AI(UN-05)
AI(UN-05)
Reasoning
Inference in First-Order Logic
Reasoning and Inference in First-Order Logic (FOL) is a cri cal topic in Ar ficial Intelligence (AI) that
deals with deriving conclusions from a set of statements or premises using logical rules. In Unit V,
you'll likely explore various methods, algorithms, and concepts associated with reasoning in FOL.
Proposi onal vs. First-Order Logic: How FOL extends proposi onal logic by including
quan fiers, predicates, and variables.
Syntax and Seman cs of FOL: Defining terms, predicates, and logical formulas.
2. Logical Inference
o Modus Ponens: From P→QP \rightarrow QP→Q and PPP, infer QQQ.
Resolu on Principle:
. Techniques of Reasoning
Forward Chaining:
o Data-driven reasoning.
o Starts from known facts and applies inference rules to extract new facts un l a goal
is reached.
Backward Chaining:
o Goal-driven reasoning.
o Begins with a goal and works backward to find facts or rules that sa sfy the goal.
Examples:
Automated Theorem Proving: Using logical inference for proving mathema cal theorems.
Decidability: FOL is semi-decidable, meaning not all problems have guaranteed solu ons.
Scalability: Managing inference in real-world systems with numerous facts and rules.
DPLL Algorithm (for Proposi onal Logic): Can be extended for some FOL cases.
Prolog: A programming language based on FOL, useful for prac cal implementa ons.
Proposi onal vs. First-Order Inference
Inference in Proposi onal Logic and First-Order Logic (FOL) differs primarily in their expressiveness,
complexity, and the types of reasoning they enable.
Defini on: Deals with simple proposi ons that are either true or false.
Structure:
Inference:
o Modus Ponens: From P→QP \rightarrow QP→Q and PPP, infer QQQ.
o Resolu on: Combines two clauses to infer new ones (e.g., P∨Q,¬Q∨R ⟹ P∨RP \lor
Q, \neg Q \lor R \implies P \lor RP∨Q,¬Q∨R⟹P∨R).
Limita ons:
o Cannot express rela onships or quan fy over variables (e.g., "All cats are animals").
o Knowledge base becomes large and unwieldy when describing complex systems.
Example:
Inference: QQQ
Defini on: Extends proposi onal logic by introducing quan fiers, predicates, and variables.
Structure:
o Includes constants (e.g., a,ba, ba,b), variables (e.g., x,yx, yx,y), func ons (e.g.,
Father(x)Father(x)Father(x)), and predicates (e.g., Loves(x,y)Loves(x, y)Loves(x,y)).
Inference:
o Unifica on: Matches predicates by subs tu ng variables to make them iden cal.
o Universal Instan a on: Replaces universally quan fied variables with specific
constants.
o Existen al Instan a on: Introduces a new constant for an existen al quan fier.
o Resolu on: Combines predicates to infer new facts, handling variables and
quan fiers.
Expressiveness: Can represent rela onships and general statements (e.g., "All humans are
mortal").
Challenges:
Key Differences
Representa on Simple proposi ons (atomic Predicates with variables and quan fiers.
units).
Inference Truth tables, resolu on. Resolu on with unifica on, instan a on.
Complexity Easier and computa onally More complex and computa onally
cheaper. expensive.
Defini on: Unifica on is the process of finding a subs tu on that makes two logical expressions
iden cal. It is used extensively in inference algorithms like resolu on in FOL.
Subs tu on: Replacing variables with terms to make expressions iden cal.
Unifica on Algorithm:
4. If successful, return the most general unifier (MGU), the simplest subs tu on that works.
Unifica on:
4o
You said:
ChatGPT said:
ChatGPT
Unifica on is like finding a way to "match" two logical expressions by figuring out how to make them
look the same. It’s a process used to handle variables in logical statements.
How It Works:
o These statements aren’t exactly the same because they have different variables.
o Replace xxx with MaryMaryMary and yyy with JohnJohnJohn, so both statements
become Loves(John,Mary)Loves(John, Mary)Loves(John,Mary).
This process of finding replacements (called subs tu ons) is called unifica on.
Unifica on fails when there’s no way to make the statements match. For example:
Inference is the process of figuring out new facts based on rules and given informa on.
