output_log
output_log
1f3 (73cd57f80e3e)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumdim32.dll 27.20.100.9664]
Renderer: Intel(R) UHD Graphics
Vendor: Intel
VRAM: 2111 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0
NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\
Besiege_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\
Besiege_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\
Besiege_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\
Besiege_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\
Besiege_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\
Besiege_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\
Besiege_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\
Besiege_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\
Besiege_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\
Besiege_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in 0.107 seconds
<RI> Initializing input.
XInput1_3.dll not found.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1536x864 at 0,0
Platform assembly: C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\
Besiege_Data\Managed\Boo.Lang.dll (this message is harmless)
IsolatedStorageException: Could not find file "C:\Users\Administrator\Downloads\
Besiege v0.0.4\Besiege v0.0.4\Besiege_Data\CompletedLevels.txt".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess
access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options)
[0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess
access, FileShare share) [0x00000] in <filename unknown>:0
at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
UnloadTime: 0.461800 ms
Platform assembly: C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\
Besiege_Data\Managed\System.dll (this message is harmless)
[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks
binaries seems to be the wrong version.
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 582.
Total: 1.481000 ms (FindLiveObjects: 0.041500 ms CreateObjectMapping: 0.016600 ms
MarkObjects: 0.128000 ms DeleteObjects: 0.009100 ms)
UnloadTime: 0.569500 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1791.
Total: 1.855000 ms (FindLiveObjects: 0.116000 ms CreateObjectMapping: 0.039200 ms
MarkObjects: 0.314400 ms DeleteObjects: 0.010100 ms)
Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 18810.
Total: 9.373200 ms (FindLiveObjects: 1.617100 ms CreateObjectMapping: 0.343600 ms
MarkObjects: 5.130600 ms DeleteObjects: 0.849300 ms)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
UnloadTime: 33.471401 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 3796 unused Assets to reduce memory usage. Loaded Objects now: 1891.
Total: 25.373800 ms (FindLiveObjects: 0.423600 ms CreateObjectMapping: 0.190100 ms
MarkObjects: 0.402200 ms DeleteObjects: 23.282499 ms)
Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 3164.
Total: 2.650900 ms (FindLiveObjects: 0.169800 ms CreateObjectMapping: 0.070700 ms
MarkObjects: 0.580300 ms DeleteObjects: 0.749800 ms)
UnloadTime: 4.091700 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 12765.
Total: 10.468600 ms (FindLiveObjects: 0.866600 ms CreateObjectMapping: 0.608300 ms
MarkObjects: 3.968100 ms DeleteObjects: 3.866600 ms)
UnloadTime: 12.067000 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 3375 unused Assets to reduce memory usage. Loaded Objects now: 1940.
Total: 26.878399 ms (FindLiveObjects: 0.240800 ms CreateObjectMapping: 0.415900 ms
MarkObjects: 0.380000 ms DeleteObjects: 24.964500 ms)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' shader state not
supported
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
UnloadTime: 13.549800 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 18516.
Total: 51.044598 ms (FindLiveObjects: 2.319900 ms CreateObjectMapping: 2.133600 ms
MarkObjects: 15.529300 ms DeleteObjects: 2.178600 ms)