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Sonic Adventure 2 Battle User Manual

The document contains important safety warnings and instructions for using the Nintendo GameCube and its games, specifically Sonic Adventure 2 Battle. It highlights precautions against electric shock, seizures, motion sickness, and repetitive motion injuries, along with gameplay features and character descriptions. Additionally, it emphasizes the need for a memory card for saving game progress and the game's compatibility with the Game Boy Advance system.

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© © All Rights Reserved
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0% found this document useful (0 votes)
37 views35 pages

Sonic Adventure 2 Battle User Manual

The document contains important safety warnings and instructions for using the Nintendo GameCube and its games, specifically Sonic Adventure 2 Battle. It highlights precautions against electric shock, seizures, motion sickness, and repetitive motion injuries, along with gameplay features and character descriptions. Additionally, it emphasizes the need for a memory card for saving game progress and the game's compatibility with the Game Boy Advance system.

Uploaded by

des.rovner
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 35

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WARNING: PLEASE CAREFULLY READ THE PRECAUTIONS
BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING WARNING - Electric Shock
YOUR NINTENDO ® HARDWARE SYSTEM, GAME DISC OR To avoid electric shock when you use this system:
ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT
SAFETY INFORMATION. Use only the AC adapter that comes with your system.
Do not use the AC adapter if it has damaged, split or broken cords or wires.
Make sure that the AC adapter cord is fully inserted into the wall outlet or
extension cord.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING Always carefully disconnect all plugs by pulling on the plug and not on the cord.
WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES Make sure the Nintendo GameCube power switch is turned OFF before removing
the AC adapter cord from an outlet.

WARNING - Seizures
CAUTION - Motion Sickness
Some people (about 1 in 4000) may have seizures or blackouts triggered by light
Playing video games can cause motion sickness. If you or your child feel dizzy or
flashes, such as while watching TV or playing video games, even if they have
nauseous when playing video games with this system, stop playing and rest. Do
never had a seizure before.
not drive or engage in other demanding activity until you feel better.
Anyone who has had a seizure, loss of awareness, or other symptom linked to an
epileptic condition should consult a doctor before playing a video game.
Parents should watch when their children play video games. Stop playing and
consult a doctor if you or your child have any of the following symptoms:
CAUTION - Laser Device
Convulsions Eye or muscle twitching Loss of awareness The Nintendo GameCube is a Class I laser product. Do not attempt to
Altered vision Involuntary movements Disorientation disassemble the Nintendo GameCube. Refer servicing to qualified personnel only.

To reduce the likelihood of a seizure when playing video games: Caution - Use of controls or adjustments or procedures other than those specified
herein may result in hazardous radiation exposure.
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour. CONTROLLER NEUTRAL POSITION RESET
If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of
neutral position when the power is turned ON, those positions will be set as the
neutral position, causing incorrect game control during game play.
WARNING - Repetitive Motion Injuries To reset the controller, release all buttons
and sticks to allow them to return to the
Playing video games can make your muscles, joints or skin hurt after a few hours. L Button R Button
correct neutral position, then hold down the
Follow these instructions to avoid problems such as Tendinitis, Carpal Tunnel X, Y and START/PAUSE Buttons
Syndrome or skin irritation: simultaneously for 3 seconds.

Take a 10 to 15 minute break every hour, even if you don't think you need it.
If your hands, wrists or arms become tired or sore while playing, stop and rest
them for several hours before playing again.
If you continue to have sore hands, wrists or arms during or after play, stop
playing and see a doctor.

Control
Stick C Stick

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Thank you for purchasing Sonic Adventure 2 Battle. Please note that
This official seal is your assurance that Nintendo has this software is designed only for use with Nintendo GameCube™.
reviewed this product and that it has met our standards for Be sure to read this instruction manual thoroughly before you start
excellence in workmanship, reliability and entertainment playing.
value. Always look for this seal when
buying games and accessories to ensure
complete compatibility with your
Nintendo product.
All Nintendo products are licensed by sale for use only with other authorized
products bearing the Official Nintendo Seal of Quality.®

THIS GAME SUPPORTS


SIMULTANEOUS GAME PLAY
WITH TWO PLAYERS AND
2 Player CONTROLLERS.
Simultaneous

THIS GAME REQUIRES A


MEMORY CARD FOR SAVING
GAME PROGRESS, SETTINGS
Memory OR STATISTICS.
Card

THIS GAME IS COMPATIBLE


WITH THE GAME BOY
ADVANCE PORTABLE VIDEO
Game Boy GAME SYSTEM.
Advance compatible

THIS PRODUCT HAS BEEN RATED BY THE


ENTERTAINMENT SOFTWARE RATING BOARD. FOR CONTENTS
INFORMATION ABOUT THE ESRB RATING, OR TO
COMMENT ABOUT THE APPROPRIATENESS OF THE
RATING, PLEASE CONTACT THE ESRB AT PROLOGUE . . . . . . . . . . . . . . .4 *TREASURE HUNT RACE . . . . 43
1-800-771-3772, OR VISIT WWW.ESRB.ORG.
CHARACTERS . . . . . . . . . . . . . .6 *SHOOTING BATTLE . . . . . . . 44
EVERYONE *ACTIONS . . . . . . . . . . . . . . . 12 *RANDOM BATTLE . . . . . . . . 44
Violence Mild Lyrics 2P BATTLE CHARACTERS . . . . 18 *CHAO RACE . . . . . . . . . . . . 45
BASIC CONTROLS . . . . . . . . . 24 *CHAO KARATE . . . . . . . . . . . 46
STARTING THE GAME . . . . . . . 26 *KART RACE . . . . . . . . . . . . . 47
1P PLAY MODE . . . . . . . . . . . 28 EXTRA . . . . . . . . . . . . . . . . . . 48
*STORY . . . . . . . . . . . . . . . . . 28 OPTIONS . . . . . . . . . . . . . . . . 49
LICENSED BY *STAGE SELECT . . . . . . . . . . . 36 ABOUT “CHAO“ . . . . . . . . . . . 50
*KART RACE . . . . . . . . . . . . . 37 CHAO TRANSPORTER . . . . . . . 62
2P BATTLE MODE . . . . . . . . . 38 TINY CHAO GARDEN . . . . . . . 63
NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. *ACTION RACE BATTLE . . . . . 42
© 2001 NINTENDO. ALL RIGHTS RESERVED.
3

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PROLOGUE While
While searching
searching for
for aa top
top secret
secret
weapon
weapon known
known onlyonly as
as
“Shadow,”
“Shadow,” the the evil
evil genius,
genius, Dr.
Dr.
HERO SIDE STORY Eggman,
Eggman, penetrates
penetrates the
the security
security
of
of aa high-level
high-level military
military base.
base.
Deep
Deep inside
inside the
the compound,
compound, Dr. Dr.
Eggman
Eggman discovers
discovers that
that the
the
weapon
weapon is is actually
actually aa black
black hedge-
hedge-
It is just another ordinary day . . .until Sonic, hero of justice, is accost- hog
ed by a secret military force code-named G.U.N. hog claiming
claiming himself
himself as as the
the “ulti-
“ulti-
mate
mate life
life form,”
form,” aa creature
creature known
known
as “Shadow.”
as “Shadow.”

Escaping the confines of a high-security


helicopter, Sonic leaps down into the city
streets in an effort to flee from his captors.
Suddenly, a mysterious black hedgehog 5
appears in front of him, grasping a Chaos
Emerald in his hands. Meanwhile, across
the globe, unexplained incidents occur
following the declaration of world con-
quest by Eggman himself.

