes with the "Vintage Reverbs",
a collection of 4 plate reverbs, 2 spring reverbs and 2 digital reverbs. You can organize your own impulse
responses just like you can sampler patches (see Organizing your patches).
Length Limit controls the part of file that's actually being used. The lower this value, the lower the Convolutor's
CPU usage.
Use the Use mono impulse on mono input button if you don't want mono input signals to be converted to
stereo (this happens if the impulse file is stereo). Doing this halves the Convolutor's CPU usage. Clicking the
Mono Button has no effect until the Transport is restarted.
kHz should be set to the sample rate of the impulse response file. MultitrackStudio will detect this value
automatically on loading a file if the file provides sample rate information. Impulse response file are typically
sampled at 44.1 kHz.
Use the Delay knob to add a delay to the processed signal. This can be useful for reverb applications.
The Random button applies subtle modulation which makes reverbs sound smoother. You can switch this off if
you're using non-reverb IRs like guitar speakers or mics.
The Convolutor is 'zero latency', so it doesn't add a delay to the signal. If the Convolutor is used 'live' (either in a
recording MIDI track with a software instrument, or in a recording audio track using the Soft Monitoring feature) a
small latency may occur if the sound device buffer size isn't a power of two (256, 512, 1024 etc.).
1. Connect your sound device's output to the input of the piece of gear you want to use.
2. Connect the piece of gear's output to your sound device's input.
3. Load 'Impulse.gjm' in a track. The track should be in playback mode.
4. Set up another track that will record the impulse response file.
5. Record a few seconds and then use the recording track's Editor to check the level of the recording: it
should be just below full scale. If necessary record it again.
6. Export the piece of the recording that contains the impulse response. The starting point is just before the
pulse appears in Impulse.gjm. The ending point is where the impulse response has faded (look at editor
and/or listen). Impulse responses typically have a length of 1..4 seconds for reverbs. For other things 0.5
seconds usually will do.
If your sound device makes clicking sounds when you start the Transport you should edit Impulse.gjm so that the
impulse is at about 1 second from the start.
7.7 Deesser
The Deesser effect reduces 'S' sounds in vocals in a very
unobtrusive manner.
Range controls the dynamic range the Deesser operates on. The threshold can be made to float within a certain
range, so low-level parts can also be effectively deessed.
Frequency controls the frequency above which 'S' sounds are detected. If this control is set too low the Deesser
will be too sensitive (i.e., sounds that are not a 'S' will be attenuated). By engaging the Mon Button you can hear
the filtered signal the Deesser uses. You can uses this option to judge whether the Frequency knob is set up
correctly (ideally you only hear 'S' sounds and nothing else).
The Reduction meter show the amount of 'S' sound reduction. This value appears in the slot itself too.
7.8 Doubler
The Doubler emulates "Artificial Double Tracking" as it was done with tape recorders in the sixties. It is typically
used on vocal tracks to make the vocals sound a bit 'fatter'.
The Doubler mixes a delayed copy of the signal with the original signal. The delay time is modulated with a
randomized triangle wave. This results in slight timing and pitch differences between the two voices.
The Delay knob sets the average delay time. Low delay values result
in a 'fatter' voice rather than two separate voices. High delay values
result in two separate voices. The Speed and Depth knob control the
modulation.
The Mix knob sets the dry/wet ratio (0% being dry only, 100% being
wet only). Lower values result in a subtle thickening of the sound
without noticeable doubling. Doubler window
If you want to pan the two voices to a different position in the stereo image you can use a Stereo Effect. Load a
Doubler in one channel and set its Mix control to 100%. You can then use the Stereo Effect's Pan controls.
The Doubler effect can also model sixties style phasing/flanging effects, since these were done with tape
recorders in a similar setup as well. The following settings can be used as a starting point for this:
Speed=0.18 Hz, Depth=1.5 ms, Delay=2 ms, Mix=46%, Phase Invert=On.
The Phase Invert button inverts the phase of the delayed signal. This results in a different sound, particularly at
lower delay settings.
7.9 Dynamics
The Dynamics effect combines a Limiter, a
Compressor and an Expander in one effect. The
Expander part can be used to attenuate background
noise for example.
7.10 Echo
The Echo effect produces one or more echoes, depending
on the Feedback control. If Feedback is zero, only one echo
is produced. Otherwise a decaying sequence of echoes is
produced.
Delay controls the time it takes for the first echo to arrive
(and the time between two consecutive echoes). The delay Echo window
time is displayed in milliseconds and notes.
Lo-cut sets the frequency below which attenuation takes place (this typically happens in tape echo units).
Hi-cut sets the frequency above which attenuation takes place (this also happens in nature and in tape echo
units).
TapeSim controls the amount of flutter and distortion.
Mix controls the level of the echoes that are mixed with the dry (input) signal (0% is dry only, 100% is echo only).
7.11 EQ
The EQ effect consists of 6 tone control sections. The colored dots correspond to the 6 sections. You can move
them to control the section Gain and Frequency knobs.
The overall transfer is displayed in the display at the top. A small version appears in the effect slot itself.
Lo Cut
Bass
Lo Mid
The Lo Mid section is a parametric equalizer. The center frequency can be 50 Hz up to 2 kHz. The Bandwidth
can be 0.05 to 2 octaves. The Gain can be -12 dB to +12 dB. The section is inactive when Gain is zero (the
green indicator will dim).
Hi Mid
The Hi Mid section is a parametric equalizer. The center frequency can be 500 Hz up to 12 kHz. The Bandwidth
can be 0.05 to 2 octaves. The Gain can be -12 dB to +12 dB. The section is inactive when Gain is zero (the
green indicator will dim).
Treble
The Treble section can be a shelving or bell-type equalizer. Boost/Attenuation can be -12 dB to +12 dB.
Frequency can be 1 kHz to 20 kHz. If the Vintage button is active the equalizer follows the classic Baxandall
curves: cutting high frequencies will be accompanied with a slight boost of the upper-middle range and vice
versa. If the Shelve button is active no dipping or peaking will occur. If the Bell button is active the equalizer will
affect a one octave band only.
Hi Cut
The Hi Cut section is a hi cut filter. The cut off rate can be 6, 12 or 18 dB/octave. The cut-off frequency can be
500 Hz up to 20 kHz.
Spectrum Display
The actual frequency spectrum of the audio signal can be shown in the graph. This can be a great help in setting
up the EQ.
There's a Spectrum box below that graph, more options appear after you've selected a signal for display:
• EQ input
• EQ output
• Master section's output (if the EQ is used in the mixer's Master section) (Pro edition only)
• Band Effect in/output (if the EQ is used in a Band Effect) (Pro edition only)
• Real Time: This option looks nice, but isn't of great value when it comes to setting up the EQ.
• Average: a moving average is displayed.
• Total Average: The average is displayed.
The averages will be reset automatically when either the Transport is started or the EQ window pops up. You
can reset the averaging mechanism manually by pressing the F5 key (Windows) / Command-R (Mac).
The full scale value can be 0...-30 dB, use the mouse to move the graph up or down. The scale can be either 10
or 20 dB/division, use the button in the bottom right corner or pinch on your trackpad.
Reference Spectrum
A reference spectrum can be displayed. This can help you setting up the EQ for mastering purposes. You can
compare the song's spectrum to other songs of yours, or to comparable commercial recordings.
The built-in Standard reference spectrum is typical of many well mastered recordings.
You can click the Reference box and choose 'Import...' to extract the spectrum from an audio file. Alternatively
you can drop a file on the Reference box. The new spectrum will be added to the list, and it can be renamed or
deleted just like presets.
7.12 Exciter
The Exciter effect adds harmonics to the treble part of the audio signal. The
harmonics generator is modeled after a vacuum tube.
The Frequency knob controls the frequency above which harmonics are
added. For best performance only the top octave of the input signal should be
used. If Frequency is set too low the output will sound distorted instead of
excited. Exciter window
The Harmonic knob controls how hard the internal harmonics generator is driven. The higher its value, the more
harmonics will be generated. If the harmonics generator is driven too hard the signal will be limited to avoid
excessive distortion, and the indicator above the knob will light. This is to be avoided, as the effect is intended to
add more harmonics when the signal is loud.
The Delay knob sets the average delay time. The Speed and
Depth knobs control the modulation.
The higher the Feedback position, the more effective the effect Flanger window
is.
If the Stereo button is engaged the delay times of both stereo channels will be modulated with out-of-phase
signals. With low delay settings this sounds like a rotating speaker. The Reverse button makes the stereo effect
'spin' in opposite direction.
Guitar section
The lights are just a way to make it easy to set up the amp to work just like the hardware version. You can ignore
them if you like. You can, for example, use a higher setting to get more distortion.
A guitar amp's 'Lo' input is typically 6 dB less sensitive than the 'Hi' input. You can turn the Input knob down by 6
dB in order to virtually plug your guitar in the Lo input.
Three stompbox effects can be inserted between the guitar and the amp. Auto Wah, Booster, Chorus,
Compressor, Delay, Echo, Flanger, Noise Gate, Phaser, Pickup EQ, Reverb and Tremolo are available. Each
effect features two knobs.
Booster is a treble booster. A huge number of classic rock sounds were created using a device like this.
Pickup EQ can be used to change the characteristics of the guitar pickup. You can turn its Treble knob down to
compensate for a shrill sound caused by a very short guitar cable, or to make a single coil pickup sound more
like a humbucker. Turning Treble up can make a humbucker sound more like a single coil pickup.
Amp section
The Model buttons control the type of amp that's being used. The other controls are different for each amp
model.
The Combo US model features Volume, Treble, Mid and Bass knobs and a Bright switch. The Bright switch
has no effect if the Volume knob is all the way up.
The Combo UK model features two channels. The Brilliant channel features Volume, Treble, Bass and Cut.
The Cut knob attenuates high frequencies.
The Normal channels features Volume, Bass and Cut knobs. The Bass knob cuts a certain amount of bass,
closely emulating the the bass response of various versions of this particular amp.
The Stack model features Volume, Treble, Mid and Bass knobs. In addition there are Bottom, Hot and Gain
buttons. These buttons change certain components of the amp, and hence change the sound. All variations
correspond to versions of the hardware amp being modeled.
Speaker/Mic section
The Cntr/Edge knob controls the position of the recording microphone. 0% is at the center of the guitar cab's
speaker, 100% is at the edge. The knob offers 7 positions.
You can use the box below the Cntr/Edge knob to load your own speaker impulse response file. The Cntr/Edge
is not available in this case.
Note: the impulse responses are shared with the Convolutor effect.
The Output knob controls the output level. Typical values range from 0 dB (overdrive sounds) to approx. 10 dB
(clean sounds). The horizontal meter shows the output level. It is important to stay out of the red section if the
amp is played live, in order to avoid clipping.
It's best to connect your guitar to a high impedance input. Low impedance inputs compromise the guitar pickup's
treble response. Some sound devices have a dedicated instrument input. A high-impedance DI box or preamp
can be used if your sound device doesn't have one. You can also try using a stomp box effect as DI box.
To play the Guitar Amp live you should click the Track's Rec button, and turn on the Mon (Soft Monitoring) button
(located at the top of the main window). This does not work with the Early Windows driver type.
In addition to the two stompbox effects you can use effects in the track's effect slots. You can place them in a
Multi Effect if need more slots.
The Guitar Amp's output signal is similar to the signal coming from a microphone placed close to a guitar cab.
One will typically apply studio type effects like EQ, compression and reverb to it. Clean guitar sounds will benefit
from a Compressor effect (turn up the Attack knob to approx. 25 ms.).
The Guitar Amp uses significantly more CPU power than most other effects because it runs at a higher sample
rate internally. It is, however, much more efficient if the input is silent (because the guitar plays the chorus only,
or it plays the solo and the outro only etc.). You can take advantage of this feature by using an Automated Fader
effect before the Guitar Amp to mute the silent parts in recordings. This is necessary because the noise which is
always present in recordings will be seen as a non-silent signal by the Guitar Amp.
Note that the output signal will be delayed by the amount of time set by the Ahead control.
Drive controls the amount of amplification. This will typically be the only knob you have to use.
The Master Limiter 'looks ahead into the future', so it can turn down the level before the signal peaks. Ahead
controls how far the limiter will look into the future. The attack time of the limiter depends on the Ahead control
(the shorter this time, the faster the attack).
The Master Limiter automatically optimizes the limiter's
release time (ie. the time it takes to turn up the level again
after the signal peaked) to ensure fast release times while
keeping distortion low. The Release control acts as a
multiplier for this value.
The level is always limited just below the digital full scale
level (-0.3 dB). This small margin serves to avoid distortion
in sample rate converters, CD players, soundcards etc. Master Limiter window
The RMS Output meter indicates the perceived loudness. A pop song's chorus typically reads approx. -17 dB,
that's why this level is marked by a triangle. Classical music typically reads approx. -23 dB during forte parts.
Note: the -17 dB and -23 dB levels correspond to the 0 dB levels of the K-14 and K-20 metering systems
respectively.
In case you wonder why -17 dB equals the K system's -14 dB: MultitrackStudio uses math textbook RMS values,
whereas the K system uses AES-17 RMS values which are 3 dB higher.
The Peak Statistics display shows the relative amount of time the input signal is at a certain level (the higher the
bar, the more time). This gives you an idea as to what the limiter is doing to the audio signal. There's a colored
'curtain' on the right side of the display that can be moved using the Drive knob. The vertical bars that are
covered by the curtain are limited. You'd typically want to limit a couple of small bars only. The statistic display
will be reset when either the Transport is started or the Limiter window pops up.
The small horizontal bar at the bottom of the Peak Statistics display shows the current input peak level.
The amount of gain reduction is shown in the effect slot containing the limiter, so you can get an
idea of what the limiter is doing without having to open its user interface.
Limiter Slot
The No gain button can be used while toggling the Bypass button in order to compare the sound
using the Master Limiter to the sound without. The No gain button compensates for the gain that's applied by the
Drive knob, so the signals have equal levels.
The Mid/Side Effect lets you apply effects to the Mid and Side parts. The
incoming stereo channels (left and right) are converted to Mid and Side
parts. Then any effects or level changes are applied. Finally the Mid and
Side parts are converted back to left and right channels.
Note: mid/side tricks typically come into play when it's not possible to redo the mix. Redoing the mix is often
easier and better.
7.17 Multi Effect
The Multi Effect is a container for other effects. Use it if you need more
effect slots than available.
When loading a Multi Effect the effect which is currently in the slot is
moved to the Multi Effect. If you keep down the Ctrl key (Windows) /
Command key (Mac) while clicking the effect selector's Multi Effect item
all related effect slots will be moved to the Multi Effect (eg. all the track's Multi Effect window
effects, all a Stereo Effect's Left Channel effects etc.).
The Multi Effect can also be used for making effect presets consisting of more than one effect (for instance a
'vocal channel' consisting of EQ, Compressor and Deesser).
The Multiband Compressor splits the audio signal in three frequency bands, and applies compression to each
band. It is typically used in the Master section when a single band compressor can't provide the amount of
compression required without introducing side effects like a loud kick drum noticeably muting high frequency
parts.
Low Ratio settings and relatively low Threshold settings are typically used for mastering purposes.
The display shows the average gain (including the Gain knobs) as a solid line. If you want to apply compression
without changing the frequency spectrum significantly you can use the Gain knobs to make each band's average
gain approximately 0 dB.
The bars at the top of the display represent the peak reduction (not including the Gain knobs).
The effect slot itself shows the peak reduction level of the band that's reducing most.
Threshold determines the level below which the signal is attenuated. Reduction controls the amount of
attenuation applied to signals below the threshold. Applying lots of attenuation can make a Noise Gate slow.
Attack controls the time it takes for the Noise Gate to open (ie. let the signal through). Release controls the time
it takes for the Noise Gate to close (ie. attenuate the signal). Attack and Release show the time needed for 60 dB
attenuation change. Hold sets an
absolute time to wait after the signal
drops below the threshold. The release
phase starts when the Hold time has
elapsed.
The Open indicator lights when the gate Noise Gate window
is open. This slot itself shows this too.
The Level History on the left shows the relative amount of time the sidechain signal (after effects processing) is
at a certain level (the higher the bar, the more time). Also, the current input level is shown horizontally at the
bottom. This Level History makes it very easy to set up the threshold. There's a colored 'curtain' on the left side
of the display that can be moved using the Threshold knob. The signal bars that are covered by the curtain are
muted (the gate is closed). The Level History will be reset automatically when either the Transport is started or
the Noise Gate window pops up. You can be reset it manually by pressing the F5 key (Windows) / Command-R
(Mac).
The Parallel effect can be used to add effects. For example, echo can be
added to a part of a track using an Echo and an Automated Fader effect in
one of the paths.
7.22 Phaser
The Phaser effect has a selectable number of Notches
(frequency regions that are attenuated) that can be moved
through the frequency spectrum slowly. Traditional stomp-
box type of phaser used with electric guitars typically have
two notches, expensive studio devices have a higher
number of notches. The Phaser effect is particularly suited
for electric piano and electric guitar. Phaser window
7.23 Reverb
The Reverb effect offers four programs:
The Color section contains controls that affect the tonal character of the reverb.
Lo Mult is a multiplier for the low frequency reverb time, while Lo Freq sets the frequency below which Lo Mult
is active.
Hi Cut sets the frequency above which the reverb time is decreased gradually.
If Spin is not zero some of the reverb algorithm's parameters are modulated with a low frequency signal. This
makes the reverb more random and smoother. Too much Spin will introduce noticeable pitch shifts in the reverb
(easily noticeable on piano parts). Percussion parts may benefit from a higher Spin setting.
7.24 Rotor
The Rotor effect simulates a rotating
speaker. It consists of bass and treble
speakers rotating independently. The
speakers are driven by a tube amplifier and
two microphones are used to pick up the
sound.
The Rotors sections controls the speaker's rotation speed. Tremolo is fast, Chorale is slow. Your MIDI
keyboard's Modulation wheel can be used to switch speed if the Rotor is used in a Wheel Organ's effect slot.
(Controller #1: 64 or higher is Tremolo, lower values correspond to Chorale.) The Stop button can be used to
keep the rotors at a fixed position.
The Mics section controls the microphone placement used to record the speaker cabinet. Distance controls the
distance between the mics and the cabinet. Spread controls the stereo channel separation. Balance controls the
relative levels of the treble and the bass speakers. The cabinet is miked with two microphones at a 180 degree
angle. This angle can be reduced to 90 degrees using the Narrow Angle button.
7.25 Saturator
The Saturator effect adds either Tube or Tape type distortion, depending on the Tube and Tape buttons. The
Drive knob controls the amount of distortion. The output level is approximately equal to the input level.
Tube
Drive controls the signal level that's fed to the virtual preamp's Saturator window ('Tube')
input. The VU meter shows the average value. At 0 dB total
harmonic distortion is approx. 2%.
Tape
Drive controls the virtual recording level. The VU meter shows Saturator window ('Tape')
the average value of the recording level. At 0 dB VU total
harmonic distortion is approx. 1%.
LF Peak controls low frequency peaks ("bumps"). Flutter controls the amount of wow & flutter.
The Width knob controls the stereo image width. The Reverse button
reverses the left and right channels.
Mono input signals are converted to stereo using a filter. Two filter Stereo Imager window
types are available:
• Shelve: Low frequencies are directed to the left channel, high frequencies are directed to the right
channel. The Color knob controls the crossover-frequency.
• Comb: A delayed signal is added to the left channel and subtracted from the right channel. The Color
knob controls the distance between the notches of this comb filter.
Both mono-to-stereo algorithms are mono compatible: if the stereo outputs are summed the resulting signal is
equal to the original mono input signal.
7.28 Transposer
The Transposer effect shifts the pitch of the audio signal by the amount set by the Semitones and Cents knobs.
Pitch can be shifted up to one octave up or down. The Transposer features two programs: Monophonic and
Polyphonic.
Monophonic
Polyphonic
Note: the Transposer only works if delay compensation is available. In short this means it doesn't work 'live'
using Soft Monitoring.
7.29 Tremolo
Tremolo modulates the level of the signal with a sine wave.
7.30 Tuner
The Tuner effect can be used to tune instruments like guitar, bass etc.
The A box determines the frequency of note A5. The Tuner effect can be used to measure the frequency of an
A5 played on, for example, a piano. This value can be entered in the A box, so other instruments can be tuned to
the same pitch.
Pianoroll Mode
The Tuner has a Pianoroll mode, which can be used for practicing vocals or violin etc. A pitch track appears on a
piano layout. It scrolls from right to left automatically.
7.31 Vibrato
Vibrato modulates the pitch of the signal with a sine wave.
