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Literature Study Final - 625bca32 Fa62 46e6 Af1b Dd095cb69418

The document provides a comprehensive overview of the esports industry, detailing its evolution from early gaming to a major global phenomenon with significant economic impact. It outlines the esports ecosystem, including key stakeholders such as players, teams, event organizers, and sponsors, as well as the importance of training facilities and boot camps for player development. Additionally, it highlights the role of technology, fan engagement, and the future potential of esports as a legitimate and influential sector in entertainment and sports.

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0% found this document useful (0 votes)
35 views55 pages

Literature Study Final - 625bca32 Fa62 46e6 Af1b Dd095cb69418

The document provides a comprehensive overview of the esports industry, detailing its evolution from early gaming to a major global phenomenon with significant economic impact. It outlines the esports ecosystem, including key stakeholders such as players, teams, event organizers, and sponsors, as well as the importance of training facilities and boot camps for player development. Additionally, it highlights the role of technology, fan engagement, and the future potential of esports as a legitimate and influential sector in entertainment and sports.

Uploaded by

Aayush Manandhar
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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1 Literature Review

1.1 Esports
Esports, or electronic sports, refers to the world of competitive video gaming where
professional players and teams engage in organized tournaments and leagues. This industry
has surged in popularity over the past decade, transforming from a niche hobby into a
mainstream entertainment phenomenon. Originating in the late 20th century with early
arcade and console games, esports has grown exponentially, transforming into a global
phenomenon. Today, it encompasses a wide range of game genres, including real-time
strategy, first-person shooters, multiplayer online battle arenas, and sports simulations.
The esports industry has evolved significantly, boasting organized leagues, professional
teams, and major tournaments that attract millions of viewers worldwide. These events are
often held in large arenas and streamed online, drawing audiences comparable to traditional
sports. The economic impact of esports is substantial, with lucrative sponsorship deals, media
rights, and prize pools amounting to millions of dollars.
Esports also fosters a unique culture, with dedicated fan bases, influential streamers, and
thriving online communities. It offers players opportunities to develop skills such as
teamwork, strategic thinking, and quick decision-making. As esports continues to grow, it is
reshaping the landscape of entertainment and sports, gaining recognition as a legitimate and
influential industry.
Esports features a wide range of game genres, including real-time strategy (RTS), first-
person shooters (FPS), and multiplayer online battle arenas (MOBA), with popular titles like
League of Legends, Dota 2, Counter-Strike: Global Offensive, Overwatch, and Fortnite
leading the way.

Esports generates significant revenue through sponsorships, advertising, media rights,


merchandise, and ticket sales. Major brands such as Intel, Red Bull, and Coca-Cola sponsor
teams and events, contributing to the industry's financial growth. The community around
esports is vibrant, with passionate fans engaging with their favorite players and teams both
online and at live events. Despite facing challenges such as ensuring player welfare and
maintaining competitive integrity, the future of esports looks promising, with continued
investment, expanding viewership, and greater mainstream acceptance positioning it as a
significant component of the global entertainment landscape.
1.2 TIMELINED HISTORY OF ESPORTS
1940s-1960s: Foundations of Computer Gaming

 1940: British mathematician Alan Turing developed "Turochamp," an early chess-like


computer game.
 1962: "Spacewar!" was created, one of the first multiplayer computer games, laying the
groundwork for competitive gaming.

1970s-1980s: Emergence of Competitive Gaming

 1972: Atari released "Pong," leading to the proliferation of arcade games and the growth of
the video game industry.
 1980: The arcade gaming industry peaked with classics like "Pac-Man" and "Donkey Kong,"
fostering competitive high-score contests.
 1983: The Atari National Space Invaders Championship attracted over 10,000 participants,
marking one of the earliest esports events.

1990s: Professionalization of Esports

 1990: The Nintendo World Championships were held across North America, highlighting
large-scale video game competitions.
 1997: The Cyberathlete Professional League (CPL) was established, setting standards for
professional gaming, including rules and player contracts.

2000s: Global Expansion

 2000: The World Cyber Games (WCG) was founded as the first international esports
championship.
 2002: The Electronic Sports World Cup (ESWC) began, further promoting international
competition.
2010s: Mainstream Recognition
 2011: The International Dota 2 Championship's prize pool reached $1 million, setting new
standards for esports rewards.
 2013: The League of Legends World Championship's prize pool surpassed $2 million,
solidifying its status in the esports arena.

2020s: Continued Growth and Major Events


 2020: The COVID-19 pandemic led to the cancellation of many in-person events, but online
tournaments saw significant increases in viewership and participation.
 2022: The Olympic Council of Asia announced that esports would be a demonstration sport
at the 2022 Asian Games, with plans to potentially include it as a medal event in future
games.
 2023: The 15th World Esports Championship was held in Iași, Romania, featuring titles like
Counter-Strike: Global Offensive, Dota 2, Tekken 7, eFootball, PUBG Mobile, and Mobile
Legends: Bang Bang.
 2024: The Esports World Cup took place in Riyadh, Saudi Arabia, from July 3 to August 25,
with prize pools totaling $60 million, aiming to position Saudi Arabia as a global hub for
gaming by 2030.

1.3 Esports ecosystem

The esports ecosystem is a dynamic and multifaceted network that encompasses various
stakeholders, each playing a vital role in the growth and sustainability of the industry. At the
core of this ecosystem are the players, who range from amateurs to professionals, competing
in a diverse array of game titles. These players often belong to professional teams, supported
by coaches, analysts, and support staff who help optimize performance and strategy.
Organizers of esports tournaments and leagues form another critical component, hosting
events that vary from local competitions to international championships. These events are
often broadcasted live, drawing millions of viewers on platforms like Twitch, YouTube, and
various television networks. Streaming platforms serve as crucial channels for content
distribution, enabling fans to watch live games, follow their favorite players, and engage with
the community through chat and social media.
Sponsorship and advertising also play a significant role in the esports ecosystem. Major
brands across various industries invest in esports through sponsorships, endorsing teams,
players, and events. These investments help fund prize pools, team operations, and event
production, making esports financially viable. Additionally, game developers and publishers
are pivotal, continuously updating and balancing games to maintain competitive integrity and
player interest.
The ecosystem is further enriched by ancillary services such as esports journalism, content
creation, merchandise, and educational programs aimed at developing the next generation of
talent. Universities and training academies now offer courses and degrees in esports
management, game design, and other related fields, contributing to professionalizing the
industry. Overall, the esports ecosystem is an interconnected web of players, teams, event
organizers, streaming platforms, sponsors, and developers, all contributing to the vibrant and
rapidly growing world of competitive gaming.