Shadow
Shadow invites
invites Dr.
Dr. Eggman
Eggman to to Space
Space Colony
Colony ARK
ARK and
and
reveals
reveals the
the Eclipse
Eclipse Cannon—an
Cannon—an enormous
enormous weapon
weapon
capable
capable ofof destroying
destroying thethe world,
world, more
more than
than enough
enough to to
entice
entice the
the evil
evil genius
genius toto help
help out
out Shadow
Shadow inin his
his quest
quest
to
to conquer
conquer the
the world.
world.
4

Just
Just as
as they
they begin
begin to
to revel
revel in
in their
their plan
plan for
for destruction,
destruction, the
the vil-
vil-
lains
lains are
are startled
startled by
by aa menacing
menacing bat
bat named
named Rouge
Rouge who
who offers
offers
Once aware of the connection her
her help
help as
as well.
well.
between Shadow and Dr.
Eggman, Sonic begins his quest Thus,
Thus, the
the plot
plot to
to conquer
conquer the
the world
world begins
begins .. .. ..
to stop their evil plan, helped
along the way by his old
friends: Tails and Knuckles.
DARK SIDE STORY

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CHARACTERS SHADOW THE HEDGEHOG

Shadow is the ultimate life form created by


Professor Gerald Robotnik. Shadow has the
ability to use his special power, "Chaos
Control." Shadow is able to harness the
power of the Chaos Emerald to warp time
and space. After telling Eggman about the
Eclipse Cannon, Shadow encourages Dr.
Eggman to join up and help conquer the
world. But what is Shadow's real motive?

A black hedgehog who resembles Sonic


7

The world's fastest, supersonic hedgehog


Somehow our hero, Sonic, has been mis-
takenly accused by the military troops
because they think Sonic is the one who
escaped from their facility. Sonic tries to
discover the secrets of this black hedge-
hog who resembles him and at the same
time he must stop Eggman's evil plan to
dominate the world.

SONIC THE HEDGEHOG

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Dr. EGGMAN

Also known as Dr. Robotnik, Dr. Eggman is an


evil scientist with an IQ of 300. A renowned
authority on robotics, Eggman joins forces
with Shadow and Rouge in a plot to conquer
the world. Once he has collected all the
Chaos Emeralds, he plans to take care of his
lifelong rival, Sonic, once and for all.

An evil self-proclaimed scientist who


disturbs Sonic and his friends
9

A friendly boy fox with two tails

His mechanical ability to build machines is


equal to that of Dr. Eggman.
This time, he plays an active role using his
new machine the "Cyclone." His ability to
build machines is invaluable to Sonic.

MILES “TAILS” PROWER

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ROUGE THE BAT

As a hunter who devotes her life to the pur-


suit of jewels, Rouge is determined to make
herself rich. She is passionate about her
work, and once she’s set her sights on a new
treasure, she stops at nothing until she gets it.
In order to collect the many pieces of the
Master Emerald, she offers to help Shadow
and Dr. Eggman—but her true identity
remains a mystery to them both.

A mysterious treasure hunter who


loves jewels
11

10

Powerful and wild echidna

The guardian of the Master Emerald,


Knuckles takes his residence on the floating
Angel Island. He is known as a treasure
hunter, but is a skilled martial artist as well.
Ever since the Master Emerald was shat-
tered, Knuckles has made it his mission to
collect each and every shattered piece.

KNUCKLES THE ECHIDNA

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ACTIONS SONIC
LEVEL UP ITEMS FOR SONIC
LIGHT SHOES
ACTIONS COMMON TO Enable Sonic to perform the Light Dash to move at light speed
SONIC & SHADOW along a path of rings. Press the B Button in front of a path of rings.

HOMING ATTACK
A Button while airborne FLAME RING
You can attack nearby enemies, and even attack a series Enables Sonic to perform the Fire Somersault. With this item,
of enemies continuously. Sonic can destroy iron containers.
13

SOMERSAULT
B Button
You can break wooden boxes or squeeze through very
low or narrow gaps.
SHADOW
LEVEL UP ITEMS FOR SHADOW
12
AIR SHOES
Enable Shadow to perform the Light Dash to move at light
speed along a path of rings. Press the B Button in front of a
SPIN DASH path of rings.
Hold B Button, then release
You can build up your momentum and start rolling at
supersonic speed. Use with extreme care.

ANCIENT LIGHT
Enables Shadow to perform the Light Attack to destroy numer-
ous enemies at light speed. Use the Control Stick and hold the
B Button, then release to fire.
GRINDING
Jump onto the rail
You can jump on the rail and grind. While grinding, you
can jump (A Button) or crouch to accelerate (B Button).
Use the Control Stick to balance yourself.

✻ These are only a few examples of Level Up Items you will find throughout
the game, so make sure to find them all.

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ACTIONS COMMON TO TAILS
TAILS & Dr. EGGMAN LEVEL UP ITEMS FOR TAILS
BOOSTER
Hold A Button while jumping.
Enables Tails to hover and descend slowly.
VOLKAN CANNON
B Button
A mini-gun that you fire by pressing the B Button. You
can destroy items such as wooden boxes.

BAZOOKA
Powers up the Volkan Cannon. Now you can destroy iron containers.

15
PROPELLER PUNCH/PUNCH
B Button near the enemy
You can use this weapon (Propeller Punch for Tails;
Punch for Dr. Eggman) only when an enemy is in front
of you. Utilize this in 2P versus play to blow your oppo-
nent away!

DR. EGGMAN
LEVEL UP ITEMS FOR Dr. EGGMAN
14 LOCK-ON
Hold B Button LASER BLASTER
Hold the B Button to display a laser sight. Then use the Powers up Dr. Eggman’s Lock-on missile. The spread impact
Control Stick to lock onto the enemy. You can even lock from the explosion destroys enemies in a wide area.
onto multiple enemies.

LOCK-ON MISSILE PROTECTION ARMOR


Release B Button Armor parts that enhance the body strength of Dr. Eggman’s
While the targets are locked on, release to fire missiles. Egg Walker. The health gauge will also increase.
Destroy multiple enemies for even more points.

✻ These are only a few examples of Level Up Items you will find throughout
the game, so make sure to find them all.

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ACTIONS COMMON TO KNUCKLES
KNUCKLES & ROUGE LEVEL UP ITEMS FOR KNUCKLES
SHOVEL CLAW
Enables Knuckles to dig into the ground and walls. Press the B
GLIDE Button while airborne or climbing on walls, or select “Dig“ in
the Action Window.
Hold A Button while airborne
You can glide and descend slowly.

AIR NECKLACE
CLIMB WALLS A necklace-style oxygen bottle. This item saves you the trouble
While gliding, bump into the wall and grab onto it. In of coming up to the surface of the water to breathe.
this position, use the Control Stick to move around. 17

PUNCH/KICK ATTACK
B Button
You can break a wooden box or defeat the enemy in
front of you. Press the B Button continuously to make 3
different types of punches (kicks for Rouge). ROUGE
LEVEL UP ITEMS FOR ROUGE
16
DIG PICK NAILS
Press Y Button, then B Button Enables Rouge to dig into the ground and walls. Press the B
Button while airborne or climbing on walls, or select “Dig“ in
You can dig into the ground to uncover hidden items the Action Window.
such as Emeralds. While sticking to a wall, you can dig
the wall by simply pressing the B Button. You must
obtain a specific Level-up item in order to be able to per-
form this action.