How It Works:
o Use the rule to infer: Since John is Mary’s parent, he must love Mary.
Example:
1. Forward Chaining
Defini on:
Forward chaining is a data-driven approach. It starts with the available facts and applies inference
rules to derive new facts un l a goal is reached or no more rules can be applied.
How It Works:
3. Apply a rule, add the derived fact to the knowledge base, and repeat the process.
4. Stop when the goal is found (or when no new facts can be derived).
Example:
Rules:
Process:
Goal: DDD.
Applica ons:
2. Backward Chaining
Defini on:
Backward chaining is a goal-driven approach. It starts with a goal and works backward, looking for
rules and facts that can prove the goal.
How It Works:
Applica ons:
Direc on Moves from facts to conclusions Moves from goal to suppor ng facts
When to Use When all data is available upfront, and all When a specific query needs to be
possible conclusions are needed. answered.
Efficiency Can generate unnecessary conclusions. Focused only on proving the goal,
more efficient for queries.
1. Resolu on
Defini on:
Resolu on is a rule of inference used in logic to deduce new informa on by elimina ng
contradic ons. It’s a key tool in automated theorem proving and involves reducing a problem to its
simplest logical components to check for consistency.
o Example: Combine P∨RP \lor RP∨R and ¬P∨Q\neg P \lor Q¬P∨Q to get R∨QR \lor
QR∨Q.
o If the process leads to an empty clause (⊥\bot⊥), the original goal is proven true.
Example:
2. Student(John)Student(John)Student(John).
Resolu on:
o Fact: Student(John)Student(John)Student(John).
2. Negate the goal: ¬Studies(John)\neg Studies(John)¬Studies(John).
2. Knowledge Representa on
Defini on:
Knowledge representa on is the way informa on about the world is encoded so that machines can
process, reason, and use it effec vely.
o Extends proposi onal logic with objects, rela ons, and quan fiers.
3. Seman c Networks:
o Example: A graph where "Dog" is connected to "Animal" with the edge labeled "is a."
4. Frames:
o Data structures that represent stereotyped situa ons, using a ributes (slots) and
their values.
o Example: A "Car" frame with slots for "Color," "Make," and "Model."
5. Rules:
o Knowledge represented as if-then statements.
6. Ontologies:
Supports applica ons in expert systems, natural language processing, and robo cs.
Key Challenges:
2. Incompleteness:
3. Scalability:
Knowledge Representa on ensures that informa on is encoded in a form suitable for logical
inference.
Ontological Engineering
Ontological Engineering is the process of designing and building ontologies, which are formal
representa ons of knowledge within a specific domain. An ontology defines the concepts,
rela onships, and rules that allow reasoning and inference, enabling both humans and machines to
understand and share domain knowledge effec vely.
What is an Ontology?
4. Rules: Constraints and logical asser ons about the domain (e.g., "Every Dog is a Mammal").
1. Classes:
2. Instances:
3. Hierarchies (Taxonomies):
4. Proper es (A ributes):
5. Rela onships:
6. Axioms:
o List the important en es, a ributes, and rela onships in the domain.
OWL (Web Ontology Language): Extends RDF for more complex reasoning.
o Apply the ontology in applica ons (e.g., reasoning systems, seman c web).
1. Seman c Web:
2. Healthcare:
3. Ar ficial Intelligence:
5. Robo cs:
1. Complexity:
o Building large, detailed ontologies requires significant effort and exper se.
2. Consistency:
o Ensuring that the ontology is logically consistent and free from contradic ons.
3. Scalability:
4. Interoperability:
5. Dynamic Domains:
Hierarchy:
o Animal
Mammal
Dog
Cat
Bird
A ributes:
Axioms:
1. Categories
They allow generaliza on by grouping similar objects or concepts under a single label.
Examples:
Importance of Categories:
1. Simplifies Reasoning:
2. Generaliza on:
o Example: "All birds can fly" (with excep ons like penguins).
Representa on of Categories:
Taxonomies:
A ributes:
2. Objects
They represent individual en es with their own unique a ributes and iden ty.
Examples:
A ributes of Objects:
Objects have specific proper es that may differ from other objects in the same category.
Example:
o Category: "Dog."
o Object: "Snoopy."