Modulation Speed and Depth can be adjusted. The Stereo button can be
used to create a stereo effect by modulating the right channel with a phase
shifted version of the sine wave. The Reverse button makes the stereo effect
'spin' in opposite direction.
Vibrato window
Natural
The Modern program sounds a bit synthetic and robot-like. This sound has become quite popular in recent
years.
The Correction knob sets the amount by which out-of-tune notes are corrected. At 100% pitch is perfect, which
usually sounds rather synthetic. Lower settings allow for more natural sounds. The ignore section contains
knobs that make the tuner ignore certain parts of the sound in order to avoid unwanted artifacts. Ambient
ignores background noise during silent parts. Sibilant ignores unpitched sounds like "s". Note that the Vocal
Tuner doesn't do anything if you turn an "ignore" knob up by too much.
The key editor shows both the input pitch (dimmed color) and the output
pitch (bright color). The Vocal Tuner quantizes pitch to the closest key.
Using the key editor you can turn keys off for certain parts. If a key is off
pitch is quantized to the closest key which is on. The Vocal Tuner doesn't
do anything if all keys are off. The key editor looks like a one-octave
pianoroll. You can select part of a horizontal bar that represents a key using
the mouse, and use the ON or OFF buttons to switch the selected part on
or off. Selecting multiple adjacent keys is possible as well.
The best way to use the Vocal Tuner depends on the vocal track: Vocal Tuner editor, all keys off except A
• If it's more or less OK you can use a Vocal Tuner to add some polish, no editing required.
• If the vocals are really good but a few notes are off you can process just those notes. To do this you can
click "SEL ALL" followed by "OFF" to turn all keys off. Then find the bad notes, select all 12 keys in those
places and switch them on.
• If the vocals are pretty bad the Vocal Tuner may quantize to the wrong notes. This can happen if, for
example, an F is so low it's closer to E than to F. You can solve this by selecting the E key and turning it
off.
The Vocal Tuner can be used to change the melody. In the picture below all keys are off except A, so the G is
turned into an A.
Note: When used in an audio track the Vocal Tuner updates the key editor pitch curves even if the transport isn't
running. It uses the track's audio file directly for this, so any effects preceding the Vocal Tuner aren't applied. For
example: if an Automated Fader effect is used to mute a note the muted note will still be visible in the Vocal
Tuner.
Note: the Vocal Tuner only works if delay compensation is available. In short this means it doesn't work 'live'
using Soft Monitoring.
7.33 AU Plugins
Note: AU Plugins are supported in the Mac version only. If a song with an AU plugin is opened with
MultitrackStudio for Windows a Missing Audio Effect placeholder will appear.
AU (Audio Unit) plugins are .component files located in the user or system Library/Audio/Plug-ins/Components
folder. macOS comes with several AU plugins, and many third parties offer AU plugins as well.
Virtually all AU plugins are AUv2 plugins. Some new ones are AUv3. MultitrackStudio supports both versions.
AU plugins can be loaded in an effect slot using the slot's down arrow. The AU plugins appear in the effect
selector's Plugins section. The plugin will be shown in a window with Bypass and Presets buttons. Any presets
coming with the plugin appear in the Presets menu.
If an AU plugin gets in a bad state somehow you can press Command-R while the plugin interface is visible. This
will save the settings, reload the plugin and load the settings again.
Some plugins generate MIDI data. This MIDI output is merged with the data coming from MIDI input devices if
the plugin is in a recording audio track and Soft Monitoring is enabled. MIDI output from plugins is only converted
from MPE to MIDI 2.0 if the plugin either sends MPE configuration messages (RPN 6) or reports it supports MPE
(as per the MPE specs).
Note: if you install AU plugins while MultitrackStudio is running you may have to restart MultitrackStudio in order
for the new plugin to be listed (the plugins are collected only once).
CLAP plugins can be loaded in an effect slot using the slot's down arrow. The CLAP plugins appear in the effect
selector's Plugins section.
Windows: CLAP plugins are files, the name ends with .clap.
64 bit plugins are located in the C:\Program Files\Common Files\CLAP\ folder.
32 bit plugins are located in C:\Program Files\Common Files\CLAP\ (if your Windows version is 32 bits), or
C:\Program Files (x86)\Common Files\CLAP\ (64 bits Windows version).
64 bits MultitrackStudio can only use 64 bits plugins, 32 bits MultitrackStudio can only use 32 bits plugins.
Mac: CLAP plugins are bundles, the name ends with .clap. They're located in the user or system
Library/Audio/Plug-ins/CLAP folder.
You can create the CLAP folder yourself if it's not present.
CLAP plugins can offer conversion from one plugin format to another.
MultitrackStudio uses this to convert from VST2 to CLAP. Both the plugin state and
any automation are converted. Any MultitrackStudio presets will work with the CLAP
plugin.
CLAP option in VST window
"CLAP" appears in the top-right corner of a VST window if a compatible CLAP plugin
is available.
To use the CLAP plugin you can go to the Plugin Manager and uncheck the Effect, Instr and MIDI Eff boxes for
the VST plugin. From now on the CLAP plugin will be loaded instead when you open a song. To see results you
can either re-open the song, or press the F5 key (Windows) / Command-R (Mac) the reload a single plugin
instance.
The CLAP plugin will be used automatically if the VST plugin is missing.
VST plugins can be loaded in an effect slot using the slot's down arrow. The VST plugins appear in the effect
selector's Plugins section.
If a VST plugin gets in a bad state somehow you can press the F5 key (Windows) / Command-R (Mac) while the
plugin interface is visible. This will save the settings, reload the plugin and load the settings again.
Note: a VST plugin that's installed while MultitrackStudio is running may not be recognized automatically (the
plugins are collected only once per session). You can press the F5 key (Windows) / Command-R (Mac) while an
effect selector is visible in order to force VST plugins to be rescanned.
Tip for Mac users: VST plugins that haven't been updated to Apple Silicon yet can be used on an Apple Silicon
Mac if you open MultitrackStudio using Rosetta: find MultitrackStudio in Finder, Ctrl-click it, choose Get Info and
check the Open in Rosetta option.
VST3 plugins
Windows: VST3 plugins are .vst3 files.
64 bit plugins are located in the C:\Program Files\Common Files\VST3\ folder.
32 bit plugins are located in the C:\Program Files\Common Files\VST3\ (if your Windows version is 32 bits), or
the C:\Program Files (x86)\Common Files\VST3\ folder (64 bits Windows version).
64 bits MultitrackStudio can only use 64 bits plugins, 32 bits MultitrackStudio can only use 32 bits plugins.
Mac: VST3 plugins are .vst3 files. They're located in the user or system Library/Audio/Plug-ins/VST3 folder.
You can use MtStudioLinks.txt files to exclude files or folders (see the VST2 description). Including files or
folders isn't possible.
Any presets coming with the plugin appear in the Presets menu. The presets can be stored in the plugin itself, or
they can be .vstpreset files in one of these folders:
Windows:
• C:\Users\USERNAME\Documents\VST3 Presets\COMPANYNAME\PLUGINNAME\
• C:\Users\USERNAME\AppData\Roaming\VST3 Presets\COMPANYNAME\PLUGINNAME\
• C:\ProgramData\VST3 Presets\COMPANYNAME\PLUGINNAME\
Mac:
VST2 plugins
Windows: VST2 plugins are .dll files. In the Plugin Manager a folder can be selected where the VST plugins are
located. MultitrackStudio looks for VST plugins in this folder and its subfolders.
Mac: VST2 plugins are .vst files. They're located in the user or system Library/Audio/Plug-ins/VST folder.
Plugins that do supply a graphical user interface will be shown in a window with Bypass and Presets buttons.
Plugins that do not have their own user interface will be made to look like native MultitrackStudio effects.
Any presets coming with the plugin appear in the Presets menu. The presets can be factory presets (stored in
the plugin itself), presets stored in .fxb bank files or presets stored in .fxp files. MultitrackStudio looks for
matching .fxb/.fxp files in the folder where the plugin is located, and all of its subfolders.
There are a couple of 'powered' plugins on the market that come with their own dedicated hardware to run on.
These kind of plugins are not supported.
Bridging
Note: bridging is available for Windows only. The Mac version supports 64 bit plugins only.
Both 32 and 64 bit versions of MultitrackStudio support 32 and 64 bit VST2 plugins. 64 bit Windows is required to
run 64 bit plugins. 64 bit MultitrackStudio runs 32 bit plugins 'bridged', or 'out-of-process' in computer lingo.
Similarly, 32 bit MultitrackStudio runs 64 plugins bridged. This happens automatically.
Bridging plugins has some drawbacks: there's some performance overhead, and you may hear glitches while
recording them at low latencies. It's best to use mostly 64 bit plugins with the 64 bit version of MultitrackStudio.
Note: not all VST2 plugins are happy running bridged. Some seem to work fine running one instance, but weird
things happen if you add more instances. Some copy protection mechanisms may fail. Some won't work if UAC
(User Account Control) is enabled.
A bridged plugin that crashes shouldn't tear down MultitrackStudio. You can choose to run a buggy plugin
bridged for this reason. The Plugin Manager can be used to force new instances of a plugin to run bridged. The
window title bar of a bridged plugin reads "VST plugin (bridged): name".
On Windows the Plugin Manager allows for specifying one VST2 folder. On Mac there are two default VST
folders, and you can specify an additional one in the Plugin Manager. If you need more flexibility you can place
an MtStudioLinks.txt file in the VST folder, a folder that's included by an MtStudioLinks.txt file or any of the
subfolders. MtStudioLinks.txt must be a plain text file. NotePad (Windows) / TextEdit (Mac) can be used to
create/edit such files.
Windows:
g:\OtherFolder\
g:\OtherFolder\TheReverb.dll
-SamplesDir\
-BuggyPlugin.dll
Mac:
/Volumes/MyDrive/OtherFolder/
/Volumes/MyDrive/OtherFolder/TheReverb.vst
-SamplesDir/
-BuggyPlugin.vst
The first line includes the OtherFolder folder. The second line includes the TheReverb plugin. The third line
excludes the SamplesDir subfolder, this can be useful if folders with huge amounts of samples slow down plugin
scanning. The last line excludes the BuggyPlugin plugin.
Tip: you can press the F5 key (Windows) / Command-R (Mac) while an effect selector is visible in order to force
VST plugins to be rescanned.
• Tracks which are in playback mode. The delay is compensated if it's 10 ms or more.
• Group and Master sections. The delay is compensated if it's 1 ms or more.
• Effect Return sections. There's no minimum delay here.
• Multi Effects, Stereo Effects, Parallel Effects and Mid/Side Effects loaded in the aforementioned mixer
sections. There's no minimum delay here.
• MultitrackStudio Instruments (playback mode).
• The Output mixer of VST/AU plugins that have more than 2 outputs.
All versions of MultitrackStudio feature "internal sidechaining". In this scenario an effect (typically an EQ) can be
inserted in the sidechain, while the sidechain input is always connected to the effect input. The Pro edition also
features "external sidechaining", where the sidechain input can be connected to sources outside the effect.
The Compressor, Dynamics and Noisegate effects, as well as some VST / AU plugins, feature
sidechain inputs that can be connected to various signals:
Track sidechaining
Track sidechaining can be used to perform "ducking" (i.e. mute background music whenever the announcer
speaks, or mute bass guitar every time the kick drum hits). Example: load a Compressor in the bass guitar track,
switch it to the Clean program (which supports sidechaining) and select the kick drum track as sidechain input.
The only limitation that applies to track sidechaining is that sidechains can't "feed" themselves, eg. Track 1 can't
use Track 2 as sidechain input if Track 2 uses Track 1 as sidechain input already. This typically isn't a problem in
practice.
Some VST plugins can use the right channel of a stereo pair as sidechain input. To take advantage of this you
can use a Stereo Effect before the VST plugin, with a Dynamics effect in the right channel effect section. Click
the Dynamic effect's Mon button and select the sidechain input, which will now be routed to the VST plugin. You
might want to use another Stereo Effect after the VST plugin to mute the right channel and pan the left channel
center.
Group Bus sidechaining can be used instead of track sidechaining if you want to control multiple tracks with
another track as sidechain source, or if you want to control a track with the sum of several other tracks.
This was the only way to do "ducking" until track sidechaining was introduced. It is rather complicated to set up,
but it can still be useful.
Effect Send bus sidechaining is best explained using an example:
The Band Effect In input can be used to build your own dynamic noise filters (using a Noisegate or Dynamics
effect's expander in the treble band) etc.
Plugin sidechaining
AU, CLAP and VST audio effect plugins which have more than 2 input channels will get a Side Chain box just
like the one in the Dynamics/Compressor/NoiseGate effects. Input channels 3 and 4 will receive the sidechain
source signal.
Instrument plugins which have audio inputs get a Side Chain box as well. You can, for example, load vocal pitch
correction plugins in an instrument slot and route the vocal track to it using the Side Chain box. Now you can use
the track's MIDI editor to enter notes which the plugin can use to determine the correct pitch.
Some VST2 plugins come with proprietary sidechain input plugins. This is a secondary plugin that picks of the
sidechain source and routes it the the primary plugin. This setup won't work without glitches in MultitrackStudio
on multiple CPU machines without telling MultitrackStudio these plugins belong together. If you rightclick a VST2
plugin in an effect/instrument selector you can check the "Has sidechain input plugin" option. New instances of
the plugin will now get a Sidechain Plugin box. This box is identical to a Side Chain box, except that its output is
ignored. You can load the secondary plugin in the effect slot and choose the sidechain source. Now
MultitrackStudio's sidechaining mechanism will make sure it works OK under any circumstances.
Some AU / CLAP / VST instrument plugins have more than 2 output channels. The Sampler can have multiple
outputs too. The outputs of these instruments are available as sidechain sources. Up to 30 outputs per
instrument can be used as sidechain sources. This feature is especially useful with drum instruments. You can,
for example:
• Use the kick drum channels as sidechain source for a Compressor or Dynamics effect in the bass track.
• Route the instrument outputs to tracks, so you can mix the drum instruments in the main window instead
of the instrument's Output Mixer. An instrument output can be routed to a track by adding an audio track
and loading a Dynamics effect in its first effect slot. In this Dynamics effect you can select the sidechain
source and click the Mon button. If you route all the drum instrument outputs to tracks this way you can
use the instrument track's Mute button to mute it. Note that you'll have to unmute this track if you want to
play the instrument live, or in order to hear notes when clicked in the track's editor. This is because the
sidechains only work while the track is playing back.
1. Add an audio track, and load the plugin in one of the effect slots.
2. Switch the track to Practice Mode. You can doubleclick its Play button to do this.
3. Enable Soft Monitoring.
4. Engage the Rec button of the MIDI track you'll be recording.
The MIDI track now responds to the audio input, and you can start transport to actually record it as MIDI,
This MIDI output is merged with the data coming from MIDI input devices if the plugin is in a recording audio
track and Soft Monitoring is enabled.
MIDI 2.0 / MPE
MIDI output from audio effect plugins is only converted from MPE to MIDI 2.0 if the plugin either sends MPE
configuration messages (RPN 6) or reports it supports MPE (as per the MPE specs).
8 MIDI Instruments
MIDI Instruments are used to convert MIDI messages to audio. These instruments are available:
MIDI Instruments are reached via Instrument Slots. An instrument slot appears
on any track containing a MIDI file, replacing the left hand effect slot. Instruments
can be selected by clicking the slot's down arrow (or by right-clicking the slot). Instrument Slot
Instruments can be copied from one instrument slot to another using drag-and-
drop.
Instrument Selector (Pro edition)
Clicking the slot's button will show the instrument's user interface. When this
window appears the instrument will be 'live', so it responds your MIDI keyboard. The instrument will be live while
the track's Rec button is engaged as well. All instruments feature a red indicator on the right hand side that lights
when the instrument is currently responding to messages received on the MIDI In Device (ie. your MIDI
keyboard). If an instrument is live and the Transport is not running (ie. its user interface is visible or the Rec
button is engaged) the instrument will be deactivated if a 'buffer error' occurs because of CPU usage being too
high. The red indicator will go off. If this happens the instrument can be activated again by either hiding and
showing its user interface or by reactivating the track's Rec button.
Presets
Presets can be loaded or created using the Presets button which appears on the instrument's user interface.
Instrument presets can optionally include the audio and MIDI effects in the track.
Note Names
Each instrument window has an option to override the note names, accessible via the 'hamburger' button. These
note names appear in the Drum Editor.
Articulations
Articulations can be defined so you can use multiple articulations of an instrument, like bowed and pizzicato
violin, in a single track. See Articulations.
Obviously playing a MIDI keyboard would be impossible to do with such a high latency between playing and
hearing the actual sound. Therefore MultitrackStudio takes a different approach when recording using a software
instrument. The output of tracks containing software instruments will not be routed through the mixer, but straight
to the Audio Out Device instead. The track's Effect Sends and Output Bus Selector are not available in this
situation.
The software instrument latency can be set in the Studio menu's Devices window.
Note 1: Most instruments do not have any reverb, so a Reverb effect should be used to add reverb.
Note 2: You can play back a MIDI track containing multiple streams ("instruments"). However, it is recommended
to click the track's file name box and choose "Split Streams". This gives you more control over instrument
sounds, levels and reverb send levels.
Keyboard instruments
Acoustic and electric piano's feature a Color knob. Higher values causes the sound to be 'harder' and brighter. '5'
is neutral position. The Dynamics knob controls how sensitive the piano is to key velocity differences.
The electric piano's Bass and Treble are tone controls, as found on amplifiers or even some electric pianos.
The Percussive Organ is percussive even if another note is playing. Drawbar Organ follows the traditional style.
String instruments
Violin Section, Violin Section 2, Viola Section, Cello Section and Contrabass Section are specialized versions of
String Ensemble 1. There are two violin sections in order to lessen phasing problem with unison notes. Bowed
strings feature a Vibrato knob similar to the winds (see below).
Wind instruments
Most wind instruments feature a Vibrato knob. Vibrato is applied automatically depending on the musical context
(especially note duration). The knob controls the amount of vibrato. You can avoid vibrato on certain notes by
programming MIDI controller #1. The value at approx. 300 ms after the note onset is the value that counts. It's
not possible to add vibrato where the automatic system thinks it's not appropriate.
Percussion instruments
The Drum Kit uses MIDI channel 10 in order to be compatible with General MIDI. A suitable channel is picked
automatically when you load an instrument, so you typically don't need to pay attention to the Channel box.
If you'd rather hear the Drum Kit from the drummer's perspective you can use a Stereo Imager effect with the
Reverse Stereo preset.
You can use per-note pan controllers for detailed panning of the Drum Kit. It's probably best to set the Width
knob to zero, so all panning is done with per-note pan controllers.
Synthesizers
Almost all synth sounds use the same synthesizer which comes in three versions: square, sawtooth and triangle.
The bottom-right corner of the Controls box shows the version. The sawtooth version is used for most sounds.
The four drawbars control the level of four oscillators. 8' is the root note. 8'D is a slightly detuned version. 5'1/3 is
a fifth and 4' is one octave up.
The Attack, Decay, Sustain and Release knobs represent a classic ADSR envelope. If Sustain is higher than
"5" the level will rise during the decay phase. The pad sounds use this swelling effect.
Muting notes
Some instruments, like Harp and Drum Kit, ignore note-off messages. A sustain-off message will mute all
sounding notes for which a note-off message has been received, so you can use the sustain pedal to mute harp
strings or cymbals etc.
Articulations
MIDI Implementation
Tip: the Controller Editor's VIEW button lists all MIDI controls supported by the current instrument.
The MultitrackStudio Instruments respond to Volume (#7), Pan (#10), Expression (#11) and Sustain (#64)
controllers. Pitch Bend is also supported.
Acoustic pianos respond to Sostenuto (#66) and Soft (#67) pedals, and they support 'half pedal' sustain (values
64..95 are 'half').
Bowed strings and many winds respond to Legato (#68).
Brightness and Treble knobs respond to #74. Vibrato knobs respond to #1. Attack, Decay, Sustain and Release
knobs respond to #73, #75, #79 and #72 respectively. Drawbars and drum level knobs respond to #12, #13, #14
etc.
The MultitrackStudio Instruments respond to poly aftertouch and MIDI 2.0 per-note pitch bend and release time.
The synths respond to MIDI 2.0 per-note brightness, timbre, attack time and decay time. Per-note brightness and
timbre control the filter cut off frequency and resonance respectively.
For attack time and decay time the value at note on counts. For release time the value at note off counts.
Drum Kit and Timpani respond to per-note pan.
Synth Drum responds to per-note decay and per-note pan
GM compatibility
The MultitrackStudio Instruments are largely compatible with GM level 1. Some notable differences are:
• Most "Sound Effects" programs (Gun Shot etc.), are not available.
• A couple of percussion instruments are not available: vibraslap, guiro and cuica.