SWIM
B Button to dive, A Button to surface TREASURE SCOPE
You can swim underwater. Don’t forget to come up to Enables Rouge to see new items. Press the B Button to put it on
the surface, as you cannot breathe underwater. and jump to take it off.

DRILL CLAW/DRILL DRIVE


Press A Button, then B Button
Press the B Button while airborne to attack enemies
directly beneath you. If you already possess a certain
Level-up item, you can also dig a hole upon contact with ✻ These are only a few examples of Level Up Items you will find throughout
the ground. the game, so make sure to find them all.

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2P BATTLE CHARACTERS METAL SONIC

AMY ROSE
The strongest robot invented by Dr.
An energetic girl in love with Sonic. Eggman in order to defeat Sonic.
Amy loves to chase after Sonic wher- Metal Sonic and Sonic have
ever he goes. a strong rivalry.

While not as good at running or


jumping compared to other char-
acters, Amy can perform a special 19
attack with fewer rings, thus hin-
dering her opponents by firing
attacks continuously.

Similar to Sonic in abilities, Metal


Sonic is capable of faster bursts
of speed. Press the B Button
continuously to invoke
“Black Shield” which
protects Metal Sonic
from damage.

18 Note: Metal Sonic cannot use


brakes very easily and he has no
ability for special attacks.

RINGS SPECIAL ATTACK EFFECT

Running speed goes up for


10 Speed Up
10 seconds

Delivers an attack to a
20 Storming Heart
distant opponent

Opponent cannot move To invoke “Black Shield,” hold B Button down.


30 Amy Flash
for 20 seconds

Actions of each character are the same as the ones of Sonic & Shadow except Actions of each character are the same as the ones of Sonic & Shadow except
for the Spin Dash as well as the Light Dash (For details, see P.12). for the Spin Dash as well as the Light Dash (For details, see P.12).

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CHAO WALKER DARK CHAO WALKER

Styled after Chao and created by Tails, A very powerful battle machine cre-
the Chao Walker is one of the quickest ated by Dr. Eggman for Dark Chao.
characters in the game.

21

20
With its speedy moves, Chao Walker is able to dodge an opponent’s attack as Dark Chao Walker is capable of delivering heavy damage attacks and has great
well as deliver its own. Chao Walker can perform special attacks with fewer defensive powers. Dark Chao Walker can also perform a high-powered attack.
rings collected as compared to other characters. However, Chao Walker has But Dark Chao Walker moves very slowly and the firepower of its Volkan
very weak attack power and defense. Cannon isn’t very effective.

RINGS SPECIAL ATTACK EFFECT RINGS SPECIAL ATTACK EFFECT

Fires many Homing Missiles Fires powered-up Homing


15 Booming Missile 20 Crazy Rush
simultaneously Missiles heavily and rapidly

Bombing attack by firing Fires powerful rocket missiles


30 Rumble Launcher 40 Hell Bomber
multiple rockets upwards upwards for heavy bombing

Fires a super powerful and thick


Fires super-size laser from the
45 Zap Laser 60 Dark Finish dark laser from the front end of
front end of the machine
the machine

Actions of each character are the same as the ones of Tails & Dr. Eggman (For Actions of each character are the same as the ones of Tails & Dr. Eggman (For
details, see P.14). details, see P.14).

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TIKAL CHAOS ZERO

The legendary liquid life form who is


the guardian of Chao and its friends.
Chaos Zero has immeasurable powers
but a warm heart.
A girl with mystical power, who
comes from the same ancient
tribe as Knuckles.

23

Tikal has quick moves and can find


Emeralds quickly, but she does not
have a very good sense for seeking
out Emeralds in the distance. In addi-
tion, Tikal cannot battle well since her
punches have a very short reach.
Chaos Zero has very strong com-
bat skills and its punches have a
22 long reach. It also has special
power attacks but cannot move
very quickly.

RINGS SPECIAL ATTACK EFFECT RINGS SPECIAL ATTACK EFFECT

Inflicts a big shock on the ground


Causes an earthquake using her
20 Wrath of Gaia 20 Chaos Impact and causes an earthquake to trip
spiritual power to trip opponents
the opponent

Damages and paralyzes the Emits a mysterious ripple that


40 Heaven’s Justice opponent for a given time using 40 Chaos Strike damages and paralyzes the oppo-
her spiritual power nent for a given time

Freezes the air around the oppo-


Binds the opponent with a flash-
60 Captive Light 60 Chaos Bind nent and paralyzes the opponent
ing light using her spiritual power
for 30 seconds

Actions of each character are the same as the ones of Knuckles & Rouge (For Actions of each character are the same as the ones of Knuckles & Rouge (For
details, see P.16). details, see P.16).

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BASIC CONTROLS MENU CONTROLS
START/PAUSE Game Start

CONTROL STICK/+CONTROL PAD Move cursor (Select Menu Item)


A BUTTON Enter selection
B BUTTON Cancel (return to previous screen)
L BUTTON Y BUTTON R BUTTON

Z BUTTON DURING THE GAME


START/PAUSE Pause the game (bring the Pause Menu)
CONTROL X BUTTON
CONTROL STICK Move a character
STICK
A BUTTON A BUTTON Jump
B/X BUTTON Action
B BUTTON
Y BUTTON Switch Action Window 25
+CONTROL L/R BUTTON Rotate Camera
PAD START/PAUSE C STICK

The Z Button is not used in this game.


✽See P.12~P.17 for details concerning the actions of each character.
“Sonic Adventure 2 Battle“ is a one or two player game. Connect the Nintendo
GameCube™ Controller to Controller Socket 1 (one player) or Controller
Socket 1 and 2 (two players). ACTION BUTTON
The B Button (also X Button) is called the Action Button. Its function changes auto-
✽Maximum of four players can participate in the Chao Race. See P.45 for the matically according to the situation around the player, and will be displayed in
controls during the Chao Race. the Action Window at the top right. For example, you cannot only lift things
24 but also call small animals hidden somewhere in the Action Stages by whistling.
✽To soft reset the Nintendo GameCube™ and return to the Title Screen during Also, when you have more than one choice of actions you can take for specific
gameplay, simultaneously press and hold the B Button, X Button, and situation, press the Y Button to cycle through the choices.
START/PAUSE.

This game is Memory Card compatible.


MAIN FILE CHAO DATA Nintendo GameCube™ Memory Card
3 8 (sold separately) is required for backup.
BLOCKS USED See P.26 for more information about
save data.

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STARTING THE GAME Free Blocks in the Memory Card

File Number
✽ The same amount of data as the Free Blocks can
be saved.
Y Using Progressive Scan TV
The Last Cleared Stage
This software is compatible with progressive scan video output, using the Total Play Time
Component Video Cable (sold separately). Please refer to the instruction
manual of Nintendo GameCube™ for directions on how to connect. Total Number of Collected Emblems
1 Connect your TV set and Nintendo GameCube™ with Component
Video Cable. Player’s Character
2 Place the Sonic Adventure 2 Battle Game Disc, close the Disc Cover, ✽The last character played.
and press the POWER Button.
3 After the Nintendo GameCube™ logo is displayed, press and hold
the B Button. ✽Once the file is selected, the data will be saved automatically on the file until
4 You will be asked whether to display in Progressive Mode. Select the game is finished. Please do NOT turn the power off or unplug the Memory
“Yes” and the game will be displayed with Progressive Scan output. Card during saving. See Options on P.49 for how to change the game file during
Once the Progressive Mode is selected, unless the video cable is changed, the game.
the Display Mode Select screen will be displayed each time the power is 27
turned on, without pressing the B Button. Also, depending on the type of
television set you are using, the horizontal/vertical ratio of the screen may
be changed. MODE SELECTION
If the file to be used for saving is selected, a Mode
STARTING THE GAME Select Screen is displayed. Use the up and down of
Press START/PAUSE during the Title Screen to access the Control Stick/+Control Pad to select a mode and
the Memory Card Screen. Use the Control Stick/ press the A Button to enter.
+Control Pad to select a Memory Card, and press the
A Button to enter. Note that the data will not be auto-
matically saved if you press the B Button to cancel.