1.4 Key Components of the Esports Ecosystem


Games and Developers
Game developers create competitive games and support the esports scene through tournaments and
infrastructure:
Riot Games (League of Legends, Valorant): Hosts major tournaments like Worlds and regional
leagues.
Valve Corporation (Dota 2, CS:GO): Runs The International and Majors.
Blizzard Entertainment (Overwatch, Hearthstone): Operates the Overwatch League and other events.
Epic Games (Fortnite): Organized the Fortnite World Cup.
Tencent Games (PUBG Mobile, Honor of Kings): Leads in mobile esports.
Activision (Call of Duty): Runs the Call of Duty League.
Nintendo (Super Smash Bros.): Supports grassroots and major events.
Players and Teams
Professional teams resemble traditional sports organizations with support staff and specialized roles.
Top teams include Team Liquid, Fnatic, T1, Cloud9, and Astralis.
Franchised leagues (Overwatch, Valorant) use a city-based model for stability and fan engagement.
Tournaments and Leagues
Prestigious events showcase top-tier competition:
The International, League of Legends World Championship, CS Majors, Fortnite World Cup, EVO.
Broadcasting and Streaming
Platforms like Twitch, YouTube Gaming, and ESPN drive viewership.
Sponsorship and Advertising
Major brands like Intel and Red Bull invest through sponsorships, in-game ads, and influencer
partnerships.
Fans and Community
Fans engage via live events, online platforms, and social media.
Supporting Industries
Includes technology providers, merchandise, and event management firms.
Regulation and Governance
Bodies like ESIC ensure integrity, while player associations advocate for rights.
Education and Careers
Growing academic programs in esports and diverse career paths (coaching, marketing, event
production).
Economic Impact
Revenue stems from sponsorships, media rights, merchandise, and live events, driving global
growth.
1.5 E-sports Bootcamp
E-sports boot camps are training facilities that provide professional e-sports and those willing to
become professionals with an opportunity to train in a much-focused manner. These facilities have
gaming setups such as performance laptops, optimized broadband, and other facilities that aid in
simulation. They also have dedicated rooms where team members can come together to devise
strategies, analyze the game, build the team, among other things. Some of them also have rooms,
food, and fitness as well as mental health programs to ensure the players are fit in both body and
mind. By encouraging vigorous practice and teamwork, e-sports boot camps make it easier for the
teams to go for competitions and help them have a lasting career in e-sports
Essential Roles in an Esports Bootcamp
 Professional Player
Professional players compete at the highest level, training extensively to perfect their skills.
They earn through tournaments, sponsorships, and team salaries, advancing from amateur
leagues.
 Coach/Analyst
Coaches develop strategies and guide players, while analysts provide insights and gameplay
reviews. Both roles require deep game knowledge and strong leadership to enhance team
performance.
 Team Manager
Team managers handle logistics and player welfare, ensuring smooth operations and
allowing players to focus on competition. Strong organizational and communication skills are
essential.
 Content Creator/Streamer
Content creators engage fans by streaming gameplay and building their personal brand on
platforms like Twitch. They generate income through ads, donations, and sponsorships.
 Esports Journalist/Broadcaster
Journalists and broadcasters cover news, provide commentary, and bring esports events to a
global audience, helping grow the industry’s visibility.
 Event Organizer
Event organizers plan and execute esports tournaments, managing logistics and marketing to
create successful, well-run competitions.
 Game Developer/Designer
Game developers create and maintain esports titles, ensuring they are balanced, competitive,
and engaging, which is crucial for the esports ecosystem.
 Marketing/PR Specialist
Marketing and PR specialists promote teams and events, managing public relations and
social media to grow visibility, attract sponsorships, and engage fans.
 Sponsorship/Partnership Manager
These managers secure and maintain sponsorships, generating revenue to support teams and
events, requiring strong negotiation skills and market knowledge.
 Esports Consultant
Consultants offer strategic advice to organizations, helping them navigate the esports
industry and capitalize on growth opportunities.
 Health and Wellness Professional
Health professionals support players’ physical and mental well-being through fitness,
nutrition, and psychological care, ensuring peak performance.
 Technical Support/Production
Technical support ensures smooth event broadcasting and live streaming, managing
production for global esports events.
 Education and Training
Educators prepare the next generation of esports professionals by offering training programs
and courses in gaming, management, and related fields.

1.6 TRAINING FACILITY

The rise of esports has brought about a new era in competitive gaming, and the creation of
dedicated training facilities has become an integral part of this rapidly growing industry. A well-
designed training facility provides professional players with the necessary resources, support, and
environment to reach their full potential and perform at the highest level.

From state-of-the-art technology and equipment, to expert coaching and training, a training facility
offers players everything they need to hone their skills and excel in the world of esports. High-
speed internet connectivity, high-performance gaming gear, and specialized training software and
tools allow players to train and practice at their best, while dedicated game rooms provide a quiet
and controlled environment for focused practice. Coach and training rooms provide players with
the opportunity to receive feedback and guidance from experienced coaches and trainers, and
physical training facilities and mental health support services ensure that players are in top
physical and mental shape to perform at their highest level.
Technology is a critical component of the design of a training facility, and the integration of the
latest tools and equipment is essential for player performance and experience. Whether it is the use
of virtual reality simulations to hone game mechanics, or specialized software and training tools to
track and analyze player performance, technology plays a vital role in the player development
process.

Beyond its training capabilities, a training facility can also serve as a hub for fan engagement,
offering opportunities for autograph signings, meet and greets, and Q&A sessions with players.
This creates a unique and dynamic environment where players, fans, and industry professionals
can connect, collaborate, and create new opportunities within the esports ecosystem.

In addition to its focus on player development and growth, a training facility can also serve as a
source of innovation for the industry. Through the integration of cutting-edge technology and
design, a training facility can push the boundaries of what is possible in the world of esports,
driving continued growth and success for the industry as a whole.

In conclusion, the training facility in esports is a vital aspect of the industry, providing players with
the resources, support, and environment they need to reach their full potential and excel in the
world of competitive gaming. With its focus on player development, technology, fan engagement,
and innovation, the training facility serves as a cornerstone of the esports ecosystem, driving the
continued success and growth of the industry.

1.6.1 SCOPE OF TRAINING FACILITY

The scope of a training facility in esports is wide-ranging and encompasses a variety of


different aspects, from the design and technology used to the services offered and the
environment provided for players. The following are key components of the scope of a
training facility in esports:

Design: A training facility in esports must be carefully designed to provide players with an
optimal environment for training and practice. From the layout and flow of the space to the
lighting, acoustics, and materials used, the design of a training facility plays a critical role in
player performance and experience.

Technology: Technology is a central component of the training facility, providing players


with the tools and equipment they need to hone their skills and excel in the world of esports.
This includes high-speed internet connectivity, high-performance gaming gear, specialized
training software and tools, and virtual reality simulations.
Services: A training facility should offer a range of services designed to support player
development and performance, including expert coaching and training, mental health
support, and physical training facilities. Dedicated coach and training rooms provide players
with the opportunity to receive feedback and guidance from experienced coaches and
trainers.

Environment: The environment provided by a training facility should be quiet, controlled,


and conducive to focused practice. Dedicated game rooms, lounges, and other common areas
provide players with the space and resources they need to relax and recharge between
training sessions.

Fan Engagement: A training facility can also serve as a hub for fan engagement,

offering opportunities for autograph signings, meet and greets, and Q&A sessions with
players. This creates a unique and dynamic environment where players, fans, and industry
professionals can connect, collaborate, and create new opportunities within the esports
ecosystem.

Innovation: The training facility can also serve as a source of innovation for the esports
industry, pushing the boundaries of what is possible through the integration of cutting-edge
technology and design. These drives continued growth and success for the industry as a
whole.

In conclusion, the scope of a training facility in esports is broad and encompasses a wide
range of components, from design and technology to services, environment, fan engagement,
and innovation. The training facility serves as a vital aspect of the esports ecosystem,
providing players with the resources, support, and environment they need to reach their full
potential and excel in the world of competitive gaming.

1.7 Facilities and Infrastructure in an Esports Facility


An esports facility is a specialized environment designed to support the unique needs of
competitive gaming. Unlike traditional sports venues, these facilities prioritize technological
advancements, ergonomic considerations, and versatile layouts to cater to players, teams, and
audiences. Below is an exploration of the essential facilities and infrastructure that define a
modern esports center.
1.7.1 Training Rooms
Training rooms form the core of any esports facility, as they are where players hone their
skills and strategize for competitions. These rooms must be equipped with:
 Ergonomic Gaming Setups in Training Rooms
Esports players often spend 6–10 hours daily in training, making ergonomics a critical factor
in maintaining comfort, focus, and long-term health. The integration of thoughtfully designed
furniture and accessories into training rooms ensures players can perform at their peak while
minimizing the risk of fatigue and injury.
Adjustable Desks and Chairs
Desks:
 Height Adjustability: Desks with adjustable heights accommodate players of various
statures, ensuring their arms rest naturally at 90-degree angles while using keyboards and
mice. Standing desk options can provide flexibility, allowing players to alternate between
sitting and standing positions, which promotes better posture and circulation.
 Surface Design: Smooth, spacious desktops with cable management systems prevent clutter
and enable unhindered hand movement, crucial for precise gameplay.
Chairs:
 Lumbar Support: Gaming chairs are equipped with adjustable lumbar pillows or built-in
support to maintain the natural curve of the spine, reducing back strain during extended
sessions.
 Adjustable Features: Armrests that move in multiple directions (height, angle, and width),
tilt mechanisms, and seat height adjustments allow players to customize their seating
positions for maximum comfort.
 Reclining Capabilities: Some chairs recline up to 180 degrees, enabling players to take
breaks or relax without leaving the training area.

