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output_log

The document contains logs from the initialization of a game engine version 4.5.1f3, detailing the creation of graphics devices and assembly loading. It reports several errors, including missing files and null reference exceptions, as well as warnings about unsupported shaders. Additionally, there are multiple instances of memory management activities and device reset operations due to lost graphics device states.

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0% found this document useful (0 votes)
14 views

output_log

The document contains logs from the initialization of a game engine version 4.5.1f3, detailing the creation of graphics devices and assembly loading. It reports several errors, including missing files and null reference exceptions, as well as warnings about unsupported shaders. Additionally, there are multiple instances of memory management activities and device reset operations due to lost graphics device states.

Uploaded by

hannasaymon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Initialize engine version: 4.5.

1f3 (73cd57f80e3e)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumdim32.dll 27.20.100.9664]
Renderer: Intel(R) UHD Graphics
Vendor: Intel
VRAM: 2111 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0
NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\
Besiege_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\
Besiege_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\
Besiege_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\
Besiege_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\
Besiege_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\
Besiege_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\
Besiege_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\
Besiege_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\
Besiege_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\
Besiege_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in 0.107 seconds
<RI> Initializing input.
XInput1_3.dll not found.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1536x864 at 0,0
Platform assembly: C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\
Besiege_Data\Managed\Boo.Lang.dll (this message is harmless)
IsolatedStorageException: Could not find file "C:\Users\Administrator\Downloads\
Besiege v0.0.4\Besiege v0.0.4\Besiege_Data\CompletedLevels.txt".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess
access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options)
[0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess
access, FileShare share) [0x00000] in <filename unknown>:0
at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0

at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding


encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in
<filename unknown>:0
at System.IO.StreamReader..ctor (System.String path) [0x00000] in <filename
unknown>:0
at SaveCompletedLevels.LoadGame () [0x00000] in <filename unknown>:0
at SaveCompletedLevels.Awake () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

UnloadTime: 0.461800 ms
Platform assembly: C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\
Besiege_Data\Managed\System.dll (this message is harmless)
[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks
binaries seems to be the wrong version.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 582.
Total: 1.481000 ms (FindLiveObjects: 0.041500 ms CreateObjectMapping: 0.016600 ms
MarkObjects: 0.128000 ms DeleteObjects: 0.009100 ms)

UnloadTime: 0.569500 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1791.
Total: 1.855000 ms (FindLiveObjects: 0.116000 ms CreateObjectMapping: 0.039200 ms
MarkObjects: 0.314400 ms DeleteObjects: 0.010100 ms)

Platform assembly: C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\


Besiege_Data\Managed\UnityScript.Lang.dll (this message is harmless)
NullReferenceException: Object reference not set to an instance of an object
at IndividualProvinceController.CheckConquered () [0x00000] in <filename
unknown>:0
at IndividualProvinceController.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' shader state not


supported
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
UnloadTime: 4.805000 ms
Platform assembly: C:\Users\Administrator\Downloads\Besiege v0.0.4\Besiege v0.0.4\
Besiege_Data\Managed\System.Core.dll (this message is harmless)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 18810.
Total: 9.373200 ms (FindLiveObjects: 1.617100 ms CreateObjectMapping: 0.343600 ms
MarkObjects: 5.130600 ms DeleteObjects: 0.849300 ms)

HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
UnloadTime: 33.471401 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 3796 unused Assets to reduce memory usage. Loaded Objects now: 1891.
Total: 25.373800 ms (FindLiveObjects: 0.423600 ms CreateObjectMapping: 0.190100 ms
MarkObjects: 0.402200 ms DeleteObjects: 23.282499 ms)

NullReferenceException: Object reference not set to an instance of an object


at IndividualProvinceController.CheckConquered () [0x00000] in <filename
unknown>:0
at IndividualProvinceController.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' shader state not


supported
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
UnloadTime: 2.335700 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 3164.
Total: 2.650900 ms (FindLiveObjects: 0.169800 ms CreateObjectMapping: 0.070700 ms
MarkObjects: 0.580300 ms DeleteObjects: 0.749800 ms)

UnloadTime: 4.091700 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 12765.
Total: 10.468600 ms (FindLiveObjects: 0.866600 ms CreateObjectMapping: 0.608300 ms
MarkObjects: 3.968100 ms DeleteObjects: 3.866600 ms)

UnloadTime: 12.067000 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 3375 unused Assets to reduce memory usage. Loaded Objects now: 1940.
Total: 26.878399 ms (FindLiveObjects: 0.240800 ms CreateObjectMapping: 0.415900 ms
MarkObjects: 0.380000 ms DeleteObjects: 24.964500 ms)

NullReferenceException: Object reference not set to an instance of an object


at IndividualProvinceController.CheckConquered () [0x00000] in <filename
unknown>:0
at IndividualProvinceController.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1502)

HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' shader state not
supported
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
UnloadTime: 13.549800 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 18516.
Total: 51.044598 ms (FindLiveObjects: 2.319900 ms CreateObjectMapping: 2.133600 ms
MarkObjects: 15.529300 ms DeleteObjects: 2.178600 ms)

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