26
SAVE FILE SELECTION 1P PLAY
After selecting a Memory Card, a Save File Select
Screen will be displayed. If there is no Game Data, Play a one-player game. You can play either HERO side or DARK side stories.
make a new one. To make a new file, a Memory Card
with 3 Blocks of free space for the Main Data and 8
Blocks for the Chao Data is required. Selecting a file 2P BATTLE
and entering the selection enable you to save the
game progress on this file. Play battle mode. Connect Controllers to Controller Socket 1 and 2.

Save File
EXTRA
There are 2 kinds of save files to use in this game.
For more details, please see below. Extra features such as the game tutorial by Chao.

FILE BLOCKS USED SEE PAGE


OPTIONS
Main Data 3 P.27
Change various game settings.

Chao Data 8 P.50

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1P PLAY MODE HOW TO PLAY THE ACTION STAGE
How to play the Action Stage depends on a player’s character, and there are 3
types of action scenes assigned for each group of characters.

STORY
Y Sonic & Shadow
Play the game to advance the storyline.

1
In the Story Mode, select either HERO side or DARK
side and play the game to reveal each story. The 2
Game Data in the Story Mode will automatically be
saved onto the Main Data when each stage is cleared.
The game ends if the remaining lives is 0.
3

4 5 29
GAME FLOW
1 Score
2 Elapsed time
INTRODUCTION 3 Number of collected rings/Chao key
4 Remaining lives
The objectives of the stage as well as the 5 Chaos Drives and small animals collected
mission to clear the stage are displayed.

There are many tricks set in the


stage. Use various actions and get
ACTION STAGE Level-Up Items.
28
Clear the assigned mission for each stage.

Get technique points and increase


your score by gaining rings or
CHAO WORLD destroying enemies.

If you find a Chao key, you can visit


Chao world.

The stage is cleared when you reach the


Goal Ring. The total score, the time in
which the game was cleared, and the
Advance to the Next Stage number of rings you obtained will deter-
mine the rank displayed after clearing
the stage.

Advance to the Next Stage

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Y Tails & Dr. Eggman Y Knuckles & Rouge

1 1
2 2
5

3 3

4 5 6 1 Score 4 6 7
2 Elapsed time
1 Score 3 Number of collected rings/Chao key
2 Elapsed time 4 Remaining lives
3 Number of collected rings/Chao key 5 Treasures collected 31
4 Remaining lives 6 Emerald Radar
5 Health Gauge 7 Chaos Drives and small animals collected
6 Chaos Drives and small animals collected

Find the Emeralds hidden within the


stage (treasures hidden vary depending
on the stage) with the radar as well as
the hints.
Proceed through the game by destroying
enemies with the Lock-on Missile. Stay
aware of the HP Gauge displayed at the
30 bottom of the screen. You can restore HP Once you move into the vicinity of a
by gaining rings or Chaos Drives. desired object, the radar will start flash-
ing from green to yellow to red.

You can get higher points by locking


onto multiple enemies simultaneously.
Press the B Button when you approach
a monitor screen and the hints will be
displayed. You can get up to 3 hints
per Emerald.

The stage is cleared when you reach the


Goal Ring. You will get more technique points and
will be rated higher by finding a treasure
with fewer hints in a shorter time.

Advance to the Next Stage Advance to the Next Stage

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THE RULES IN THE ACTION STAGE Continue Resume gameplay
Learn about the basic rules in the Action Stage. Utilize them and proceed Start over from the beginning of the stage.
Restart
through the game with an advantage. Note that this will cost you one life.
Exit Quit the Game
Y LEVEL-UP ITEMS
Level-Up Items hidden somewhere in the Action Stages pro- Y TECHNIQUE POINTS
vide an enhanced attacking ability or action. The stage may
not be cleared without obtaining these items. Once you Technique points are awarded in different ways for each
obtain them, you have them to use for the rest of the game. type of stage.
For Sonic & Shadow, you can earn them by performing
Y OMOCHAO technical actions or continuous actions (action link). For
Tails and Dr. Eggman, defeating more enemies with a sin-
Omochao will act as your guide to clear stages throughout gle Lock-on will earn technique points. For Knuckles and
the game, and can be found at various locations. If you need Rouge, the amount depends on the number of hints you received and the time you
some help during the game, go and find them! had in order to find the Emeralds (less hints and shorter time equals more points).

Y SMALL ANIMALS IN THE ACTION STAGE


Y RINGS
In each stage, you can rescue small animals hidden in 33
If the characters are skilled enough to collect 100 rings, they many places. Small animals are useful in raising
will receive an extra life. Excluding Tails and Dr. Eggman, all Chao. If you rescue all small animals in each stage,
other characters can survive damage inflicted by enemies as you are awarded an extra life.
long as they are carrying at least one ring. When attacked,
these characters will lose all the rings they were carrying. The number of small animals hidden in each stage

Y CHAO CONTAINER Sonic & Shadow 20 T The small animals hid-


den in Chao containers
During the game, there are 3 light blue containers called Tails & Dr. Eggman 15
or in the enemies are
Chao Containers in each stage. The first Chao Container Knuckles & Rouge 10 not included.
contains a Chao key, which is a key to Chao World. The
second contains small animals. What is inside the third one? Y CHAOS DRIVES
32 You’ll just have to find out for yourself.
If you defeat enemies, you can collect “Chaos
Y POINT MARKERS Drives.” Chaos Drives are useful in raising Chao.
For Tails and Dr. Eggman, Chaos Drives will also
There are several point markers placed throughout the stage that you can use to recover lost HP.
save your character’s time and position within the stage. If your character loses a life,
the next life will start from the location of the last point marker touched with the T You can carry up to 10 small animals and Chaos
time that was logged when the marker was originally touched. If you have a certain Drives at a time.
amount of rings when touching the point marker, you will receive a bonus item.
More than 90 Shield Y BATTLING THE BOSSES
More than 80 Speed up You will encounter a “Boss” while you are pro-
More than 60 20 rings ceeding through the game in the Story Mode.
Find its weakness and attack the boss to deplete
More than 40 10 rings its life gauge. If you deplete its life gauge dis-
More than 20 5 rings played at the top right of the screen completely,
you will win the battle.
Y PAUSE SCREEN
Y EMBLEMS
Press START/PAUSE while the game is being played
to pause the game and bring up the Pause Menu. On You are awarded an emblem for satisfying certain
the Hunting stages (Knuckles and Rouge), the hints conditions, such as clearing a stage, Chao race, etc.
you have obtained will be displayed as well. Use the You can verify emblems and number of stages
L/R Buttons to cycle through hints or press and hold cleared in the Emblem Results Screen (See P.48).
either the L or R Button to stop cycling the hints.

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ITEMS OTHER CHARACTERS
There are 2 types of items: the items that you can obtain from “Item Boxes“
and the Level-Up Items. See Actions on P.13, 15, and 17 for details of the
Level-Up Items.