Anti-Fatigue Mats
Anti-fatigue mats are a lesser-known but invaluable addition to esports training rooms. They
provide cushioning underfoot for standing players or beneath footrests for seated players,
delivering several benefits:
 Improved Circulation: The mats encourage subtle muscle movements in the legs, which
stimulate blood flow and reduce fatigue during long gaming sessions.
 Pressure Reduction: They distribute weight evenly across the feet, alleviating pressure on
joints and preventing soreness.
 Enhanced Comfort: Textured surfaces provide grip and tactile stimulation, making them
particularly useful for players who practice standing stretches while taking breaks.

Benefits of Ergonomic Gaming Setups


 Reduced Risk of Injury: Proper seating and desk arrangements prevent conditions like
carpal tunnel syndrome, neck strain, and back pain.
 Enhanced Performance: Comfortable players can maintain focus and execute precise
movements, which is critical in competitive gaming.
 Longevity in Esports: Ergonomics promotes overall well-being, ensuring players can
sustain their careers without physical detriment.

 High-Performance PCs: Systems equipped with the latest processors, GPUs, and high-
refresh-rate monitors (e.g., 240Hz or higher) ensure optimal performance for gaming.

Screens and Displays


Screens are high-tech counterparts to whiteboards, offering dynamic visualizations, interactivity,
and playback capabilities.
Key Features and Dimensions:
 Size Options:
Medium Displays: 50-65 inches (suitable for small teams or secondary screens).
Large Displays: 75-98 inches (for full-team sessions or large rooms).
 Mounting Options: Wall-mounted for fixed installations or on mobile stands for flexibility.

Optimizing Placement and Accessibility


1. Whiteboards:
o Install whiteboards at eye level for standing or seated participants.
o Position near training setups for easy reference during discussions.
o Use adequate lighting to minimize glare and ensure visibility.
2. Screens:
o Large screens should be positioned at the front of the room, ensuring clear sightlines
for all team members.
o Adjustable tilt and height for optimal viewing angles.
o Pair screens with dedicated sound systems to ensure audio clarity during footage
playback.
.

1.8 Competition Arenas


Esports competition arenas serve as the heart of gaming events, blending technology, design,
and functionality to create an immersive experience for players and spectators. To ensure
success, these spaces must prioritize comfort, engagement, and versatility.
1.8.1 Player experience and gaming stations
Stage Layout for Mobile Gaming Players

Mobile gaming players typically require compact setups but still demand ergonomic
considerations and efficient layouts.
 Layout and Space Requirements:
o Players are often seated at a shared table or individual pods with sufficient personal
space to avoid elbow overlap.
o Recommended Dimensions:
 Each player’s area: 1.2m (width) x 0.6m (depth).
 Table height: 0.7m–0.75m (standard desk height).
 Clearance behind players for movement: 1.5m.
o Seating: Adjustable ergonomic chairs designed to maintain proper posture during
long matches.
 Technical Considerations:
o Stable power outlets and USB-C or Lightning charging ports for mobile devices.
o Anti-glare screen shields and proper lighting to avoid screen reflections.
o Tables with cable management systems to prevent clutter.
 Stage Design:
o Tiered or leveled seating ensures equal sightlines for all players, with large screens
for spectators to follow gameplay.
o Soundproof booths are optional but can enhance focus in high-stakes tournaments.

2. Stage Layout for PC Gaming Players


PC gaming requires larger setups to accommodate gaming rigs, monitors, and peripherals.
 Layout and Space Requirements:
o Each player’s station includes space for a gaming monitor, tower, keyboard, mouse,
and other peripherals.
o Recommended Dimensions:
 Player area: 1.5m (width) x 0.8m (depth).
 Clearance between rows (for team layouts): 1.8m–2m to allow for movement
and wiring.
o Monitor placement: Positioned at eye level, approximately 0.5m from the player's
eyes to reduce strain.
o Adjustable, ergonomic chairs with lumbar support for prolonged gaming sessions.
 Technical Considerations:
o High-performance PCs with minimal latency and consistent power supply.
o Dual-monitor setups for professional players, if required.
o Noise-canceling headsets for team communication.
 Stage Design:
o Raised platforms for players, with each row slightly elevated for clear audience
views.
o Large LED panels or curved screens behind the players to display game action and
stats.
o Modular layouts to adapt to different team sizes (e.g., 1v1, 5v5, or free-for-all).

3. Stage Layout for Console Gaming Players


Console gaming setups are less complex but require consideration for controllers, displays,
and couch-like seating for some genres.
 Layout and Space Requirements:
o Players typically sit side-by-side or in small clusters depending on the game type
(e.g., fighting games or team-based).
o Recommended Dimensions:
 Player area: 1.3m (width) x 0.7m (depth).
 Clearance behind players: 1.5m–2m for ease of movement and cable
management.
o Console and monitor positioning should allow for quick access to controls.
o Comfortable seating options such as gaming chairs or cushioned benches for casual or
party-style events.
 Technical Considerations:
o Large, high-refresh-rate TVs or monitors with minimal input lag.
o Sturdy surfaces to hold consoles securely.
o Adequate ventilation for console cooling.
 Stage Design:
o Intimate setups for 1v1 or small-group matches, with larger spaces for spectator
seating in team-based competitions.
o Use customizable LED lighting around the console area to enhance ambiance.

Shared Design Considerations for All Platforms


 Soundproofing:
o Incorporate acoustic panels or soundproof booths to minimize external distractions
and enhance gameplay immersion.
 Lighting:
o Use adjustable, glare-free lighting systems to reduce screen reflections and eye strain.
 Stage Dimensions:
o Minimum width for a 10-player stage: 10m–12m.
o Depth: 4m–6m for player setups and walking areas.
o Backstage area: 2m–3m clearance for technical staff and equipment storage.
 Audience Visibility:
o Ensure tiered seating or elevated platforms for unobstructed views of players and in-
game action.
1.8.2 Unobstructed Views and Arena Layout
To ensure that every spectator, whether seated in the front row or the farthest corner, has a
clear and comfortable view of the action, the arena layout must be carefully planned.
 Tiered Seating:
o Design: A tiered seating arrangement helps elevate spectators to ensure that another
person blocks no one. Tiered or stadium-style seating is ideal for large events,
providing better sightlines and reducing congestion.
o Dimensions: The average rise between tiers should be around 30-40cm, and the
horizontal distance between rows should be around 90-100cm for ample legroom. For
more extensive events, a higher rise (up to 50cm) is used for further distance.
o Seating Capacity: Depending on the size of the arena, seats should be arranged in a
way that maintains clear sightlines. For a stadium with a 10,000-seat capacity, the
seating should fan out at a 15–20-degree angle from the stage.

 Screens and Displays:


o Large LED or OLED screens are essential for providing a real-time view of the game.
These screens must have high refresh rates (120 Hz, 144 Hz) to ensure that the
display matches the game’s smooth frame rates and does not introduce visual lag,
which is especially critical for fast-paced games.
o Dimensions of Screens:
 Primary Display Screen: A primary screen above the players should be large
enough to cover the center of the audience’s field of vision. For optimal
viewing, the screen should be at least 20-30 feet wide for a large-scale event.
 Secondary Screens: Smaller screens positioned around the arena or in each
seating block can allow spectators to catch the action from different angles.
Typically, these secondary screens should range from 6-12 feet in width.

1.8.3 Adaptability for Different Events: Modular Seating and Flexible Layouts
Esports arenas must be adaptable to cater to a variety of event types, including casual gaming
nights, professional tournaments, and community or training events. The layout should
provide flexibility to accommodate these changing needs.
 Modular Seating and Movable Furniture:
o Modular Seating: Movable seating allows the arena to quickly transform for events of
different scales. For smaller events, the seating can be condensed, and for larger
events, it can be expanded to accommodate a bigger crowd. This flexibility ensures
that the arena can maximize capacity while maintaining comfort and engagement.
o Dimensions: Modular seating modules typically range from 50-60cm in width per
seat. For casual events or VIP sections, larger, more comfortable seats with widths of
80-100cm can be used.
 Flexible Lighting Systems:
o Different lighting setups are required to create the right atmosphere for various
events. From the intensity of stage lighting during competitive matches to softer
ambient lighting during casual gatherings or training sessions, the lighting system
should be adjustable and customizable.
o Lighting Zones: Lighting systems can be divided into various zones to create targeted
illumination for specific areas of the arena (e.g., stage lighting, audience seating, VIP
areas, etc.).