• The MultitrackStudio Instruments contain a couple of instruments which are not part of GM. The MIDI file
will contain a program number which matches the sound closely. For example: if you pick "Violin Section"
the MIDI file will contain the "String Ensemble 1" program, so the file plays back correctly using any GM
player.
• The MultitrackStudio Instruments are typically limited to the 'real' instrument's note range. Violins, for
example, won't play notes below the open G string.
Instrument
Effects
The Effects section contains three effect slots. By default, one of them contains a Rotor effect.
Drawbars
The manuals have 9 drawbars each, the pedal has only two. Moving drawbars does not affect notes that are
currently playing (unlike the real tonewheel organ's drawbars). The drawbars also serve to set the relative
volume levels of the upper/lower manuals and pedal keyboard.
The 8' drawbar is the fundamental tone. The 4', 2 2/3', 2', 1 3/5', 1 1/5' and 1' drawbars correspond to the 2nd,
3th, 4th, 5th, 6th and 8th harmonic respectively. The 16' drawbar is one octave below the fundamental, and the 5
1/3' is the third harmonic of the 16' drawbar's frequency.
Drawbar settings (traditionally called 'registrations') are usually written as a sequence of 9 numbers like 88 8000
000. In this example the three drawbars on the left are pulled out all the way ('8'), while the other six aren't pulled
out at all ('0'). 88 8000 000 and 88 8800 000 are widely used, but any other setting can be used.
Percussion
The percussion feature adds a short sound when a key is pressed. The percussion signal is added to a new note
only if there's no other key being pressed, so the percussion can be controlled by playing 'legato'. Percussion is
applied to the upper manual only.
Perc. Level controls the level of the percussion signal (off, 1..5). The original tonewheel organ has only two
levels: 'Soft' (equals '5') and 'Normal' (equals '3'). A few more levels have been added to the Wheel Organ, as
tweaking the precussion level is one of the most popular modifications to tonewheel organs. Perc. Harm.
controls whether the percussion signal is the 2nd or 3th harmonic of the note being played, these harmonics
correspond to the 4' and 2 2/3' drawbars respectively. Perc. Decay controls the decay time of the percussion
signal (slow or fast).
Vibrato
The vibrato control has seven positions: Off, V1/2/3 and C1/2/3. Most, if not all, of the time one of the C (Chorus)
positions will be used. The V positions provide Vibrato. Vibrato is applied to all manuals and pedals.
MultitrackStudio's Keyboard Mapper can be used to play instrument 2 or 3 using only one MIDI keyboard. Follow
these guidelines to set up the Keyboard Mapper:
The Split Note and Transpose Oct controls can be adjusted to reach different parts of the manuals.
MultitrackStudio Pro supports multiple MIDI In devices. Instrument 2 or 3 can be played using two MIDI
keyboards if the MIDI keyboards have an octave-shift function. Using 5-octave keyboards, the lower keyboards
will be shifted 3 octaves down, and the upper keyboard will be shifted 3 octaves up.
MIDI Implementation
The Wheel Organ responds to Volume (#7), Expression (#11) and Sustain (#64) controllers. Pitch Bend is also
supported. Note that the original tonewheel organ didn't have Sustain or Pitch Bend features.
The upper manual drawbars respond to #12 to #20, the lower manual drawbars respond to #21 to #29, the pedal
drawbars respond to #30 and #31.
Percussion can be controlled with #70 (volume), #71 (decay) and #72 (harmonic).
Vibrato can be controlled with #76.
The Rotor effect's rotation speed can be controlled with the Modulation (#1) controller.
The SoundFont Player can load .sf2 files. Many .sf2 files are available on the internet.
Use the SoundFont box to load one of the available .sf2
files.
The Import option allows for importing additional ones.
Alternatively you can drop a .sf2 file on the SoundFont
Player window.
The 'hamburger' button at the right hand side of the
Import option provides access to the SoundFont SoundFont Player window
Manager. It allows for adding categories and overriding
soundfont names. It's similar to the Plugin Manager.
Use the Preset box to pick one of the presets provided by the current SoundFont.
8.4 Sampler
MultitrackStudio includes a disk-streaming sampler. Samples
can be played direct from disk, so patches can be larger than
the amount of RAM memory available.
Tip: On Windows you can import the system MIDI bank to get
started. It's usually at C:\Windows\system32\drivers\gm.dls Sampler window
The Patch box can be used to pick one of the patches the library provides.
Edit patch... invokes the Patch Editor.
The controls in the Controls section override the values stored in the patch (as set by the Patch Editor).
Tip: simple patches, containing just one sample, can be created easily by dragging an audio file from File
Explorer (Windows) / Finder (Mac) to a MIDI track's Instrument Slot. You can also drag the selected part of a
track editor or clips from the Clip Shelf to an Instrument Slot. A Sampler will be loaded in the Instrument Slot and
a patch will be created for it. To use the patch in other songs you need to export the library and import it again.
• Note On/Off
• Modulation (cont. 1)
• Volume (cont. 7)
• Pan (cont. 10)
• Expression (cont. 11)
• Sustain (cont. 64)
• Legato (cont. 68)
• Brightness (cont. 74)
• Pitch Bend
• Poly Aftertouch
• MIDI 2.0 per-note pitch bend
• MIDI 2.0 per-note modulation
• MIDI 2.0 per-note volume
• MIDI 2.0 per-note pan
• MIDI 2.0 per-note expression
Tip: to use per-note modulation with an MPE keyboard you can use the Keyboard Mapper. Set it up to map per-
note aftertouch or per-note brightness to per-note modulation.
If the track has multiple MIDI streams the Sampler uses only the first stream.
The Sampler responds to messages on all MIDI channels, so the Channel value typically doesn't matter. It does
matter if you're recording using the Keyboard Mapper's split option or multiple keyboards: in these situations you
want only messages received on this channel to be recognized.
The Output button, available if the patch uses multiple outputs, pops up an 8 channel output mixer. This is
typically used for drums. In the Pro edition these output channels are available as sidechain sources in other
tracks.
• Polyphony: The number of samples a Sampler is allowed to play simultaneously. You can lower this
setting to reduce CPU or disk usage.
• Memory Limit: The amount of memory all Samplers combined are allowed to use. The operating system
will be forced to use the hard disk if too much memory is being used. This 'disk swapping' will decrease
performance significantly, and should therefore be avoided. This setting is intended for lowering the
Sampler's memory usage to make room for other audio programs (eg. sampler type instrument plugins). If
memory available for Samplers is limited dropouts may occur if a Sampler is used in record mode. You
don't need to worry about this: the sound will be OK during playback.
Note: the Sampler does not support all the features an .sf2, .sfz, .gig or .exs file can use. Differences include:
• The Sampler can't play multiple samples for a single key press. A 'piano + strings' soundfont that wants to
play back piano and string samples simultaneously won't sound as intended, for example. Worst case
you'll hear piano for some keys and strings for others, in this case you could delete some samples using
the patch editor.
• There's no filter, modulation or effects. You could try using some MultitrackStudio effects make a patch
sound more exciting.
In addition you can copy from one cell to another using drag-and-drop. Dropping a file on a cell is possible as
well. Samples can be up to 6 seconds in length. If you have longer samples you can consider slicing them into
parts using a track editor, the parts can then be loaded in multiple cells using the paste option.
The text box next to the load button shows the name of the cell, and allows for changing it. The name appears in
the cell itself if a sample is loaded.
Volume controls the volume of the sample. Semitones and Cents control the pitch. Stretch can be used to
make the sample shorter or longer, so it matches the song tempo. The box accepts fractions, so you can type
'120/80' instead of '1.5' to make a 120 BPM sample match your 80 BPM song for example. If Oneshot is
engaged the sample will play all the way to the end regardless of note-off messages.
• Note On/Off
• Volume (cont. 7)
• Pan (cont. 10)
• Expression (cont. 11)
• Poly Aftertouch
• MIDI 2.0 per-note volume
• MIDI 2.0 per-note pan
• MIDI 2.0 per-note expression
Patch section
The large display in the Patch section shows the name of the patch.
Clicking the Select button lets you select a patch by name. The names
are stored in a Patchmap file. The 'hamburger' button menu can be used
to select the Patchmap file that corresponds to your MIDI device. Also see
the MIDI-CI paragraph below.
External MIDI Instrument window
Tip: You can use the Up/Down Arrow keys to step through the patches.
The Bank:Prog display indicates the bank (optional) and the program used. The bank/program value can be
altered by clicking it. Bank and program are numbers (0..16383 and 0..127 respectively) separated by ':' (for
example: 1:2 means Bank 1 and Program 2). The Bank number equals 128 * MSB + LSB, where MSB is CC0
and LSB is CC32. You can type something like MSB:LSB:2 and the bank number will be calculated from the
MSB and LSB values. Press Enter to accept the new value, or Esc to cancel the operation.
Detune detunes the patch using Pitch Bend messages. The value is stored in the MIDI file as RPN 1.
Bright, Reverb and Chorus control MIDI controllers 74, 91 an 93 respectively. Some synths (e.g. SoundBlaster
Live!) may need to be set up properly in order to respond to controllers 91 and 93 (Reverb and Chorus).
Controller 74 (Brightness) may not be supported by your synthesizer.
A MIDI Out Device can be either a MIDI connector or a synth on the soundcard. MultitrackStudio Pro supports
four devices, lower editions supports two MIDI Out devices. To select MIDI Out devices go to the Studio menu's
Devices window.
The MIDI In and MIDI Out device are connected by default (messages received on an incoming channel are
forwarded to the corresponding outgoing channel). When a software instrument is used in record mode the MIDI
In channel being used is disconnected from the MIDI Out channel.
Note: Interconnecting a MIDI In and MIDI Out device creates a loop that will slow down (and ultimately halt) your
computer. MultitrackStudio will detect this loop and disconnect the MIDI in and out devices in order to avoid
freezing the computer.
A MIDI Out Device contains 16 MIDI channels. MIDI Out devices are virtualized by MultitrackStudio, meaning
that a single MIDI channel on a MIDI Out device can be used by more than one stream. MultitrackStudio will
automatically take care of playing each note using its own stream's patch and controllers. Obviously, this only
works if streams using the same MIDI channel don't play notes at the same time.
The following controllers have a default value, and don't need any attention:
• Modulation (#1)
• Volume (#7)
• Pan (#10)
• Expression (#11)
• Sustain (#64)
• Soft (#67)
• Brightness (#74)
• Reverb (#91)
• Chorus (#93)
• Aftertouch
• Pitch Bend
All other controllers do not have a default value. If they are used in one stream they should be defined in all other
streams using the same channel on the same MIDI Out Device.
MIDI 2.0
'Multi-timbral expression' is used to convert MIDI 2.0 per-note controls to MIDI 1.0. This should work with most
MIDI gear, provided it is multitimbral (this means you can play 16 instruments on 16 channels). Like MPE, each
notes gets its own MIDI channel. Channels 12..16 and the channel used by the track are used for this purpose,
that's 6 channels in total (or 5 if the track uses channel 12 or above). The other channels are available for other
tracks.
'Multi-timbral expression' works with per-note pitch bend, brightness, aftertouch and expression. These message
are converted to their channel counterparts. 'Multi-timbral expression' will be used automatically when per-note
pitch bend, brightness or expression are sent.
MultitrackStudio won't use pitch bend range values exceeding 24 semitones in order to ensure good
compatibility. Pitch bend values will be converted automatically if a track uses a higher pitch bend range. If your
hardware doesn't support 24 semitones you can set a lower value in the per-note pitch bend editor.
macOS 11 supports MIDI 2.0. 'Multi-timbral expression' won't be used if the connected device uses the MIDI 2.0
protocol.
Tip: to use per-note expression with an MPE keyboard you can use the Keyboard Mapper. Set it up to map per-
note aftertouch or per-note brightness to per-note expression.
MIDI-CI
MIDI-CI is part of MIDI 2.0, it allows a sender to receive information from a receiver.
MultitrackStudio supports MIDI-CI to retrieve program names and controller names from a MIDI Out Device. This
obviously only works with devices that support this.
The Patchmap menu, available via the 'hamburger' button, features a "Allow MIDI-CI" option. It reads "Allow
MIDI-CI (available)" if program names are actually available. If they are, the MIDI-CI information replaces the
selected patchmap automatically. "Allow MIDI-CI" is enabled by default, you can switch it off if you want to use a
patchmap file instead.
Note: Currently, MIDI-CI is available for MIDI Out Device 1 only, and for USB MIDI 2.0 class compliant devices
only. macOS 14 is required.
An AU (Audio Unit) Instrument is a AU Plugin that can convert MIDI events to audio. You can select an AU
Instrument by clicking the instrument slot's down arrow. The AU Instrument plugins appear in the list's Plugins
section.
AU Instruments look like AU Plugins. They have an additional Channel Selector. Some AU Instrument plugins
respond to all MIDI channels the same way, in this case the channel setting doesn't matter unless you're
recording using the Keyboard Mapper's split option or multiple keyboards. Other plugins, especially the ones
providing many different sounds, do always require the correct channel to be specified.
AU Instruments respond to all the streams that are in the track's MIDI file. However, in most cases it will be
easier to use multiple tracks (each using an instance of the AU Instrument) instead.
AU instruments receive per-note pitch bend, per-note brightness and poly aftertouch via MPE. Switching to MPE
happens automatically when per-note pitch bend or per-note brightness are sent to the plugin. MPE won't be
used if you've set the per-note pitchbend range to zero.
Plugins may have an MPE mode setting that needs to be set manually.
In macOS 12 AU plugins that support the MIDI 2.0 protocol will receive MIDI 2.0 instead of MPE.
Any MIDI output from the plugin is converted from MPE to MIDI 2.0. You can avoid this by setting the per-note
pitchbend range to zero (in this case MPE to MIDI 2.0 conversion will only take place if the plugin sends MPE
configuration messages (RPN 6)).
8.9 CLAP Instrument Plugins
A CLAP instrument is a CLAP Plugin that can convert MIDI events to audio. You can select an CLAP instrument
by clicking the instrument slot's down arrow. The CLAP instrument plugins appear in the list's Plugins section.
CLAP Instruments look like CLAP Plugins. They have an additional Channel Selector. Some CLAP Instrument
plugins respond to all MIDI channels the same way, in this case the channel setting doesn't matter unless you're
recording using the Keyboard Mapper's split option or multiple keyboards. Other plugins, especially the ones
providing many different sounds, do always require the correct channel to be specified.
CLAP Instruments respond to all the streams that are in the track's MIDI file. However, in most cases it will be
easier to use multiple tracks (each using an instance of the CLAP Instrument) instead.
CLAP instruments can use MIDI 2.0 protocol messages, CLAP note expressions or MPE. CLAP note
expressions support per-note Pitch Bend, Volume, Pan, Expression, Brightness, Vibrato Depth and Aftertouch.
It's up to the plugin to tell the host which protocols it supports and which one it prefers to use.
A VST plugin will initially appear in both Effect and Instrument selectors. The first time it is loaded
MultitrackStudio determines whether it's an effect and/or an instrument. From then on it will appear in the
appropriate selector only.
VST Instruments look like VST Plugins. They have an additional Channel Selector. Some VST Instrument
plugins respond to all MIDI channels the same way, in this case the channel setting doesn't matter unless you're
recording using the Keyboard Mapper's split option or multiple keyboards. Other plugins, especially the ones
providing many different sounds, do always require the correct channel to be specified.
VST Instruments respond to all the streams that are in the track's MIDI file. However, in most cases it will be
easier to use multiple tracks (each using an instance of the VST Instrument) instead.
If the plugin has more than two outputs an Output button will be available. On clicking this button the Output
Mixer window will appear. This mixer mixes the plugin's outputs down to stereo.
Tip (Pro edition only): The outputs of a multiple output VST Instrument plugin can be routed to tracks using
sidechaining (see External Sidechain Routing). You can use this if you'd rather mix the outputs in the main
window rather than the VST Instrument Output Mixer window. This is especially useful for drum plugins.
If a VST Instrument plugin gets in a bad state somehow you can press the F5 key (Windows) / Command-R
(Mac) while the plugin interface is visible. This will save the settings, reload the plugin and load the settings
again. This doesn't work while the track is recording.
VST3 instruments that support VST3 note expression receive per-note Pitch Bend, Volume, Pan, Expression,
Brightness and Vibrato Depth. Poly Aftertouch is sent as well. VST3 instruments that don't support note
expression will receive MPE just like VST2 plugins (see below).
A VST3 plugin that generates MIDI output can use note expression to send per-note controls.
VST2 instruments receive per-note pitch bend, per-note brightness and poly aftertouch via MPE. Switching to
MPE happens automatically when per-note pitch bend or per-note brightness are sent to the plugin. MPE won't
be used if you've set the per-note pitchbend range to zero.
Plugins may have an MPE mode setting that needs to be set manually.
Any MIDI output from a VST2 plugin is converted from MPE to MIDI 2.0. You can avoid this by setting the per-
note pitchbend range to zero (in this case MPE to MIDI 2.0 conversion will only take place if the plugin sends
MPE configuration messages (RPN 6)).
8.11 Articulations
External MIDI Instruments, AU / CLAP / VST plugins and the Multi Instrument can be multitimbral (have multiple
sounds). You can set up articulations to switch between sounds. The Articulations feature is intended for using
multiple articulations of an instrument, like bowed and pizzicato violin, in a single track.
MultitrackStudio Articulations
1. You can use a Controller to switch between articulations. The track editor's controller editor can then be
used to switch sounds using the "Articulation" controller. By default, controller 89 is used.
2. Per-note articulations can be selected in the Note Editor or the Multi Note Editor. This option uses the
MIDI 2.0 note attributes.
The MIDI Channel and Keyswitch options aren't available for External
MIDI Instruments. MIDI Channel (obviously) prevents a plugin from
using MPE.
Orchestral Articulations
Orchestral Articulations currently work with CLAP plugins which support the MIDI 2.0 Note On Orchestral
Articulation profile. Orchestral Articulations will work automatically if the plugin supports it and no Program
Change, MIDI Channel or Keyswitch articulations are defined in the Articulations window.
The Orchestral Articulations can be integrated in the MultitrackStudio articulation system, similar to the other
switch types (see above). Articulations and Variations can be selected in the Articulations window. In addition to
the MultitrackStudio articulations all Orchestral Articulations supported by the instrument will be available in the
Note Editor or Multi Note Editor.
The profile also defines Orchestral Mute Type and Orchestral Mute Amount RPN controllers, and a Playing
Position per-note controller. You can find them in a track's controller editor.
Tip: The Orchestral Mute Amount controller is an RPN. If you'd like to use a hardware knob that sends regular
controller messages you can use the Keyboard Mapper to convert the regular controller to the Orchestral Mute
Amount RPN.
The Keyboard Mapper allows for using some of your keyboard's keys for articulation switching. This feature
generates per-note articulations, so they appear in the Note Editor / Multi Note Editor. Both MultitrackStudio
Articulations and Orchestral Articulations are available.
The articulation keys can be latching, so an articulation is used until you press another articulation key, or non-
latching, in this case an articulation is used until you release the articulation key.
You can right-click the list for options to move all keys one octave up/down, or to delete all keys.
9 MIDI Effects
A MIDI Effect processes MIDI messages. These MIDI Effects are available:
1. Arpeggiator.
2. Multi Effect.
3. Poly Modulator.
4. Velocity Curve.
5. AU MIDI Effect Plugins, an AU Plugin that can process MIDI.
6. CLAP MIDI Effect Plugins, a CLAP Plugin that can process MIDI.
7. VST MIDI Effect Plugins, a VST Plugin that can process MIDI.
MIDI Effects are reached via MIDI Effect Slots. To add a MIDI Effect slot to a
MIDI track, click the Instrument Slot's down arrow and then click the Add MIDI
Effect slot option. Likewise, to remove a MIDI Effect slot click its down arrow and MIDI Effect Slot
then click the Remove MIDI Effect slot option. A track can have only one MIDI
effect slot. You can use a Multi Effect if you need more slots.
The data that appears in the track editor is sent to the MIDI effect. The MIDI
effect processes the data and sends it to the MIDI instrument. A recording track
records the data coming from your MIDI keyboard (ie. the MIDI effect isn't in the
recording).
A MIDI effect's 'hamburger' menu features an Apply to track option. This option
applies the effect to the track, and engages the effect's Bypass button.
MIDI Effect Selector
If a MIDI track has multiple streams the MIDI effect will be applied to the first stream only.
9.1 Arpeggiator
The Arpeggiator turns a chord
into an arpeggio.
• Steps: The number of steps in the pattern. The maximum value is 32.
• Rate: The speed at which the steps are played. It can be 'normal' notes like 1/16 or triplets.