HIGH-SPEED SHOES RINGS

These shoes provide Adds 5/10/20 rings to


your character with a your ring collection.
boost of speed for a
limited time.

35
MAGNETIC SHIELD HEALTH

Attracts and collects Restores all your HP


all nearby rings until (Tails and Dr. Eggman
damage is sustained. stages only).

34
INVINCIBILITY SHIELD

Destroys your ene- Protects your charac- MARIA ROBOTNIK


mies without taking ter from damage one
any damage for a time only. Once you A beautiful and mysterious girl that exists in the memory of Shadow, Maria is
the granddaughter of Professor Gerald and a cousin of Dr. Eggman.
limited time and earn get damaged, this
twice as many points item will disappear.
as normal.
PROF. GERALD
ROBOTNIK
A brilliant scientist and Dr. Eggman’s grandfather. Noted as one of the most
EXTRA LIFE brilliant minds of all time, Professor Gerald designed the world’s first space
BOMB colony, “ARK.” He was also involved in the development of the ultimate life
Adds an extra life form: “Project Shadow.” He later disappeared under mysterious circumstances.
Destroys all
to the total number
onscreen enemies.
of lives.

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NEW PLAY MENU KART RACE
Once you clear the certain conditions in the Story
Play Kart Racing
Mode, you will be able to select a new play menu
both in the 1P play Mode and in the 2P Battle Mode.
Use the left and right of the Control Stick/+Control
Pad to select a menu to play and press the A Button
to enter.

STAGE SELECT
Select a stage to play
After clearing a certain stage in the Story Mode, you can play this stage. Use
the left and right of the Control Stick/+Control Pad to select a driver, and use
If you cleared a stage in the Story Mode, the stage the up and down to select the course to play on from BEGINNER, STANDARD
select mode will be displayed. Use the Control and EXPERT.
Stick/+Control Pad to select a character to play. The
name of the stage as well as the rank of each mis-
sion will be displayed. Press the A Button to display ACCESS CONDITION Clear the stage in the Story Mode.
37
the play record, select the mission to play with the
Control Stick/+Control Pad and press the A Button
to start the game.
Y HOW TO VIEW A SCREEN
You can also go to Chao World from the Stage Select. After the emblems which
you obtained in the Chao Race are displayed, press the A Button and select a
character to play. 1
At the bottom of the screen, the total number of rings you have earned in the 3 2 5
Action Stage will be displayed. With the rings you have earned, you can shop
at the Black Market (See P.55 for more details). 6
36 4
ACCESS CONDITION Clear at least one stage
7

5 MISSIONS 1 Total Time


2 Record Time of the Course
1st Accomplish clear condition for each character. 3 Number of Rings
2nd Collect 100 rings. 4 Position
3rd Find lost Chao somewhere in the stage. 5 LAP Time of each Lap
✽You must possess the Mystic Melody in order to clear this mission. 6 Current Lap
4th A time limit is added to the normal clear condition. 7 Boost Window (Use this with 20 rings)
Last The difficulty level increases.

Y BASIC CONTROLS

CONTROL STICK Machine Operation


A BUTTON Acceleration
B/X BUTTON Braking
Y BUTTON Boost

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2P BATTLE MODE SELECT A STAGE
After selecting a character, the stage select screen
will be displayed. The level is set for each stage,
and the stages are categorized by the difficulty
level. Use the Control Stick/+Control Pad to select
SELECT A BATTLE a stage and press the A Button to enter.
Once you select the 2P Battle Mode, the Battle ✽You must clear the Story Mode in order to
Select screen will be displayed. Use the left and play Level 4.
right of the Control Stick/+Control Pad to select
the battle to play, and press the A Button to enter.
There are 7 Battles in total, and the number shown Selecting this cursor will let CPU select a stage from the
on the screen indicates the result of the battle. selected level randomly.

Random Battle CPU selects a match from below randomly P.44 39


OPTIONS
Action Race Battle High-speed action race battle P.42 You can change the settings in any Battle by select-
Treasure Hunt Race Find the treasure P.43 ing “Battle Options“ shown at the top right of
the screen. Use the left and right of the Control
Shooting Battle Lock-on shooting battle P.44 Stick/+Control Pad to select.

Chao Race Race using your hand-raised Chao P.45

Chao Karate Karate Match among Chao P.46

Kart Race Kart Racing P.47

38 Auto Handicap Switch the Auto Handicap Function to on/off

Auto Handicap
Select the setting level of the Auto Handicap
ACTION RACE BATTLE Setting

SELECT A CHARACTER Time Limit Switch the time limit function to on/off

After selecting the Action Race Battle, Treasure


Hunt Race and Shooting Battle, the character select Number of Battles Switch the number of Battles to either best of 1 or 3
screen will be displayed. Use the left and right of
the Control Stick/+Control Pad to select a character
and press the A Button to enter. ✽If you select 3 Battles to play, the number of Battles you won is displayed at
the bottom of the screen with ✩.
Which character you can select varies upon each
battle. The total rating for each character is dis-
played with ✩ on the scale of 1 to 5.

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AUTO HANDICAP Y BASIC CONTROLS

RINGS SPECIAL ATTACK EFFECT


This function enables players of different levels to enjoy a battle. The spe-
cial attack level of a player in a lower level will become higher. The level
can be changed to either MAX or MIN.
Y Sonic & Shadow

Y HOW TO VIEW A SCREEN


Boosts the speed for
20 Speed-up
10 seconds
If either Action Race Battle or Treasure Hunt Race is selected, the screen will
be split vertically in half. With Shooting Battle, the game is played on a full-
screen. Other details on how to view a screen are the same as 1P PLAY. Sonic Wind (Sonic) Delivers an attack to the
40
Chaos Spear (Shadow) distant opponent

Player 1’s Side of Screen Shooting Screen Time Stop (Sonic) Freezes opponent for a certain
60 41
Chaos Control (Shadow) time period

Y Tails & Dr. Eggman

Fires multiple Homing Missiles


20 Laser Missile
simultaneously

40 Player 2’s Side of Screen


40 Rocket Launcher Fires 12 rockets to the sky

Fires super laser from the front


60 Power Laser
side of the machine
THE CYCLE OF SPECIAL ATTACK
In the Action Race Battle, each character can perform a special attack of his/her
own, depending on the number of collected rings. The type of a special attack
Y Knuckles & Rouge
changes every 20 rings as 20, 40, 60 you collect. After obtaining more than 80
rings, the type of a special attack returns back to the one of 20 rings (The
number of the rings to use each type of a special attack depends on each char-
acter). The special attack can be used even after the character loses one life.
Hammer Punch (Knuckles) Causes an earthquake and trips
20
For the special attack cycles of Battle Characters, see P.18-23. For the special Hip Drop (Rouge) the opponent
attack cycles of story characters, see the following page.
Torpedoes opponent in the dis-
Thunder Arrow (Knuckles)
40 tance to inflict and paralyze them
Black Wave (Rouge)
for a certain time period

Releases a flash of light


Power Flash (Knuckles)
60 and depletes control of
Charm Ray (Rouge)
the opponent

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ACTION RACE BATTLE TREASURE HUNT RACE
Reach the Goal Find pieces of Emerald

RULES RULES
First to reach the Goal Ring wins. For details of how to play the game and the First to find Emerald shards wins. In Level 1, find 1 Emerald shard to win, and
character controls, see the Story Mode. When the time is up, the player in the in Level 2, find 2 shards to win. For details of how to play the game and the
lead wins the game. character controls, see the Story Mode.

When the time is up, the player with the most Emerald shards wins.