1.8.4 Stage Viewing and Screen Viewing: Optimizing the Experience


Both the stage and the screens must be positioned to optimize viewing angles and minimize
distractions for spectators.
 Stage Viewing:
o The stage should be elevated, typically 1-2 meters above the audience to ensure
visibility. For larger arenas, players should be positioned in a raised area, with clear
sightlines for every spectator.
o Stage Layout: The stage layout should allow for multiple camera angles to capture
different aspects of gameplay. Additionally, the players’ booths or pods should be
positioned in such a way that they don’t obstruct the audience’s view of the screens or
the gameplay.
o Dimensions: A general stage area might be around 8m x 5m, depending on the
number of players and their configurations. This allows sufficient space for players
and broadcasters, while still providing room for the audience to clearly view the
action.
 Screen Viewing:
o Large display screens positioned above and around the stage allow the audience to
follow the action with ease. These screens should be angled slightly downward
toward the audience to avoid distortion and ensure clarity from every seating angle.
o Screen Placement: For optimal viewing, the main screen should be directly behind the
players or slightly above, while secondary screens are placed throughout the venue at
various elevations and positions.
 Player Pods or Booths:
o For sound isolation, individual player pods or booths can be used. These should be
soundproofed to reduce external noise from the audience and prevent distractions.
Typically, each pod is around 1.5m x 1.5m, with a height of 2.5m.

1.8.5 Streaming Infrastructure: Broadcasting Booths and Technical Spaces


Dedicated spaces for broadcasters, analysts, and commentators are necessary to maintain
high-quality production and commentary throughout the event. These spaces should be
strategically positioned to offer optimal sightlines to the action while providing
soundproofing to minimize distractions.
 Broadcasting Booths:
o Design and Location: Broadcasting booths should be elevated and ideally positioned
directly behind the player stage, allowing commentators to view the game without
obstruction. These booths should be equipped with professional audio equipment and
video monitors, offering a clear view of the stage as well as secondary screens for
real-time data and live stream monitoring.
o Dimensions: Each broadcasting booth should be large enough to accommodate 2-3
commentators, with space for microphones, computers, and monitors. The standard
size for a broadcast booth is typically around 3m x 3m. This allows for optimal space
for equipment and seating while maintaining soundproofing to avoid interference
with the main arena.
 Soundproofing and Acoustics:
o Proper soundproofing is crucial to ensure that the broadcast booth remains unaffected
by arena noise, such as crowd sounds, game audio, and stage activities. The walls
should be lined with soundproofing materials like acoustic foam or dense panels. The
room should also have acoustic treatment to maintain clear, undistorted commentary
audio.
 Streaming Systems and Equipment:
o High-quality streaming systems need to be set up for seamless broadcasting across
platforms like Twitch, YouTube, or any other dedicated streaming services. This
includes high-definition cameras, mixers, broadcasting software, and live editing
capabilities.
o Streaming Space: This space, typically behind the scenes, houses the technical
equipment necessary for real-time content transmission. It also needs to be positioned
close to the arena to quickly handle any issues with feed delays or stream
interruptions. The area should be easily accessible to technical support teams and be
spacious enough for large equipment racks, monitor setups, and production staff.
o High-Speed Network: A dedicated, robust broadband connection with redundancy is
required. The broadcast equipment will often require a direct line to the internet with
a dedicated, high-bandwidth network, reducing any risk of lag or disruption.

1.8.6 Multi-Angle Coverage: Camera Setup and Viewing Areas


To engage both live audiences and online viewers, multiple camera angles are crucial for
dynamic coverage. This includes wide-angle shots, close-ups of players, and capturing
audience reactions.
 Camera Setup:
o Dynamic Camera Placement: Cameras should be placed in various strategic locations
throughout the arena. This includes overhead cameras to capture wide-angle shots of
the event and the entire arena, along with side cameras for player close-ups and more
intimate shots. Audience cameras can be used to show the excitement and reactions
from the crowd.
o Camera Heights and Angles: A variety of camera heights (overhead, side views,
close-ups) helps create an immersive live-streaming experience. A camera mounted
above the stage can capture the entirety of the game, while handheld or movable
cameras can zoom in on specific player actions. At least 4-6 camera angles should be
deployed for optimal viewing.
 Video Control Room:
o Control Room Requirements: The control room should be equipped with video
mixers, signal routers, and the necessary equipment for live feed switching between
different camera angles. This space should also be soundproofed to avoid any
interruptions from the rest of the arena.
o Dimensions: Typically, the control room should be large enough to fit the production
team and all technical equipment. A room of 5m x 7m can accommodate multiple
operators, with space for large monitors, servers, and control panels.

1.8.7 Backstage Requirements: Technical and Support Spaces


Backstage areas are critical for ensuring that everything runs smoothly behind the scenes.
These areas include spaces for technical staff, production teams, and players.
 Technical Support Area:
o Design and Space Allocation: This area should be adjacent to the main stage but
secluded enough to prevent any noise disturbances. The space should have large
desks, monitor setups, and equipment racks for technical teams to handle
troubleshooting during events. The room should have easy access to the stage and be
large enough to accommodate a team of 4-6 technicians.
o Dimensions: A typical technical support area may occupy 4m x 6m, ensuring
sufficient space for all necessary technical and communication equipment.
 Player Prep and Resting Areas:
o Design and Size: Players need spaces to relax, prepare, and focus before matches.
These areas are equipped with high-performance gaming stations for practice and
warm-ups, ergonomic seating, and amenities to reduce stress. The size of each area
should allow for several gaming stations, around 3m x 3m per station.
o Quiet Spaces: For focus and relaxation, designated quiet areas with soft seating,
lighting, and refreshments are essential. These areas should be separated from the
main event and not interfere with the competition.

1.9 lighting and Acoustics: Creating a Functional and Immersive Environment


Lighting and acoustics play a vital role in shaping the user experience in an esports arena,
impacting both player performance and audience engagement. Thoughtful spatial planning
ensures lighting enhances visibility while minimizing glare, and acoustic treatments promote
clear communication and immersion.

1.9.1 Customizable Lighting: Enhancing Visibility and Ambiance


Adjustable lighting systems in an esports arena must cater to the diverse needs of players,
audiences, and production teams while aligning with the branding or thematic requirements
of different events.
Player Zones
 Lighting for Players:
o Task lighting at gaming stations should focus on clarity without causing screen glare
or eye strain. LED lights with adjustable color temperatures (3500K–5000K) are ideal
for creating comfortable, flicker-free lighting.
o Dimensions and Placement: Each gaming station should have localized, dimmable
lighting that focuses directly on the player’s desk area, typically covering 2m x 1.5m
per station.
o Backlighting or ambient lighting can help reduce the contrast between the brightly lit
screens and darker surroundings, reducing visual fatigue for players during extended
sessions.

1.9.2 Audience Zones


 Theatrical Lighting for Spectators:
o The audience seating area should use dynamic lighting, such as LED stage lights or
RGB fixtures, which can change colors and patterns based on game progress or event
branding.
o Placement and Control: Overhead lighting systems should illuminate key areas
without obstructing sightlines. Beam angles of 30–60 degrees work best for
highlighting specific zones while avoiding light spillage onto screens or players.

1.9.3 Stage and Event Branding


 Stage Lighting:
o The main stage lighting system should include spotlights, floodlights, and ambient
LED strips to highlight players and equipment.
o Stage Dimensions: For a typical stage (15m x 8m), lighting should be positioned in
trusses above and around the stage at a height of 6m–8m to distribute light evenly
without overwhelming players.
o Moving lights and customizable colors can be used for dramatic effects during player
introductions or match victories.
 Branding and Effects:
o Projection mapping or LED walls integrated into the stage design can create thematic
visuals and branding during matches, aligning lighting with the game or tournament
logo.