• Accent: Steps which have the Accent box checked play a bit louder. This knob determines the amount
added to the note velocity.
• Swing: The amount by which 2nd, 4th, 6th (and so on) steps are delayed. 50% means "no swing".
• Gate: The (relative) note duration. You can turn this down to make the note sound mode staccato.
• Fixed Velocity: Ignore the velocity of the incoming notes, and use a fixed value (90) instead.
• Hold: Ignore incoming note-off messages, so the arpeggio keeps playing when you've released the keys.
The notes will be stopped when you play a new chord. This feature can make playing the arpeggiator
using a MIDI keyboard easier. You can push and release the sustain pedal to stop the arpeggiator.
9.2 MIDI Multi Effect
The MIDI Multi Effect is a container for other MIDI effects. Use it if you
need more than one MIDI effect slot.
When loading a MIDI Multi Effect the effect which is currently in the slot is
moved to the MIDI Multi Effect.
Envelope
The Note to Time Velocity and Note knobs make the envelope phase times depend on the note velocity and
note number (pitch) respectively.
The Vel button makes the envelope level depend on the note velocity.
LFO
The 3 buttons next to the graph offer sine, triangle or square wave forms. The Shape knob moves the middle
zero crossing, so it can turn the triangle into a sawtooth etc.
The Speed knob controls the oscillator frequency. If the Beat button is engaged the Speed knob offers several
beat values instead of Hz, so the actual speed depends on the song tempo at the time the note is played.
The Envelope to Speed and Level knobs apply the envelope to the LFO speed and amplitude. At positive
values the envelope's Hold level is neutral, and the rest reduces speed/amplitude. At negative values the
envelope's Delay level (and the level after the Release phase) is neutral, and the rest reduces speed/amplitude.
Destination
There are 3 Destination sections, each one can send a mix of the envelope and the LFO to a per-note controller.
Env and LFO control the amount of the Envelope an LFO that's added to the destination controller. It can be
positive or negative.
Note adds an amount to the destination controller depending on the note's note number (pitch). Middle C is
neutral, so either lower notes get a negative value and higher note a positive value, or vice versa. This is a
'static' modulation, it doesn't depend on the Envelope or LFO.
Offset adds a fixed offset to the destination controller.
The display shows the amount of modulation for the notes that are playing. The center values represent 'no
modulation', higher or lower values represent positive or negative modulation respectively.
The knobs can't be automated. You can use the option menu's "Apply to track" option. Then you can use the Per
-Note Controller Editors.
CLAP instrument plugins can have parameters that can be modulated polyphonically. These parameters can be
selected in the Destination boxes if the Poly Modulator is used in a track that uses a CLAP instrument plugin. If
the Poly Modulator is in a Multi Effect it must be in the last (right hand) slot in order to use CLAP polyphonic
modulation.
Note: "Apply to track" doesn't work with CLAP polyphonic modulation (they don't map to MIDI).
An AU MIDI Effect is a AU Plugin that can process MIDI messages. You can select an AU MIDI Effect by clicking
the MIDI effect slot's down arrow. The AU MIDI Effect plugins appear in the list's Plugins section.
Note: the 'Apply to track' option relies on plugins being able to save and restore settings, so it won't work with
demo versions that can't do this.
Starting with macOS 12 AU plugins that support the MIDI 2.0 protocol will receive MIDI 2.0. AU MIDI effects do
not receive per-note controls otherwise.
MIDI output from plugins is converted from MPE to MIDI 2.0. You can avoid this by setting the per-note
pitchbend range to zero (in this case MPE to MIDI 2.0 conversion will only take place if the plugin sends MPE
configuration messages (RPN 6)).
Note: the 'Apply to track' option relies on plugins being able to save and restore settings, so it won't work with
demo versions that can't do this.
MIDI 2.0 / MPE
Per-note controls can be sent to the plugin as MIDI 2.0 or as CLAP note expressions. It's up to the plugin to tell
the host which protocols it supports and which one it prefers to use. Plugin output can be MIDI 2.0, CLAP note
expressions or MPE.
Note: the 'Apply to track' option relies on plugins being able to save and restore settings, so it won't work with
demo versions that can't do this.
VST3 MIDI effects can receive and send per-note Pitch Bend, Volume, Pan, Expression, Brightness and Vibrato
Depth. Poly Aftertouch is supported as well.
VST2 MIDI effects do not receive per-note controls. MIDI output from VST2 plugins is converted from MPE to
MIDI 2.0. You can avoid this by setting the per-note pitchbend range to zero (in this case MPE to MIDI 2.0
conversion will only take place if the plugin sends MPE configuration messages (RPN 6)).
10 Automation
Note: this feature is available in the Pro edition only.
The mixer sections and audio effects can be automated (ie. the knobs can be programmed to turn automatically
while the transport is running). This can be used to change a track's volume level, to add more reverb to part of a
track etc.
You can add automation by recording knob movements while the transport is running, or by using the automation
editor.
A small blue square appears in the bottom right corner of an automated control. Automation can be undone by
deleting all dots in the editor (click Sel All followed by Delete). An automated control can still be controlled using
the mouse. This will move the whole automation curve, as it appears in the control's Automation Editor, up or
down.
Automation Editor
1. Rightclick the control and choose 'Show Automation Editor' from the menu.
2. Engage the Automation button in the bottom right corner of the main window, and then click the control.
3. Click the control while pressing the 'A' key.
The Automation Editor works just like an Automated Fader effect. If the mixer section is a track or the effect is in
a track the track's audio/MIDI data is displayed in the background. Scrubbing is available as well, it uses the
parameter values at the needle position and doesn't include any effects.
The VIEW button can be used to add tabs for other automatable parameters of the mixer section/effect. You can
switch between parameters easily using the tabs.
Tip: type 'used' in the VIEW menu search box to see the automated parameters only. Type 'checked' to see the
items that have a check mark, and hence appear as a tab.
'Delay' type knobs may cause glitches while turning. It's best to move these knobs in a quiet part. This applies to
the following knobs:
Plugins
AU, CLAP and VST plugins can be automated too. CLAP/VST3 plugin controls can have a 'Show automation
editor' option in their rightclick menu if the plugin supports this. If that's not the case you can rightclick the right
hand side of the effect window (the area where the Bypass button is), and use 'Show automation editor' from the
menu that appears.
Tip: click a control before popping up the automation editor. The editor will now show this parameter.
Knob movements can be recorded while the transport is running, just like MultitrackStudio's own faders and
rotary knobs.
A multiple output AU / CLAP / VST plugin's output mixer can be automated too.
11 Editing
Each track has an editor that can be opened using the Edit button located on the right hand side of the track. The
Tempo Editor affects the tempo of MIDI tracks, and optionally audio tracks as well. The Song Editor can remove
or insert parts and affects "everything" (tracks, automation, markers etc.).
All editors feature a "needle" which indicates the current transport position (its position equals the value of the
transport's position indicator). The thumb at the top of the needle can be moved using the mouse. At the top of
every editor is a Time Bar that shows either seconds or bars (can be changed in the Editing Options section).
Clicking this bar will move the needle to the corresponding position and the transport's position indicator will be
updated accordingly. You can also grab the time bar with the mouse and drag it left or right. In this case the
transport position remains unchanged unless the needle moves out of the visible area. Double-clicking the time
bar starts the transport, clicking stops it.
Selecting a part
A part can be selected by left-clicking the editor's display and dragging the mouse while keeping the mouse
button down. The selection can be resized by dragging its beginning or end. The editor will scroll horizontally
automatically if the mouse approaches the left or right side of the editor.
Tweakable Edits
MultitrackStudio features 'tweakable edits', which means that after performing an edit (for instance pasting some
audio) you can tweak the edit (for instance adjust position and length of the pasted part, adjust volume, or even
add effects). Every time you make an adjustment the initial edit will be completely redone, thus ensuring optimal
sound quality. An edit is tweakable as long as the selected part is surrounded by a dotted line.
• Cut: Copies the selected part to the clipboard and then deletes the selected part.
• Repeat: Repeats the selected part a number of times.
• Find Selected Part: Adjusts the transport position so the selected part becomes visible.
• Unselect
• Select Left: Select left hand part.
• Select Right: Select right hand part.
Editing Options
The editing options area at the top of the main window contains several options concerning editing.
Editing options
• Time Sig / Tempo: Editing these values change the Time Signature or Tempo of the whole song (from
start to end). If the tempo isn't constant throughout the song the various tempo value's will be adjusted
proportionally. Right-clicking either box shows the Tempo/Time Signature Editor.
These options are available only if there is at least one MIDI track.
The down arrow next to the Tempo box offers 3 options:
◦ Tempo / Time Signature Editor: open this editor.
◦ Tap Tempo: tap a new tempo on the space bar.
◦ Extract tempo from track: This track has to contain beats only (ie. you can't extract tempo from
an album track or a guitar solo track). Typically, one will have to record a track while playing back
the song. The track can be either MIDI (tap the beat on the MIDI keyboard) or audio (clap your
hands to the beat, counting "one two three four" will probably work too if done "staccato"). The
track containing the beats can be selected from a list containing all the song's tracks. Also, you can
specify what the beats represent (quarter notes, 8th notes etc.). After extracting the tempo you can
edit the Time Signature manually. Typically, the length of the first measure (#0) will be adjusted so
the second measure (#1) coincides with the start of the song. This might require the use of a weird
time signature like 27/4 in the first measure.
• Song Editor: shows the Song Editor.
• Ripple: When active pasted (or drag-and-dropped) parts will be inserted. Existing data will be overwritten
otherwise. Ripple mode will usually be off in order to avoid misaligned tracks.
• Snap: Turning on Snap makes the start and end point of all currently selected parts snap to the (visible)
grid. All subsequent mouse movements will snap to the grid as well. Use the Zoom In and Zoom Out
functions to change the grid. If the grid is in bars you can click the editor grid box at the bottom of the
main window to override the automatic values. Options available include swing and custom tuplets.
• Bars: Grid in bars. Also, MIDI paste and drag operations will be done in beats instead of seconds (e.g., if
you move a slow part to a fast part it will be made faster).
• Follow: Editors follow transport position. You can switch this off if you want to apply some edits while the
transport is running so you don't have to worry about the editor moving to the next page unexpectedly. If
Follow is off the page up/down and left/right arrow keys control the editors rather than the transport
position.
• Zoom In/Out: Use the Zoom In and Zoom Out functions to change the horizontal scale of the editors (all
editors have the same time scale). The current scale is displayed on the bottom bar. Scale 1:1 means that
one screen pixel represents one audio sample. Zooming out will put more samples on a pixel.
• Editing Options menu: provides access to various editors. If the main window is small some items from
the editing options area may be moved to the menu.
11.1 Editing Tracks
Each track has an editor that can be opened using the Edit button located on the right hand side of the track.
MIDI tracks are capable of editing individual events when viewed as Pianoroll, Score or Drum (see MIDI Event
Editing). The Controller Editor can be used to edit MIDI controllers like Volume or Sustain.
• Cut: Copies the selected part to the clipboard and then deletes the selected part.
• Merge Paste: Works like Paste, but existing data is not deleted.
• Repeat: Repeats the selected part a number of times.
• Export: Save the selected part to a new file.
Data can be copied to another track by dragging and dropping, or by using the clipboard functions. In either case
MultitrackStudio automatically converts between mono and stereo audio if necessary. MIDI is converted to audio
and vice versa automatically as well. Audio to MIDI conversion works with monophonic (ie. just one note sounds
at a time) audio only. The reliability of the note recognition process depends on the audio signal. Some editing
will typically be necessary to fix some errors.
MIDI to audio conversion makes use of a software instruments. This software instrument appears on the Edit
Control window of the receiving track.
Using an editor's Cut, Copy and Paste options you can move or copy a part to this or another editor. This
process uses the clipboard. MultitrackStudio doesn't use the operating system clipboard, but temporary files
instead.
Audio/MIDI Clips
Clips (pieces of audio or MIDI) can be stored on the Clip Shelf. The clip shelf appears upon
clicking the Studio menu's Show Clip Shelf option.
Pieces of audio or MIDI can be dragged from track editors to the clip shelf and vice versa. Clips
can be removed by dragging them to the Garbage Bin in the bottom left corner of the window.
Clip Shelf
Audio and MIDI files can be dragged from File Explorer (Windows) / Finder (Mac) to a track's editor. Some
plugins allow dragging audio or MIDI from their user interface to a track editor as well. The sample rate of audio
files will be converted to the song's sample rate if necessary. "ACIDized" wav files will converted to the song
tempo.
The two channels of a stereo track will be displayed separately. Editing just one channel of a stereo track is not
possible.
At the bottom of the editor the common editor buttons appear (see Common Editor Features).
The files referenced by a .aem file can be viewed in a track's Properties window.
Note: Do not delete edit files manually in order to avoid losing edits or punch-in recordings. Use the Clean up
Song Folder tool instead.
Crossfades are applied automatically in order to avoid clicks. The crossfades behave just like traditional tape
splices.
• Volume fader: Changes the volume of the selected part. Note: In most
cases it is better to use an Automated Fader effect to change volume
levels of certain parts of a track, as this leaves the audio file untouched.
• Fade: Performs a fade in or fade out on the selected part.
• Reverse: Reverses the select part.
• Transpose: Pitch shifts the audio signal by the specified amount of
semitones and cents. This features is powered by Zynaptiq's ZTX
technology.
Preserve Format corrects the formant to make the transposed signal
Audio Edit Control window
sound like the original (ie. to avoid the 'chipmunk' effect).
Two algorithms are available: Polyphonic and Monophonic. If the audio track is monophonic you can
switch to Monophonic which is faster and offers better sound quality. The selected algorithm is used for
stretching and warping as well.
• Pitch correction: see Vocal Pitch Correction.
• Normalize: Makes the selected part as loud as possible.
Note that normalizing a file introduces rounding errors and thus compromises sound quality, especially
with 16 bit files. The Master Limiter effect should be used to make the final mix as loud as possible
instead.
• Effect Slots: The Effect Slots can contain audio effects.
These effect slots support ARA 2: AU / CLAP / VST3 plugins which support ARA 2 can be used here
without having to transfer data to the plugin yourself.
The effect slots can be used to apply effects that are in the track itself:
Deleting audio
A part of an audio track can be deleted using the track editor's Delete button. However, it can be more
convenient to take advantage of the Tweakable Edit feature: select the part you want to delete, click the Edit
button and drag the Volume fader all the way left. Now the part is deleted, and you can fine-tune the edit by
dragging and/or resizing the selected part. In critical cases, where the Delete function results in noticeable
silence, you can consider pasting a recording of "studio silence" instead of using the Delete function.
Sometimes you might want to truncate a file destructively (eg. a master file which appears to be a bit too long),
rather than turning it into a .aem file. You can rightclick an audio track's editor and choose "Truncate File" to
truncate the file at the mouse position. Note however that this is a destructive operation which cannot be undone.
Use a track editor's Export function instead if you feel you don't fully understand this.
Scrubbing
The editor has a built-in "scrubber", meaning that you can actually hear the part being selected. This can help in
finding the desired location, in addition to the visual clues given by the editor. With tape recorders this was done
by moving the reels manually ("reel rocking"), now it can be done by moving the mouse. The scrubber is active
while moving the needle, while selecting a new part, and while resizing an existing selection.
The speed and pitch of the scrubbing sound are determined by the mouse movements. Spectral filtering is
applied to avoid damage to loudspeakers or ears by excessive high or sub-low frequency content.
Pitch correction is very easy if the vocal track is just a little bit out of tune:
1. Select the part you want to process in the
track's editor.
2. Click the editor's Edit button to pop up the
Audio Edit Control.
3. Click the Pitch Correction button.
If the vocal track has severe pitch problems you may find that the Basic pitch correction method produces the
wrong notes. That happens if the vocals are so much out of tune it's closer to a neighboring note than to the
intended note. You can exclude notes to solve this problem:
1. In the Audio Edit Control click the More button to show the "Pitch correction options".
2. In the "Target notes" section you can turn off notes which aren't in the selected vocal part. After applying
pitch correction the vocal track will have "on" notes only. Clicking the down arrow pops up a menu which
offers various presets like major and minor scales.
If excluding notes doesn't give you enough flexibility, or if you want to change the melody, you can use a MIDI
track to specify the notes. If you don't have a suitable MIDI track already you can use the built-in audio to MIDI
conversion feature to create a MIDI track:
Now you can use this MIDI track to guide the pitch correction:
1. In the Audio Edit Control make sure the "Pitch correction options" are visible.
2. Select the MID track in the "MIDI guide track" box.
If you're not happy with the results you can edit the MIDI track. Then go to the Audio Edit Control, the changes
will now be applied automatically.
Preserve Formant can be used if the pitch changes more than approx. a semitone.
Note: the "Target Notes" section can still be used while using a MIDI guide track, but it only affects the parts
where no MIDI notes are playing.
All three editors can edit MIDI as if it were audio, and they can edit the MIDI notes themselves as well. This
section deals with editing MIDI as if it were audio, the next sections cover editing notes and controllers.
MIDI track with pianoroll editor
At the bottom of the editor the common track editor buttons appear (see Common track editor buttons). Editing
actions, like paste, delete or undo, affect both notes and controllers.
MIDI edits are not written to disk immediately. When a track is closed (this also happens when the song is
closed) a window appears asking whether to save the changes or not. If you want to save the changes explicitly
you can use the File Options Menu's Save option.
The MIDI Edit Control, invoked by clicking the editor's Edit button, can be used to
manipulate the selected part in various ways.
The Pianoroll, Score and Drum editors share many common properties:
Editor Modes
The buttons in the bottom left corner can be used to switch mode. The Alt key (Windows) / Option
key (Mac) can be used to temporarily switch between Select Notes and Add Notes mode: in
Select Notes mode you can add a note using this key, in Add Notes mode you can lasso notes Mode buttons
using this key.
Adding Notes
Selecting Notes
In Select Notes or Add Notes mode a note can be selected by clicking it.
Multiple notes can be selected by keeping the Ctrl key (Windows) / Command
key (Mac) down while clicking a note. In Select Notes mode you can also lasso
a rectangular region. Selected notes appear in red.
Lasso in action
Moving Notes
Notes can be moved using the mouse. The editor will scroll automatically if the mouse
approaches any of the four sides of the editors. Notes that are being added, dragged or selected
are audible. This feature can be turned on/off in the Preferences window.
Note Velocity
The Note Editor (see below) can be used to change a note's velocity (volume). It can be done faster using the 'V'
mouse modifier key (see Mouse Modifiers): press the left mouse button while keeping the 'V' key down. A
vertical slider pops up which can be controlled by moving the mouse. The slider disappears upon releasing the
mouse button.
Note Editor
If a single note is selected clicking the Edit button will pop up the Note Editor. Alternatively you can double-click
the note.
If the Time Scale is set to bars the Position of the note is expressed in bars and beats, and the Duration of the
note is expressed in musical notes (ie. 0.25 is a quarter note). Values like '1/4' can be typed in the Duration box
as well. The down array next to the Duration box can be used to select a value from a predefined list.
The Edit button pops up a slightly different window if multiple notes are selected.
Note Editor Multiple Notes Editor
Popup menus
Rightclicking (Windows) / Ctrl-clicking (Mac) a note pops up a menu offering Edit and Delete functionality. Doing
the same in 'empty space' pops up a menu to add notes or chords.
Pianoroll editor
In Add Notes mode notes can be drawn by moving the mouse horizontally while keeping the left mouse button
down. Clicking the mouse without dragging it will add a note having the same duration as the last one. Notes can
be dragged or resized using the mouse in both Select Notes and Add Notes mode.
The name of the chord constituted by the selected notes will be displayed in the editor while selecting.
Right clicking a note pops up a menu to (among other things) split the note or to join it with the previous note.
Step Recording
The Pianoroll editor can be used for step recording. If the vertically oriented piano on the left is clicked while the
Ctrl key (Windows) / Command key (Mac) is pressed, the corresponding note will be recorded at the current
transport position. Also, the transport position will move to the end of the new note. The duration of the new note
equals one step of the current grid. You can add the Alt key (Windows) / Option key (Mac) key to go one step to
the left before the note is added, so you can easily add a couple of notes at the same position.
Clicking while pressing the Shift key adds a rest (ie. the transport position moves to the right). You can add the
Alt key (Windows) / Option key (Mac) key to go one step to the left instead.
Score editor
Adding Notes
In Add Notes mode notes can be added by leftclicking the mouse. The dropdown list next to the Add Notes mode
button determines the duration of notes being added. Keeping the S or F key down while clicking the mouse
adds or subtracts a semitone ('Sharp' or 'Flat'), so you can add notes that are not in the current scale directly.