43

42

POSITION CHANGE
In the Action Race Battle, each play-
er’s position is displayed on the bar
at the bottom of the screen. On the
bar, the left side indicates the start point and the right side indicates the goal.

Characters for the Action Race Battle Characters for Treasure Hunt Race

Sonic / Shadow / Amy / Metal Sonic Knuckles / Rouge / Tikal / Chaos Zero

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SHOOTING BATTLE CHAO RACE
Shoot and attack the opponent Play a race using your hand-raised Chao

RULES Play a race against up to 3 other players’ Chao


using your hand-raised Chao. First, there are 4
First to reduce the opponent’s life gauge to zero or to knock the opponent out- “Trial“ courses. The more races you clear, the more
side the stage wins. For details of how to play the game and the character con- new race modes you will be able to play.
trols, see the Story Mode. When time runs out, the player with more HP wins.
Note that in Level 1, first to reach the Goal Ring wins.

How to join a race


Connect a necessary number of Controllers to the
Controller Socket.
45
If you have Chao Data in a Memory Card, the Chao
Select screen will be displayed. Use the Control Stick/
+Control Pad to select a Chao and press the A
Button to enter. When joining a race using a Chao
raised in the Tiny Chao Garden of the Game Boyj
Advance Game Pak for “Sonic Advance,” see P.56 for details on how to connect
“Sonic Advance“ with the Nintendo GameCubem.

44

Characters for Shooting Battle

Tails / Dr. Eggman / Chao Walker / Dark Chao Walker

Y HELP CHAO!

In the Chao Race, a player can help Chao. Press the A Button to boost the
RANDOM BATTLE speed of Chao during the race. Consider the timing to help Chao such as
CPU selects a Battle randomly when Chao gets into its favorable area. The more you help Chao, the
more its stamina will decrease. Stay aware of the gauge so as not to burn
its stamina out, otherwise Chao’s speed will decrease dramatically.
Play a randomly-selected mode from Action Race Battle, Treasure Hunt Race or
Shooting Battle. A character as well as a stage will be selected automatically.
Press the A Button to select “Random Battle“ to start the game.

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CHAO KARATE KART RACE
Play Karate using your hand-raised Chao Select a character and play Kart Race

In Chao Karate, you can play karate using your Select a driver from the Story characters and join
hand-raised Chao. Try to win a match tanning the a race. There are 3 courses; BEGINNER, STAN-
opponent. First to run out of stamina and fall cry- DARD and EXPERT to
ing by tanning other Chao loses. First to fall off the select from. You must
stage loses as well. clear the Kart Stage
of both Hero and
Dark Story to enable
the 2P Kart Race
Mode. In a two-
player game, the top side is Player 1, and the
bottom is Player 2. Other details on how to
Rules to join Chao Karate view a screen are the same as in the Kart
Race in 1P Play (See P.37).
If you have Chao Data in a Memory Card, the
Chao select screen will be displayed. Use the
Control Stick/+Control Pad to select a Chao and 47
press the A Button to enter. When joining a match
using a Chao raised in the Tiny Chao Garden of the
Game Boyj Advance Game Pak for “Sonic
Advance,” see P.60 for details on how to connect
“Sonic Advance“ with the Nintendo GameCubem.

46

Characters for the Kart Race

Sonic / Shadow / Tails / Dr. Eggman / Knuckles / Rouge

Y RACE KART FEATURES

The kart each character uses has different parame-


ters. The parameters are displayed when selecting
Y HELP CHAO! a driver.

SPD : Speed ACL : Acceleration


If Chao runs out of its motivation, it not only stops attacking opponents
BRK : Braking GRP : Grip
but crouches down or starts snoozing.
Learn the features and select a driver.
Press the A Button to help motivate Chao during the match.

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EXTRA CHANGE VARIOUS SETTINGS
You can change various game settings in the
Options. Use the Control Stick/+Control Pad to
select an item to change and press the A Button.
To go back to previous screen, press the B Button.
MENU SELECT
This mode is full of extra goodies such as how to
play a game for your enjoyment. Use the left and
right of the Control Stick/+Control Pad to select a
menu, and press the A Button to enter.

You can change the Menu Screen Theme.

TUTORIAL
You can learn all about how to play the game
49
Here, Omochao will explain the controls and how
to play the game. Use the up and down of the
Control Stick/+Control Pad to select the item, and
press the A Button. To advance Omochao’s expla-
nation, press the A Button, to go back to previous
screen, press the B Button.
You can choose the language used for the voice and the text.

EMBLEM RESULTS
Verify the emblems you gained You can change the sound output between
48 Stereo and Monaural.
Here, you can view the Emblems you gained in
each mode; HERO side, DARK side and Mini-
games.
Use the Control Stick/+Control Pad to select an You can switch the Rumble Feature to on/off
item to view, and press the A Button to begin the
missions. If you select a stage which does not con-
tain an emblem, you will be asked to challenge the
new mission. Try to clear all the missions and col-
lect all 180 emblems! You can change the game file to be used.

SOUND TEST
You can erase the match records in the
Enjoy the background music used in the game
2P Battle Mode.

BGM played more than once in the game is added


to the list in the Sound Test. Use the up and down
of the Control Stick/+Control Pad to select a cate-
gory you fancy listening to and press the A Button
to enjoy the song.

OPTIONS

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ABOUT “CHAO“ MEETING CHAO

To go and meet Chao, you must find and collect a


Chao key before clearing the Action Stage. After
In this game, there exists a tiny and cute mysterious artificial form “A-LIFE” clearing the stage, you will be able to go to Chao
called “Chao.“ Chao live in an environment called “Chao Garden,“ and create a World. From the Chao World, you can go to visit
very unique ecosystem, learning and breeding according to the player’s actions. Chao Garden and Chao Kindergarten.

✽The Chao Data automatically saves when you leave the Chao Garden. 8
blocks of free space are required in the Memory Card in which the Main Data
is also saved.

THE WHOLE MAP OF THE CHAO WORLD

In the Stage Select Mode (See P.36 for


CHAO LOBBY CHAO GARDEN
details), you can enter and exit the
Chao World as you like. Note that in 51
the Story Mode, once you enter one Once you are in the Chao Garden, the character
place and exit, you will have to pro- will release Chaos Drives and small animals you
ceed to the next Action Stage. have collected in the Action Stage. These are
essential to transforming your Chao. Note that
time in the Chao Garden passes only while you
are present within the garden itself.
CHAO GARDEN

Entrance into Chao World

RAISING CHAO
50
Chao hatches from eggs, and grows through infancy into maturity. While
growing up, Chao appearances, personalities, and actions change according to
Chao live in this garden. the way they are treated by the player (i.e “petting“ vs. “throwing“) or food
and items (“Chaos Drives,” “small animals,” etc.) given by the player.

CHAO KINDERGARTEN

CHAO STADIUM

Chao Kindergarten
When hatching an egg in the
Chao Garden, the entrance
to the Chao Kindergarten You can play Chao Race/Chao
will appear. Karate in the Stadium.

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???
CHAO KINDERGARTEN

^ There is also Chao Kindergarten you can visit from


the Chao World. You can take your Chao to vari-
ous rooms in the Chao Kindergarten and have it
learn something or check its health. You can also
get tips on how to raise Chao.