3. Events
They involve objects, categories, or both and o en have causes and effects.
Examples:
Structure of Events:
2. Ac ons:
Predicates:
Event Ontologies:
o Example: In "John ate breakfast," John is an object in the "Person" category, and
Breakfast is an object in the "Meal" category.
o Example: The category "Ea ng" includes events like "John ate breakfast" and "Mary
ate lunch."
Applica ons in AI
o Understanding sentences like "The cat chased the mouse" by linking categories
("Cat," "Mouse") and events ("Chasing").
2. Reasoning Systems:
o Example: "If all mammals breathe air, and Snoopy is a mammal, then Snoopy
breathes air."
Scenario:
"John feeds his dog, Snoopy, in the morning."
1. Categories:
o "Person" (John).
o "Dog" (Snoopy).
2. Objects:
3. Event:
Mental Objects
2. Beliefs: Accepted truths in the mind (e.g., believing "the Earth is round").
Mental objects are abstract, and represen ng them in logic or AI involves modeling:
1. The Subject:
2. The Object:
o The content of the mental object (e.g., "...that it will rain tomorrow").
3. The Context:
o Situa ons or condi ons in which the mental object exists (e.g., the belief might
change under new evidence).
Key Challenges:
1. Subjec vity:
2. Uncertainty:
3. Dynamics:
Modal Logic
1. Possibility (◊\Diamond◊):
2. Necessity (□\Box□):
1. Possible Worlds:
o Represent different scenarios or "worlds" where certain statements may or may not
be true.
o Example: If "World A" is accessible from "World B," what is possible in "World A"
might hold for "World B."
3. Operators:
Applica ons:
4. Deon c Logic:
Modal logic provides a formal framework to reason about mental objects such as:
2. Inten ons:
3. Imagina on:
Example:
1. Ar ficial Intelligence:
o Reasoning Systems: Modal logic helps represent uncertainty and beliefs in AI agents.
2. Philosophy:
3. Game Theory:
4. Robo cs:
o Planning based on possibili es (e.g., "If door A is locked, take door B").
a. Deduc ve Reasoning
Deduc ve reasoning involves drawing conclusions based on established general rules that
apply to all members of a category.
Example:
b. Induc ve Reasoning
Induc ve reasoning draws conclusions based on pa erns observed within a category. Unlike
deduc ve reasoning, it doesn't guarantee certainty but offers likely conclusions.
Example: Observing that many birds fly and concluding that all birds likely fly.
Example:
Abduc ve reasoning is used to find the best explana on for a given set of facts.
It's o en used when there’s incomplete informa on and requires making the best guess
based on what is known.
Example:
Syllogis c Reasoning:
o Example: "All humans are animals, and all animals have hearts. Therefore, all
humans have hearts."
Tools:
Seman c Networks: Graph-based models represen ng categories (nodes) and rela onships
(edges). These networks help reason about en es and their a ributes.
Frames: Structured representa ons that describe specific instances of categories and include
slots (a ributes) and values.
In logical systems, categories and rela onships can be represented using formal logic, which enables
structured reasoning. First-order logic (FOL) and descrip on logic are commonly used.
Quan fiers specify the scope of the statements (universal ∀\forall∀ or existen al ∃\exists∃).
b. Descrip on Logic:
Provides a formal framework for reasoning about classes (categories), individuals (objects),
and their rela onships.
Example:
Reasoning systems for categories o en implement the above principles to allow automated
deduc on or inference within the system. These systems are typically used in knowledge-based
systems, expert systems, and ar ficial intelligence applica ons.
Used for reasoning about ontologies (formal representa ons of knowledge) and enables
concept classifica on, subsump on reasoning, and instance checking.
RDF (Resource Descrip on Framework) and OWL (Web Ontology Language) use reasoning
systems based on categories to define rela onships and infer new facts about en es on the
web.
Example: Inferring that if "John is a parent of Mary" and "Mary is a parent of Tom," then
"John is a grandparent of Tom."
Categories:
o Mammals: Animals that are warm-blooded, have hair or fur, and give birth to live
young.
o Birds: Animals that have feathers, lay eggs, and have wings.
Rules:
o "Snoopy is a dog."