1.10 Acoustic Enhancements: Minimizing Distractions and Enhancing Clarity


Acoustic treatments in an esports arena must serve dual purposes: ensuring players can focus
without distractions and providing clear, immersive audio for spectators.
Player Zones
1.10.1Soundproofing for Gaming Stations:
o Gaming stations should have individual acoustic treatments, such as partition walls
with acoustic panels (NRC 0.7 or higher) to block crowd noise. These panels should
cover at least 1.5m height around the player's seating area.
o Carpeting and ceiling tiles with sound-absorbing materials can reduce ambient noise
and echoes within the gaming area.
 Dimensions: Each soundproofed player pod or booth should occupy a space of 2m x 1.5m,
with a minimum of 0.5m between pods for airflow and additional sound isolation.
Audience Zones

1.10.2Immersive Sound Systems:


o Surround sound systems with strategically placed speakers provide clear commentary
and immersive in-game sounds for the audience. Speaker placement should follow a
5.1 or 7.1 surround configuration for smaller arenas and larger distributed systems for
stadium-style venues.
o Acoustic panels along sidewalls and ceilings in the audience seating area minimize
echoes and create a more controlled sound environment.
1.10.2.1 Placement and Installation of Acoustic Treatments
1. Reflection Points:
Key reflection points are areas where sound bounces directly back to the listener, causing
unwanted echoes. Identifying and treating these areas is crucial:
o Front Wall: Use 2-inch wedge acoustic foam panels to manage direct reflections.
o Back Wall: Install diffusers or foam, depending on the room's space and purpose.
Uneven surfaces are ideal for scattering sound waves.
o Side Walls: Use foam panels and the "mirror trick" (placing a mirror on the wall and
treating areas visible from the main seating position).
o Ceiling: Treat with foam to control reflections from speakers or voice.
o Corners: Place bass traps to absorb low-frequency sound buildups.

Reverberation Time (T60)


Reverberation time (T60) is the time it takes for sound to decay by 60 dB in a room. Controlling
T60 is critical for clear sound.
Ideal T60 for Clarity:
o For esports facilities, T60 should be less than 0.5 seconds to ensure clear
communication and precise in-game audio.

Streaming Setup for Gaming Rooms


Streaming setups in esports facilities must balance acoustic treatment with visual aesthetics:
1. Front Wall and Ceiling:
o Treat with foam panels to reduce direct reflections from speakers or voice.
2. Back Wall:
o Use a green screen for visuals while applying foam or diffusers to manage sound
reflections.
3. Side Walls:
o Install foam panels strategically to absorb sound at key reflection points.
4. Corners:
o Use bass traps to control low-frequency sounds.

Soundproofing Techniques
Soundproofing focuses on isolating the room from external noise and preventing internal sounds
from escaping:
1. Adding Mass:
o Add layers of drywall, mass-loaded vinyl (MLV), or other dense materials to walls,
floors, and ceilings.
2. Sealing Gaps:
o Use weatherproofing strips or acoustic sealants to seal gaps around doors, windows,
and vents.
3. Floating Floors:
o Install a floating floor system with soundproofing materials to reduce vibrations and
noise transfer.
4. Double-Glazed Windows:
o Replace single-pane windows with double-glazed versions to block external noise.

Stage Area
 Stage Acoustics:
o The stage should have directional microphones for players to ensure voice clarity
during communication, paired with noise-canceling capabilities to block audience
noise.
o Ceiling Height and Materials: A minimum ceiling height of 8m with acoustic baffles
ensures that sound does not reverberate excessively in larger arenas.

1.10.3Backstage and Commentary Areas


 Broadcast Booth Soundproofing:
o Commentary and broadcasting booths require robust soundproofing with materials
like dense foam, double-glazed windows, and sealed doors to isolate them from arena
noise. These spaces typically need an NRC rating of 0.8 or higher.
2 Dimensions:
Area Lighting Acoustic Features Dimensions
Features
Player Task lighting, Acoustic panels, 2m x 1.5m
Pods backlighting noise barriers per station
Audience Dynamic Surround sound 5m x 5m per
Seating lighting, RGB systems, wall seating
effects panels module
Stage Spotlights, Directional 15m x 8m,
floodlights, microphones, 6m height
projection sound baffles
effects
Broadcast Adjustable Soundproofing, 3m x 3m per
Booth ambient sealed doors, booth
lighting acoustic treatment
Control Functional Echo reduction 5m x 7m
Room lighting for materials, noise
task clarity isolation

2.1 Break Spaces: Enhancing the Off-Stage Experience


Break areas provide spectators with engaging activities and a chance to recharge between
matches, ensuring a more immersive and enjoyable experience.
1. Lounge Areas
 Design Concept: Comfortable seating with charging stations, Wi-Fi access, and ambient
lighting creates a relaxing atmosphere.
 Dimensions: Allocate 1.5m² per person in lounge areas to ensure comfort without
overcrowding.
 Features: Incorporate couches, bean bags, and tables, along with retro arcade games or
smaller gaming setups for casual play.
Merchandise Shops
 Layout: Merchandise zones should have wide aisles (minimum 1.5m) for easy browsing and
mobility.
 Dimensions:
o Small arenas: 10m²–20m².
o Larger arenas: 50m² or more, with multiple counters to handle crowd flow.
 Features: Include digital displays to showcase products and cashless payment systems for
convenience.
2. Food and Beverage Zones
 Seating and Walkways: Design ample seating in food courts, with each table area occupying
1.5m x 1.5m. Walkways should be at least 2m wide to prevent bottlenecks.
 Carnival-Style Stalls: Small stalls (minimum 2m x 2.5m each) offer a variety of food options
while maintaining the event's festive atmosphere.

3. Audience Interaction Zones


To keep spectators engaged during breaks, interactive zones can offer unique experiences:
Photo and Experience Booths
 Interactive Spaces: Install photo booths with game-themed backdrops or AR/VR experiences
tied to the esports event.
 Dimensions: Each booth should occupy 4m x 4m, with queue areas separated by stanchions
to manage traffic.
Community and Meet-and-Greet Zones
 Purpose: Host Q&A sessions, meet-and-greets with players, and fan interaction events in
dedicated areas.
 Dimensions: Allocate 20m²–30m² per zone, depending on the expected crowd size.

4. Viewing Comfort and Technology


Screens and Projection
 Primary Screens: Use multiple LED walls with a minimum diagonal size of 10m–12m,
ensuring visibility for all seating tiers.
 Screen Placement: Position screens at a height of 3m–4m above the stage to accommodate
lower and upper tiers alike.
Temperature Control
 HVAC Systems: Maintain indoor temperatures at 22–24°C (72–75°F) with airflow
management to ensure spectator comfort in large crowds.
5. Spatial Allocation Summary
Space Function Dimensions Features
Tiered Spectator 0.9m x 0.5m High-refresh
Seating seating with per seat; VIP: displays,
clear views 1.2m x 0.9m legroom,
charging ports
Accessible Inclusive 0.9m x 1.2m Ground-level
Zones seating per access or
wheelchair + elevators
companion
seat
Lounges Relaxation 1.5m² per Casual seating,
person gaming
stations, Wi-Fi
Food Courts Dining areas 1.5m x 1.5m Carnival-style
per table; 2m food stalls
walkways
Merchandise Event 10m²–50m² Display
Shops merchandise counters,
sales cashless
payment
systems
Interactive AR/VR and 4m x 4m per Game-themed
Zones fan activities booth setups, queue
management
Community Player and 20m²–30m² Meet-and-
Zones fan greets, Q&A
interaction sessions
2.2 Technological Infrastructure: Spatial Design for Esports Facilities
Designing robust spaces to support technological infrastructure in esports arenas is essential
for smooth operations, uninterrupted gameplay, and reliable event execution. While technical
equipment plays a critical role, the spatial organization and allocation of dedicated areas
significantly enhance functionality and accessibility.