The b and # buttons can be used to transpose the selected notes one semitone down or up. Right clicking a note
pops up a menu to (among other things) join the note with the previous note.
In order to improve readability notes will be moved horizontally, so notes are spaced
nicely without any overlaps. This means that, unlike all other MultitrackStudio editors,
the notes don't necessarily line up visually with other tracks. The bar lines, however,
always do. In Add Notes mode a one-bar helper grid will be displayed to help you find
the position of new notes. You may have to zoom in a bit in order to be able to put short Helper grid
notes (16th, 32nd) at the place you want them to be.
The Score editor has a resolution of 1/32nd note. It snaps to the grid automatically, regardless of the Snap
setting. Although it is possible to use the Score editor when the time scale is set to seconds, this obviously
doesn't make sense.
Tuplets
Triplets, quintuplets and septuplets are recognized automatically. Tuplets can be added by right clicking the
editor, and picking one out of the items in the menu's Add Tuplet section. Alternatively you can add a note and
use the 'More...' button's 'Split in equal parts' option.
The section on the left shows the clef and the key signature.
Clicking this section pops up the editor's Score Settings window.
In this window you can choose the clef, possible values are
Bass, Treble, both Bass and Treble, Tenor and Alto. The Octave
setting can be used for instruments which are notated one octave
off. The 8va bassa setting is suitable for bass guitar and double
bass, for example. The Transposition settings can be used for
transposing instruments like Bb clarinets. When both Bass and
Treble staffs are used the Split Point setting determines which
notes appear on either the Bass or the Treble staff. The Octave Score Settings
and Transposition settings aren't available in this case.
The Key Signature is a value ranging from 7 flats up to 7 sharps. Key signature changes throughout the song
can be programmed after clicking the Edit Changes link. Key signature changes always occur at the start of a
bar. When any changes are present the left hand section shows the key signature of the first bar that's (partially)
visible. The key signature settings affect all MIDI tracks. It is stored in the MIDI files.
Drum editor
The Drum Editor features a horizontal strip called a Drum Instrument Editor for each instrument used. The drum
instrument's name is shown on the left hand side of the Drum Instrument Editor. A different instrument can be
selected upon doubleclicking it. New instruments can be added by clicking Add Instr. Every instrument
corresponds to a MIDI note (eg. C3 is a bass drum, E3 is a snare and B4 is a hihat in General MIDI). The note
corresponding to the instrument will be shown in case no name is available. Drum Instrument Editors work like
any other MultitrackStudio editor. Drum instruments can be reordered by dragging the instrument names (on the
left) up or down.
In Add Notes mode notes can be added by leftclicking the mouse. Notes appear in the editor as diamond
shapes. The note's volume is indicated by a small black dot (the higher the dot the higher the volume).
In Select Part mode you can select a part of the track by moving the mouse vertically while selecting a part. If the
mouse ends on the same instrument as it started only this instrument is selected, if it ends on a different one all
instruments are selected. The Select All button selects only the instrument if a part of an instrument is selected,
it selects all instruments otherwise. You can switch from 'one instrument' mode to 'all instruments' mode and vice
versa by clicking an instrument's name.
If audio is drag-and-dropped from an audio track editor to a drum instrument editor only beats are detected (no
pitch). You can, for example, tap a drum break on the table, record it as audio and move it to a drum editor.
A menu appears if you rightclick a note. It has a Select similar notes option which selects all similar notes in
similar bars. "Similar note" means a note at the same position (eg. at beat 1). "Similar bar" means a bar having
the same time signature. You can use this feature to, for example, select all hihat hits which are on beat 1 and
make them all a bit louder.
If multiple notes are selected "Select similar notes" will work on the selected notes only. You can, for example,
lasso all choruses and then select a particular note within the choruses.
Tip: type 'used' in the All or Per Note submenu search box to see the controllers that have content in their editor
only. Type 'checked' to see the items that have a check mark, and hence appear as a tab.
Note: the controller editor's Undo/Redo buttons do exactly the same as the main editor's, ie. both work on both
note and controller edits.
The editor that appears by default actually doesn't control a MIDI controller but note velocities instead. Note
velocities are represented by vertical bars which can be moved up or down with the mouse. A halo appears
around the corresponding note in the pianoroll/score/drum editor so you can easily see which note the bar
belongs to.
The Mode buttons in the bottom-left corner offer Bar mode, to move bars up and down, and Draw mode, to draw
a curve to which the bars will be adjusted.
Note Velocity Editor
Tip: with the Drum editor you can make just a single instrument appear in the note velocity editor by clicking an
instrument name on the left (so it's highlighted).
Controller Editors
All controller editors use dots to represent the controller value. They work just like Automated Fader effects.
The VIEW menu lists pitch bend, aftertouch and all MIDI controllers except for the data entry and RPN
controllers (#5, #38 and #96...101).
Tip: in MultitrackStudio Instruments and External MIDI Instrument windows you can rightclick a control to make
the corresponding controller editor visible.
Controller Editor
The Pitch Bend editor features a small button labeled RNG=.. in the bottom left corner (see picture below). You
can click it to change the pitch bend range. Valid values are 0..96 semitones (but most synths support higher
values up to 24 semitones only). "0" prevents MTS from sending pitchbend range messages, you can use this if
these messages interfere with a plugin's MIDI implementation.
External MIDI Instruments won't pick up the new value until the transport is restarted. Other instruments will pick
up the new value when a pitch bend event appears.
Note: External MIDI Instruments and AU / CLAP / VST instrument plugins may not support changing the pitch
bend range.
The VIEW menu's "Per Note" section lists MIDI 1.0 poly aftertouch and MIDI 2.0 per-note pitch bend and
registered controllers. All MIDI 2.0 registered per-note controllers are available, except for #3 (absolute pitch).
The picture below shows per-note pitch bend for note C5. The view changes automatically when a note is
selected: if you click a D4 in the pianoroll the per-note controller editor switches to D4 for example. Alternatively
you can click the down arrow on the tab below the editor and pick a note from the list.
All editors update the per-note controllers automatically: whenever notes are moved, deleted etc. the associated
per-note controls are updated.
The per-note pitch bend editor has a pitch bend range setting, just like the channel pitch bend editor. This value
is the same for all notes. It defaults to 48 semitones, which is the default value MPE uses.
SysEx Editor
SysEx Editor
The EDIT button pops up a list of all SysEx messages. You can modify them or add new ones. SysEx messages
always start with F0 and end with F7.
Note: SysEx events aren't tied to a MIDI channel. If a certain SysEx does contain a channel field you have to
update it manually if you change the track's MIDI channel in the External MIDI Instrument window.
Tip: make sure messages like "XG On" are at position 0 (the first beat of the first bar). This allows Export MIDI
Tracks to put it before any other messages.
The SysEx editor also supports "Sequencer specific" meta events. These events start with FF7F. They'll be
saved in (exported) MIDI files. They won't be sent to MIDI instruments (the MIDI specs don't allow for that).
A plain MIDI track editor's MORE menu has an Enable Patterns options which turns the track into a pattern track.
Alternatively, you can use the Add Track menu's Add MIDI Track option to create a new pattern-enabled MIDI
track (make sure to set the Type box to '.mpt').
A pattern-enabled MIDI track features a Pattern Bar above the track's MIDI editor. Here you can add and move
patterns.
Adding Patterns
To create a new pattern click the PATTERN button and choose New Pattern. If something is selected in the track
editor the new pattern will match this area, and any selected notes will be moved to the new pattern. If nothing is
selected a new pattern will be created at the current transport position.
The PATTERN button also provides access to preset patterns. Clicking one adds it at the current transport
position. Alternatively you can drag-and-drop presets to the Pattern Bar. You can create your own preset
patterns using the Pattern Editor.
Tip: you can create a new pattern by dropping MIDI or audio on the Pattern Bar.
All editor buttons (Edit, Delete, Copy, Paste etc.) work as expected when one or more patterns are selected in
the Pattern Bar. You can select a single pattern by clicking it. Additional patterns can be selected by clicking
while pressing the Ctrl key (Windows) / Command key (Mac) key.
• Drag the pattern while keeping the Ctrl key (Windows) / Option key (Mac) down copies the pattern.
• Use copy-and-paste.
• Use the Repeat option.
The track editor can be used as if it's an ordinary MIDI track. Patterns that are in the selected area will be
moved/removed when the selected area is moved/deleted.
Editing individual notes is also possible. If a note that belongs to a pattern is modified the modifications will be
remembered and they'll be applied again if the pattern itself is changed using the Pattern Editor. This works in an
additive manner: the offsets will be added to the note's position, duration, pitch and velocity.
When a pattern is selected the EDIT button will invoke the Pattern Editor. Alternatively you can double-click a
pattern.
Pattern Editor
The Pattern Editor can be used to edit a pattern.
Pattern Editor (showing a one bar drum pattern)
Any edits will be applied to the track immediately. You can use the Play button to loop the pattern, so you can
hear the results of your edits live.
The Name box contains the name of the pattern. All instances of the pattern share the same name. This name
doesn't mean anything to the program, ie. changing it to another pattern's name won't make the two patterns
identical. Using the same name for different patterns obviously is a bad idea.
The Pattern Size bar determines the size of the pattern as it will appear in the track's editor.
Instance Transpose can be used to transpose this instance by a number of semitones. If, for example, the
pattern is in C, you can use this feature to transpose a couple of instances to F or G.
The Tempo / Time Signature Editor window is available only if at least one track contains a MIDI file. That's
because time signature and tempo information is stored in the MIDI files.
Time Signature Editing
The Time Signature (nominator/denominator) of a selected part can be changed using the Edit button. Editing
the time signature does not affect the actual notes or controller values of MIDI tracks, use the Song Editor
instead to achieve that.
The Paste and Repeat buttons take into account the global Ripple setting. The Cut and Delete buttons always
act as if Ripple is on (ie. the righthand part shifts left if you delete a part).
Tempo Editing
In Tempo Editor you can change the tempo (beats per minute, BPM).
By default the tempo editor affects MIDI tracks only. If the Audio button is checked audio tracks are affected as
well. It's recommended to make sure any monophonic audio tracks use the monophonic transpose algorithm.
Use their editor's EDIT button to access this option (a part needs to be selected for this button to be enabled).
The Tempo Editor features tweakable edits, this helps in avoiding stretching audio parts multiple times.
Note: The tempo editor can't be used while the transport is running.
The tempo of the selected part can be changed by dragging the line up or down:
If the right hand side of the selected part is dragged while keeping the Alt key (Windows) / Command key (Mac)
down the tempo will be adjusted accordingly:
Any grid line in the selected part can be moved if the Alt key (Windows) / Command key (Mac) is down:
The Edit button pops up a window which lets you type a BPM value, tap the tempo on the space bar or click the
tempo on the Tap tempo box.
The Conduct feature lets you tap a new tempo. You can use this to create
accelerandos etc. It works like this:
The More button gives you access to lesser used features like Delete, Cut, Copy, Paste and Repeat. Paste and
Repeat take into account the global Ripple setting. Cut and Delete always work in Ripple mode (ie. the righthand
part shifts left if you delete a part).
• MIDI tracks (the MIDI file, Automated Fader effects and automation data)
• If the Audio button is checked: Audio tracks (the audio file, Automated Fader effects and automation data)
• Automated Fader effects, Vocal Tuner effects and automation data of Groups, Effect Returns and Master
sections are affected only if either the song contains no audio tracks or the Audio button is checked.
The Detach button detaches the tracks from the Tempo Editor. In this situation the tempo information can be
edited without affecting the notes in the tracks. This feature can be used to match the tempo to a 'freestyle'
recording, or to go from, for example, 100 measures at 120 BPM to 50 measures at 60 BPM.
Note: The Click Track and Chord Tracks will be updated even if Detach is engaged. These tracks follow the
tempo (and time signature) by definition.
Bar Numbers
The Bar numbers start at box determines the number of the first bar. The default value is 0, so music starts at
bar number 1 if the first bar is used for count-in. You can choose 1 if there's no count-in, or -1 if there's a two bar
count-in. The lower limit is -9, which equals a ten bar count-in.
The Multi MIDI is available from the Editing Options menu. You can choose to show MIDI tracks of a certain
color, MIDI tracks that have their editor opened or all MIDI tracks. If you use suitable colors for your instrument
groups you can open a group in the Multi MIDI Editor quickly by rightclicking a track's Edit button and choosing
Open same color MIDI tracks in Multi MIDI Editor.
Pianoroll
The colored buttons at the bottom represent the tracks that are visible in the editor. The active one is larger and
its text is bold. Any new notes you add will be in the active track. Selected notes can be moved to the active
track using the Move button. In case of overlapping notes the active track will appear in front of the others.
Score
Each track gets its own staff (or a system of both bass and treble staffs). Selected notes can be moved to
another staff using drag-and-drop.
You can click the clef (on the left) and use the System Spacing setting to change the vertical distance between
the systems. The note ranges are analyzed when the Multi MIDI Editor appears or on changing the System
Spacing setting. You can manually make the program re-analyze the note ranges and adjust system spacing
accordingly by picking the current setting from the System Spacing list. This may come in handy if you've added
very high or low notes.
Multi MIDI Editor window, showing 3 tracks in score view
Drum
The colored buttons at the bottom only serve to show the names of the tracks. The drum instruments appear in
the same order, and the notes appear in the corresponding colors. The Drum Instrument Selector, which
appears on clicking the NEW INST button lists the instruments available in all the track's MIDI instruments. The
track numbers, as they appear on the colored buttons, appear in the selector as well.
Edits in a single instrument are not tweakable, unlike a track's drum editor.
Using the Multitrack Editor, multiple tracks can be edited simultaneously. The Multitrack Editor is available from
the Editing Options menu. You can choose to show tracks of a certain color, tracks that have their editor opened
or all tracks.
Hint: Use the Song Editor if you want to edit all tracks including tempo, automation and markers etc.
The Multitrack Editor works just like a track editor. It features all common track editor buttons except Export. The
Multitrack Editor's Edit Control's features depend on the types of the tracks being edited. The control can be an
Audio Edit Control, a MIDI Edit Control or one that contains just a Volume fader and Fade, Reverse and
Transpose options.
Entering Chords is pretty easy, since you probably have them on paper or in your head anyway. Entering Lyrics
is a bit more work because it's not so easy to decide where the bars and beats are. It's recommended to type the
lyrics first, and then add the bar separators (and optionally the beat separators).
Bars are separated by '|' characters. You can type '\' instead for convenience.
Inside a bar, beats are separated by '-' characters. The chords editor understands multiple chords without '-'
separators if the number of beats in the bar can be divided by the number of chords. You can, for example, use
'|C F|' instead of '|C - C - F - F|'.
Note that any text which is not in a bar is ignored, and thus can be used to add comments.
Spaces can be used anywhere you like. However, spaces aren't allowed in chord names (ie. you must type
'Gsus4' instead of 'G sus 4').
Since MultitrackStudio stores the tempo in MIDI files, there must be at least one MIDI track in a Song in order to
be able to align the chords and lyrics with the tracks. See Extracting tempo from track if your song is audio only.
The lyrics editors Copy button copies the lyrics to the clipboard without any bar and beat separators. You can
paste the lyrics in a text editor and print them.
The chords editor's b and # buttons can be used to transpose the selected chords. Any bass notes (separated
from the chord by a slash, eg. C/B) will be transposed as well.
Using the Add Track menu's Chord Track option you can create MIDI tracks from the chords. Chord tracks can
be used to make sure the chords are OK, or to quickly create backing tracks for practicing a guitar solo etc.
Bass, Piano, Organ, Strings, Guitar, Banjo and Drums tracks can be created.
Chord tracks are updated automatically if you edit the chords or change the time signature etc. You can rename
a track to keep it from being updated (remove the '(Chord)' part).
The following chords can be used: C, Cm, C6, Cm6, C7, Cm7, Cmaj7, Cmmaj7, Cadd9, Cmadd9, C9, Cm9,
C11, Cm11, C13, Cm13, Csus2, Csus4 (or Csus), Cdim, Caug, Cdim7, Cm7b5. Any key can be used (Bbm, D7,
C#maj7 etc.). Unrecognized chords will be underlined in red.
A chord track's Properties window (click the file name box) offers some options to control the generated parts.
The Pattern box defines the rhythm pattern. Each beat can be in one of these states:
Speed controls the resolution of the Pattern box. x1, x2 and x4 equal 1/4, 1/8 and 1/16 notes respectively, x3
equals triplets.
Style offers options like 'Chords', 'Arpeggio' and 'Blues / Rock' depending on the instrument.
Tip: To hear the results of any tweaks immediately you can let the transport loop a couple of bars.
Lyrics Prompter
Lyrics Prompter
If any chords or lyrics are available a Lyr button appears near the bottom right corner of the main window.
Clicking this button shows the lyrics prompter or hides it again. The lyrics prompter scrolls automatically if the
transport is running, so it can be used to read the lyrics/chords while recording. Clicking a bar will move the
transport position to this bar. Doubleclicking a bar will pop up the chords or lyrics editor and select that bar. The
font size depends on the size of the lyrics prompter panel: if you make the panel taller the font will get taller as
well.
If both chords and lyrics are available subtle C and L buttons appear on the left (see picture). Either or both can
be displayed.
12 Devices
The audio and MIDI devices to be used by MultitrackStudio can selected in the Studio menu's Devices window.
MultitrackStudio Pro supports up to 140 audio channels, up to four MIDI In devices and up to four MIDI Out
devices. Lower editions support up to two audio channels, one MIDI In device and up to two MIDI Out devices.
• Windows: Latency can be low, and it supports 'shared mode' so other apps can playback sound while
MultitrackStudio is running.
• ASIO: Can only be used if the sound device comes with an ASIO driver. Latency can be very low. If your
device comes with an ASIO driver you should use it. Be sure to try the Windows driver type if your ASIO
driver causes system instability, or if it doesn't offer the sample rate you need.
If your device doesn't come with an ASIO driver you should try the Windows driver type rather than use a
generic ASIO driver.
• Early Windows is the last resort. It should work with any sound device, but latency is very high and there's
no Soft Monitoring. Multichannel recording isn't possible using this driver type.
If an MPE keyboard sends RPN messages to change the MPE configuration, the MPE check box will be updated
accordingly. MultitrackStudio may not even be running when your keyboard sends these messages, so you may
have to switch it on yourself.
Note: do not use the MPE option if you don't have an MPE keyboard. There's no gain but many potential
problems.
In most cases the incoming MPE data will go to MIDI channel 1. If an MPE keyboard sends a different
configuration it could go to MIDI channel 16 or both 1 and 16 (two MPE zones).
Windows drivers allow for low latency. Multichannel recording and playback is supported as well, provided the
sound device driver supports this (Pro edition only).
In the Audio In Device section you can select the audio device that will be used for recording.
In the Audio Out Device section you can select the audio device that will be used for playback.
It's a good idea to use Audio In and Out devices that are on the same sound device. If they're not their sample
rates probably aren't equal. This can be quite a problem, as recorded tracks will slowly go out-of-sync during
playback.
Audio devices are opened in exclusive mode
in order to ensure low latency. This means
other programs can't use these audio devices
while MultitrackStudio is running.
In Windows 10 (or newer) you can make the
audio out device operate in shared mode using
the Shared mode button. Shared mode allows
other programs to playback audio while
MultitrackStudio is running. Latency will a bit
higher, depending on the audio driver.
MultitrackStudio will automatically revert to
exclusive mode if shared mode can't be used
for whatever reason.
Your sound device may not support latencies as low as the one you've selected. The actual latency appears if
you hover the mouse over the Studio menu's Devices option.
The No "pull mode" button turns off "pull mode" (AKA "event mode"). "pull mode" works better, especially when
CPU usage is high. You shouldn't need this option with Windows 10 or newer. If you do need it you might want
to check if there's a better driver available for your device.
In the MIDI In Devices section you can select the device that is used for MIDI recording.
In the MIDI Out Devices section you can select the device that is used for MIDI playback. The 'Default' option
uses the default Windows MIDI output device.
The Audio Output Control (available from the Studio menu) controls
which outputs will be used. The listed outputs will be used from top to
bottom. They can be reordered by dragging and dropping them.
The Level fader, which is only available if the sound device supports
this, controls the playback level.
The Control Panel button pops up the audio page of the Windows
Control Panel, where you can adjust detailed playback levels etc. if the
sound device supports this.
ASIO drivers allow for low latencies. In addition they allow for multichannel recording (Pro edition only). If a
sound device comes with an ASIO driver it's usually best to use it.
In the MIDI In Devices section you can select the device that is used for MIDI recording.
In the MIDI Out Devices section you can select the device that is used for MIDI playback. The 'Default' option
uses the default Windows MIDI output device.
The Audio Output Control (available from the Studio menu) controls which
outputs will be used. The listed outputs will be used from top to bottom.