Inference Process:
1. Expert Systems:
3. Robo cs:
o Categorizing objects (e.g., "cup," "ball") and reasoning about how they interact with
the robot or environment.
4. Seman c Web:
o The reasoning behind web ontologies allows for automated querying of structured
data, such as finding "all mammals that live in Africa."
In the real world, we o en make assump ons based on past experience or general rules, but these
assump ons can some mes be wrong, so reasoning systems need a way to handle such
uncertain es. Default reasoning allows systems to infer conclusions based on default or typical
condi ons that may not always hold true in all situa ons.
Default informa on refers to assump ons or typical facts that hold true in the absence of more
specific informa on. These assump ons are used when explicit knowledge is not available. However,
they are not absolutely certain, and excep ons may exist.
Example:
o This is a general rule but does not apply to all birds (e.g., penguins, ostriches).
o While this is generally true, it doesn't account for people who use public
transporta on or don't own cars.
o O en, we don't have all the facts to make a conclusion but need to reason anyway.
o Example: "It is raining" might be a default assump on when the weather forecast
isn't available, but it could be wrong.
2. Efficiency:
o Making reasonable assump ons can help simplify the reasoning process.
Several formal approaches have been developed to deal with reasoning under default assump ons:
Reiter's Default Logic is a formal system designed to deal with default reasoning. It extends classical
logic by introducing default rules (or assump ons) that can be applied in the absence of
contradictory informa on.
o If P, then Q, unless R.
o This means that if P holds, then Q can be assumed, unless there is some informa on
(R) that contradicts it.
Example:
In Reiter’s system, the reasoning process involves applying default rules as long as there are no
contradic ons with the known facts. If a contradic on arises, the assump on can be retracted or
modified.
b. Non-Monotonic Logic
Non-monotonic reasoning refers to reasoning where the addi on of new informa on can withdraw
or change previous conclusions. This is in contrast to monotonic logic, where once something is
concluded, it remains true even if new informa on is added.
In default reasoning, conclusions made based on default assump ons can be revised if new, more
specific informa on comes to light.
Example:
o Ini ally, we conclude: "It is a bird, so it flies" (using the default assump on).
o However, later we learn that it’s a penguin, so we retract the assump on that it flies.
This type of reasoning is essen al for dealing with defaults and excep ons, as it allows conclusions to
be revised.
c. Autoepistemic Logic
Autoepistemic logic is a form of modal logic used to reason about the knowledge and beliefs of
agents. It’s par cularly useful for modeling reasoning about what is known and what is not known.
In autoepistemic logic, the agent can assume default informa on unless there is explicit knowledge
contradic ng it. This type of logic helps to formalize reasoning in situa ons where the agent has
limited or incomplete knowledge.
2. Robo cs:
o Robots may use default reasoning to make decisions based on incomplete sensory
data or environmental informa on. For example, a robot might assume that the floor
is flat unless it detects an obstacle.
3. Autonomous Vehicles:
o Self-driving cars rely on default reasoning when interpre ng sensor data, such as
assuming certain road condi ons unless sensors indicate otherwise.
4. Legal Systems:
o In legal reasoning, default rules may be applied when the facts of a case are
uncertain or incomplete. For example, it may be a default assump on that someone
is innocent unless proven guilty.
o Default reasoning systems must be able to handle excep ons effec vely. The
presence of excep ons complicates the reasoning process, as the system must be
able to dis nguish between cases where a default applies and where it doesn't.
2. Ambiguity:
o Default reasoning is o en needed when faced with ambiguous situa ons. The
system must deal with the fact that different assump ons could lead to different
conclusions.
3. Inconsistency:
o When mul ple default rules conflict with each other, the system must handle
inconsistencies gracefully, either by revising its conclusions or by applying conflict
resolu on techniques.
4. Revising Conclusions:
Reasoning Process:
1. We know that "Tweety" is a bird, and we don't know whether Tweety is a penguin.
2. By default, we conclude that "Tweety can fly" (based on the default rule).
4. The reasoning system revises the conclusion: "Tweety cannot fly" (excep on applies).
This is an example of reasoning with default informa on, where an ini al conclusion is made based
on default rules, but is later modified when new informa on (an excep on) is introduced.