2.2.1 Server Rooms


Purpose
Server rooms are critical for hosting game servers, managing data traffic, and controlling
event operations.
Space Dimensions
 Standard Server Room Size:
o For medium-sized facilities: 15m²–20m²
o For large-scale arenas: 30m²–50m², depending on equipment needs.
Spatial Layout Considerations
 Equipment Racks:
o Allocate 1m x 1m per rack, with 1.2m clearance in front and behind for maintenance.
o Racks should have an adjustable configuration to accommodate future expansions.
 Access and Maintenance Zones:
o Maintain a clear pathway of 1.5m width around all key equipment for easy access and
emergency handling.
 Climate Control and Ventilation:
o Install separate HVAC systems to regulate temperature and humidity, with vent
placement ensuring airflow throughout the room.

2.2.2 Backup Power Systems


Power Backup Room
Backup power systems, including UPS and generators, require dedicated rooms or enclosures
to ensure stable operations.
Space Dimensions
 Room Size:
o For standard arenas: 10m²–15m², accommodating battery banks and control panels.
o For larger arenas with higher energy demands: 20m²–30m².
Design Features
 Accessibility:
o Provide a separate entryway of 1.2m width for bringing in or servicing equipment.
 Ventilation:
o Ensure proper exhaust systems for diesel generators and heat dissipation from UPS
units.
 Fire Safety:
o Use fire-rated walls and ceilings, with a dedicated fire suppression system.

2.2.3 Networking Rooms


Purpose
Networking rooms house routing, switching, and patching equipment to maintain
connectivity across gaming stations, broadcasting areas, and spectator zones.
Space Dimensions
 Room Size:
o Small arenas: 10m²–12m² for basic networking needs.
o Larger arenas: 20m²–25m², depending on the number of network connections and
redundancy requirements.
Spatial Layout Considerations
 Cabinet Placement:
o Allocate 1m² per cabinet, with 1.2m clearance in front and behind.
 Cable Management:
o Incorporate overhead cable trays or raised flooring systems for organized wiring and
easy maintenance.
 Cooling Systems:
o Implement efficient cooling solutions like in-row cooling units to maintain optimal
operating temperatures.

2.2.4 Control Rooms


Purpose
Control rooms serve as the nerve center for managing gameplay, broadcasts, and arena
operations.
Space Dimensions
 Room Size:
o Small-scale operations: 20m²–30m².
o Large arenas with multiple screens and systems: 40m²–50m².
Key Features
 Workstations:
o Allocate 1.2m x 0.8m per workstation, ensuring space for monitors, consoles, and
peripheral devices.
 Viewing Panels:
o Install large windows or displays to provide operators a clear view of the arena.
 Seating and Accessibility:
o Ensure ergonomic seating and at least 1.5m clearance between rows for mobility.

2.2.5 Spaces for Maintenance and Storage


Maintenance Areas
Dedicated spaces for repairing and servicing equipment ensure minimal disruptions during
events.
 Room Size:
o Small arenas: 10m²–12m².
o Large facilities: 15m²–20m² for more complex equipment setups.
 Features:
o Workbenches, tool storage, and power outlets for maintenance tasks.
Storage Areas
Storage for backup peripherals, cables, and other essential items is necessary for seamless
operations.
 Room Size:
o Small arenas: 8m²–10m².
o Large arenas: 15m²–20m².
 Design:
o Shelving units with adjustable heights and organized labeling for easy retrieval.

2.3 Supportive Spaces in Esports Arenas


Supportive facilities are vital for enriching the overall experience for players, spectators, and
staff, ensuring comfort, convenience, and efficiency. The design of these spaces focuses on
functionality, accessibility, and enhancing engagement.

2.3.1 Food Courts and Cafeterias


Purpose
To provide nutritious meals, quick snacks, and refreshments tailored to the needs of players,
staff, and audiences.
Space Dimensions
 Standard Size:
o For small arenas: 50m²–80m².
o For large arenas: 100m²–200m², accommodating multiple counters and seating zones.
Design Features
 Player-Centric Dining Areas:
o Dedicated sections for players with 10m²–15m² per team table, ensuring privacy and
nutrition-focused menus.
 Audience Dining:
o Tiered seating for spectators, with 1.5m²–2m² per seat, allowing clear views of live-
action on nearby screens.
 Counters and Kitchens:
o Efficient counter layouts with prep areas sized at 15m²–30m², and additional storage
for ingredients and utensils.

2.3.2 Locker Rooms


Purpose
To provide secure storage and preparation areas for players and staff before and after
matches.
Space Dimensions
 Small Arenas:
o 20m²–30m², with individual lockers for 10–20 players.
 Large Arenas:
o 50m²–80m², accommodating up to 50 players or staff.
Design Features
 Locker Layout:
o Allocate 0.5m² per locker, with additional space for team-specific gear and branding.
 Seating and Changing Areas:
o Include benches with 1m clearance, and private changing cubicles for privacy.
 Amenities:
o Mirrors, showers, and charging stations integrated into the space for convenience.

2.3.3 Merchandise Shops


Purpose
To sell branded apparel, peripherals, and memorabilia, providing a revenue stream and
enhancing the fan experience.
Space Dimensions
 Standard Size:
o Small arenas: 20m²–30m².
o Large arenas: 50m²–100m², allowing for multiple sections and display setups.
Design Features
 Display Areas:
o Shelving and racks spaced 1.2m–1.5m apart for easy navigation.
o Highlight zones for featured items, such as gaming peripherals or limited-edition
merchandise, with dimensions of 3m²–5m² per feature display.
 Checkout Zones:
o Allocate 5m²–8m² for cashier counters, ensuring smooth customer flow.
 Interactive Spaces:
o Include 10m²–15m² for demo booths, allowing customers to test peripherals or
interact with brand content.

2.4 Integration of Supportive Spaces


2.4.1 Location and Accessibility
 Place food courts near audience seating areas for easy access during breaks.
 Position locker rooms adjacent to player lounges or backstage areas for seamless team
movement.
 Merchandise shops should be located at the entrance or exit of the arena for maximum
visibility.
Wayfinding and Flow
 Incorporate clear signage and intuitive layouts to guide players and spectators to supportive
facilities.
 Design spaces to handle peak crowd volumes, with wide corridors of 2m–3m and separate
entry/exit points for better flow.

2.5 Administrative and Media Areas


Back-of-house operations are integral to the seamless management and success of an esports
facility. These spaces provide environments for administrative tasks, team coordination, and
media production.

2.5.1 Offices for Coaches and Staff


Purpose
To provide private and well-equipped spaces for strategizing, analyzing gameplay, and
managing team logistics.
Space Dimensions
 Small Arenas:
o 10m²–15m² per office, accommodating up to 2–3 people.
 Large Arenas:
o 20m²–30m² per office, with dedicated areas for team discussions or reviewing game
footage.
Design Features
 Workstations:
o Include desks with ergonomic chairs, monitors for game analysis, and ample outlets
for electronic devices.
 Meeting Areas:
o Space for small team huddles or one-on-one discussions, allocating 3m²–5m² within
each office.
 Storage:
o Lockable cabinets or shelves for storing confidential documents, gear, and equipment.

2.5.2 Media Production Areas


Purpose
To support live broadcasting, content creation, and social media management during events.
Space Dimensions
 Dedicated Production Room:
o 20m²–40m², depending on the size of the arena and the scale of events.
 Editing Suites:
o 15m²–25m² per suite, equipped for post-production work.
Design Features
 Broadcast Stations:
o Tables for broadcasting equipment, with dual monitors, microphones, and lighting
rigs.
o Spaced at 2m per workstation, ensuring comfort for operators.
 Soundproofing:
o Acoustic panels and insulated walls to maintain clear audio quality during recordings.
 Camera Storage:
o 5m²–8m² secure areas for storing cameras, tripods, and other media equipment.

2.5.3 Press and Interview Rooms


Purpose
To facilitate post-match interviews, press briefings, and other media interactions.
Space Dimensions
 Small Arenas:
o 15m²–25m², sufficient for a few reporters and interview setups.
 Large Arenas:
o 30m²–50m², with space for cameras, lighting equipment, and a podium.
Design Features
 Seating Arrangements:
o Tiered seating or flexible chairs for journalists, allocating 1.5m² per person.
 Backdrop Design:
o Branded backdrops for interviews, covering an area of 3m²–5m².
 Lighting:
o Adjustable lighting to highlight speakers and eliminate shadows.