They can be reordered by dragging and dropping them.
This options uses classic Windows audio driver types. Latency is very high and there's no Soft Monitoring.
Multichannel recording isn't possible using this driver type.
In the Audio In Device section you can select the device that is used for audio recording.
In the Audio Out sections you can select the devices that will be used for audio playback.
In the Audio Out Device (High Latency) section you can select the device that will be used when there is no
recording MIDI soft instrument. The devices listed are MME devices (which are very reliable, even when CPU
usage is high).
In the Audio Out Device (Low Latency) section you can select the device that will be used when there are one
or more recording soft instruments. The
devices listed are DirectSound devices (which
can have a lower, but still significant, latency).
It's a good idea to use Audio In and Out devices that are on the same sound device. If they're not their sample
rates probably aren't equal. This can be quite a problem, as recorded tracks will slowly go out-of-sync during
playback.
If necessary you can use the Sample Rate Converter to correct the sample rate of every recorded track. To
determine the required sample rate you should record a playing track. Use the track's editor to determine the
timing difference between those two tracks (at the end of the track). The new sample rate is equal to original
sample rate multiplied by the playing time of the original track and divided by that of the recorded track.
Creative Labs SoundBlaster Live! sound devices (and its cheaper brothers like 128, 512, 1024, Ensoniq
AudioPCI) use a slightly higher sample rate for recording than for playback at a sample rate of 44.1 kHz.
MultitrackStudio features a unique compensation for this effect. This compensation can be turned on by checking
the EMU10k1 44.1 kHz Sync Correction box.
When using a sample rate of 48 kHz this problem does not occur, and the 'EMU10k1 44.1 kHz Sync Correction'
setting has no effect.
The Latency box determines the time it takes before you hear the sound when playing MIDI software
instruments live or when using Soft Monitoring ('live effects'). You'll hear glitches if this setting is too low.
Your sound device may not support latencies as low as the one you've selected. The actual latency appears if
you hover the mouse over the Studio menu's Devices option.
In the MIDI In Devices section you can select the device that is used for MIDI recording.
In the MIDI Out Devices section you can select the device that is used for MIDI playback.
macOS 11 supports MIDI 2.0. MIDI In/Out Devices use the MIDI 2.0 protocol if the connected device uses this
protocol.
The Audio Output Control (available from the Studio menu) controls which
outputs will be used. The listed outputs will be used from top to bottom. They
can be reordered by dragging and dropping them.
The Level fader, which is only available if the sound device supports this,
controls the playback level.
The Control Panel button pops up the Sound page of the System
Preferences, where you can adjust detailed playback levels etc. if the sound
device supports this.
Note: this needs to be done in extremely rare situations only. Make sure you're using the latest drivers for your
sound device first.
Aligning audio devices
Under normal circumstances all audio and MIDI devices will be aligned by MultitrackStudio, so that newly
recorded tracks are perfectly aligned with existing ones. However, some sound device drivers fail to report the
exact playback or recording position, and as a result MultitrackStudio can't align the devices accurately. Offsets
to the reported positions can be specified in text files to compensate for such driver defects.
This section describes how to compensate the audio input device so that new tracks are aligned with existing
ones.
Step 1
Start MultitrackStudio and load the 'C:\Program Files\MtStudio\Impulse.gjm' in a track. This file contains a single
impulse at approx. 50 milliseconds. Set up another track that will record the first track.
Step 2
Connect the audio input device to the audio output device using an audio cable. If your sound device can do this
routing internally you can use that feature instead of the cable.
Step 3
Click the Studio menu's Devices option. Now close the window that appears using the OK button, thus forcing
the program to create sections in a file that you will be editing in the next step. Note that 'default' devices
(Default, MIDI Mapper or Primary Sound Driver) can't be compensated, so any devices you want to compensate
must be selected explicitly.
Step 4
Record the first track to the second track for about one second. Open the track editors and locate the impulses.
Move the mouse over the impulses and read the positions in the bottom right corner of the window. The
difference between the two positions is error that needs compensation.
Step 5
The settings for ASIO, Windows and Early Windows drivers are stored in the 'AsioSnd Settings.txt', 'VistaSound
Settings.txt' and 'WinSound Settings.txt' files respectively. MIDI device settings are stored in the "MIDI
Settings.txt' file. These files are located in the 'C:\Users\Username\AppData\Roaming\MtStudio' folder, and can
be edited using Windows Notepad to compensate for the driver's error. The settings files consist of sections,
indicated by [brackets], which can contain values.
[Settings]
The [Settings] section shouldn't be modified. The [Brand X Wave Device] section, where 'Brand X Wave Device'
is the name of the audio input device as specified in the Devices window. The error value found in step 4 has
been filled in here (15 milliseconds in this case).
Step 6
Close MultitrackStudio and start it again (this is necessary to force the program to read the settings file again).
Now you can repeat steps 1..4 and verify the results.
Advanced options
It is also possible to specify offsets in samples instead of milliseconds, this can be useful if you want the
compensation to work for multiple sample rates. The offset can also be specified in ASIO buffers (ASIO drivers
only). MIDI devices can also be compensated.
Early Windows high latency audio output devices and ASIO output devices support these values:
audioout_offset_millisecs=
audioout_offset_samples=
audioout_offset_buffers= (ASIO drivers only)
Early Windows high latency audio output devices support these values:
audiooutlowlat_offset_millisecs=
audiooutlowlat_offset_samples=
The _samples values must be integer values, the _millisecs and _buffers values can be fractional.
ASIO Delay
A small delay can be introduced to ASIO buffer processing. This can sometimes be used to work around certain
sound device/mainboard/driver incompatibilities if these symptoms occur:
1. Recording a MIDI track using a soft instrument sounds fine while recording.
2. But it sounds gargled or extremely glitchy when played back.
[Settings]
AsioDelay=20000
The value has to be determined experimentally (the higher the value the longer the delay). MultitrackStudio
should be restarted after editing the file.
ASIO MMCSS
Windows Vista introduced MMCSS (Multimedia Class Scheduler Service), which can help prevent glitches under
high CPU load. While it's an ASIO driver's job to enable this some don't. You can add a 'MMCSS=1' line to the
'AsioSnd Settings.txt' file (see previous section) file to make MultitrackStudio turn on MMCSS. This line should
appear in the [Settings] section:
[Settings]
MMCSS=1
Note that not every ASIO driver will necessarily be happy with this. If it performs worse you should remove the
line again.
13 Remote Control
A remote control is a hardware device which can be used to control MultitrackStudio's transport, mixer and
effects.
Traditional 'control surfaces' use MIDI to communicate with the computer. MultitrackStudio can also be controlled
with the MultitrackStudio Remote app (for iPad), or a web browser (on a phone or tablet).
MIDI Remotes
The Studio menu's Remote Control option pops up the Remote Control window. Ready to use presets for
FaderPort (PreSonus), the TranzPort and AlphaTrack (Frontier Design Group), the BCF2000 (Behringer) and the
UC33 (Evolution) are provided. There are also generic Mackie Control and HUI presets, and a basic MMC (MIDI
Machine Control) preset.
If there's no suitable preset for your device you can assign remote control knobs to specific actions using the
Learn function (see Remote Control Settings).
Use the MIDI In box to select the MIDI In device to be used for the remote. The MIDI Out device should be
specified as well if the remote has LEDs or motorized faders.
The MIDI In device used by the remote can be selected as a regular MIDI In device (for recording a MIDI
keyboard) as well. In this case the remote functions will have the highest priority, ie. only MIDI messages which
aren't mapped to a remote control action will be recorded by MIDI tracks. This mechanism makes it possible to
map some keys of a MIDI keyboard to remote control actions. You can, for instance, use a key to invoke the
"Alternate Take" action.
Use the Show Remote Control Bar button to enable the Remote Control Bar. It shows the names of the mixer
sections that are mapped to the remote control channels, and the names and values of effect knobs.
Note: the MIDI In/Out and Remote Control Bar options are only available if a preset is opened which
corresponds to a device which uses MIDI. For advanced users: actually it's the 'Controller Type' box that matters
rather than the preset.
The Clear button clears the highlighted action. The None preset
can be used to clear all actions. If the Learn button is engaged
any incoming midi messages will be mapped to the highlighted
action. Custom mappings can be created easily this way.
Remotes which are not plain MIDI are translated to plain MIDI.
Several Controller Types can be selected:
The Mixer Sections settings will typically equal the number of channel strips the remote provides. The highest
possible value is 64.
The Effect Sends settings determines the number of Effect Send knobs that can be controlled using the remote.
There can be multiple Views. This is typically used to control multiple actions using a single rotary knob (View 1
= Pan, View 2 = Effect Send 1 etc.). The All Views button makes the highlighted action appear in all views.
You'll probably want volume faders, transport buttons etc. to be in all views.
Controlling Effects/Instruments
The Effect Knobs settings determines the number of rotary knobs available for controlling effect knobs.
An effect can only be controlled while its user interface is visible on the screen. The knobs used to control effects
will often be used to control mixer sections as well (pan knobs etc.). MultitrackStudio takes care of this
automatically (there's no need to use views for this).
Effect parameter counts may exceed the number of available hardware knobs, in this case there will be multiple
pages of parameters. You can assign the Effect Page Up and Effect Page Down actions to buttons, so you can
step through the pages. Alternatively you can assign the Effect Page Up/Down action to a rotary knob, so you
turn the knob to step through the pages.
Tip: You can rightclick a rotary knob in an effect/instrument window and choose 'Find on Remote Control'. This
will
CLAP/VST3 plugins have rightclick menus too if the plugin supports that. For other plugins you can click (or even
move) a control, and then rightclick the right-hand area and choose 'Find last clicked on Remote Control'.
Actions
The following actions can be controlled by the remote. actions marked (cc) should be controlled by a continuous
controller (rotating knob or fader), all other actions are supposed to be controlled by a button.
• What Is: Keep this button down while using another button or knob. A description of the associated action
will be shown in the bottom left corner of the screen.
• Start
• Start Playback: start transport only if no track Rec buttons are engaged (ie. the Play button has a green
triangle)
• Start Recording: start transport only if any track Rec buttons are engaged (ie. the Play button has a red
triangle)
• Stop
• Start/Stop: equivalent to hitting the space bar.
• Rewind
• Fast Forward
• To Beginning
• To End
• To Previous Start Position
• To Next Start Position
• To Nearest Bar
• Transport Wheel (cc)
• Transport Shuttle (cc)
• To Previous Marker
• To Next Marker
• To Marker (cc)
• Add Marker
• Delete Marker
• VariSpeed (cc) (Pro edition only)
• VariSpeed Mode (cc) (Pro edition only)
• Loop: toggle Loop on/off.
• Set Loop Start: set start of looping region (uses the current transport position).
• Set Loop End: set end of looping region (uses the current transport position).
• Counter: turn on/off remote's counter display.
• Counter Format: toggle bars/seconds.
• Zoom In
• Zoom Out
• Zoom In/Out (cc)
• Automation Recording (Pro edition only)
• Automation Touch Mode (Pro edition only)
• To Song High (cc): adds another 7 bits to the 'To Song' action, so more than 128 songs can be used. 'To
Song High' must be sent before 'To Song'. The song number is calculated as like this: song = 128 x 'To
Song High' + 'To Song'.
Note: MultitrackStudio takes care things work smoothly if "Save 'everything' in song" (see Preferences) is
enabled. It won't show 'save?' prompts for unimportant changes like transport position. After loading a song
transport will go to zero and looping will be turned off automatically.
• New Audio Track: select a template from list of audio track templates
• New MIDI Track: select a template from list of MIDI track templates
• New Group
• New Effect Return
• Alternate Take: click the Recording option's Alternate Take item.
• Re-Arm: engage the Rec buttons of the last recorded tracks.
• Soft Monitoring: click the Soft Monitoring button.
• Punch: click the Punch button.
• View Button
• View Down
• View Up
• View Up/Down (cc)
• Bank Down: move (typically) 8 sections down
• Bank Up: move (typically) 8 sections up
• Bank Up/Down (cc)
• To First Bank
• To Last Bank
• Section Down
• Section Up
• Section Up/Down (cc)
• To Section (cc)
The following actions are used to control Effects and Instruments. These actions can share knobs with non-effect
actions (eg. Effect Knob and Section Pan can be on the same knob, Effect Page Up and View Up can be on the
same button etc.).
The following actions are used to select effects, sampler patches etc. These actions can share knobs with
actions which are not in this group (eg. Selector Accept can be on the same button as Effect Close).
• Selector Down
• Selector Up
• Selector Up/Down (cc)
• Selector Category Down
• Selector Category Up
• Selector Category Up/Down (cc)
• Selector Accept: also used to invoke message dialog 'OK' or 'Yes' buttons.
• Selector Cancel: also used to invoke message dialog 'Cancel' or 'No' buttons.
The Remote Control Bar has eight sections (or more, depending on the number of mixer sections or effect knobs
the remote control uses). These sections show the names of the mixer sections that are controlled by the
corresponding remote control channel strips. The vertical line on the right can be moved to align the bar with the
remote. The name of the current View is shown on the righthand side. This typically indicates the function of the
remote's rotary knobs (Pan, Effect Send 1 etc.).
If an
effect
window
is
currently
visible
the
names
of the
effect
knobs
will be
shown,
provided
the
remote
Remote Control Bar, strip 6 is being remapped
is set up
to control effects.
Songs can have more mixer sections than the available number of remote control channel strips. Traditionally
remotes have bank up/down and/or section up/down buttons so any number of mixer sections can be accessed.
These buttons can be used with MultitrackStudio.
In addition MultitrackStudio lets you freely map mixer sections to remote control channel strips in any order.
There are several ways to do this:
• Click the Remote Control Bar and use the selector window that pops up.
• Drag cells within the Remote Control Bar.
• Drag a mixer section to the Remote Control Bar.
• Drag a cell from the Remote Control Bar to the Garbage Bin to unmap.
• Use remote control knobs. A very convenient setup can be achieved with rotary knobs which also have a
push function:
◦ Map the rotary function to Selector Up/Down actions.
◦ Map the push function to Section Map and Selector Accept actions.
On pressing the knob a selector window appears which can be controlled using the knob. Note that the
knob can still be used to control mixer section and/or effect controls as well.
Your custom mapping will be lost when you press the remote's bank up/down or section up/down buttons.
Controls of the currently visible effect window can be mapped to Effect Knob actions. There will be multiple
pages if the number of controls exceeds the number of knobs. The page name is displayed on the right. You'll
typically want to switch pages using the remote control, but it can done using the mouse too: either click the
name on the right and select a page from the list, or use the mousewheel.
Controls can be mapped dynamically just like mixer sections, the only difference is that you can't drag an effect
control to the Remote Control Bar.
Tip: tweak an effect control using the mouse, and then click the Remote Control Bar. The effect control is now
highlighted in the selector window, and you can click OK to map it.
Connecting to MultitrackStudio
First of all the MultitrackStudio Remote app needs to be installed. It's available from the App Store. Connecting
to MultitrackStudio goes like this:
1. In MultitrackStudio, go to the
Studio menu and choose
Remote Control. Select the
MultitrackStudio Remote
preset.
2. On iPad start the
MultitrackStudio Remote app
and tap the Connect button.
Now enter the code that
appears in the Remote
Control Settings window and
tap OK.
3. Close the Remote Control
Settings window.
Tip: the code starts with the computer's IP address. If your computer has multiple network adapters you can
simply replace it with the correct one.
Features
Using the MultitrackStudio Remote you can control many recording-related features:
All mixer sections appear as tabs on the left. A signal indicator appears on the left hand side of the tab, it can be
green, yellow or red, corresponding to MultitrackStudio level meter colors. A tab's right hand side show a red bar
if the track's Rec button is engaged. The lower half of the screen contains the current section's controls.
The transport controls appear in the upper half. The two buttons below
the large start/stop button step through the history of recent transport
start positions. The horizontal Shuttle Bar moves the transport slowly
near the center and fast near the sides. While shuttling you'll hear the
current track, and the track's audio/MIDI data appears below the
transport counter.
• The position counter can be tapped to switch it from seconds to bars or vice versa.
• Pressing the position counter for a second moves to the start of the closest bar.
• Tapping a rotary knob centers it, but only if this makes sense (Pan, VariSpeed etc.) .
• In the 'Add Track' window you can tap the 'Add Track' title to change it to 'Add Group / Effect Return'.
• Moving a finger horizontally over the current tab (on the left) reveals a Remove button.
• The Set In and Set Out buttons can be pressed for a second to move the transport to the corresponding
position.
• Pressing an effect slot for a second pops up the effect selector rather than the effect itself.
• Pressing the Solo button for a second enters 'half solo' mode.
• Pressing the Play button for a second switches the track to practice mode.
• Pressing the start/stop button for a second starts cycling.
13.4 Phone/tablet Web Browser
The Remote Control Settings window features Web Browser (Phone) and Web Browser (Tablet) presets.
Once a preset is loaded MultitrackStudio's network address is shown, you can type this address in your phone or
tablet's web browser. The phone/tablet must communicate via WIFI (4G etc. is not supported). Furthermore the
phone/tablet and your computer must both be connected to your home network.
Note: The phone/tablet web page does not get updated automatically when you make changes using the
computer mouse or keyboard. Please refresh the browser manually each time you've used the computer mouse
or keyboard.
The phone preset allows for controlling the transport remotely. The upper half of the screen features transport
Start/Stop and Home buttons. You can walk through the history of recent transport start positions using the Back
and Fwrd buttons. Tapping the position indicator takes you to a new page listing all markers. The position
indicator doesn't show the current position while the transport is running, it will just show "Playing' or
"Recording".
The lower half of the screen show the Play/Rec and Solo buttons of the current track. Tapping the track name
box takes you to a page listing all tracks.
The tablet preset allows for controlling track volume and pan. The bottom row of buttons controls the master
section volume fader. The Aux 1 and Aux 2 buttons can be mapped to an action of your choice using the Remote
Control Settings window.
14 Audio and MIDI Files
14.1 Audio Files
The following audio file formats are supported:
• .WAV files: 16 bit mono or stereo (Pro edition also supports 24 bit, 32 bit and 32 bit floating point files).
• .AIF files: 16 bit mono or stereo (Pro edition also supports 24 bit, 32 bit and 32 bit floating point files).
• .GJM files: 16 bit mono using lossless compression (Pro edition also supports 24 bit).
• .GJS files: 16 bit stereo using lossless compression (Pro edition also supports 24 bit).
• .M4A files: 16 bit mono or stereo files using lossy compression.
• .MP3 files: 16 bit mono or stereo files using lossy compression.
• .AEM files: contain references to audio files to play. .AEM files are application-generated (see
Understanding Audio Editing).
The Windows version can open existing .aac, .ac3, .mp4 and .wma files (requires Windows 7 or newer).
The Mac version can open existing .aac, .ac3, .mp4, .aifc, .caf, .snd, .au and .sd2 files.
WAV files
WAV files can be used with almost any program that supports audio. You need a WAV file to create an audio
CD.
AIF files
AIF files are similar to WAV files. They're widely supported on Mac computers, but rare on Windows.
GJM/GJS files
GJM/GJS files use lossless compression to reduce file size. The compression algorithm works best if the audio
signal doesn't contain loud treble parts. This works well for multitrack recording since tracks typically have many
silent or soft parts so the file size can easily be reduced to about 70% of its original size.
Note that sound quality isn't impaired in any way by the compressing action: if you save a .WAV file in .GJM
format and then save that file in .WAV format again you get exactly the same file.
M4A files
M4A files use a lossy compression algorithm that degrades sound quality. Sound quality tends to be slightly
better than MP3.
MP3 files
MP3 files use a lossy compression algorithm that degrades sound quality. The resulting file size is 3..9% of the
original size. This makes MP3 the format of choice if you want to publish your songs on the internet, or if you
want to send them via email.
Every time a new MP3 file is created the audio quality can be chosen: Medium, High, Higher or Very High. These
options correspond to 56, 128, 192 and 256 kb/sec (stereo files) or 32, 64, 96 and 128 kb/sec (mono files).
• .MID files: standard MIDI files. Additionally .MIDI and .KAR files can be imported, pasted or dropped,
they'll be renamed to .MID automatically.
• .MIDI2 files: MIDI 2.0 Clip Files. This is a recent format that can store the MIDI 2.0 features. Isn't widely
supported yet.
• .MPT files: MIDI Pattern Track files (see MIDI Pattern Editing).
A MIDI file can contain more than one stream ('track' in MIDI terms, but renamed to avoid confusion).
MultitrackStudio supports using multiple streams, although we don't recommend it.