^
EGG MATURITY

Y Rooms in Chao Kindergarten


INFANCY
In the Chao Kindergarten, there are 5 rooms such
as “Principal’s Office,” “Health Center,”
“Classroom,” “Fortune-Telling House” and “Black
Y Hatching an Egg Market.” Once entering Chao Kindergarten, use 53
the Control Stick to move around. To enter the
There are two eggs found in the Chao Garden. The room or leave the Chao Kindergarten, stand in
Eggs will hatch by themselves, but you can also front of the door, and press the A Button.
hatch them. Chao’s personality varies upon the
way you hatch them, so try to hatch them in vari-
ous ways!

PRINCIPAL’S OFFICE

You can obtain tips on how to raise your Chao


from Doctor Chao. Use the up and down of the
Control Stick/+Control Pad to select the menu
52 Y Giving Food
item you wish to obtain tips on. He shall provide
Chao grow up eating nuts from the tree. To obtain you with useful information.
nuts, stand in front of a tree and press the B
Button to grab it. Next, use the Control Stick to
shake the tree. When the nuts falls from the tree,
give them to Chao.

HEALTH CENTER

Here you can examine your Chao’s health condi-


tion, ability, personality and a favorable image your
Y Trees making Special Nuts Chao has about you. In order to examine your
There are trees that grow up from seeds. If you find a seed, give it to Chao. It Chao, pick up your Chao in Chao Garden, and
will plant the seed. bring it to Chao Kindergarten through Chao World.

You can get a seed in the Black Market in the Chao Kindergarten.

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CLASSROOM FORTUNE-TELLING HOUSE

Here you can have your Chao get some lessons Here, you can let a fortuneteller name your Chao
and educate it. The details of the lessons vary or change your Chao’s name. To change your
depending on the time. Pick up your Chao in the Chao’s name, pick up your Chao in the Chao
Chao Garden, and bring it to the Chao Garden, and bring it to the Chao Kindergarten
Kindergarten through the Chao World. through the Chao World.

Y Change Chao’s names

In order to change your Chao’s name, use the


Control Stick/+Control Pad to select the charac-
ters and press the A Button to enter. When fin- 55
ishing changing the name, select OK and press
the A Button. You can change the name with up
to 7 characters.

POINTS Trees making Special Nuts


54 You can buy nuts using the rings you have saved
● To have your Chao get some lessons, you must leave your Chao in a
classroom for a while. in the Action Stage, or you can also exchange
items you no longer want to keep with rings. Use
● After taking the lessons, Chao will remain in a classroom until you the up and down of the Control Stick/+Control
Pad to select Shopping or Sell Items and press
come and pick it up. If there is sign of , it indicates that you can pick
the A Button.
up your Chao.

● You can leave up to 4 Chao in a classroom to have them take lessons


at the same time.

Y Shopping / Sell Items

You can buy or sell items. Use the Control Stick/


+Control Pad to select items you wish to buy /
sell and press the A Button.

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■ How to connect Game Boy® Advance to Nintendo GameCube™ with
Nintendo GameCube™ - Game Boy® Advance Cable Chao Stadium

How to connect the Game Boy® Advance to the Nintendo GameCube™ using ■ Troubleshooting
the Nintendo GameCube™-Game Boy® Advance Cable is mentioned below. Connection between the Nintendo GameCube and Game Boy Advance may
not occur correctly in the following cases:

● When NOT using the Cables of Nintendo GameCube.


■ Preparations
● Nintendo GameCube -------------------------1 ● When the Cables are not inserted properly.
● Game Boy Advance ----------------------1 to 3
● Game Disc of “Sonic Adventure 2 Battle” --------- 1 ● When the Cables are not connected to the Nintendo GameCube
● Cable -----1 to 3 or the Game Boy Advance properly.

● When the Cables were inserted or removed during linked play.


❈ Before playing a game using the Game Boy Advance, make sure to put
Chao into the Tiny Chao Garden. For details on how to move your Chao to ● When turning off the power of the Nintendo GameCube or the Game
the Tiny Chao Garden, see P.62. Boy Advance during linked play, or pressing the reset button of 57
the Nintendo GameCube.

● When in conditions which do not allow linked play to operate


properly in the Tiny Chao Garden (i.e. when the Chao is talking).

56
How to connect

1. Connect the Cables of a number of players to the Controller Socket of the How to connect the Game Boy Advance to the Nintendo
Nintendo GameCube. GameCube using the Nintendo GameCube-
❈ See the connection diagram on the right for where to insert the Cables. Game Boy Advance Cables.
2. Connect the Cables to the Game Boy Advance.

3. Turn on the power of the Nintendo GameCube console.

4. Turn on the power of the Game Boy Advance.

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■ Nintendo GameCube™ - Game Boy® Advance Cable Error CHAO STADIUM
Message List
In the Chao Stadium located in the Chao Garden,
If you encounter any problems during gameplay, the following error messages you can have your hand-raised Chao participate in
may be displayed on the screen. See below for the solutions. the Chao Race or Chao Karate. If your Chao wins,
it will be awarded a toy or a medal.

[Message] Unable to select. Please bring your Chao.


[Solution] Step on the button of Chao Transporter holding your
Chao.

[Message] Unable to select. Step on the button without holding


your Chao.
[Solution] Step on the button of Chao Transporter without holding
your Chao. PARTICIPATING IN THE CHAO RACE

[Message] This Memory Card contains a different Chao Data. Select a race mode on the Chao Race Entry Screen. 59
Overwrite? There are 2 types of races: “Beginner Race” only
[Solution] The Memory Card you are currently using already con- for one player and “Party Race” up to 4 players
can join in. After selecting a race mode, choose a
tains a different Chao Data.The Chao Data you are Chao to join the race and start the race. For details
going to save will overwrite the data already contained of the controls during the race, see P.45. The more
in the Memory Card. races you win, the more race modes you will be
able to challenge.
[Message] The Game Boy Advance is not connected.
[Solution] Please check if Cables are connected to both the Nintendo
GameCube console and the Game Boy Advance.

58 [Message] Chao is already there. You can’t go to the Tiny Chao PARTICIPATING IN THE CHAO KARATE
Garden.
[Solution] There is already a different Chao in the Tiny Chao
Select a mode on the Chao Karate Entry Screen.
Garden of the Game Boy Advance you selected. Drop There are 2 types of modes: “Tournament” only
off your Chao in the Tiny Chao Garden after picking up for one player and “Interleague Game” for 2 play-
the Chao which is currently in the Tiny Chao Garden. ers. Choose a Chao to join after selecting a mode.
For the Tournament, there are 3 levels: BEGINNER,
[Message] Your garden is full. Unable to pick up anything. STANDARD and EXPERT. In each level, you fight
[Solution] Please note that you can only keep up to 24 Chao and over 5 tournaments. When losing or when the
game is a draw, the tournament will end. For
40 fruits in the Chao Garden at the same time. Take
details of the controls during the match, see P.46.
enough Chao and fruits out of the Chao Garden before
picking up any other Chao or fruits.

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■ How to connect Game Boy® Advance to Nintendo GameCube™ with Nintendo Dropping Off
GameCube™-Game Boy® Advance Cable

How to connect the Game Boy Advance to the Nintendo GameCube using the ■ Troubleshooting
Nintendo GameCube™-Game Boy® Advance Cable is mentioned below. Connection between the Nintendo GameCube and Game Boy Advance may
not occur correctly in the following cases:

■ Preparations ● When NOT using the Cables of Nintendo GameCube.


● Nintendo GameCube ---------------------1
● Game Boy Advance -----------------------1 ● When the Cables are not inserted properly.
● Game Disc of “Sonic Adventure 2 Battle” ------1
● “Sonic Advance” Game Pak --------------1 ● When the Cables are not connected to the Nintendo GameCube
● Nintendo GameCube Cable ---------1 or the Game Boy Advance properly.