2.5.4 Integration and Accessibility


Placement
 Offices: Near team locker rooms or player lounges for efficient communication.
 Media Production Areas: Close to the broadcasting booth and server rooms for optimal
connectivity.
 Press Rooms: Adjacent to the main arena for quick access after matches.
Wayfinding and Flow
 Use clear signage and allocate 1.5m–2m wide corridors for smooth movement between
administrative and media areas.

2.6 Facilities and Infrastructure in an Esports Bootcamp


Spaces in an Esports Bootcamp with Accommodation
Esports bootcamps,are purpose-built environments designed to enhance player performance, foster
team cohesion, and provide a balanced lifestyle. These bootcamps integrate functional spaces for
training, relaxation, and living, ensuring players have everything they need under one roof.

2.6.1 Training and Gaming Areas


Gaming Stations
Gaming stations are the heart of the bootcamp, providing players with a high-performance setup to
refine their skills.
 PC Gaming Zone: Equipped with powerful PCs, high-refresh-rate monitors, and peripherals
tailored for professional use. Each station is ergonomically designed with adjustable chairs
and desks to ensure player comfort during long sessions. Stations are spaced to minimize
distractions and provide privacy while maintaining team connectivity.
 Console Gaming Zone: This area is designed with shared seating arrangements and tailored
setups for console-based gaming. Comfortable couches or chairs ensure players can practice
for extended periods without physical discomfort.
 Mobile Gaming Zone: Dedicated zones for mobile gamers include padded seating or
ergonomic desks with secure mounts for devices, allowing players to focus entirely on their
games without discomfort.
Team Strategy Room
The strategy room is a collaborative space where teams can review matches, analyze opponents, and
develop gameplay strategies.
 Features: Equipped with large screens for video reviews, whiteboards or digital boards for
planning, and comfortable seating to accommodate the entire team and coaching staff.
 Atmosphere: A quiet and focused environment that promotes productive discussions and
strategizing.
Broadcast and Streaming Room
This space supports the creation of content, such as live streams or promotional videos, which are
vital for engaging fans and sponsors.
 Design: Soundproofed walls ensure professional audio quality, while customizable lighting
enhances the visuals for live broadcasts. Multi-camera setups capture various angles, and
advanced streaming software enables seamless live content production.

2.6.2 Player Accommodation


Private Player Rooms
Players need private spaces to rest and recharge after intense practice sessions.
 Design: Rooms feature comfortable beds, personal storage spaces, and work desks to offer a
blend of relaxation and functionality. The interiors are minimalist yet cozy, reducing
distractions and promoting focus on their performance.
 Privacy: Each room is designed to provide players with a sense of solitude, ensuring they
can decompress in a quiet environment.
Shared Living Spaces
Shared spaces foster camaraderie among players and encourage team bonding.
 Lounge Area: Features comfortable seating, large TVs, and gaming consoles, creating a
relaxed environment for unwinding.
 Dining Room: Communal tables encourage players to share meals, strengthening team
connections. Equipped with modern dining amenities, the space is as functional as it is
inviting.
Recreational Spaces
Mental and physical wellness are crucial for esports athletes, and recreational spaces are designed to
support both.
 Fitness Room: Equipped with treadmills, resistance machines, free weights, and yoga mats
to help players maintain their physical fitness.
 Relaxation Zone: Includes features like bean bags, VR headsets, and calming lighting to
promote mental well-being and reduce stress.

2.6.3 Support and Auxiliary Spaces


Coach and Analyst Offices
These offices are essential for strategizing and managing player performance.
 Design: Quiet, focused spaces with desks, screens for analyzing gameplay, and meeting
areas for one-on-one or team discussions. These spaces act as operational hubs for team
management.
Kitchen and Pantry
Nutrition is a cornerstone of player health and performance. The kitchen and pantry areas provide
healthy meal options and snacks.
 Features: Fully equipped with modern appliances, meal prep areas, and storage for dietary-
specific items to cater to individual player needs.
Laundry Room
A dedicated space for washing uniforms and personal clothing ensures players have clean and fresh
attire, fostering professionalism and comfort.

Here, I have attached the report submission for your review. I kindly request you to check it
and provide your valuable feedback at your earliest convenience.
Looking forward to hearing from you.
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3 International Case Study

3.1 ARKNEMESIS GAMING

LOCATION: NUNGAMBAKAM, CHENNAI

TYPOLOGY: GAMING HUB

AREA: 6500 SQ. FT

3.1.1 DESIGN APPROACH

It is one of the famous gaming hubs in Chennai, with being the host of many game competitions. it is in
the Isphani centre mall in Nungambakkam. The facility houses many screens connected to extreme
gaming desktops, playstations, Xbox, even 72inch screens and projectors are used for gaming. other
major facilities provided are cafeteria, lounge, pool table rooms, and toilet facilities.it is one of the major
attractions to the people around and below the age of 25. surprisingly people around age 40 are also
members of Arknemesis club.
All the spaces are air conditioned with central air conditioning system. another major aspect of the space
is the false ceiling and lighting. which create a dark and at the same time energetic ambience which helps
in the players to focus more on the games and for others people to concentrate more on the tasks they are
doing. the lighting results in creating a focus on the aspects more than the surrounding spaces.
Open hours are from 12pm to 11pm every day, as the time of most customers. pool table room is only
available for members of the club while all other gaming facilities could be used by any customers on
hourly basis. Other than gaming screen other tv are used displaying game trailers, reviews and other
gaming related advertisements, which are exactly not a disturbance for the people who visits. in case of 2
player tournaments, cafeteria seating is altered to setup a projector screen and number of seating
accordingly. Pc systems network could be used for WLAN multiplayer gaming or online gaming or even
for single player campaign mode.
3.1.2 STRENGTH

Located in a high people traffic zone as between housing, educational and


Employment centralized air conditioning helps in reduced cost for air conditioning. Spatial division
Using platform level differences, ambient lighting, cafeteria with ample amount of seating for
dining and waiting. False ceiling designing merges the activity into the whole spaces.

3.1.3 WEAKNESS

No natural lighting and ventilation spaces allocated close resulting in rare pedestrian traffic
difficulty. Polished flooring in cafeteria, in case of wet floors dangerous. Toilet facility not
ample, path to toilet spaces also come in contact with staff only areas. No facility for large
competitions without compromising cafeteria space.

Fig 3.1 Cafe Fig 3.2 Gaming


Fig 3.3 Arknemesis gaming
3.1.4 PLAN

1) Entry, Exit
2) Reception
3) Staff, network control
4) Gaming area
5) Cafeteria seating
6) Pool table room
7) Serving counter
8) Kitchen
9) Kitchen storage
10) Staff’s locker room
11) Server room
12) Gent’s toilet
13) Ladie’s toilet

3.1.5 INFERENCE
Located in highly dense traffic and business zone inside shopping mall. As it is located inside a shopping
mall, more than vehicular traffic, pedestrian traffic matters one should step down to the basement floor to
reach the gaming hub. No landscaping, Zoning done based on the mindset of customers majorly focusing
them to the gaming area while providing cafeteria close to it but still not disturbing each other. No natural
lighting completely artificial lighting. No natural ventilation provided internal atmosphere is controlled by
AHU to maintain the comfort range. Well provided ambience for the gaming hub provided by false ceiling
design and ambient lighting

3.2 PIXAR ANIMATION STUDIO

LOCATION:

TYPOLOGY:

AREA:

3.2.1 DESIGN APPROACH

Building has one main entry that leads to the atrium, the large atrium that acts as epicenter of the facility
designed so that company’s different workers would interact in the coffee breaks and lunch. All spaces
are evenly distributed around the atrium so it can be easily accessed mainly the gathering spaces such as
cafe, screening theatres, gaming area and conference rooms.
The park of this 20-acre campus site takes the form of a sculptedrolling lawn forested with a number of
native and exotic species.to provide the ideal workplace the park includes a basketball court, an
amphitheatre and volleyball court. A garden, a swimming pool, and a jogging trial. The campus included
3 screening theatres, conference facilities, office, cafe, lounge, central atrium and a site with an
amphitheatre and parking. the 200,000 square foot facility is a two storey, steel and masonry building
which houses 600 employees and is master planned with the capacity to expand to more than 1000
employees.
This cutting-edge building is intended to reflect a contemporary industrial aesthetic. The material of the
bread blasted steel, hand laid brick and groove structural spruce deck established the design vocabulary
influencing all lighting selection. The lighting is exposed and expressed as a part of the architecture or an
industrial compliment. It welcoming the visitors and staffs at the center of the building is a 2 storey atrium.
Steel floating bridges and stairs are silhouetted against illuminated brick wall.