MultitrackStudio does not support patch changes in a stream. If a program change or bank change is
encountered in a file that is being opened a new stream will be created. Furthermore MultitrackStudio streams
can only send messages to one MIDI channel (it uses the channel the program change is sent to). So if a stream
in your file sends messages to more than one MIDI channel (which is bad practice anyway) the file won't load as
intended.
MIDI 2.0
.midi2 files can't be opened in a track directly. If you import one it will be converted to a .mid file. Exporting
to .midi2 is available in track editors.
There's a special 'Pen with touch scrolling' mode to make the most out of devices like the Microsoft Surface.
15.1 Touch
Note: touchscreen support is available for Windows only
MultitrackStudio features a touchscreen mode which makes the program easy to use with tablets, convertible
notebooks and touchscreen monitors. You can interact with the knobs you see on the screen directly without
having to find your mouse and move it to the right location first.
Quickstart: 3 tips
In touchscreen mode some controls are bigger to make them easier to use. The transport buttons are an
example of this. Controls that don't get bigger still respond to a larger area to make them easier to use with
touch.
2: Check Windows DPI setting
Touch screens are hard to use if controls are too small. Traditionally Windows runs at 96 DPI (DPI = dots per
inch). Modern notebook screens can have 150 DPI or more, which makes everything significantly smaller unless
you adjust the Windows DPI value accordingly. A MultitrackStudio track measures 9.5 mm in height if the
Windows DPI value matches the screen's. It is highly recommended to make sure tracks aren't any smaller than
this. You can increase the DPI value even more if you still can't use the touchscreen comfortably. If you'd rather
not change the Windows DPI setting you can go to the Studio menu's Preferences window and use the Size
setting to scale MultitrackStudio independently from the Windows DPI setting.
It's highly recommended to use full screen mode. The knobs at the top and the bottom bar are much easier to
operate this way, and you avoid the risk of touching the 'X' button or Windows task bar inadvertently. There's a
button in the bottom-right corner of the main window to enter/leave full screen mode.
Some things work a bit different with touch compared to using a mouse:
Mixer faders
• Put a finger on the fader and move it horizontally. The fader thumb doesn't move as
fast as your finger does, so you can control it accurately.
• Tapping the left half moves it down one step, tapping the right half moves it up one Fader
step.
Rotary knobs
• Put a finger on the knob and either move it horizontally or make a rotating movement
below the knob.
• Tapping the left half moves it down one step, tapping the right half moves it up one step.
Knob
• Put a finger on the button/box itself and move it horizontally. After moving about
half a centimeter a white area becomes visible, representing the menu which will
appear when you take your finger off the screen.
Input button about
to show dropdown menu
Up/down buttons
Effect/Instrument slots
• Press-and-hold can be used to pop up the effect/instrument selector of a non-empty slot (keep the finger
down for about a second).
• To move a slot it should be moved horizontally at first, even if you want to move it vertically.
Overview Bar
• Even though the markers appear at the bottom you can (and should) touch them as if
they span the full height.
• The Transport Options menu can be used to add markers. You can use it to delete Tapping a marker
markers as well (tap the marker before opening the menu).
• You can pull down a marker to pop up a menu with rename options, among others (see the
"Buttons/boxes with right arrows" paragraph above).
• It's not possible to change the transport position while recording, in order to avoid doing that accidentally.
Transport
• You can move your finger horizontally over the transport position indicator to
step through the history of recent start positions (just like pressing Alt+Left/Right
Arrow). Step through start history
• Put a finger on the contents and move it up or down, no need to use the scrollbar.
Scrolling a list
• To move a single section, put a finger on a tracks' file name box (or the
corresponding area on an Effect Return etc.) and move it a couple of
centimeters horizontally before moving vertically. Moving up or down
immediately will scroll all mixer sections. Move right before moving
vertically to drag section
• A message box pops up on tapping a file, and you can choose whether you want
to open it in the current track or in a new one.
• The mode buttons in the bottom-left corner of an editor aren't available. A selector appears on touching
an editor for about half a second (you can set this delay time in the Preferences window). You can pick an
action by moving your finger in that direction (left, right, up or down).
• Selected parts can be moved directly. Touch handles appear near the edges of the editor when small
items like notes or dots are selected, so you can move them easily. The duration of notes can be changed
using a touch handle as well.
• You can scroll an editor horizontally using one finger. Scrolling vertically works too where applicable. With
a multitouch screen you can zoom horizontally using two fingers as well. With a multi-touch screen the
pianoroll, score and audio editors can be zoomed vertically using two fingers.
• While moving the start or end of a selected part you can zoom in by moving your finger down (to the
bottom of the screen). The editor will zoom in until you release your finger again. You can use this feature
to accurately set start/end points without having to actually zoom in and out again.
• A copy of part of the editor appears above the editor while lassoing notes so you can see the part covered
by your finger.
• There's a semi-transparent "touchthumb" on the editor itself which can be used to move the needle. The
time line bar above the editor can't be used with touch. Doubletapping the touchthumb starts the
transport, tap-and-drag starts cycling.
• The SEL ALL button is replaced with a SEL button which pops up a menu with various options to select a
part, play it cycling or stretch it.
Mode selector (pianoroll) Selected note with touch handles (pianoroll) Lassoing (drum editor) Touchthumb (audio editor)
Main window
• If the main window shows a vertical scrollbar you can put a finger anywhere on any mixer section and
move it vertically to move all mixer sections.
Menus
A tablet or a convertible notebook (which lets you flip the lid, so the screen is outside when the lid is closed)
would be a nice computer to use. Another interesting option would be a touchscreen mounted on a stand,
connected to your computer. It's best to have the screen sloped towards you.
The best touch experience is provided by Windows 8 or newer, combined with a multi-touch screen. Multi-touch
means you can use multiple fingers simultaneously. The onscreen MIDI keyboard benefits from this, and it
allows for two-finger zooming.
MultitrackStudio can be used with single-touch touchscreens or older Windows versions. Note that older
monitors based on resistive technology require a significant amount of pressure applied by your finger. Such a
monitor is not recommended because it makes it very hard to drag you finger over the screen, so controlling
faders, knobs and editors etc. is very difficult.
15.2 Pen
MultitrackStudio can be controlled using a pen (stylus) instead of a mouse. It basically works just like a mouse,
but there are some convenient extras:
• You can scroll mixer sections vertically by grabbing a mixer section and moving the pen. Do not place the
pen on a control (a knob, a button etc.). Using the level meter is OK.
• Pianoroll and Score editors can be scrolled vertically using the lefthand part of the editor.
• Editors can be scrolled horizontally using the main window's bottom bar.
• You can pull a track's Edit button horizontally to pop up its rightclick menu.
• You can pull a mixer section's collapse button (in the top right corner) horizontally to pop up its rightclick
menu.
• You can pull down a marker to pop up a menu with rename options etc.
• You can press an effect/instrument slot for a second to pop up the effect/instrument selector.
• There are onscreen keyboards for typing text (see the "Keyboards for Pen" button in the Preferences
window).
Windows 10 build 1709 (fall 2017) changed the way the pen works by default: moving the pen now causes the
window to scroll rather than move notes etc.
You need to change a setting in Windows to change this behavior:
• Windows 10: Go to the 'Pen & Windows Ink' setting and check the "Let me use my pen as a mouse in
some desktop apps" option.
• Windows 11: Go to the 'Pen & Windows Ink' setting and check the "Let me use my pen as a mouse when
it's available" option.
The Microsoft Surface Pro 3 not only comes with multitouch, but with an active pen too. MultitrackStudio has a
'Pen with touch scrolling' mode to make the most out of these features. This mode should work with devices
other than the Surface Pro 3 as well, provided it has both multitouch and an active pen.
The 'Pen with touch scrolling' mode works with pen almost exclusively. You can use touch to scroll and zoom
editors, to scroll the mixer sections vertically, to scroll lists and to play the onscreen MIDI keyboard. All other
touch actions are ignored, so you can't tap something accidentally with the hand palm.
'Pen with touch scrolling' mode is great for MIDI editing because the pen is far more accurate than the touch
screen. You can edit rapidly using the pen and navigate easily using touch.
A button is available in the main window for switching between pen and touch mode quickly. This button appears
next to the Studio button. It's present when the 'Input Device' setting (see Preferences) is set to either
Touchscreen or 'Pen with touch scrolling'.
In 'Pen with touch scrolling' mode the pen works slightly different (compared to the regular pen behavior), so it
nicely matches the touchscreen mode. Most notably, resizing notes in the piano roll editor works similar to the
touchscreen behavior.
The following Preferences settings are recommended for the Surface Pro 3:
• Size: 240%
• Input Device: Touchscreen or 'Pen with touch scrolling'
• Keyboard for Pen: enabled
• Color Theme: Ultra Dark
These settings are used automatically if MultitrackStudio is installed on a Surface Pro 3 provided no settings
from an older version are present.
Tip: you can disable the Surface's Windows Button (in the bezel) using the Surface app in order to avoid
pressing it accidentally.
16 Keyboard Shortcuts
16.1 Keyboard Shortcuts (Windows)
Transport
These shortcuts work in the main window, effect/instrument windows and editor windows:
Main Window
• Up/Down Arrow: Scroll mixer sections up/down. Add Ctrl key to scroll one page. In Multi Column Rack
mode (see Preferences) these keys scroll one section's width left or right.
• Tab / Shift+Tab: Focus next/previous section. Add Ctrl key to focus last / first section.
• E+Up Arrow: Close all editors. Collapses all mixer sections if all editors are closed already.
• E+Down Arrow: Expand all mixer sections. Opens editor of focused track if all mixer sections are
expanded already.
• E+Left Arrow: Temporarily switch off the "Align Editors with Editor Preview panes" option, this expands
the editors to the left.
• E+Right Arrow: Temporarily switch on the "Align Editors with Editor Preview panes" option, this shrinks
the editors to the right.
The E+Left Arrow and E+Right Arrow options don't change the setting in the Preferences window.
Editors
Most editors can be operated using the standard Windows keyboard shortcuts. A track editor can only be
controlled using keyboard shortcuts if the track has focus.
The following shortcuts are supported:
• Alt+Enter: Edit
• Ctrl+Z: Undo
• Ctrl+Y: Redo (Ctrl+Shift+Z also works)
• Ctrl+X: Cut
• Ctrl+C: Copy
• Ctrl+V: Paste
• Delete: Delete
• Ctrl+A: Select All
• Ctrl+Shift+I: Make punch-in point equal to transport position
• Ctrl+Shift+O: Make punch-out point equal to transport position
• Shift+Left/Right Arrow: Shift editors left/right while keeping transport position
• Alt: Temporarily switch between Select Notes/Dots and Add mode
• Up/Down Arrow: scroll up/down. Add Ctrl key to scroll all the way up/down.
• Tab / Shift+Tab: make next/previous track active.
• Alt+M: Move selected notes to active track.
Chords/Lyrics editors:
• Ctrl+M: Mono
• Ctrl+S: Stereo
• Ctrl+N: Show # of tracks box (Pro edition only).
Effect/Instrument selectors
Effect/Instrument windows
Alt shortcuts
Most windows, including the main window, feature shortcuts using the Alt key. If you press the Alt key the
shortcut characters will appear underlined. The shortcuts will hide again when the Alt key is released. The
shortcut key should be pressed before the Alt key is released.
In the main window, only the mixer section which has focus can be controlled using Alt shortcuts. A dot appears
on the left hand side of the mixer section indicating it is focused. Tab and Shift+Tab can be used to move focus.
Clicking a section (including any of its controls) will focus that section as well.
The Preference and EQ windows have a similar focus mechanism.
Focus indicator (left) and Pan knob after pressing Alt+P (right).
Volume faders and rotary knobs can be edited using Alt shortcuts as well. An edit field appears in which a new
value can be typed. Pressing Enter accepts the new value, Esc discards it.
Instead of typing a value you can use the up/down arrow keys to move the control.
Note: the left Alt key should be used on some international keyboards.
Mouse modifier keys change the effect of a mouse click if you keep the key down while clicking.
• Ctrl (while selecting): Select item without deselecting existing items (MIDI editor notes, track Solo
buttons)
• Ctrl (while dragging): Copy item instead of move it (editors and effect slots)
Transport
• Alt (on Overview Bar thumb): drag to select looping region and start transport
• Shift (on Start button): Start at last start position
• S (on Start button): Re-Arm (engage the Rec buttons of the last recorded tracks)
• T (on counter): Show text edit box to type new value
Rotary Knobs
Faders
Effect Slots
Track buttons
The Play, Rec, Mute, Edit and collapse buttons of all tracks will be toggled if you keep the 'A' (or Ctrl) key down
while clicking a button.
You can use the 'C' (or Alt) key to toggle same-color tracks only. This also works with the Solo buttons.
'A' and 'C' can also be used on Editor Preview panes, and on collapsed tracks.
Note: you can use Click..Shift+Click to toggle any range (click a button on the first track, and then shift-click the
same button on the last track).
Audio/MIDI editors
• V: Velocity of note
• D: Duration of note
• S: Sharpen note (one semitone up)
• F: Flatten note (one semitone down)
• Q: Quantize note (move it to the current grid)
• L: Legato (extend duration to next note)
• R: Remove (delete) note
• T: Transpose note one octave up or down
• X: eXpand to chord (eg. click a C and select major: an E and a G will be added)
• 1: make it a whole note
• 2: make it a half note
• 3: make it a quarter note
• 4: make it an 8th note
• 5: make it a 16th note
• 6: make it a 32nd note
• A: add/remove dot (score only)
• Shift: ignore the Snap button, so you can add/move notes anywhere
• M: move to active color (Multi MIDI Editor pianoroll)
The V, D, T and X mouse modifiers pop up a small selector, which will disappear when you release the mouse
button. You can select an item by moving the mouse while the mouse button is still down.
The Drum Editor doesn't support mouse modifiers which don't make sense for percussion instruments (like
Duration, Sharpen, Expand to chord etc.).
The 1..6 and A modifiers can also be used on the score editor's note duration box.
Mouse wheel
• While mouse is over left hand side of editor: zoom editor vertically.
• Zoom Lyrics Prompter.
These shortcuts work in the main window, effect/instrument windows and editor windows:
Main Window
The mixer section which has focus responds to keyboard shortcuts. A dot appears on the left hand side of the
mixer section indicating it is focused. Tab and Shift-Tab can be used to move focus. Clicking a section (including
any of its controls) will focus that section as well.
Focus indicator (left) and Pan knob after pressing Ctrl-P (right).
There are keyboard shortcuts for Volume faders and rotary knobs as well. An edit field appears in which a new
value can be typed. Pressing Enter accepts the new value, Esc discards it.
Instead of typing a value you can use the up/down arrow keys to move the control. Note that you'll have to press
Esc to accept this value, since Enter accepts the edit field's value.
• Tab/Shift-Tab: Focus next/previous section. Add Ctrl key to focus last / first section.
• Ctrl-C: Toggle Rec button focused track.
• Ctrl-D: Open editor focused track.
• Ctrl-F: Open file menu focused track.
• Ctrl-M: Toggle Mute button focused section.
• Ctrl-O: Toggle Solo button focused section (Mono on Master section).
• Ctrl-P: Edit pan knob focused track.
• Ctrl-Y: Toggle Play button focused track.
• Ctrl-V: Edit volume slider focused track.
• Ctrl-1: Edit effect send 1 knob focused track (2= second effect send etc.).
• Ctrl-F1: Open first slot (effect/instrument) focused section.
• Ctrl-F2: Open second slot focused section.
• Ctrl-F3: Open third slot focused section.
• E-Up Arrow: Close all editors. Collapses all mixer sections if all editors are closed already.
• E-Down Arrow: Expand all mixer sections. Opens editor of focused track if all mixer sections are
expanded already.
• E-Left Arrow: Temporarily switch off the "Align Editors with Editor Preview panes" option, this expands
the editors to the left.
• E-Right Arrow: Temporarily switch on the "Align Editors with Editor Preview panes" option, this shrinks
the editors to the right.
The E-Left Arrow and E-Right Arrow options don't change the setting in the Preferences window.
Editors
Most editors can be operated using the standard macOS keyboard shortcuts. A track editor can only be
controlled using keyboard shortcuts if the track has focus.
The following shortcuts are supported:
• Command-/: Edit
• Command-Z: Undo
• Shift-Command-Z: Redo
• Command-X: Cut
• Command-C: Copy
• Command-V: Paste
• Delete: Delete
• Command-A: Select All
• Shift-Command-I: Make punch-in point equal to transport position
• Shift-Command-O: Make punch-out point equal to transport position
• Shift-Left/Right Arrow: Shift editors left/right while keeping transport position
• Option: Temporarily switch between Select Notes/Dots and Add mode
The Multi MIDI Editor also features:
• Up/Down Arrow: scroll up/down. Add Command key to scroll all the way up/down.
• Tab / Shift-Tab: make next/previous track active.
• Option-M: Move selected notes to active track.
Chords/Lyrics editors:
• Command-M: Mono
• Command-S: Stereo
• Command-N: Show # of tracks box (Pro edition only).
• Ctrl-T: Open Type selector.
• Ctrl-C: Open Channels selector.
• Ctrl-Q: Open Quality selector.
Effect/Instrument selectors
Effect/Instrument windows
Mouse modifier keys change the effect of a mouse click if you keep the key down while clicking.
Standard modifier keys
• Command (while selecting): Select item without deselecting existing items (MIDI editor notes, track Solo
buttons)
• Option (while dragging): Copy item instead of move it (editors and effect slots)
Transport
• Option (on Overview Bar thumb): drag to select looping region and start transport
• Shift (on Start button): Start at last start position
• S (on Start button): Re-Arm (engage the Rec buttons of the last recorded tracks)
• T (on counter): Show text edit box to type new value
Rotary Knobs
Faders
Effect Slots
Track buttons
The Play, Rec, Mute, Edit and collapse buttons of all tracks will be toggled if you keep the 'A' (or Command) key
down while clicking a button.
You can use the 'C' (or Option) key to toggle same-color tracks only. This also works with the Solo buttons.
'A' and 'C' can also be used on Editor Preview panes, and on collapsed tracks.
Note: you can use Click..Shift-Click to toggle any range (click a button on the first track, and then shift-click the
same button on the last track).
Audio/MIDI editors
• V: Velocity of note
• D: Duration of note
• S: Sharpen note (one semitone up)
• F: Flatten note (one semitone down)
• Q: Quantize note (move it to the current grid)
• L: Legato (extend duration to next note)
• R: Remove (delete) note
• T: Transpose note one octave up or down
• X: eXpand to chord (eg. click a C and select major: an E and a G will be added)
• 1: make it a whole note
• 2: make it a half note
• 3: make it a quarter note
• 4: make it an 8th note
• 5: make it a 16th note
• 6: make it a 32nd note
• A: add/remove dot (score only)
• Shift: ignore the Snap button, so you can add/move notes anywhere
• M: move to active color (Multi MIDI Editor pianoroll)
The V, D, T and X mouse modifiers pop up a small selector, which will disappear when you release the mouse
button. You can select an item by moving the mouse while the mouse button is still down.
The Drum Editor doesn't support mouse modifiers which don't make sense for percussion instruments (like
Duration, Sharpen, Expand to chord etc.).
The 1..6 and A modifiers can also be used on the score editor's note duration box.
Trackpad gestures
Pinch:
Mouse wheel
User Interface:
• Color Theme: Choose a color theme. The Classic themes (Windows only) make the program look like
pre-version 5 MultitrackStudio.
• Layout: 3 predefined layouts are available:
1. Desktop: Transport control in the middle, editors aligned with editor preview panes.
2. Laptop: Full width editors.
3. Classic: Looks like older MultitrackStudio versions (meters on the right, no editor preview panes).
The 4th option ('Custom') lets you choose your own preferences:
◦ Transport at center: Place the transport control in the middle, this makes them easier to reach on
a large screen.
◦ Meters Left: Place the level meters between the Rec button and the Volume fader.
◦ Large Meters: Use larger level meters.
◦ Editor Preview panes: Tracks can have an Editor Preview pane that displays a compact view of
the data in the track editor. Editor Preview panes appear only if there's enough room.
◦ Align Editor with Editor Preview panes: An open track editor will replace the Editor Preview
pane.
◦ Editor Preview panes replace Edit buttons: If enabled the editor preview pane can be clicked op
open/close the track editor. If "Align Editor with Editor Preview panes" is enabled the editor can be
closed using the cross in the editor's top-left corner.
◦ Multi Column Rack: this option arranges the mixer sections using multiple columns instead of just
one. If the sections don't fit the screen a horizontal scrollbar appears. Can be used for dual-monitor
setups.
• Size: If you have problems reading or operating the user interface you can make it larger. The Auto option
uses the Windows DPI setting on Windows. A suitable value is used on Mac. Size setting changes have
no effect until you've restarted MultitrackStudio.