● When the Cables were inserted or removed during linked play.


❈ Although you can still play the Tiny Chao Garden without the “Sonic
Advance” Game Pak, using the Game Pak will allow you to save your game ● When turning off the power of the Nintendo GameCube or the Game
Boy Advance during linked play, or pressing the reset button of 61
progress in the Tiny Chao Garden as well as give you access to special items.
the Nintendo GameCube.

● When in conditions which do not allow linked play to operate


properly in the Tiny Chao Garden (i.e. when the Chao is talking).

60
How to connect

1. Set the “Sonic Advance” Game Pak into the Game Boy Advance. How to connect the Game Boy Advance to the Nintendo
❈ You may skip this procedure if not using the Game Pak. GameCube using the Nintendo GameCube-
Game Boy Advance Cables.
2. Connect the Cables to any Controller Sockets of the Nintendo
GameCube.
❈ See the connection diagram on the right for where to insert the Cables.

3. Connect the Cables to the Game Boy Advance.

4. Turn on the power of the Nintendo GameCube console.

5. Turn on the power of the Game Boy Advance.

See P.62 for further details on how to transfer Chao.

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CHAO TRANSPORTER Y Good-Bye to Chao

Say good-bye to Chao. Once you’ve said good-bye to


the Chao, you cannot meet the same Chao again. Pick up
the Chao you wish to say good-bye to, step on the red
You can take your Chao you raised in the Chao Garden to the Tiny Chao Garden of
button of the Chao Transporter and press the A Button.
Game Boy Advance or bring your Chao you raised in the Tiny Chao Garden to the
Chao Garden. You can also transport your Chao from one Memory Card to another.

Y Using the Chao Transporter

To transport the Chao, pick up the Chao, and take it to the


Chao transporter located in the Chao Garden, and step on the
red button. Then the Chao will be put in the Chao Transporter.
You can raise the Chao you dropped off in the Tiny
Chao Garden. Use the +Control Pad to move the
Y The Chao Transporter Menu
hand cursor. To keep your Chao happy, pet your
Chao and keep its garden clean by pulling the
After stepping on the red button, the Chao Transport
weeds using the A Button. 63
Menu will be displayed. Use the Control Stick/+Control
Pad to select the menu and press the A Button to enter.
When you press the Game Boy Advance icon in the Tiny
Chao Garden, you can play one of two mini-games in
Y Dropping off your Chao the Tiny Chao Garden, simply by pressing the A Button.
Use the +Control Pad to select an item and press the A
To put your Chao in the Game Boy Advance, put your Chao into Button to enter. This is your chance to collect rings that
the Chao Transporter and use the up and down of the Control can be used to buy things for your Chao.
Stick/+Control Pad to select the Game Boy Advance you wish to
transport the Chao into and press the A Button. See P.56 for By pressing the L Button, you can buy fruits, toys
details on how to connect the Game Boy Advance with the and eggs. Use the +Control Pad to choose and
Nintendo GameCube. press the A Button to get items. Give the items to
62 Chao by pressing the A Button. There are special
CAUTION
eggs or toys you can only get here.
✽You can save only one Chao in the Game Boy Advance. If there is already
one Chao in the Tiny Chao Garden, you can put no more Chao in.
SLEEP / SAVE
Y Pick up When ending gameplay, activate the Sleep Mode to conserve battery life.
The Sleep mode is a power-saving mode. You can use this when there is
To pick up the Chao, nuts and eggs you raised in the Tiny no “Sonic Advance” Game Pak present. Press START to activate the Sleep
Chao Garden from the Game Boy Advance, step on the red mode, and use START and the A Button to reset the Sleep Mode. Note
that even in the Sleep Mode, the battery is being used. When not playing
button without Chao, and use the Control Stick/+Control
the game for a long time, or turning the switch of the Game Boy Advance
Pad and the A Button to choose the Chao, nuts and eggs
OFF, use the Chao Transporter to bring your Chao back to the Chao
to pick up. Then select “Pick up“ and press the A Button.
Garden, so your Chao Data will be saved.
You can save the data only when there is a “Sonic Advance” Game Pak
CAUTION present. Press START in the Tiny Chao Garden, and select “SAVE & EXIT.”
✽ Note that the toys you obtained in the Tiny Chao Garden cannot be picked up.
You can raise your Chao in the Tiny Chao Garden of “Sonic Advance” for
Game Boy Advance or play various mini-games. You can also take the rings
Y Move you gained into Chao Garden in the “Sonic Adventure 2 Battle” with you.

You can exchange your Chao or give it to others using the


Memory Card. Insert the Memory Card into the Memory Card Slot
A and Slot B. Use the up and down of the Control Stick/+Control
Pad to choose the Chao to move and press the A Button. TINY CHAO GARDEN

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*THIS LIMITED WARRANTY IS VALID FOR U.S. AND CANADIAN
NINTENDO GAMECUBE ™ GAME DISC MANUFACTURED FOR SALE IN AND
PURCHASED AND OPERATED IN THE UNITED STATES AND CANADA, ONLY!

Limited Warranty
Sega of America, Inc. warrants to the original consumer purchaser that the Nintendo
GameCube™ Game Disc shall be free from defects in material and workmanship for a period
of 90-days from the date of purchase. If a defect covered by this limited warranty occurs
during this 90-day warranty period, the defective Nintendo GameCube™ Game Disc or
component will be replaced free of charge. This limited warranty does not apply if the
defects have been caused by negligence, accident, unreasonable use, modification,
tampering or any other causes not related to defective materials or workmanship. Please
retain the original or a photocopy of your dated sales receipt to establish the date of
purchase for in-warranty replacement. For replacement, return the Game Disc, with its
original packaging and receipt, to the retailer from which the software was originally
purchased. In the event that you cannot obtain a replacement from the retailer, please
contact Sega to obtain support.

Obtaining technical support/service


To receive additional support, including troubleshooting assistance, please
contact Sega at:
* web site . . . . . . . . . . . http://www.sega.com
* e-mail . . . . . . . . . . . . . [email protected]
* telephone . . . . . . . . . 1-716-650-6701

LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO
90-DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET
FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, DREAMCAST INC., BE LIABLE
FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY
EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE
VALID IN THE UNITED STATES ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW
LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR
INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO
YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE
OTHER RIGHTS WHICH VARY FROM STATE TO STATE.

Sega is registered in the U.S. Patent and Trademark Office. Sonic Adventure 2: Battle is a
registered trademark or a trademark of Sega Corporation and its affiliates. All Rights
Reserved. Original Game © SEGA CORPORATION / SONICTEAM , 2001. This game is
licensed for use with The Nintendo GameCube System only. Copying and/or transmission of
this game is strictly prohibited. Unauthorized rental or public performance of this game is a
violation of applicable laws. Sega of America Dreamcast, P.O. Box 7639, San Francisco, CA
94120. All Rights Reserved. www.sega.com. Programmed in Japan. Made and printed in
the USA.

© SONICTEAM/SEGA CORPORATION, 2001. © SEGA CORPORATION, 2001. All Rights Reserved. Sonic
the Hedgehog and all related characters are trademarks or registered trademarks of SEGA CORPORA-
TION or its affiliates. www.sega.com. Exclusively co-published by THQ Inc. THQ and the THQ logo are
trademarks and/or registered trademarks of THQ Inc. All Rights Reserved. ™, ® and the Game Boy
Advance logo are trademarks of Nintendo. © 2001 Nintendo.

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