What Are Keyframes in Animation
What Are Keyframes in Animation
Keyframes in animation are specific points that denote the start and end of a
transition.
They define the precise moments when movements or transformations begin and
finish, allowing animators to map out the animation’s timing and motion path.
Table of Contents:
What is a keyframe?
Where does the word keyframe come from?
What is the difference between a frame and a keyframe?
What is a frame?
How are keyframes used in keyframe animation software?
What changes can you make with keyframes on an object?
What changes can you make to keyframes?
What are the main types of keyframes?
What are the advantages of keyframes?
What are the disadvantages of keyframes?
What are the use cases for keyframes?
How can you use keyframes in SVGator?
What is a keyframe?
Position
Scale
Rotation
Opacity
The animation software will automatically create the in-between positions and create
a smooth transition between point (A) and point (B).
The speed of the transition is determined by the distance between the two keyframes
in the timeline. A longer distance will mean a slower speed for the element to get
from (A) to (B).
Disney pioneered keyframe animation in the 30s by setting up the main poses of
movement to be drawn by artists and the in between frames were created by less
experienced colleagues or machines.
The company was the first to set up the principles of animation and influenced other
studios to adopt their techniques.
Computer animation arose in the 70s as a new technique for producing animations.
It followed the keyframe animation principles and adapted them to the digital image
generation using mathematical models and algorithms.
What is the difference between a frame and a keyframe?
What is a frame?
The state of the object that you are changing should be the same state as the
assigned animator that you are adding keyframes to.
Take for example the Rotation animator. You will only change the degrees of the
object (between 0 degrees and 359 degrees from the center).
Changing the object’s position, scale level, or any other state except degrees of
rotation, won't result in any animated effect.
In SVGator, the first keyframe will be added along the animator right where the
playhead is positioned on the timeline. By dragging the playhead on a different
second and making the adjustments to the element, another keyframe will be
automatically added to mark the end of the transition. The adjustments should match
the chosen animator, so if you chose the Rotate animator, you can only adjust the
element’s rotation.
Pro Tip: You can also reuse keyframes on the timeline by simply copying and
pasting them along the timeline in order to repeat a certain transition for the same
element.
You can also copy them to a different element that you want to animate in the same
way. Additionally, you can make more adjustments to the keyframes that will change
the timing or the behaviour of the animation.
Stroke
Changes a stroke’s opacity
Opacity
Stroke
Changes the dash-gap pattern of a stroke
Dashes
Note: Step keyframes support step numbers as well. You can set a certain number
of steps between two-step keyframes. The state of a step keyframe will be easy to
distinguish in the timeline as the keyframe shape will change to a square instead of a
rhombus.
The biggest advantage of using keyframes in animation is that they make the creation
process far quicker without losing quality.
The animator has to set up only a few important reference points instead of creating
hundreds of individual frames.
Another advantage of keyframes is that the final work will retain the artist’s personal
charm and specific hand-drawing style together with sleek movements and a
professional finish. Later changes are also easier with keyframes because the editor
has to modify only their main values or features instead of going through all of the
frames.
Video animations are great for explaining complicated processes and entertaining
viewers, but they are not so efficient when it comes to expressing feelings and
pushing people to action.
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