The "Plugin Scaling (blurry)" option makes the program not dpi aware, so Windows scales it
automatically. This looks blurry, but it does scale plugins too. Only use this if the Plugin Manager's scaling
option doesn't work right with you plugins. Plugin scaling depends on the Windows DPI setting
exclusively, while MultitrackStudio scaling values can be chosen from the Size box. Sizes which are
smaller than the Windows DPI setting can't be used if "Plugin Scaling (blurry)" is checked.
• Effect Slots: Mixer sections can have 3, 4, 5 or 6 effect slots. If a song is opened in a MultitrackStudio
version that has fewer slots the extra effects will appear in a Multi Effect.
• Name Width: Changes the width the track name boxes.
• CPU Usage / Disk Usage: Show the CPU/disk usage on the bottom bar.
• Input Device (Windows only): Choose Touchscreen if you're using a touchscreen, choose "Mouse,
Keyboard" otherwise. If the computer has a pen there's also a 'Pen with touch scrolling' option.
• Show tooltips: Turn on/off the tooltips that appear on moving the mouse over a control. Note that many
tooltips provide helpful information which you won't be able to see if your turn them off.
• Keyboards for Pen: Show onscreen keyboard on tapping a text box with a pen.
• Knob Style: Using the Rotary style you can "grab the dot" and move it. Use the Vertical/Horizontal style if
you'd rather use horizontal or vertical mouse movements instead.
If Input Device is set to Touchscreen (Windows only) the Knob Style selector offers Horizontal/Rotating
and Vertical styles. Using the Horizontal/Rotating you can either move your finger horizontally, or you can
draw a circle below the knob. Using the Vertical style knobs can be controlled using vertical movements
exclusively. Note that the Vertical style doesn't allow for scrolling mixer sections vertically while touching a
pan or effect send knob.
Transport:
• Stop playback at end of song: Stop transport when it reaches the end of the Overview Bar, ie. at the
end of the longest track or at the last marker, whichever comes last. Reverb tails etc. are played back
correctly, so it may play past the end of the overview bar and then jump back. Transport doesn't stop if
there are any recording tracks.
• Rewind on stop: When transport stops, rewind to position where it started.
• Mute click track during playback: Engage the click track's Mute button when playback starts, and
unmute again when transport stops. Use this to only hear the click track during recording.
• Switch counter to bars automatically: switch the transport count and overview bar to bars if there's at
least one MIDI track in the song.
Editors:
• Scrubber on track editors: The track editor scrubbing feature can be turned on/off. Also affects MIDI
note lassoing.
• Show all buttons (no "More"): Hide the More button that appears on some editors and show buttons for
all the options.
• "Wave" tab (MIDI editors): Adds a "Wave" tab to the Piano/Score/Drum tabs. The Wave editor shows
the MIDI data as if it were an audio signal.
• Switch grid to bars automatically: switch the time grid to bars if there's at least one MIDI track in the
song.
• Default MIDI Editor: Here you can choose the type of MIDI editor that appears by default.
• Default Mode (MIDI): Determines which of the three buttons in the bottom left corner of the MIDI editors
is 'on' by default. It defaults to Select Part, which works similar to audio editors and is suitable if you do a
lot of MIDI recording. You might want to switch to Select Notes or Add Notes if you enter notes using the
mouse a lot.
• Touch selector delay (Windows only): Determines how long it takes for the touch selector to appear
when you touch an editor. A shorter delay allows for quicker editing, but if it's too short the selector will
pop up inadvertently if you intend to move or zoom the editor content. Affects touchscreen only.
• Left-handed touch handles (Windows only): Place the handles that are used for moving notes etc. on
the left hand side. You might prefer this if you're left-handed. Affects touchscreen only.
General:
• Save 'everything' in song: by default, songs remember only the things required to play it back. With this
option they can remember almost everything you see on the screen (open editors, the buttons at the top
of the main window, loop points, transport position etc.). There will obviously virtually always be a 'save?'
prompt when unloading a song. Undo histories aren't saved. Versions and templates don't contain
'everything'.
• Middle C Name: Determines the name of MIDI note 60. Can be C3, C4 or C5 (C5 is the default value).
• Default Instrument: Determines the MIDI instrument that appears in a new track. Options are
"MultitrackStudio Instruments" and "External MIDI Instrument 1".
• MIDI File Format: Determines the timing precision used for saving MIDI files. '480 ticks per quarter
note' (default) is the most compatible option, but '30 frames per sec./200 ticks per frame' offers the
highest resolution. The latter is not as widely supported, music notation software typically won't open this
type of files.
• Presets: Export: Save all presets and templates to a zip file.
• Presets: Import: Read presets and templates from a zip file.
• Bring back 'don't show again' messages: Make all messages appear again.
Folders:
• Root Folder for New Songs: A new folder will be created in this folder for each new song. It defaults to
"My Documents\MultitrackStudio Songs" (Windows) / "/Users/username/Music/MultitrackStudio
Songs" (Mac).
• Sampler patches: Specifies the folder that contains sampler patches (see organizing your patches)
• Convolutor impulse responses: Specifies the folder that contains impulse responses. This box is empty
by default. You can create a folder for your IR files and select it here.
18 Tools
The following tools are available from the Studio->Tools menu:
The Noise Shaping button determines whether or not to apply noise shaping to the dither signal.
Stereo Merger
The Stereo Merger takes two mono audio files and merges them into one stereo audio file. One file is used for
the left channel, the other for the right channel.
19 Miscellaneous
19.1 Plugin Manager
The Plugins section of a selector features a 'hamburger' button on the right. You can click it to pop up the Plugin
Manager. Alternatively you can rightclick a plugin in the selector and choose 'Show in Plugin Manager'.
MultitrackStudio tries to show plugins in appropriate selectors only, but it needs to err on the safe side. You can
hide a plugin from some, or all, selectors manually.
Categories
You can assign category names to plugins. These categories will appear in plugin
selectors. A 'My Compressor' plugin with a 'COMP' category name, for example,
appears in effect selectors as 'COMP - My Compressor'. Plugins with a category
will appear at the top of the list in plugin selectors.
It's best to use very short category names, so the names fit the selectors.
Override name
You can override the names that appear in selectors. Categories in effect selector
By default the first 4 or 5 characters of the plugin name appear in effect/instrument slots. You can override these
texts. You might want to do this if a bunch of plugin names start with the same company name, for example.
Note: slot texts must be very short, typically not more than 4 or 5 characters.
Keyboard Focus
MultitrackStudio tries to prevent plugins from stealing keyboard shortcuts for transport control (see Controlling
the Transport). If this causes problems you can check the Keybrd box to disable this feature.
Bridging
Note: you don't need to check this option in order to use a 32 bits plugin in 64 bits MultitrackStudio or vice versa.
This is handled automatically.
Scaling
Many VST plugin don't scale their UI, so they're very small on a 4k monitor. If the Scale box is checked
MultitrackStudio will let Windows scale the UI if the following conditions are met:
Some older VST2 plugins use a second plugin to pick up sidechain input. This does not work reliably on multi-
core computers. This option adds a "Sidechain Plugin" box, you can load the input plugin here and use the MTS
sidechain routing.
Windows: Specifies the VST Folder. All VST Plugins you want to use should be located in this folder or one of
its subfolders. See also Customizing the VST folder.
Note: the 64-bit version will ask for permission to run "MtStudio.exe" as Administrator. That's to update the
registry, so VST plugin installers can find the VST folder.
Mac: VST plugins are typically located in the user or system Library/Audio/Plug-ins/VST folder, so there's no
need to specify a folder here. You can specify an additional folder if you have one.
A patch consists of one or more samples. A sample is an audio file containing a single note of the instrument the
patch is for (a single piano key hit for instance).
Samples
Samples can be triggered by three trigger sources: "Note On", "Note On with Sustain" and "Note Off". Most
patches use "Note On" samples only.
The main grid lists the samples and their properties. The highlighted row can be edited. You can highlight a row
by clicking it. You can click the button in the bottom left corner to play the highlighted sample.
• Lowest Note: The lowest note this sample will be used for. Use this to override the Sampler's default
note-assignment rules, or to set the lowest note the patch can produce.
• Highest Note: The highest note this sample will be used for. Use this to override the Sampler's default
note-assignment rules, or to set the highest note the patch can produce.
• LoopStart: The position in samples at which the loop starts.
• LoopEnd: The position in samples at which the loop ends. Should always be higher than LoopStart.
• LoopGain: The relative volume level of a loop iteration relative to the previous iteration (for instance
'0.900'). If loopgain is equal to the sample's level at LoopEnd divided by the level at LoopStart a natural
decay results.
• Release: The time it takes to reach 60dB attenuation after a note-off event is received. If this value is
empty an infinite release time will be used, which means the sample will play until it has reached the end.
This is useful for drum patches.
• Exclusive Group: Only one note can be active at once per group, so currently playing notes will be
stopped if a new one arrives. This can be used to mute a hi-hat when it's closed. Values can be 1..255 (0
= none).
• Gain: Gain level, 1.000 is neutral
• Pan: Pan position, 50 is center
• Output: Send output to output mixer channel 1..8. There's no output mixer if all samples use output 1.
You can add multiple samples having the same note and velocity. They will be used in Round Robin fashion. All
samples involved are supposed to have identical Lowest Note and Highest Note values.
Sustain, release and pedal noise samples
"Note On with Sustain" and "Note Off" samples are typically used for large piano patches.
"Note On with Sustain" samples are used instead of "Note On" samples if the Sustain controller is 64 or higher at
the time the note is played.
"Note Off" samples are fired when a note ends. The Match Note-Off Levels button can be used to automatically
match the level of the "Note Off" sample with the current level of the playing note. The sample's Gain property
determines the highest allowed level in this situation.
The highest note (G10) samples of the "Note On with Sustain" and "Note Off" type are used for a special
purpose. They are triggered by sustain pedal down and up movements respectively. They can be used to play
samples of the sound a piano pedal makes.
General Controls
• Volume: the level of the patch.
• Piano Sustain: Make the sustain pedal behave like it does on a piano, ie. the sustain pedal can still
"catch" the sound of keys that have been released if the corresponding strings aren't fully damped yet.
These controls provide the default values for their counterparts in the Sampler itself:
• Variation: Subtly change the brightness and volume level of every note. This makes the instrument more
natural sounding. It als serves to avoid machine-gun effects when notes are played repetitively.
• Velocity Curve: controls the dynamics.
• Brightness: controls the relative level of a sample's harmonics.
• Detune: control the pitch of the patch.
Tip: When a libary is opened in the Sampler the patch with the latest file time stamp will be loaded. So you can
open the patch editor and click Save to make the current patch the default one.
Tools
The Tools menu offers several options:
• Loop Editor: invoke the loop editor for the highlighted sample (see below).
• GM Drum outputs: map the samples to 6 outputs (kick, snare, hihat, toms, cymbals, other), assuming
they're mapped to GM notes.
• All to output 1: map all samples to output 1, and hence remove the output mixer.
• Highlight last played sample: if you've heard something odd you can use this to find out which sample
caused this.
• Remove sample: remove the highlighted sample.
Loop Editor
The Loop Editor, available from the Tools menu, can help you set the LoopStart, LoopEnd and LoopGain
properties for the highlighted sample.
The left hand side of the display shows the part before the LoopEnd point. The right hand side shows the part
start at the LoopStart point. In addition the left hand side shows a dimmed version of the part before the
LoopStart point, and the right hand side shows a dimmed version of the part starting at the Loop End point. The
loop will sound good if the bright curves cover the dimmed curves. This will make the left and right hand parts
connect nicely in the middle of the display.
The LoopStart, LoopEnd and LoopGain boxes contain the values for the corresponding values in the Patch
Editor.
The most important feature is the optimize buttons: Optimize Loop Points moves LoopEnd to a zero crossing
and finds the best LoopStart to go with it. Optimize Gain finds the best loop gain.
The button in the bottom-left corner plays the sample, so you can hear how the current settings sound.
External MIDI Instrument window Patchmap menus have an Import option to import your patchmap. Alternatively
you can drop the file on an External MIDI Instrument window. If you've edited the file you can simply import it
again.
Tip: you can search the web for a .ins (instrument definition) file for your synth. It will be converted to .pmp when
it's imported.
Patchmap files can be edited using NotePad (Windows) / TextEdit (Mac) . The following examples demonstrate
how to create patchmap files for your own hardware synthesizer. The italic texts are comments, these shouldn't
be in the actual patchmap files.
This example shows a plain simple patchmap having just two banks.
[bank 0] This sections holds the first bank. Note it's 0, not 1. Also note the space.
bank=1280 The MIDI bank it applies to. This number equals 128 * MSB + LSB.
MSB and LSB correspond to MIDI controllers #0 and #32 respectively.
In this example MSB=10 and LSB=0.
0=Piano MIDI program 0 is a piano
1=Bass MIDI program 1 is a Bass
These values can go up to and including 127
[bank 1] This sections holds the second bank. Banks must be numbered sequentially
bank=1281 MSB=10 and LSB=1
32=Guitar MIDI program 32 is a guitar
33=Violin MIDI program 33 is a violin
Assume our synth has one drum patch. Let's add both the patch and the drum instrument names to the
patchmap:
[patchmap]
[bank 0]
bank=1280
0=Piano
[bank 1]
bank=1281
32=Guitar
33=Violin
64=Acoustic Drum Kit The drum patch is on program number 64
[drum 0]
bank=0 The drums are in bank 0. This equals 128 * MSB + LSB,
see explanation in [bank 0] section of example 1.
patch=8 The drums are on MIDI program 8
36=Bass Drum Note 36 is a bass drum
40=Snare Note 40 is a snare
Additional drum kit sections must be numbered sequentially ([drum 1], [drum2] etc.)
Assume it's a GM synth, which has one bank only, and drums on channel 10:
[patchmap]
[bank 0]
-1 means "all banks", we do this because GM doesn't support
bank=-1
banks
If you omit the "bank=" statement then it will default to 0 because
it's
the [bank 0] section. [bank 1] defaults to 1 etc.
channel=1,2,3,4,5,6,7,8,9,11,12,13,14,15,16 [bank 0] is not valid for channel 10
0=Piano
1=Bright Piano
12=Marimba
25=Acoustic Guitar
26=Electric Guitar
[bank 1]
-1 means "all banks", we do this because GM doesn't support
bank=-1
banks
channel=10 [bank 1] is valid for channel 10 only
0=Drum Kit
[drum 0]
channel=10 These instrument names are valid for channel 10
36=Bass Drum
40=Snare
Let's add some categories. They will appear in the MIDI Port's patch selector.
[patchmap]
[patchmap]
[bank 0]
bank=0
0=Piano
1=Bright Piano
[drum 0]
#0=Bass The first section must be #0. In this case it holds the bass drums
#1=Snare The second section holds the snare drums
35=Acoustic Bass#0 Add #0 to the name, so MultitrackStudio knows it's in category #0
36=Bass Drum 1#0
38=Acoustic Snare#1 Add #1 to the name, so MultitrackStudio knows it's in category #1
39=Hand Clap No category specified here, it will end up in the "Other" category
40=Electric Snare#1
[patchmap]
[bank 0]
bank=0
0=Piano
1=Bright Piano
[controllers]
2=Joystick -Y New name for controller 2
83=Dynamic Modulation
[patchmap]
[bank 0]
bank=0
0=Piano
1=Bright Piano
[nrpn]
160=Cutoff New name for nrpn 160 (=128 * MSB + LSB)
161=Resonance
Example 7: GM compatibility
GM2, GS and XG use bank messages while GM doesn't. You can specify a compatibility mode to ensure the
patchmap works regardless of the bank being specified or not. It also affects the handling of GM percussion
channel.
[patchmap]
compatibility=XG Can be GM2, GS or XG
[bank 0]
bank=0
0=Piano
1=Bright Piano
The controllers, NRPNs etc. that are supported can be listed. They appear in the controller editor's VIEW menu:
[controllers]
supported=pitchbend,7,10,nrpn100,aftertouch,polyaftertouch,sysex
2=Joystick -Y Controller name as per example 6
[channels]
10=Percussion
Some synths need quite some time to load a patch. Let's make sure MultitrackStudio sends the patch change
messages in time. Note that it's usually not necessary to add this.
[patchmap]
patchswitchtime=750 Schedule patch changes 750 milliseconds earlier
[bank 0]
bank=0
0=Piano
1=Bright Piano
A sysex message can be sent before recording or playback starts. This can be used to switch a synth to multi-
mode for example.
[patchmap]
initsysex=f0123456f7 Hex numbers representing system-exclusive MIDI message
[bank 0]
bank=0
0=Piano
1=Bright Piano
If a sysex needs to be send to each MIDI channel used you can replace a hex digit with "<channel>":
[patchmap]
initsysex=f0123<channel>56f7 Hex numbers representing system-exclusive MIDI message
"<channel>" will be replaced with the actual MIDI channel.
[bank 0]
bank=0
0=Piano
1=Bright Piano
19.4 Level Meters
Level meters shows several things:
The Level Meters are based on DIN PPM meters, where 0db = 0dBFS.
If the audio signal is stereo a meter will display both the left and the right channel, the upper signal being the left
channel.
You can rightclick a meter to temporarily change the size. Options are Small, Large and Huge. The latter can be
used if you need to watch the meter from a distance (to set up recording levels for example).
Small meter
Large meter
Huge meter
19.5 Dither
MultitrackStudio's internal data format is 32 bit fixed point. Every time truncation to 16 or 24 bit is performed (for
instance: when sending the mixer output to the sound device, or when saving files created by the Sample Rate
Converter) adequate dithering is applied. Dithering turns distortion (caused by truncation) into random noise.
This noise is less objectionable because of its random nature. The dither signal used is called HP-TPD (High
Pass Triangular Probability Dither).
Noise Shaping can be used to move the dither noise to frequencies the ear can't hear very well, thereby
improving the perceived sound quality even more. However, this type of dither should only be used when you are
sure the file will never be processed again, as doing so will increase noise. MultitrackStudio uses third order
noise shaping at 44.1/48 kHz, and second order noiseshaping at higher sample rates. Noise Shaping is applied
only when truncating to 16 bit, not when truncating to 24 bit.
20 Requirements
MultitrackStudio has been designed to run very efficiently, so computer requirements are fairly modest. Some
performance issues are discussed in the following sections. With newer computers the sound device usually is
the only thing to worry about.
Operating System
Windows: The 64-bit version works with the 64-bit versions of Windows 11/10/8/7. The 32-bit version of
MultitrackStudio can be used on any computer that runs Windows 11/10/8/7, including the 64-bit versions.
Mac: MultitrackStudio works with macOS 14, 13, 12, 11, 10.15/14/13/12 and OS X 10.11. Both Apple Silicon and
Intel Macs are supported natively.
Sound Device
At minimum, a 16 bit/44.1kHz/stereo sound device capable of full-duplex operation (ie., simultaneous playback
and recording) is needed for audio recording/playback. Virtually any modern device will be capable of this.
CPU
Real time audio processing requires a fast processor. MultitrackStudio is very efficient, so any computer in use
today should be fine. You need a faster computer if you want to use higher sample rates like 96 or 192 kHz (Pro
edition).
MultitrackStudio takes advantage of multiple core CPUs (up to eight CPUs can be used).
32 bits Windows version: features that use audio pitch shifting are only available if the CPU supports SSE2.
SSE2 was introduced in 2000, so virtually every computer in use today supports this.
Memory Usage
MultitrackStudio's memory requirements are very modest, unless you're using very large sampler patches.
Note that some sample based instrument plugins can use lots of memory, if you use a lot of those then having 2
or 3 GB of memory is a good idea.
Disk Speed
If your songs contain about ten audio tracks a fast hard disk (7200 RPM as opposed to the once standard 5400
RPM) is recommended.
Audio Gear
You may need some special wires to connect microphones etc. to your sound device, especially if you have a
cheaper sound device which typically use 3.5mm jack plugs, whereas microphones use XLR connectors or
6.3mm jack plugs.
Using an external high-quality mic preamp can significantly improve the sound quality of your recordings. They
usually provide Phantom Power as well, so you can use condenser mics.
An analog compressor can reduce the risk of overloading the sound device's input. It also allows you to get more
out of a 16 bit sound device's resolution.
Not all stereo sound devices allow you to set different recording levels for left and right channels. This can be
quite a problem if you want to record two tracks at the same time (for instance a vocal track and an electric guitar
track). You can solve this problem by using two mic preamps (that have a level control). Using a small analog
mixer may be a cheaper alternative.
21 Troubleshooting
All other tracks are on the track I recorded. What's wrong?
Your sound device is recording its own audio output. If your sound device comes with some kind of mixer
window you can search for the problematic setting there.