3.2.2 STRENGTH
Peaceful atmosphere created by landscaping considering the surrounding area, merging of outside with inside,
spacious and open. mixing of vertical and horizontal spaces, well ventilated and single side planning along the
corridor.

3.2.3 WEAKNESS
Any sound created in the atrium may affect the spaces around it.
Fig 3.4 Pixar studio

Fig 3.5 Tech lab Fig 3.6 Lobby


3.2.4 Master Plan
2.1.1
3.2.5 PLAN
3.2.6 SPACES
3.2.7 INFERENCE

Location in the dense city of California having all the necessary infrastructure in the surroundings. Access
to the site is provided in 2 sides with ample amount of parking, from there pedestrian paths leads to the
buildings. Well planned and designed landscaping area-with many seating areas and walk ways. Zoning
considering the flow direction of animation process and each spaces are positioned with connecting
corridors enclosing an atrium space for recreational activities. Very well naturally lit as the facades are
completely glazed to get maximum natural lighting into the building creating a healthy environment. No
natural ventilation, interior atmosphere is controlled by AHU to maintain a constant atmosphere inside.
Also helping the work space in preventing air pollution. Professional working space with nonvisual
disturbances at the same time providing with good spatial quality
3.3 FUSION ARENA

LOCATION:

TYPOLOGY:

AREA:

Fig 3.7 Fusion arena

3.3.1 DESIGN APPROACH

Dubbed Fusion Arena, the project will be the home of the Philadelphia Fusion esports franchise as the
largest esports venue in the western hemisphere. The arena was made to be the first of its kind for next-
generation consumers.
Designed to reference gaming hardware, the building features an angular 6,000-square-foot, 30-foot-
tall entrance hall that will greet visitors. It will offer unique seating experiences such as balcony bars,
club seats with USB ports, flexible loge boxes and exclusive suites.
Additionally, nearly 10,000 square feet will be dedicated to a training facility, broadcast studio and
team offices.Fusion Esports Arena is designed to become a ground zero for the esports industry in
North America and the Western Hemisphere in particular.
The estimated cost of the Fusion Arena is $50 million and would also cover premium training
amenities, in their quality similar to professional NBA training facilities.

The seating bowl would be able to seat 3,500 people on customized chairs with USB ports or in
private lounges with individual game stats being delivered to patrons in real time.
Eliciting the venue’s first wow is the arena’s exterior, a sleek and dynamic skin that draws inspiration
from the hardware powering esports’ meteoric rise around the globe.
Once inside, visitors pass through a captivating 6,000-square-foot lobby with 2,000 square feet of
interactive media surface displaying overhead.

The heart of the facility is a 25,000-square-foot, theatre-style event space, one flanked by bird’s-eye
social areas on each side and dynamic views back to the stage. Other viewing experiences include two
balcony bars, club seats with USB ports, flexible loge boxes and exclusive suites.Nearly 10,000
square feet of behind-the-scenes space acts as the central nervous system of the venue, housing a
training facility, state-of-the-art broadcast studio and offices, among other areas. Taken all together,
Fusion Arena’s design sets a new standard for the sport. The high-tech hub will power the Fusion’s
continued rise through year-round recruiting, training and competing.

3.3.2 INFERENCE
It was vital to design Fusion Arena’s sightlines, seating bowl, size and scale of screens and stage in a
purposeful manner to create a new, immersive experience that meets the demands of fans already
accustomed to consuming high-end digital content. Fusion Arena must be flexible enough to grow with
the sport, its many gaming genres as well as technological enhancements over the next decade. Knowing
the venue needed to focus on digital entertainment, Fusion Arena’s event theater hosts two shows
simultaneously by having players front and center while also providing intimate views to the action on
screen.

Fig 3.8 Spaces


3.4 HYPERX ARENA
LOCATION: Las Vegas, USA

TYPOLOGY: Arena

AREA: 30,000 sq. ft

Fig 3.9 HyperX Arena

3.4.1 DESIGN APPROACH


Dubbed one of the World’s Most Innovative Companies by Fast Company, HyperX Arena Las
Vegas has been built to elevate and excite gamers, creators, competition, and content with live
events and production services unmatched in a dedicated gaming facility. HyperX Arena boasts
unparalleled, customizable, and state- of-the-art capabilities on the iconic Las Vegas Strip. Our
dedicated events team is ready to assist you in finding the perfect space and configuration, whether
it’s for small, intimate gatherings with as few as 10 people or larger, full- scale productions
accommodating up to 1,000 attendees. The autonomy of our arena provides exceptional flexibility,
coupled with our undivided attention, ensuring the realization of the guest experience you desire,
regardless of the size and scale of your event.

3.4.2 FACILITIES DETAILS


•30,000 square-foot, two-level arena
•3 VIP Rooms + BOSS LEVEL Suite
•4 Open Lounge Areas
•Lobby Gaming Area
•Immersive Dome Room
•1,400 square-foot stage
•Telescopic Stadium Seating (70)

Full-Service Catering
•2 Full-Service Bars
•Buyout Capacity 1,000
•Broadcast Center & Studio
•50-foot LED Video Wall
•160 Gaming PCs

Fig 3.10 Game zone

3.4.3 FLOORS PLAN


Fig 3.10 First floor PLAN
Fig 3.10 Second floor PLAN
3.5 COMPARITIVE ANALYSIS

Case study Name Typology Area Location Zoning Inferences

Arknemesis Gaming Hub 6500 sq.ft Located in high Zoning done Artificial
gaming densed traffic based on the lighting plays
and business mindset of major role in
zone, inside customers bringing the
Shopping mall majorly ambience.
focusing them Combining
to Gaming Cafeteria with
zone, while the Gaming hub
providing Adds extra
Cafeteria to it Scope to the
but still not design. Both
disturbing each the spaces don’t
other interfere in the
function each
other.

Pixar Animation 218,000 Located in the Zoning Working spaces


animation Studio sq.ft city of considering the are designed in
studio Callifornia flow direction such way to
having all the of animation avoid visual
necessary process and disturbance,
infrastructure in each spaces however
the and positioned providing good
surroundings with spatial quality-
connecting providing them
corridors with suitable
enclosing at recreational
atrium space spaces in the
for recreational outdoors. The
spaces. space is lit with
natural light,
however air
pollution is
prevented and
centralized
atrium is
provided.
Fusion Arena Arena 10,000 It is located in Fusion Arena is It was vital to
Sq.ft Philadelphia, divided into design fusion
Pennsylvenia event theatre, arena’s
training area, sightlines,
event seating bowl,
operations and size and scale
event of screens and
production stage in a
spaces purposeful
manner to
create a new,
immersive
experience that
meets the
demands of
fans already
accustomed to
consuming
high-end digital
content. Fusion
Arena must be
flexible enough
to grow with
the sport its
many gaming
generes as well
as technological
enhancements
over the next
decades.

HyperX Arena Arena 30,000 HyperX Arena HyperX Arena


Sq.ft is zoned into a is a high-tech
main gaming esports venue
arena, VIP with flexible
suites, lounge spaces for
areas, bars, a gaming, events,
lobby, and AV and VIP
production experiences. Its
rooms, advanced AV
ensuring a setup supports
seamless blend live broadcasts,
of while its prime
entertainment, location ensures
events, and high foot traffic
broadcasts. and diverse
event
opportunities.

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